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Showing content with the highest reputation on 11/18/2018 in Posts

  1. This is what we did today: Took us roughly 5 hours to complete the cave and fight, but it was so worth it in the end small mini tribe, now owning the big sky bus
    3 points
  2. Tamed my first gacha Low level one but they are really cool. Fingers crossed hoping we get an extended event week due to the holiday.
    2 points
  3. Private PC cluster, Extinction, The Island, and Aberation Today's main goal was to tame a giga on extinction. Started out be heading to our Island base and grabbing all of our narcotics, tranq arrows and tranq darts, as well as any quetz kibble we had kicking around. Brought all of that to extinction, and also crafted as many narcotics from our supplies on extinction. Then we crafted a few large bear traps and 4 metal dino gates, loaded up on cooked meat and water and headed to the snow because we heard now corrupted gigas spawn on the outskirts. After about 20 minutes we spotted a 135 male giga in the wasteland near the snow dome. So we cleared out any dinos, laid down 3 of the 4 gateways with a bear trap in the middle. After about 6 attempts the giga finally followed me, stepped on the bear trap and i put down the 4th gateway, and we perched on a cliff and started tranqing him. My wife was the main tranqer while I kind of tranqed and kept watch. Had to stop a few times and clear out some corrupted dinos that got to close but finally he went down. I immediately dumped about 500 narcotics in him. At our rates It was about 20 minutes to tame with a mixture of prime and kibble. That 20 minutes felt like hours, lol. Had to fend off several corrupted dinos on top of keeping him down. And then I was worried a meteor shower could happen at anytime and take us all out. He finally stood up at lvl 202. We headed straight to the city and uploaded him asap at the nearest terminal, then fly back to base, make a saddle and download him. Next we headed to the desert and built an outpost and ended up taming a 135 velonosaur before logging for the day. That was more of a challenge then the giga, ended up dieing twice and breaking all my good flak armor before we finally got him down. Their ranged attack is crazy. Looking forward to getting a breeding pair and roaming around with a mobile autoturret. This week were are going to restock to prep for another giga hunt this weekend and finally start work on the wall we have been putting off. Hopefully we will have a mated pair of gigas to breed some time in the next few weeks so we can start farming osd.
    1 point
  4. Xbox - Nitrado Unofficial Server - Extinction Decided it was time to move to the sunken forest. I crafted up a scout and gathered some basic supplies and got on my iguanodon and travelled to green ob. Sent out a scout to travel ahead and path out a way across the wastelands to the forest entrance. Once I got a rough idea I made a bee line for the entrance. Apart from a run in with a corupted trike, I made it to the forest ramp with out a hitch. Explored the forest chamber interior and settled in a nice safe area on the lower levels, an island surrounded by beaver dams and trees. Got down a rough shack. Built a small trap and trapped a beaver and berry tamed it. To my disgust I had forgotten how how the beaver saddle engram was and I was 20 levels of learning it. So I decided to transfer across a beaver saddle from the Ragnarok server aswell as a handfull of cryopods and some dilo kibble, but now I had to get to a city terminal on the Extinction map. Made it back to the city, I know theres a terminal near the forest entrance but I wasnt sure where it was and its to dangerous in the wastelands ti hang around. Download my supplies from a terminal. Stopped of at green ob and tamed up a doed, megaloceros and an anky, and pokeballed them up. Thats me got the basic resource gathering dinos now, even if they are lowish level. How I made it across the wastelands and back to the sunken forest on the iguanodon I dont know. I got caught by a corrupted chali with its poop throw and had a wee skirmish with it and a few other corrupted creatures. I managed to break free from it and ran over the ridgeline right into a cloaked wild rock drake (I am assume it was a corrupted one). It of course aggroed onto me. Somehow I managed to out run the drake on my iguanodon (just how lol ?) And made it back to base. Went out and tamed a few gachas. Managed to even get a high level female and male, might try breeding at some point and in all I have 2 pairs teamed up for the mate boost. Getting a nice supply of resources such as silica pears and oil with them. Got enough silk as well for my favourite desert cloth armour set. Got some nice loot such as mc riot peices too lol. Started to upgrading the small shack into a larger build, got the stone foundations down and the supporting walls before calling it a night. Loving Ark at the moment with this new map, having an absolute blast !
    1 point
  5. 287.103 - server only - Fix for saddle dupe method 287.102 - Fix for Mek damage bug that was caused by low server FPS - Fix for some timeout false positives to servers 287.100 Titans - Increased rate of starvation by approximately 3x - Prevented all Titans from basing on any character - All Titans now do significant dmg to OSD shield / crates - Made improvements to issue where Desert Titan would randomly fly away - Fixed stat reset when downloaded on a server - Wild Titans now deal 5x dmg to tamed Titans - Accumulated damage during Titan boss fight now determines quality of titan tame (was previously health at tame time) - Added min/hour display to cooldown timer, set CD for bosses to 6 hours. (Both initial spawns and repeated summons) - Titans tame time - reduced to 1~ day tame same server - Set food to 0 once they get downloaded to another server - Health regen turned off after 1 hour post tame Desert Titan - Prevented stasis on dedicated for flocks - Changed lightning recharge time to 8 seconds (from 5) - Prevented lightning from hitting through walls - Reduced lightning attack range by 33% Ice Titan - Added failsafe for ice aura when tamed - Removed ice block that was obstructing Ice Titan fight Forest Titan - Fixed vine attack not showing on low fps servers - Speculative fix for Titan falling through floor Gacha - Fix for double inventory - Fixed bug where punching Gacha's make them eat faster - Fixed bug where baby Gacha's make crystals - Made Gacha's corpse last longer, and also added the chance to harvest stone Velonasaur - Fix for Velonasaur stamina drain not working on tamed. - Fix for Velonasaur breath getting stuck - Reduced the activation radius for minigun mode to help issue with turret mode not always activating when it seems like it should - If Velonasaur doesn't have a rdier, minigun aoe and minigun mode can no longer be used while based on a platform saddle - Attempt to fix issues with Velonasaur constantly draining stamina when minigun or aoe are interrupted at unintended times - The speed flyers are grounded by Velonasaur is now based on health stat. Large high level flyers will now be grounded slower. - Fix infinite stamina glitch when you force a Velonasaur to poop while shooting Megatharium - Fixed harvest component so that Megatheriums can harvest berries and thatch from bushes Managarmr - Baby Managarmr now only does his moves while following - Increased Managarmr stamina usage for chained jumps - Fixed Managarmr dashing when encumbered. - Fixed Managarmr jumping and diving while encumbered - Fixed exhale vfx appearing while dead. - Attempts to fix issues with Managarmr getting stuck - Fix issue with baby Managarmr jumping around like crazy - Attempts to fix issues with ice bream being inaccurate on server as well as added debugging for the issue. - Reduced IK interp speed in hopes of fixing issue with Managarmr leaning over ledges too quickly - Added hat sockets to Managarmr Snow Owl - Disabled Freeze against players in PVE. Owl can apply encapsulate buff to enemy players to heal, but cannot freeze them - If the enemy player runs away a certain distance (800) from where he got the buff, the buff now deactivates - Set owls to not regain hp when killing corpses - Fixed state where you could attack while encapsulated - Encapsulate frozen time reduced Element Vein - Re-enabled! - Updated elementnode harvest components to not be harvestable with anything other than metal tools - Element harvest values adjusted to fit our desires - Lost corrupt dinos now teleport to the path - Changed priority selection for points and difficulties - Changed auto-destruct time to 1 hr - Fixed edge case where events would stop spawning Meteors - Re-enabled! - Meteors will no longer kill dinos inside of the city or the domes Enforcer - Attack range increased on left/right/double attacks Orbital Supply Drops - Crate smoke effect no longer renders as separate transparency. Works with atmospherics now. - Fixed hard crates giving Element - Lost corrupt dinos now teleport to the path - Changes to priority selection for points and difficulties - Changed auto-destruct time to 1 hr - Fixed edge case where events would stop spawning Kibble - Fixed incorrect name descriptions on small and extra small kibbles Tek -Added tek engrams unlocked to be unlocked by Titan deaths Dropped Items - Decreased dropped item interpolation to help with through the world cases (more to do here) Mek - Can now shoot pistol while not aiming - Fixed issue where Mek would be pushed in siege mode - Disabled hit react in siege mode - Icon now shows level - Unmounting a Mek in tight spaces will no longer eject a player out of the map - Spyglass use disabled while in Mek Scout - Fixed terminal crafted scouts being overpowerered - Scout can no longer be cryo'd. - Attempts to fix issues with Scouts tracker appearing on players when it shouldn't be. Enforcer - Fixed issue with third-person view Tek Bridge - Fixed placement for allied tribes Anky - Anky's no longer harvest berries with their primary attack - Anky's alt attack no longer harvests stone Robots - Level is now shown on unassembled Enforcer and Mek blueprints (instead of just the crafted items) Gasbags - Prevented Gasbags from launching or floating when encumbered Gravity Grenade - Now untargetable by turrets after exploding so turrets don't waste ammo on it Corrupt Dinos - Can no longer be carried Extinction Map - Deleted unneeded LODs - Dino spawn fixes - Foliage fixes - Fixed holes in the map - Prevented structures from building near Ice Titan fight - Set City Terminals to have 60 slots instead of 20 General - UI no longer lists the Helena Walker notes twice - Improvements to dome PP - Added support for buffs structures to DebugMyTarget. - Fix rare crash related to cryo - Disabled flying in artifact caves 286.104 - Disabled element veins due to base destruction issues, will be re-enabled at a later time 286.103 Aberration - Enabled transfer of all Extinction Expansion Pack dinos to Aberration (except Snow Owl) Gacha - Fix for Gacha's sad effects not playing properly - Fixed bug where taming didn't decay over time - Fixed bug where taming didn't reset when a different player/tribe started taming - Fixed bug where taming was always at 100% effectiveness - Set Gacha to have a lower chance of dropping an item when wild - Adjusted Gacha loot to skew towards lower quality rolls being more common - Increased Gacha affinity gained per level to match other dinos of similar size - Reduced the max quality of generated items to a more appropriate amount - Adjusted how much food Snow Owl pellets give - Fixed issue with disappearing saddle Gasbags - Made Gasbags like their favorite taming food again Cryopod - Fix for XP exploit - Disabled ability to cryo rafts and motorrafts - Disabled ability to cryo Cryosick dinos - Cryo sick dinos take 10x damage Orbital Supply Drop - Enabled Element Veins - Fixed issue with certain OSD mode networks - Fixed issue where crate could respawn in the same location after crate landed Singleplayer - Titans should no longer consume food in singleplayer - Fix for game save location (should auto migrate) Velonasaur - Fixed issue with spines floating after a dino mesh is harvested too quickly. - Fixed stamina issues with Velonasaur getting in a state where it was stuck charging stamina without doing an ability. - Fix for Velonasaur being able to ground boss flyers Tek Bridge - Removed bug that caused vaults to float when a bridge was disabled - Vaults no longer block bridges Dino Leash - Added smaller radius for breeding Mek - Fix for Mega Mek regaining health - Set Mek pistol to be unable to damage metal or tek - Increased damaged to Mek when in siege mode - Disabled shield retracting when Mek is still flying upward - Fixed issue with Mek shields preventing the buffs/debuffs from applying - Prevented shield from deploying within range of enemy turrets - Mek siege cannon and missile pod projectiles move slower and can now be properly targetable by turrets - Adjusted Mek charge-up for siege to be quicker - Adjusted Mek drag weight to match their size - Auto-colorize Mek backpacks with the Mek's colors Snow Owl - Fix bug that caused players to go into a weird state after being affected by its ice bomb - Snow Owl encapsulate healing amount is now based on the Owl's base health instead of the healed dino's base health - Set Owls to not 'poop' so frequently so they are a more rare resource Managarmr - Now requires half second pass before allowing another forward dash after jumping. - Adjusted ice breath to not be usable directly behind you on the ground. - Fixed Managarmr laying carno eggs - Fixed issue with damage calculation - Fixed issue with FOV calculating incorrectly when user has a non-default FOV setting. Enforcer - Hid blank buff that appeared when blinking with an Enforcer - Enabled Scouts and Enforcers to be crafted in the city terminals Scout - Scouts no longer drop eggs - Enabled Scouts and Enforcers to be crafted in the city terminals Titans - Desert Titan node health fix - Titan beta/gamma health fix - Improved Desert Titan basing - Transmitter UI no longer shows Titan is downloadable during two hour download limit Translation - Chinese strings added Difficulty - Set max Override Difficulty to 5 Extinction Map - Disabled meteor event for now due to meteors causing damage in unintended areas - Fixed ice cave water spawner overspawning, added cave water spawner with hostile dinos - Updated spawn volumes to fix Beaverpocalypse - Updated Wasteland cavern water spawner volumes - Fixed sound radius for street lights, no longer can be heard by everyone in the area - Fixed various map holes - Converted all of the water ppvol DoF to use Gaussian settings matching those on the Island - Map streaming fixes - Water plane fixes - Fixed some floating resources - Fixed teleporting between domes breaking their effects - Dome streaming fixes - Updated drag weight values for dinos that did not have it set so they're not all pick-up-able by a Ptera (Gacha, Gasbags, etc) 285.105 (server-only) - Fixed Cryopod disappearing on server transfer 285.104 - Extinction Expansion Pack! - Removed Bodybags exploit! - Group ranking number increased by 5
    0 points
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