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Showing content with the highest reputation on 01/16/2019 in all areas

  1. 5 points
    Dont panic, there IS gonna be rollback. Since ARK launch every time I've been affected by a bug (tek cave volcano volume insta killing tames, meteors destroying tames and bases, etc) there has not been rollback. However when Im not affected, like this time, (indeed I got some loot from red OSD that Im gonna loose because of the rollback) pretty much there is a rollback incoming.
  2. 3 points
    I just wanted to take a second to thank you all for your feedback! Your opinions and suggestions are being actively paid attention to and carefully considered. That said, we are currently looking into making Special(Extraordinary) Kibble more accessible.
  3. 2 points
    @Jen My takeaways from everything I have been reading: 1. Get rid of the soups in the recipes, they are not necessary. 2. Give prime jerky a use as of now it has little actual need for anything. 3. Increase the egg laying rate of titanoboas as it has always been ridiculously low since day 1. 4. Make oviraptors give simulated mate boost on top of a boosted egg laying buff. This will trim down the need to have a male of every single kibble dino just for mate boost to lay eggs 5. add wyvern, drake, yuti and basilisk eggs to the top tiers of kibble giving them another use and more options to choose from.
  4. 2 points
    Current ARK Official Server Network Servers Version: v304.458 Current Server Version: v305.13 - 2/11/20 Initiation of Love Evolved: Increased rates to 3X Breeding (mating interval, egg hatch speed, and maturation) Increased rates to 2X Player XP Increased rates to 2X Harvesting Increased rates to 2X Taming Added Event-themed wild dino spawns Added a valentines variant of the Coelacanth. For the duration of the event you should be able to go anywhere Coel will spawn and find some looking for love. Reel in these amorous fish and be showered in candies, some chocolates and even chibi pets! Chocolates can be used to heal your tames or provide a big boost in acquiring new tames! Added new items: "Cupid Couture Bottom" (Pants Skin) "Cupid Couture Top" (Shirt Skin) "Halo Headband" (Hat Skin) "Teddy Bear Grenades" (Grenade Skin) "Bow & Eros" (Bow skin) "Love Shackles" (Handcuffs Skin) 6 New chibi pets Added new emotes: Flirt Emote Added prior event items: Valentine Chocolates Valentine Candies Wild Event Colors: Red Magenta Light Red White Additional Bug Fixes: Fish baskets and beehives should now return creatures properly Extra protections to prevent loss of chibi experience v304.458 - 2/6/20 Fixed an issue that prevented dinos, chibis, and tribe members from getting XP if you were max level v304.457 - 2/4/20 Fixed an exploit with refertilizer and the anti-mesh system which allowed for the destruction of enemy bases on PvE v304.456 - 2/3/20 Fixed a false positive with the anti-mesh system that was being triggered when Rock Drakes pushed a player into the mesh v304.455 - 1/30/20 Added several improvements to the anti-meshj system to reduce false positives v304.454 - 1/28/20 Fixed an issue with the anti-mesh system where ladders could cause a false positive Fixed an exploit with refertilizer v304.453 - 1/27/20 Improvements to the action-taking capabilities of the anti-mesh system v304.45 - 1/26/20 Updated BattleEye Fixed several static meshes to improve the anti-mesh system v304.4481 - 1/24/20 Fixed several anti-mesh false-positives on Extinction and Valguero v304.4480 - 1/23/20 Fixed anti-mesh issue with unconscious players Fixed anti-mesh issue with the ice cave in Ragnarok v304.447 - 1/22/20 Improvements to the anti-mesh system v304.445 - 1/22/20 Improved and added several upgrades to the meshing detection system By default, the anti meshing system will be on for the Official Network For Unofficials, these launch parameters can be used: -noundermeshchecking // Will turn it off the anti meshing system entirely -noundermeshkilling // Will turn it off the anti meshing player kills (but still allow teleporting) v304.443 - 1/20/20 Fixed an exploit with TEK items which allowed malicious players to output unintended damage. v304.44 - 1/11/20 Fixed a bug which would cause the Snow Owl heat vision to cause other clients FPS to drop when around large bases or a lot of creatures Added additional server-side protection to Explorer Notes to prevent cheaters from acquiring them with hacks v304.43 - 1/9/20 Unattach all grapple hooks when sitting on a chair. Disabled climbing picks from attaching to gateframes, charged lanterns, ladders, fence foundations, and railings. Fixed 2 mesh exploit related to creatures. Fixed 2 mesh exploits related to structures. Fixed ice titan breath going through the mesh. Fixed some cases where building structures did not use a bidrectional trace check (allowing certain structures to be placed deep into the mesh). Fixed a case where a collision check on players wasn't correctly applying thereby allowing them to go enter some meshes. Fixed a bug which prevented players entering 'K' cam a second time if they had a weapon/tool in their hand. Fixed a bug with the Velonasaur's attacks causing it to incorrectly attack the wrong collision group on Paracers, Diplodocus, Brontos, and more creatures. (They should no longer take damage when you target the air beneath their bellies). Fixed an incorrect collision profile which allowed MEKs to collide into and stack on top of one another. Enforcer blink recharge cooldown reduced from 20 seconds to 7 seconds Enforcer blink range extended from 4000 units to 5000 units Enforce can no longer blink onto/or very very near creatures Fixed a bug which would sometimes cause the atmospheric fog to break Items placed on top of water pipes will now respect enemy foundations. Pipes can no longer be placed on enemy structures Fixed an exploit with the snow owl that allowed it to infinitely freeze players Fixed the enemy build radius check for the fence support v304.42 - 1/7/20 Applied a one time disabling of replication (invisible) on all sleeping (logged off) players on all Official PvE servers. After logging back onto servers, the players will again replicate (visible) and will continue to remain so for subsequent sleeps. Following this update, if players have been offline for a continuous 2 week time period, their sleeping bodies will no longer replicate. This change will improve both client and server performance by reducing the amount of sleeping bodies that will need to be replicated. Current Client Version: v304.32 - 12/26/19 Fixed a client side crash related to rendering 3D text (would occur when placing signs, etc). v304.3 - 12/23/19 Improved third person view offset so that it now positions at the average head height rather than the center of the character's capsule. This should improve how it feels when the camera is brushed up against a collision in the world. (Can be turned off by editing your ShooterGame\Saved\Config\WindowsNoEditor\GameUserSettings.ini -> Underneath the [/Script/ShooterGame.ShooterGameUserSettings] title add the following setting: bUseOldThirdPersonCameraTrace=true) Improved third person aim offset so that there is less likelihood of foliage clipping and allow for tighter angles when aiming down (Can be turned off by editing your ShooterGame\Saved\Config\WindowsNoEditor\GameUserSettings.ini -> Underneath the [/Script/ShooterGame.ShooterGameUserSettings] title add the following title: bUseOldThirdPersonCameraOffset=true) v304.4 - 12/20/19 Fixed a bug with Managarmr pounce damage Chibi xp can no longer be buffed or affected by killing enraged corrupted Rex v304.23 - 12/19/19 Fixed an exploit v304.22 - 12/19/19 Fixed a collision issue with Velonasaurs Fixed a network desync related to Velonasaurs Fixed a client crash related to Velonasaurs Fixed a client FPS bug related to Velonasaurs Fixed a bug which allowed MEKs to be invulnerable to various types of damage Fixed a bug which allowed Managarmrs to use their ice breath underwater/whilst swimming Fixed a bug which allowed Velonasaurs to shoot endlessly in turret mode without draining stam Fixed two damage miscalculation bugs with the Managarmr pounce and Velonasaur AOE Needle Spin Fixed an exploit related to turret damage Velonasaurs will now consume stamina whilst in AI-turret mode Managarmr limited to 3 jumps, 6 strafes, and 1 dash before it has to land Reduced Managarmr ice-breath exponential damage scaling by approximately 20% Reduced Velonasaur recovery time (how much time is required to pass before the Velonsaur starts regenerating stamina) from 4 seconds to 1 second v304.2 - 12/18/19 Fixed issues relating to chibi max levels v304.1 - 12/17/19 Initiation of Winter Wonderland: Can be manually activated with: -ActiveEvent=WinterWonderland launch parameter Increased rates to 2X Breeding (mating interval, egg hatch speed, and maturation) Increased rates to 2X Player XP Increased rates to 2X Harvesting Increased rated to 2X Taming Added Event-themed wild dino spawns The Island has been given a makeover with a winter landscape and foliage. Coal and Mistletoe can be obtained from Raptor Claus gift drops Raptor Claus: Will spawn at midnight and drop gifts across the island. Gifts some special items like holiday structures, some skins, color candies, and chibis. Gacha Claus: Spawns on all maps Placing coal/mistletoe in the inventory of a wild Gacha Claus will cause it to grow crystals. The crystals have higher quality loot and a chance for chibis Added new items: Bronto Ugly Sweater Carno Ugly Sweater Chibi Ugly Sweater Red-Ball winter hat Gray-ball Winter Hat Purple Ball Winter Hat Reindeer Antlers Hat Nutcracker Slingshot Christmas Bola Skin 2 sets of Event-themed underwear (tops and bottoms) Chibi pets Added new emotes: Happy Clap Emote Caroling Emote Nutcracker Dance Emote Added prior event skins: Reindeer costume for Megaloceros Dino Party Hat Party Hat Top Hat Dino Santa Hat Santa Hat Candy Club Added prior event creatures: Gacha Claus Added prior event items: Coal Mistletoe Christmas Tree Snowman Stocking Christmas Gift Wreath Holiday Lights Chibis: Over 50 chibi pets from various DLC - including Genesis Randomized coloring Can be 'leveled' to increase character player level Wild Event Colors: Red Green Light Grey Light Red Dark Green Dark Red Dino Light Red Dino Light Green Dino Medium Green Dino Albino NearWhite v303.1 - 12/11/19 Added HLN-A Explorer Notes 11-15 for Genesis Chronicles Added Corrupted Avatar shirt and gloves for Genesis Chronicles Reduced Plant Z flash range by 50% Plant Z Grenades weight reduced from 10 to 5 Dedicated Storage weight reduced from 50 to 20 Decreased cook time on the industrial grill by 50% Metal Cliff Platforms no longer take 50% less damage from explosive damage Shortened aberration earthquake duration by ~10% Shortened Scorched Earth sandstorm duration by ~15% Bronto should no longer be affected by knockback MEK pistol Damage reduced by 10% Lowered gasoline consumption rate by 50% on the following structures: Chemistry Bench Electrical Generator Fabricator Industrial Cooker Industrial Forge Industrial Grill Industrial Grinder. Modified the stack size on various items: Veggie Cake 5 -> 10 Raw Meat 20 -> 40 Cooked Meat 30 -> 50 Sap 20 -> 30 Fiber 200 -> 300 Thatch 100 -> 200 Organic Polymer 10 -> 20 Vacuum Compartment 100 -> 5 Vacuum Compartment Moonpool 100 -> 5 Modified the inventory slot size of various items: Industrial forge 60 -> 100 Chemistry Bench 60 -> 100 Fridge 48 -> 80 Industrial Cooker 48 -> 80 Preserving Bin 24 -> 48 Mortar and Pestle 12 -> 24 Refining Forge 8 -> 24 Modified Drag weight of creatures to prevent carry by Quetz and Crab: Galli Kapro Megalosaurus Procoptodon Reduced stun duration on jellyfish and eels by 20% Wild eels 7 -> 5.6 Tamed eels 1.5 -> 1.2 Cnidaria 4 -> 3.2 v302.7 - 12/4/19 Velonasaur exploit fix v302.61 - 12/3/19 (Official servers only) Fixed a server crash v302.6 - 11/30/19 Fixed a server crash v302.41 - 11/25/19 Fixed issue with HUD visibility on OSDs Fixed instance where cryopods could fall through mesh v302.4 - 11/22/19 Added animation staggering system by default to reduce CPU overhead -- dinos in the far-distance will update their animations on alternate frames. Players can disable in this in the Options Menu "Advanced Options" Tab: "Animation Staggering" (enables it at all at far distance) and "Low Quality Animations" (makes it more aggressive, lowers the distance at which staggering is used) Improved client and server CPU performance in various ways Vastly improved server stability, with various Network Channel threading crashes fixed Changed droppeditem physics back to client-side prediction for player-dropped items, and physx-sleeping logic on droppeditems to improve server performance. Improved droppeditem placement when dropping items from structures, to reduce the possibility of them getting stuck Reloading bows from prone TPV no longer gets them stuck Firing bows while in orbit camera no longer gets them stuck Firing bows while running no longer gets them stuck Made it easier to look at items to pick them up Fixed the whip to properly pickup items that are flat on the ground (previously would miss such items) Added "F" alternate activate option on items to pickup all items in a nearby range Added optional new functionality to limit the number of droppeditems in an area, and enabled it on dedicated servers. To use it on unofficial servers, add the following INI values to your server's Game.ini ShooterGameMode section (> 0 to use the limit): LimitNonPlayerDroppedItemsRange=1600 LimitNonPlayerDroppedItemsCount=600 v302.2 - 11/20/19 Fixed an exploit with Turkey Trial wishbones v302.1 - 11/19/19 Initiation of Turkey Trial 3: Increased rates to 2X Breeding (mating interval, egg hatch speed, and maturation) Increased rates to 2X Player XP Increased rates to 2X Harvesting Added event-themed wild dino spawns Added randomly spawning turkeys on all official maps Modified the existing environment (trees) to be event themed Added new items: Pilgrim Hat (cosmetic) Bonnet Hat (cosmetic) Turkey Hat (cosmetic) Turkey Leg club skin (cosmetic) Pitchfork Pike Skin (cosmetic) Thanksgiving-inspired Dino Colorization Candy 3 sets of Event-themed underwear (tops and bottoms) Added new emotes: Belly Emote Hungry Emote Food Coma Emote Added prior event skins: Chieftain Hat Added prior event creatures: DodoRex (Temporary tame) Turkeys Added prior event items: DodoRex Tribute Wishbone Wild Event Colors: Light Orange Light Red Dark Red Dino Light Red Dino Light Orange Dino Dark Red Yellow Dino Albino DragonFire DragonBase1 DragonBase0 Light Yellow Brown Dino Albino NearBlack Light Brown Dino Darker Grey v301.2 (Server) - 11/09/19 Fixed an exploit Fixed a server crash v301.1 - 11/08/19 Network backend upgrades, new major version required. v300.7 - 11/5/19 Added HLN-A Explorer Notes 6-10 for Genesis Chronicles Added Corrupted Avatar boots and pants for Genesis Chronicles v300.6 - 11/3/19 Fixed an issue with imprinting and maturation relating to custom rates v300.5 - 10/31/19 Fixed an exploit v300.3 - 10/29/19 Fixed an exploit Fixed issues with spawning and overspawn in relation to Fear Evolved event v300.1 - 10/24/19 Fixed overspawn on Valguero and Ragnarok Fixed weird foliage appearing on TheCenter map Fixed issue that caused items (Pumpkin, Scarecrow, and Stolen Gravestone) to disappear Fixed issue with Headless Mask and taxidermy v300.0 - 10/22/19 Fear Evolved 3: Can be manually activated with server console parameter: -activeevent=FearEvolved Increased rates to 2X Breeding (mating interval, egg hatch speed, and maturation) Increased rates to 2X Player XP Increased rates to 2X Harvesting Added Event-themed wild dino spawns Added randomly spawning gravestones and pumpkin patches Added candy corn themed supply drops Modified existing environment (trees) to be event themed Modified existing moon to be event themed (blood moon) Added new items: Jack O'Lantern Mask (cosmetic) Hockey Mask (cosmetic) Headless Neck Stump (cosmetic) Halloween-inspired Dino Colorization Candy Event-themed underwear (tops and bottoms) Added new emotes: Spooky Emotes Panic Emote Spooky Dance Emote Zombie Emote Added prior event skins: DodoWyvern Mask Skin Clown Mask Skin Vampire Eyes Skin Werewolf Mask Skin Giganotosaurus Bone Costume Jerboa Bone Costume Quetzalcoatlus Bone Costume Wyvern Bone Costume DodoRex Mask Skin Carno Bone Costume Rex Bone Costume Raptor Bone Costume Bronto Bone Costume Trike Bone Costume Stego Bone Costume Witch Hat Skin Dino Witch Hat Skin Added prior event creatures: DodoRex Zomdodo Dodo Wyvern Added prior event creature variants: Skeletal Giganotosaurus Skeletal Quetzal Skeletal Jerboa Bone Fire Wyvern Zombie Fire Wyvern Zombie Lightning Wyvern Zombie Poison Wyvern Skeletal Bronto Skeletal Stego Skeletal Trike Skeletal Raptor Skeletal Rex Skeletal Carnotaurus Added prior event items: Pumpkin Stolen Headstone Scarecrow Version: v299.27 - 10/10/19 Fixed an exploit Fixed an issue with rare BSOD (blue screen of death) occurence v299.26 - 10/10/19 Cryopods are now able to be crafted at obelisk Added HLN-A Explorer Notes 1-5 for Genesis Chronicles Added Corrupted Avatar Armor helmet for Genesis Chronicles v298.41 - 9/18/19 Fixed an exploit with login system Fixed an exploit with Tek sword dash and ziplines Fixed a server crash when using the grapple hook Optimizations resulting in more available RAM Map fixes and polish (Aberration) Fixed instances where stone pick and crossbow remained in lower resolution when starting the game in "extreme low memory mode" Mek shield debuff is no longer given on shield deactivation Buffed Tek Turret health by 50% Outside of Mek shield debuff reduced to 30 seconds (from 60) Snow Owl freeze buff will no longer dismount riders Players and Dinos are now immune to the snow owl freeze for 10 seconds after being frozen Snow Owl Encapsulate/freeze wind up changed from 1.3 seconds to 2.6 Reduced Tek Tapejara Saddle projectile damage by 30% Reduced Plant Species Z Fruit weight to 10 v298.40 - 9/16/19 Fixed an exploit Fixed a server crash when using the grapple hook Buffed Tek Turret health by 50% (To receive the new buffed health, you will need to pick up and place the TEK turrets) v298.37 - 8/27/19 Fixed a minor crash case Set beer barrels to check for enemy foundations on placement, so they cannot be placed next to enemy structures set Cryopods and cryofridges are now craftable in an obelisk terminal inventory as well as supply crate inventory Minor map fixes for valguero v298.31 - 8/23/19 Fixed crash with crab claws Added -pvedisallowtribewar flag Added 'cheat tp' commands for red/blue/green/king terminals v298.3 - 8/8/19 Longneck Rifle armor penetration increased by 40% Fabricated Sniper Rifle armor penetration increased by 25% Ice Titan freeze ability reduced to 12 seconds Plant Y trap time reduced to 10 seconds Shadow Steak Saute light sensitivity removed Forest Titan can no longer grab targets through Tek Shields Forest Titan can no longer grab players who are piloting Meks v297.64 - July 2, 2019 Set gacha crystal to not be uploadable to the cloud Deinonychus bleed now scales with melee damage Fixed issue with dienonychus bleed damage not scaling all the time Several Valguero map exploits and fixes Deinonychus will no longer attach to babies Summer Bash Event - (Can be activated manually with -ActiveEvent=Summer) Boosted Rates (Including Valguero). Does not include servers with existing game modes (i.e. Classic PvP, Small Tribes) 2X Breeding (mating interval, egg hatch speed, and maturation) 2X Player XP 2X Harvesting Event-colored creature spawns Seasonal candy that, when eaten, gives tames random dino colors (50 cooked meat) Sparkler Skin (10 cooked meat) Fireworks Flare Gun Skin (25 cooked meat) RPG Firework Rocket Skin (50 cooked meat) Summer Swimsuits Skins (male and female) (50 cooked prime meat) Uncle Sam Tophat Skin (100 cooked prime) Dino Uncle Sam Tophat Skin (100 cooked prime) Flex Emotes (100 prime jerky) Dino Colors: Navy Red White Sky blue Brick Blue Silver Parchment Mud Orange v297.35 - June 21, 2019 Multiple map fixes on Valguero and small fixes on other maps Increased the temperature at which deinonychus incubate Fixed case where AI lands upside down when dismounting while on a wall Fixed several cases of Deinonychus rotating backwards when jumping up walls while latched Fixed exploit with Deinonychus Improved ledge detection when jumping up walls Deinonychus bleed now works on boss dinos Improved Deinonychus FPV Improved wall jumping in laggy scenarios v296.01 - June 18, 2019 Fixed an exploit with Gasbags Plant Z's weight is now 21 Fixed an exploit with feeding Plant Y seeds. Cryopod and Cryofridge engrams are now available on all maps (edited) For modders, we've included some enhancements to the Dev Kit. Added Git Plugin Added JSON object library. Added blueprint interface for anonymous communication between mods. Added helper functions for: Searching for creatures by ID. Retrieving filtered class lists. v296.106 - June 12, 2019 Fixed an exploit v296.104 - May 28, 2019 Fix for Enforcer exploit Metrics changes v296.101 - May 14, 2019 Hundreds of fixes across all maps including mesh holes and updated collision to better match the visual landscape Various fixes to ramming issues with the Triceratops Updated metrics systems copycoordstoclipboard command now works in spectator mode v295.108 Implemented structure memory optimizations New command line option to enable optimization on unofficial servers: -structurememopts Important: avoid using new command line when running structure-related mods Fixed issues with snap points on remote end of the Tek Bridge v295.106 Eggcellent Adventure Added missing Dino Marshmallow Hat skin to the Cooking Pot Plant X Disabled Fast Turret Targeting change for now, further iteration required Dinos Fixed movement bugs related to stacked impulses change which affected movement for Managarmr, Gasbags, and others Turrets Now ignore players using 'leavemealone' or 'enemyinvisible' admin cheats Mantis Fix for weapons not equipping properly v295.102 Eggcellent Adventure 4 (2019)! Auto Activates 4/16-4/30 Not supported in Primitive Plus mode Wild Bunny Oviraptors 50% of wild Oviraptors (33% of wild Aberrant Dodos on Aberration) are Bunny Oviraptors Cannot be tamed NEW! Drop Easter Candy as they spread Easter joy! Feed your candy to your tame for a fun festive effect! Wild Bunny Dodos 50% of wild Dodos (33% of wild Aberrant Dodos on Aberration) are Bunny Dodos Cannot be tamed Drop Easter Eggs as they spread Easter joy! Easter Eggs Can be placed in the world and painted Easter Skins Craftable in the Cooking Pot from Easter Eggs Bunny Ears Skin Procoptodon Bunny Costume NEW! Marshmallow Dodo Hat NEW! Chocolate Bunny Club Egg Shell Hat Chick Hat Wild creatures have a chance to spawn with additional colors: Green, Magenta, Yellow, and Blue Managarmr Drastically reduce frost breath range Freezing stops at approximately turret range Damage stops at approximately half turret range Prim+ Fixed inability to craft Primitive+ specific resources in the forge Fixed inability to harvest coal from obsidian Fixed inability to harvest beeswax Fixed problems with beehive functionality Cauldron/Industrial Cooker can now craft new kibble New kibble is now functional on dinos Meshing Hole fixes across Aberration, Extinction, Island, Ragnarok, Scorched Earth, and The Center Iteration on metrics Desert Titan now requires line-of-sight to do melee or lightning damage Prevented cryoing Karkinos while they are carrying something Environment Added bottom cap to mushroom trees on Aberration Fixed Aberration Surface Damage gaps Fixed issue with blue mushrooms not allowing Ankylo to harvest properly on Aberration Moved 4 spawn points to be out of potential geo on The Island Fixed location where player could become stuck on Extinction Exploits Fixed exploit related to stacking physics impulses Fixed exploit related to Rockwell Tentacles Fixed exploit related to Tek Swords Fixed exploit related to Fish Baskets Platform Saddle Enable platform build limits saddles PlatformSaddleBuildAreaBoundsMultiplier, can be used to increase this radius on unofficials Prevent platform Saddles counting towards the max turret limit Taxidermy Now properly supports Weapons on Humans! Adjusted Desert Titan's dermis offset Homestead Icon Iteration Fixed LODs for Tek Triangle Roof Setup colorization for Fence Foundation Setup colorization for Wood Railing Kentrosaurus Added a hard clamp to damage reflection Equus Fix preferred kibble GPS Transponders Fixed transponders disappearing Placed Transponder Node no longer scales up after restart Mind Wipe Updated description of Mind Wipe to reflect 24-hour cooldown Cryopods Cryosick dinos are no longer able to attack Now use players in-game name in the tribe log Industrial Cooker Now supports pulling water from any connected source Never auto-activates when connected to water Extinction Removed GlobalCuddleFoodList Override array Turrets Use FastTurretTargeting system automatically for anything moving faster than 300 cm/s Sloped Wooden Wall Adjusted Left Sloped Wooden Wall to fit better with attaching to a normal wall C4 Can now place C4 near ORP protected structures, except near foundations Dino Leash Dino leashes no longer can be placed near enemy foundations Armor Fix for lod issue for flak Fix for lod issue for Ghillie LOD iteration for Basilisk Doedicurus Saddle Mammoth Saddle Server Version: v294.115 Fixed server crash related to Tek Bridges and Vaults Added givetekengramsto admin command Iteration on undermesh metrics Server Version: v294.110 - Iteration on undermesh metrics Server Version: v294.108 - Added additional metrics Server Version: v294.101 Homestead Fixed double door pickup after pickup timer has expired Disabled structure pickup when inventory is full Fixed bug preventing Triangle Roofs from being placed on Large Walls Increased health of Fence Supports Added Homestead Tek engrams to the boss dinos on Scorched, Aberration, and Extinction Kibble Set Yutyrannus eggs to be usable with Extraordinary kibble recipes Fixed imprint requests on Scorched Earth Fixed imprint requests on Aberration Icon alterations Dedicated Storage Fixed potential crash Disabled Withdraw Stack if your inventory is full Now drops full inventory in all scenarios Removed mention of fridge, as storage does not function as such Managarmr Now take damage equivalent to flyers Fixed Managarmr’s forward dashing when walking off edges Manta Reduced speed gain per level Extinction Added Hesperornis spawns to the Desert and Snow biomes Fixed a water volume in the Desert biome that was not set to trigger on collision Adjusted Desert water spawner values to have more fish Aberration Oviraptors are now allowed to transfer in. Trike Speculative fix for infinite trike ram bug Ghillie Boot armor now matches other pieces Non-Homestead Tek Added more Tek engrams to various bosses Platform Saddles Re-disabled C4 placement Disabled High Wall placement Exploits Fixed exploit related to Enforcer Fixed exploit related to Basilisks Fixed exploit related to Fence Supports Fixed exploit related to Tusoteuthis Fixed exploit related to platform limits Crashes Fixed crash related to mounts and walls Fixed crash related to Managarmrs Performance Improved server perf when turning on and off electrical/water networks in certain circumstances Disconnects Fixed Disconnect related to Flex Pipes Mosasaurus Reduced Mosasaurus speed per level up by 50% Gasbags Set Gasbags to mature at the rate of Wooly Rhinos due to similar utility capabilities Explorer Notes Fixed Explorer Note menu display bug v293.105 - Fixed an exploit v293.104 - Fix for crash related to placing Tek Bridges - Fix for Primitive Plus crashing v293.103 - Fixed stalls during teleporting near large bases - Fixed hitches when playing near large bases - Fixed issue with snapping in mods (S+, others...) v293.100 Homestead! S+ Variant System Added Structure variant system to cycle visuals for a structure Structure Pickup Enabled pickup of the following structures: Elevator Platforms Elevator Tracks Electric Generator Grill Industrial Forge Industrial Grinder Chem Bench Fabricator Tek Generator Tek Replicator Tek Transmitter Disabled pickup of Bee Hives Added ServerSettings ini config option StructurePickupHoldDuration to allow unofficials to configure (or disable by setting to 0) the quick-pickup hold duration Changed default for quick-pickup to 0.5 seconds (from 1 second) Structure Additions Added 'Smooth' sidewall variants (like the stone foundation) to the stock square foundations [Adobe, Metal, Stone, Tek, Thatch, Wood] Triangle foundations [Adobe, Metal, Stone, Tek, Wood] Triangle ceilings [Adobe, Metal, Stone, Tek, Wood, Greenhouse] Triangle roofs [Adobe, Metal, Stone, Tek, Wood, Greenhouse] Large (4x height) walls [Adobe, Metal, Stone, Tek, Wood] Flexible pipes [Stone, Metal] Flexible electrical cables Stairs (with freely swappable ramp variant) [Adobe, Metal, Stone, Tek, Wood] Double door frames [Adobe, Metal, Stone, Tek, Wood] Double doors [Adobe, Metal, Stone, Tek, Wood] Tek Dedicated storage (Tek structure that allows storing a large amount of a single resource) Fence supports (allows you to build fences that are level along the top) [Adobe, Metal, Stone, Tek, Wood] Kibble Rework Categorized Kibble Creatures prefer their category of Kibble or above Produced Allosaurus - Superior Ankylosaurus - Regular Archaeopteryx - Simple Argentavis - Superior Baryonyx - Regular Basilisk - Exceptional Brontosaurus - Exceptional Carbonemys - Regular Carnotaur - Regular Compy - Simple Dilophosaur - Basic Dimetrodon - Regular Dimorphodon - Simple Diplodocus - Regular Dodo - Basic Featherlight - Basic Gallimimus - Simple Giganotosaurus - Exceptional Glowtail - Basic Hesperornis - Extraordinary Ichthyornis - Simple Iguanodon - Simple Kairuku - Basic Kaprosuchus - Regular Kentrosaurus - Regular Lystrosaurus - Basic Mantis - Superior Megalania - Superior Megalosaurus - Superior Micro Raptor - Simple Morellatops - Simple Moschops - Superior Oviraptor - Simple Snow Owl - Superior Pachycephalosaurus - Simple Pachyrhinosaurus - Regular Parasaur - Basic Pegomastax - Simple Pelagornis - Regular Pteranodon - Simple Pulmonoscorpius - Regular Quetzalcoatlus - Exceptional Raptor - Simple Rex - Exceptional Rock Drake - Extraordinary Sarcosuchus - Regular Spinosaur - Superior Stegosaurus - Regular Tapejera - Superior Terror Bird - Regular Therizinosaurus - Exceptional Thorny Dragon - Regular Titanboa - Superior Triceratops - Simple Troodon - Regular Velonasaur - Regular Vulture - Basic Wyvern - Extraordinary Yutyrannus - Exceptional Preferred Allosaurus - Superior Angler Fish - Regular Ankylosaurus - Regular Araneo - Simple Archaeopteryx - Simple Argentavis - Superior Baryonyx - Regular Basilosaurus - Exceptional Beelzebufo - Regular Brontosaurus - Exceptional Carbonemys - Regular Carnotaur - Regular Castoroides - Superior Daeodon - Superior Dilophosaur - Basic Dimetrodon - Regular Dimorphodon - Simple Diplocaulus - Simple Diplodocus - Regular Direbear - Superior Direwolf - Superior Dodo - Basic Doedicurus - Regular Dunkleosteus - Superior Gallimimus - Simple Gasbags - Superior Giant Bee - Simple Gigantopithecus - Regular Giganotosaurus - Exceptional Griffin - Extraordinary Ichthyornis - Simple Ichthyosaurus - Simple Iguanodon - Simple Kairuku - Basic Kaprosuchus - Regular Karkinos - Exceptional Kentrosaurus - Regular Lymantria - Regular Mammoth - Superior Managarmr - Exceptional Megalania - Extraordinary Megaloceros - Simple Megalodon - Superior Megalosaurus - Superior Megatherium - Superior Mesopithicus - Basic Morellatops - Simple Mosasaurus - Exceptional Onyc - Simple Snow Owl - Superior Pachycephalosaurus - Simple Paraceratherium - Superior Parasaur - Basic Pegomastax - Simple Pelagornis - Regular Phiomia - Basic Plesiosaurus - Superior Pteranodon - Regular Pulmonoscorpius - Regular Purlovia - Regular Quetzalcoatlus - Exceptional Raptor - Simple Rex - Exceptional Rock Elemental - Extraordinary Sabertooth - Regular Sarcosuchus - Regular Spinosaur - Exceptional Stegosaurus - Regular Tapejera - Superior Terror Bird - Regular Therizinosaurus - Exceptional Thorny Dragon - Regular Thylacoleo - Extraordinary Triceratops - Simple Velonasaur - Regular Woolly Rhino - Superior Yutyrannus - Extraordinary Exploits Fixed exploit related to water well Fixed exploit related to Titan downloads Fixed exploit related to Velonasaurs Fixed exploit related to Platform Saddles Crashes Fixed crash related to shoulder pets Fixed crash related to Taxidermy Managarmr Fixed issue with Managarmr breath causing flyers to teleport Fixed Managarmr's forward dash not triggering consistently when spamming it When Managarmr freezes a dino with a rider, the rider will no longer be dismounted but rather frozen for 1 second Character frozen visual effect should change more smoothly A player frozen either standing, crouching, or prone can no longer change that state Duration of frozen for player characters is now a function of health and armor rating Duration of frozen for player characters is significantly reduced overall Cheat spawning a dino should no longer cause you to get stuck on that dino if it dies while being frozen by Managarmar Ice breath Reduced Managarmr ice breath damage ~25% Added new freeze immune icon Environments Fixed buildable space outside of bounds Fixed multiple holes and meshing locations Moved Desert Titan player spawn point to an area inside the structure prevention zone Fixed climbable trees in Extinction Kairuku Base affinity increased by 30% now that it has a preferred kibble Ice Wyverns Fixed creature icon being blank Item Stacks Fixed ConfigOverrideItemMaxQuantity issue with RawPrimeMeat Giganotosaurus Increased damage required to enrage a giga by 55% Corrupted Heart Fixed item to use correct icon Mind Wipe Characters can be respeced once every 24 hours UI Improved search filtering on inventory and crafting menus Elevators Set Primitive Elevator Platforms and Tracks to be craftable by wood instead of requiring fungal wood
  5. 1 point
    I started to gather random resources for the first items needed in the new base I’m planning at around 50/50 in the redwoods across from the river. Just basic stuff (mortar/pestle, forge, some walls etc) While gathering, I got attacked by an Argentavis and I knocked it out and started taming it. Thought it might come in handy with transporting the stuff, since I only have my trusty ptera there right now. I tamed myself my first Argy, but it was only a lvl. 20 pre-tame, so nothing too good. But, while I was taming, I saw another one at lvl 108 (my level cap is 120), so I shot that one down and started tming as well. This one took ages, probably over an hour, but I ended up with a nice Argy at lvl 157 with more than double the weight my ptera has and more stamina and health as well. Melee of 380 isn’t too bad either I guess. I gave both Argy’s ridiculous names, flew my gathered stuff back to the most likely build location and quit the game for the day. Tomorrow I will get myself an argy saddle and start transporting some of my stuff from herb island to the new spot.
  6. 1 point
    All I saw was a red banner when I logged on. My first reaction was *gulp* "what did I do?"???
  7. 1 point
    Xbox - Unofficial Nitrado Server - The Island Now I have finaly finished the snow owl breeding project I started off the night by raising up a few snow owls to imprint for personal use. Love it when you put the effort into breeding in the stats and colours you want and you get that tame thats just that little bit more personal. Got both owls to 100% imprint. Cryoed one as a spare and left other out for general use. Then went across to the western seabase and began to tek it up a bit. Demolished the breeding barn and put down enough stone foundations in its place to accomodate a tek teleporter. Installed the tek geny in the generator room and put down the tek teleporter. Its great to finaly link the two bases together with the teleporters, makes jumping between bases much more convient and I might start using the base a bit now that I can jump between them. Could never really be bothered flying back and forth. Also swaped out the standard doors with tek doors. Finished up the night by doing a metal and obsidian run up blue ob mountain and obsidian mountain. Filled up the industrial forge and logged.
  8. 1 point
  9. 1 point
    Zzz fix one thing they break five others
  10. 1 point
    This is a feedback forum. The work is already complete, and whether or not it was a “waste” is determined by the value. If the work produces something of less value than it was previously designated, it becomes a waste by definition. Moreover, I am completely unaware of what you are responding to in regard to ownership, as it is not coherent to anything I’ve said or mentioned. Furthermore, I’m wondering exactly why someone would criticize feedback that expresses how another person would not like to endure inconvenience as a result of changes. The purpose of this section is, after all, intended to derive player opinions and observations about the possible changes. I should hope that you do not face any inconvenience that devalues the work you have already done, and I do not understand why you would cheer my inconveniences and offer ZERO constructive suggestions. Be well.
  11. 1 point
    Not sure how widespread this is, but the transmitter appears to be broken. Moving items into the ARK Data tab just eats the item and it's gone, and uploading character deletes all inventory and equipped gear. And yes, the items were ready to transfer and timer was finished (for those itching to ask that trolly question), and I've tried multiple times with the same results: losing all inventory and arriving naked on another server. Anyone else experiencing this after recent patch? If this is widespread then its a serious game breaking bug that needs to be fixed asap
  12. 1 point
    I was thinking of something similar with fish prime, but instead giving the option between cooked fish prime and cooked mutton for the top level kibble. Fish prime is pretty easy to get in most maps, and where it is more rare, mutton seems to be very available. I think the progression that makes the most sense is: Cooked fish Cooked meat Cooked meat jerky Cooked Prime Meat Cooked Prime Jerky Cooked Fish Prime/Cooked Mutton As far as veggie cakes go, I don’t see too much of a problem, but I have no preference. As the current new kibbles are concerned, a player is already required to have the veggie cake ingredients to make all the kibbles, so it doesn’t appear it would have much bearing on difficulty. I would also suggest they add new stew recipes, instead of using existing ones. Perhaps a gravy or something to distinguish them from others, but other than the meat types and forms, I don’t really have any preference for ingredients in the kibbles.
  13. 1 point
    I vehemently disagree on the last point. The different "tiers" should work as currently being tested in the beta, I think, with each tier being the "perfect tame" kibble for a group of tames (i.e., basic is most effective for paras, dodos, phiomias, monkeys etc). This lets starting players get perfect tames of starting tames, and then lets them progress up the ladder (get crops, get basic, gets some trikes etc.) as they grow and expand. While the recipes probably do need some tweaking, the tiers make sense, and keeps each kibble useful in endgame if you want to perfect tame a creature of that tier. Otherwise, might as well tame damn near every carnivore with mutton/prime until you can get Exceptional kibble and then just use that for everything. It strongly disincentives use of the lower tiers outside of imprinting, and tilts the scale drastically towards strong, established players. In contrast, the current iteration levels the playing field a bit, I feel. RE: Prime fish, why not just make it so that prime fish can be substituted for prime meat in the recipes? Gets the job done, and grants more flexibility to the recipes. QoL improvement. RE: Crafting difficulty, I honestly figured making the whole process more streamlined and convenient was part of the point of this as a QoL improvement. The eggs for exceptional are already a PITA as is (Golden Hesperornis and Titanoboa eggs both have significant drawbacks), I would view the addition of veggie cakes specifically to the recipe as a significant downgrade.
  14. 1 point
    Got on for a little bit in the morning then a little bit later that night. Just basically chatted with Saltire while I was on in the morning, leveled some dinos while he killed breed rejects and did a small hide run. Took the teleport to blue ob and did a small metal run then made up gunpowder and logged. Got on later and bred some back up Ovis, once they were done went on a big metal run, filled the forge, took charcoal out and made a couple hundred shotgun rounds with some auto turret ammo after. Went AFK until log and called it a night
  15. 1 point
    the cost to make is way to easy. Most just require cooked meat. It would also cripple moschops even more with the lack of needing to harvest prime meat and prime fish. Make Leeds harvesting ability useless. Id make changes to use our old existing meats plus our crops. cooked fish meat + berries cooked meat + mejos + crop cooked meat jerky + mejos + crop cooked prime meat / cooked mutton + mejos + crop prime meat jerky + mejos + crop extraordinary would be cooked prime fish meat or raw mutton or raw prime + sweet vegi cakes. Id also make the taming effectiveness scale based on the kibble with most long term established players only crafting Exceptional/Extraordinary and i would increase the weight of the kibble.
  16. 1 point
    Oh I completely misunderstood. I'm sorry! I'm on officials with the 30s timer. Yeah, I can totally see how that could be really dangerous and equally rage inducing. A separate keybinding sounds like a great solution.
  17. 1 point
    I respectfully disagree. I build a lot and it still enrage me if I have to hold E to pick up a misplaced item. If I place a bunch of test structures to see if I like them, being forced to hold E will drastically reduce the amount of structures I can pick up before the timer ends. If you're having trouble accidentally demoing stuff by picking up structures, build more slowly and pay attention. I'm not trying to be mean--trust me, I've accidentally demolished MANY cliff platforms when building with fence foundations by not paying attention, so I know how much it sucks. But forcing a hold timer on picking up structures partially defeats the usefulness of the option.
  18. 1 point
    Nope its not fixed its exactly the same! We have started taking a mana in and blasting it in the air works perfectly just dont kill it in the air or you get no element
  19. 1 point
    I am so happy they decided to make beta branch. They changed their way. Let's appreciate that.
  20. 1 point
    Island. Its the best map with the Most natural feel. No other map has large forest areas like the island, the island is the map that feels like ark. The other maps are only good because of the island, if you started on a different map than the island you probably never had the same fun experience that made me love ark
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