Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 06/05/2018 in all areas

  1. Was speed reading the forum, and did a double take ... I first read this as " went on a quick crystal meth run" ..... did a double take, as I was pretty sure my fellow ARK enthusiasts aren't tweaking on meth when playing this time sink game! LOL
    4 points
  2. Started off tonight by scaling back the amount of thatch canopy my build have. Looks much better now. Added some details to the supports of the cannopy and added decorative railings. Finnaly moved the pteras to live in the tower which frees up room in the stables a bit. Then hoped on to the raft to go out and do a quick silica pearl run to make electronics. By run I mean doggy paddle in the northern shores as I haven't unlocked scuba yet. Was a case of move raft, spot pearls go for a swim to grab them get back to raft, then move the raft to the next silica pearl and go for a swim again while dodging any sharks. It was painful but worth it. Afterwards went on a quick crystal/metal run with the argy and anky halfway across the map. Got back and started crafting the electronics, cables, lights and the generator. Installed the electrics and finally I have electricity and lights in the main base. I can actually see in my base during the night of Ragnarok ! Started to install the electrics in the bird house which I had been dreading as I am running it all off one generator and getting the cable all the way up to the towers could have been a nightmare. Threaded the cables up the central collum without a hitch and with a little bit of tinkering got the wiring through the platforms without to much hassle either. Just need to get more silica pearls as I dont have enough electronics for the junction boxes so couldnt install the lights. Going to have the tower act like a bit of a lighthouse aswell, considering how close to the shore it is. But thats for another night.
    3 points
  3. Found a level 145 Therizino and tamed her up with Megalosaurus kibble. B helped me finish our Giga trap. Awesome looking gold 145 Giga in the highlands we plan on taming soon. Made some more Rex kibble and plan to go hunting for a high level Plesiosaur as soon as T or B can log on and assist. Work's still too busy for me to play often, fed everyone and logged for the night.
    3 points
  4. Thank you. We actually spawned an s+ tek transmitter and engram on aberration for ease of server hops due to the obelisk being on the surface, but we are going to build it on the island. I do plan on fighting the dragon eventually but for the next few weeks we are going to "relax" and do some base upgrades. Almost burt myself out grinding for monkey and brood, lol.
    2 points
  5. So just logged on shortly to check that thylo and just as suspected it starved Bred them again and got a better one, with two mutations! Dont know what yet.. but thats neat. Just did a quick meat run and ill just be popping in for imprints periodically. @Jabnlab Congrats on Tek! Im jelly we dont get those s+ moveable transmitters haha I still have yet to beat dragon to actually unlock it (does s+ let you build it without?) Im excited to see the base with all the Tek set up, im still undecided how I want to lay it out. Have my replicator, genny and a trough premade before i left Ragnarok. Congrats again
    2 points
  6. Had a short play time today. My wife gathered metal and I hopped over to Aberation and grabbed as many black pearls as my drake could carry, about 300. It so scary gathering them, lol, sneaking around trying not to agro any of the dozens of drakes. After I grabbed the black pearls i bring them back to the island then help my wife farm metal. Before logging i noticed one of our snails had starved to death so i quickly made a batch of veggie cakes to feed the other 2. We should be able to build our tek generator tomorrow morning after we pick up the metal. Then i think we will working on some of the tek armor we unlocked last weekend. Our many plan now is to do a lot of farming for our next base expansion
    2 points
  7. Having past experience, there is about 80% chance something goes wrong and all those structures are destroyed. Thankfully, there are server rollbacks but still, that takes time and complicates things. My current base fence is built with three pillars (one on top of each other) and then two rows of walls...rince and repeat. Looks beautiful and pillars prevent other players from building too close to my walls (fence foundations do not do that). But even then, I have few pillars missing because snap points went nuts and those pillars (even being surrounded by walls) were considered as lone structures and were auto-demoed 12 h later. I don't know what better solution there could be, but I do know that preventing us from using only a pillar+ladder / pillar + ceiling will not be a solution. I like my base and I wanna keep it jerk-free, so if need be, i'll built 2x2 houses, or if need be i'll build 4x4 houses or if need be i'll build 10x10 houses to protect what I have. Those who have means to spam pillar an area...they have the means to build castles on every single pillar+ladder location. Maybe the best solution is to finally implement Structures+ mod and give us better building mats.
    2 points
  8. Pillars are used also to protect base turf. I've played this game since the beginning of legacy. I've seen people build RIGHT UP AGAINST somebody elses's base to keep them from expanding. Who's going to police that? On PVP, if that happens, you wipe their base (or you get wiped if somebody stronger decides they like your spot). On PVE? You're screwed and it becomes a he-said-she-said argument on griefing. Pillaring for base-space protecting and pillaring for resource protecting is the culture of PVE and has been literally since the game mode came out. If you were going to change it (and I know you've been back-and-forth on it for years), you should have changed it in legacy. Over pillaring should be treated on a case-by-case basis as it currently is, because all this is going to do is force me to behemoth gate off everything I care about. My base, my prime farming node (which harms the community forges and crafting area I put up), my meat farming area. My charge nodes, which should ALWAYS be open to the community, will have to be protected with spawn boxes to keep other tribes from literally paving over them. All it takes is one jerk to kill it for the whole server. Don't think it won't happen? It will, and already has. On the aberration server I left, one tribe had boxed half of them in, and GM Blitz gave us a token response and did nothing. People are going to put up 1x1 spawn boxes everywhere. Little structures (pillars & ladders) that are less harmful to server resources will become big structures (behemoth gates, box systems, etc). And griefing will be elevated to a whole new level, with the small GM crew you have unable to keep up. Yes, you have a Tragedy of the Commons problem, but you're actually going to make it worse. My base has 500 dinos in it. If somebody puts another base next within render distance with 500 dinos, it's going to slaughter the server. Now add a third person, and every area near obelisk will become either behemoth compounds of one tribe building MASSIVE base structures, (looking at you EU 42 Green Obelisk), or seas of tiny bases equally impassable. The honest truth is that your servers CANNOT support 70/70 players on PVE. Hell, the Aberration servers can barely support 20/70 without grinding to a halt. Drop the server count, put up more servers, solve the problem. Foster server-to-server communities so people don't feel the need to bloat some servers. Solve the zoo problems where people use servers to hold unloved dinos and only log on once a week to feed it. Pillars are the symptom of the core problem of the game, in which PVE was an afterthought to PVP. I would have GLADLY paid a subscription for better official servers. Gladly. EDIT: Pillaring also preserves walkways in Aberration. I have also witnessed, on SEPARATE servers, people blocking off access to paths--down to the drake pit, from green to blue, the main river way on aberration, and have watched the GM's do NOTHING. Pillars are the only thing that keeps my aberration server somewhat passable. If my pillars fall, aberration is screwed for walkways. Will I care? No. I have drakes and transmitters. But without a flier, and without pillars, this will kill Aberration.
    2 points
  9. Thanks for the feedback regarding our structure announcement folks, we appreciate it. Keep it coming.
    2 points
  10. Say goodbye to all metal, stone, wood, obsidian, ext. Spawns in ark, also this is going to make th e lag issues even worse, there is nothing that causes more of a DC zone tha n two massive basses right next to each Other, and now there will not be a way to keep morons from building two feet from your front door.
    2 points
  11. If the pillars go you may need to consider expanding the no build radius between tribes and make more no build zones to ensure there will still be dino spawns. This is main reason most players use the pillar method.
    2 points
  12. Didn't have much time today be we did gather the rest of the metal we needed to build our s+ tek replicator and then built the replicator. I forgot how large it was so we also threw together a temporary enclosure for it off our main building. We still need about 2500 ingots and about 70 black pearls to build the s+ tek generator, so tomorrow morning while my wife gathers metal Ill hop over to aberration and farm some black pearls. Now that we've unlocked tek, I'm currently trying to dream up a base upgrade that both functions and looks good. I want to combine our 3 buildings into one large one. My first thought is some kind of elevated glass pyramid, maybe 15x15 or so. But then I remembered the desert compound we had on ragnarok that kind of looked cool and was functional So I think I'm going to do something similar, only bigger, on stilts, and not made of adobe. Probably a combo of stone and s+ glass so we aren't farming metal to build it for ages. I'll save the pyramid idea for an outpost in the snow or on the ocean that Ill probably make using build mode.
    2 points
  13. Hey Survivors! Welcome to the latest edition of the Community Crunch! Upcoming Structure Changes! Later this week we plan to roll out an update that will make some changes to our current structure decay rules. In essence, we are redefining what we consider a viable minimum base or set of structures. Structures which do not meet this definition will rapidly decay resulting in the ability to either destroy them by hand or have the server automatically destroy the structures when they are loaded/leave stasis. Our intent behind this change is to address structure spamming issues (pillar/foundation spam) which often takes place when players attempt to claim or grief different areas of the map in both PVE and PVP. We anticipate that this particular update will be iterative and there most likely will be additional adjustments in the coming weeks as we work to resolve this issue. Code of Conduct Changes! Following our previous Crunch, the Enforcement Team are back again with another important notice regarding the Code of Conduct. We'd like to make Official Players aware of the following revision: Hacking and Exploiting Revision Exploiting - examples are not limited to but can include: Attacking from, travelling through, or building in unintended game-zones (under the mesh or above the map) Duplication of tames, items, or characters Unintended building mechanics (such as floating structures, using the world barrier as a snap point) Building a box on a platform saddled dino to completely prevent it from taking damage Modifying your game files to remove key graphical components (water, fog, etc) Attacking or blocking players through the terrain with dinosaurs Intentionally crashing users or servers (through DDoS or otherwise) Placing excessive quantities of C4 to prevent hostile C4 from being placed Stacking multiple creatures inside each other's models via raising babies close together, teleporting them near each other, downloading them, etc (ex: multiple brontos in a 1x1 foundation area) Please remember that these rules are constantly undergoing change, and they are never exhaustive. In addition to the above change, it's recommended you check out the entire code here. Small Tribe Servers Tomorrow! Tomorrow we will be releasing our first set of speciality servers on all platforms. These servers will be Small Tribes servers which limit the tribe size to 6 players maximum and alliances are not allowed. Server rates will be 3x (harvest, taming, experience) and will not be affected by Evolution Events. They will also have 2x maturation, 2x egg hatching, 2x gestation and 50% reduced mating interval. These servers will undergo a trial period of 60 days. If after the 60 days they remain active, we will continue to keep the servers active. If after the 60 days the player population is very low, we will try a new game mode type and online new servers for another 60 days. If you have other game mode ideas for Speciality servers that you think would be fun to play be sure to leave a comment in our suggestion collection thread: Community Livestream #3 This Thursday! A reminder for our stream this Thursday, we are accepting bases for our Base Tour! If you want to show off your base send some screenshots to the email below and include your server name/number. Unofficial server bases are also accepted as long as your server admin will allow us to come tour on your server. All platforms are welcome to participate. We look forward to seeing all of your base designs! We are still accepting any type of ARK related fanart to be featured in the Showcase section of the stream and entries are always open. This can be drawings, videos, builds, ANSEL screenshots, handmade crafts, anything ARK related! You can submit your ARKwork to our streaming email address: arkfans@studiowildcard.com Be sure to follow us on our Twitch page so you don't miss a stream! twitch.tv/survivetheark We'll be hosting our next Community Live Stream on Thursday, June the 7th! We hope to see you there Countdown! The countdown to our special event begins! You can watch the counter tick down at the top of the forums page. Survivors can look forward to some epic discoveries with new content and challenges, and we'll have even more exciting news coming in the middle of the month, so stay tuned! Mod Community News! Zen here, with your dose of mod news! Word is that Eco is working on a new decor mod! She's shown us a preview of her Primordial Structures decor which you can see below. The mod is still a work in progress, so I can't say when it will be available, but we'll be including this in her already impressive lineup of sponsored decor mods. Last week we concluded the submission period for the fifth mod tutorial contest. I will be announcing the winner for that next week. In the meantime, we got some pretty exciting submissions. The quality of these tutorials have increased considerably due to the increased time to work on them, and for that, I want to thank everyone who participates in the tutorial contest. I received tutorials for ballistic missiles that have an impact on the environment, remote-controlled spy drones, a dynamic creature skin, and a mapping tutorial on cave creation (Something that a lot of people have struggled with). Links to all of these tutorials are available in the contest thread. This month the theme for the mod tutorial contest is "Beach and Ocean Fun" and the submission period is currently open until June 30th. Tutorials for this contest could easily range from map level content to maybe some fun mini-games for the summer. We'll have to see what the mod community thinks up! ? The Great Migration #3: ETA June 12th! Just a reminder that there are just under 2 weeks left for the next stage of our Legacy migration. Here is a quick breakdown on how this process works: Taking Down Low Pop Servers With calculations based on sustained player-count as well as the popularity of game mode, we will be removing lower population legacy servers, most of which retain a 0-1 player concurrent population. These servers will be taken offline on June 12th. Any existing server that is not considered a low pop server and is not taken down at this time will still exist on the Legacy network. Legacy servers will continue to remain on a separate cluster from the new cluster, which means you will not be able to transfer anything between Legacy servers and the new servers. Servers Up for Deprecation Below is a complete list of the LEGACY servers that will be deprecated come June 12th. You have from now until then to move your belongings onto a server not present on this list. Please click one of the links below. They are separated by platform (PC, Xbox, and PS4). Most Popular Servers To avoid players having to move again in future, we're publishing the most popular servers across all platforms. These servers are the top 30 most active Legacy servers on each platform and are ones most likely to be safe from any future server removals. PC: Xbox: PS4: How To Move Servers If you are unfamiliar with the process, you are able to upload your items, creatures, and player through the Obelisk terminal, supply drops, as well as the Tek Transmitter. Survivors are advised to use Cross-ARK immediately to relocate their belongings onto a server that is not included in our take-down list above. Allocation of New Servers Our new method of onlining new servers has been through what we call "FRESH" servers. These servers are added to the main network but have downloads disabled for a period of 60 days. After 60 days that restraint is removed and they are officially joined to the main network. We plan to online set of Fresh servers on a monthly basis for all platforms so stay tuned for more information on when new ones will be added if you're looking for a fresh start. Server Saves of Deleted Servers We will make the save files available as soon as we can. We will host the PC files which anyone can download and then you are welcome to re-host the save file for your own use. We'll include a link to where you can download server saves in this post when they are available. Nitrado will also be able to provide the saves for use on Nitrado servers for console, as they have done in the past. ARK: Super Fan Edition! The Collector's Edition of ARK: Survival Evolved is available for purchase without the game or seasons pass included, for those who already own the game. This special edition includes: - HANDCRAFTED, LEATHER-BOUND EXPLORER'S NOTEBOOK: featuring the Dossiers of every creature you'll encounter in "ARK: Survival Evolved", with tips on capturing, taming and training them. With 100+ creatures in the game currently, there's plenty to read up on in this fantastic tome. - THE OFFICIAL ARK LOGO NECKLACE: to show your dedication to being a Survivor. - A CLOTH MAP OF THE ARK ISLAND: so you'll always know where you are! - COLLECTOR'S EDITION CHEST: All of this Ark-themed booty comes packed in a faux-wooden chest that will impress your friends and fellow players! - A POSTER FEATURING THE DEVELOPMENT TEAM BEHIND ARK - ARK OFFICIAL SOUNDTRACK CD You can purchase it world-wide today on our website: playark.com ARK: Evolution Event! Survivors across ALL Platforms will be receiving a special Evolution Event perk this weekend! It will be active from the Friday the 8th of June at 1 PM EST until Monday the 11th of June at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes: 2x Harvesting Rates 2x Taming Rates 2x EXP Rates That's it for this post guys! As always if you’ve got anything to share you can find us at: Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark All the best, Studio Wildcard
    1 point
  14. I feel ya! I had to switch to a new map because i lost motivation, reading these posts sure bring it back though
    1 point
  15. Lmao I did the same thing. "Crystsl meth what?!" Meth runs for days ?
    1 point
  16. Logged on to "B was killed by a level 145 Gigantosaurus" message. Tried reaching him on the mic, but he was to busy to answer. Jumped on one of the Wyvern's and raced to the highlands, seeing the same death message twice more before I arrived. Arrived at the trap to see B running naked across the field with the Gold Giga right on his heels. One bite and he died again. He finally joined my party chat with a slew of expletives. I distracted the Giga while he reclaimed his stuff, and realized he left the tranqs and kibble at our main base by the blue ob. I raced back to grab them and B got kicked. Gathered up the narcs, tranqs, and kibble, and headed back to the highlands. Reach the Ashlands when B calls me, letting me know his internet was out. Crap. Called T, to see if he could assist and he couldn't. Crap. Retrieved B's gear, went back to our main base, and put all of B's gear back in his locker, put up all the supplies and logged.
    1 point
  17. Haha I can see how that happened now. I can asure you I dont take drugs. Dont even drink. Just lots of chocolate, coffee and of course Ark.
    1 point
  18. Conan exiles style foundations would make this game so much better on building.
    1 point
  19. This pillar change is most likely one of the worst things that could possibly happen. There has already been a change long ago that literally did nothing to prevent players from pillaring except making them build pillars with ceilings (that prevented spawns) until we found out that pillars+ladders also works. The only thing that will change this time is that there will be either small houses that block everything or 5 high pillars with multiple ladders attached. Hello lag. It WILL NOT keep people from pillaring/claiming land, especially not established tribes that have the resources to do whatever is necessary. - pillars are used to protect resource spawns. Which, sadly, is necessary because you CAN build on these spawns and people do it - on purpose (we've had multiple issues with tetris tribes building on metal spawns just to block them), or just because they're noobs that don't know better. When I started playing, I knew nothing about foundations blocking spawns. There was one tribe that had pillared off all resource spawns to keep people like me from blocking them and preserving them for everyone, which is a good thing. - pillars are used to protect base areas and the area around them. I've had one guy build a 1x2 thatch hut INSIDE my fenced in base area before because I hadn't pillared there. On SE, we didn't pillar around the base and one guy built his ugly ass gates-only dino prison cube RIGHT outside our gates when there was PLENTY of building space left all over the map, just to name a few examples. It really means more lag, being unable to expand, having to travel far for resources (like stone, wood, meat) that would normally spawn just next to you and in some cases that you have to swim or make a long way around neighboring bases. - pillars are used to claim land for future building projects. Often there is no way you can stomp out a whole base within a day or two, so you have to pillar. People build just anywhere, and if the place they like is JUST outside the "enemy range" of your foundations where you were going to build your fence, they WILL build there. - noobs tend to whine that there is NOWHERE to build on a server when really they'd just have to step off the beach to find there's plenty of space left. I see that every day on the island server. Just because the nicest places are taken (after half a year, I mean what do you expect?) and beaches are pillared to preserve paths and spawn points/areas so noone gets stuck in foundations, does not mean there is nowhere to build. Servers where there is "nowhere to build" are capped too anyway so why even bother building a base. Pillars are not an issue. The issue are people who block resources that are not pillared and people who have no brains to not build RIGHT NEXT to someone elses' base or block paths (we wouldn't even need pillars if these didn't exist). But just because there's some greedy people out there who abuse them to pillar off whole maps (like on our Aberration server where 3 tribes have pillared 90% of the map), it's being made harder for all of us. It's always the same. Some whine, some misbehave, EVERYONE gets punished. This is not how you make your community happy ?
    1 point
  20. I see, well there's still the point, that type of issue is only a concern for your dodos and survivors, there's no need to place all your dinos inside your base resulting in it looking horrible and laggy.
    1 point
  21. Well it seems that I came here to say what everyone else came here to say... but I'm going to say it anyway, 'cause more voices etc etc... Yes, pillars can be used to spam. But far more often, they are used to protect valuable routes and spawns, to provide a bit of a buffer around a tribe's base to prevent someone building literally on your doorstep (and often blocking a valuable route in the process), and to prevent spawns (dinos, trees, rocks etc) within a tribe's base. The first of these is, imo, the most important - it will now be, it seems, impossible to protect important metal/crystal/obsidian spawns, and major routes, and those will quickly become blocked off by trolls. You might say that we can submit tickets in those instances but 1) that can take weeks, 2) what we consider an important route (eg the only land route from our base) might not be what you consider an important route, 3) spawns etc are clearly not protected or they would be made no build zones, as a very few of them have been (eg metal spawn in Jungle Mid on Center, ruins on Barnji Plateau on Ragnarok etc) and 4) it was kind of nice that servers could work together to protect their important resources from trolls, by maintaining neat little pillars for protection (I'm sure this wasn't the case on every single server but just look at these comments - clearly most servers were using them in this way). Please, please, rethink this. We had an issue in Legacy where we hadn't pillared around our base, trying to be nice, friendly and trusting, and a troll tribe built right next to us, blocking our only route out and completely prevented us taking land dinos any further than about 100yds from our base. It wasn't reportable because we weren't 'blocked into our base', nor was it a major route in terms of the whole server, but we were completely barred from using any large land dinos that couldn't be flown out with our quetzes. It was pretty crappy and will be a common occurrence if people can't protect their bases. Or, people will be forced to building huge ugly structures all over the map, blocking even more spawns. Neither of these is an ideal scenario.
    1 point
  22. Can we please have a colored Dino server? Similar to the easter event.
    1 point
  23. That first picture, is perfectly fine, and should stay like that. Whoever put those pillars there is protecting the beaver spawns. Those are good pillars. Whoever put those there in Hidden Lake, thank you. Beaver dams are rare on Island, not enough to go around to all the tribes. This. This is a good use of pillars. The problem with pillars is not the pillars, it is the player who uses it, which can be used for good... or bad. That first picture, is a good use of pillars imo. A little messy looking, but good. Still good. If Wildcard doesn't like the look... As far as pillars that protect player bases, please give Fence Foundations protection range. I had to pillar around my base because if I didn't, players could build next to, or inside my base. My Suggestion: How about give us players a new structure item! An item that will look nice too! Maybe make expensive to make*, or maybe locked behind a high level. The item would prevent others from building, but not block spawns. Limited amount, like how you limit turrets or signs. And increase that limit depending on how many players/dinos are in a tribe. Please dont make it require Tek. As far as the timer on it, make it practical for the good builders. 4 day timer is practical for me. 12 hours is not. Perhaps make it so it will not auto-demo, just in case I miss refreshing it for whatever reason, which is rare for me with a 4 day timer, but there have been times, lost greenhouse walls. *not Tek. I dont have any Tek on my main server. I am waiting for stable boss fights before I take in my rexes. My Experiences: I am a solo player, on Official Legacy PvE. I have been on 323 since 2015. I have at least two large areas to house my 530** dinos (about 200 or less dinos each area, due to the lag if I have more than that in one place). I need enough pillars to protect my walls that sit on Stone Fence Foundations (because people I play with, they hate dino gates for walls), plus some more pillars protecting the rare resources I protect (a metal mountain, east of the volcano). And please make the CD at least 3 days, preferably four. As a solo official player with two different tribes and three+ bases, I cannot upkeep a 12 hour despawn, or even a 24 hour timer. But I can upkeep a 4 day timer (thank you for the greenhouse update! I can finally use these pieces to make pretty builds). I have a checklist to make sure I am around to refresh the pillars protecting a rare resource (metal). Protected for the sake of the whole server, so someone doesn't build there and block off this rare and necessary resource. There have been countless times over these last three years, either with my friends, or myself, where someone was able to build in such a way, that it hurt/destroyed my plans for building, or cut off rare resources. I use pillars to protect my base, and rare resources. When the 12 hour timer was added to pillars, you killed several of my friend's interest in this game. They were good people. They no longer play (or play unofficial only). That day, they quit. The last straw with them, had enough with how the game was being handled. The area they were protecting, was now taken over by someone else. It was too much, and they moved on to other things. I miss playing with them. ** working on culling it to under 500, and one tribe, instead of two. This is a heartbreaking process for me, but I am working on it. I understand Wildcard needs a way to help servers police themselves without GM intervention. There is a fine balance of what can be used for good, but can also be used for bad. Please think carefully about what you add/change/remove. Think about the good that good players can do, but aware of the bad that the bad players can do. It's not about a pillar being bad or good, it is the hand that places them that makes all the difference. I am a good respectful pve player. I need tools to help me protect the rare spawns for the needs of the whole server. Take away my protection, you may just as well take away the metal from everyone on the server. Please give me tools to protect these rare and limited resources from the bad guys. Thank you for listening to the community.
    1 point
  24. I just wish we could get the chance to try playing without people feeling like they need to protect us or protect the map. Maybe Wildcard would just have some areas that they put building restrictions on to protect just enough of resource areas so this is not a problem. We play this game to survive. Surely we could survive a little bit of annoyance sometimes. I remember way back in the beginning of the game before people knew about "protecting" everything. Someone might put something where you didn't like it but after a while, it despawned. We might have a bit of annoyance for awhile but at least we didn't see pillars all over the map and just have to live like that forever. The problem with allowing people to "protect" everyone and everything is that people tend to over do it. We should have the game developers decide where we can build, not the people who land on a map. It just does not work. If there is a path that needs protected then the map needs to protect the path, not people who want to have us play the way they think we should. On The Island, there is metal all over the map but people just go up to where the most metal spawns because it is easier to do that. There is metal that spawns everywhere but no one bothers to harvest it because they don't need to. We just load up our dinos and go where it is easy and we are done. I would like to actually see how it would be to have a map that does not have pillars all over it. I would like to play on a map that does not have a few people tell us where we can build and where we can harvest. I would guess that this is the reason most people don't play on official and I sure do understand why they would not want to. Why is it that we can play on an unofficial server where we have rules about pillaring but not on official. If it can work on unofficial, it should work on official, too.
    1 point
  25. A few workarounds to combat the players with the argument of resource protection (pillars) could be one of the following: 1. Lower the Suppress Replenish Radius structures value down by 80% - Thus allowing people to build next to unprotected nodes. - or 2. This can be further changed by making metal/crystal/obsidian not effected at all by structures... - 3. Beaver dams, that picture you have above is a beaver protection setup, Add more beaver spawns to the rivers and swamps around the map, randomize them, disperse them, and while your at it, changing the way the dams work too as it would be great since people never clean their messes of paste free dams... Changing the way beavers spawn can help too, make it so if theirs enough water for a beaver to fit that it can spawn instead of being affected by structures. - 4. Pillars are also used for player pathing (players pillar beaches so others dont block travel access), This could be offset by Adding more trails into the beach cliffs or making a 5 wide no build zone right next to the water shores on pve (so players can travel with tames that are giga/bronto size) - 5 . After a structure gets so large, say anything past 16x16x16, quadruple its build protection radius (if nothings in range), once a tribe has something this big they don't want neighbors as they cant expand. - PS: I hate pillars that are "not" used for what I've mentioned above, Ive seen people sell/buy land in the past on official servers for real life money back in my legacy days, not so much anymore but you still hear about it sometimes. (Its the worst when new maps are released). I've seen pillars used to make people leave areas or servers (it happened to me twice, though I was a bit more stubborn and held out for a month on my home server, couldn't combat it when the center was new though, never was able to play there) I seriously just spent the past hour typing this?... right... time to go... Edit: Color code our structures or something that your going to make decay, lots of people are going to be clueless without a visual indicator, will also allow us to find possible flaws in the code that's used to do this. (major example: structures that shouldn't demolish)
    1 point
  26. You realize that people are tame capping the server on purpose right? For the same reason you cancer spam pillars. To prevent new players from joining the server. With out a steady stream of new players the game will die out. Ark has constant bad reviews and refund requests because new players cant even play the game. They log in try to find somewhere to build for an hour and turn off the game and return it. All because people want to be entitled little children, "This is my server, I dont want noobs on it. Im protecting it" What a load of bull, youre killing the game. Even the fresh servers are getting people grinding out pillars so they can take over as much of the map as possible when transfers get turned on in 60 days. So what is just adding new servers going to do other than add more servers with tons of open slots but no where to build? Why do you think theres 1800 unofficial PVE servers compared to the 300 official? Because official are a waste of time with the pillar spam.
    1 point
  27. So for the specialized servers that open tomorrow, I read that they will be fresh, which is understandable. However, I was wondering what time and in which time zone they open tomorrow as well as which maps they will be available on.
    1 point
  28. I also have to agree that this will only worsen the problem. I have Swamp pillared off on my server simply because all the other nearby meat spawn areas are ruined due to bases. I have at least 4 tribes and myself come and leave gigas in swamp just so that we can get meat. If you increase the structure requirements, we wind up having to build more to save what we own, therefor ruining the spawns and creating more lag. If we don't build more, they decay and make it available for someone new or a troll to build on precious resource spawns. For certain maps such as Ragnarok, we have to do this because we hit server cap constantly and we simply cannot afford to have more people on it. There are also portions of the map that need that land claimed just so that tribes won't get blocked in or have a neighbor only feet from their door. I have a huge base, I try to isolate it so that one, people with their own bases don't add on to my own lag, two, so that if needed I can expand a little, and three, so that people don't fly overhead and get hammered with so much stuff loading in from multiple bases that they crash. Also what does this mean for those with a yard that needs to be spawn blocked so we don't have stuff spawning and eating our dinos? It's a struggle, I know. But right where it is, is a delicate balance of being able to claim land while not ruining the spawns and also being able to block the spawns for inside bases. A balance that shouldn't be disturbed.
    1 point
  29. In the worst case, it also means that those pillars which protect areas which should be (arguably) unbuildable in the first place are now unmaintainable. Case and point, I've had to pillar off a great deal of charge nodes on our aberration server to prevent unresponsive tribes from completely enclosing all the easily available charge nodes. It would be nice if you could at least fix problematic situations like that prior to wiping out those protective structures! (PS @lilpanda on an unrelated note, ping's been great on PVE NA Ab 380 since you took a look at it. Thanks for all the help!)
    1 point
  30. im agree with this... some people dont know(cant use english/never chat) and will build close to Valuable thing... we protect resource
    1 point
  31. I swear you devs are the biggest morons ever. You are just going to make things much worse because everyone will find out what the minimum is and just spam that instead. Also tribes wouldnt find a need to spam so much if you guys actually gave defenders more tools to use. Spamming is one of the few things that can slow down a raid or give some warning at the very least.
    1 point
  32. For the Small Tribe Servers for the Ps4 or all platforms do you have to start from scratch or can you transfer your character and equipment over. ?
    1 point
  33. Devs, you seem to be ignoring one very valuable use of pillering: to protect valuable spawn areas that everyone uses. When a player builds on a high resource area then everyone loses out. We are not claiming land, we are trying to protect it.
    1 point
  34. Last night got on for a bit, took my thylo out for a small run. Found a 133 male (mines f) with easter colours and tamed it. Took it back to my base and finished up my breeding room, added a seperate gen so i dont need to hear my AC all the time and bred up my two thylo. I dont plan to get to crazy with them, just really wanted an imprinted one for the speed boost really. They arent even close to max level (i believe its 209 here..) id like to atleast get two 175+ before starting a breeding line. Speaking of which, forgot to log in this morning and throw more food in the troughs.. baby thylo might be dead lol I found some scorched inspiration today. Ive never even been in the caves here and from.screenshots they look amazing. So ill get up to some cave diving soon. While im there ill grab some artifact sets to start getting into Manticore. The level distribution here is nuts.. ive only seen one max level tame yet.. a wolf at the start of my play (209) and 4 203's total so far. Ive tamed one wolf at 203 and one Morellatops. I believe 203 here is the equivillant to a 145 on official. Itll be a huge chore to get some max level tames for bosses and ive yet to see a rex thats over 110. Gonna work towards getting some higher level wolves and get some pups going. Also need to tame some vultures for caves. Lots to work towards but scorched is losing its charm fast I think to mix it up ill hop on SP next weekend and attempt dragon for my story. I dont think im anywhere near ascension ready yet but hey.. i did plan this to be a long term story. Until next time fellow Arkers
    1 point
  35. Are you sure it was players spreading swamp fever? There was a bug a while ago, not sure when it was resolved on console that Pachyrhinos were giving swamp fever through their mist that they spray, and this was specific only to PvE servers. Are you also aware that only Humans and Dodos can catch and spread swamp fever? Therefore, even if someone on PvE drops a diseased Dodo in your base the only things that will contract the swamp fever are the players and other Dodos in the base, no other dino will catch it. Therefore not much of a need to keep all dinos inside, just keep Dodos inside?
    1 point
  36. I'm a solo player and went to 198 island with just a club to PvP and troll. Met a friend after knocking him out and we teamed up. We ended up getting the alphas attention and challenged them at red ob. They pulled up on 3 wyvs and we ended up flame arrowing the ice wyv to death. My first wyv kill [emoji3]
    1 point
  37. Archived Notes v794.13 - 2/11/20 Initiation of Love Evolved: Increased rates to 3X Breeding (mating interval, egg hatch speed, and maturation) Increased rates to 2X Player XP Increased rates to 2X Harvesting Increased rates to 2X Taming Added Event-themed wild dino spawns Added a valentines variant of the Coelacanth. For the duration of the event you should be able to go anywhere Coel will spawn and find some looking for love. Reel in these amorous fish and be showered in candies, some chocolates and even chibi pets! Chocolates can be used to heal your tames or provide a big boost in acquiring new tames! Added new items: "Cupid Couture Bottom" (Pants Skin) "Cupid Couture Top" (Shirt Skin) "Halo Headband" (Hat Skin) "Teddy Bear Grenades" (Grenade Skin) "Bow & Eros" (Bow skin) "Love Shackles" (Handcuffs Skin) 6 New chibi pets Added new emotes: Flirt Emote Added prior event items: Valentine Chocolates Valentine Candies Wild Event Colors: Red Magenta Light Red White Additional Bug Fixes: Fish baskets and beehives should now return creatures properly Extra protections to prevent loss of chibi experience v793.424 - 2/6/20 Fixed an issue that prevented dinos, chibis, and tribe members from getting XP if you were max level v793.423 - 2/4/20 Fixed an exploit with refertilizer and the anti-mesh system which allowed for the destruction of enemy bases on PvE v793.422 - 2/3/20 Fixed a false positive with the anti-mesh system that was being triggered when Rock Drakes pushed a player into the mesh v793.421 - 1/30/20 Added several improvements to the anti-meshj system to reduce false positives v793.42 - 1/29/20 Several upgrades and enhancements to the anti-mesh system v793.4411 - 1/24/20 Fixed anti-mesh issue with unconscious players Fixed anti-mesh issue with the ice cave in Ragnarok v793.41 - 1/23/20 Unattach all grapple hooks when sitting on a chair. Disabled climbing picks from attaching to gateframes, charged lanterns, ladders, fence foundations, and railings. Fixed 2 mesh exploit related to creatures. Fixed 2 mesh exploits related to structures. Fixed ice titan breath going through the mesh. Fixed some cases where building structures did not use a bidrectional trace check (allowing certain structures to be placed deep into the mesh). Fixed a case where a collision check on players wasn't correctly applying thereby allowing them to go enter some meshes. Fixed a bug which prevented players entering 'K' cam a second time if they had a weapon/tool in their hand. Fixed a bug with the Velonasaur's attacks causing it to incorrectly attack the wrong collision group on Paracers, Diplodocus, Brontos, and more creatures. (They should no longer take damage when you target the air beneath their bellies). Fixed an incorrect collision profile which allowed MEKs to collide into and stack on top of one another. Enforcer blink recharge cooldown reduced from 20 seconds to 7 seconds Enforcer blink range extended from 4000 units to 5000 units Enforce can no longer blink onto/or very very near creatures Fixed a bug which would sometimes cause the atmospheric fog to break Items placed on top of water pipes will now respect enemy foundations. Pipes can no longer be placed on enemy structures Fixed an exploit with the snow owl that allowed it to infinitely freeze players Fixed the enemy build radius check for the fence support v793.40 - 1/17/20 Fixed issue with corrupted creatures being invisible v793.38 - 1/14/20 Fixed S+ structure placement issues Unattach all grapple hooks when sitting on a chair. Disabled climbing picks from attaching to gateframes, charged lanterns, ladders, fence foundations, and railings. Fixed 2 mesh exploit related to creatures. Fixed 2 mesh exploits related to structures. Fixed ice titan breath going through the mesh. Fixed some cases where building structures did not use a bidrectional trace check (allowing certain structures to be placed deep into the mesh). Fixed a case where a collision check on players wasn't correctly applying thereby allowing them to go enter some meshes. Fixed a bug which prevented players entering 'K' cam a second time if they had a weapon/tool in their hand. Fixed a bug with the Velonasaur's attacks causing it to incorrectly attack the wrong collision group on Paracers, Diplodocus, Brontos, and more creatures. (They should no longer take damage when you target the air beneath their bellies). Fixed an incorrect collision profile which allowed MEKs to collide into and stack on top of one another. Enforcer blink recharge cooldown reduced from 20 seconds to 7 seconds Enforcer blink range extended from 4000 units to 5000 units Enforce can no longer blink onto/or very very near creatures Fixed a bug which would sometimes cause the atmospheric fog to break Items placed on top of water pipes will now respect enemy foundations. Pipes can no longer be placed on enemy structures Fixed an exploit with the snow owl that allowed it to infinitely freeze players Fixed the enemy build radius check for the fence support v793.36 - 1/10/20 Fixed crash due to bodies not disappearing Various keyboard and mouse fixes Fixed skybox rendering v793.35 - 1/7/19 Applied a one time disabling of replication (invisible) on all sleeping (logged off) players on all Official PvE servers. After logging back onto servers, the players will again replicate (visible) and will continue to remain so for subsequent sleeps. Following this update, if players have been offline for a continuous 2 week time period, their sleeping bodies will no longer replicate. This change will improve both client and server performance by reducing the amount of sleeping bodies that will need to be replicated. v793.32 - 12/19/19 Fixed an exploit v793.21 - 12/19/19 Fixed max level when using Chibis during the Winter Wonderland event Fixed issue spawning dinos from cryopods Fixed issues with tribe log scrolling v793.14 - 12/17/19 Added support for KB/Mouse Initiation of Winter Wonderland: Can be manually activated with: -ActiveEvent=WinterWonderland launch parameter Increased rates to 2X Breeding (mating interval, egg hatch speed, and maturation) Increased rates to 2X Player XP Increased rates to 2X Harvesting Increased rated to 2X Taming Added Event-themed wild dino spawns The Island has been given a makeover with a winter landscape and foliage. Coal and Mistletoe can be obtained from Raptor Claus gift drops Raptor Claus: Will spawn at midnight and drop gifts across the island. Gifts some special items like holiday structures, some skins, color candies, and chibis. Gacha Claus: Spawns on all maps Placing coal/mistletoe in the inventory of a wild Gacha Claus will cause it to grow crystals. The crystals have higher quality loot and a chance for chibis Added new items: Bronto Ugly Sweater Carno Ugly Sweater Chibi Ugly Sweater Red-Ball winter hat Gray-ball Winter Hat Purple Ball Winter Hat Reindeer Antlers Hat Nutcracker Slingshot Christmas Bola Skin 2 sets of Event-themed underwear (tops and bottoms) Chibi pets Added new emotes: Happy Clap Emote Caroling Emote Nutcracker Dance Emote Added prior event skins: Reindeer costume for Megaloceros Dino Party Hat Party Hat Top Hat Dino Santa Hat Santa Hat Candy Club Added prior event creatures: Gacha Claus Added prior event items: Coal Mistletoe Christmas Tree Snowman Stocking Christmas Gift Wreath Holiday Lights Chibis: Over 50 chibi pets from various DLC - including Genesis Randomized coloring Can be 'leveled' to increase character player level Wild Event Colors: Red Green Light Grey Light Red Dark Green Dark Red Dino Light Red Dino Light Green Dino Medium Green Dino Albino NearWhite v793.2 - 12/11/19 Added HLN-A Explorer Notes 11-15 for Genesis Chronicles Added Corrupted Avatar shirt and gloves for Genesis Chronicles Reduced Plant Z flash range by 50% Plant Z Grenades weight reduced from 10 to 5 Dedicated Storage weight reduced from 50 to 20 Decreased cook time on the industrial grill by 50% Metal Cliff Platforms no longer take 50% less damage from explosive damage Shortened aberration earthquake duration by ~10% Shortened Scorched Earth sandstorm duration by ~15% Bronto should no longer be affected by knockback MEK pistol Damage reduced by 10% Fixed issue with Primitive+ creature spawning Lowered gasoline consumption rate by 50% on the following structures: Chemistry Bench Electrical Generator Fabricator Industrial Cooker Industrial Forge Industrial Grill Industrial Grinder. Modified the stack size on various items: Veggie Cake 5 -> 10 Raw Meat 20 -> 40 Cooked Meat 30 -> 50 Sap 20 -> 30 Fiber 200 -> 300 Thatch 100 -> 200 Organic Polymer 10 -> 20 Vacuum Compartment 100 -> 5 Vacuum Compartment Moonpool 100 -> 5 Modified the inventory slot size of various items: Industrial forge 60 -> 100 Chemistry Bench 60 -> 100 Fridge 48 -> 80 Industrial Cooker 48 -> 80 Preserving Bin 24 -> 48 Mortar and Pestle 12 -> 24 Refining Forge 8 -> 24 Modified Drag weight of creatures to prevent carry by Quetz and Crab: Galli Kapro Megalosaurus Procoptodon Reduced stun duration on jellyfish and eels by 20% Wild eels 7 -> 5.6 Tamed eels 1.5 -> 1.2 Cnidaria 4 -> 3.2 v793.3 - 12/5/19 Networking fix for joining servers and structures loading improperly v793.2 - 12/4/19 Potential networking fix that prevented some players from joining servers and structures loading improperly v793.1 - 12/4/19 Fixed multiple crashes Fixed an issue preventing people from connecting v792.62- 12/3/19 Fixed a server crash v792.61- 12/1/19 Potential networking fix that prevented some players from joining servers and structures loading improperly v792.51- 11/28/19 Fixed a server crash v792.5- 11/27/19 Fixed a duping exploit Performance improvements and general fixes from PC v302.4 v792.3- 11/22/19 Fixed an exploit with Turkey Trial wishbones v792.3 - 11/19/19 Initiation of Turkey Trial 3: Increased rates to 2X Breeding (mating interval, egg hatch speed, and maturation) Increased rates to 2X Player XP Increased rates to 2X Harvesting Added event-themed wild dino spawns Added randomly spawning turkeys on all official maps Modified the existing environment (trees) to be event themed Added new items: Pilgrim Hat (cosmetic) Bonnet Hat (cosmetic) Turkey Hat (cosmetic) Turkey Leg club skin (cosmetic) Pitchfork Pike Skin (cosmetic) Thanksgiving-inspired Dino Colorization Candy 3 sets of Event-themed underwear (tops and bottoms) Added new emotes: Belly Emote Hungry Emote Food Coma Emote Added prior event skins: Chieftain Hat Added prior event creatures: DodoRex (Temporary tame) Turkeys Added prior event items: DodoRex Tribute Wishbone Wild Event Colors: Light Orange Light Red Dark Red Dino Light Red Dino Light Orange Dino Dark Red Yellow Dino Albino DragonFire DragonBase1 DragonBase0 Light Yellow Brown Dino Albino NearBlack Light Brown Dino Darker Grey v792.2 - 11/5/19 Added HLN-A Explorer Notes 6-10 for Genesis Chronicles Added Corrupted Avatar boots and pants for Genesis Chronicles Fixed issue with DodoRex/DodoWyvern not despawning in daylight for Fear Evolved Fixed issues with moon visibility for Fear Evolved Fixed Deinonuchus spawning issues stemming from Fear Evolved v792.1 - 11/3/19 Fixed an issue with imprinting and maturation relating to custom rates v792.1 - 10/25/19 Fixed weird foliage appearing on TheCenter map Fixed issue that caused items (Pumpkin, Scarecrow, and Stolen Gravestone) to disappear Fixed issue with Headless Mask and taxidermy v791.21 - 10/22/19 Fear Evolved 3: Can be manually activated with server console parameter: -activeevent=FearEvolved Increased rates to 2X Breeding (mating interval, egg hatch speed, and maturation) Increased rates to 2X Player XP Increased rates to 2X Harvesting Added Event-themed wild dino spawns Added randomly spawning gravestones and pumpkin patches Added candy corn themed supply drops Modified existing environment (trees) to be event themed Modified existing moon to be event themed (blood moon) Added new items: Jack O'Lantern Mask (cosmetic) Hockey Mask (cosmetic) Headless Neck Stump (cosmetic) Halloween-inspired Dino Colorization Candy Event-themed underwear (tops and bottoms) Added new emotes: Spooky Emotes Panic Emote Spooky Dance Emote Zombie Emote Added prior event skins: DodoWyvern Mask Skin Clown Mask Skin Vampire Eyes Skin Werewolf Mask Skin Giganotosaurus Bone Costume Jerboa Bone Costume Quetzalcoatlus Bone Costume Wyvern Bone Costume DodoRex Mask Skin Carno Bone Costume Rex Bone Costume Raptor Bone Costume Bronto Bone Costume Trike Bone Costume Stego Bone Costume Witch Hat Skin Dino Witch Hat Skin Added prior event creatures: DodoRex Zomdodo Dodo Wyvern Added prior event creature variants: Skeletal Giganotosaurus Skeletal Quetzal Skeletal Jerboa Bone Fire Wyvern Zombie Fire Wyvern Zombie Lightning Wyvern Zombie Poison Wyvern Skeletal Bronto Skeletal Stego Skeletal Trike Skeletal Raptor Skeletal Rex Skeletal Carnotaurus Added prior event items: Pumpkin Stolen Headstone Scarecrow Current Version: v791.1 - 10/10/19 Cryopods are now able to be crafted at obelisk Added HLN-A Explorer Notes 1-5 for Genesis Chronicles Added Corrupted Avatar Armor helmet for Genesis Chronicles Current Version: 790.20 - 9/3/19 Fixed an exploit Minor optimization tweaks v790.20 - 9/3/19 Fixed a minor crash case Set beer barrels to check for enemy foundations on placement, so they cannot be placed next to enemy structures set Cryopods and cryofridges are now craftable in an obelisk terminal inventory as well as supply crate inventory Minor map fixes for valguero v790.18 - 8/22/19 Misc. HLNA polish HLNA now works with Tek Gauntlets Fixed issue with Fire Wyverns not spawning v790.14 - 8/16/19 Fixed exploit with duping v790.11 - 8/12/19 Fixed missing data on SinglePlayer Valguero saves v790.9 - 8/8/19 Fixed Xbox dedicated server failing to save on Valguero Fixed issue with invisible Ice Wyverns on Valguero Fixed issue with Ice Wyvern eggs appearing as boxes Fixed occasional invisible brood mother Longneck Rifle armor penetration increased by 40% Fabricated Sniper Rifle armor penetration increased by 25% Ice Titan freeze ability reduced to 12 seconds Plant Y trap time reduced to 10 seconds Shadow Steak Saute light sensitivity removed Forest Titan can no longer grab targets through Tek Shields Forest Titan can no longer grab players who are piloting Meks v789.9 - 7/19/19 Added Valguero Added Deinonychus Fixed an exploit with Gasbags Plant Z's weight is now 21 Fixed an exploit with feeding Plant Y seeds. Cryopod and Cryofridge engrams are now available on all maps Version: 787.17 - 7/4/19 Summer Bash Event - (Can be activated manually with -ActiveEvent=Summer) Boosted Rates (Including Valguero). Does not include servers with existing game modes (i.e. Classic PvP, Small Tribes) 2X Breeding (mating interval, egg hatch speed, and maturation) 2X Player XP 2X Harvesting Event-colored creature spawns Seasonal candy that, when eaten, gives tames random dino colors (50 cooked meat) Sparkler Skin (10 cooked meat) Fireworks Flare Gun Skin (25 cooked meat) RPG Firework Rocket Skin (50 cooked meat) Summer Swimsuits Skins (male and female) (50 cooked prime meat) Uncle Sam Tophat Skin (100 cooked prime) Dino Uncle Sam Tophat Skin (100 cooked prime) Flex Emotes (100 prime jerky) Dino Colors: Navy Red White Sky blue Brick Blue Silver Parchment Mud Orange Version: 787.14 - 6/4/19 Hundreds of fixes across all maps including mesh holes and updated collision to better match the visual landscape Various fixes to Triceratops ramming issues Updated metrics systems Structure memory optimization Server Version: 786.12 Added undermesh detection metrics similar to PC system Version: 786.11 Eggcellent Adventure Added missing Dino Marshmallow Hat skin to the Cooking Pot Plant X Disabled Fast Turret Targeting change for now, further iteration required Dinos Fixed movement bugs related to stacked impulses change which affected movement for Managarmr, Gasbags, and others Turrets Now ignore players using 'leavemealone' or 'enemyinvisible' admin cheats Mantis Fix for weapons not equipping properly 786.10 Eggcellent Adventure 4 (2019)! Auto Activates 4/16-4/30 Not supported in Primitive Plus mode Wild Bunny Oviraptors 50% of wild Oviraptors (33% of wild Aberrant Dodos on Aberration) are Bunny Oviraptors Cannot be tamed NEW! Drop Easter Candy as they spread Easter joy! Feed your candy to your tame for a fun festive effect! Wild Bunny Dodos 50% of wild Dodos (33% of wild Aberrant Dodos on Aberration) are Bunny Dodos Cannot be tamed Drop Easter Eggs as they spread Easter joy! Easter Eggs Can be placed in the world and painted Easter Skins Craftable in the Cooking Pot from Easter Eggs Bunny Ears Skin Procoptodon Bunny Costume NEW! Marshmallow Dodo Hat NEW! Chocolate Bunny Club Egg Shell Hat Chick Hat Wild creatures have a chance to spawn with additional colors: Green, Magenta, Yellow, and Blue Managarmr Drastically reduce frost breath range Freezing stops at approximately turret range Damage stops at approximately half turret range Prim+ Fixed inability to craft Primitive+ specific resources in the forge Fixed inability to harvest coal from obsidian Fixed inability to harvest beeswax Fixed problems with beehive functionality Cauldron/Industrial Cooker can now craft new kibble New kibble is now functional on dinos Meshing Desert Titan now requires line-of-sight to do melee or lightning damage Prevented cryoing Karkinos while they are carrying something Exploits Fixed exploit related to Rockwell Tentacles Fixed exploit related to Tek Swords Fixed exploit related to Fish Baskets Environment Aberration Fixed issue with blue mushrooms not allowing Ankylo to harvest properly Platform Saddle Enable platform build limits saddles PlatformSaddleBuildAreaBoundsMultiplier, can be used to increase this radius on unofficials Prevent platform Saddles counting towards the max turret limit Taxidermy Now properly supports Weapons on Humans! Adjusted Desert Titan's dermis offset Homestead Icon Iteration Fixed LODs for Tek Triangle Roof Setup colorization for Fence Foundation Setup colorization for Wood Railing Kentrosaurus Added a hard clamp to damage reflection Equus Fix preferred kibble GPS Transponders Fixed transponders disappearing Placed Transponder Node no longer scales up after restart Mind Wipe Updated description of Mind Wipe to reflect 24-hour cooldown Rendering Artifacts Fixed rendering artifact in Scorched Earth Dust Storm Fixed rendering artifact in Extinction Ascension Cryopods Cryosick dinos are no longer able to attack Now use players in-game name in the tribe log Industrial Cooker Now supports pulling water from any connected source Never auto-activates when connected to water Extinction Removed GlobalCuddleFoodList Override array Turrets Use FastTurretTargeting system automatically for anything moving faster than 300 cm/s Sloped Wooden Wall Adjusted Left Sloped Wooden Wall to fit better with attaching to a normal wall C4 Can now place C4 near ORP protected structures, except near foundations Dino Leash Dino leashes no longer can be placed near enemy foundations Armor Fix for lod issue for flak Fix for lod issue for Ghillie LOD iteration for Basilisk Doedicurus Saddle Mammoth Saddle Server Version: 785.14 Fixed server crash related to Tek Bridges and Vaults Added givetekengramsto admin command Version: 785.11 Homestead Fixed double door pickup after pickup timer has expired Disabled structure pickup when inventory is full Fixed bug preventing Triangle Roofs from being placed on Large Walls Increased health of Fence Supports Added Homestead Tek engrams to the boss dinos on Scorched, Aberration, and Extinction Kibble Set Yutyrannus eggs to be usable with Extraordinary kibble recipes Fixed imprint requests on Scorched Earth Fixed imprint requests on Aberration Icon alterations Dedicated Storage Fixed potential crash Disabled Withdraw Stack if your inventory is full Now drops full inventory in all scenarios Removed mention of fridge, as storage does not function as such Prim+ Fixed issues with forge crafting. Fixed issue with crafting new kibble. Fixed issue with beeswax production in beehives. Fixed crafting issues with hazard suit. Fixed misc issues with coal harvesting Managarmrs Now take damage equivalent to flyers Fixed Managarmr’s forward dashing when walking off edges Manta Reduced speed gain per level Aberration Oviraptors are now allowed in via Obelisk transfer Extinction Added Hesperonis spawns to the Desert and Snow biomes Fixed a water volume in the Desert biome that was not set to trigger on collision Adjusted Desert water spawner values to have more fish Trike Speculative fix for infinite trike ram Ghillie Boot armor now matches other pieces Non-Homestead Tek Added more Tek engrams to various bosses Platform Saddles Re-disabled C4 placement Disabled High Wall placement Exploits Fixed exploit related to Enforcer Fixed exploit related to Basilisks Fixed exploit related to Fence Supports Fixed exploit related to Tuso Fixed exploit related to platform limits Crashes Fixed crash related to mounts and walls Fixed crash related to Managarmrs Performance Improved server performance when turning on and off electrical/water networks in certain circumstances Disconnects Fixed Disconnect related to Flex Pipes Explorer Notes Fixed Explorer Note menu display bug Server Version: v784.15 - Fixed an exploit Version: v784.14 - Fixed stalls during teleporting near large bases - Fixed hitches when playing near large bases 784.13 - Homestead! S+ Variant System Added Structure variant system to cycle visuals for a structure Structure Pickup Enabled pickup of the following structures: Elevator Platforms Elevator Tracks Electric Generator Grill Industrial Forge Industrial Grinder Chem Bench Fabricator Tek Generator Tek Replicator Tek Transmitter Disabled pickup of Bee Hives Added ServerSettings ini config option StructurePickupHoldDuration to allow unofficials to configure (or disable by setting to 0) the quick-pickup hold duration Changed default for quick-pickup to 0.5 seconds (from 1 second) Structure Additions Added 'Smooth' sidewall variants (like the stone foundation) to the stock square foundations [Adobe, Metal, Stone, Tek, Thatch, Wood] Triangle foundations [Adobe, Metal, Stone, Tek, Wood] Triangle ceilings [Adobe, Metal, Stone, Tek, Wood, Greenhouse] Triangle roofs [Adobe, Metal, Stone, Tek, Wood, Greenhouse] Large (4x height) walls [Adobe, Metal, Stone, Tek, Wood] Flexible pipes [Stone, Metal] Flexible electrical cables Stairs (with freely swappable ramp variant) [Adobe, Metal, Stone, Tek, Wood] Double door frames [Adobe, Metal, Stone, Tek, Wood] Double doors [Adobe, Metal, Stone, Tek, Wood] Tek Dedicated storage (Tek structure that allows storing a large amount of a single resource) Fence supports (allows you to build fences that are level along the top) [Adobe, Metal, Stone, Tek, Wood] Kibble Rework Categorized Kibble Creatures prefer their category of Kibble or above Produced Allosaurus - Superior Ankylosaurus - Regular Archaeopteryx - Simple Argentavis - Superior Baryonyx - Regular Basilisk - Exceptional Brontosaurus - Exceptional Carbonemys - Regular Carnotaur - Regular Compy - Simple Dilophosaur - Basic Dimetrodon - Regular Dimorphodon - Simple Diplodocus - Regular Dodo - Basic Featherlight - Basic Gallimimus - Simple Giganotosaurus - Exceptional Glowtail - Basic Hesperornis - Extraordinary Ichthyornis - Simple Iguanodon - Simple Kairuku - Basic Kaprosuchus - Regular Kentrosaurus - Regular Lystrosaurus - Basic Mantis - Superior Megalania - Superior Megalosaurus - Superior Micro Raptor - Simple Morellatops - Simple Moschops - Superior Oviraptor - Simple Snow Owl - Superior Pachycephalosaurus - Simple Pachyrhinosaurus - Regular Parasaur - Basic Pegomastax - Simple Pelagornis - Regular Pteranodon - Simple Pulmonoscorpius - Regular Quetzalcoatlus - Exceptional Raptor - Simple Rex - Exceptional Rock Drake - Extraordinary Sarcosuchus - Regular Spinosaur - Superior Stegosaurus - Regular Tapejera - Superior Terror Bird - Regular Therizinosaurus - Exceptional Thorny Dragon - Regular Titanboa - Superior Triceratops - Simple Troodon - Regular Velonasaur - Regular Vulture - Basic Wyvern - Extraordinary Yutyrannus - Exceptional Preferred Allosaurus - Superior Angler Fish - Regular Ankylosaurus - Regular Araneo - Simple Archaeopteryx - Simple Argentavis - Superior Baryonyx - Regular Basilosaurus - Exceptional Beelzebufo - Regular Brontosaurus - Exceptional Carbonemys - Regular Carnotaur - Regular Castoroides - Superior Daeodon - Superior Dilophosaur - Basic Dimetrodon - Regular Dimorphodon - Simple Diplocaulus - Simple Diplodocus - Regular Direbear - Superior Direwolf - Superior Dodo - Basic Doedicurus - Regular Dunkleosteus - Superior Gallimimus - Simple Gasbags - Superior Giant Bee - Simple Gigantopithecus - Regular Giganotosaurus - Exceptional Griffin - Extraordinary Ichthyornis - Simple Ichthyosaurus - Simple Iguanodon - Simple Kairuku - Basic Kaprosuchus - Regular Karkinos - Exceptional Kentrosaurus - Regular Lymantria - Regular Mammoth - Superior Managarmr - Exceptional Megalania - Extraordinary Megaloceros - Simple Megalodon - Superior Megalosaurus - Superior Megatherium - Superior Mesopithicus - Basic Morellatops - Simple Mosasaurus - Exceptional Onyc - Simple Snow Owl - Superior Pachycephalosaurus - Simple Paraceratherium - Superior Parasaur - Basic Pegomastax - Simple Pelagornis - Regular Phiomia - Basic Plesiosaurus - Superior Pteranodon - Regular Pulmonoscorpius - Regular Purlovia - Regular Quetzalcoatlus - Exceptional Raptor - Simple Rex - Exceptional Rock Elemental - Extraordinary Sabertooth - Regular Sarcosuchus - Regular Spinosaur - Exceptional Stegosaurus - Regular Tapejera - Superior Terror Bird - Regular Therizinosaurus - Exceptional Thorny Dragon - Regular Thylacoleo - Extraordinary Triceratops - Simple Velonasaur - Regular Woolly Rhino - Superior Yutyrannus - Extraordinary Exploits Fixed exploit related to water well Fixed exploit related to Titan downloads Fixed exploit related to Velonasaurs Fixed exploit related to Platform Saddles Fixed exploit related to Tek Swords Fixed exploit related to Rafts on Center Crashes Fixed crash related to shoulder pets Fixed crash related to Taxidermy Managarmr Fixed issue with Managarmr breath causing flyers to teleport Fixed Managarmr's forward dash not triggering consistently when spamming it When Managarmr freezes a dino with a rider, the rider will no longer be dismounted but rather frozen for 1 second Character frozen visual effect should change more smoothly A player frozen either standing, crouching, or prone can no longer change that state Duration of frozen for player characters is now a function of health and armor rating Duration of frozen for player characters is significantly reduced overall Cheat spawning a dino should no longer cause you to get stuck on that dino if it dies while being frozen by Managarmar Ice breath Reduced Managarmr ice breath damage ~25% Added new freeze immune icon Fixed managarmr space launch bug Managarmr ice breath is no longer stopped by Dino Leash Speculative fix for the Managarmr breath client crash Whistle Stop and Whistle Follow will interrupt the current ability Ice breath freeze amount is now more significantly reduced by distance Clamped forward dash movement to horizontal plane Environments Fixed buildable space outside of bounds Fixed multiple holes and meshing locations Moved Desert Titan player spawn point to an area inside the structure prevention zone Fixed climbable trees in Extinction Removed the Ruins of Nosti gate Reduced shadow cost of some meshes Kairuku Base affinity increased by 30% now that it has a preferred kibble Ice Wyverns Fixed creature icon being blank Item Stacks Fixed ConfigOverrideItemMaxQuantity issue with RawPrimeMeat Mosasaurus Reduced Mosasaurus speed per level up by 50% Manta Reduced Manta speed per level up by 75% Gasbags Set gasbags to mature at the rate of Wooly Rhinos due to similar utility capabilities Giganotosaurus Increased damage required to enrage a giga by 55% Corrupted Heart Fixed item to use correct icon Mind Wipe Characters can be respeced once every 24 hours UI Improved search filtering on inventory and crafting menus Elevators Set Primitive Elevator Platforms and Tracks to be craftable by wood instead of requiring fungal wood Cryopods Disable following after releasing from Cryo Now show gender in the tooltip Tribe log displays the name of the cryopod owner who's cryopod broke Fix for dino owner not transferring when stealing a cryopod with a dino in it Defenders Defenders are harvestable for light robotic materials Bear Traps Bear traps are now placeable again! Tek Dinos Now drop electronics/metal as intended Movement Fixed players getting stuck when walking off foundations in single player Desert Titan Reduced tamed Desert Titan total hp by 1/3 v783.12 Valentine's Day Event! Auto Activates from 2/12 - 2/18 for non-TCs Run with ActiveEvent=vday to toggle manually Event Rates: 2x Mating/Mate boost Range 3x Mating Speed/Mating Recovery 3x Baby/Egg Maturation Speed 1/3rd Baby Food Consumption Event Details: Dino color spawns: Creatures have a 20% chance to spawn with holiday themed colors When mating, creatures have a 25% chance to drop an item. That item has a 50/50 chance to be one of the following: Valentines Chocolate: Restore full HP, or knock 40% off a Dino's Tame Bar Valentines Candy: Random dino colors Managarmr Ice Breath damage is now scaled by distance to the target Improvements to situations where Managarmrs float away Whistle Follow or Whistle Stop will order the Managarmr to stop their active ability and return to ground Reduced Ice Breath freeze amount Increased time between Freeze Debuffs Exploits Fix for exploit related to Rafts Fix for exploit related to Tek Gloves Fix for exploit related to Owl and babies Fix for exploit related to Owl Fix for exploit related to Desert Titan lightning Fix for exploit related to Ladders Fix for exploit related to Chairs Extinction Environment memory improvements Ice Titan Have Ice Titan consider more targets as a leapable-enemy Desert Titan Fix for Desert Titan sometimes freezing/refusing to move during boss fight Fix for Desert Titan occasionally flying out of world bounds Untamed Desert Titan ground targeted lightning attack will now have a variable delay Removed Burning debuff that the lightning field puts on enemies Titans Reduced damage to structures from melee attacks Mating Added "Enable Mating" under Behavior dial on Dinos, wandering is no longer required to mate Change dino hover UI to read "Enable Wander or Mating to Mate" instead of "Enable Wander to Mate" UI Moved chatbox down to lower left corner Inventory Increased Bullet/Arrow stack size to 100 (from 50). Turrets Reduced Auto/Heavy turret inventory size roughly 40%, to accommodate ammo stack change (results in slight increase of max # of bullets they can store) Tribes Finish increasing tribe group rank limit from 5 to 10 A player can not accept alliance invites unless they are tribe admin Alliance invites and new tribes added or removed from alliances is now logged in the Tribe Log. Cryopod Tooltips now contain the stats of the dino Mating timer now advances while in a Cryopod unless the Cryopod is transferred, then it is reset to respect the new server's MatingIntervalMultiplier Baby aging is paused while in a Cryopod Baby imprinting is paused while in a Cryopod Baby gestation is aborted when entering a Cryopod Air Conditioner Reduced Air Conditioning SFX radius Plant Y No longer affects Quetz and Karkinos Plant Z Stun cooldown increased vs dinos, 5 seconds -> 7.5 seconds Megalania Halved torpidity decrease rate Bola You can now struggle to get out of bola faster Experimental Added [ServerSettings] ItemStackSizeMultiplier to allow increasing or decreasing item stack size Added [/Script/ShooterGame.ShooterGameMode] ConfigOverrideItemMaxQuantity to allow manually overriding item stack size on a per-item basis Mesh Memory Optimizations Doedicurus Parasaur Saddle Rex Saddle Sauropod Saddle Various Particle Meshes Particle Memory Optimizations Dino Leash Skins Fixed missing Bionic skins v782.14 Fixed items not displaying in ARK data (uploading/downloading/transferring) v782.13 Texture Streaming Apply pool size changes immediately to save memory Tek Fix Tek saddles Riding Fix ability to toggle third person Managarmr Structures now block dive damage Fixed issue with dive damage not being reduced by armor Ice breath should no longer go through Managarmr when aiming backwards and aiming for the opposite side Exploits Fix for exploit involving chairs Fix for exploit involving ladders Fix for exploit involving Tapejara Fix for exploit involving Karkinos C4 Can no longer place C4 on platform saddles Tek Bridge Fixed issue with placement where bridge incorrectly identified other structures as enemy Terminal Fix for players getting disconnected when accessing a terminal with too much in their tribute inventory (achievement rewards) Turrets Fix turret damage calculation so that damage is consistent at low frame-rate Spyglass Can now double tap X'(on Xbox) or Square (on PS4) to turn on crosshair while equipped Keybinding Adding whistle land flyers command into the keybindings options so that it can be bound Server Stability Fix for rare crash Horde Mode Fix for some corrupt dinos stuck in attack in place after the crate is completed/destroyed Scout Fix scout being destroyed by your own turret on spawn Velonasaur Breath FX on low stamina only Mek Enable hit pause on low fps swings Fix for meks consuming Element Dust Titans Improved placement of health bar for Ice and Forest titans Saddle physics improvements Chat Fix formatting of Names with embedded URLs CryoPod Improved tribe log report Extinction Fix for Ascension skipping cinematics for saved games Fixed spawning below world in Crater Forest Fix for dome transition issue on reload Plugged numerous holes Updated Forbidden Zone spawners Structure prevention volume updated to allow building in the City Trench eastern sewer pipe/building Prevent flyers in Desert Cave Floating foliage deleted Fixed multiple places where players could get stuck Fixed erroneous Wasteland debuffs Updated placement of kill barrier in a few places Fixed erroneous undermesh teleport spots Removed unnecessary meshes under Crater Forest Scorched Earth Fixed multiple map holes The Island Fixed a map hole Mesh Memory Optimizations Alien Loot Chest Ammonite Ant Ant Wings Argentavis Arkaeology Soil Pile Arthropluera Smoke Grenade Baryonyx Basilisk Beaver Bigfoot Bear Trap Bow Brachiosaurus Costume Cloth Shirt C4 C4 Detonator Wooden Cage Carnotaur Saddle Cave Wolf Cave Wolf Saddle Chainsaw Chemistry Bench Chitin Boots Chitin Gloves Chitin Pants Chitin Shirt Nameless Cluster Grenade Coelacanth Compy Campfire Corrupt Gloves Corrupt Pants Corrupt Shirt Crossbow Desert Titan Dimetrodon Direbear Direbear Saddle Direwolf Doedicurus Saddle Dolphin Saddle Dragonfly Dropped Torch Dung Beetle Eel Extinction - Ascension Props Extinction - Crater Forest Element Column Extinction - Crater Forest Butte Extinction - Crater Terrain Extinction - Desert Butte Extinction - Element Vein Ribbon Extinction - Forbidden Zone Tendrils Extinction - Iceland Glaciers Extinction - Iceland Mountain Peaks Extinction - Sinkhole Extinction - Snow Cave Rock Extinction - Sulfur Pools Extinction - Wasteland Rocks Fish Basket Flamethrower Flare Gun Forest Titan Saddle Raft Fur Gloves Fur Pants Gacha Saddle Giganotosaurus Glowstick GPS Hesperornis Homodeus Shirt Skin Ichthyornis King Titan Trophy Head Lamprey Glowtail Leather Boots Leather Gloves Leather Pants Leather Shirt Liopleurodon Saddle Glowbug Longneck Rifle Fabricated Shotgun Fabricated Sniper Rifle Mammoth Saddle Managarmr Saddle Megalodon Saddle Metal Hatchet Metal Roof Metal Spear Mole Rat Saddle Harpoon Orbital Supply Drop Oviraptor Snow Owl Saddle Pachy Paintbrush Paracer Parachute Harness Parasaur Saddle Pelagornis Phiomia Saddle Piranha Simple Pistol Plant Z Plesiosaur Procoptodon Quetzal Charge Lantern Ragnarok - Wooden Roof Raptor Raptor Saddle Rex Longneck Rifle Rock Drake Rock Drake Saddle Rocket Launcher Bronto Bronto Saddle Shotgun Scout Goggles Ovis Skull Torch Slingshot Sloped Thatch Roof Sloped Thatch Wall Sloped Wooden Wall Spear Plant Species X Spraygun Stegosaurus Stone Pickaxe Styracosaurus Costume Large Taxidermy Platform Small Taxidermy Platform Tek Shield Generator The Center - Ocean Trench Biolum Vine The Island - Alien Tech Column The Island - Element Column The Island - Ice Caves The Island - Icicle Wall The Island - Redwood Fallen The Island - Tek Runes The Island - Underwater Canyon The Island - Coral Reef The Island - Rock Formation The Island - Biolum Vine Therizinosaur Saddle Beelzebufo Beelzebufo Saddle Torch Trike Trilobyte Tripwire Flare Troodon Turret Carbonemys Saddle Tusoteuthis Default Survivor Clothing Wooden Pillar Wooden Roof Wyvern Zipline Harness 781.18 Fixed a server crash 781.16 Element Veins Fix for bug in cleanup Winter Wonderland Tweak to GachaClaus loot Fix for Candy in singleplayer Fix for Raptor Claus speed being too slow under low framerate Made tweaks to Gacha Claus algorithm Windows 10 Fix for saving issues that occurred in single player/non-dedicated/dedicated mode 781.15 Winter Wonderland! Raptor Claus Flies over any map between 0am and 2am in-game (with event enabled) Drops Holiday Gifts Gacha Claus Spawns where you'd find Parasaurs on all maps Has holiday colors and wears a Santa Hat Cannot be tamed Doesn't like being near other wild dinos Accepts Coal Gives Holiday Items in return Drops Dino Candy Feed this to a tamed dino for a strange effect Accepts Mistletoe Gives Items in return Colorization 20% of wild dinos will spawn with Holiday colors Uses the ActiveEvent system ActiveEvent=WinterWonderland Cleans up after ActiveEvent is reset Auto applies to all non-TC sessions from 12/18-1/7 (UTC) Run with ActiveEvent=None to disable Extinction Fix for King Titan environmental effects starting again after boss despawned Fix for other bosses interrupting King Titan environmental effects Cave entrance cooldown display bug fix Increased radius of city meteor shield Improvements to dome shaders Reduced meteor impact damage to 750 Improvements to height fog in desert biome Titans Increased Mek sword damage to tamed titans approximately 9x Increased Mek pistol damage to tamed titans approximately 3x Increased turret damage multipliers to tamed Titans Changes to Titan downloading Titan is disabled for 15m after download Titan takes increased damage during this time Increased Titan download cooldown to 6+ hours Fix typo in vertical Can't Damage message Orbital Supply Drop Buffed Legendary Drops in difficulty and quality of loot Can now be claimed by a tribe in PVE Only that tribe can disable shield, eject items, gather loot Fixed bug that eventually only allowed 1 event at a time in a session Improvements to shield behavior on low FPS servers Improvements to attacker pathing and behavior Legendary crates must be completed to wave 7 to eject items Element Vein Can now be claimed by a tribe in PvE Only that tribe can harvest element Fixed bug that eventually only allowed 1 event at a time in a session Improvements to attacker pathing and behavior Desert Titan Increased damage when it strikes itself with lightning Improvements to Desert Titan follow to address flying away Fix for flocks not defending properly Improvements to tail attack accuracy Made tail attack damage consistent Disabled cryoing the flock Fixed encumbered movement when walking on a Desert Titan Dropped Items Improvements to dropped item interpolation on low fps servers (less poking through ground) Prevented dropped items from falling through structures on load Prevented dropped items from ghosting through structures if thrown close to them Eggs Improvements to egg interpolation on low fps servers (less poking through ground) Prevented eggs from falling through structures on load Prevented eggs from ghosting through structures if thrown close to them Fix for invisible Rock Drake and Wyvern eggs Velonasaur Increased accuracy of AOE attack Reduced AOE damage to compensate for increased accuracy Wild Velonasaurs will no longer shoot for too long Fix for Wild Velonasaurs not doing damage in PvE Improvements to desyncs between spines and damage Reduced hovering when walking AOE attack will no longer loot victims Managarmr Fixed anim bug related to Ice Breath Fixes for several orientation desyncs Fixes for desyncs when moving on low fps server Minor buff to landing damage Improvements to ice breath targeting Added message when you are unable to dive Slowed down baby Managarmrs Enforcer Fixed instances where Enforcer could teleport to a non-existant wall Fixed instances where it could jump back to its last jump position Scout Improved Scout tagging accuracy Improvements to player inspection mechanic Scout will now show floating damage text when damaged Item Balloon Fixed instances of it not going to the correct destination Fix for cases where balloons didn't explode after landing Improvements to weight calculation Gacha Fix for unclamped loot quality Fix for incorrect UI when taming is interrupted Ice Titan Fix for broken dino animations related to Ice Breath Increased collision radius for shoulder Corruption Flyers Improved flyer following when in water Added Whistle Land Flyer command Commands a flyer to land nearby Crash Fix low frequency crash Manticore Improvements to landing logic Performance Improvements to server performance Map Markers Add support for decimal values Snow Owl Slowed down baby food consumption rate Daedon Disable healing when frozen Xbox Improvements to dino quality Improvements to environment quality 780.23 Managarmr Improved Managarmr's ice breath accuracy Buffed Managarmr stamina regen slightly Managarmr babies can now be trained to behave better Managarmr babies will no longer lose patience 100% of the time when following Velonasaur Velonasaur will no longer hit the area underneath large dinosaurs Velonasaur head whip should no longer harvest bodies Fix issue with spines not always appearing on non authoritative clients Velonasaur head whip no longer shoots through walls Fix Velonasaur spines shooting through shields Velonasaur now grounds flyers a little faster Corrupt Dinos Corrupted Wyverns will despawn if they get too far from a completed Element Vein or Orbital Supply Drop Fade out corrupt dinos when teleporting Corrupt Dinos will de-prioritize flier targets, or targets based on fliers Corrupt Dinos deal more damage to Tek Shields Titans Titans despawn timer checks only regard players within the arena Potential fix for increasing timer after long cooldown scenarios Remove cooldown in singleplayer Increase starvation time for Titans (~30m to ~ just over an hour) Consuming Kibble will not increase food for Titans Desert Titan Prevent flocks from being able to hit through buildings/terrain Prevent encumbered players from moving on Desert Titan Flocks will now dismount riders (during the boss fight) Forest Titan Fix for Forest Titan hitting things thru ground terrain Forest Titan arena wyverns take damage from forest titans Clean up trees after Forest Titan is despawned Crashes Fix for crash caused by garbage collected replicated properties Fix server crash when running DumpDinoStats cheat as a spectator Fixed server crash related to Forest Titan and damage numbers Fixed crash related to killing an Argent in Primitive Plus Mek Fix for Mek occasionally consuming 1x element when not refueling Improved accuracy of sword in all scenarios Prevent the Reequip button from allowing spyglass use while riding the Mek Structures+ Integration Can pick structures up within 30s of placing Exclusions: Charge Lantern C4 Elevator Platforms Elevator Tracks Electric Generator Grill Industrial Forge Industrial Grinder Chem Bench Fabricator Tek Generator Tek Replicator Tek Transmitter Enforcers Reduce damage taken from corrupted dinos by 60% Connection Reduced disconnects Localization Updated loc strings from CrowdIn Fixed bug that breaks Cryopod, Managarmer, etc. outside of English Rock Drake: Resurrect Tek Rockdrake saddle CryoPod Report cryo freezing to tribe log Snow Owl Owl is now much better at actually hitting things with their melee attacks Gasbags Gasbags is now much better at actually hitting things with their melee attacks Allow the rider to fish from Gasbags Element Vein Fixed replication issue with secondary element vein colors Orbital Supply Drops Crate shields take damage from Projectiles/other damage sources again Delivery Crate Engrams no longer count towards delivery crate weight Maps Non-crater forest Redwoods will no longer take damage and fall Gacha Fix for Gacha sadness not resetting in SP Fix for dummy items getting left in Gacha inventory Robots Set Gnashed attack to not affect robots (allo bleed attack) Extinction Disable flyers in Forest Titan artifact cave 780.11 - Fix for saddle dupe method v780.10 Titans - Titan beta/gamma health fix - Transmitter UI no longer shows Titan is downloadable during two hour download limit - Titans should no longer consume food in singleplayer - Increased rate of starvation by approximately 3x - Prevented all Titans from basing on any character - All Titans now do significant dmg to OSD shield / crates - Made improvements to issue where Desert Titan would randomly fly away - Fixed stat reset when downloaded on a server - Wild Titans now deal 5x dmg to tamed Titans - Accumulated damage during Titan boss fight now determines quality of titan tame (was previously health at tame time) - Added min/hour display to cooldown timer, set CD for bosses to 6 hours. (Both initial spawns and repeated summons) - Titans tame time - reduced to 1~ day tame same server - Set food to 0 once they get downloaded to another server - Health regen turned off after 1 hour post tame Desert Titan - Desert Titan node health fix - Improved Desert Titan basing - Prevented stasis on dedicated for flocks - Changed lightning recharge time to 8 seconds (from 5) - Prevented lightning from hitting through walls - Reduced lightning attack range by 33% Ice Titan - Added failsafe for ice aura when tamed - Removed ice block that was obstructing Ice Titan fight Forest Titan - Fixed vine attack not showing on low fps servers - Speculative fix for Titan falling through floor Cryopod - Fix for XP exploit - Disabled ability to cryo rafts and motorrafts - Disabled ability to cryo Cryosick dinos - Cryo sick dinos take 10x damage Gacha - Fix for Gacha's sad effects not playing properly - Fixed bug where taming didn't decay over time - Fixed bug where taming didn't reset when a different player/tribe started taming - Fixed bug where taming was always at 100% effectiveness - Set Gacha to have a lower chance of dropping an item when wild - Adjusted Gacha loot to skew towards lower quality rolls being more common - Increased Gacha affinity gained per level to match other dinos of similar size - Reduced the max quality of generated items to a more appropriate amount - Adjusted how much food Snow Owl pellets give - Fixed issue with disappearing saddle - Fix for double inventory - Fixed bug where punching Gacha's make them eat faster - Fixed bug where baby Gacha's make crystals - Made Gacha's corpse last longer, and also added the chance to harvest stone Velonasaur - Fixed issue with spines floating after a dino mesh is harvested too quickly. - Fixed stamina issues with Velonasaur getting in a state where it was stuck charging stamina without doing an ability. - Fix for Velonasaur being able to ground boss flyers - Fix for Velonasaur stamina drain not working on tamed. - Fix for Velonasaur breath getting stuck - Reduced the activation radius for minigun mode to help issue with turret mode not always activating when it seems like it should - If Velonasaur doesn't have a rdier, minigun aoe and minigun mode can no longer be used while based on a platform saddle - Attempt to fix issues with Velonasaur constantly draining stamina when minigun or aoe are interrupted at unintended times - The speed flyers are grounded by Velonasaur is now based on health stat. Large high level flyers will now be grounded slower. - Fix infinite stamina glitch when you force a Velonasaur to poop while shooting Megatharium - Fixed harvest component so that Megatheriums can harvest berries and thatch from bushes Managarmr - Now requires half second pass before allowing another forward dash after jumping. - Adjusted ice breath to not be usable directly behind you on the ground. - Fixed Managarmr laying carno eggs - Fixed issue with damage calculation - Fixed issue with FOV calculating incorrectly when user has a non-default FOV setting. - Baby Managarmr now only does his moves while following - Increased Managarmr stamina usage for chained jumps - Fixed Managarmr dashing when encumbered. - Fixed Managarmr jumping and diving while encumbered - Fixed exhale vfx appearing while dead. - Attempts to fix issues with Managarmr getting stuck - Fix issue with baby Managarmr jumping around like crazy - Attempts to fix issues with ice bream being inaccurate on server as well as added debugging for the issue. - Reduced IK interp speed in hopes of fixing issue with Managarmr leaning over ledges too quickly - Added hat sockets to Managarmr Snow Owl - Fix bug that caused players to go into a weird state after being affected by its ice bomb - Snow Owl encapsulate healing amount is now based on the Owl's base health instead of the healed dino's base health - Set Owls to not 'poop' so frequently so they are a more rare resource - Disabled Freeze against players in PVE. Owl can apply encapsulate buff to enemy players to heal, but cannot freeze them - If the enemy player runs away a certain distance (800) from where he got the buff, the buff now deactivates - Set owls to not regain hp when killing corpses - Fixed state where you could attack while encapsulated - Encapsulate frozen time reduced Element Vein - Enabled Element Veins - Updated elementnode harvest components to not be harvestable with anything other than metal tools - Element harvest values adjusted to fit our desires - Lost corrupt dinos now teleport to the path - Changed priority selection for points and difficulties - Changed auto-destruct time to 1 hr - Fixed edge case where events would stop spawning Meteors - Re-enabled! - Meteors will no longer kill dinos inside of the city or the domes Enforcer - Hid blank buff that appeared when blinking with an Enforcer - Enabled Scouts and Enforcers to be crafted in the city terminals - Attack range increased on left/right/double attacks Orbital Supply Drops - Fixed issue with certain OSD mode networks - Fixed issue where crate could respawn in the same location after crate landed - Crate smoke effect no longer renders as separate transparency. Works with atmospherics now. - Fixed hard crates giving Element - Lost corrupt dinos now teleport to the path - Changes to priority selection for points and difficulties - Changed auto-destruct time to 1 hr - Fixed edge case where events would stop spawning Kibble - Fixed incorrect name descriptions on small and extra small kibbles Tek -Added tek engrams unlocked to be unlocked by Titan deaths Dropped Items - Decreased dropped item interpolation to help with through the world cases (more to do here) Gasbags - Made Gasbags like their favorite taming food again Mek - Fix for Mega Mek regaining health - Set Mek pistol to be unable to damage metal or tek - Increased damaged to Mek when in siege mode - Disabled shield retracting when Mek is still flying upward - Fixed issue with Mek shields preventing the buffs/debuffs from applying - Prevented shield from deploying within range of enemy turrets - Mek siege cannon and missile pod projectiles move slower and can now be properly targetable by turrets - Adjusted Mek charge-up for siege to be quicker - Adjusted Mek drag weight to match their size - Auto-colorize Mek backpacks with the Mek's colors - Can now shoot pistol while not aiming - Fixed issue where Mek would be pushed in siege mode - Disabled hit react in siege mode - Icon now shows level - Unmounting a Mek in tight spaces will no longer eject a player out of the map - Spyglass use disabled while in Mek - Fix for Mek damage bug that was caused by low server FPS Scout - Scouts no longer drop eggs - Enabled Scouts and Enforcers to be crafted in the city terminals - Fixed terminal crafted scouts being overpowerered - Scout can no longer be cryo'd. - Attempts to fix issues with Scouts tracker appearing on players when it shouldn't be. Enforcer - Fixed issue with third-person view Tek Bridge - Removed bug that caused vaults to float when a bridge was disabled - Vaults no longer block bridges - Fixed placement for allied tribes Anky - Anky's no longer harvest berries with their primary attack - Anky's alt attack no longer harvests stone Robots - Level is now shown on unassembled Enforcer and Mek blueprints (instead of just the crafted items) Gasbags - Prevented Gasbags from launching or floating when encumbered Gravity Grenade - Now untargetable by turrets after exploding so turrets don't waste ammo on it Corrupt Dinos - Can no longer be carried Dino Leash - Added smaller radius for breeding Extinction Map - Set max Override Difficulty to 5 - Fixed ice cave water spawner overspawning, added cave water spawner with hostile dinos - Updated Wasteland cavern water spawner volumes - Fixed various map holes - Converted all of the water ppvol DoF to use Gaussian settings matching those on the Island - Map streaming fixes - Water plane fixes - Fixed some floating resources - Fixed teleporting between domes breaking their effects - Dome streaming fixes - Updated drag weight values for dinos that did not have it set so they're not all pick-up-able by a Ptera (Gacha, Gasbags, etc) - Deleted unneeded LODs - Dino spawn fixes - Foliage fixes - Fixed holes in the map - Prevented structures from building near Ice Titan fight - Set City Terminals to have 60 slots instead of 20 - Can no longer tame cave creatures - Can no longer fly in artifact caves Aberration Map - Enabled transfer of all Extinction Expansion Pack dinos to Aberration (except Snow Owl) All Maps - Fixed Supply Drops General - UI no longer lists the Helena Walker notes twice - Improvements to dome PP - Added support for buffs structures to DebugMyTarget. - Fix rare crash related to cryo - Disabled flying in artifact caves Translation - Chinese strings added 779.29 - Extinction Expansion Pack! - Removed Bodybags exploit! - Group ranking number increased by 5 778.0 - Extinction Chronicles V - Added Tek Quetz * New breeding line * 5% chance to spawns * 20% higher base level - Added new color set (black, red, green, purple, white, blue) - Added 3 new Explorer Notes and matching unlock (Corrupted Gloves) - Increased maximum player level by 1 - Climbing pick meshing fixes - Better handling for low fps server dino attacking - Fix for failure to cleanup structure placers - Pre-emptive API for server structure cleanup improvement - Unlocked mod maps for use in singleplayer without needing Ascension - Disabled near clipplane console command 777.0 - Extinction Chronicles IV - Added Tek Parasaur * New breeding line * 5% chance to spawns * 20% higher base level - Added new color set (green and black) - Added 3 new Explorer Notes and matching unlock (Corrupted Chest) - Increased maximum player level by 1 - Hole fixes on The Island, Ragnarok, Scorched Earth, The Center, Aberration - Windmills are no longer affected by electric storms - Decreased Cliff Platform build radius by half 776.0 Extinction Chronicles III: - Added Tek Raptor * New breeding line * 5% chance to spawns * 20% higher base level - Added new color set (red, black, white, grey) - Added 3 new Explorer Notes and matching unlock (Corrupted Pants) - Increased maximum player level by 1 Aberration Balance: - Increased Plant-Z range by 300% - Enabled Tek Teleporter on Aberration Scorched Balance: - Electrical storm disables only Tek weapons/armor - Crop plots can now be grown where you'd expect (no more sunlight issues) 775.13 - Fix for tek sword exploit 775.11 - Fix for Primitive Plus crash 775.1 - Addressed map exploit - Arthropleura rebalance - Bite can now damage stone, metal, and TEK structures - Takes 5x explosive, 3x ranged damage - Scorched Earth - Consumable lifetime increased to 90% of default from 30% - Added Titano spawns - Prim+ - Fixed missing coal issue - Armor weight increased - Arge can now grab correctly - Extinction Chronicles - Increased Player and Dino Level Cap by 1 - Added 3 new Explorer Notes - Added Corrupted Boots unlockable - Fixed Corrupted Helmet colorization - Tek Stego - new breeding line - 5% chance to spawns - 20% higher base level - Colors - Be on the lookout for Purple, Blue, Black, and Grey dinos for the next week! - General - Riot shield can now be crafted from the fabricator - Crop plots now correctly grow when out range - Fix for server crash related to carrying passengers - Fix client softlock related to TEK gear - Small Tribes - Can only merge into a tribe if both tribes have an available slot - Added admin commands - DestroyTribeId - DestroyTribeIdDinos - DestroyTribeIdPlayers - DestroyTribeIdStructures - TPCoords - RainDinos - RainDanger - RefillStats - GiveArmorSet - GiveWeaponSet - GiveItemSet - ClearMyBuffs v774.1 - ARKaeology bones now persist in SinglePlayer - Bone Wyvern Costume now available for ARKaeology players - Rex blood color fixed - SmallTribe changes: 24hr Cooldown on tribe slot reuse Disabled Dino Unclaiming Disabled non-tribe pin access v773.14 ARKaeology Event! Scavenge fossils from the various mounds that spawn on every map, be on the lookout for special mounds that contain items and use fossils to craft special skins! - Brachiosaurus (Brontosaurus Skin) - Stygimoloch (Pachycephalosaurus Skin) - Styracosaurus (Triceratops Skin) - Dilophosaurus Mask (Hat Skin) Returning Bone Skins: - Rex - Carno - Raptor - Bronto - Stego - Trike - Giganotosaurus - Quetzalcoatlus - Jerboa - Wyvern Wild dinos also have a chance to spawn with additional colors: White, Yellow, Grey, and Black. * Event is not available in Primitive Plus. Fortitude rework - The threshold for being knocked out increases with fortitude increases - Increased natural insulation from fortitude by 8% Tek Rex - 5% of wild Rex spawns are tex - 20% higher wild level - New breeding line Miscellaneous - PC Changes through 279.113 - Prim+ Update - Tek Tapajara saddle range reduced by 75% - Fix for server performance in certain situations - Many hole fixes across all maps - Ragnarok optimizations - +1 player level (now 131) Be on the lookout for hidden mysteries! v772.13 - Fixed bug causing Ascension character loss if you hadn't interacted with a terminal v772.11 Dino TLC - Argentavis! - Receives a model update, animation update, texture update, and some new abilities: - Can carry two creatures Right Stick - grabs/releases creatures with beak Main grab - grabs/releases creatures with claws - Health regen buff from consuming corpses - Saddle acts as a mobile crafting station - Reduced the weight of various resources by up to 50% (Obsidian, Metal, Metal Ingot, Polymer, and Stone) Dino TLC - Parasaur! - Receives a sound tweak and some new abilities: - Alarm mode Can be put in turret mode and check for nearby threats Notifies you audibly and visually when threats are present - Scare small creatures Right stick when ridden - scares away small/mid creatures Toggle for alarm mode to have it automatically do it - Scan Can trigger a scan (secondary attack) when ridden Scans for nearby threats Notifies you visually when threats are present Dino TLC - Raptor! - Receives a model update, animation update, texture update, and some new abilities: - Pounce Secondary attack to pounce on a target Pins small targets to ground for short period Press Main attack to bite repeatedly - Pack Buff Activates with right stick when 2 Raptors (with a max pack size of 6) are together Increases damage resistance Increases movement speed Increases attack speed Lasts 15s Dino TLC - Sarco! - Receives a model update, animation update, texture update, and some new abilities: - Idles with mouth open now - Death roll Grabs its target and rolls dealing damage and disabling them - Lunge Can lunge towards a target in front of it with right stick - 180 attack Can spin in place to attack foes behind it - Walkable Allows friendly humans to walk on and stand on its back Useful in water, you can move them to surface and use as a raft - Swimming depth Maintains its current depth when swimming Can lurk just below the surface - Piranhas Flee Piranhas flee when they encounter a Sarcosuchus Includes nearby ally Sarcos for players Dino TLC - Spino! - Receives a model update, animation update, texture update, and some new abilities: - Water buff Given when in water Bonus movement speed Bonus turning radius Bonus attack damage Bonus healing Persists for short period after leaving the water - Added Biped/Quadruped toggled with secondary attack Biped Stronger attacks Can turn in place Quadruped Faster movement speed - Prefers prime fish for taming Dino TLC - Trike! - Receives a model update, animation update, texture update, and some new abilities: - Ram Charge up for short period Longer it's charged, the faster it goes Cripples target when hit Knocks small dinos away while charging (charge a group of dodos to see) - Rivalry buff Given buff when nearby to large carnivores Increases damage output slightly Decreases damage taken slightly Increases health by 10% - Enabled item transfers and the vanilla-version of aberrant creatures to be moved to Aberration servers. This means that you'll be able to take over your regular Spino to an Aberration server. - Ragnarok update Streaming bounds fix to help with memory Fixed multiple holes, bugged beacons, and floating foliage. Better lighting around LL dungeon Building within the Ragnarok Puzzle cave prevented. - Hole fixes for Aberration The Center The Island - Fixed an issue where Griffin feather colours appeared to be default in single player. - Moschops is now rideable! - Moschops harvesting effectiveness reduced by approximately 30% - Fixed a PvE bug causing non-allied dinos to rapidly lose their food under specific circumstances - Multiple fixes for Chick Hat placement - Quetz c4 bomber exploit fixed - Fixed Otter weight limit working properly - Fixed Sarco not fitting through dino gates - Players can no longer be handcuffed to toilets - Corrected the glowtail egg weight - Paracer Platform Saddle is now in Aberration Supply Crates - Moschops dossier updated v771.1 'Eggcellent Adventure' - Eggcellent Adventure content, running until April 10th Current Server Version: v771.3 - Eggcellent Adventure content Server Version: v771.2 - Fixed an exploit that allowed players to get through the map/mesh- Fixed issue where a second instance of certain boss fights could be started while someone was already inside- Rework extinction mode save nuking to kill subfolders as well- Increased plant projectile damage by 2.5x- Projectiles do 3x damage to durability of chest pieces while a glider is attached- Added logic to translate damage from player to their glider- Added 10s cooldown between glides- Lowered glide speed by 40% Server Version: v771.1 - Fixed a server and client desync when attempting to do the Center Bosses v771 Important notice regarding the upcoming turret change: as of v771 turrets will be hard-number limited to 100. This means that you will not be able to build over 100 turrets within a 10k unit radius, however existing set-ups with over 100 turrets will still function as normal until the a future date yet to be announced when we will enable the hard limit, which will retroactively disable (randomly selected) turrets that are over the 100 limit from functioning. Dino TLC - The Procoptodon! - Receives a model update, animation update, sound pass, and some new abilities: - Will take reduced fall damage - Carry weight will be noticeably increased - Can carry small creatures and baby dinos in its pouch - A knockback kick which can affect significantly larger dinos - Added an aimed jump which can be used by holding down the Jump key - Carried characters in a pouch have reduced food consumption rate when carried by Mate-Boosted Female Procoptodons. - Babies imprinted while in a carried Procoptodon pouch receive more affinity Dino TLC - The Gigantopithecus A.K.A Bigfoot! - Receives a model update, animation update, new fur, sound pass and some new abilities: - The Bigfoot will receive an armour-degrading attack; this means when it fights, it'll do more damage to your armour's durability. It is important to note that the armour-degrading attack will not affect the Yeti creatures found in the game. - Added the capability to climb ziplines (but not jump between them) - Added a jump - It can now carry and throw small creatures - Throwing has been made more accurate, similarly to crabs with targetting cursor Dino TLC - The Direbear! - Receives a model update, animation update, new fur and some new abilities: - When riding a Direbear, players will be immune to bees. They won't be able to knock you off your bear, and they will target focus the bear instead of the player. - The Direbear will also be able to harvest honey from wild beehives without attracting bees or hurting the hive using it's alternative attack. Plus the amount of honey it receives will be 3x the standard amount. - Increased swim speed Dino TLC - The Direwolf! - Receives a model update, animation update, new fur and some new abilities: - Howl now activates a pack buff for 90 seconds (with a 1.5 minute cooldown). When the Alpha howls, the pack also howls. The pack buff strengthens the Alpha, as well as its pack (reduced amount vs Alpha) - Hunter's Instinct passive buff which will allow it to sniff out people/creatures with less than 50% health - Sniff tertiary ability to indicate nearby explorer notes, or to detect buried/stealth creatures Dino TLC - The Rex! - Receives a model update, animation update, and some new abilities: - Its roar should receive a CD and make non-allies (under a certain dragweight) poop to act as a small stun/interrupt. There will be a cooldown on victims so that they cannot be pooplocked continuously. - The roar will not be able to scare anything above its level - Roar will cause players to poop but not stun them - Rex's ability to climb over small rocks and steeper slopes have been improved. Creature Specific Bug Fixes & Balance Balance - Dragon's Fire Breath direct impact damage reduced by 50% - Fixed a bug which caused Rock Drake and Wyvern eggs to sink below their nests over time. - Added Rock Golem Saddles to Scorched Earth Loot Table - Added Basilisk and Krakinos Saddles to Aberration Loot Table - Uploaded Creature stats now display Movement Speed and Melee Damage - Fixed a case where certain creatures would get stuck under the map/inside the map when colliding with larger creatures (most noticeably seen the Rock Drake and Basilisk) - Fixed an issue which was causing a desync with the Reaper's collision - No longer need pheromone to claim Reaper Kings - Moschops will no longer flee when told to harvest dino corpses - Fixed a bug where some creatures would not be able to attack at low server FPS - Bronto's and Paracer's breeding time have increased by 50% (equivalent to Quetz) - Reduced Bronto HP gain per level by 33% - Reduced Bronto base HP by 10% - Reduced Paracaratherium base HP by 10% - Reduced Paracer HP gain per level by 25% - Reduced Tuso Base HP by 20% - Reduced Tuso HP gain per level by 25% - Reduced Dunky resistance to bullets to 40% - Reduced Dunky other resistances to 60% - Stego Plate Resistant reduced to 30% - TEK saddles no longer inflict raid damage (how you inflict torpor on titan, krab, and golem) - General AI Option for Dinos to only attack conscious targets - Skittish Stance added to tamed dinos - Fixed a case where the Pela could use more weapons than just the fishing rod - Fixed fishing rod no longer working on the Pela - Tamed and Wild Karkinos no longer get stuck in a floating state by medium/big sized dinos - Gigantopithecus can now use the teleporter - Karkinos can no longer move when encumbered - Fixed a case which allowed Rock Drakes to Glide infinitely - Pegomastax can no longer steal Artifacts - Fortitude now provides some resistance versus the effects of the Rex Roar, and this resistance carries onto player-ridden dinos too. Enough fortitude can prevent player-ridden dinos from being poopstunned. - Increased the amount of food Achatina receives from cake to 500. - Direbear and Gigantopithecus have been added to Aberration - Removed the ability to place Plant Y and Bear Traps while riding a dino - Reduced Titanosaur walk speed by 5% and run speed by 20% - Corrected bigfoot's socket for Desert Goggle headgear - For creatures with targetted jumps, pressing jump again in midair will result in the tame falling straight down (to prevent erroneous cases where the dino may unintentionally bounce awkwardly) - Basilisks now damage foliage on movement to prevent them from getting stuck in trees, and the accuracy of their poison shot has been improved. - The Giga is no longer raged by fall damage - The Giga's rage mechanic is now based on damage taken before reduction from external sources (saddles, yuty) - Reduced the respawn rate of Basilisk and lowered the Nearby Player check - Fixed a case where the Rock Drake would not correctly uncloak - Increased the Phoenix's health, stamina and weight. - Adjusted The Center's Gorilla boss so it now matches The Island General - Creative Mode building (an admin command which you can trigger on yourself/another player which removes weight restrictions, crafting requirements, and unlocks all the engrams. Allowing you to freely craft items to your hearts content. Must relog to disable the effect). Creative mode can be activated using the following commands: "Cheat GCM" to activate it on yourself, "Cheat GiveCreativeModeToTarget" to toggle for a player on the center of your screen, and "Cheat GCMP" to toggle for a player by their ID. - Host option to disable fog. - Add messages to tribe logs with information about uploading and downloading creatures - Made a respawning player not targettable by Wild AI - Option to hide learned engrams - Players can now directly go from Proning to Crouching position - Ambient Sounds have their own volume slider - Created a "Use Last PIN Code" so players can quickly access secured structures - Server option which makes the Silencer hide the name of the player who has killed you from the kill message and tribe log (enabled by default on Console, disabled on PC Official PvP servers) - Server Option to make Supply Crates random. - AxisMapping is now taken into account when underwater - Cooldown added to tribe's changing their name - 5 Second character and base immunity added to ORP servers when first logging in - Fixed a collision issue affecting some dino gates that allowed unintended entry - Fixed multiple client-side and server-side crashes - Fixed multiple exploits that allowed players to get through the mesh or world barriers - Fixed a bug which allowed structures to powered infinitely - Fixed a bug which allowed players to gain a lot of height when using the zipline - Fixed a bug with Grappling hook which allowed it to be reeled in much quicker than intended - Fixed a bug which made TEK Sniper not lose any element when zooming in - TEK projectiles no longer damage structures with splash damage after the projectile has traveled for 5000 units - TEK projectiles no longer explode midair - Fixed a bug which allowed players to exceed the boss arena caps - Fixed a bug which allowed players to speed up the baby raising process for water creatures - All TEK structures now have an element cost, though in some cases may be in the form of shards - Smoke nades and Posion nades now have different impact sounds to distinguish between them - Railings can no longer be built within distance of enemy foundations - Demo Timers are now hidden behind the Extended Info option (H) - Can longer prevent turret targeting with cables - Can no longer handcuff a player to a TEK Bed - Fixed an issue where the Tek Teleporter built on pillars/ceilings would push players and creatures beneath it. - Fixed a crash caused by using ForceTame when riding a Dino - Improved Red Crystal collision so they can be harvested more efficiently by Anky - Corrected the Aquatic Mushroom description - Removed collision from glowsticks which would cause movement problems with certain creatures - Fixed multiple client/server crashes - Fixed an issue where some zip line anchors were outside of replication range, preventing them from being used. - Fixed a case which would allow players mounted on certain creatures to throw/place C4 a lot further (e.g. Stego) - Corrected an incorrect icon with the Seeker Dossier - Fixed a case where teleporting outside of a large base with the TEK Teleporter would show foliage that was harvested - Fixed multiple map issues (holes and collision) - Fixed a case where some foliage would not replicate appropriately on Aberration - Turrets now respect enemy foundation placement rules, and there is a 30-second spin-up time when being powered by a battery. - You can now scroll the chatbox using a game controller by holding down the BACK Action Wheel, and selecting the Scroll Chat Box option. This will highlight the chatbox. To exit this mode, just press back button on your controller (B/Circle) - Tribe ownership in hardcode mode is now transferred to the next person in line when the owner of a hardcore tribe is killed - Mini map overhaul: Will receive a new 'Me' marker which is easier to identify 'Me' marker now tracks rotation Increased number of point of interest map markers to 30 Changed font for map markers to avoid overlays 'Me' marker and 'points of interest' markers are now colourable - Tribe Log now displays when people have been kicked, promoted, demoted, claim, unclaim, upload and download a creature. - Players are automatically expelled from tribes when they die in hardcore - Large underwater rock features on the island can now be built on - Reduced cloning costs by approximately 40% across the board. - Providing players with the option to flip their tribe log, so that they can either select to have the most recent messages at the top or bottom. - Torches will work similarly to Flame Arrows versus Plant Y Traps - Distuingish the sound effect for smoke grenades and posion grenades when hitting the ground - Reduced TEK Tier vacuum crafting requirements, increased their damage resistance and made it so that metal hatchframes are snapable to them - Spyglass now functions correctly on Tamed Reapers - Tribes can now see the demo timers of their own structures - Added an option checkbox for 'Toggle Extended Hud Info' that will make press+hold Map button as a toggle rather than a hold - Updated Ragnarok with various fixes and tweaks. v770 - Ragnarok Map Update (99% completion) Additions: - Sand Dunes - Coastal Reef - Mountainous Green Desert - A new weather system with lighting. Watch out while venturing into the desert - Puzzle Labyrinth (4 of the artifacts previously found in the world have been moved here) Misc changes: - New default player spawn - Increased Spino spawns - Added more water spawns to existing areas. - Multiple bugs and map fixes - Fix for Abberant Megalo eggs. v769 - Aberration: Fixed Battery recharging rate inaccuracy on Power Nodes - Aberration: Surface Hyper Power Nodes now recharge 2x speed (for 2x Element Crafting rate) - Aberration: Crafting an Element now gives you THREE Element items - Aberration: Endboss projectiles now target invisible Rock Drakes - Fixed several cases where you could get through the world geometry - Massively improved Tamed Reaper stats - Fixed Aberration Kibble craftings - Fixed a crash related to using Plant Z fruit - Aberration: Fixed issue with Powernodes not recharging when stasised. - Fixed issue with Queen Bee. - Made Glowsticks not grindable - Fixed an animation-related server crash - Made TheIsland Ascension properly give its Ascension Implant/Levels again. - Fix for Camera Shake slider not scaling earthquake shaking properly - Fixed an issue where turrets would target focus Tek Saddle projectiles but do no damage. - Fixed an issue where Heavy turrets would improperly track/spend ammo shooting Tek Saddle projectiles. v768.5 - Aberrant dinos set to downloadable on non-Aberration servers. - Fix for Aberration player dedicated servers not saving. - Added Basilisk saddle to Smithy-type crafting stations where it was meant to be. - Fixed some Lantern Pet inventories mistakenly being flagged as Tribute Inventories. - Fixed server language crash - Reduced Cavewolf damage by approximately 40% - Increased Wild Basilisk HP by 50% - Increased Wild Reaper King Damages by 300% - Made Aqua Shroom properly restore Water stat - Added Nameless to certain areas of Biolum Chamber where they were missing - Removed Piranhas from starting-area pool - Fixed case where Aberration Endboss sometimes wouldn't appear on clients, also fixed similar issue with Ragnarok Endbosses - Fix for Sarcos spawning in beginner portal pool - Wild non-alpha Reaper Kings no longer grant XP - Platform switch collision is improved to allow you to easily directly climb onto it with a ladder attached to the elevator track - Wood elevator platform weight limit increased - Wood elevator can now be lifted while it's falling to stop it, and you can now repeatedly click the lift command without having to re-open the action wheel - Postprocessing Error fix - Fixed a crash when looking at Turrets set to Survivors and Mounted Players Server Version (Not on clients YET): 768.7 - Fixed tamed Rock Drake not being able to attack enemies properly. - Fixed an issue with Ravagers becoming stuck when dismounted on ziplines. - Fixed an issue where upon relogging Ravagers would stand on ziplines incorrectly. - Fixed a bug where climber dinos could climb while bola'd. - Fixed a bug where Rock Drake's could climb while encumbered. - FIxed a bug where Rock Drake's had no forward velocity when jumping. - Fix an exploit where enemy players could be pulled inside a Tek shield. - Increased charge battery duration in electrical structures by 33%. - Fixed a bug where Roll Rat had weight reduction on stone instead of wood/fungal wood. - Increased Aquatic Mushroom time reduction on Biolume Poison (cold spore) debuff from 1 second to 5 seconds. - Fixed a bug where weapon attachments wouldn't turn on. - Nameless now despawn in the Fertile biome once they bury underground, preventing instances where they were being drawn up from the Biolume into the Fertile area. - Further prevented fertilized eggs from being transferred to servers not using the allow foreign dino setting when the egg is in player inventory. Server Version: 768.6 ARK: - Fixed Megalania not dropping their toxin - Fixed an issue which prevented some creatures from receiving 100% imprint with the new 8 hour timer - Bear traps now take 12 seconds (large) and 10 seconds (small) to activate - Fixed multiple building cases where structures would not be placed (i.e cables and wires) - Fixed a bug which would cause the Giga to rage easier than desired. - Fixed a bug which would allow you to get under the map Ragnarok: - Reduced the Griffin's base HP by 30% - Reduced the Griffin's HP gained per level (wild) by 25% - Reduced the Griffin's HP gained per level (tamed) by 22% - Reduced the Griffin's Base stamina by 10% - Reduced the Griffin's diving swipe damage by 50% - Reduced the Griffin's dive bomb damage by 25% Aberration: - Doubled the number of supply crates per zone and made them last twice as long - Fixed a case where the Glide suit would cause you to float up against gravity - Fixed a case where Charge Batteries would not correctly drain in electrical structures - Fixed an unintended Gem Hierarchy, which would've allowed different colour gems to be used in place of others for crafting - Fixed a case where the camera view would flip when using climbing picks - Prevented fertilized eggs from being transferred to servers not using the allow foreign dino setting - TEK Bed no longer clears the Reaper Offspring buff - Fixed a bug which would cause Supply Crates to drop Plant Species Z Seed blueprints - Molerat saddle no longer loses durability when hitting foliage, and reduced it's over-time durability loss whilst rolling by 50% - Fixed multiple cases of invisibility for the Rock Drake and Basilisk - Fixed a case where a character would be stuck in the floating state when uploading dinos - Fixed multiple cases where Ravagers could get through the map - Fixed rugs not being freeform painted, or painted when placed on foundations. - Fixed a bug which allowed climbing dinos to move when encumbered - Removed the wood decal from Plant Z - Reaper Queen now has a particle indicator when ready to choose a host for its offspring (below the health threshold) - Fixed a case when climbing with the Rock Drake would rotate your vision - Wild Plant Species Z now heals and revitalizes players and their dinos when active (when nearby), and reduced its interval to generate Seeds - Flying fast with glider should now be less rubber-bandy - Updated localizations to include Aberration. - Fixed Metal Cliff platform using Stone structure damage settings. Requires Server Update. - Fixed Cliff Platforms having 12h decay time -- now is 12d for Stone and 16d for Metal. Requires Server Update. - Fixed Zipline crash. Requires Server Update. - Made Wild Plant Species Z only heal, not replenish vitals, and only if not recently damaged, not handcuffed, and not a baby dino. - Fixed climbing Rock Drake not being able to damage targets - Fixed a case where the Cavewolf would get stuck on ziplines. v768 - ARK: Aberration Expansion Pack! - Implemented Turret Counter on HUD in preparation for Turret Count Limiting (clamping how many Turrets can be built in an area on servers, to dramatically improve server performance). - Added "Heavy Turret", which packs approximately 4 times the power of a regular Turret and has faster tracking, but uses 4 Ammo per shot. On Official Servers, in preparation for ultimately limiting all Turrets to 100 within a 10,000 unit range, only 100 Heavy Turrets can be placed in a 10000 unit range, including ALL Auto Turrets & Plant Turrets within that range. - Imprinting intervals increased from 4hrs to 8hrs between each imprint. Each imprint gives a large amount of imprint bonus per imprinting. - Shader models improved. v765.7 - Fixed a key performance issue with PhysX v765.5 - Fix for PVE dino decay not properly destroy dinos after the decay period. - You can no longer download a Dino onto your server if you're at the tribe cap or (PvE) if the server is at the tame cap - Fixed a collision issue with chairs. v765.4 - Made some logic improvements to the server session list. v765.2 - Added Aberrant skins to Season Pass owners: Aberrant Helm, Sword, Reaper Helmet Skin, and Bulbdog Hat Skin - Fixed an issue where fertilizer would occasionally restore its lifespan- Fixed an exploit which would allow players to get under the map- Fixed a bug where remote keypads sometimes wouldn't work - Fixed an issue where Plant Turret X would sometimes miss its target- Adjusted the Doed Level up animation so it no longer pauses- Resolved an unintended flight mechanic for the Griffin which would previously allow it to ascend rapidly - Rentable Xbox servers (through Nitrado) - Xbox One X enhancements: HDR and two graphics modes: Detailed Graphics version with 1440p resolution and Truesky (which is the equivalent to High quality on the PC) at 30fps 1080p mode which equates to the current Xbox One graphics, with improved 60fps. Increased RAM, 60-70% more RAM compared to the Xbox One, which will help to eliminate out of memory issues. Faster loading times & better streaming No host tether in local splitscreen mode & increased tether range in non-dedicated mode. v763.5 - Fixed Character-destruction Inventory Bags to drop at the character's location if can't find ground underneath, so that loot item aren't lost - Changed Structure encroachment check logic to do a solid trace between encroachment points, prevents getting Sleeping Bags wedged in places they shouldn't fit - Fixed a way to get unconscious players under-the-ground v763.4 (server only) - The conclusion of Halloween Event: The Witches Curse! Version: v763.3 (server only) Halloween Event: The Witches Curse! (48-hrs only, until November 1st) - Black and orange spiders now spawn on the beaches - Megalania, Titanoboa, Scorpions, Megalosaurus, Onyc, Arthropluera, and Spiders spawn points changed to various surface points around the map. The creepy crawlies are out to spook! - Skins can now randomly spawn in level 3 supply drops. - Quality of drops increased. - Colder, longer nights and shorter days, brrr! v763 - New Weapon: Tek Sword (Charge-Attack and damages Metal & significantly pierces Armor when powered by Element) - New Armor: Tek Shield (Reflects incoming projectiles/bullets when powered by Element) - New Structure: Tek Light (Attaches to any surface and can be either independently powered by Element Shards in its Inventory, or traditionally powered via generators) - Fixed issue where clients would sometimes become disconnected after demolishing/destroying structures - Fixed a spawn issue with Ragnarok Lava Golem Boss. - Fixed the bear trap to avoid turret exploit. Bear traps only damageable by explosion now (or demolishing) - Reduced Flamethrower Damage from base 100 per second to 30 per second. - Flamethrower Direct Damage is now affected by Armour. - Flamethrower expensive foliage particle effects now eliminated for everyone except the local player using the weapon - Chainsaw not able to attack whilst running - Tripled the effective "ammo" of TEK armours, so they last 3x as long per element - Shield blocks should block whip stuns/item drops (and trigger the cooldown), and whip stun on players reduced to 1 second. - Implemented a new value to reduce indirect torpor (Gas grenades, tranq). - Fixed an issue where the Ragnarok terrain would not stream in properly. - Tame Units now only count for platform saddles w/ structures and rafts on PvP. - Chitin, Metal, Riot, and TEK Armours now reduce incoming torpor. Chitin: Direct Torpor Armor Mult: 0.07 (Was 0) Indirect Torpor Armor Mult: 0.035 (Was 0) Metal: Direct Torpor Armor Mult: 0.15 (Was 0) Indirect Torpor Armor Mult: 0.06 (Was 0) Riot: Direct Torpor Armor Mult: 0.25 (Was 0.25) Indirect Torpor Armor Mult: 0.12 (Was 0) Tek (remember there are no Tek qualities): Direct Torpor Armor Mult: 0.7 (Was 0) Indirect Torpor Armor Mult: 0.7 (Was 0) - Fixed an issue where explosives would have an impact on server performance - Fixed a bug with the Phoenix where you could set dinos alight from a far distance - Fixed a bug with the Phoenix where it wouldn't do damage to wild targets in PVE - Fixed a bug where you could unlock super speed with the TEK Jet Pack - Fixed a bug where setting the server fps to 2.5 would launch you across the map - Fixed a bug preventing players riding a Therizino from getting shot when Turrets were set to Player Only - Fixed an issue where you weren't able to name your character preset in character creation - Fixed an issue where Ankylosaurus would get stuck in the air - Fixed a bug where u could tame and damage Phoenix when not in Superheat v762 - New Creature: The Otter! - New Creature: Phoenix! - Fixed some UI text display/alignment issues - Increased client-side UI performance of large scrollable lists (inventory item lists, engram list, server list, etc) - Client-side CPU performance increase - Fixed Cluster Session List UI incorrectly applying search filters - Fixed various client crashes - Enabled building in orbit camera mode - Updated the Ice Wyvern Model and fixed 'invisible' dino issue. - Updated Translations - Added option to cancel PGM Generation v761.6 - Server SIDE: Fixed some crashes v761.1 - New Expansion ARK map, Ragnarok and new creature: the Griffin. In order to access the map in singleplayer without Ascension, use cheat playercommand Ascend2 while in your singleplayer Island save. - Endboss and Ascension. - Official System Anti-Duping systems. - PC equivalent fixes up to v266 (check PC patch notes for more details). v759.4 - Fixed a case where some Player Dedicated servers would crash on launch or shortly thereafter. - Various perf improvements+fixes - In building placement mode, Reload Key (X) is switched to Accept Placement of a structure, (A) to jump while placing structure, (RB) to cycle snap points, (will indicate in Options menu in future version). - Fixed an issue where audio would randomly crackle - Fixed players not able to unlock the Artifact Achievement - Fixed an ascension crash related to split-screen - Dropped Item cache / Death Caches now save on reload - Player and Team dead bodies now save on reload - Transferring between ARKs in Single Player will now put you in the correct tribe - Snakes no longer flee when they're stuck - Pressing Fire to drop a body ragdoll no longer does the melee attack - Fixed an issue with cave-post processing in split screen - Fixed an issue where various host settings were not saving - Corrected the Apex Predator trophy description - Enabled Hibernated Spawns on Player Dedicated Servers to prevent an OOM crash. - Dead tame bodies and player bodies and dropped item caches now save (with their decomposition timers & corpse locators intact) - Character Current Stat values saved at '0' no longer reset to their default values - Dunkleosteus now harvests metal - Dino Costumes now show damage overlays - Modified dino attacks networking to result in less rubberbanding on clients - Fixed boss scaling for multiplayer sessions (approximately 67% easier) - Made Baby creatures able to consume from Feeding Trough at appropriate time (when they would gain 10% maturity) while "stasised" - Fixed structure startup crash for Prim Plus. - Fixed missing ground texture in the Redwoords forest on TheCenter. - SP Dinos no longer fall thru cave floors. - Streaming destructible meshes, optimized memory. - Fixed Host menu settings. - Added Host menu settings: Disable Dino Taming, Disable Dino Riding, Fuel Consumption Interval Multiplier, Increase Platform Structure Limit. - Yutyrannus now has an automatic-courage mode in singleplayer. When set, the Yuty will give a courage roar every 30 seconds if an ally dino is in front of it. - Fixed a bug that provided infinite power. - Reworked Trike Charge Forward/Tail wag animations. - Increased thrown spear damage. - Removed underwater fog. - Ichthy and Pego no longer steal item skins. - Fixed a bug where it would rain underwater. - Fixed an issue where the Max Level Dino achievement would not be awarded. - Final boss balance for Broodmother/Megapithecus/Dragon bosses in singleplayer. - Hitting creatures with a torch can now properly set them all on fire. - Player default name changed to 'Human'. - Fixed hat sockets on multiple creatures. - Tweaked radial wheel to prevent accidentally opening submenus. - Metal Windowed Walls now match Metal Walls when painted. - Implant no longer shows up while searching in the inventory. - Moved some artifacts on TheCenter map. - Re-instated TheCenter jump puzzle with artifact as the reward for completing. - Increased brightness underwater on TheCenter and fixed the barrier not being visible underwater. - Fixed an issue that causes rafts to teleport upwards out of the Underworld on TheCenter. - Fixed Eels not being tameable in Prim Plus. - Changed crafting requirement for tranq harpoon bolt in Prim Plus. - Various PGARK improvements. - Map markers more accurate on PGARK. - Slight increase to Trike Wild damage - Increased rate at which Alpha creatures spawn in Single Player - Decreased the amount of Eeels in PGM - Increased the ride distance on flyers to help getting on them when you've fallen in water - Increased the spread of Terror Bird spawns in the Redwoods so you don't see as many Terror Bird Armies - Increased the amount of creatures in TheCenter Deep Water Zone - Optimised foliage and Rock destruction meshes - Jumping Puzzle on the Center now awards 3 top-tier supply crates for completion - Center Underworld Rafts no longer teleport to the top of the map - Fixed the dark post processing in TheCenter Deep Water - Fixed a case where TheCenter Barrier wasn't visible underwater - TEK Cave pool now refills your element, as well as causes you damage if you're not wearing a full element set - Made the weather effects on TheIsland and Center more visibly clear (you'll see clouds changing) - Lots of Deep Sea crates adding to TheCenter Deep Sea Cave - Added a bunch of Coel to the main waters in TheCenter - Itchy and Pego will not steal Skins from players - Ghillie Suit now only has 70 base durability rather than 120 - Reduced the amount of stalling caused by a GC - Removed all the non-statted items from crates that are higher tier than the first crate where that non-statted item is found - Fixed an issue where Plesiosaur would spawn at level 35 - You now get an on screen message when you fall off the map - Fixed a case where the Gorilla Boss would float and walk backwards, unable to attack anything. - Stego and Rexes socket fixed so no longer laying eggs upside down - Re mapped some Center Spawns in caves so they aren't clustered as much - Fixed Leed spawns on TheCenter so they should not spawn in shallow waters - Slightly adjusted temperatures across TheIsland and TheCenter so they are more appropriate (e.g warmer in jungles, colder in water) - Fixed a case where language translation may not have properly displayed - Tooltip no longer stays when scrolling the Engram and Inventory UI - Adjusted the IslandCoves PGM to make it more islandy and cove-like - Chance of Wild Eels reduced by 33% - Wild Eels aggro range reduced by 33% - Wild & Tamed Eels shock no longer causes stun lock or dismount, and instead applies a temporary movement and damage debuff - Yuty courage buff now provides +20% damage resistance 759.2 - Fixed some translations not displaying properly - Fixed an issue on PvE and ORP servers where Dino would not have AI - Fixed an issue where LB+Button combo would not function when selecting items in hotkey bar - Fixed an issue where you would need to toggle folders to view items in your ARK Data - Reverted the raft change so foundations can now be stacked again on Official Servers. 759.1 - Fix for 2 exploits capable of causing server crashes. - Hard level cap implemented for tamed dinos on official, and the removal of all dinos over the cap, including eggs (that will no longer hatch). v759 - PC Equivalent up to and including v262 (full notes at the link below): v758 - Fix for the sky not displaying properly. - Fixed for cave crash on Scorched Earth. - Fix for singleplayer creature spawns becoming depleted over time as they did not come out of hibernation properly. - Fixed player/bed location not appearing at the correct location on the map. - Allowed Ankylo to attack with it's tail while in a floating state. - Fix for boss tribute requirements, removing alpha items and reducing cost of apex items. - Fix for the black sky on The Center. - Fix for Disable Resource Harvesting setting not working. - Fix for Trike walking sound. - Fix for Rex eggs falling under the map (due to missing poop socket with new increased capsule size). - Increased tentacles dropped from the Tuso from 1 to 8. - Increased chance for an alpha to spawn (in multiplayer only) by 2x. - Fix for dino attacks not functioning correctly while underwater. - Fix for ankylo not being able to use it's new secondary attack reliably. - Decreased food consumption for baby Troodons. - Fixed improper baby Wyvern food values. - Fixed animation issue with idle Rex. - Fixed volume of Craft All sound. - Fixed issue where deceased tames left death cache's even with an empty inventory. - Added Tek Trough engram to the Manticore. - Fixed music in The Center Dragon boss fight. - Added Yutyrannus to Tek Cave. - Rebalanced all boss HP and damage to scale from 1x (Gamma) to 3x (Alpha) in singleplayer. This does not include The Center double boss arena, which has 35% less HP and damage than it's individual Island counterparts. - Fixed armor sorting to sort by item name, and then quality. - Fixed engrams sometimes not displaying proper while in folder view. - New Dragon Trophy and Sloped Thatch Roof icons. - Mantis and Scorpion now receive the Oviraptor egg laying buff. - Above-ground oil rocks harvest-health reduced by 50%, and underwater oil nodes harvest-health increased by 33%. - Decreased snow bushes resources to 20% the amount of resources (20% harvest-health), and increased snow trees by 200% resources (200% harvest-health). - Diplodocus is now considered a large herbivore, meaning medium sized carnivores will no longer attack it. - Non-Queen Bees no longer give XP. - Reduced Ichthyornis targeting range against players/tames by 35%. - Ichthyornis no longer attacks players or tames that are underwater, only fish. - Lowered rotation rate in Kaprosuchus attacks, which previously made it run and swim in circles while trying to attack. - Dung Beetle is no longer aggressive unless provoked. - Onyc now have a 10% chance per melee hit to apply megarabies to victim. - Underwater dino attacks properly rebound to primary-fire where appropriate. - Underwater and cave crates now give two items instead of one. - Reduced Troodon damage by 33%. - Reduced Pegomastax health (200 base to 120 base). - Fixed issue where structures would not demo properly. - Fixed lighting issue with The Center volcano. - Added visual indicator for tames and players when their inventory slots are maxed out. - Updated Direwolf jump animation. - Fixed an issue where dinos would not regenerate health while in stasis. - Thatch Roof renamed to Thatch Ceiling. - All hatchframes properly named when placed in the world (previously called Trapdoors). - Fixed alpha particle effect on underwater alphas to be visible in water. - Fixed an issue where disabling engrams on the host menu and re-enabling caused the engram to still be invisible. - Reduced Titanoboa's terrain scaling abilities, specifically reducing its ability to scale cave walls and end up on the ceiling. - Revisited move-around-blockade AI on dinos, meaning they should get stuck against terrain less often than previous. - Improved logic for tamed dinos getting stuck less in other tamed dinos (there are a lot of edge cases here, but should overall be better). - Removed "Distance: " label from "Following" Floating HUD. Now displays for 30 seconds after changing, and while the extended HUD is open - Megapiranha size reduced by 20%. - Made torches equippable on all appropriate land dino saddles. Drag the torch onto the saddle to equip. - Tek Replicator can now only be crafted at the Obelisks in singleplayer. - Allowed spear attack and melee attacks without completely exiting running (just a quick temp stop), except for clubs & swords. - Fixed Frozen Canteens from 'spoiling' into empty containers instead of regular Filled Canteens. - Can no longer use the spear to harvest trees. - Added durability to Miners Helmet and Flashlight. - Reduced max number of spider minions by 30% and make them 30% tougher. - Fixed Kairuku spawns in singleplayer. - Creatures in caves have been altered. Changes include more Arthropleura, Titanoboa and Leeches in the Swamp Cave, removed Scorpions. Removed bats, spiders, penguins, and piranhas in the Ice Cave. Added 'Polar Bears', Purlovias, and Sabertooth Salmon to the Ice Cave. - Consuming Rare Mushroom and Rare Flowers now gives their intended effects. - Fixed low LODs for dinos (specifically to fix Beaver and Ovis). - After using Transfer All the inventory searching automatically clears. - Unsort inventory now works correctly on remote inventories. - Food consumption on dinos raised from 0.1 to 0.25 per unit Health regenerated. - Female Ovis, and female Megaloceros now retain their color properly in singleplayer. Version: v757 - Fix for memory-related crash. Important note: lots of creatures in one location will temporarily result in some creatures not streaming in properly (they will look bad) until next patch. - Fix for singleplayer creature spawns becoming depleted over time as they did not come out of hibernation properly. - Fix for not being able to put down shoulder mounts. - Fix for inventory not displaying properly. Version: v756 - Admin command menu now must be activated by pressing LB+RB+X+Y simultaneously on the Pause Menu. - If you would like to play The Center map without advancing through The Island, launch the Island and then open the command menu. Type in cheat playercommand Ascend2. Once finished you'll be able to load The Center as normal. - Option menu to change the function of R3 (left-stick). When "Quick Toggle Item Names" is checked, you can use R3 to show or hide item names in the inventory. When unchecked, R3 will switch between inventories. - PC Equivalent up to and including v259 and v260 (full notes at the link below): v755 - Per-pixel painting, including Human & Dino Warpaint - New Weapon: Harpoon Gun (& Tranq Bolts for the Harpoon Gun) - New Dino: Hyaenodon - New Dino: Hesperonis - New Dino: Megatherium - New Dino: Megalania - New Dino: Yutyrannus - New Vehicle: Gas-powered speedy Motorboat - New Structure: Interactive Toilet - Viking Hair and Facial Hairstyles - Memory reductions, texture memory & mesh optimization. - Tek Projectiles now will not do any damage if they collide with a Structure after 5000 units distance (to balance against Auto-Turrets) - Achievement set now includes various cosmetics, hairstyles, & emotes unlocked as you get Achievements. - New client Options to disable giving cosmetics on respawn, and to disable menu music tracks. - Re-added the ATV vehicle as work-in-progress "easter egg" for singleplayer and custom servers: Blueprint'/Game/PrimalEarth/Vehicles/VH_Buggy/Blueprint/PrimalItemVHBuggy.PrimalItemVHBuggy' - Fixed various gameplay exploits and edge cases. - Direwolf now has pack logic with pack buff - Fixed bug where Alpha Wild creatures were sometimes improperly buffing enemy (tamed) creatures - Updated various new UI's to the new style - 66 new Explorer Notes! (between The Island and ScorchedEarth) - Ballista/Harpoon Bolt now has significant piercing properties akin to the Composite Arrow - Redid The Island's ambient sounds and various gameplay sound effects - Explorer Notes subtitle option button, Explorer Notes translations are WIP (https://survivetheark.com/index.php?/ark-translation-project) - Various misc Island map fixes - Massive update to Primitive+: - All tamed dinos with projectiles now support "Turret" AI mode - Official PvE changed to use Offline Raid Protection - Made Alpha Leeds more common on The Island, and made them give 5 Blubber items rather than just 1. Also made Alpha Megalodon slightly more common. - Fixed particle systems not appearing at large world coordinates ------------------------------------------------------------------------------------------------ v754 -TEK Cave & Volcano - New Dino: Giant Bee - New Dino: Daeodon - New Dino: Liopleurodon - New Dino: Kentrosaurus - New Structure: Tek Cloning Chamber - New Structure: Tek Megalodon Saddle - New Structure: Tek Turret - New Weapon: Tek Grenade - "Ascension" Game Progression - More UI overhauls - New Hairstyle and Facial Hair - Approximately 20+ New Explorer Notes - 15 new music tracks, per-biome and situational - Fixed issue with Cave spawns not functioning properly in singleplayer - The Center mega-update! - Engram Tree REVAMP. -- With the forced level reset and cap at 100, Unofficials which have custom Levels/EXP will need to add an additional 15 levels to make up for Ascension. - New Emote - Anglers can now gather pearls. 753.4 * Fixed a number of GPU stalls. v753.3 * If an item exists in the first slot of the inventory, it no longer auto splits when opening remote inventories. * Split Screen related fixes: Player 2 no longer sounds like they're underwater at all times. Tether wall has been reenabled. Shadows will no longer flicker randomly. * Right Trigger now correctly crafts one item at a time. * Tapejara can now latch onto walls, cliffs, and Redwood trees again. It can also reverse latch onto these objects. v753.2 UI Related: * Chat Box offset is now fixed when scaling the UI * Chat Box no longer covers hotbar when inventory is open * RT will now craft single items from engrams * Buttons re-arranged in inventory UI in order of player usage * Hold down RT on consumables for rapid usage * Tooltips now lets you decide whether you want to show the item name or the item info using specific callouts * Non-data tooltips are instantaneous * Game Input changes: Back now navigates inventory HUB to the left (inventory, engrams, tribe manager, etc) Start now navigates inventory HUB to the right (inventory, engrams, tribe manager, etc) RB can be used to cycle inventory tab (to switch between inventory and crafting) Chat can now be opened within an inventory using LB + Start or LB + Back Left Joystick can be used to cycle local and remote inventories Right Joystick can be used to activate a structure (e.g lighting a campfire) Server side: * Timeout or disconnection from player log off has been significantly reduced (edited) Version: v753 * Eggcellent Adventure Content! * New Mechanic: Aquatic & Amphibious Creature Breeding! * New Dino: Equus! * New Dino: Leedsichthys! * New Dino: Ichthyornis! * New Dino: Iguanodon! * New Structures & Mechanic: Tek Underwater Bases * New Structure: TEK Teleporter * New Structure: TEK Mosa Saddle * New Structure: Tek Power Generator * Total Inventory Menu redesign (other UI's coming soon!) * Flyer Nerf * Ridable fliers (not the Moth) now have ground attacks. * New creature sounds for: Dodo, Raptor, Quetzal, Parasaur, Rex, Trike, Pteranodon, Dilo, Direwolf, Compy, Dung Beetle, Argent, Pachy, and Mammoth. * New female/male character sounds, inventory sounds, building sounds, crafting sounds, and a couple items/weapons. * Limited one C4 attached per dino * Sheep now have a "Slaughter" option when you have a club, sword, hatchet etc equipped, also works on PvE * 1 New Hairstyle and 1 New Facial hairstyle (male and female variants) * 20+ new Explorer Notes * Player invulnerability after Eel attack increased to 5 seconds. * Scuba tanks now provide oxygen underwater even when a player is offline. * Underwater mines now respect enemy foundation radius. * Underwater mines increased damage by 33%, increased targeting range by 100%, increased movement speed by 100%. * Cluster grenades no longer fragment if they've been destroyed by damage. * Vault health and physical size has been decreased. * Speed buff gained from Oxygen stat on dinos decreased by 80%. * Tek Structures now give appropriate insulation on Scorched Earth. * Turrets can now be placed underwater. Underwater turrets will not target anything above water. * Maturation Bar, Egg Incubation bar, and Taming bar now also displays the numerical progress percent. * Fixed weight calculation/updating issues. * Vaults are now paintable * Therizinosaurus spawn weight and aggro ranged decreased * Certain creatures now have special weight reductions for specific resources similar to the Beaver. - Mammoth reduces weight of wood by 75% - Ankylo reduces weight of raw metal by 75% - Doed reduces weight of stone by 75% - Beaver and Thorny Dragon now adjusted to 50% reduction for resource-weight (they do a few) due to being a jack of all trades, as opposed to specialising. v752.4 * Fixed a bug with Dinos Disappearing * Fixed Dragon Boss not spawning correctly sometimes. v752.3 * Fixed resource issue. * Fixed Dragon Boss not spawning correctly sometimes. Version: v752.0 Controller shut down no longer kills application Player Dedicated and Non-Dedicated Servers should list more than one at a time. Servers are will now list correctly on the Servers Cluster Session List under the Travel to another ARK option for character transfers. Fixed a problem where Inviting to or Joining (via invite) a Password Protected Player Dedi Server would fail Fixed an issue where you couldn't successfully Invite/Join game into an Official Server Version: v751.2 All PC equivalent content & functionality up through v255.5 including: New Dino: Electrophorus! New Dino: Microraptor! New Dino: Ammonite! New Dino: Thylacoleo! New Structure: Tek Forcefield New Structures: Tek Tileset & Tek Doors New additional head hairstyle and additional facial hairstyle 30 new Explorer Notes Optimised Task Graph threading & RHI systems (latest Unreal) resulting in approximate 15% performance gain (maximise GPU-usage time) Major upgrade to Xbox XDK API. Will result in performance gains, as well as better memory utilisation and memory available. Possibly resolving some networking issues too. Numerous fixes made to TEK Equipment in regular play and split-screen mode. Greenhouse Structures are better optimised v750.0 All PC equivalent content up & functionality through v254.93 including: New Mechanic: Hairstyles & Facial Hair (with real-time growing), Hair Dye-ing, & Haircutting + Scissors. Tek Tier Phase 1: Tek Engram system, Element Resource system, Tek Replicator, Tek Rifle, Tek Helmet, Tek Visor, Tek Jetpack, Tek Boots, Tek Gloves, Tek Rex Saddle, Tek Transmitter, and more. New Dino: Ovis Aries! New Dino: Basilosaurus! New Dino: Baryonyx! New Dino: Purlovia! New Item: Lance (for jousting of course!), and you can now also use a Shield when Weapon-Riding (provided you are using an appropriate Weapon). TheCenter Mega Update Third person mode, accessed by holding down the Map button and then selecting third person. Additional Server Host and Single Player Settings (Deleting Save & Maximum Difficulty) Major Distance Field Shadow Memory Improvements Valentines Holiday Event, details here: v749.0 All PC equivalent content up & functionality through v253.x New Dino: Cnidaria! New Dino: Troodon! New Dino: Tusoteuthis! New Dino: Pegomastax! New Dino: Therizinosaurus! 2 New Full-Scale Underwater Caves (progression-oriented with Artifacts! v748.3 Fixed Primitive+ crash Holiday content hooks v748.2 Procedurally Generated ARK's!!!! Full set of new Xbox Achievements & rewards! Memory savings of over 300MB! Consequent stability improvements. Fixed memory leak with viewing Explorer Notes. All content up thru PC v252.0 Performance increase of approximately 7% due to use of new PhysX libraries v747.0 Full CrossArk transfer enabled thru all Official Servers within a particular game mode Xbox fixes for dinos spawning in bases Turkeys are non-aggressive now, only defensive, and have slightly reduced stats DodoRex takes 400 wishbones on Xbox servers now
    1 point
  38. Archived Notes 284.104 - Extinction Chronicles V - Added Tek Quetz * New breeding line * 5% chance to spawns * 20% higher base level - Added new color set (black, red, green, purple, white, blue) - Added 3 new Explorer Notes and matching unlock (Corrupted Gloves) - Increased maximum player level by 1 - Climbing pick meshing fixes - Better handling for low fps server dino attacking - Fix for failure to cleanup structure placers - Pre-emptive API for server structure cleanup improvement - Increased damage range for players/dinos on surface of Aberration 283.112 - Fix for climbing pick exploit - Reduced timers on official servers to 15 minutes (previously 30) v283.101 - Extinction Chronicles IV - Added Tek Parasaur * New breeding line * 5% chance to spawns * 20% higher base level - Added new color set (green and black) - Added 3 new Explorer Notes and matching unlock (Corrupted Chest) - Increased maximum player level by 1 - Hole fixes on The Island, Ragnarok, Scorched Earth, The Center, Aberration - Windmills are no longer affected by electric storms - Decreased Cliff Platform build radius by half v282.110 - server only - Fixed upload exploit 282.108 - Updated mod contest link on home page 282.104 - server-side - Addressed exploit - Battleye update 282.102 Extinction Chronicles III: - Added Tek Raptor * New breeding line * 5% chance to spawns * 20% higher base level - Added new color set (red, black, white, grey) - Added 3 new Explorer Notes and matching unlock (Corrupted Pants) - Increased maximum player level by 1 Connectivity: - Added time out to clients who aren't responding Aberration Balance: - Increased Plant-Z range by 300% - Enabled Tek Teleporter on Aberration Scorched Balance: - Crop plots can now be grown where you'd expect (no more sunlight issues) 281.110 - Removed ability to join a tribe as a tribe leader, you can only merge - Fix for tek sword exploit - Fix for rendering exploit 281.107 - Addressed map exploit - The Center bosses now yield more Element (30, 83, and 184 for Easy, Medium and Hard respectively) - Scorched Earth - Electric Storm only affects tek weapons, tek turrets, tek saddles, and tek shield generators - Electric Storm duration bumped to 8 minutes - Extinction Chronicles - Increased Player and Dino Level Cap by 1 - Added 3 new Explorer Notes - Added Corrupted Boots unlockable - Fixed Corrupted Helmet colorization - Tek Stego - New breeding line - 5% chance to spawns - 20% higher base level - Colors - Be on the lookout for Purple, Blue, Black, and Grey dinos for the next week! - General - Riot shield can now be crafted from the fabricator - Crop plots now correctly grow when out range - Added admin commands - RainDinos - RainDanger - RefillStats - GiveArmorSet - GiveWeaponSet - GiveItemSet - ClearMyBuffs 280.130 - Raise Scorched Earth consumable lifetime to 90% from 30% of default - Added Titano spawns to Scorched Earth - Plant Z fruits can no longer soak turrets - Fixed a server stall - Arthropluera bite can now damage stone, metal, and TEK structures - Arthropluera now takes 5x explosive, and 3x ranged damage - Fixed Element exploit on The Island - Only log tribes over player cap on tribe-capped servers v280.112 - Added the following admin commands: DestroyTribeId, DestroyTribeIdDinos, DestroyTribeIdPlayers, DestroyTribeIdStructures, and TPCoords. - Fix client softlock when teleporting to someone with TEK gear - Fix for server crash related to carrying passengers - Small Tribe: can only merge into another tribe if we have an available slot - Updated Bionic dinos to have unfertilized bionic eggs - Added wyvern bone constume to ARKaeology event cookpot v280.115 - Fixed bug causing Arkaeology bones to disappear after restart v280.114 ARKaeology Event!* Scavenge fossils from the various mounds that spawn on every map, be on the lookout for special mounds that contain items and use fossils to craft special skins! The event will run automatically from 15th of June to 15th of July on Multiplayer and Single Player. If you're using a non coredata mods, or a custom map, you can activate the event with the following commandline: -ActiveEvent=ARKaeology you can also run that commandline after the designated period to have the event continue, or opt-out using: -ActiveEvent=None The skins added to the event, are the following: - Brachiosaurus (Brontosaurus Skin) - Stygimoloch (Pachycephalosaurus Skin) - Styracosaurus (Triceratops Skin) - Dilophosaurus Mask (Hat Skin) Returning Bone Skins: - Rex - Carno - Raptor - Bronto - Stego - Trike - Giganotosaurus - Quetzalcoatlus - Jerboa - Wyvern Wild dinos also have a chance to spawn with additional colors: White, Yellow, Grey, and Black. * Event is not available in Primitive Plus. Fortitude rework - The threshold for being knocked out increases with fortitude increases - Increased natural insulation from fortitude by 8% Small Tribe Server rule changes - 1 day cooldown on tribe slot reuse - Disabled dino unclaiming - Disabled non-tribe pin code access to structures Tek Rex - 5% of wild Rex spawns are tex - 20% higher wild level - New breeding line Miscellaneous - Tek Tapajara saddle range reduced by 75% - Fix for server performance in certain situations - Many hole fixes across all maps - Ragnarok optimizations - Rendering fixes - Fix emissive when moving the camera - Fix for ambient occlusion rendering issue - +1 player level (now 131) Be on the lookout for hidden mysteries! v279.291 - Fixed a server crash related to uploading and downloading v279.281 - Major Primitive+ update with a number of fixes, incorporation of major base game patches, as well as full Total Conversion functionality, including engrams, on Aberration and Scorched Earth. - Fix for Dinos starving when they have access to food - Bag size limit increased to 600 slots - Forced One-time mindwipe due to recent balance changes v279.275 - Fixed multiple holes, collisions, and general bugs across all maps - Fixed a bug where the Poison Wyvern would loot player bodies from direct hits - Cliff platforms can no longer be built on top of Obelisk terminals - Cliff platforms can no longer be placed on world barriers - Fixed a bug which would cause flyers to flee from players when attacking water - Karkinos can no longer be grabbed by Quetzal grabbing Karkinos - Fixed a bug which would cause the Leech to be stuck on a player's screen when they die - Fixed a bug with ladders which would desync a character's client from the server - Fixed a bug with Tamed level 1 Griffin causing them to have negative HP - Fixed level of detail issues with the Tek Tapejara Saddle - Improved Flyer AI so that they no longer do circles into the air when attacking each other - Reduced Pachyrhino head armour - Reduced Flak armour scaling by 7% - Reduced HP of Argentavis by 20% - Reduced cloning cost of Griffin - Reduced the speed of Plesiosaur and Ichthyosaurus by approximately 35% - Reduced the amount of durability damage taken from projectiles when a Glider suit is equipped by approximately 60% - Reduced the resource cost of Fabricated Sniper recipe scale by 25% - Change weight of Cloth, Hide, Chitin, Flak, Fur, Desert, Hazard, and Ghillie - Increased Green House Structures HP and Decay Timer. The HP increase is not retroactive, and will only affect new structures. - Increased Vault Storage slots from 150 to 350 - Added Pincode to Refrigerator - Change Tek Saddle so that it can no longer be shot during lightning storms v279.261 - Moschops damage (and harvesting) buffed by 30% - Introduced tighter limits on number of nearby cliff platforms - Fixed bug that caused Pachyrhino gas to give swamp fever - Fixed bug causing Ascension character loss if you hadn't interacted with a terminal - Fixed infinite looping chainsaw noise v279.252 - Quetz c4 bomber exploit fixed - Fixed Otter weight limit working properly - Fixed Sarco not fitting through dino gates - Players can no longer be handcuffed to toilets - Wild Raptor now pounces players in PvE - Corrected the glowtail egg weight - Paracer Platform Saddle is now in Aberration Supply Crates - Moschops dossier updated - Debugging information for GetModifierKeys crash - Sponsored Mod Page Update - Fixed a rare physics crash related to destruction v279.243 - Fix for allowing players to transfer between servers - Unversioned minor BattlEye update v279.242 - Fixed tamed Oviraptors getting bunified - Fixed game exploits involving using a BattlEye bypass to ignore pin codes, access storage and the exploit the ascension mechanic - Fixed torch placement on tlc2 saddles - Moschops is now rideable! - Moschops harvesting effectiveness reduced by approximately 30% - Fixed a PvE bug causing non-allied dinos to rapidly lose their food under specific circumstances - Fixed friendly Raptor pounce dismounting nearby riders - Multiple fixes for Chick Hat placement v279.234 - Added PixARK button to main menu. 279.233: - Eggcellent Adventure content, running until April 10th - Multiple mesh/base exploit fixes - Raptor Pack Buff now lasts for 45 seconds - Global Banlist URL has been updated to http://arkdedicated.com/banlist.txt - Fix Raptor Basic Attack audio - Fixed Aberrant trike colourization - Sarco can now hurt target on roll even if it can't carry it - Fix for crash when equipping empty folder - Updated Argent claw grab back to original weight restrictions - Fixes for forceflee from Parasaur - Fixes for Parasaur not attacking targets when ordered to - Raptor can no longer pounce very small things like insects - Fix for trike getting stuck charging - Players can no longer build in the puzzle cave on Ragnarok - Fixed a bug where Spino Hydration buff would timeout unexpectedly - Pinned target no longer stays down if Raptor is killed - Removed pounces while being carried - Fix for Argent grabbing through walls 279.225 - Added support for ARK Park dino export feature 279.224 - Temporarily allowed Ragnarok puzzle cave building to allow players to evacuate the area. This will last for one week in order for players to move out any creatures left here. On the 27th of March we will be disabling building, so make use of this time! - Fixed an issue that caused the player to be ejected from the saddle when using the Raptor pounce - Fixed a bug that made Moschops rideable - Fixed an issue that caused pre-patch Argents to lack ability to craft in their saddle - Fixed the looping of the Spino torpor animation v279.22 (TLC Phase 2) Dino TLC - Argentavis! - Receives a model update, animation update, texture update, and some new abilities: - Can carry two creatures C - grabs/releases creatures with beak Right Click - grabs/releases creatures with claws - Health regen buff from consuming corpses - Saddle acts as a mobile crafting station - Reduced the weight of various resources by up to 50% (Obsidian, Metal, Metal Ingot, Polymer, and Stone) Dino TLC - Parasaur! - Receives a sound tweak and some new abilities: - Alarm mode Can be put in turret mode and check for nearby threats Notifies you audibly and visually when threats are present - Scare small creatures C when ridden - scares away small/mid creatures Toggle for alarm mode to have it automatically do it - Scan Can trigger a scan (right click) when ridden Scans for nearby threats Notifies you visually when threats are present Dino TLC - Raptor! - Receives a model update, animation update, texture update, and some new abilities: - Pounce Right-click to pounce on a target Pins small targets to ground for short period Press left-click to attack repeatedly - Pack Buff Activates with C key when 2 Raptors (with a max pack size of 6) are together Increases damage resistance Increases movement speed Increases attack speed Lasts 15s Dino TLC - Sarco! - Receives a model update, animation update, texture update, and some new abilities: - Idles with mouth open now - Death roll Grabs its target and rolls dealing damage and disabling them - Lunge Can lunge towards a target in front of it - 180 attack Can spin in place to attack foes behind it - Walkable Allows friendly humans to walk on and stand on its back Useful in water, you can move them to surface and use as a raft - Swimming depth Maintains its current depth when swimming Can lurk just below the surface - Piranhas Flee Piranhas flee when they encounter a Sarcosuchus Includes nearby ally Sarcos for players Dino TLC - Spino! - Receives a model update, animation update, texture update, and some new abilities: - Water buff Given when in water Bonus movement speed Bonus turning radius Bonus attack damage Bonus healing Persists for short period after leaving the water - Added Biped/Quadruped toggled with right-click Biped Stronger attacks Can turn in place Quadruped Faster movement speed - Prefers prime fish for taming Dino TLC - Trike! - Receives a model update, animation update, texture update, and some new abilities: - Ram Charge up for short period Longer it's charged, the faster it goes Cripples target when hit Knocks small dinos away while charging (charge a group of dodos to see) - Rivalry buff Given buff when nearby to large carnivores Increases damage output slightly Decreases damage taken slightly Increases health by 10% - Ragnarok update Streaming bounds fix to help with memory Fixed multiple holes, bugged beacons, and floating foliage. Better lighting around LL dungeon - Hole fixes for Aberration The Center The Island - Fixed an issue where Griffin feather colours appeared to be default in single player. - Opened up transfers for the non-aberrant version of creatures to be transferred onto Aberration. For example, both Paracer and Aberrant Paracer can exist on Aberration v278.73 - Fixed bug that prevented tribe renaming - Separated C4 into their own structure limit category with a limit of 150 per 50m - Plugged various holes used to undermesh in The Center, The Island, and Aberration (server side only for now) - Fixed Therizino and Moschops cloning exploit - Plant Z healing effectiveness reduced to 0.5% HP per second for players and 0.33% HP per second for Dinos (with a cap of 80) v278.66 - Remove unsupported dinos from Official Aberration servers - Prevents crossark transfers of "foreign" dino eggs (if prevented by server config) going forward v278.64 - Disabled placement of structures when recently stuck in geometry (addresses known undermesh exploits) - Fix climbing off of a ladder into geometry (including barriers) temporarily (addresses known undermesh exploits) - Prevented closing glider for a brief period after opening (prevents accidental closure when spamming to open) - Lower glider cooldown to 3s v278.54 - Fixed an exploit that allowed players to get through the map/mesh - Fixed issue where a second instance of certain boss fights could be started while someone was already inside - Rework extinction mode save nuking to kill subfolders as well - Increased plant projectile damage by 2.5x - Projectiles do 3x damage to durability of chest pieces while a glider is attached - Added logic to translate damage from player to their glider - Added 10s cooldown between glides - Lowered glide speed by 40% v278.46 - UI optimization 278.4 - Concluded the Valentine's Day event! 278.3 - Server-side update for Valentine's Day event content (Randomly Colored Dinos & Chocolate Cake "eggs"), optionally run with -vday if you want to use the 3x Mating/Maturation boosts 278.2 - Increased the Procop's weight properly as mention in the TLC patch notes. - Fixed an issue with misaligned Direwolf sniff animation. - Fixed the Rex's missing color region (not retroactive). - Fixed an issue where the Mini Map Marker wouldn't display correctly in certain areas of the game. - Slightly decreased Rex's ability to climb slopes. - Fixed an issue where the Aberrant Direbear and Aberrant Bigfoot couldn't be transferred off of Aberration. - Fixed an issue where the Argent was missing its flying animation when using some mods. - Fixed an issue where the Karkinos couldn't jump underwater. - Fixed a crash that occurred when loading mods in single player. - Fixed an issue where armor would stack on the client side when using folders. - Fixed an issue where the Procop was not able to pick up flyers in its pouch. - Fixed an issue where the Procop's pouch would not stay open over server restart/relog in single player. v278.1 - Fixed a serialization issue with Bigfoot's character component. Will require a server and client update, restores older version to keep old Bigfoot data intact. - Fixed a bug which allowed players to grind certain TEK items for shards v278. Important notice regarding the upcoming turret change: On the 10th of February, turrets will be hard-number limited to 100. This means that you will not be able to build over 100 turrets within a 10k unit radius, however existing set-ups with over 100 turrets will still function as normal until the 18th of February when we will enable the hard limit, which will retroactively disable (randomly selected) turrets that are over the 100 limit from functioning. Here's the patch note for the turret changes when they land on the 18th: Dino TLC - The Procoptodon! - Receives a model update, animation update, sound pass, and some new abilities: - Will take reduced fall damage - Carry weight will be noticeably increased - Can carry small creatures and baby dinos in its pouch - A knockback kick which can affect significantly larger dinos - Added an aimed jump which can be used by holding down the Jump key - Carried characters in a pouch have reduced food consumption rate when carried by Mate-Boosted Female Procoptodons. - Babies imprinted while in a carried Procoptodon pouch receive more affinity Dino TLC - The Gigantopithecus A.K.A Bigfoot! - Receives a model update, animation update, new fur, sound pass and some new abilities: - The Bigfoot will receive an armour-degrading attack; this means when it fights, it'll do more damage to your armour's durability. It is important to note that the armour-degrading attack will not affect the Yeti creatures found in the game. - Added the capability to climb ziplines (but not jump between them) - Added a jump - It can now carry and throw small creatures - Throwing has been made more accurate, similarly to crabs with targetting cursor Dino TLC - The Direbear! - Receives a model update, animation update, new fur and some new abilities: - When riding a Direbear, players will be immune to bees. They won't be able to knock you off your bear, and they will target focus the bear instead of the player. - The Direbear will also be able to harvest honey from wild beehives without attracting bees or hurting the hive using it's alternative attack. Plus the amount of honey it receives will be 3x the standard amount. - Increased swim speed Dino TLC - The Direwolf! - Receives a model update, animation update, new fur and some new abilities: - Howl now activates a pack buff for 90 seconds (with a 1.5 minute cooldown). When the Alpha howls, the pack also howls. The pack buff strengthens the Alpha, as well as its pack (reduced amount vs Alpha) - Hunter's Instinct passive buff which will allow it to sniff out people/creatures with less than 50% health - Sniff tertiary ability to indicate nearby explorer notes, or to detect buried/stealth creatures Dino TLC - The Rex! - Receives a model update, animation update, and some new abilities: - Its roar should receive a CD and make non-allies (under a certain dragweight) poop to act as a small stun/interrupt. There will be a cooldown on victims so that they cannot be pooplocked continuously. - The roar will not be able to scare anything above its level - Roar will cause players to poop but not stun them - Rex's ability to climb over small rocks and steeper slopes have been improved. Creature Specific Bug Fixes & Balance Balance - Dragon's Fire Breath direct impact damage reduced by 50% - Fixed a bug which caused Rock Drake and Wyvern eggs to sink below their nests over time. - Added Rock Golem Saddles to Scorched Earth Loot Table - Added Basilisk and Krakinos Saddles to Aberration Loot Table - Uploaded Creature stats now display Movement Speed and Melee Damage - Fixed a case where certain creatures would get stuck under the map/inside the map when colliding with larger creatures (most noticeably seen the Rock Drake and Basilisk) - Fixed an issue which was causing a desync with the Reaper's collision - No longer need pheromone to claim Reaper Kings - Moschops will no longer flee when told to harvest dino corpses - Fixed a bug where some creatures would not be able to attack at low server FPS - Bronto's and Paracer's breeding time have increased by 50% (equivalent to Quetz) - Reduced Bronto HP gain per level by 33% - Reduced Bronto base HP by 10% - Reduced Paracaratherium base HP by 10% - Reduced Paracer HP gain per level by 25% - Reduced Tuso Base HP by 20% - Reduced Tuso HP gain per level by 25% - Reduced Dunky resistance to bullets to 40% - Reduced Dunky other resistances to 60% - Stego Plate Resistant reduced to 30% - TEK saddles no longer inflict raid damage (how you inflict torpor on titan, krab, and golem) - General AI Option for Dinos to only attack conscious targets - Skittish Stance added to tamed dinos - Fixed a case where the Pela could use more weapons than just the fishing rod - Fixed fishing rod no longer working on the Pela - Tamed and Wild Karkinos no longer get stuck in a floating state by medium/big sized dinos - Gigantopithecus can now use the teleporter - Krakinos can no longer move when encumbered - Fixed a case which allowed Rock Drakes to Glide infinitely - Pegomastax can no longer steal Artifacts - Fortitude now provides some resistance versus the effects of the Rex Roar, and this resistance carries onto player-ridden dinos too. Enough fortitude can prevent player-ridden dinos from being poopstunned. - Increased the amount of food Achatina receives from cake to 500. - Direbear and Gigantopithecus have been added to Aberration - Removed the ability to place Plant Y and Bear Traps while riding a dino - Reduced Titanosaur walk speed by 5% and run speed by 20% - Corrected bigfoot's socket for Desert Goggle headgear - For creatures with targetted jumps, pressing jump again in midair will result in the tame falling straight down (to prevent erroneous cases where the dino may unintentionally bounce awkwardly) - Basilisks now damage foliage on movement to prevent them from getting stuck in trees, and the accuracy of their poison shot has been improved. - The Giga is no longer raged by fall damage - The Giga's rage mechanic is now based on damage taken before reduction from external sources (saddles, yuty) - Reduced the respawn rate of Basilisk and lowered the Nearby Player check - Fixed a case where the Rock Drake would not correctly uncloak - Increased the Phoenix's health, stamina and weight. - Adjusted The Center's Gorilla boss so it now matches The Island General - Creative Mode building (an admin command which you can trigger on yourself/another player which removes weight restrictions, crafting requirements, and unlocks all the engrams. Allowing you to freely craft items to your hearts content. Must relog to disable the effect). Creative mode can be activated using the following commands: "Cheat GCM" to activate it on yourself, "Cheat GiveCreativeModeToTarget" to toggle for a player on the center of your screen, and "Cheat GCMP" to toggle for a player by their ID. - Server option to disable fog. (?DisableWeatherFog=true) - ARK will now scan your steam achievements and update your local profile accordingly to restore any lost skins/hairstyles. - Add messages to tribe logs with information about uploading and downloading creatures - Made a respawning player not targettable by Wild AI - Option to hide learned engrams - Players can now directly go from Proning to Crouching position - Ambient Sounds have their own volume slider - Right Click Context option added to folders to equip everything insider, allowing for rapid gear switching - Created a "Use Last PIN Code" so players can quickly access secured structures - Server option which makes the Silencer hide the name of the player who has killed you from the kill message and tribe log (enabled by default on Console, disabled on PC Official PvP servers) - Server Option to make Supply Crates random (?RandomSupplyCratePoints=true) - Option to enable NVIDIA Ansel on Servers (-ServerAllowAnsel) - Prevented specific graphical flags from being invited via .ini files - AxisMapping is now taken into account when underwater - Cooldown added to tribe's changing their name - 5 Second character and base immunity added to ORP servers when first logging in - Fixed a collision issue affecting some dino gates that allowed unintended entry - Fixed multiple client-side and server-side crashes - Fixed multiple exploits that allowed players to get through the mesh or world barriers - Fixed a bug which allowed structures to powered infinitely - Fixed a bug which allowed players to gain a lot of height when using the zipline - Fixed a bug with Grappling hook which allowed it to be reeled in much quicker than intended - Fixed a bug which made TEK Sniper not lose any element when zooming in - TEK projectiles no longer damage structures with splash damage after the projectile has traveled for 5000 units - TEK projectiles no longer explode midair - Fixed a bug which allowed players to exceed the boss arena caps - Fixed a bug which allowed players to speed up the baby raising process for water creatures - All TEK structures now have an element cost, though in some cases may be in the form of shards - Smoke nades and Posion nades now have different impact sounds to distinguish between them - Railings can no longer be built within distance of enemy foundations - Demo Timers are now hidden behind the Extended Info option (H) - Can longer prevent turret targeting with cables - Can no longer handcuff a player to a TEK Bed - Fixed an issue where the Tek Teleporter built on pillars/ceilings would push players and creatures beneath it. - Fixed a crash caused by using ForceTame when riding a Dino - Improved Red Crystal collision so they can be harvested more efficiently by Anky - Corrected the Aquatic Mushroom description - Removed collision from glowsticks which would cause movement problems with certain creatures - Fixed multiple client/server crashes - Fixed an issue where some zip line anchors were outside of replication range, preventing them from being used. - Fixed a case which would allow players mounted on certain creatures to throw/place C4 a lot further (e.g. Stego) - Corrected an incorrect icon with the Seeker Dossier - Fixed a case where teleporting outside of a large base with the TEK Teleporter would show foliage that was harvested - Fixed multiple map issues (holes and collision) - Fixed a case where some foliage would not replicate appropriately on Aberration - Turrets now respect enemy foundation placement rules, and there is a 30-second spin-up time when being powered by a battery. - You can now scroll the chatbox using a game controller by holding down the BACK Action Wheel, and selecting the Scroll Chat Box option. This will highlight the chatbox. To exit this mode, just press back button on your controller (B/Circle) - You can now enable the retroactive turret hard limit by enabling this setting in your game.ini under ShooterGameMode: bHardLimitTurretsInRange=True This will work on autoturrets, heavy turrets, tek turrets, plant turrets and is no longer map specific. The hard limit calculation is done on start-up, so if your turrets are ever over the limit, they will be randomly shut-off until you're under the limit. In order to restore shut off turrets, you must pick up any which exceed the number, as well as shut-off turrets and replace them in order for them to work. - Tribe ownership in hardcode mode is now transferred to the next person in line when the owner of a hardcore tribe is killed - Mini map overhaul: Will receive a new 'Me' marker which is easier to identify 'Me' marker now tracks rotation Increased number of point of interest map markers to 30 Changed font for map markers to avoid overlays 'Me' marker and 'points of interest' markers are now colourable - Tribe Log now displays when people have been kicked, promoted, demoted, claim, unclaim, upload and download a creature. - Players are automatically expelled from tribes when they die in hardcore - Large underwater rock features on the island can now be built on - Reduced cloning costs by approximately 40% across the board. - Providing players with the option to flip their tribe log, so that they can either select to have the most recent messages at the top or bottom. - Torches will work similarly to Flame Arrows versus Plant Y Traps - Distuingish the sound effect for smoke grenades and posion grenades when hitting the ground - Reduced TEK Tier vacuum crafting requirements, increased their damage resistance and made it so that metal hatchframes are snapable to them - Spyglass now functions correctly on Tamed Reapers - Tribes can now see the demo timers of their own structures - Added an option checkbox for 'Toggle Extended Hud Info' that will make 'H' function as a toggle rather than a hold Current Version: 277 - Fixed a game vunreability which allowed players to exploit, see thread: - Updated Ragnarok with various fixes and tweaks. 276.5 Requires server update. - Fixed Dino-attached C4 to not apply damage if it explodes through a mesh. - Fixed Tuso to not be able to damage through world geometry. - Fixed Zipline-Crossbow shot not working properly on dedicated servers. 276.493 (Server) - Fixed an issue with character transfers on Official Servers, that may have caused characters to be duplicated when transfering. - Important note regarding Ascension on the latest update: https://survivetheark.com/index.php?/announcement/147-note-for-players-regarding-ascension-please-open-terminaltribute-before-ascending/ 276.48 (Server) - Fixed disconnect issue on Ragnarok. Requires server update. - Fixed a character transfer issue. Requires server update. 276.46 - Power Nodes will now recharge during stasis - Fixed a case where foliage would not replicate properly, typically involving large bases and teleporting. - Fixed a case when Ascending there was a chance to lose characters that had been uploaded to the cloud - Fixed an exploit which allowed players to get through structures/maps - Fixed a weapon exploit - Implemented a character limit in chat (256 characters) - Fixed a case where characters would fail to be located/downloaded when transferring through the Official Server Network resulting in lost characters. 276.44 - Fixed a client rendering crash associated with certain maps 276.43 - Fixed a client rendering crash associated with certain maps - Fixed an under-meshing exploit. Requires server update. - Fixed a CrossArk transferring exploit which allowed people to wear broken (zero durability) armour. Requires server update. 276.42 - Aberration: Fixed issue with Powernodes not recharging when stasised. Requires server update. - Fixed issue with Queen Bee. Requires server update. 276.41 - Made Glowsticks not grindable - Fixed an animation-related server crash 276.4 - Made TheIsland Ascension properly give its Ascension Implant/Levels again. 276.3 - Fix for Camera Shake slider not scaling earthquake shaking properly - Aberrant Bary eggs now properly drop (required client update). - Fixed an issue where turrets would target focus Tek Saddle projectiles but do no damage. - Fixed an issue where Heavy turrets would improperly track/spend ammo shooting Tek Saddle projectiles. 276.21 - Aberration: Fixed Battery recharging rate inaccuracy on Power Nodes - Aberration: Surface Hyper Power Nodes now recharge 2x speed (for 2x Element Crafting rate) - Aberration: Crafting an Element now gives you THREE Element items - Aberration: Endboss projectiles now target invisible rockdrakes - Aberration: Camera Shake slider now scales down the earthquake shakes (except when rock-climbing where it's critical to avoid falling!) - Fixed several cases where you could get through the world geometry - Massively improved Tamed Reaper stats - Fixed Aberration Kibble craftings - Aberrant Baryonyx now yields correct Aberrant egg 276.13 OPTIONAL HOLIDAY EVENT for dedicated servers available on holidayevent branch! - One-time Wild Dino respawn - 5% chance of new wild creatures being Xmas coloured - 50% chance of white-coloured Dire Bears - All hat-wearing wild dinos are wearing Santa hats and Megaloceros have been replaced with Reindeer - 12 AM through to 5 AM provides a temporary buff to live connected players which boosts loot crate quality by 40% (over base values, 15% over LioMagic values), drops more loot, and adds more cosmetics to loot crate drops 276.12 - Fixed several Dino collision issues - Updated Ragnarok with several over-spawn, dungeon, and level-of-detail fixes 276.0 - Added Ragnarok 99%-complete expansion - Aberrant Megalosaurus now properly lay Aberrant eggs 275.53 - Fixed Zipline collision issue. Requires Server Update. - Fixed server crash with inventories. 275.5 - Fixed tamed Rock Drake not being able to attack enemies properly. - Fixed an issue with Ravagers becoming stuck when dismounted on ziplines. - Fixed an issue where upon relogging Ravagers would stand on ziplines incorrectly. - Fixed a bug where climber dinos could climb while bola'd. - Fixed a bug where Rock Drake's could climb while encumbered. - FIxed a bug where Rock Drake's had no forward velocity when jumping. - Fix an exploit where enemy players could be pulled inside a Tek shield. - Increased charge battery duration in electrical structures by 33%. - Fixed a bug where Roll Rat had weight reduction on stone instead of wood/fungal wood. - Increased Aquatic Mushroom time reduction on Biolume Poison (cold spore) debuff from 1 second to 5 seconds. - Fixed a bug where weapon attachments wouldn't turn on. - Nameless now despawn in the Fertile biome once they bury underground, preventing instances where they were being drawn up from the Biolume into the Fertile area. - Further prevented fertilized eggs from being transferred to servers not using the allow foreign dino setting when the egg is in player inventory. 275.44 - Made Wild Plant Species Z only heal, not replenish vitals, and only if not recently damaged, not handcuffed, and not a baby dino. - Fixed climbing Rock Drake not being able to damage targets - Fixed a case where the Cavewolf would get stuck on ziplines. 275.43 - Updated localizations to include Aberration. Added new localization: Ukranian - Fixed Mac/Linux water flickering - Fixed Metal Cliff platform using Stone structure damage settings. Requires Server Update. - Fixed Cliff Platforms having 12h decay time -- now is 12d for Stone and 16d for Metal. Requires Server Update. - Fixed Zipline crash. Requires Server Update. v275.42 - Fixed another issue with Mod Class replacements when loading savegames (for Classic Flyers to replace regular Flyers' Inventories, etc). Requires Server Update. v275.4 ARK: - Fixed Megalania not dropping their toxin - Fixed a issue which prevented some creatures from receiving 100% imprint with the new 8 hour timer - Bear traps now take 12 seconds (large) and 10 seconds (small) to activate - Fixed multiple building cases where structures would not be placed (i.e cables and wires) - Fixed a bug which would cause the Giga to rage eaiser than desired. - Fixed a bug which would allow you to get under the map Ragnarok: - Reduced the Griffin's base HP by 30% - Reduced the Griffin's HP gained per level (wild) by 25% - Reduced the Griffin's HP gained per level (tamed) by 22% - Reduced the Griffin's Base stamina by 10% - Reduced the Griffin's diving swipe damage by 50% - Reduced the Griffin's dive bomb damage by 25% Aberration: - Doubled the number of supply crates per zone and made them last twice as long - Fixed a case where the Glide suit would cause you to float up against gravity - Fixed a case where Charge Batteries would not correctly drain in electrical structures - Fixed an unintended Gem Hierarchy, which would've allowed different colour gems to be used in place of others for crafting - Fixed a case where the camera view would flip when using climbing picks - Prevented fertilized eggs from being transferred to servers not using the allow foreign dino setting - TEK Bed no longer clears the Reaper Offspring buff - Fixed a bug which would cause Supply Crates to drop Plant Species Z Seed blueprints - Molerat saddle no longer loses durability when hitting foliage, and reduced it's over-time durability loss whilst rolling by 50% - Fixed multiple cases of invisibility for the Rock Drake and Basilisk - Fixed a case where a character would be stuck in the floating state when uploading dinos - Fixed multiple cases where Ravagers could get through the map - Fixed rugs not being freeform painted, or painted when placed on foundations. - Fixed a bug which allowed climbing dinos to move when encumbered - Removed the wood decal from Plant Z - Reaper Queen now has a particle indicator when ready to choose a host for its offspring (below the health threshold) - Fixed a case when climbing with the Rock Drake would rotate your vision - Wild Plant Species Z now heals and revitalizes players and their dinos when active (when nearby), and reduced its interval to generate Seeds - Flying fast with glider should now be less rubber-bandy v275.35 - Made Radiation SFX not play while wearing a Hazmat suit. - Fixed a font display issue. 275.34 - Fixed graphical issue when running with -norhithread (stability mode for certain graphics cards configurations) - Fixed crash when taking Super Resolution screenshots with Ansel v275.33 - Fix for Sarcos spawning in beginner portal pool - Wild non-alpha Reaper Kings no longer grant XP - Platform switch collision is improved to allow you to easily directly climb onto it with a ladder attached to the elevator track - Wood elevator platform weight limit increased - Wood elevator can now be lifted while it's falling to stop it, and you can now repeatedly click the lift command without having to re-open the action wheel - Remaining fix for Mod Class replacements - Postprocessing Error fix - Players who are getting D3D Device Lost Error should try running with "-norhithread" in launch arguments. If that resolves the problem, we'll be able to implement an automatic fix in next update. v275.32 - Aberration Dinos can now be properly downloaded on ARKs other than Aberration. Requires Server Update. v275.31 - Fixed Linux client crash - Fixed server language crash - Fixed Mod class replacement priority (Dino replacements etc) - Reduced Cavewolf damage by approximately 40% - Increased Wild Basilisk HP by 50% - Increased Wild Reaper King Damages by 300% - Made Aqua Shroom properly restore Water stat - Added Nameless to certain areas of Biolum Chamber where they were missing - Removed Piranhas from starting-area pool - Fixed case where Aberration Endboss sometimes wouldn't appear on clients, also fixed similar issue with Ragnarok Endbosses v257.2 - Added Basilisk saddle to Smithy-type crafting stations where it was meant to be. Requires Server Update. - Fixed some Lantern Pet inventories mistakenly being flagged as Tribute Inventories. Requires Server Update. - Exported & Included latest Localization Manifest files on client, for translation v275.11 - Made Distance Field Ambient Occlusion setting not affect the lighting of Aberration (which doesn't use the technique). v275.1 - Fixed a client-side crash issue with certain mods such as Structures+, and other renderer edge cases. v275 - ARK: Aberration Expansion Pack! - Parallel (multi-threaded) renderer for faster SM5 graphics - Heavy Turret no longer has a tracking time. - Heavy Turret health increased by 50% - Heavy Turret base damage increased from 260 to 300. - Stegos now have reduced armour reduction on their plating (from 0.4 to 0.15) - Imprinting intervals increased from 4hrs to 8hrs between each imprint. Each imprint gives a large amount of imprint bonus per imprinting. Will also scale with the servers mature rate. - Shader models improved. - TEK Turret projectile speed improved by 50% - TEK Turret explosive damage increased by 25% - TEK Turret direct damage increased by 50% - TEK Turret range increased by 30% - TEK Turret interp speed increased by 40% - Fixed water rendering on Mac & Linux New Server Configuration Options ?CrossARKAllowForeignDinoDownloads=true -- this allows you to download Non-Aberration Dinos on Aberration. [/Script/ShooterGame.ShooterGameMode] UseCorpseLifeSpanMultiplier=1 (Modifies corpse and dropped box lifespan) [/Script/ShooterGame.ShooterGameMode] GlobalPoweredBatteryDurabilityDecreasePerSecond=4 (The rate at which charge batteries are used in electrical objects) v274.12 - Heavy Turrets now have corrected Repair costs (and generally, Repair Cost overrides now work for Structures) - Repairing a Structure now leaves the "Repairing" state properly as a client - On Turret-limited Servers, HeavyTurrets now are only hard-limited to 100 Heavies in range, to enable players to more easily replace/swap their old Turrets with Heavies. They will notify on the HUD of more than 100 overall Turrets in range, in preparation for the day when ALL Turrets will be limited to 100 in range. v274 - Added "Heavy Turret", which packs approximately 4 times the power of a regular Turret and has faster tracking, but uses 4 Ammo per shot. On Official Servers, in preparation for ultimately limiting all Turrets to 100 within a 10,000 unit range, only 100 Heavy Turrets can be placed in a 10000 unit range, including ALL Auto Turrets & Plant Turrets within that range. If you wish to enable this Heavy Turret limit on your own unofficial Server, you can use these values in the ShooterGameMode section of your Game.ini: bLimitTurretsInRange=true LimitTurretsRange=10000 LimitTurretsNum=100 (Later on, those values will also hard-limit regular Auto Turrets and Plant Turrets) - Doubled Tek Turret Damage v273.882 - Fixed some rendering crashes related to specific meshes caused by the new parallel rendering code. - Fixed ground clutter flicking on/off on certain maps v273.86 - Implemented more parallel rendering code, boosting client CPU render performance by ~10% v273.8 - Fixed an issue with physx which may have caused some server performance problems. Would recommend for all unofficials to update v273.76 - Fixed an issue with placing structures in Structures+ and other Mods. Requires Server Update. v273.4 - Implemented Turret Counter on HUD in preparation for Turret Count Limiting (clamping how many Turrets can be built in an area on servers, to dramatically improve server performance). You can enable the Turret Counter HUD on your own Unofficial by changing this config property (just a HUD indicator for now, later this property will actually hard-limit the number of Turrets): Game.ini You can read more about the upcoming Turret Limit change here: v273.7 - Fixed INI Supply Crate Overrides working again. Also improved the system for this: Now with SupplyCrateClassString you can override a group of supply crates by including only PART of the name (rather than the full name), and any supply crates which contain that string in part of their name will be overriden. Such as overriding "SupplyCrate" will override ALL supply crates. Furthermore, you can now set bAppendItemSets=true to ADD item sets to supply crates, rather than totally overriding all their items. And you can set bAppendPreventIncreasingMinMaxItemSets=true to dynamically increase the amount of items dropped by however many additional itemsets you add ( only applies when bAppendItemSets=true ). - Fixed an issue where pain volumes could cause infinite forces on ragdolls and lead to serious PhysX issues (overly expensive collision, lack of collision, etc). Requires server update, recommended update! v273.691 - Fix for PVE dino decay not properly destroy dinos after the decay period. - You can no longer download a Dino onto your server if you're at the tribe cap or (PvE) if the server is at the tame cap v273.68 - Fixed a collision issue with chairs. Requires server update. v273.67 - Protected against an issue with Recipe Crafting and applied retroactive detection. Requires server update. v273.63 - Fixed issue in prior build where players could see and fast-travel into other Tribe's beds. Requires server update, Recommend servers upgrade to this version v273.62 - New server options to auto-unlock specific or all Engrams (all Engrams will also use the Engram level Override settings, if any): Game.ini [/script/shootergame.shootergamemode] EngramEntryAutoUnlocks=(EngramClassName="EngramEntry_TekTeleporter_C",LevelToAutoUnlock=0) EngramEntryAutoUnlocks=(EngramClassName="EngramEntry_Bola_C",LevelToAutoUnlock=3) OR [/script/shootergame.shootergamemode] bAutoUnlockAllEngrams=true - Tek Teleporters now have an "Enable Public Teleportation" toggle option, which allows any team to teleport with them. Only "public" Teleporters will see other "public" Teleporters on the minimap (as well as any non-public Teleporters of that player's Team). v273.6 - Fixed Character-destruction Inventory Bags to drop at the character's location if can't find ground underneath, so that loot items aren't lost - Fixed Plant Species Y to passively lose HP over 30 mins (as originally intended), made them and all traps not placeable within small range of another trap (as originally intended), made Species Y trap apply piercing damage to victim - Changed Structure encroachment check logic to do a solid trace between encroachment points, prevents getting Sleeping Bags wedged in places they shouldn't fit - Daedon no longer heals Titanosaur - Fixed a way to get unconscious players under-the-ground - Fixed invisible grapple wall on TheCenter v273.58 (server only) - Conclusion of Halloween Event: The Witches Curse! v273.55 - Added icons and proper names to haircuts when in the inventory, previously blank and all named "Ponytail". - Added two additional caps to supply drops for The Witches Curse. v273.5 (server only) Halloween Event: The Witches Curse! (48-hrs only, until November 1st) - Black and orange spiders now spawn on the beaches - Megalania, Titanoboa, Scorpions, Megalosaurus, Onyc, Arthropluera, and Spiders spawn points changed to various surface points around the map. The creepy crawlies are out to spook! - Skins can now randomly spawn in level 3 supply drops. - Quality of drops increased. - Colder, longer nights and shorter days, brrr! - Unofficals can enable the event by updating to the “-beta halloween” branch and the following ini settings: NightTimeSpeedScale=0.25 DayTimeSpeedScale=4.0 a NEW Game.ini ShooterGameMode setting (which makes it colder): BaseTemperatureMultiplier = 0.475 and running once with: -ForceRespawnDinos v273.22 - Fixed a case where clients would desync when picking up a player or a dino - Fixed a case where the number of items inside storage would not correctly display/update v273.2 - Optimized spatial partition logic for large-worlds (i.e. Ragnarok) to boost server performance. v273.11 - Can no longer attach floating structures when on a flying dino platform. - Dropping Inventory-deposit structures onto platform saddles now counts them against the platform-tame limit. - Fixed some cases of Turrets not properly shooting players. - Fixed some cases where Beds were causing collision glitches. - Can no longer place Beds onto Pillars, was causing issues. - When a player is chained to a Seating Structure, fixed removing handcuffs through Inventory to properly unseat the player. v273.0 - Added the capability to "Lay On" Simple Bed and Modern Bed (2 people on Modern Bed). If you log out while laying on a bed, you'll remain in sleeping pose on the bed even when you log-out, and will stay on the bed even while it moves on a dynamic platform. (You can still be damaged and killed when on the bed). - Added the capability for another player to "Lock" handcuffed players to Seating Structures (including Chairs, Benches, Beds, etc). When locked to a structure, the handcuffed player will appear to have a cable connecting them to the structure and be forced to sit on the structure. This state persists across logging out as well. Another player can also "Unlock" you from the Structure, or remove the handcuffs. Chairs within Cages are thus very useful for transportation of prisoners. - When handcuffed, Poop now is forced directly into Slot 1. Prisoners can consume it rapidly as it builds up to attempt suicide. - Fixed saving/loading of Lamp Post Light intensity value. v272.11 - Prevented rafts from being uploaded. v272.1 - Fixed an issue where old Ragnarok Landscape sublevel randomly wasn't getting properly deleted when updating the build on some servers & clients. v272.0 - Fixed a server crash that some hosts were getting after uninstalling certain mods. - Re-Added "My Survivors" menu option - Temporarily removed HDR option, was causing some graphics issues at the moment. - Big Ragnarok update: 20% more map area, various changes and fixes, full Ragnarok notes here: 271.3 - Fixed an issue where Plant Turret X would sometimes miss its target - Fixed Server List refreshing when adding/removing Favorites in the favourites filter - Adjusted the Doed Level up animation so it no longer pauses - Resolved an unintended flight mechanic for the Griffon which would previously allow it to ascend rapidly v271.24 (Client) & v271.25 (Server) - Fixed some crashes which would prevent saves from loading when certain mods were being used. v271.2 - Fixed an issue where fertilizer would occasionally restore its lifespan - Fixed an exploit which would allow players to get under the map - Fixed a bug where remote keypads sometimes wouldn't work - Fixed a server start up crash, primarily affecting mods such as S+ & more v271.17 - Defaulted dedicated server ?bRawSockets mode to not use threaded networking, seemed to generally be a net performance loss in our analysis. Can still be forcefully enabled with -forcenetthreading v271.16 - Fixed a spawn issue with Ragnarok Lava Golem Boss. v271.15 - Further improved performance of ?bRawSockets servers by eliminating threading "critical sections" - Added -nonetthreading option for bRawSockets servers to only utilize a single thread for networking (useful to improve performance for machines with more servers than cpu cores, especially on Linux) v271.12 - Baby Bone Scalings & Gestation Setups now stack from Mods, and Dino Entry Icon now stack from Mods. - Fixed client side dino initialization crash. - Fixed issue with local events on client. v271.0 - Game.ini [ShooterGameMode] bUseTameLimitForStructuresOnly config option, which if true will make Tame Units only be applied and used for Platforms with Structures and Rafts. Defaults false. Tame Units on Non-Legacy Official PvP now have this true (thus in effect disabling Tame Units for Dinos without Platform Structures). - ?bRawSockets server option now has correct performance (server stalls eliminated), as good or better than Steam sockets - Fixed some boss exploits. v270.1 - Fixed Tek Armor clipping into view when using Tek Sword - RMB should no longer activate the "charge" attack of the Tek Sword & Gloves when cancelling structure placement - In the Inventory Menu, Shift+HotkeySlotBinding while hovering over an item will equip it into that HotKey Slot #. Control+HotKeySlotBinding will remove the item from the corresponding HotKey Slot (putting it back into your regular Inventory). - RMB should no longer activate the "charge" attack of the Tek Sword & Gloves when cancelling structure placement v270 - New Weapon: Tek Sword (Charge-Attack and damages Metal & significantly pierces Armor when powered by Element) - New Armor: Tek Shield (Reflects incoming projectiles/bullets when powered by Element) - New Structure: Tek Light (Attaches to any surface and can be either independently powered by Element Shards in its Inventory, or traditionally powered via generators) - TrueSky memory usage fix - Fixed issue where clients would sometimes become disconnected after demolishing/destroying structures v269.2 - Fixed a bug where in the event of a rollback, players who recently used the CrossARK transfer system could lose their characters. - Fixed the bear trap to avoid turret exploit. Bear traps only damageable by explosion now (or demolishing) - Reduced Flamethrower Damage from base 100 per second to 30 per second. - Flamethrower Direct Damage is now affected by Armour. - Flamethrower expensive foliage particle effects now eliminated for everyone except the local player using the weapon - Chainsaw not able to attack whilst running - Tripled the effective "ammo" of TEK armours, so they last 3x as long per element - Shield blocks should block whip stuns/item drops (and trigger the cooldown), and whip stun on players reduced to 1 second. - Implemented a new value to reduce indirect torpor (Gas grenades, tranq). - Chitin, Metal, Riot, and TEK Armours now reduce incoming torpor. Chitin: Direct Torpor Armor Mult: 0.07 (Was 0) Indirect Torpor Armor Mult: 0.035 (Was 0) Metal: Direct Torpor Armor Mult: 0.15 (Was 0) Indirect Torpor Armor Mult: 0.06 (Was 0) Riot: Direct Torpor Armor Mult: 0.25 (Was 0.25) Indirect Torpor Armor Mult: 0.12 (Was 0) Tek (remember there are no Tek qualities): Direct Torpor Armor Mult: 0.7 (Was 0) Indirect Torpor Armor Mult: 0.7 (Was 0) v269.1 - Client-side update to resolve cases for the error "Direct3D Device Lost" v269.0 - Major networking change to resolve client disconnections when structures are destroyed. - Fixed an issue where explosives would have an impact on server performance - Fixed a bug with the Phoenix where you could set dinos alight from a far distance - Fixed a bug with the Phoenix where it wouldn't do damage to wild targets in PVE - Fixed a bug where you could unlock super speed with the TEK Jet Pack - Fixed a bug where setting the server fps to 2.5 would launch you across the map - Fixed a bug preventing players riding a Therizino from getting shot when Turrets were set to Player Only - Fixed an issue where you weren't able to name your character preset in character creation - Fixed an issue where Ankylosaurus would get stuck in the air - Fixed a bug where u could tame and damage Phoenix when not in Superheat v268.22 - Fixed crashes with optimized scrollbox code (i.e. with Structures+ mod), and improved performance of UI text rendering. v268.2 - Increased Phoenix weight-carrying capacity by +200%, made Sulfur add +200% more food to Phoenix, reduced Phoenix Food consumption rates by 60%, increased Phoenix fire DoT by +200% - Made Phoenix Flame-Charge ability use dynamic key binding (so will work if Jump key is bound to something other than 'Spacebar'), and work with gamepad input - Increased client-side UI performance of large scrollable lists (inventory item lists, engram list, server list, etc). v268.13 - Made Phoenix 3x more common to find on Scorched Earth. Requires Server Update. v268.12 - Increased Phoenix base HP by 50%. Requires Server Update. v268.11 - New Creature: Phoenix! - Fixed some UI text display/alignment issues - Client-side CPU performance increase v267.3 - Added server-side support for "Aberration" Season Pass cosmetics. Requires Server Restart. v267.21 - Enabled player Gamma control on Official PvP servers - Options Menu Added keybindings (default unassigned) to player Gamma1 (low) and Gamma2 (high) settings, and textboxes to specify custom Gamma values for each. v267.2 - Ice Wyvern is now properly transferrable in Cross-ARK - Fixed issue with not being able to Cross-ARK transfer between Password-Protected Unofficial Servers v267.17 - Fixed various client crashes. - Fixed server browser "Join" button changing into non-functional "Wait" button - Disabled expensive "Distance Field Ambient Occlusion" effect by default, even on Epic settings. Users can re-enable it manually in the Options if they wish for highest quality graphics, at a performance cost. - Fixed Cluster Session List UI incorrectly applying search filters v267.0 - New Creature: The Otter! - Endboss and Ascension. - Ice Wyvern remodel and they're now uploadable. - Official System Anti-Duping systems. v266.0 - Ragnarok Hotfixes - Implemented initial upload timer for dupe prevention - Created blocking volumes for key areas in PvE servers (not enabled on Legacy Servers) - Rafts can be demolishable across all servers after a period of time. - Implemented new Host UI - Marked designated servers as Legacy, check the Legacy filter if you cannot find your Official PC Server. - Resolved 2 server crashes related to structure placement - Turrets can now shoot through ragdolls you are dragging - Fixed a rare issue where local profiles would sometimes corrupt - Primitive+ now has its own save directory v265.5 - Placing rafts now requires standing on solid ground (no dynamic structures either) - Fixed: as client While using tek leggings, attempting to super sprint and running out of element (or having none) causes camera to be stuck facing forward. - Fixed an issue where on client PC dragging directly onto the empty area within a folder would actually not put the item into that folder on the server (leading to a de-sync, when you'd re-enter the inventory you'd see the items at the root) - Dragging DIRECTLY onto Inventory Folders , local and remote, now puts the items into those folders (the exception is the 'up level' icon, doesn't do anything) - Transfer All To and From Inventories, in the root folder level, will now ignore items in subfolders of the inventory you're transfering out of. - Fixed: Pressing R1 to cycle snap points while mounted, caused camera to cycle through 1st and 3rd person view. - Fixed behavior of Text Input pop-up when using gamepad - Fixed: When creating a folder, it didn't show it unless you reopen the inventory, or press folder-toggle button. - Altered tamed Griffin fly speed when near targets to better attack them - Fixed a sideways platform building bug - Respawn / Fast Travel UI now has a bed search textbox - Fixed ScorchedEarth rocks having incorrect destruction mesh material - Fixed some third person camera interpolation jitters v265.3 - Ragnarok map fixes and addition of dual boss arena. Please note that this update is not backwards compatible, so it is very important that Unofficial Servers update to the latest version: 265.3 - Fixed "Setting the UI General scale to the lowest makes it so you cannot drag items down into some hotkey bars." - Fixed "cant use escape or enter to close naming box after taming" - Added a ramp snap point on the inside of giant hatchframes - Dye UI: Double Clicking (also double pressing (A) button) on a color region now dyes it - Lowered dino HUD popup when looking at a titanoboa - Fixed area of TheCenter 'Lava Island' with improperly functioning dino spawns on servers - The Center resource gathering multiplier now matches that of The Island. v265.284 - Ragnarok map fixes: - Fixed dinos appearing to fall through ceilings on the client. It may take a minute or so for the server to correct the creatures. - Fixed buffer overflow error occurring when logging into very dense bases. - Fixed certain values being edited that allowed unintended visual changes to be made to the ini files. - Review and changes made to graphical presets. - Fixed an issue where players would fall through ceilings when logged out on top of them. - Fixed issue where binding "E" to middle mouse button wouldn't function properly. - Fixed eggs falling through structures (for real this time). - Fixed rex saddle positioning in dye UI screen. - Fixed Industrial Cooker and Beer Barrel from accepting fertilizer due to crop plot change. - Fixed a visual issue where the Megalosaurus would appear to be sleeping instead of unconscious. - Added swing delay to the Electric Prod. - Fixed issue where canvases were not able to be placed on the Refrigerator. - Fixed a visual issue where the player in inventory would appear as a silhouette. - Improved collision on large hatchframe. - Allowed the dye UI to stay open after jumping to paint. v265.17 - Fixed an issue where eggs could not be picked up by the player after a server restart. - Fixed additional client-side third person issues. v265.16 - Fixed some client-side third person issues. - Made third person camera allowed by default on all dedicated servers, use the setting ?AllowThirdPersonPlayer=false to disable it on a server. v265.14 - Fixed an issue with clients disconnecting when in large bases. Requires Server Update. v265.1 - Fixed a renderer crash and further increased render thread / Options performance. v265.0 - Tameable Titanoboas! - New Server Option: Force Respawn of Wild Dinos on Server Restart! Enabled by default on official servers, this will force weekly respawns of dinos on all servers to prevent certain dino types (like the Basilo and Spino) from becoming depopulated on long running servers. (?ServerAutoForceRespawnWildDinosInterval=SECONDS). Note in some cases this may not work more than once, we may have solved the case but we're looking into it . - New Server Option: Tribe Size and Alliance Size Limits! The new tribe member limit is defaulted to 70 players and the new alliance per tribe limit is defaulted to 10 on official servers (MaxAlliancesPerTribe=# and MaxTribesPerAlliance=# in Game.ini). Note: Values may be off by 1 (looking into it!), so just pick your number and then add 1 to it. - Platform Saddles are now limited to maximum 40 saddles per tribe. Each platform saddle (with structures) counts as 19 tribe tame slots (?PersonalTamedDinosSaddleStructureCost=19 & ?MaxPersonalTamedDinos=40). - 1/4 sized Ragnarok map update (the "Southwest Update"): - Eggs no longer fall through structures during rendering. - Baby ovis should no longer fall through structures after being born. - Players can now escape being grappled by any enemy by using tools with blades to "cut" the line. - Turrets now have a Players Only mode which targets players riding on dinos before targetting the dino. - Crops can now be fertilized be pressing E on them instead of having to open the inventory. - Hatching and Gestation progress bars now include countdown timers as well as percentages. - The structure limit is now properly indicated to the player once the limit is reached. - Containers/structure inventories now indicate how many slots are full without having to open them. - Corrected spelling of Pulminoscorpius. - Pump action shotgun pellets per shot increased from 10 to 12 (20% damage increase on full hit), initial spread decreased from 10 to 7.5, and max cone size at full range decreased from 100 to 75 degrees. - Decreased the stun on humans from shocking tranq darts from 5 seconds to 2 seconds. - Fixed 3 exploits used to get under the world map. - When structures or tames are deleted due to the PVE timer expiring it is now properly communicated in the tribe log. - Huge perf gains, may vary based on system configuration due to upgrading to the latest Unreal Rendering code. After changing your in game settings, be sure to restart your clients! v264.53 - Fixed a server crash. v264.52 - Fixed client crash related to using the transponder. - Fixed issue with rocket launcher in multiplayer where using the last shot caused the rocket to shoot off to the side. - cheat destroywildinos will no longer kill creatures in the process of being tamed. v264.5 - Fixed grappling hook exploit. - Fixed bloomquality issue when using -SM4. - Fixed missing Redwoods terrain texture on The Center. - Fixed in-game chat bug. - Slight decrease to saddle armor value for tank dinos (i.e. Turtle, Bronto, Paracer, Trike, Diplo) - 15% decrease on ghille armor durability. - 10% damage increase to the Auto Turret. - Slot count in industrial grill increased. - Night Vision googles crafting and repair cost decreased. - Gas mask crafting and repair cost decreased. - Mammoth damage increased by 15%. - Base stamina of Plesio greatly increased. - Decreased Fabricated sniper rate of fire. - Tek Grenade damage greatly increased. - Reduced health scaling per added tame level of Thylacoleo. - Oil Pump and Beehive now restricted to slot cap (and slot cap increased for both). - Fixed Baby Daeodons eating too much food. - Fixed typo with Pachyrhino Saddle - Direbears can now harvest white/purple flowers on Scorched Earth. - Moved to the Chem Bench to level 82. - Titanosaur spawn on Carno Island reduced to max 1. - Auto Turrets can no long shoot through dino gates. - Increased the distance at which you can paint on a canvas with a paint brush. - Canvases can now be placed on Refrigerators and on Vaults (yay pretty organization!). - Spray Painter can now be used underwater. - Fixed Beer Barrel decay time to proper value (was erroneously long previously). - Auto Turret fix to protect against dive-bombing griffins. - Fix for Tuso being able to push tames under terrain and insta-kill them. - Lava can no longer be used to irrigate. - Fixed spectator crash. - Element charge is now removed from items when transferring items that consume element. - Fixed issue where crop plot could not be placed in the Scar on Scorched Earth due to needed a "sunlit location". - Fixed issue where Wind Turbines would function in underwater caves. - Fixed mod issue where using mods would duplicate emotes in the emote wheel. - Turrets will now no longer shoot your unclaimed babies (or the unclaimed babies of your allies). - Whips can no longer be used to disarm in PVE. - Fixed issue where Morellatops would slide around while walking and eating. - Fixed an exploit used to get under the world map. - Fixed issue where Rex, Giga, and Tuso would not properly loot inventories. - Fixed an issue where equpping a saddle with a torch on it onto a dino would instantly set the torch durability to zero. - Spyglass and GPS now usable on all underwater dinos. - Fixed inventory issue where the inventory would display "items removed" when stacks were being completed, and no items were actually removed. - Fixed issue where tents could not be removed from platform saddles. - Fixed an issue where armor would become invisible when dismounting a dino on a non-dedicated server. - Fixed a crash that occurred when mining rocks on Scorched Earth. v264.41 - GPU perf improvements v264.36 - Paintings / Character Paints now appear properly when in Spectator mode - GPU particles now render properly in SLI / multi-GPU mode (now hopefully NVIDIA can re-enable SLI support for ARK in their drivers!!!!!!!! ) v264.32 - Fixed SM4 sky - Fixed client chat issue - Fixed TheCenter landscape material issue v264.3 - Dead tame bodies and player bodies and dropped item caches now save (with their decomposition timers & corpse locators intact) - Character Current Stat values saved at '0' no longer reset to their default values - Dunkleosteus now harvests metal - Dino Costumes now show damage overlays - Modified dino attacks networking to result in less rubberbanding on clients - Per-Dino behavior setting to toggle "Ally Looking" 264.22 - Fixed an item issue. 264.2 - Fixed boss scaling for multiplayer sessions (approximately 67% easier) - Made Baby creatures able to consume from Feeding Trough at appropriate time (when they would gain 10% maturity) while "stasised" - Client-side CPU optimizations 264.16 - Fixed a server crash with rafts. 264.15 - Fixed Artifact Crates having no Artifacts within them. 264.1 - Fixed structure startup crash. Highly recommend all servers hosts immediately upgrade to this version! - Fixed missing ground texture in the Redwoords forest on TheCenter. 264.0 - SimpleSky (non-TrueSky) system with atmospheric fog. - SP Dinos no longer fall thru cave floors. - Streaming destructible meshes, optimized memory. - Fixed Host menu settings: Multiple Platform Floors on Rafts, Fishing Quality Slider, Crafting Quality Slider, Unlimited Respecs, Offline Raid Protection Logoff Period. - Added Host menu settings: Disable Dino Taming, Disable Dino Riding, Fuel Consumption Interval Multiplier, Increase Platform Structure Limit. - Yutyrannus now has an automatic-courage mode in singleplayer. When set, the Yuty will give a courage roar every 30 seconds if an ally dino is in front of it. - Fixed a bug that provided infinite power. - Reworked Trike Charge Forward/Tail wag animations. - Increased thrown spear damage. - Removed underwater fog. - Ichthy and Pego no longer steal item skins. - Fixed an bug where it would rain underwater. - Fixed an issue where the Max Level Dino achievement would not be awarded. - Final boss balance for Broodmother/Megapithecus/Dragon bosses in singleplayer. - Hitting creatures with a torch can now properly set them all on fire. - Player default name changed to 'Human'. - Fixed hat sockets on multiple creatures. - Tweaked radial wheel to prevent accidentally opening submenus. - Metal Windowed Walls now match Metal Walls when painted. - Implant no longer shows up while searching in the inventory. - Moved some artifacts on TheCenter map. - Re-instated TheCenter jump puzzle with artifact as the reward for completing. - Increased brightness underwater on TheCenter and fixed the barrier not being visible underwater. - Fixed an issue that causes rafts to teleport upwards out of the Underworld on TheCenter. - Fixed Eels not being tameable in Prim Plus. - Changed crafting requirement for tranq harpoon bolt in Prim Plus. - Various PGARK improvements. - Map markers more accurate on PGARK. - Ragnarok update: 263.0 - Fixed a case where the cursor would vanish when navigating through Primitive+ Menus - Fixed an issue where you wouldn't be able to see ARK Data items unless you toggled folder view - Slight increase to Trike Wild damage - Increased rate at which Alpha creatures spawn in Single Player - Decreased the amount of Eeels in PGM - Increased the ride distance on flyers to help getting on them when you've fallen in water - Increased the spread of Terror Bird spawns in the Redwoods so you don't see as many Terror Bird Armies - Increased the amount of creatures in TheCEnter Deep Water Zone - Optimised foliage and Rock destruction meshes - Jumping Puzzle on the Center now awards 3 top-tier supply crates for completion - Center Underworld Rafts no longer teleport to the top of the map - Fixed the dark post processing in TheCenter Deep Water - Fixed a case where TheCenter Barrier wasn't visible underwater - TEK Cave pool now refills your element, as well as causes you damage if you're not wearing a full element set - Made the weather effects on TheIsland and Center more visibly clear (you'll see clouds changing) - Lots of Deep Sea crates adding to TheCenter Deep Sea Cave - Added a bunch of Coel to the main waters in TheCenter - Itchy and Pego will not steal Skins from players - Ghillie Suit now only has 70 base durability rather than 120 - Reduced the amount of stalling caused by a GC - Removed all the non-statted items from crates that are higher tier than the first crate where that non-statted item is found - Fixed an issue where Plesiosaur would spawn at level 35 - You now get an on screen message when you fall off the map - Fixed a case where the Gorilla Boss would float and walk backwards, unable to attack anything. - Stego and Rexes socket fixed so no longer laying eggs upside down - Fixed an issue where you may see blueprints of items inside certain structures (e.g Water skin inside of Water Tap) - Re mapped some Center Spawns in caves so they aren't clustered as much - Fixed Leed spawns on TheCenter so they should not spawn in shallow waters - Slightly adjusted temperatures across TheIsland and TheCenter so they are more appropriate (e.g warmer in jungles, colder in water) - Additional damage and health adjustments to the Dragon, Megapithecus, and TheCenter bosses. - Fixed a case where language translation may not have properly displayed - Tooltip no longer stays when scrolling the Engram and Inventory UI - Fixed cases of Overspawn in TheCenter - Adjusted the IslandCoves PGM to make it more islandy and cove-like? - Reverted the raft change so foundations can now be stacked again on Official Servers. - Single stones on the beach now give one stone when picked up instead of 2 (default rates). v262.16 - Chance of Wild Eels reduced by 33% - Wild Eels aggro range reduced by 33% - Wild & Tamed Eels shock no longer causes stun lock or dismount, and instead applies a temporary movement and damage debuff - Yuty courage buff now provides +20% damage resistance - Fixed PvE ORP performance stall v262.12 - Fixed an issue where clients would crash when joining The Center or Ragnarok maps - Fixed some server crashes v262.0 - TheCenter and PGMs now use TheIsland's alpha spawner arrays. - TheCenter lightning light flashes now stop after it has rained! - New Achievement: TheCenter Guardians Achievement for defeating its bosses - Dragon boss no longer present on TheCenter - Center Boss damage reduced by 33% versus TheIsland bosses - Fixed Bosses so they no longer have random levels, but will scale correctly on game and server difficulty. - Primitive+: Pachyrhino and Lystro are now tameable with Bug repellant and Rare flowers respectively - Primitve +: Primitve pick axe and torch should now persist after logging out - Primitive+: Battle axe and Viking axe blueprints now work in the grindstone - Primitive+: Crash fix for flying over an Explorer Note. - [Console] No longer crash if generating a PGM after loading TheIsland. - Improved TheCenter Lava - Troodon food has increased - Sounds have been added to the UI Radial Menu - The implant has been locked to the first slot of inventories - Leeches have been added to the Swamp Cave - Significantly reduced the number of Arthros in Swamp Cave - Improved MoveTo attack trace, should be easier to select smaller targets now. - When teleporting to player pos via tether, the teleportee now gains a +2 z offset - Stonepick Melee attacking while running no longer stops the run toggle on controller - Volume of crouch-prone in-out increased by 45% - [Console] PGM no longer ooms after initial generation - New commands to see where Dinos are when hibernated, as well as teleport to the nearest hibernated creature. "cheat hiwarp raptor_character_bp_c" and "cheat hibernationreport raptor_character_bp_c" - Fixed a potential lighting issue when leaving the Broodmother Arena - Fixed some super-bright water reflections - Increased the capsule size of Pternadon to make sure it can't fit thru player sized door frames - Fixed character creation screen cursor not displaying in Primitive+ - Improved Troodon low-poly - TheCenter now has Obelisk amb sounds ala TheIsland - No longer missing the option to delete individual player dedicated saves for maps - Placement Rotation indicator now appears with controller - Fixed a case where Right Trigger would punch forever - Pressing B on the controller when you have a Combo Box open will now result in canceling it (eg PGM) - Correctly focusing on engrams when tabbing between Engram and Inventory UI - A whole bunch of split-screen bugs were resolved! - Fixed a case where the UI would focus drop all after placing an item into the quick slot - Fixed a fog of war exploit in SP - Fixed ATV not saving - R. and SG. commands no longer work in console shipping environments - ATV: RB should toggle first person as when riding a dino, RT should honk horn - Fixed a case where Megalania couldn't climb Destructible Rocks -- perhaps just on console? - FPV hands now enter a special 'dragging' anim pose when dragging a body - When there are no additional element items to load into the weapon, Tek Rifle icon text should say "0%" (or whatever %), not "0% +" - Torches on dino saddles now scare away Troodons. - Fixed a case where Corpse Locator did not work reliably while underwater. - Fixed an issue where certain engrams weren't learnable (e.g The Campfire) - Removed difficulty strings from PGM spawn points - Fixed a case where Extended H player hud label for tribes would be cut off - 25 more element to build Tek Generator - Safari Hat and Thorny Dragon Skins & Parasaur Saddle can be dropped like all the other skins - Slightly louder & farther atten human death sound - We now display dino entry icon next to "you have tamed" notification - Reduced Dolphin tamed run speed by 15% - Fixed an issue with low quality Beaver Dams - Night Vision goggles drain 20% slower (last longer) - Tek Rifle and Explosives damage foliage - Increase Explorer Note unlocked volume by 5% - No longer play time transitions when the player has no pawn. - Added special corner icon on "skin" items to tell them apart from regular items. - Attaching quality torches to saddles no longer converts them into primitive quality when the durability runs out. - Fixed a case where remote inventories were not transferring to the appropriate folder. - Gigas are no longer able to gather wood by eating snow trees in the snow biome. - Fixed Cave spawns on TheCenter - Accessing a Bee Hive no longer provides health - LT and RT Functionality swapped for Painting - Boss Arena teleporter pads and obelisk pads are correctly colourized. - Obelisk laser beam is now aligned with the terminal center. - Sand looks darker, wetter, and shinier where appropriate (more for console) - Rain VFX has been improved to not be so close to the camera and now appears no matter how fast you go - Cave lighting improved on Carno Island - Tek Jepack superboost ("takeoff") sound has been changed to make it sound more like a jetpack - Removed the drop shadow from the right hud icons - Host Sess UI: Delete Procedural ARK button needs to have a confirmation dialog - Changed title on "Tame Groups" panel to "Tame Ordering Groups" and will now display an asterisk next to the active groups button label text - Double-tap X (controller) to activate weapon attachment is now indicated on options controls gamepad - Fixed case where some loading tips would be cut off. - Tribe Log increased on Console - Now buttons which are selected appear brighter on the Main Menu's Help menu. - Engram label texts are not modulating by the UI panel alpha (thus aren't fading out with the rest of the UI) - When you already have a survivor (i.e. you have the respawn button visible), there is a confirmation dialog for when you "Create New Survivor" saying "Warning: This will destroy your previous Survivor, are you sure you wish to proceed?" - Fixed a case where the number of empty item blank spots in storage boxes are inaccurate when you have any filter enabled such as search filter or folder filter - Center burned tree LODs have been improved - Improved LODs for various trees, twigs, branches, stumps, etc. - Fixed a case where female face texture may have been lower rez (perhaps console only?) - The level up animation on the Mammoth no longer causes the player to become a gymnast. - Dolphins don't spawn in underwater caves - Fixed a case where the Alpha Buff wouldn't display on underwater creatures. - Improved LODs for Woolly Rhino, Beaver, Camelsaurus, Ichthyornis, Daeodon, Stag, and Sheep. - TEK Tapejara Saddle now has a torch socket - Made sure TheCenter prevents flyers in its key caves - Eliminated any bigfoot ground shakes - TheCenter now has combat biome appropriate music (ala TheIsland) - TheCenter now has wind and ambience SFX in the boss area - Wild beehives are no longer affected by the StructureResistanceMultiplier - Yuty now has a faster rotation rate when in melee attack range (see the Rex) - TekCave Purlovias now have a 65% chance to be underground (previously was 50%) - Wild Itchy now has a 20s delay on its theft attack and a 2500 radius for targeting player or tame after it's found you. - After Alpha Ascension, you should have access to the Rex Bionic Skin. After Defeating TheCenter End Bosses, on any difficulty, you should have access to the Giga Bionic Skin. - Wyverns should now teleport to the Manticore Arena. - Female now have a status suffocation-enter and suffocation-leave sounds - Boss Arena Cooldowns are eliminated in Single Player - There is now a "This Weapon Can't be Used Here" prevention volume HUD notification in appropriate areas (e.g boss arenas) - There is now a 25% chance of fog with any rain! - More Eels, Trilobites, and Euyrps in underwater overworld - Decreased implant open/close volume by 20% - Reduced Slingshot fire vol by 10% - Polar Bear aggro range in the ice cave should be increased to something similar to the other hostile creatures in there. - Removed non-iceberg Kairuku spawns on TheIsland - Reduce targeting range of AI in both underwater caves by 50%, and reduced spawn quantity in HARD cave specifically by 33%, also Eels in the hard cave now spawn in groups of 2, not 6 - Baby Wyverns no longer consume too much milk. - Analog stick panning of 3D Painting Preview is no longer step-based (for precision) - Fixed case where Gorilla LOD would be on low/fur would vanish from a distance. - Moved any Explorer Notes previously found in the TEK Cave as it is a gauntlet dungeon and can be distracting for players. - Gorilla Boss punch sounds adjusted. - Pegomastax attack SFX are no longer vicious sounding. - ORP Dinos should no longer have AI's and thus not be particularly useful in boss fight. - Fixed a case where TheCenter would have no atmospheric fog. - SP no longer has a massive slowdown until respawning when suiciding - Pressing Right Bumper with a controller when the Transponder Node weapon equipped should set the frequency, equivalent to pressing 'N' on keyboard control - Hesperonis no longer teleports/pops back up to the surface after diving. - Increased return-from-boss teleport pawn spread (less cases of being stuck when returning back to the Ob!) - TheCenter Night has been made darker - SP: Hair grows 20% slower - Transfer-all sound increased by 33% - Minimum draw distance increased by 10% - If there is no inventory or harvesting component on a corpse, it will no longer display it the fact that <NAME> is dead. - Dragon Player spawn adjusted slightly - Fixed a case where Wandering Fish would cluster in corner - FPS no longer dips when you painting yourself - All HUB UI will be auto-closed when there is no player character (Previously Explorer Note UI that was opened would persist through respawns) ------------------------------------------------------------------------------------------------ Ragnarok singleplayer data has moved. SteamLibrary\steamapps\common\ARK\ShooterGame\Saved\SavedArksLocal Within this folder, move your Ragnarok save file and player data (LocalPlayer.arkprofile) in SavedArksLocal into it's own Ragnarok folder (the folder will be created once you load Ragnarok again for the first time since the patch). v261.0 - Fix for singleplayer creature spawns becoming depleted over time as they did not come out of hibernation properly. - Fixed player/bed location not appearing at the correct location on the map. - Allowed Ankylo to attack with it's tail while in a floating state. - Fix for boss tribute requirements, removing alpha items and reducing cost of apex items. - Fix for the black sky on The Center. - Fix for Disable Resource Harvesting setting not working. - Fix for Trike walking sound. - Fix for Rex eggs falling under the map (due to missing poop socket with new increased capsule size). - Increased tentacles dropped from the Tuso from 1 to 8. - Increased chance for an alpha to spawn (in multiplayer only) by 2x. - Fix for dino attacks not functioning correctly while underwater. - Fix for ankylo not being able to use it's new secondary attack reliably. - Decreased food consumption for baby Troodons. - Fixed improper baby Wyvern food values. - Fixed animation issue with idle Rex. - Fixed volume of Craft All sound. - Fixed issue where deceased tames left death cache's even with an empty inventory. - Added Tek Trough engram to the Manticore. - Fixed music in The Center Dragon boss fight. - Added Yutyrannus to Tek Cave. - Rebalanced all boss HP and damage to scale from 1x (Gamma) to 3x (Alpha) in singleplayer. This does not include The Center double boss arena, which has 35% less HP and damage than it's individual Island counterparts. - Improved atmospheric fog when using -nomansky. - Fixed armor sorting to sort by item name, and then quality. - Fixed engrams sometimes not displaying proper while in folder view. - New Dragon Trophy and Sloped Thatch Roof icons. - Mantis and Scorpion now receive the Oviraptor egg laying buff. - Above-ground oil rocks harvest-health reduced by 50%, and underwater oil nodes harvest-health increased by 33%. - Decreased snow bushes resources to 20% the amount of resources (20% harvest-health), and increased snow trees by 200% resources (200% harvest-health). - Diplodocus is now considered a large herbivore, meaning medium sized carnivores will no longer attack it. - Non-Queen Bees no longer give XP. - Reduced Ichthyornis targeting range against players/tames by 35%. - Ichthyornis no longer attacks players or tames that are underwater, only fish. - Lowered rotation rate in Kaprosuchus attacks, which previously made it run and swim in circles while trying to attack. - Dung Beetle is no longer aggressive unless provoked. - Onyc now have a 10% chance per melee hit to apply megarabies to victim. - Underwater dino attacks properly rebound to primary-fire (LMB) where appropriate. - Underwater and cave crates now give two items instead of one. - Reduced Troodon damage by 33%. - Reduced Pegomastax health (200 base to 120 base). - Fixed issue where structures would not demo properly. - Fixed lighting issue with The Center volcano. - Added visual indicator for tames and players when their inventory slots are maxed out. - Updated Direwolf jump animation. - Fixed an issue where dinos would not regenerate health while in stasis. - Thatch Roof renamed to Thatch Ceiling. - All hatchframes properly named when placed in the world (previously called Trapdoors). - Fixed alpha particle effect on underwater alphas to be visible in water. - Fixed an issue where disabling engrams on the host menu and re-enabling caused the engram to still be invisible. - Reduced Titanoboa's terrain scaling abilities, specifically reducing its ability to scale cave walls and end up on the ceiling. - Revisited move-around-blockade AI on dinos, meaning they should get stuck against terrain less often than previous. - Improved logic for tamed dinos getting stuck less in other tamed dinos (there are a lot of edge cases here, but should overall be better). - Removed "Distance: " label from "Following" Floating HUD. Now displays for 30 seconds after changing, and while the extended HUD is open (press-and-hold H key). - Megapiranha size reduced by 20%. - Made torches equippable on all appropriate land dino saddles. Drag the torch onto the saddle to equip. - Tek Replicator can now only be crafted at the Obelisks in singleplayer. - Allowed spear attack and melee attacks without completely exiting running (just a quick temp stop), except for clubs & swords. - Fixed Frozen Canteens from 'spoiling' into empty containers instead of regular Filled Canteens. - Can no longer use the spear to harvest trees. - Added durability to Miners Helmet and Flashlight. - Reduced max number of spider minions by 30% and make them 30% tougher. - Fixed Kairuku spawns in singleplayer. - Creatures in caves have been altered. Changes include more Arthropleura, Titanoboa and Leeches in the Swamp Cave, removed Scorpions. Removed bats, spiders, penguins, and piranhas in the Ice Cave. Added 'Polar Bears', Purlovias, and Sabertooth Salmon to the Ice Cave. - Consuming Rare Mushroom and Rare Flowers now gives their intended effects. - Fixed low LODs for dinos (specifically to fix Beaver and Ovis). - After using Transfer All the inventory searching automatically clears. - Unsort inventory now works correctly on remote inventories. - Food consumption on dinos raised from 0.1 to 0.25 per unit Health regenerated. - Griffins, female Ovis, and female Megaloceros now retain their color properly in singleplayer. Version: v260.2 - Fixed issue where wild Dinos weren't respawning / reloading properly in singleplayer savegames. v260.11 - Engram List Crush crash fix. v260.1 - PVE Island server rollback due to structures in previously marked no-build areas being wiped unintentionally. - APrimalStructureItemContainer crash fix. v260 - New Saber Model! The Saber also has increased hide and pelt harvesting capability and reduced fall damage. - New Item: Tek Trough! Powered by the Tek Generator, this trough refrigerates food and keeps it fresh longer. - New host option ?bAllowPlatformSaddleMultiFloors=true (Game.ini) / Allow Multiple Platform Floors. - New host options SupplyCrateLootQualityMultiplier and FishingLootQualityMultiplier (from 1 to 5). - New host option to allow unlimited respecs. ?bAllowUnlimitedRespecs=true (Game.ini, [/Script/ShooterGame.ShooterGameMode]) - New host option to disable respawn animation. ?PreventSpawnAnimations=true - CraftingSkillBonusMultiplier is now properly shown in the host menu. - Running with -nomansky sky now looks considerably more like truesky. - Added tooltips to all host settings in the host menu. - Crosshairs, TPV Camera, and PVP Gamma enabled by default in Server Rules settings. - Crafting requirements are now listed alphabetically. - Tribes are now automatically created in singleplayer. - Placement outline on structures now indicates direction via color change. - Added improved hovering animation to Argent and Ptera. - Reworked boss summon requirements to have specific artifacts for each of the bosses. - Added new apex drops (Giga Heart, Basilo Blubber, Spino Sail, Yuty Lungs, Allo Brain, Therizino Claws, Thylaleo Hook-Claw, Megalania Toxin, Sarco Skin, Titanoboa Venom). - Kibble recipes for all kibble added to the loot table from wild dinos. - Changed artifact crates into their proper artifact mesh. - Quetzal can now fit through giant hatchframes. - Ankylo now gathers berries with the alt-fire (RMB) instead of primary-fire (LMB). - Added appropriate difficulty to spawn areas on The Center spawn screen. - Updated tamed/untamed icons in the Explorer Notes. - Rex capsule is now increased to appropriately fit it’s size. - Ptera capsule is now increased to appropriately fit it’s size. - Added blinking animations that were missing to some legacy creatures. - Added swimming animations that were missing to some creatures. - All land dinos can now attack in water (either primary-fire or alt-fire). - All land dinos now have proper sounds for walking in water and swimming in water. - All land dinos now have proper jump landing sounds. - Added the final missing eating sound for creatures. - Biome specific combat music now plays when the player is on a creature. - Added new FPV animation for climbing ladders. - Tek Cave door now stays open longer in singleplayer. - Obelisk now has an ambient sound. - Wild Manta aggro range decreased. - Eurypterid spawn numbers increased by 50%. - Increased levels of cave creatures. - Improved rain particle VFX. - Greatly reduced the Element cost of running the Tek Generator. - Removed the Element cost for using the Tek Teleporter. - Bred dinos now properly indicate who they were raised by on their tooltip. - Fixed Corpse Locator not locating the players inventory bag. - Fixed Corpse Locator issue where the beam would be set at an off-angle. - Fixed Corpse Locator issue where the beam would not work properly underwater. - Fixed multiple creature LODs to look better at a distance. - Fixed move-around-blockade to work properly, allowing creatures to move around geometry rather than sliding off of it. - Fixed exploit where the Tuso could reach through terrain. - Fixed issue where the player would open inventories when dismounting a creature. Did not remove this functionality for doors though! - Fixed issue where having a Doed on wander with harvesting disabled would cause it to burn through its stamina and food. - Fixed Argent not being able to pick up Titanoboa and Arthropleura. - Fixed tamed Ichthyosaur from swimming in circles during battles or around corpses. - Fixed issue where tamed Mantas would swim off in one direction during a fight. - Fixed dinos and players grouping together and getting stuck in a ball when teleporting to the boss arenas. - Fixed issue where eels would push the player out of the water. - Fixed issue that caused structures on platform saddles to be placed at odd angles. - Fixed issue where certain gloves would cover the players mini-map. - Fixed an area of the map where the player could stand underwater and but no water volume was present. - Fixed issue where the Quetzal mesh poly count was reduced accidentally. - Fixed two infinite weight exploits. - Fixed the Alpha Tuso so it no longer ejects the rider off their creature when their mount is attacked. - Fixed issue where when a mount was caught by the Tuso and the Tuso pushed it under the mesh, the mount would teleport inside the Tuso and become stuck. - Fixed issue where the Tuso would keep performing it’s crushing attack even if the player escaped. - Fixed issue where Explorer Notes were moved around to incorrect locations. - Fixed issue where Megalosaurus was not properly dismounting passengers. - Fixed issue where pipes were preventing the greenhouse effect. - Fixed issue in Primitive Plus where supply drops were not present. - Fixed issue where the improper coal was harvestable in Primitive Plus. - Fixed spelling of Hesperornis Egg. - Fixed issue where underwater mines would explode when being demolished. - Fixed engrams not displaying in the correct order. - Fixed issue where tames would not attack Trilobites. - Fixed issue where Rex, Titanosaur, and Titanoboa were not swimming at the surface of the water. - Fixed issue where gloves were being distorted while riding tames. - Fixed several twitching animation issues with legacy dinos. - Fixed multiple map LODs to look better on low viewing distance. - Added proper Procoptodon saddle icon. - Added proper Basilo saddle icon. - Prevented multiple floors from being built underneath rafts and platform saddles. - Slingshot does 25% less torpor per hit. - Spear impact volume increased by 20%. - Decreased pelt and hide harvesting by the Direwolf (still 15% better than other carnivores, minus Saber). - Increased the speed of crop growth and the beer barrel in singleplayer when using ‘Singleplayer Settings’. - Doubled the rate of oil and element consumption in singleplayer only on the gas generator and tek generator. - The cost of gasoline has been increased to 6 oil and 5 hide for 5 gasoline. - Artifact respawn timer set to 30 minutes in singleplayer. - Allowed Trophy Wall-Mount and Base to be paintable. - Fixed flyers you can base on from consuming more food that intended. - You can now fish while on a Pelagornis. - Potential fix for dinos being able to give and take damage through walls. - New Scorpion saddle! - Fixed Griffins and Ovis losing their color on reload in singleplayer. - Fixed Turkey emote missing its sound. v259.35 - Fixed Pegomastax taming. - Fixed Megalania not climbing after server restart. v259.32 - Added in eating animations for Carno and Araneo - Added an ambient sound to the Obelisks - Adjusted the rate of Mutton, it is still more effective versus Prime Meat, but not as close to Kibble. - Fixed singleplayer Primitive Plus crash. - Fixed Dino Count slider in the host menu UI. - Fixed issue with hibernation in singleplayer. - Fixed another cooking pot crash. v259.31 - Fixed some baby dinos eating more in stasis than intended. - Updated Localizations, thank you brilliant translators!!!!! ❤️ v259.3 - Fixed tribute crafting at the Tek Cave terminal. - Fixed plant species X hitbox. - Clamped crafting skill for servers using player level modifiers. Set to CraftingSkillBonusMultiplier=1.0 as default. - Fixed a crash with the cooking pot. - Fixed issue with Megalosaurus not dismounting players properly. v259.21 - Fixed Primitive/Primitive+ servers (and any Mod/INI) which uses custom Engram lists not having correct Engrams available - Fixed Baby Dinos falling through the floor - Fixed a crash that could occur with certain mods like Structures+ v259.1 - Fixed a gameplay crash - Fixed an issue where the ARK Data tab wasn't correctly showing in Supply Crates for clients on Dedicated Servers. In Single Player and Non Dedicated, you will need to use an Obelisk. - Fixed the ATV Engram being visible and craftable on Dedicated Servers. You can still spawn them in, or add it manually, or via being Alpha Ascended in Single Player. v259.0 One Time Player Respec Applied To All Characters - New Item: Tek Tapejara Saddle! - New Skill: Crafting Skill! Replaces Crafting speed. Crafting Skill increases crafted blueprint quality by up to a 64% multiplier on bonus stats for 100 points into Crafting Skill. The item then displays your name and your tribe name and indicates what percent bonus you received when crafting. It still increases the rate at which you can craft items, as well as grants higher stat benefits from cooking custom recipes. - New Feature: Corpse Locator! Upon death, a beam of light shoots into the sky to help the player locate where they died. Enabled on Official Servers by default. Add bUseCorpseLocator=true to your Game.ini for server use. - New Host Option: Disable Structure Placement Collision! Unofficial Servers and single-players can enable this feature to allow them to place structures that clip into terrain. Add bDisableStructurePlacementCollision=true to your Game.ini for server use. - New Host Option: Use Singleplayer Settings! When enabled, this edits all game settings to be more balanced for an individual player experience. Add bUseSingleplayerSettings=true to your Game.ini for server use. This is automatically enabled for Non Dedicated servers too, you can disable it in your host menu settings, or set the ini to false. - New Host Option: Fast Decay! Enable this option for a fixed constant decay period for "Fast Decay" structures (such as pillars or lone foundations). Add FastDecayInterval (default is 43200) to your Game.ini for server use. - New kill, death, speech, and talking icons added. - Implemented hibernation from console to PC, which introduces over 500MB saved in memory for spawning dinos. - Fixed graphical issue with crops appearing massive. - Fixed player ragdolls becoming malformed when falling from great heights. - Fixed player getting stuck in rocks/trees/structures when logging out in single player. - Fixed dino spawning issues in single player that caused over-spawning of certain creatures over time and issue where spawns were becoming depopulated. - Fixed single player settings via the slider from resetting. - Fixed BabyCuddleIntervalMultiplier setting via the host menu. - Fixed traps not working after a game/server restart (bear traps, species Y traps, narcotic traps, alarms). - Fixed various lighting issues on The Island and The Center. - Fixed low landscape LODs on both the Center and the Island when using low viewing distance (certain landscape will stream in better quality from further away, e.g. skull island on the Center). - Improved war paint on female model around the hairline. - Fixed issue where player appeared to be floating above the saddle when boarding a dino while crouching. - Fixed electrical cables appearing unpowered when reloading a single-player game. - Fixed issue where logging out in single-player while holding a shield showed the player holding two shield on relog. - Fixed Explorer Note sorting. - Fixed ATV from repeatedly honking when leaving and entering render distance. - Changed the Tribe Manager to have Tribe Log highlighted by default when using a controller. - Fixed grappling hook being enlarged when shooting at a Large Storage Box. - Colorized boss health bars to indicated boss difficulty. - Added featured to allow players to set the light level of their lamps. - Changed static mesh of Plant Species X to remove swaying and firing animation to reduce client FPS drops. - Added on-screen indicator icon when structure placement is in rotation-mode. - Fixed issue where the cooking pot provided infinite dye. - Buffs that prevent firing (such as the shock buff) now cause the player to lower their weapon. - Made Alt-Fire on the paintbrush now “Paint Yourself”. - Added new live versions of all in-game music. - Fixed issue in singleplayer where logging out with a tool equipped caused the inventory to lock up. - Implemented kill zone under the sea floor. - Fixed Supply Crate SFX to always be audible. - Fixed issue where respawn animation was not playing in singleplayer. - Added new music stingers when you tame a creature. - Increased range of boss music in the arenas. - Obelisks in singleplayer/non-dedicated now have each boss spawned from a specific obelisk. Transfers can only be done via the obelisk. - Days are now 25% longer. Night time remains unchanged. - Tribe ownership settings now default to Personally Owned in singleplayer/non-dedi. - Fixed issue that causes sitting on a chair on a platform saddle not to calculate player temperature and location appropriately. - Fixed issue where being unconscious would cause the player not to receive lava damage. - Tek rifles now stop working in thunderstorms. - Homing rockets no longer target your own turrets. - Mindwipe tonic can now only be applied once per level up. - Stat decrease of blueprints from fishing. - Removed all current fishing rods. - Reduced max fish size that is catchable with a fishing rod with: Honey to 2.2, Leech Blood to 1.88, and Sap to 0.94. - Reduced fishing rod effectiveness by 35%. With these changes, we have wiped all existing Fishing Rods from player characters. - Increased Liopleurodon loot quality buff by 20%. - ATV engram is available in singleplayer after reaching max ascension. - Fixed issue where walking through electrical cables and pipes would cause the camera to move around in unintended ways. - Fixed issue where feeding trough was not updating spoilage timers. - Fixed issue where the player could get stuck inside doors by closing the door on themself. - Removed boss arena and Tek Cave timers in non-dedicated. - PVE no-build functionality has been removed from non-dedi. - Slightly increased difficulty of the Cavern of Lost Faith. - Prevented regular dinosaur gateways from supporting behemoth gates. - Added final statted items to loot crates. - Fixed canvas not being visible when placed on Tek walls. - Added lots of crystal, obsidian, and rich metal to all caves except the Tek Cave. - Re-added metal to the volcano, approximately 70% of its previous resources. - Added categories for maps in the host menu. - Added an alternate engram points per level array to non-dedi. - Fixed issue where wooden cages would heal themselves when picked up. - Fixed issue where player could wield a riot shield and chainsaw at the same time. - Decreased mutton effectiveness by 20%. (additional changes to the Kibble system to come) - Re-balanced speed gained per player level up. - Fixed not being able to sit in chairs/benches when placed too close to a table. - Increased radius of house buff by double. Also flagged gate frames as walls which allows them to give the indoor buff. - Fixed issue where dinos placed in cages would float upwards and glitch out of the cage. - Fixed an issue where players could not walk inside of fallen redwood trees. - Corrected specimen implant colors after ascending. - Obelisks now save inventory in singleplayer. - Boss biomes no longer hear time of day transition sounds - Fixed frozen vacuum chamber walls showing as windows in localized clients - Reduced Club effectiveness scaling with quality by 55%. - Updated Sweet Veggie Cake recipe to require Giant Bee Honey as a crafting ingredient. - Elevator Platforms no longer stack Dino Specific Changes: - Fixed issue where dino attacks could not do damage under low server FPS. - Fixed the dino fleeing mechanic so that dinos should no longer run into walls endlessly. - Fixed the dino fleeing mechanic so that dinos should attempt to run towards the player and not towards water, previously causing them to torpor out in water and drown. In the case where the dino cannot reach the player, it may still end up running towards water via picking a random direction. - Fixed issue with Thylacoleo, Kaprosuchus, Megalosaurus, and Tuso where when attacking, the creature was able to force the target under world geometry and make them unrideable/unmovable. - Rebalanced speed gained per tamed level up on all dinos. - Fixed issue where unconscious player could be pushed through terrain by a Kaprosuchus. - Fixed issue where Tuso could grab through Iceberg geometry. - Fixed issue where babies were consuming less food when floating. - Fixed issue where babies were consuming more food than intended as they tried to regain health. Regaining health no longer costs food for babies. - Changed all creature names to use their long form. - Made Troodons scared of light sources. - Raised Ptero saddle level requirement to 38. - Added damage scalers to Trike and Stego which makes them more resistant to damage. - Increased Parasaur stamina by 50% and increased its speed in water. - Increased Angler light radius underwater. - Decreased amount of fall damage for tamed Giga’s. - Made Moschops easier to tame. - Increased insulation ability of Dimetrodon. - Fixed fur cap on Mesopithecus. - Fixed Santa hat on Gallimimus. - Fixed alignment of metal water taps on pipes. - Rebalanced Equus saddle cost. - Reduced the gather rates of the Therizino. - Reduced base damage of wild and tamed Gigas. - Fixed issues with Ovis and Kentro where their baby/egg would fall through the floor. - Creatures will no longer drown when they are encumbered. - Fixed an issue where fish did not appear in Lower South Cave (Cave 1). - Removed piranha spawns from the shallow pools in the redwoods. - Decreased wild Carno damage by 15%. - Reduced Terrorbird spawns in the redwoods. - Removed Titanosaur spawn from Herbivore Island. - Fixed issue where beehives were stacking on top of each other. - Wild Ichthyornis HP reduced by 50%. - Added HUD notification for Pegomastax when it is not pickpocketing. - Added HUD message for Ichthyornis stealing, and for Ichthy making you drop your weapon. - If a tamed Yutyrannus has carno followers, the followers now properly attack the same target. - Fixed issue where riding on a Phiomia/Carbonemys caused the players size to increase by twice the normal size. - Added functionality to allow the Gigantopithecus to gather fiber using the ‘C’ key. - Added cooldown to Tuso so that it’s ink ability cannot be spammed. - Increased Trilobite spawns to be more common in shallow areas. - Made it so that Fertilized eggs do not count towards the egg count in the given area. This was causing fertilized eggs to be laid and the dino to go on breeding cooldown but no actual egg was laid. - Increased unstasis range on Trilobites, Eurypterids, and Ammonites. - Deep Ocean Coel added, with increased unstasis range and bias towards being larger sized. - Land creatures now only receive 50% of their regular additional speed increase while swimming (does not include Spino or amphibians). - Fixed dung beetles not processing fertilizer correctly after server restart. - Prevented Pegomastax from attacking when the player has nothing it can steal. - Added 30s cooldown after the player is stolen from unless the player attacks the Pego, in which case it will ignore the cooldown. - Prevented Pegomastax from robbing same-team. - Fixed issue where passive tames would not resume eating after being knocked out and eventually starve. - Increased SFX distance for Ichthyornis and Hesperornis. - Fixed the Egg Hatching bar from disappearing in singleplayer when relogging. - Fixed issue where torpor stat for newly tamed dinos was not displaying correctly. - Fixed issue where stasis was reducing the food consumption of dinos. - Hyaenodon taming now scales properly with taming server settings. - Reduced turning speed of tames by 0.5s their current speed when they are in combat, so creatures like the Manta and Ptero can turn fast enough to properly attack. - Enabled pack buff to tamed Kentros. - Increased duration of Giga roar. - Fixed Quetzal platform not being paintable. - Added Spinosaur roar. - Added missing eating animations and sounds for creatures (should all have a proper animation now! Still have a few more eating sounds to add). - Prevented baby Thylacoleo’s from spawning on redwood trees when born. - Improved landing AI for Quetzal and Wyvern. - Fixed an issue where flyers out of stamina would not auto-land and would get stuck in the air. - Fixed Megalosaurus breeding to prevent babies from needing/going to sleep. - Fixed Thylacoleo from always roaring when coming out of stasis. - Fixed Thylacoleo from assuming a “superman” pose when jumping on a surface it couldn’t climb. - Fixed Thylacoleo from getting into a state where it would walk forward without player input. - Fixed server crash caused by Thylacoleo. - Reduced tail collision on medium and large creatures. - Fixed babies from ‘growing’ into the ground over time as they aged. - Improved logic to minimize Sarco tails from gravitating towards ceilings. - Fixed Move To whistle command to work after dismounting a dino if the dino is in a group, also now plays proper animation. - Fixed the player from taking damage while riding on a Griffin in singleplayer. - Added Griffin icon and level up animation. - Fixed the spyglass not functioning properly while flying on the Griffin. - Fixed issue where the Griffin gained unintended speed when equipping a weapon. - Fixed an issue where dinos could aggro turrets even though no damage was being done. v258.86 - Fixed singleplayer cave spawns on TheIsland and ScorchedEarth - Fixed Ragnarok not loading on Mac & Linux platforms v258.81 - Fixed tamed Griffin not being ride-able without saddle (there is no Griffin saddle - Fixed Ragnarok spawn counts being too low - Fixed Ragnarok high-level Cave Direbears being tameable - Reorganized more Action Wheel options v258.8 - Added new Expansion ARK support, Ragnarok: http://store.steampowered.com/app/642250 v258.71 - Rebalanced Broodmother and streamlined Broodmother arena - WIP restyling of Action Wheel v258.62 - Fixed Ammo issue. v258.61 - Added Tek ATV visuals, and added rideable Passenger Seat to Tek ATV - Fixed an issue with Character paintings not loading in singleplayer - Fixed a texture streaming issue - Fixed some main menu gamepad issues v258.6 - New Primitive+ update. Requires server update for Prim+ compatibility!!! - Updated Host Settings Menu (you can now set most Server Settings thru this UI, and also set which Engrams are available) - Updated various sounds - Changed Spider to be able to attack and shoot webbing while moving, and also now the Rider can aim the webbing - Rebalanced Broodmother (WIP - Current changes include: AI Improvements. She'll spawn minions more efficiently, the spider webs from these minions are much more effective than they were previously, she'll be smarter at targeting when people are out of range and will shoot skill shots better. As well as reductions to her overall health and damage.) v258.5 - Updated Main Menu - Fixed some Boss Area collisions - Improved Spider Projectile Aiming - Concluded 2-Year Anniversary Event v258.45 - Added client Option to Hide Floating Player Profile Names (Steam User names) - Fixed some Boss Arena collisions - Tribes UI now properly alters Tribe Member settings when in "Show Online Tribe Members" view - Fixed an issue with pressing Escape to close Options menu - Alpha Tus now drops some regular Tus tentacles again v258.44 - Shocking Darts can now only be crafted specifically with Tranq Darts, not other Shocking Darts. - Re-added the "Give Default Survivor Items" checkbox to the Options Menu - Fertilized Microraptor Eggs will not decompose on the ground anymore - Further improved ATV handling - Fixed Babies sometimes starving at low server update rates v258.4 - Updated the Pause and Options Menus - Fixed ATV wheel physics from "flipping" out randomly, drives pretty nice now - Fixed a crash with Mods - Fixed particle systems not appearing at large world coordinates - Made Alpha Leeds more common on The Island, and made them give 5 Blubber items rather than just 1. Also made Alpha Megalodon slightly more common. v258.35 - Fixed Offline Raid Protection in PvE mode to allow accessing unlocked Item Containers, Pin Locking, and not drowning Tames. v258.3 - Official PvE changed to use Offline Raid Protection (and you can now enable ORP with ?PreventOfflinePvP=true on PvE servers) - Changed Direwolves on Scorched Earth to be Lone Wolfs, because with pack they were too strong there - Achievement cosmetics should now be given properly on modded servers - Fixed Hesp playing Taming animation when swimming - Disabled Tribe Transfer Ownership button for Tribe non-Owner - Saved (per-session) the Show Online Tribemembers view mode in the Tribe Manager v258.2 - Fixed an issue where Textures were streaming in too slowly - Fixed Explorer Note / 3D previews being stretched on widescreen displays - Fixed a crash demolishing motorboat in singleplayer - Fixed Tamed Yutyrannus not being able to damage various large creatures - Altered Megalania Kibble recipe to be craftable in cooking pot - Fixed a Mod crash with UI's - Fixed Duck not getting beyond 50% Tame Affinity - Fixed being able access interactions with Arthropluera - Fixed Wild Allo levels - Fixed Megalania rotation when climbing in certain narrow corridors - Fixed Gorilla Boss arena boundary - Fixed landscape on TheCenter Dragon arena - Fixed Megalania attack animation in water - Fixed an auto-turret exploit - Fixed Hyaenodon losing all affinity when it flees, and reduced Hyaenodon detection range on crouched characters v258.11 - Fixed not being able to see Warpaint on characters (client-side update) - Fixed crashes that occurred loading certain mods (client-side update) - Fixed a Single Player crash that would occur when demolishing motorboats v258 - New Weapon: Harpoon Gun (& Tranq Bolts for the Harpoon Gun) - New Dino: Hyaenodon - New Dino: Hesperonis - New Dino: Megatherium - New Dino: Megalania - New Dino: Yutyrannus - New Vehicle: Gas-powered speedy Motorboat - New Structure: Interactive Toilet ( http://kotaku.com/the-many-kinds-of-poop-in-ark-survival-evolved-1795315471 ) - 2 New Hairstyles - Memory reductions, texture memory & mesh optimization. - Tek Projectiles now will not do any damage if they collide with a Structure after 5000 units distance (to balance against Auto-Turrets) - Greater Achievement set, with various cosmetics, hairstyles, & emotes unlocked as you get Achievements. - New client Options to disable giving cosmetics on respawn, and to disable menu music tracks. - Re-added the ATV vehicle as work-in-progress "easter egg" for singleplayer and custom servers: Blueprint'/Game/PrimalEarth/Vehicles/VH_Buggy/Blueprint/PrimalItemVHBuggy.PrimalItemVHBuggy' - Fixed various gameplay exploits and edge cases. - Direwolf now has pack logic with pack buff - Fixed bug where Alpha Wild creatures were sometimes improperly buffing enemy (tamed) creatures - Updated various new UI's to the new style - 66 new Explorer Notes! (between The Island and ScorchedEarth) - Ballista/Harpoon Bolt now has significant piercing properties akin to the Composite Arrow - Redid The Island's ambient sounds and various gameplay sound effects - Explorer Notes subtitle option button, Explorer Notes translations are WIP (https://survivetheark.com/index.php?/ark-translation-project) - Various misc map fixes - Massive update to Primitive+: - All tamed dinos with projectiles now support "Turret" AI mode v257.57 - Changed animation data format to use compression. - Note: Up-to-date Linux server version with subsequent crash fixes has now been posted. v257.54 - Fixed a crash involving downloading dinos on Unofficial Servers v257.2 - TEK Replicator is now craftable at the Obelisk v257.5 - Client-side: Added support for localized Explorer Note subtitles in non-English languages. Will require actual translations being added for the Explorer Notes (which we hope to include in the coming days) before you'll see anything, though translators can use this build to experiment and see the results of their Explorer Note localizations in-game. v257.499 - Fixed issue with Engrams not being learnable on Unofficial Servers - Fixed issue with downloading Survivors & Ascending on Unofficial Cluster Servers v257.49 - Server-side: Fixed incorrect collision on TheCenter, and various other misc map issues. - Fixed a timing related issue with Dino Uploads on Cross ARK Transfers. Requires Server Update. v257.48 - Fixed issue with Turret auto-targeting. Requires Server Update. v257.42 - Fixed "Downloading" alternate Survivors behavior when travelling Cross-ARK - Engram Prerequisites now unlock properly - Fixed some small possibility of client crashes when unloading streaming levels - Queen Bees no longer die if you deal too much damage to smashing hives, nor do they lose affinity when taking damage. - Improved TrueSky and non-TrueSky lighting on TheCenter v257.4 Highly recommend servers upgrade to this version ASAP! - Server-side: Fixed incorrect collision on TheCenter, and various other misc map issues. - Server-side: Fixed Tek Engrams not being learned when defeating Bosses. - Server-side: Fixed destroying wild beehives reporting into Tribe Log. - Client-side: Improved Underwater TheCenter lighting - Client-side: Fixed gamepad input not working properly - Client-side: Fixed not being able to enter numbers on certain text boxes - Client-side: Fixed Escape not properly closing Inventory Menu after confirmation dialog - Client-side: Fixed Drop Torches freaking out on clients - You can no longer upload Bee Hive items, but now you can upload Queen Bees v257.22 - Server-side fix: Fixed an incorrect terrain collision, please upgrade your servers to this version! - Server-side: Disabled "Learn Prerequisites" Engram button (temporary). Forced a one-time re-spec due to a prior Engram allocation issue. v257.2 - Server-side fix: Daedon saddle is now craftable at Smithy - Server-side fix: fixed kill volume protruding thru volcano - Server-side fix: fixed water physics in an under-lake area near volcano - Server-side fix: correct level-up number should now be indicated in pop-up text when levelling your dino. - Client-side fix: fixed incorrect post-process and streaming volumes near Volcano - Client-side fix: fixed a UI crash that could occur with certain Mods - Client-side fix: Modified some work-in-progress Quetz sounds v257.1 - Client-side fix: Menu options for Disabling Menu Teansition and Inventory Access Sounds now working v257.0 - TEK Cave & Volcano - New Dino: Giant Bee - New Dino: Daeodon - New Dino: Liopleurodon - New Dino: Kentrosaurus - New Structure: Tek Cloning Chamber - New Structure: Tek Megalodon Saddle - New Structure: Tek Turret - New Weapon: Tek Grenade - "Ascension" Game Progression - More UI overhauls - New Hairstyle and Facial Hair - Approximately 20+ New Explorer Notes - 15 new music tracks, per-biome and situational - Full Gamepad input pass (i.e. console gamepad functionality) - Fixed issue with Cave spawns not functioning properly in singleplayer - The Center mega-update! - Engram Tree REVAMP. -- With the forced level reset and cap at 100, Unofficials which have custom Levels/EXP will need to add an additional 15 levels to make up for Ascension. - New Emote - Anglers can now gather pearls. v256.7 * Fixed issue with shotguns not applying damage. Requires server update! Highly recommend servers upgrade to this version! v256.61 * Ended the "Eggcellent Adventure" event. v256.6 * Fixed issue with gun usage under high latency scenarios. Highly recommend servers upgrade to this version! And clients are required to have at least this version on Officials! v256.52 * Fixed issue with teleporting when riding dinos. v256.51 * Fixed issue with teleporting when riding dinos. Highly recommend servers upgrade to this version! v256.5 * Fixed several cases where you could clip into world geometry * Fixed electric structures not remaining properly active within underwater bases (for any which used to be active but are no longer, please access their inventory or interact with them). v256.44 * Changed the Inventory Menu font to be bolder, and improved the Chatbox font rendering. v256.43 * Fixed a case where items were being highlighted despite not being able to be used (such as an incorrect saddle) v256.42 * The gender of a creature now correctly displays in its inventory. v256.41 * Major UI Rendering optimization v256.4 * Eggcellent Adventure. During this one-week-only experience, running through April 23, players can collect Special Bunny eggs from Mated Boosted Wild Dodos across the ARK. These eggs can be used in special recipies to craft bunny-themed items such as the Bunny Ears Headband or a Bunny Costume for the Procoptodon! v256.36 * Added a sort state in the sort context menu. * An item is now darkened if it cannot be crafted in the owner's inventory. * Context menu crafting options now correctly display in the event that an item cannot be crafted. * Craft Submenu is completely disabled if the inventory doesn't allow crafting that item. * Fixed cases where the inventory would lose the shortcut key information. * Fixed weird behaviours whem moving items to parent folder, as well as changing folder view whilst inside folder. * The game now remembers whether you have selected the View Folders button on remote or local inventories. * Added a slight border to indicate if an item has been selected. * Repositioned the Egg Incubation bar to make it more visible. v256.35 * When the inventory is closed HUD text is not displayed. * Item categories are no longer displayed in Q Mode. * Supply Drops, Obelisks, and TEK Transmitter no longer default to the Transfer Data Tab. v256.34 * Remote Inventory UI now defaults to old-school ARK combined-engrams view. You can toggle the "Show Engrams" button to get a separate "Crafting" tab as the new-school UI has. The game will remember your setting for this and for whether you were viewing that Crafting tab. * Fixed an issue where free-blank-slots in remote Inventory Boxes were not appearing properly when in "Show Engrams" view. * New Craft-All Hotkey: A (bindable in INI) * Inventory Sorting modes now save for local & remote inventories & crafting tabs respectively. (later will have the current Sorting mode indicated on the pop-out menu) * Fixed Spoil Bars appearing on recipe blueprints v256.33 * Fixed a crash some players were experiencing when spawning due to UI changes * Fixed the UI from shrinking when entering the Options menu even when the UI slider was at max. * Fix to allow transferring directly into folders in the inventory. * Made inventory filters stay active when switching from inventory to/from crafting. * Updated various Male Survivor SFX * The Quick Inventory Slots bar now scales independently from the rest of the UI. v256.32 * Fixed a networking problem where players were not able to successfully pick up resources. Requires Server Update! v256.31 UI Related: * The UI is now scalable * Tooltips can be toggled off within the UI by pressing the "G" key * Meat cooldown effect no longer occurs in food trough and in dino inventory when not being force fed. * Fixed UI flicker problem when uploading or downloading creatures in Single Player * Fixed an issue with chatbox appearing off-screen on 21:9 monitors * Fixed a visual glitch when you would have more than 2 Markers on a Map Other: * Female audio has been revised after collecting feedback from players v256.3 Dino Related: * Flier Mk 2: Click here to see the changes to fliers! * Ridable fliers (not the Moth) now have ground attacks. * Leeds spawns adjusted so no longer spawning near shorelines * Ichthyornis no longer gets stuck in corners of underwater bases. * Leeds will no longer scale in damage/level etc. * Therizinosaurus spawn weight and aggro ranged decreased * Quetz' idle stamina consumption reduced by 50% * Remove Ichthyornis's ability to steal kibble from dino inventories. * Certain creatures now have special weight reductions for specific resources similar to the Beaver. - Mammoth reduces weight of wood by 75% - Ankylo reduces weight of raw metal by 75% - Doed reduces weight of stone by 75% - Beaver and Thorny Dragon now adjusted to 50% reduction for resource-weight (they do a few) due to being a jack of all trades, as opposed to specialising. UI Related: * When there is an item in the crafting queue, upon completion the right-click options would close, this no longer happens. * Updated the UI to include a way to differentiate regular eggs from fertilized eggs, as well as show a health bar and spoiling bar. * Taming and Fert eggs now display the progress as a % * Adjusted Blueprint and Engrams colours to help with readability. * Craft All now correctly displays Craft 100 * Required Engrams no longer clipping and correctly displayed (We've got an Engram page on the way!) * Placing your cursor over a broken and pressing 'E' now repairs it. * When adding multiple stacks into an inventory, the stacks force into stacks of the max size (stacks on deck..) * Placing your cursor over an engram or blueprint in a remote inventory and pressing 'E' should craft it. * Tribe Log should now appear correctly upon opening the Tribe Manager for the first time * Adjusted size of UI box on Raft so it's no longer in the way when placing structures * Fixed an issue where breeding dinos would show 100% regardless of progress * Fixed an issue where text was overlapping during the breeding process. * Added an option to turn on the grinder inside of it's remote inventory Other: * There is now a 0.2s cooldown on meat consumption * Oxygen Swim Speed multiplier now exposed and included on the following server types: Primitive, Primitive+ and NoTame to help with underwater adventures! [ ?OxygenSwimSpeedStatMultiplier=3.0 ] * When using the server-config bPvEDisableFriendlyFire=True, you are now able to harvest a slaughtered Ovis. * Vaults are now paintable v256.29 * Fixed resource issue. Server Upgrade Highly Recommended! * Fixed issue where Armour rating was not being displayed on Icon. Now also shows % Damage, and Element has been changed to a % for cleaner view. * Fixed issue where Blueprints and engrams did not show crafting progress outside of crafting queue. v256.28 * Fishing rods (BP and item) show effectiveness again. * Hyperthermic insulation on armor now displayed properly in UI. * Name of the dino now displays in inventory UI. * Fixed an additional weight calculation/updating issue. Requires Server Update. v256.22 * Fixed a crash associated with updating Weight on platforns. Requires Server Update. * Made Inventory UI display the empty slots on structures more clearly. Eliminated needless display of extra empty slots on the Craftables panel. v256.2 * Fixed various weight calculation/updating issues. Requires Server Update. * Fixed inability to drag equip Weapons onto Mantis on new Inventory UI. * Fixed new Inventory UI ctrl/shift drag and single-click transfer operations not working on remote inventories. * Maturation Bar now also displays the numerical progress percent. * Made item tooltip overlays slightly translucent. v256.1 * Fixed a common server crash associated with harvesting. Servers should urgently upgrade to this version to avoid crashes! * Fixed not being able to craft Tributes, and not being able to "Transfer All" from Supply Crates. v256.0 * New Mechanic: Aquatic & Amphibious Creature Breeding * New Dino: Equus! * New Dino: Leedsichthys! * New Dino: Ichthyornis! * New Dino: Iguanodon! * New Structures & Mechanic: Tek Underwater Bases * New Structure: TEK Teleporter * New Structure: TEK Mosa Saddle * New Structure: Tek Power Generator * Total Inventory Menu redesign (other UI's coming soon!) * Flyer Nerf (to allow server to recover Stamina when standing on a Flyer, run with ?AllowFlyingStaminaRecovery=true) * Limited one C4 attached per dino, unless you run with this console command: ?AllowMultipleAttachedC4=true * Sheep now have a "Slaughter" option when you have a club, sword, hatchet etc equipped, also works on PvE * 1 New Hairstyle and 1 New Facial hairstyle (male and female variants) * 20+ new Explorer Notes * Player invulnerability after Eel attack increased to 5 seconds. * Scuba tanks now provide oxygen underwater even when a player is offline. * Underwater mines now respect enemy foundation radius. * Underwater mines increased damage by 33%, increased targeting range by 100%, increased movement speed by 100%. * Cluster grenades no longer fragment if they've been destroyed by damage. * Vault health and physical size has been decreased. * Speed buff gained from Oxygen stat on dinos decreased by 80%. * Tek Structures now give appropriate insulation on Scorched Earth. * Turrets can now be placed underwater. Underwater turrets will not target anything above water. * New creature sounds for: Dodo, Raptor, Quetzal, Parasaur, Rex, Trike, Pteranodon, Dilo, Direwolf, Compy, Dung Beetle, Argent, Pachy, and Mammoth. * New inventory sounds, building sounds, crafting sounds, female character sounds, and a couple items/weapons. Discussion thread: v255.7 * Potentially fixed a case of disappearing Dinos (not retroactive) * Added Tribe Log when a Dino starves to death (going forward be sure to look for this if your Dino isn't around!) v255.62 * Fixed a possible dupe case * Fixed a server crash with explosives v255.5 * Fixed issue with turret targeting * Fixed issue with plant turret debuff v255.4 * Fixed several spoiling time exploits v255.3 * Optimised Task Graph and RHI code for approximate 5-8% client side performance gain, and approximate 5% server performance gain. * Disabled Loot Giving for jumping puzzle on TheCenter, for now. v255.2 * Ammonite Blood can no longer be applied on Fishing Rods (for now) * Wild Thylacoleo now properly attach to trees * Tamed Thylacoleo can now pounce-grab wild creatures on PvE * Increased item stat clamp on Official Servers to better reflect top-tier items (and properly clamped items in CrossARK Tribute Storage). * Added menu to list and download monthly Sponsored Mods * Fixed an OpenGL crash that could affect Linux/SteamOS/Mac v255.1 * Fixed issue seeing the tooltip for Fertilized Eggs * Fixed issue with MaxPersonalTamedDinos value not decrementing when Unclaiming Dinos that were loaded from save data. v255.0 * New Dino: Electrophorus! * New Dino: Microraptor! * New Dino: Ammonite! * New Dino: Thylacoleo! * New Structure: Tek Forcefield * New Structures: Tek Tileset & Tek Doors * New additional head head hairstyle and additional facial hairstyle * 30 new Explorer Notes * Rocket Launcher & C4 rebalance: C4 now does approximately 70% more damage to Structures than Rockets. Rocket Launcher can no longer have Item Stats (though its base Damage has been increased 20% to compensate). Rocket Turrets now take a slight amount of damage when they fire, and can not fire under 5% HP. * C4-carrying Flyers now move at a fixed slow speed. * Item Stats on all Official Servers are now clamped to negate the old no-longer-achievable OP items generated by then-unbalanced Fishing Rod. * Added option for per-Tribe Dino Tame limit, enabling on Official PC PvE servers with a max of 500 Dinos Per Tribe (with on-screen indicator of Tribe Dino count). To use it, run with ?MaxPersonalTamedDinos=Number * Added option to auto-destroy claimable decayed dinos on load, rather than have them remain around as Claimable. To use this, run with ?AutoDestroyDecayedDinos=true. Official PvE servers now have this enabled. * Various network optimizations. Major rendering and threading optimizations to come in subsequent minor version update. Version: v254.96 * Fixed various cases where Auto Turrets would not fire or improperly miss. Version: v254.944 * Fixed issue with Harvesting saying "X Item Removed." (Requires Server Update!) * Added server "?ClampItemSpoilingTimes=true" which will clamp all spoiling times to the items' maximum spoiling times. Useful if any infinite-spoiling exploits were used on the server and you wish to clean them up. Could potentially cause issues with Mods that alter spoiling time, hence it is an option. Version: v254.94 * Troodon now have 50% less night-time targeting distance to players on-foot, and 15% less run speed * C4 attached to Dinos or Platform Saddles can no longer be remote detonates through world geometry * Fixed harvesting resources not properly adding to completely-filled stacks Version: v254.93 * ARK Valentine's Day Event until February 20: Dinos will, 10% of the time, drop Box of Chocolates when they mate. Box of Chocolates can be used for a Full-Heal or to advance 50% of a Taming Dino's Bar New Unlockable "Romantic" Facial & Head Hairstyles (via craftable Items), for Male & Female, New Unlockable "Heart" Emote Servers can launch with "-vday" to get (extra): 2x Mateboost Range, 3x Mating Speed/Mating Recovery, 3x Baby/Egg Maturation Speed, 1/3rd Baby Food Consumption (all Officials servers are running with this) * Reduced lag on Inventory Menus * Hair now reacts to being underwater, phyiscs and materials * Fixed various misaligned or missing water physics volumes on TheIsland * Server custom "HarvestAmountMultiplier" now works as it used to, to bias towards yielding rarer items. This is more costly for server performance, so if you want a more "optimized" server with high HarvestAmountMultiplier (but less rare items), you can launch with ?UseOptimizedHarvestingHealth=true Version: v254.91 * Fixed issue with getting items with servers using HarvestHealthAmount greater than 1. Requires server update! Version: v254.9 * Fixed issue with client movement synchronization becoming inaccurate on servers that had long-running World Saves. Requires server update! * Reduced client-side memory usage of 254 game assets. * Added "Disable Menu Transitions" Option, for power-users to navigate through menus more quickly. Version: v254.894 * Fixed another Timer bug (i.e. Kapro jump issue). Highly recommend server update to at least this version! * Optimized generation of large quantities of harvestable items (major performance improvements to Unofficial servers with boosted rates) Version: v254.894 * Fixed Tamed Dinos not pooping at correct rates. Requires server update! * Further improved server performance by a significant margin (~10%) Version: v254.89 * Fixed critical issue where some Dinos wouldn't Eat or Tame properly (timer issue fixed). Highly recommend that servers upgrade to this version! Version: v254.87 * Fixed build issue that was deleting foreign Dinos from savegames. All servers must upgrade to 254.87! Version: v254.86 * Fixed Wild Dino spawns getting crowded out by Tamed Dinos on servers * Improved server performance approximately 20% by final timer optimization and Tamed Dino optimization * Reduced Armor Rating Effectiveness on Golem, Bronto, Doed, Carbo, and Quetz by 50% * Prevented using Whip to pickup items thru walls * Note: For servers, v254.86 has an issue that will delete foreign Dinos from savegames. All servers must upgrade to v254.87 to avoid this issue! Version: v254.86 * Fixed Wild Dino spawns getting crowded out by Tamed Dinos on servers * Improved server performance approximately 20% by final timer optimization and Tamed Dino optimization * Reduced Armor Rating Effectiveness on Bronto, Quetz, Doed, Carbo, and Quetz by 50% * Prevented using Whip to pickup items thru walls Version: v254.72 * Fixed getting stuck when exiting Ladders in Singleplayer/Non-Dedicated modes. Version: v254.71 * Fixed Tek Rex Helmet interaction with Walls/Clipping. * Fixed another issue with the optimized Timers. Version: v254.7 * Fixed memory leak and performance overhead associated with low-level Timers. Recommend servers upgrade to this version! * Element no longer spoils, and bosses drop approximately 33% more Element. * Increased damage of Tek Projectiles and reduced Element cost. * All Tek armor has had its durability pushed up from 120 to 300 (In line with a good piece of Journeyman Equipment. This was just an oversight on our part, they were always meant to be more durable!) * Tek Pants ability no longer consumes element when coming into contact with/destroying the destructible foliage, and uses the original amount of element for running over time. * Added a new Wild NPC Stasis Range scaling-for-player-count option to scale server performance for more players (requires inputting into INI, not commandline), example: GameUserSettings.ini: [ServerSettings] NPCNetworkStasisRangeScalePlayerCountStart=70 NPCNetworkStasisRangeScalePlayerCountEnd=120 NPCNetworkStasisRangeScalePercentEnd=0.5 Version: v254.6 * End key now toggles Tribe far-distance Dino Nameplanets * New Tek +200 insulation buff when wearing full set of Tek Armor containing Element * Fixed Wild Basilosaurus taking damage in deepwater. Tamed Basilo still will, however now it only takes 1/10th the amount of damage-over-time. * Significantly improved server performance via low-level optimization of Timer system, reduced server stalls approximately 15% perf gain. * Hiding Engrams now automatically prevents them from appearing in Supply Crates even if they are not in the Exclude Items Indices list. * Boss Musics now properly automatically takes the Music Volume setting into account. * Added [/script/shootergame.shootergamemode] PlayerBaseStatMultipliers[0-11] to multiply player BASE stats (you can use the PerLevelStatsMultiplier_Player[] array to multiply player per-weight stats) * Tek weapons now do substantially more damage vs everything except structures. (Rifle is +50% damage, Rex Saddle is +100% damage.) * Tek armor offers slightly greater physical protection (+30 armor per piece.) * Tek Rex shots take slightly less Element. (Down to 5 from 6) * Burn rate of Element for Legs and Chest reduced by 50% (50% more time per piece of element.) * Saved approximately 280 MB of GPU RAM due to distance field optimization, and increased distance field performance. Version: v254.5 * Fixed certain server stalls during player joins * Server options to disable Taming & Riding: Game.ini: [/script/shootergame.shootergamemode] bDisableDinoRiding=true bDisableDinoTaming=true * You can now alter Boss Element on your server using the following INI values: ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="DinoDropInventoryComponent_BossSpider_Easy_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(1.0),MinQuantity=100.0,MaxQuantity=100.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))) DinoDropInventoryComponent_BossDragon_Easy_C DinoDropInventoryComponent_BossDragon_Hard_C DinoDropInventoryComponent_BossDragon_Medium_C DinoDropInventoryComponent_BossGorilla_Easy_C DinoDropInventoryComponent_BossGorilla_Hard_C DinoDropInventoryComponent_BossGorilla_Medium_C DinoDropInventoryComponent_BossGorilla_TheCenter_C DinoDropInventoryComponent_BossManticore_Easy_C DinoDropInventoryComponent_BossManticore_Hard_C DinoDropInventoryComponent_BossManticore_Medium_C DinoDropInventoryComponent_BossSpider_Easy_C DinoDropInventoryComponent_BossSpider_TheCenter_C DinoDropInventoryComponent_BossSpider_Hard_C DinoDropInventoryComponent_BossSpider_Medium_C * Add Tek Replicator to obelisk inventories * Unconscious dinos teleport out of Boss Arenas now, and changed to 60 seconds to remain in arena after killing boss * Made sheep wool growth rate use the server's "HairGrowthSpeedMultiplier" value. Note that sheep wool growth rate is also sped up by levelling its "Food" stat. * Tek projectiles no longer destroy corpses * Coel, Salmon, Piranhas, Cnidaria, Euryps, and Trilobites can no longer receive buffs/debuffs * Improved boss attack hit detection Version: v254.41 * Added a warning label that hair is cut to zero when changing hairstyles, and clamped hair slider drag length. (We had meant to release v254.0 with this feedback but had accidentally disabled it!). Improved underlying systems for Mod-added hairstyles in preparation for ARK Dev Kit release. * Fixed Mountable turrets erroneously playing a "whoosh" sound whenever spawned. Version: v254.4 * Fixed an issue with Ballista Ammo * Made Tamed Pegomastax targetable by wild creatures Version: v254.3 * You can no longer stand on the flight ceiling (though jetpack flight z is still clamped) * Singleplayer/non-dedicated bosses are reduced in damage and effective-HP by 67% * You can no longer trim hair from dead bodies * Fixed allosaurus alpha buff / pack not working * Tekboots now consume element automatically for fall damage. note you do have to manaully load them for climbing grip, however. * Veg cakes are now consumable by herbis again!! * Fixed TheCenter destroying structures on floating island in pve (not retroactive) * Fixed another case where Mods could crash (particularly Weapon Mods) * All-Players floating names for admin spectator (when you fly up high) now are defaulted off (they cost server perf), and can be enabled by spectator admins with "cheat SetShowAllPlayers true" Version: v254.21 * Fixed crash associated with facialhair styles. Version: v254.2 * Fixed crashing upon loading or running various Mods. Recommend all servers update! Version: v254.1 * Fixed BattlEye connection logic to avoid dropping players. Recommend BattlEye servers update! Version: v254.0 * New Mechanic: Hairstyles & Facial Hair (with real-time growing), Hair Dye-ing, & Haircutting + Scissors. [/script/shootergame.shootergamemode] HairGrowthSpeedMultiplier=1.0 * Tek Tier Phase 1: Tek Engram system, Element Resource system, Tek Replicator, Tek Rifle, Tek Helmet, Tek Visor, Tek Jetpack, Tek Boots, Tek Gloves, Tek Rex Saddle, Tek Transmitter, and more. * New Dino: Ovis Aries! * New Dino: Basilosaurus! * New Dino: Baryonyx! * New Dino: Purlovia! * New Item: Lance (for jousting of course!), and you can now also use a Shield when Weapon-Riding (provided you are using an appropriate Weapon). * Alliance-Chat channel! (open with 'Home' or cycle thru all chat modes with Tab) * Admin Command Logs & Chat Logs file-output options Run with: -servergamelog -servergamelogincludetribelogs -ServerRCONOutputTribeLogs -NotifyAdminCommandsInChat New Admin Cheats: UnlockEngram(string ItemClassName) // (for Tekgram unlocks) SetHeadHairPercent(float thePercent) SetFacialHairPercent(float thePercent) GetTribeIdPlayerList(int32 TribeID); GetSteamIDForPlayerID(int32 PlayerID); GetPlayerIDForSteamID(int32 SteamID); * Troodon Scout now has an option to look for Corpses & Caches * Tamed Dinos now have an option to disable their resource-harvesting * Holding Left or Right when dismounting a Dino will now dismount you in that direction * Significantly increased Scorched Earth Loot Drop Quality * Added 5 more Player and Dino levels * Fixed Allosaurus spawning inside bases * Fixed issue with being able to clip through World Geometry * Fixed Supply Crates respawn logic (would previously have stopped some cave crate spawns) * ~16 more Explorer Notes * Soups/Beers can no longer be eaten by Dinos * SteamOS version works properly again, and memory savings on Linux & Mac * Audio system is now fully streamed. Hundreds of MB saved, slight potential perf loss. If you want to use the old system (memory-intensive), launch with -oldaudio * Added "Hide/Show Helmet" Emote. You can use this to dynamically toggle showing your beautiful hair instead of actual helmet you're wearing! (You will still get the stat/functional benefits of the Helmet regardless, just hides the third person mesh!) * Note: Artifacts have been deleted once, in order to ensure the new limits on carrying them take effect (only Players can carry them now). Version: v253.995 * Fixed issue with Spoiling times. Recommend server upgrade. Version: v253.992 * Primitive+ Major Update! (please make sure you have this latest version if you're running Primiive+) * Fixed a Fuel-array crash that could affect Primitive+ Version: v253.99 * Fixed issue with Pegomastax usage causing invisible Player connections / corrupting save data. Retroactive fix! Version: v253.98 * Cannon, Machine Gun Turret, and Rocket Turret can no longer be used within Electrical Storms. * Flyers carrying explosives can now fly, but they have speed significantly reduced (and can not barrel roll!) * Explosive Damage now causes PvP respawn cooldown * Scorched Earth Sandstorm now causes Dino AI ranges to be significantly reduced due to low visibility * Fixed bug where Flyer-Carried C4's would disappear on Clients after a distance. Version: v253.95 * Non-Quetz flyers can no longer carry characters that have C4 on them * Spike Walls can no longer damage water creatures Version: v253.93 * Fixed a client-side GPU memory leak. * Upgraded BattlEye version, please update your servers! Version: v253.92 * Servers can now allow from-the-air Supply Crates to appear on top of Structures, rather than being prevented by Structures. Launch with "?AllowCrateSpawnsOnTopOfStructures=true" to enable this (enabled on Official Servers). * Improved Server stasis/unstasis performance Version: v253.9 * Fixed Piranha overspawning issue on TheCenter, and added latest Dinos to TheCenter * Fixed Pelagornis rotating poorly when on water surface Version: v253.87 * ARK Dev Kit hooks Version: v253.86 * Fixed server crash when loading mods in previous build. Version: v253.85 * Fixed server crash in previous build (253.8) Version: v253.8 * Ended Winter Wonderland Event (deprecated for backwards compatibility) * Flye grabbed by megalo/kapro falling thru world on client fix * Gate frame destruction fix * Bed respawn thru walls fix * Tamed flyers letting grabbed players/dinos stay below terrain fix (u now get uncarried) * Fix for tamed cave-dinos not being targetable by wild dinos * Mods now indicating loading progress when connecting. Version: v253.71 * Ladders on platform saddles now include Weight * Fixed a platform Bed spawn exploit * Fixed Megalosaurus spawns to occur in all appropriate TheIsland caves, and fixed them getting stuck within Cave 5 * Raptor Claus Gifts now contain party hats and birthday suits (for a day ) Version: v253.6 * Unridden Tuso no longer moves when it has grabbed something (as intended), and fixed an issue that occasionally caused water-dinos to be erroneously killed when grabbed by Tuso. Version: v253.51 * Therizinosaurus damage against non-harvestables reduced by 33% (kept the same against harvestables) * Troodon spawn frequency in jungles reduced by 40% * Troodon night-time sight range reduced by 25% Version: v253.5 * Fixed Neuter flag saving on Uploaded Dinos * Fixed calculation errors with Spoiling Time. Requires Server Update. Version: v253.4 * Titanboas can be picked up by Dino carriers again (Argentavis etc). Requires Server Update. * Fixed Pegomastax losing stolen loot when its body was consumed by a predator. Now it will drop a loot bag if it has any loot. Requires Server Update. Version: v253.31 * Flyers on PvE can once again no longer carry wild dinos unless the "?AllowFlyerCarryPvE=true" option is enabled Version: v253.3 * Fixed crash of Non-Dedicated Session Hosts * Made Kapro & Megalo able to continue holding their Prey after dismounting, added "Drop Prey" option to Kapro * Fixed Megalosaurus Kibble being preferred by Therizinosaurus * Fixed some movement logic that accidentally got clobbered in the Kapro Version: v253.2 * Fixed Megalo/Kapro/Tuso carrying of Dinos on PvE servers * Fixed/improved Dinos getting stuck underground after being released by Tuso * Fixed some erroneous collision on TheCenter Version: v253.1 * All Winter Wonderland craftable cosmetics now properly appear in Cooking Pot. Requires Server Update. * Pegomastax can no longer steal your Engrams. Requires Server Update. * Reduced Taming times on Therizinosaurus and Tusoteuthis by 60%. Requires Server Update. Version: v253.0 Unversioned Hotfix: Fixed issue with Megalosaurus crashing on client, pure client-side fix. - New Item: Photographic Camera. Take photos and apply them onto in-game onto Painting Canvases! - New Dino: Cnidaria! - New Dino: Troodon! - New Dino: Tusoteuthis! - New Dino: Pegomastax! - New Dino: Therizinosaurus! - 2 New Full-Scale Underwater Caves (progression-oriented with Artifacts!) - Winter Wonderland 2 Event! Follow Raptor Claus around The Island, Scorched Earth, and The Center as he drops items, coal, and the occasional tough-as-nails creature to keep you warm at night! Lots of cosmetics and the DodoRex make an appearance, along with new items! - Additional networking performance gains of approximately +15% - BattlEye is now enabled by default for dedicated servers, use -NoBattlEye to run your server without it - TamingSpeedMultiplier, HarvestAmountMultiplier, and XPMultiplier are now hardcoded with an extra 2x multiplier. If you wish to have your server use the same rates as before, please reduce your sever's custom values for those by 50%
    1 point
  39. Arks dead and over now. This will kill the game. You devs know nothing. Were just gonna gate off everything now. Your Noobs will never get on And your money grab will not happen. We will continue to kite them. You will not catch us were to good.
    0 points
  40. My two cents as PVE player: I agree that pictures like the one in this crunch are an bad example of pillar abuse. Land grabbing with long term plans(months of no activity) or to claim large sections of the map aren't ok. But some pillaring is appropriate: - Resource protection (stone/metal/obsidian/creature spawns) is a common reason that pillaring is used and new players build without knowing what they are blocking. - Laying out your claim to land when starting out if you don't want someone building right next to you preventing you from finishing planned layout. A structure you can build in your first few weeks will differ greatly in size from a long term setup. - Foundations/Pillar and ceiling to prevent wild spawns in the confines of base walls. Large tribes that tend to pillar huge sections of the map are likely to just build bigger spawn blocking structures causing more frustration for servers that for the most part have bigger issues with server tame caps.
    0 points
  41. Pillars are used to protect resource spawns. As many have mentioned. Some of those spawn points include: beaver dams spawn points. Spinosaur spawn points. Metal/obsidian spawns. Giga spawns. Oil nodes. Penguin spawns. (339 has a whole penguin island completely destroyed by a player building). Hidden lake. Smugglers pass. As suggested earlier in a post by another player. I will agree. Expand the no build zones around other players. Create no build zone for these resource spawns. Expand the no build zone around the obliesks. 339 has an issue with a massive build that has green obliesk nearly impassable on foot. And red obliesk and surrounding land is completely pillared and preventing new players from building anywhere near it. Plan to change build zones. Give us that 2 week warning like when you added the new snow zone to island. On a side note. Rag maps stay capped with dinos. Its such a large map. Maybe consider something to fix it. Regards Aphy
    0 points
  42. I can only see this being a bad thing, people need to be able to protect their land and important resources, if you take this away from us you are just asking for every server to get ruined by trolls and people who do not care that they are stopping everyone else from playing, ie: killing resource spawns, dino spawns, and building so close to each other that the lag constantly crashes your game
    0 points
  43. Great so instead of making pillars with ladders that do not affect (and often protect) resource spawns, people will now (have to) build small houses that will block them...
    0 points
This leaderboard is set to New York/GMT-04:00
×
×
  • Create New...