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Showing content with the highest reputation on 12/08/2018 in all areas

  1. so you want my money for a new title which clearly you were working on pre extinction and so now I know why the six month delay , 1 week console delay , and lack of testing to get a broken dlc out ( after all , you had already took our season pass money so we can wait . right?) and still havnt fixed yet . hell the centre still has metallic forest floor and blue ob has NEVER worked . yet despite all the broken problems , promises and lies with ark which is now at its all time worst. you expect us to join you on another early access beta game ????? lol HELL NO .
    2 points
  2. You speak the sad truth, apparently nobody wants to hear, my friend. I agree with you. I really wish they would actually fix ARK, but that doesn't make them money so they probably never will fix it.
    2 points
  3. Ahoy Survivors, Jeremy and Jesse here! You might have noticed the announcement today of a new MMO game called ATLAS developed by a sister team of Studio Wildcard, named Grapeshot Games. Jesse and Jeremy together are now leading the development of ATLAS at Grapeshot, while continuing to creatively supervise the direction of ARK. Grapeshot itself is comprised of some original ARK team members as well as many new hires and operates as a separate dedicated dev team. The Wildcard team meanwhile has grown developing ARK and Extinction over the past year, led by Lead Programmer Chris Willoughby and Senior Producer Colin Tennery, and have been doing an excellent job bringing fresh ideas and QoL improvements to the game. As we work together with Chris, Colin, and the rest of the team, Wildcard will continue to support and expand ARK over the years to come bringing new features, fixes, and expansions into the game. Grapeshot meanwhile will grow in a direction oriented towards the operation of the persistent MMO service that ATLAS is, while both games will share technology and infrastructure improvements to complement each other. We’d like to thank everybody for their long-standing support, love of ARK, and enthusiasm for survival games, and we look forward to the adventures ahead! Keep on surviving, Jeremy and Jesse Co-Creative Directors of ARK and Co-Founders of Studio Wildcard
    1 point
  4. You should not be able to continue working in your fields. You both should be banned from game development for life. I hope Atlus falls apart as Ark has done and your future job prospects soiled from this venture. Eat poo and keel over all of you from WC?
    1 point
  5. So the devs made a broken game. They brought that broken game to every possible platform and made spin offs. They kept releasing content that was broken regarding balance and bugs. They broke most of their promises throughout the years. Latest example is the extinction dlc. It was released late (as anything else), it is full of bugs, it is incredibly unbalanced. And on top of all that the devs lied when they said it was late because they wanted to ensure they bring us the best experience possible. It was late because they worked on atlas at the same time. Now they split up their dev team and move on to the next project leaving the old broken mess behind.
    1 point
  6. I’m sorry you’ve denied yourself so much amazing content over a stupid flyer nerf, which you probably wouldn’t even care about as soon as you got your first Wyvern.
    1 point
  7. I will not be giving these people any more money until they fix Arks core problems, and Ark is even less stable since the release of Extinction. It has now become more likely than not that Ark will blue screen with each session, resulting in lost data. As much as I enjoy playing Ark, it is getting old having to redo things, and wondering if Ark will crash at any time. A core fix is wishful thinking on my part, as $$$ greed rules...
    1 point
  8. Maybe you should consider fixing the problems with Extinction servers and all the bugs that still hasn't been fixed since day 1 before releasing a new game. Why should i fork out more money to support Wildcard after the countless times they've let me down with their customer service and they don't seem to have a particularly good technical team either.
    1 point
  9. This, and to be honest, the game does not look interesting to me at all ... combining pirates AND dino's? Seriously? Come on. And, are they really expecting people to pay a monthly subscription or, are they looking to do something like micro-transactions?
    1 point
  10. This ^^^^ No more money from me on anything even associated with Wildcard until they can fix the common issues that plague us all.
    1 point
  11. I will pass on this game, Wild Card can't even fix all the bugs and specially the lag we face everyday in Ark, we can't even enjoy the 2x weekends because the server lags Rubberbands and ping are 255. I just don't see myself giving anymore money to wildcard.
    1 point
  12. So basically you haven't even fixed your 1st halfassed game to leave and screw up another. Leaving up with the broken step children.
    1 point
  13. I wonder if any of the staff will actually take time to read the comments, that would be appreciated. Well how about you actually spend some real time on Ark now? There are numerous issues with this game and yet it has been a full release for a long time. If the game is having constant lagspikes despite me using high end gaming hardware and the game is filled with bugs, there is definitely something broken with your game. As a customer of yours, I would very much appreciate it if you actually FIXED your fully priced game, instead of releasing buggy half-done DLC and a completely new game which probably will be a bugfest just like Ark. The way you developers have been handling your game the last few years, how can I possibly trust you? Will you actually take the time to respond to anything I have said?
    1 point
  14. Exactly! This has been obvious for a long time. Happend to other teams and games (TW comes to mind). I guess it is, ultimately, our own fault, as players and customers. Each time we bought an expansion we actually voted YES to this kind of treatment from this company. Well, I guess children and fanboys will be happy because of this announcement, because they don't understand or they don't care.
    1 point
  15. No, you're completely missing the point. At least people had incentive to go out and tame these "random" dinos, it was a mechanic that made you explore the map and species. This kibble change is going to render nearly half the species of dinosaurs completely useless. And no, they aren't going to start churning out TLCs. You'd have to be an idiot to believe that, we all know how wildcard works. Especially in pve, it gave a sense of progression having to tame and interact with a lot of animal species, their habitat, specific egg temperature requirements etc. It was a sense of accomplishment. This is going to basically kill off pve and make it boring as hell. What they should have done was reconfigure the kibble tree and make some dinosaurs accept more than one species for kibble. For example, common species like dilo, stego, and trike provide kibble for 3 or 4 species. There was some obviously terrible ones like megalodon needing spino kibble, or therizinosaurus needing megalo kibble. Now everyone's gonna be breeding the same few species over and over again while leaving half the cast useless and boring. Btw we need a TLC on almost every single species babies, most of them are just shrunken down models of the adults and it really looks terrible. Games like prehistoric kingdom do a great job of dynamically growing babies. It's not hard.
    1 point
  16. I would have preferred the Kibble system changed to incorporate, rather than replace the current system. By incorporate I would have thought to make the new kibble very slightly less taming efficient that the old specific kibbles. This would enable people to choose their method and not eliminate the current usefulness of particular breeds of dinos. Just my two cents worth.
    1 point
  17. Well said. It's kind of a mechanic for game progression, if they dumb it down it will make pve rather pointless and boring.
    1 point
  18. Take a Doed, and take out the lampposts and benches around the city - this should help you run your enforcer and to save up for more - good luck I logged on last night to continue my search for my Enforcer - the bringer of doom. Ok, so not really a bringer of doom but a fun little mechanised robot that I really really want. I fly around on my argy, and kill a few around the city. I manage to trade 1k dust for a pair of crypods and make plans to go tame a few gachas - hoping for the elusive dust Gacha - spoiler alert - I didnt get one After around my 20th enforcer kill, I get a 140 come along. I take it out with high hopes. As I jump down to collect the bobbling package, I already see its only apprentice - meh and its a 132. As I pick it up I was actually quite impressed with the stats - and how cheap?!! Off the top of my head it was 125% HP, 60 S, 85 E, 85 W, 75 MD. It only cost 1727 dust, 100 poly, 200 metal, 50 oil and came out roughly 2100 HP, 1100 S, 345 E, 1100 W and 202 MD so I was impressed with how cheap it was. I gave it a makeover with flame red, blue and black and went out for a blast in the wasteland killing everything I saw. So even though it was only an apprentice - its on par with my tribemates MC and Asc enforcers so I am a happy ARKadian. I podded up 2 more Gachas - both were metal and the normal production types but I hadnt seen raw salt before so that was new - no element Gacha though. It was a good night
    1 point
  19. Extinction, Modded Single-Player: The Plot, the Birds, the Lottery and the Massive Problem. So, I’ve been quietly working away on breeding my army of super dimorphodons so I can finally think of tackling the OSDs and gaining access to some of the cool new toys I haven’t gotten to try yet. Near as I can tell, dimorphodons are as good an answer to wave defense as any, especially as I’ve handled them since my first days in Ark. The plot, as it were, is to not bother with the shield. It’s just too much area for me to cover as a solo player. Instead, I’m going to anchor the flock to a passive tank - species TBD - and park the tank right on the drop. Anything that gets past me on my battle wyvern will 100% bite a bird trying to get the drop, and then that something will regret its choices...but just for a moment. Having a separate battle mount lets me see the field so I can also whistle the birds to prime targets. They autonomously go back to the tank, and with this formula, I’m pretty certain of success...for OSDs. On the subject I’m raising flock members 11 - 14 right now, and I’ve affectionately dubbed them the Lottery Ladies. Circa the launch of Aberration it took me about a hundred and fifty birds to get a single color mutation in my Scorched Earth game. But a couple of days ago, I hatched not one, nor two nor three, but FOUR back to back color mutations!! On my pure white palate, I got a black body, a bronze body, bright red highlights, and green wing fringe. I’m still over the moon. Dennra, with the red highlights, is the most striking, so I’ll be trying to build off her colors in future generations. The other half of the Plot, and thus the Problem, is a bit more complex. The core of the Problem is this: A while ago I crafted my first enforcer, Echo, and I ABSOLUTELY LOVE her. I want more! And I have three great blueprints...but am hilariously, tragically short element dust to even think of getting another. Well... so what do we do about this? On the one front, I’ve been working the rare off-chance to find a gacha that makes element dust. (Aside, what in blazes were gachas like pre-nerf?? I didn’t try mine out until after, and in ninety minutes my three shelled out an ascendant upgrade for all my riot but the boots, untold extra goodies, and a 690% 1150 durability ascendant fabricated sniper. I see why PvP was complaining! They’re ridiculous, and I ADORE them!!) Well, this is in itself problematic. It’s the rarest roll for a gacha, even my palatial estate can’t hold that many pairs, I would absolutely never kill a creature I tamed for not having what I want...so...what to do? My extremely mediocre temporary answer is eleven gachas and counting wandering the wasteland on aggressive. And I can’t even justify just tossing them out there, so I’ve committed to admining all their available levels to buff their health and melee so that they stand the best chance, logging them with a number and an awesome dino tracker marker so I can teleport them to me to feed them, and the understanding that if one dies I need to drop what I’m doing, grab a flier and comb the map until I find the Pet Res tombstone to bring them back. I’m too soft-hearted for my own good. Well, the other thing is Element Veins. Those could solve the problem...but unlike an OSD, which is just one small point I need to protect, that’s a big area for one woman to deal with! My original plan was to make a circle of turret velonosaurs and direct the birds from the air, with the understanding the turret-o-saurs would buy me time. But apparently their targeting has been nerfed into the ground, and to boot I found out today that turret mode doesn’t scale with their damage stats, so now... ?‍♀️ I badly want more enforcers, but I confess myself confounded about the element dust dilemma. With my rates I get about 120 dust per enforcer kill, against blueprints costing 10,500+. But if I don’t work out a strategy for a more efficient acquisition, it’s just going to be that sole option. I am open to suggestions, if anyone has tips for one lone woman whose handling experience is limited to directing dimorphodons and flying wyverns or eagles into battle.
    1 point
  20. Xbox - Nitrado Unofficial Server - Extinction Went on the hunt again for OSDs with my owl. Watched a Blue drop come down just south of the city so I rushed back to base and assembled the OSD team. Ended up having to wait for a meteor storm to finish before leaving the city, glad I wasnt caught out in the wastelands with that. Got out to the blue drop. Quickly set up the defense. Got the three velonasaurs onto turret mode and aggressive and had the hyaenadon war pack anchored onto one of them. Mounted my theri and had two on follow. The drop went without a hitch appart from the fact the velonasaurs werent doing anything, they seemed to refuse to go on aggressive so had to change that manually mid fight. Cleared all 5 waves and got the loot. Loot was a but meh but it was only a blue drop. Spotted a yellow drop just south of where I was, just west of the desert dome so I hightailed it across with the team and set up like before. I knew it was a big jump in difficulty from blue, but my goodness it was a bit hairy at times. It was too much for 3 of my 7 hyaenadons, they died quiet early on, the rest seemed to cope. The two theris took a real beating and I had to get another theri back out of a crypod to cope, should have started with three like the last drop. Had to deal with two enraged trikes but I somehow managed to successfully defend the drop. Again was a bit disappointed with the loot but thats probably just me hoping for too much. I barely started making my way back to base when I got caught out in a meteor storm. It was too far to make a run for the desert dome or the city so had to sit under a cliff in the hope a meteor didnt wipe out my entire team. The meteor storm passed by and I got back to base safely.
    1 point
  21. That read like a laundry list of excuses that barely passes the sniff test. The average bear (QA tester getting their paws on the DLC) would want to test Meks against some base defense. That simple action would've discovered the Mek "base wipe" ability pretty quick. Was everyone just flying gasbags and noting how pretty the map was? Not only do you need to improve your longterm communication and response time, but a better QA strategy as well.
    1 point
  22. Ahoy Survivors, Jeremy and Jesse here! You might have noticed the announcement today of a new MMO game called ATLAS developed by a sister team of Studio Wildcard, named Grapeshot Games. Jesse and Jeremy together are now leading the development of ATLAS at Grapeshot, while continuing to creatively supervise the direction of ARK. Grapeshot itself is comprised of some original ARK team members as well as many new hires and operates as a separate dedicated dev team. The Wildcard team meanwhile has grown developing ARK and Extinction over the past year, led by Lead Programmer Chris Willoughby and Senior Producer Colin Tennery, and have been doing an excellent job bringing fresh ideas and QoL improvements to the game. As we work together with Chris, Colin, and the rest of the team, Wildcard will continue to support and expand ARK over the years to come bringing new features, fixes, and expansions into the game. Grapeshot meanwhile will grow in a direction oriented towards the operation of the persistent MMO service that ATLAS is, while both games will share technology and infrastructure improvements to complement each other. We’d like to thank everybody for their long-standing support, love of ARK, and enthusiasm for survival games, and we look forward to the adventures ahead! Keep on surviving, Jeremy and Jesse Co-Creative Directors of ARK and Co-Founders of Studio Wildcard View full article
    0 points
  23. Amazing how WC’s whole customer base is made up of these sages who always have something to “teach” the Devs. I’m not sure what exactly ya’ll want them to “learn,” but from where I’m standing I think you have some learning to do.
    0 points
  24. Why are there so many mean people playing video games? Stop whining and have fun or stop playing. This play and whine about how bad it is is perplexing and sad, and really makes a negative vibe on social media. Wild card you are AWESOME, and I am sure Grapeshot will be too! I will always love ARK first and foremost but I know I will vacation on Atlas. ?
    0 points
  25. Well, there's your real problem right there. If you join Ark on PC, you have a much better experience. I'm not trashing console directly, but stating a fact that PC solves a lot of issues.
    0 points
  26. I came here 2 minutes after the post
    0 points
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