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Current ARK Official Xbox Server Network Servers Version: v962.2 Current ARK Official Client Version: v962.1 v962.3 - 09/29/2023 - Minor version for servers Evolved Sequence Completed : Ascension Imminent : ARK Survival Ascended Respawn Timer Initiated : Recharge Mode Engaged : Sleep well, Survivors, Nighty Night x : v962.2 - 08/14/2023 - Minor version for servers Fixed an exploit v962.1 - 07/28/2023 - Major version for servers and clients Fixed an exploit Adjusted rhynio speed Added new sfx for rhynio v961.5 - 07/14/2023 - Minor version for servers Fixed multiple exploits v961.3 - 06/12/2023 - Major version for servers and clients Dismounting a Rhyniognatha will now remember your previous camera view instead of always going to TPV Added additional locations on the Rhyniognatha that enemy turrets can aim for when carrying a character Rhyniognatha's Resin Bomb direct hits now correctly deal their intended damage of 300 Reduced Rhyniognatha's Health Scaling by approximately 30% Adjusted the scaling of some UI elements to prevent them getting cut off at larger resolutions v960.12 - 06/03/2023 - Minor version for servers Fixed an issue disconnecting v960.10 - 06/03/2023 - Minor version for servers Fixed a crash while claiming baby Rhyniognatha Fixed an exploit v960.7 (960.8 client) - 06/02/2023 - Major version for clients Rhyniognatha has landed on ARK! Discover Rhyniognatha, a super-sized creature with a set of unique abilities. From producing quick-hardening resin to carrying large objects, these versatile creatures provide an enhancement to your tribe's defenses. Added a command line unofficial admins can opt to add to protect against the creature upload issue. This can be done by adding -SecureSendArKPayload to the cmd line. Please be aware this may have an impact on some mods. v959.7 (959.19 client) - 04/27/2023 - Minor version for clients Fixed a crash v959.7 - 04/26/2023 - Minor version for servers Fixed multiple exploits Fixed a crash v959.6 - 04/12/2023 - Minor version for servers Fixed multiple exploits Fixed jetpack consumption rate Fixed multiple crashes v959.5 - 04/07/2023 - Minor version for servers Re-added PAX color event v959.4 (959.16 client) - 04/04/2023 - Minor version for clients Fixed multiple crashes v959.4 (959.15 client) - 03/28/2023 - Minor version for clients Fixed multiple crashes v959.4 - 03/07/2023 - Minor version for servers Fixed an exploit Fixed a crash v959.3 (959.13 client) - 03/06/2023 - Major version for servers and clients Fixed multiple client crashes She Who Waits Explorer Note Voiceovers Fixed poop not going into player hotbars when handcuffed Fixes for characters getting stuck when transitioning between different controlled characters using the noglin Increase tribe message replication length limit from 200 to 300 Spectators in admin mode can now see all local chat Fix for inconsistent radial wheel selections Fix for player names not showing appropriate team color Added cheats: c - all this does is make it so you don't have to type out "cheat" completely p [index] - This picks and executes a cheat from the PreloadedCheats list h [index] - This picks and executes a cheat from your cheat history (most recent 50 cheats) v957.70 (957.75 client) - 02/17/2023 - Minor version for servers and clients Fixed a crash Fixed an exploit Fixed issues with painting v957.69 (957.71 client) - 02/17/2023 - Minor version for clients Fixed a UI bug negatively impacting client performance on TSOTF v957.69 - 02/16/2023 - Major version for servers and clients The Survival Of The Fittest launch Fixed being able to select access inventory from radial wheel on gamepad while In Exo Mek Adjust "Transfer All" cooldown to 2 seconds Fixed a crash Fixed multiple exploits Exo Mek structure pickup now respects tribe permissions Carcha will now drop Giga hearts v956.2 - 02/10/2023 - Minor version for servers Dynamic config colorsets Set event colorset from dynamic config using: ActiveEventColors=<name, e.g. "FearEvolved"> Additional option added "custom" allows for a custom colorset to be set up directly from dynamic config. If using ActiveEventColors=custom then the colorset can be defined with: DynamicColorset=<comma-separated list of color names> e.g DynamicColorset=Red,Magenta,DeepPink,Lavender The color names must be -exact- accounting for special characters and spaces. "DynamicColorset" will only be used if using ActiveEventColors=custom Updated Vday colorset DarkLavender,DarkMagenta,Dino Dark Purple,Dino Light Red,DeepPink,Dark Red,LemonLime,Red,ActualBlack Fixed a couple issues with tek teleporters not functioning after coming into contact with water Fixed a crash v956.1 - 01/11/2023 - Major version for servers and clients Recently added creature dossiers should now fully unlock properly Recently added Helena and Rockwell explorer note voiceovers are now louder and should respect the NPC volume setting v955.14 (955.10 client) - 01/03/2023 - Minor version for servers and clients Fixed multiple exploits Fixed dinos teleporting to the incorrect location after SE boss fight in Single Player (Teleport location: -302537 -44644 53371) v955.11 - 12/23/2022 - Minor version for servers Fixed an issue with ConfigOverrideSupplyCrateItems being non-operational on unofficial servers v955.10 - 12/21/2022 - Minor version for servers New years can be set by unofficials earlier to account for all time zones. The earliest value that can be set is 1672480800 v955.9 - 12/14/2022 - Major version for servers and clients Winter Wonderland 6 is live! This event can be manually activated with the server arg parameter: -ActiveEvent=WinterWonderland Added Scorched Earth ascension Added prologues and epilogues to all story maps Added Helena and Rockwell Explorer Note VO Added Aberration Rockwell boss VO Added launch config ?EventColorsChanceOverride=<num> (Takes a value between 0 and 1. 1 = 100% chance for color override) Fixed an exploit v954.4 - 12/06/2022 - Minor version for servers Fixed multiple exploits v954.3 - 11/22/2022 - Major version for servers and clients Turkey Trial 6 is live! This event can be manually activated with the server arg parameter: -ActiveEvent=TurkeyTrial Smelting chibis requires the placement of a new refining forge Crafting new chibis requires the placement of a new cooking pot Wishbones are no longer able to be transferred. Attempting to transfer wishbones will result in them being deleted Fixed Carcha losing taming affinity on SP restart Added FearEvovled cosmetics to Hexagon Exchange Added purchasable random chibis at higher tiers in Hexagon Exchange Fixed an exploit v953.7 (953.10 client) - 11/16/2022 - Minor version for clients Fixes a number of issues for fjordur in singleplayer v953.7 (953.9 client) - 11/11/2022 - Minor version for clients Fixed a crash Fixed Carcha disappearing on Genesis in SP v953.7 - 11/07/2022 - Minor version for servers Fixed issues on Fjordur map (drops not spawning and boss fight not working) v953.6 - 11/06/2022 - Major version for servers Added the Carcharodontosaurus to the game! Fixed multiple exploits Added icons to Fjordhawk death bag retrieval cooldown v952.6 - 10/20/2022 - Minor version for servers Changed scarecrows, pumpkins, gravestones to now give players a random amount between 1 and 10 (previously was between 1 and 5) Fixed Fjordhawk Death Inventory cooldown timer not calculating correctly when transferring servers Updated Fjordhawk Death Inventory string to correctly display "Death Inventory" Applied a one-time cooldown reset for the Fjordhawk Death Inventory Cooldown v952.5 - 10/19/2022 - Major version for servers The Fear Evolved Event event will run from October 19th 1PM Pacific to November 2nd 1PM Pacific. See this thread for details: Unofficial server owners can activate the event by adding -ActiveEvent=FearEvolved to the launch arguments Fjordhawk balance pass Reduction to Fjordhawk flight speed when picking up death lootbags Increase time before hawk becomes invisible to 20 seconds One hour cooldown added on retrieval of player's inventory when killed. This can be overridden with launch argument - -MinimumTimeBetweenInventoryRetrieval=<TimeInSeconds> Reduced base health and health per level gained on the Fjordhawk by approximately 40% Added 2x damage multiplier from guns and projectiles Visual improvements will be added in the next major version for client display of the cooldown time Fixed multiple crashes Fixed several Exploits v951.3 - 10/05/2022 - Minor version for servers Fixed an exploit v951.2 - 09/23/2022 - Minor version for servers Iterated on an invulnerability exploit v951.1 - 09/22/2022 - Major version for servers Resolved an authentication exploit XBOX Official Servers have been rolled back to the last viable save v950.50 - 09/20/2022 - Minor version for servers Temporarily disabled connection of Windows PC users to the official network v950.41 - 09/19/2022 - Minor version for servers Fixed an exploit v950.40 - 09/16/2022 - Minor version for servers Fixed an exploit Fixed issue with getting dismounted from Space Dolphin randomly v950.37 - 09/07/2022 - Minor version for servers Resolved a connection issue for Xbox players v950.36 (Official Only) - 09/06/2022 - Minor version for servers Iterated on an authentication exploit v950.30 (.35 for Officials) - 09/03/2022 - Minor version for servers Iterated on an authentication exploit v950.29 - 09/02/2022 - Minor version for servers Fixed an exploit Fixed a connection issue Iterated on an authentication exploit New server launch argument: -imprintlimit=100 (this caps imprints at 100%); though we recommend going 1% higher to catch floating point errors especially when working with custom imprinting rates! Note, any creature exceeding this cap will be destroyed. v950.26 - 09/02/2022 - Minor version for servers Iterated on another platform authentication exploit v950.24 - 09/02/2022 - Minor version for servers PAX Party is now active with a burst of colors, 3X Taming, Harvesting, XP, Hexagons, and Breeding! You can enable the special colours with ActiveEvent=PAX Iterated on an authentication exploit Fixed a god mode exploit v950.15 - 08/24/2022 - Minor version for servers Fixed an exploit Fixed a crash v950.9 - 08/16/2022 - Minor version for servers Fixed an exploit Fixed a crash v950.6 - 08/03/2022 - Minor version for servers Fixed an exploit Mutagen spawns no longer save on server restart v950.5 - 07/29/2022 - Minor version for servers Fixed a crash v950.4 - 07/21/2022 - Minor version for servers Fixed an exploit v950.2 - (950.1 client) - 07/15/2022 - Major version for servers and clients Fjordur map fixes including: auto TP zone, oil vein node fixes, lava damage volume, kill volume, wild spawn fixes, water volume in poison wyvern trench, fixes to trees to allow harvesting, fixed holes Added further wild creature spawns to Asgard biome on Fjordur Decreased alpha dino spawns on Fjordur Increased runestone reward droprate by 40%. Fixed an exploit Fixed polar bear crash Fixed a bug related to player character becoming encumbered whilst fast travelling with Fjordhawk Fixed Fjordhawk not returning to player when leashed Fixed realm teleporting after boss fight on Fjordur Fixed reloading while mounted with shoulder pet equipped Fixed Stryder harvesting issues Karkinos can no longer pick up Deino/Enforcer Redistributed element shard/black pearl nodes on Fjordur. This includes a 70% nerf to the amount of nodes in the Throat of Flames and redistribution of those to the following areas: Element Shards added to: Fire Wyvern Trench Molten Caverns Mount Doom Caverns Balheimr Black Pearls added to: Poison Wyvern Trench Lightning Wyvern Trench v949.1 - (949.4 client) - 06/28/2022 - Major version for servers and clients Biome Teleport is now enabled by default in Single Player Multiple map fixes for Fjordur Fixed an issue that caused the XP bar to display incorrectly v948.33 - 06/28/2022 - Minor version for servers Fixed multiple exploits v948.19 (948.11 client) - 06/27/2022 - Minor version for clients Iteration on a bug that prevents some servers from listing or being seen v948.19 - 06/24/2022 - Minor version for servers Fixed Fjordhawk not eating tamed corpses on PvE Fixed an issue where minibosses would sometimes not drop a relic Fixed an exploit v948.9 - 06/21/2022 - Minor version for servers and clients Added element reward to mini-bosses on fjordur Added other map learnable engrams to Fjordur (now matches Lost Island) Fixed several map issues on Fjordur Fixed gamepad issues while mounted Fixed Desmodus issues while using Simplified Chinese Fixed an exploit Fixed a crash v948.7 - 06/13/2022 - Minor version for servers Fixed a cooldown on defecation Server administrators can enable and disable the Fjordur biome teleport in GameUserSettings.ini, under [ServerSettings] with the server config option: UseFjordurTraversalBuff=true/false v948.6 - 06/12/2022 - Major version for servers and clients Fjordur is Live! Explore a cold and hostile Norse-inspired archipelago in our newest official community map, featuring four new creatures for you to collect! To address an unintended change, the turret exclusion list option is now applicable to wild dinos only The TEK Helmet multi-use wheel is now accessible while mounted Fixed an issue that caused the Lost Island Artifact of the Massive/Devious respawn incorrectly Fixed an exploit Fixed multiple map holes v946.10 - 06/03/2022 - Minor version for servers Fixed an issue with event creature colors not spawning v946.9 - 06/02/2022 - Minor version for servers Happy 7 years of ARK! We are so grateful for our amazing community and all of your support. Looking forward to what the coming years hold in store! Help us celebrate with a hand-picked rainbow-colored event featuring a bunch of colors loved by you & 2x all rates! Ends Mon. Use the server parameter -activeevent=ark7th to begin the event Fixed an exploit v946.7 - 05/25/2022 - Minor version for servers Fixed an exploit v946.6 - 05/04/2022 - Minor version for servers Fixed an issue that prevented Space Dolphin lasers from causing damage in specific missions v946.5 - 04/29/2022 - Minor version for servers Astrodelphis Balance Pass Roll damage to players and tames reduced by 20% Laser damage to players reduced by 20% Increased EMP/Chaff radius by 33% Reduced EMP/Chaff cooldown from 5 to 4 seconds Prevented laser damage scaling versus structures Lasers no longer damage turrets Turning on saddle/Starfighter mode now requires saddle engram Miscellaneous Fixed various exploits v946.4 - 04/15/2022 - Minor version for servers Fixed the missing Eggcellent Adventure event wild creature colors (59, 67, 68, 76 ,84, 94, 95 & 100) v946.2 - 04/10/2022 - Major version for clients and servers Eggcellent Adventure returns until April 25th! Follow the trails of wild Bunny Dodo's and Bunny Oviraptor's to gather Bunny Eggs for special event loot. Use the server parameter -ActiveEvent=Easter to begin the event. For the duration of Egccellent Adventure, we will be disabling the world buffs from Baby Boon & Maewing Poach on Genesis Part 2 on the Official Network. In the past, we've adjusted for the impact events have had on the rates by tweaking the bonuses that we use during the holidays, however, those tweaks lead to unfavorable circumstances on maps that aren't Genesis Part 2, so going forward during breeding events, we'll be disabling these mission buffs specifically as not to affect the bonuses on other maps. v945.4 - 03/31/2022 - Minor version for servers Fixed an issue where servers could exceed the maximum allotment for connected players v945.2 - 03/16/2022 - Major version for clients and servers We know you folks enjoy your event cosmetics so as we enter into our last year of events on ARK 1, we will be adding the associated cosmetics to the Hexagon Store once each event ends. Speaking of - we've added the Love Evolved cosmetics to Hex store with today's patch! All of the event content will be added to the PC game at the end of the year's cycle of events so they can be opted into for our PC unofficial server owners and players. Our console players will be able to grab all event cosmetics from the Hex store! Over 70 fixes related to mesh holes and foliage across all maps Fixed an issue where King Dinopithecus trophies disappeared on session restart Disabled various boss trophies from being able to be transferred to prevent them from disappearing Fixed a bug with fishing from a canoe Fixed multiple exploits Fixed a crash v944.12 - 02/24/2022 - Minor version for servers Fixed an overspawn on Lost Island v944.5 - 02/18/2022 - Minor version for clients Fixed an issue with supply crate visuals and animations v944.11 - 02/18/2022 - Minor version for servers Fixed fishing mission on Genesis 1 Fixed a disconnection that occurred when starting certain missions on Genesis 1 v944.9 - 02/16/2022 - Minor version for servers Fixed several exploits v944.1 - 02/09/2022 - Major version for servers and clients Love is in the air! Love Evolved is live from Feb 9th to Feb 16th! Use the server parameter -ActiveEvent=vday to begin the event. For the duration of Love Evolved, we will be disabling the world buffs from Baby Boon & Maewing Poach on Genesis Part 2 on the Official Network. In the past, we've adjusted for the impact event have had on the rates by tweaking the bonuses that we use during the holidays, however, those tweaks lead to unfavorable circumstances on maps that aren't Genesis Part 2, so going forward during breeding events, we'll be disabling these mission buffs specifically as not to affect the bonuses on other maps. Player will no longer punch when cycling through snap points on Xbox while using RB Dinopithecus will no longer drop its follow target when it has an attacking target Additional players will no longer be deleted when riding a Mega MEK Wild Noglins can now be targeted by Plant X Turret mode is now disabled after a Parasaur dies Fixed an issue where adjusting DinoCountMultiplier on an unofficial server prevents quetz, spino and tuso spawning The egg incubator gestation monitoring buff will now correctly display the embryo stats of Unicorns The egg incubator HUD will now show when trying to check Megaloceros stats Element reward has been increased on King Dinopithecus by 33% Tek Shoulder Cannon will now turn back on after dismounting an Exosuit Fixed an issue with the mammoth drum buff Fixed several map holes on Lost Island Fixed floating foliage on Lost Island Fixed an overspawning issue in Lost Island cave Added "exact match" parameter to some cheats: cheat DestroyAll "classname" 1 Fixed multiple exploits Current Server Version: v943.10 - 01/24/2022 - Minor version for servers Fixed an exploit Fixed engrams not purchasing properly in hexagon exchange v943.8 - 01/24/2022 - Minor version for servers Fixed an exploit v943.7- 01/20/2022 - Major version for servers and clients Fixed an issue that caused graphical issues with dino and items Fixed several exploits Fixed some holes in lost island Fixed several crashes Addressed some overspawning issues on Lost Island Can no longer place dermis of creatures in taxidermy/training dummy if that creature is not transferrable to a given map Fix loot crate spawns of Massive/Devious artifacts Fix for fertilized voidwyvern eggs not decaying Reduced fog while underwater Fixed some clutter & foliage Adjustments & fixes to Amargasaurus Fixes to Sinomacrops Adjusted respawn map and global LAT/LON coords to be more accurate on Lost Island Fixed large beaver dams being invisible for some clients on Lost Island Fixed an issue where some dinos were marked as not tameable in caves on Lost Island Several Lost Island client memory improvements v942.38- 01/14/2022 - Minor version for servers Server-side foliage optimization for Lost Island v942.37- 01/12/2022 - Minor version for servers Fixed an issue that prevented completion of the Star Dolphin mission Fixed SInomacrops losing taming progress if food drops below 50% Sinomacrops will no longer eat kibble v942.35- 01/10/2022 - Minor version for servers Fixed several exploits v942.33 - 01/08/2022 - Minor version for servers Fixed an exploit v942.27 - 12/30/2021 - Minor version for servers Fixed an exploit v942.26 - 12/23/2021 - Minor version for servers Fixed a creature overspawn issue Enabled New Year event 'Happy New Year!' event is now enabled on Official Servers. The event is set to go off at approximately Midnight EST and Noon EST on the 1st of January 2022. Servers running the event will be bombarded with raining gifts in a hail of fireworks to mark the end of 2021. These gifts will contain a collection of your favourite skins from past events that are currently unavailable and a chibi bonanza! And by bonanza, we mean, the drop rate of Rare, Very Rare and Legendary chibis will be dialled to over 9000! Unofficial Servers can enable the event with the following commandline param: -NewYearEvent To modify the times, the following commandline parameters can also be used: ?NewYear1UTC=1640995200 ?NewYear2UTC=1641038400 You can use https://www.epochconverter.com/ to get your appropriate timestamp. Please keep in mind that this event cannot be run before Midnight EST on the 1st of January 2021, so if you wish to change your time it would have to be set after that. Some additional notes: This event can only be run ONCE on a savefile (with 2 triggers). If a server is set to run the event at a time already passed, then on load the server will immediately trigger the gifts. If a custom time isn't set, then the event will run default at Midnight EST on the 1st and again at Noon. v942.20 - 12/16/2021 - Minor version for servers Improved mesh detection in the Lost Island desert Magmasaur's can now be raised with sulfur Level weight has been adjusted on Lost Island so that it'll be more likely to find higher level creatures v942.17 - 12/14/2021 - Major version update for clients and servers Free DLC 'Lost Island' is now available! Introducing a new map with over 150 sq km playable area, and 3 new creatures; the Amargasaurus, Dinopithecus, and Sinomacrops! Winter Wonderland will be making a triumphant return with new presents and goodies for ARK survivors. Use the server parameter -ActiveEvent=WinterWonderland to begin the event. For the duration of Winter Wonderland, we have disabled the world buffs from the Genesis Part 2 Missions on the Official Network: Baby Boon & Maewing Poach. In the past, we've adjusted for the impact this event has had on the rates by tweaking the bonuses that we use during the holidays, however those tweaks lead to unfavourable circumstances on maps that aren't Genesis Part 2, so going forward during breeding events, we'll be disabling these mission buffs specifically as not to affect the bonuses on other maps. QOL: New TEK Egg Incubator Buff 'Gestation Monitoring' - activating this buff grants your character the ability to view the embyro's stats of gestating creatures or reset the creature's gestation. Fixed some exploits Fixed some server and crashes Fixed a bug where the TEK Bow would fire inconsistently v941.13 - 12/6/2021 Fixed an exploit v941.7 - 11/29/2021 Fixed an issue that prevented Exo-Mek from being deployed v941.7 - 11/29/2021 Fixed a crash that occurred when trying to complete the "Survive The ARK" mission v941.3 - 11/23/2021 Fixed an issue with wild dino spawns Fixed an issue with dino/character teleportation v941.2 - 11/23/2021 Turkey Trial 5 begins! See below for the event details Fixed several exploits v940.16 - 11/18/2021 Fixed an exploit v940.11 - 10/26/2021 Prevented the Dodorex/Dodowyvern from being mindcontrolled by the Noglin v940.9 - 10/26/2021 Fear Evolved 5 is now live Fixed single-player flyer speed Balance Blood Stalker Reduced piercing damage from 85% to 65%. Players grappled now get a 20 second immunity buff from being webbed by the Bloodstalker again No longer unequips player’s melee weapon when webbed Wyverns Reduced Wyvern HP gained per level by approximately 20% Reduced armour penetration on Lightning Wyvern beam attack by approx 20% Buffed Fire Wyvern right-click attack by approx 30% Prevented Void Wyvern from performing a right-click attack unless mounted by a rider Adjusted Wyvern base drag weight to match Crystal Wyverns so that they behave similarly against items that take this into consideration, such as the Net Ammo. (Therefore Fire, Lightning, and Poison Wyverns can now be netted). Noglin Now targetable by Plant X Takes reduced damage from Plant X when attached to a player Net Ammo Increased durability usage on Harpoon Gun for net ammo specifically. Cost per net fired increased by approx 250% Increased weight of weight ammo from 0.2 to 2.0 Mammoth Prevented being dismounted from creature when you are buffed by the Mammoth Mammoth war drummer now gets 40% damage mitigation whilst drumming Shadowmane Reduced the range the stun attack can target horizontally by 20% Increased the holding space bar jump distance by 20% Reduced how many targets the Shadowmane can chain stun when right-click is held to 7 targets from 15 targets Increased cooldown of teleport attack from 4.5 seconds to 15 seconds and each target added increases the cooldown by 2 seconds rather than 1 second - Increased the length of the immunity buff after a player has been stunned by the Shadowmane from 30 seconds to 50 seconds. Reduced passive creature armour from 124 to 80 and reduces its armour gained per level by 35% Global Stun Immunity Buff The following dismounts will now respect an overriding dismount immunity buff when the effect is created by any of the following creatures and items: Void Wyvern Shadowmane Netgun Flash bang (Plant Z Grenade) Miscellaneous Balance Prevented the Exo mek from filling turrets that have recently fired Increased Megalosaurus damage with the night time buff by approx 25% Increased Tek Turret HP by 100% Quality of Life and Misc. Increased slots on the Industrial Grinder from 60 to 120 Expanded the Tek Cloner register range by 3x Reduced Tek Surveillance Console Stack Size from 100 to 5 Display a HUD whilst holding H with tek Glove equipped displaying player location and upload timer Increased Magmasaur’s smelting output by 100% Enabled auto-harvest on Ankylosaurus Enabled breeding on Rockdrakes Enabled breeding on Achatina Fixed some exploits Fixed a bug where TEK Stryders and MEKs would not regain health in stasis Fixed a bug where MEK modules would lose durability when released from cryopod Two new admin commands: cheat drainwater <number> and cheat drainfood <number> Fixed a bug where the Dedicated Storage Box would ignore stack modifiers in server config files Fixed a bug where caused Plant Z to no longer heal dinos Fixed a bug where Soap would remove textures from some structures Fixed a bug where Cosmetics on the Shadowmane would not retain their colour v695.26 - 10/13/2021 Fixed an exploit v939.17 (client) - 10/12/2021 Fixed multiple client crashes Fixed some skins not displaying Fixed a bug which prevented players from getting their bionic dinosaur skins v939.23 - 10/08/2021 Temporarily prevented the Noglin from gaining torpidity v939.22 - 10/05/2021 Fixed a bug that prevented players from teleporting to the Genesis Part 1 boss fight Fixed a server crash v939.20 - 10/01/2021 Fixed an exploit v939.15 - 09/29/2021 Fixed an exploit v939.12 (.15 clients) - 09/28/2021 Refactored TEK Dedicated Storage. This is a rework of the structure for server optimization, it should improve stability across the board due to huge memory-savings on large/active servers. It will generally function the same. You can still deposit and withdraw, but there are a few changes to be noted: You'll now be able to slot cap yourself directly using the Transfer All button when using the dedicated storage and it will ignore your weight. You'll no longer see an inventory inside the dedicated storage box when opening it, don't worry, your items are still there. You'll no longer be able to popcorn (Spamming the 'O' key to drop items) from the dedicated storage directly, (but you can now transfer a slot cap into your own inventory and popcorn from there). Added 3 more buttons to Dedicated Storage boxes to withdraw 1, 5, and 10 items. Fixed a bug where Explorer Notes would not unlock properly on Genesis Part 1 and Genesis Part 2. Any missing Genesis Part 2 note can be re-collected, and Genesis Part 1 notes should be fixed retroactively however may require you to respawn on Genesis Part 1. Fixed a bug where some Japanese VO/subtitles weren't showing Fixed a bug with TEK Dedicated Storage tribe rankings Fixed a bug where Wild Shadowmanes would not use their teleport attack Fixed a bug with the Shadowmane Jump Fixed a bug that prevented items from being repaired in Dino Inventories that functioned as Smithies Fixed a bug where items would lose quality when placed and picked up Fixed a bug where some boss items could not be placed Fixed a bug with HLNA not playing her dialogue Fixed a bug with some buffs not displaying their icons properly Fixed a bug where the Raft and Motorboat couldn't be used in some water areas of Genesis Part 2 Fixed a bug where the TEK Stryder's name was not being used for its bed Fixed a bug where players wouldn't be able to build on the Megachelon's platform Fixed a bug where players could lose items on the Loadout Mannequin when using a non-human dermis Fixed a bug which caused players on Stegos to die when teleported to a Genesis Part 2 missions Fixed a bug where the Stryder's bed would be duplicated on the client's map each server restart Fixed a bug where the charge battery would not recharge when in stasis Fixed a bug where Eggs inside of an incubator would visually disappear when unrendered Fixed a bug that allowed Genesis Loot Crates to be dropped Fixed a bug where the Loadout Mannequin would break when using blueprints Fixed a bug where mutagen bulbs would fall through the map Fixed a bug where placed weapons could sometimes be invisible on platforms Fixed some localization bugs Fixed some level design related bugs such as holes, floating foliage, incorrect volumes etc. Fixed multiple exploits Fixed multiple server and client crashes Fixed multiple server stalls Fixed multiple bugs with the Noglin related to character/dino possession Made some balance tweaks to the Hunt missions on Genesis Part 2 Removed some redundant options in the metal elevator platform multiuse wheel v935.36 - 09/23/2021 Fixed an exploit v935.35 - 09/17/2021 Fixed multiple exploits v935.27 - 09/14/2021 Fixed an exploit v935.24 - 09/10/2021 Genesis Part One Mission Hexagon rewards increased Fixed multiple exploits v935.18 - 09/07/2021 Fixed some exploits v935.7 - 08/28/2021 Re-enabled transfers and decay v935.3 - 08/28/2021 Fixed an issue where players were unable to join servers that were being maliciously targeted on the matchmaking side ("offlisted"). Fixed multiple exploits v935.1 - 08/24/2021 Rework sessions and matchmaking v934.7 - 08/24/2021 Fixed an exploit v934.5 - 08/21/2021 Fixed an exploit v934.2 (.3 servers) - 08/05/2021 Fixed a bug where you could get inaccurate taming effectiveness on some creatures Fixed Megalodon gestation time (once again matches Megaloceros) Fixed some placement issues with some trophies Fixed some cases where certain Explorer Notes would not play when accessed via the Explorer Note UI Fixed a bug where HLNA crafting Explorer Notes would not unlock when using different characters on the same account Fixed some cases on Genesis Part 1 where the Explorer Notes would not unlock properly on the server Fixed a case where wild Snow Owls wouldn't be able to attack Fixed HLNA opacity settings not affecting her movement SFX Fixed a bug where you couldn't craft TEK Replicator on Genesis Part 1 Fixed a bug where players could move Netted Creatures Fixed some cases where the Noglin could attach in cases it shouldn't, and some cases where after a Noglin has attached it would be in a broken state. Fixed a bug on the Starwing Strike mission where your camera could get stuck using a gamepad Fixed a case where players sometimes did not get their race creatures/canoe. Fixed a bug where some saddle engrams were missing from their respective crafting stations Fixed a bug where some items with overlays would cause serious visual issues in split screen Fixed a bug where defeating King Kaiju wouldn't display on your implant Fixed a bug where Baryonyx wouldn't regenerate health on killing fish Fixed a bug with Brontosaurus IK Fixed some level design related bugs such as holes, floating foliage, incorrect volumes, incorrect damage multipliers. Fixed a bug where players would be unable to remount the Voidwyrm if the player was killed during the taming process Fixed a bug causing visual artifacts in water Fixed a bug where some wild creatures wouldn't be able to damage each other Fixed a bug where you wouldn't be able to use '0000' as a valid pin on Pressure Plates & TEK Sensors Fixed a bug where Lamp Post, Omni Lights, and TEK Lights were having their options reset when you would leave stasis/render distance Fixed a bug which allowed the Zero G buff to persist outside of the space biome Fixed & protected against multiple exploits Fixed & protected against multiple server and client crashes Fixed some server stalls Fixed some cases where players could get into a desync state Fixed a bug which caused unclaimed baby dino corposes to fall through the map when killed Fixed a bug where Shadowmane could do higher than intended damage in some cases Fixed a bug where turrets that were powered by the "Copy Settings" feature would not automatically turn back on when the generator they were powered by was refueled. Fixed a bug which made players unable to use the TEK Sword charge ability when the Shoulder Cannon was equipped Fixed some false positive anti-mesh detection Fixed some cases where certain structures were not respecting Tribe Rank Rules Fixed a bug where the Egg Incubator would not display stats for certain creature eggs, such as the Bloodstalker and Megachelon Fixed a bug where Cryopod UI would display incorrectly display hidden colour regions Fixed a bug which prevented TEK Skiffs from being crafted due to nearby Voidwyrms Fixed a bug which prevented resources from respawning due to nearby Voidwyrms Fixed a bug which caused Gacha's to provide the wrong fungal wood Fixed some more edge cases where Noglins' could still fly certain flying creatures under water Fixed some more edge cases where mission data could have been lost Prevented being able to drop eggs in the non-overworld Mission zones (such as Survive The ARK) Fixed some exploits Fixed some server and client crashes Fixed some VO Bugs Fixed some PVE exploits Fixed a bug where the Noglin chibi was always in its default animation Fixed a bug where Genesis Part 1 Missions could not be tracked Fixed a bug where the Mini Gun would reset to primitive quality after server restarts Unofficials can now enable additional dupe protection using the following commandline: -UseItemDupeCheck (Note: this could have an impact on mods, so use with caution) 6x Structure Damage has been removed from vents on Genesis Part 2 Exintction Explorer Note #21 has been moved so it is no longer in the mesh Prevented being able to build through Mission Dispatchers on Genesis Part 2 Significantly reduced the delay when transferring items between inventories or dropping items on the ground (a side effect of a crash and stall related fix from the previous patch) Noglins can attach to flyers and use them in non-flyzones but not underwater Net immunity cooldown increased from 10 seconds to 30 seconds When releasing a dino from a cryopod on servers using bEnableCryopodNerf, the creature will not be able to be netted for the duration of that buff. On Official PvP, this is set to 10 seconds. Plant Species R decay timer has been increased to 20 days TEK Sensor and canvas now respect enemy foundation range Made some tweaks to the Starwing Strike race so it can no longer be completed without moving the Astrodelphis. Creatures spawned by Hunt Missions can no longer be netted Made some balance tweaks to Trap and Hunt missions to reduce overall difficulty Race missions prep time has been doubled Shadowmane can no longer jump/blink when it has C4 attached to it (similarly to the Managarmr) Updated some text string to be more accurate Two new admin commands: Cheat AddChibiExp <HowMuch> Cheat AddChibiExpToPlayer <PlayerID> <HowMuch> v933.3 - 07/29/2021 Fixed some server side crashes v933.2 - 07/28/2021 Fixed some exploits Fixed some server crashes Prevented being able to drop eggs in the non-overworld Mission zones (such as Survive The ARK) Noglins can attach to flyers and use them in non-flyzones but not underwater Unofficials can now enable additional dupe protection using the following commandline -UseItemDupeCheck v933.1 - 07/23/2021 End of Summer Bash Fixed some cases where certain Explorer Notes would not play when accessed via the Explorer Note UI Fixed a bug where HLNA crafting Explorer Notes would not unlock when using different characters on the same account Fixed HLNA opacity settings not affecting her movement SFX Fixed a bug where you couldn't craft TEK Replicator on Genesis Part 1 Fixed a bug where some items with overlays would cause serious visual issues in split screen Fixed some level design related bugs such as holes, floating foliage, incorrect volumes, incorrect damage multipliers. Fixed a bug causing visual artifacts in water Fixed & protected against multiple exploits Fixed & protected against multiple server and client crashes Fixed some server stalls 6x Structure Damage has been removed from vents on Genesis Part 2 Exintction Explorer Note #21 has been moved so it is no longer in the mesh Prevented being able to build through Mission Dispatchers on Genesis Part 2 Significantly reduced the delay when transferring items between inventories or dropping items on the ground (a side effect of a crash and stall related fix from the previous patch) Made some tweaks to the Starwing Strike race so it can no longer be completed without moving the Astrodelphis. v931.8 - 07/15/2021 Fixed some exploits Fixed some mesh exploits Fixed some server crashes Fixed some server stalls Fixed a bug where the Hoverskiff would not take off in Genesis Part 1: Tokyo Skiff mission Fixed a bug where TEK Stryder transmitter inventory was being wiped on server load Fixed a bug where HLNA crafting Explorer Notes would not unlock when using different characters on the same account v931.6 - 07/02/2021 Enabled the Full Hexagon Store on Official Genesis Part 2 Servers Reduced Cuddle Interval on Slide and Glide Mission from 0.5 to 0.1 to increase time between imprints (maturation and imprint bonuses remain the same) Fixed some mesh exploits v931.5 - 06/30/2021 Summer Bash is now live! For more details: Re-added missing cosmetic items from a previous event Reduced the Lazer range of the Astrodelphis (does not affect mission version of Astrodelphis) Astrodelphis Lazers now respect armor when applying damage (does not affect mission version of Astrodelphis) Adjusted Mantis Feeding to prevent it from starving when fed Rhino Horns Fixed cases where the "hacking" mini game could fail incorrectly when taming the Stryder, and also made it more reliable on all servers. Fixed TEK Generator enemy placement radius being too low on PVP Fixed a case where cryopods were being destroyed when releasing cryopoded-creatures Fixed & protected against multiple exploits Copy Dino Settings now only applies to dinos of the same type/variant (i.e Parasaur, X-Parasaur, etc) Copy Dino Settings now has a timer and release, akin to unclaiming a creature, to prevent accidental usage. Fixed multiple crashes Fixed a bug where turrets wouldn't shoot unclaimed creatures TEK Pistol has reduced damage when used against boss monsters Velonasaur spawns have been updated on GEN2 to use the R-Velonasaur Fixed a case where cryopods were being destroyed when releasing cryopoded-creatures Mission Net Ammo no longer works on non-mission creatures Fixed a bug where only the boss fight starter would be teleported to the boss fight and other players wouldn't be. v930.4 - 06/25/2021 Fixed some server crashes Fixed some exploits v930.3 - 06/24/2021 Fixed resources not spawning properly on asteroids in the space biome Hunt Missions now work on console servers and will count towards mission requirements for Stryders and the Boss Fight Fixed cryopod UI not displaying properly Fixed a mesh exploit Fixed an edge case bug where feeding the Shadowmane would not result in an affinity gain Fixed some exploits Fixed some cases where the Explorer Notes would not unlock properly on the server (to get the first HLNA explorer note, make sure to hit the reset cinematics button in your options - note that you only unlock Explorer Notes once HLNA has finished all her lines.) Fixed a bug where the WorldBuffScalingEfficacy would break harvesting rates Prevented some Rockwell & Eden variants creatures on Aberration that weren't native to the map (https://survivetheark.com/index.php?/forums/topic/617465-an-update-concerning-genesis-2-r-variants-on-aberration/) Enabled creature downloads on Aberration for the Genesis Part 2 permitted creatures, including Stryder, Maewing, Shadowmane, Noglin, Rockwell and Eden variants. Multiple TEK Engrams (Replicator, Teleporter, Trough, Forcefield, Dedicated Storage, Armour, Rifle, Turret, Generator) were added to the Genesis Part 2 boss fight Hoversail no longer falls in Zero G (Boost is always active) Net Ammo loaded into a Harpoon Launcher can now be used underwater Mantis will now accept Rhino Horns for taming, at a lower affinity than Deathworm horns Adjusted Mantis Feeding to prevent it from starving when fed Rhino Horns Noglins can no longer attach to babies Fixed a bug where Voidwyvrm wasn't gaining bonus levels after taming Fixed some VFX and SFX bugs with the Voidwyrm Fixed some VFX and SFX bugs with the Stryder Fixed some bugs with the Stryder which affected transferring items to and from the dedicated storage, as well as accessing some aspects of its pinwheel Fixed a bug where players could errenously remove attachments from their Stryders Fixed a bug where Stryder's taming effectiveness would drop from 100% to 0% Stryders should no longer count towards the Global Platform Structure Limit Increased the Stryder hacking grace period to compensate for low framte rate servers Fixed some visual issues with certain items on the Loadout Manneuquinne TEK Explosive Arrow Damaged reduced by 25% TEK Explosive Arrow projectile speed reduced by 33% Astrodelphis Lazer damage reduced by 33% Astrodelphis Grenade Bomb projectile speed reduced by 50% Astrodelphis Lazers will no longer damage targets if it is encumbered Fixed a bug where the Astrodelphis baby would get stuck inside the mother on spawn Fixed a case where the Astrodelphis homing missile would still damage riders even though it was targetting the creature Note: We still plan to iterate on Astrodelphis balance. Fixed multiple server and client stalls and crashes Fixed some cases where creatures weren't properly playing the unconscious animation when being shot by a Net Ammo Fixed a bug where the Genesis Part 1 Arrivial Protocol mission wasn't starting Fixed some cases of false mesh detection Fixed a bug where the Hoversail or Hoverskiff were causing asteroids not to render Fixed some exploits in missions that allowed you to keep the mission weapon longer than intended Fixed a bug which allowed you to create loot caches that would expire in 10 seconds Removed some invalid items from the Mission Loot & Supply Crate tables on Genesis Part 2 Updated some mission objective text on Genesis Part 2 Updated some descriptive text for items on Genesis Part 2 Fixed a case where HLNA notes would not play when mounted Shadowmane baby food consumption has been reduced Fixed a bug where Maewing babies in baskets could be lost on server start up Fish Baskets no longer check for nearby enemy structures in PVE Any changes that were in previous updates for servers only, should now work on Single Player, Non-Dedicated Mode, and Player Dedicated mode. v929.17 - 06/22/2021 Fixed some server crashes v929.14 - 06/22/2021 Fixed an issue with Genesis Part 2 not using the correct octree causing performance problems Fixed some exploits v929.13 - 06/20/2021 Fixed multiple server crashes Fixed multiple server stalls Fixed a bug where the Global Mission Reward bonuses were overriding dynamic rates v929.12 - 06/15/2021 Fixed primitive supply crates on non Genesis 2 maps Added Bees to Genesis Part 2 Added Chitin/Keratin to the Corrupted Cave Meat Plants Fixed a bug where Noglin would cause creatures to become wild Fixed a mesh exploit Prevented attaching C4 to canoes Cementing Paste craft time reduced by 80% Can no longer kill other races in the Starwing Strike Race Race Dinos now ignore your weight Fixed a bug where Minigun was resetting its quality when thrown out Turrets will now correctly shoot catapult. Fixed TEK Sensor resetting on server restart Fixed Loadout Dummy decay timer being too short Fixed some cases where the Stryder could not harvest properly Fixed some cases where the Net Ammo was not correctly dismounting players TEK Bow 'H' (Additional Info) Key now correctly displays the shard cost per ammo type Fixed some environmental visuals Fixed a client crash Fish Baskets no longer check for nearby enemy structures in PVE Tropeo saddle was readded to crafting stations Reduced the Astrodelphis melee damaged Astrodelphis homing missile shot no longer damages riders when it is targetting a tame Turrets will no longer attempt to target the Astrodelphis homing missile (as this does not damage structures). Dung Beetles are now available on Genesis Part 2 R-Plant seeds have been readded to the general mission loot reward Fixed some cases where Mutagen could be fed to unintended things. Fixed multiple server and client crashes Fixed multiple server and client stalls Fixed a bug where eggs would incubate instantly Server Configuration values related to Genesis 2 World Buffs bDisableWorldBuffs=True This will disable world buffs entirely bEnableWorldBuffScaling=True This dynamic setting will cause world buffs to scale their benefits multiplicatively, rather than additionally. (Official Servers have this set to false/use additional). WorldBuffScalingEfficacy=1 This dynamic setting will act as a global scalar to reduce/increase the effectiveness of world buffs. 1 would be default, 0.5 would be 50% less effective, 100 would be 100x more effective. v929.7 (.1 servers) - 06/14/2021 Fixed not being able to place C4 Fixed not being able to start the boss fights Temporary workaround for Stryder Mission Requirements to enable taming of higher level ones Fixed some client side crashes Fixed not being able to start the GEN1 boss fight Fixed text chat and voice chat not working properly Fixed tooltips not displaying when KBM is plugged in v928.22 - 06/12/2021 Fixed a bug with the Voidwyrm that allowed it to over-level. Any over-leveled ones have had their levels rolledback and stats reallocated. Fixed multiple server side crashes Fixed a client side crash Fixed a network incompatibility with the Voidwyrm that would cause disconnects v928.19 - 06/10/2021 Fixed a server start up crash v928.17 - 06/09/2021 Fixed multiple client and server crashes Fixed a bug where Stryders were not starting to auto-charge after being tamed Enabled TEK Punch on GEN2 Fixed a bug where explosive arrows would not be targeted by turrets Fixed some false positive mesh detection cases in mission zones Fixed a client crash related to eggs and the egg incubator Fixed a bug which would cause you to be dismounted/killed during certain missions TEK bow now requires an engram to use v928.14 - 06/05/2021 Disabled TEK Punch from doing damage on Genesis Part 2 Fixed multiple server crashes/hang Fixed a bug where players would be unintentionally killed on the Hoversail Fixed a bug where players could join servers and go over the slot count v928.10 server - 06/04/2021 Fixed an issue where players could get stuck in the intro cinematic Fixed several server crashes Current Version: v928.4 (.6 Server) - 06/03/2021 Genesis Part 2 is now available! Added a "Reset Cinematics & Cosmetic Items" button to settings to enable a one-time playing of cinematics/receiving your cosmetics again. Copy Dino Settings to nearby Dinos adding to Multi Use wheel on Creatures Multiple Ferox bug fixes in various game modes (dedicated, non-dedicated, and single player) Fixed an exploit with MEKs Fixed an exploit with Managarmr Ferox will now display stats for both of its forms Enforcer can now climb walls by holding down A (similar to Bloodstalker) Cryofridge is now paintable Player Taxidermies now support hairstyles TEK Helmet multiuse wheel has been moved on keyboard to R Training Dummy updated to support equipping armour so more precise DPS can be identified Multiple holes, meshes, volume, floating folliage fixes across all platforms. New player whistle "All Passive Flee" v813.6 - 05/19/2021 Fixed an exploit v813.3 - 04/30/2021 Fixed an issue affecting local player save files. v813.1 - 04/28/2021 Shadowmane Chibi now available for anyone who has collected all the Genesis Chronicles Explorer Notes Fixed a localisation crash Removed Easter Holiday content v812.9 - 04/14/2021 Fixed a server crash that would occur when the server was attempting to save v812.4 - 04/01/2021 Fixed a crash with beehives v812.3 - 03/31/2021 Eggcellent Adventure 6 is now live, for more details: Fixed a bug where wild bees would not spawn Fixed a crash related to cryopods Additional server side logging Additional mesh detection metrics v811.5 - 03/26/2021 Fixed a bug which would cause dino mating cooldown to reach unreasonably high timers v811.3 - 03/24/2021 Genesis Chronicles V! Jump in to collect your TEK Federation Helmet skin, and HLN-A & Rockwell's Explorer Notes on Genesis! Fixed a mesh exploit Fixed a client crash related to movement Fixed a client crash related to attacking with creatures Fixed invisible bees. Improved Crypod UI Reworked TEK Helm to function like the shoulder cannon so that tapping 'E' no longer cycles visors instead holding 'E' will bring up a pinwheel which players can use to toggle or cycle the visor. v809.7 - 03/19/2021 Fixed a mesh exploit Deinonychus riders can no longer use weapons when they're latched onto a creature Deinonychus can no longer be picked up by the Karkinos Fixed a server-side stall exploit v809.5 - 03/11/2021 Fixed an exploit which allowed players to avoid taking damage from turrets Fixed a mesh exploit v809.4 - 03/05/2021 Added some additional logging for servers Added some additional validation against renaming dinos and structures Fixed an exploit with explosives Fixed multiple server crashes Fixed an exploit that allowed players to avoid turret damage Corrupted Dinos no longer damage player structures on PvE v809.3 - 02/23/2021 Can no longer ride unconscious Stego Fixed various map issues related to volumes and borders Ziplines will now check to see whether a character can actually fit into a space before allowing them to attach to the zipline Genesis Chronicles IV (Notes 16 - 20 have been added with the TEK Federation Gloves cosmetic) v808.2 - 02/11/2021 Valentine's Event is now live! Launch with -activeevent=vday Can no longer carry/base Corrupted Dinos Notes have had their character limit restored to the previous value (no longer cuts off after one line) Rebuilt shaders v807.12 - 02/04/2021 Fixed an exploit v807.11 - 01/27/2021 Fixed an exploit that would allow the Velonasaur to have infinite stamina while firing spikes Fixed a bug that prevented players from accessing the Ferox inventory Fixed a bug that caused wild beehive spawns to over spawn Fixed a server crash v807.8 - 01/19/2021 Fixed a perma stall with the server session filter Fixed a visual issue with the TEK Federation Chest Piece Removed unnecessary legacy event content (main menu music/wallpaper) Fixed some client side stalls v807.3 - 01/14/2021 Added Explorer Notes 11-15 for Genesis Chronicles Added TEK Chest V2 for Genesis Chronicles Added additional mesh biting detection Fixed multiple mesh methods Managarmr can no longer dash when C4 is attached (Similarly to how the Pteranodon cannot roll) Fixed multiple level-design related bugs such as holes, floating foliage, incorrect volumes, etc. Fixed a bug where the TEK Turret did not respect Tribe Ranks Fixed a crash with the Taming HUD Fixed an exploit that allowed beehives to be duped Deinonychus riders are now correctly dismounted when flashed by a Plant Species Z Fruit v806.16 - 01/04/2021 Fixed a meshing exploit v806.15 - 12/29/2020 'Happy New Year!' event is now enabled on Official Servers. The event is set to go off at approximately Midnight EST and Noon EST on the 1st of January 2021. Servers running the event will be bombarded with raining gifts in a hail of fireworks to mark the end of 2020. These gifts will contain a collection of your favourite skins from past events that are currently unavailable and a chibi bonanza! And by bonanza, we mean, the drop rate of Rare, Very Rare and Legendary chibis will be dialled to over 9000! Unofficial Servers can enable the event with the following commandline param: -NewYearEvent To modify the times, the following commandline parameters can also be used: ?NewYear1UTC=1609477200 ?NewYear2UTC=1609497200 You can use https://www.epochconverter.com/ to get your appropriate timestamp. Please keep in mind that this event cannot be run before Midnight EST on the 1st of January 2021, so if you wish to change your time it would have to be set after that. Some additional notes: This event can only be run ONCE on a savefile (with 2 triggers). If a server is set to run the event at a time already passed, then on load the server will immediately trigger the gifts. If a custom time isn't set, then the event will run default at Midnight EST on the 1st and again at Noon. v806.14- 12/22/2020 Re-enabled Surface Reaper and Lunar Reapers spawns Temporarily disabled Bulbdog from being picked up when it has a ghost costume on (this will be reverted in the future when we can update the client to fix a crash) v806.3- 12/17/2020 Winter Wonderland is now live until Jan 7th! Launch your server with -ActiveEvent=WinterWonderland to enjoy the festivities! v805.6- 12/15/2020 Fixed an exploitable server side crash (recommend unofficials update as soon as possible) v805.5 - 12/11/2020 Exclusives! Animated Series Raptor Costume Santiago's Spear Skin Santiago's Axe Skin All acquired by clicking on the main menu options Genesis Chronicles Added HLN-A Explorer Notes 6-10 for Genesis Chronicles Added TEK Suit V2 pants for Genesis Chronicles Bug Fixes Fixed a bug where a mounted rider could be killed after removing a Trope saddle Fixed a mesh exploit with the Crab v804.11 - 11/28/2020 Turkey Trial event colours will now properly show up in all colour regions on wild creatures Fixed an issue where clients would be kicked for "lost/timeout connection to host" every 45 minutes. v804.9 - 11/25/2020 Prevented Lunar variant Reapers from spawning as they were causing clients to disconnect Prevented Surface variant Reapers from spawning as they were invisible v804.5 - 11/24/2020 Turkey Trial is now live until December 8th! Launch your server with -ActiveEvent=Turkeytrial to enjoy the festivities! Fixed a bug which caused players to be disconnected from Player Dedicated and Non Dedicated servers every 20 - 30 minutes. Fixed a bug where Tamed Megalodons were accidentally applying the Gashed debuff, causing a slow and a bleed, rather than the Gnashed debuff which would only cause a bleed. Additionally, Wild Megalodons will no longer apply the bleed effect (Gnashed) to their targets. Fixed a bug where the Mammoth Damage Debuff (Trumpet) was not working on wild or tamed dinos Fixed multiple level-design related bugs such as holes, floating foliage, incorrect volumes, etc. This includes the floating water volumes around the Crystal Isles floating islands which would cause players to dismount in midair. Fixed a bug which caused the Taming HUD to clear itself after a server restart or relog Fixed a bug which caused the Rock Drake to stop gliding Fixed a bug which allowed players to place ocean platforms inside other player structures Fixed a bug where HLNA was not correctly colorizable Fixed a bug which caused some foliage on Aberration to be missing collision Fixed a bug which prevented Arthropleuras, Spiders, and Onyc that were in Cryopods from being deployed Fixed a bug which caused Wild Stegos to have colour plating in Single Player Fixed a bug which caused Mantis that was grown from the baby stage to be larger than tamed ones Fixed a bug which made the Chibi Bone Rex smaller than intended Fixed a bug with the Hockey Mask which would cause it to stall players upon selection Fixed a bug which made it so that the Shoulder Cannon icon was not colourised Fixed an exploit which prevented turrets from shooting at you Fixed an exploit that allowed Cannons and Turrets to be healed using the tent v803.8 - 11/12/2020 Eliminated server calculation related to replacing structures (no cost to server). Active on Unofficials too. Optimised server calculation for demolishing structures (Official only for now whilst being tested) v803.7 - 11/10/2020 Fixed a bug which caused players to timeout or get a Login Lock error when transferring on Official Servers v803.6 - 11/07/2020 Mammoth TLC Stego TLC Taming HUD Turret Radius Settings Insects are now breedable Wyverns are now breedable (except Zombie Wyvern) Reduced Giganotosaurus maturation time by approximately 15% (Total growth is around 10~ days) Increased Diplocaulus base health by 33% (from 190 to 250.3) Increased Diplocaulus movement speed when ridden by 25% Added a (slow draining) bleed to Thylacoleo basic attack Reduced depth requirement for Megachelon breeding so that it can be bred on other maps Reduced Megalodon gestation/aging times to match Megaloceros Added a Pack Bonus to Megalodon: Damage Reduction and Damage Increase per pack member within range Added a bleed to Megalodon basic attack Increased Jerboa base weight capacity from 55 to 120 (Matches Bulbdog) Increase Ankylosaurus metal weight reduction by 10% (from total reduction of 75% to 85%) You can now turn when rolling with a Doedicurus (similarly to the Genesis Race Mission) Basilisk now has eyes Element reward from The Island bosses has been increased by 100% Element reward from The Center bosses has been increased by 100% Element reward from Scorched Earth has been increased by 50% Fixed a bug which broke biome specific overrides New Dynamic Ini options: HexagonRewardMultiplier (multiplies hex rewards for missions), BabyImprintAmountMultiplier, and BabyCuddleIntervalMultiplier Ended Fear Evolved and removed Halloween content v802.15 - 10/29/2020 Temporarily disabled voice chat to prevent a crash. Will be reenabled once the real problem has been patched. v802.13 - 10/29/2020 Increased chance of creatures being a bone or a ghost type Changed scarecrows, pumpkins, gravestones to now give players a random amount between 1 and 5 Increased the average frequency of seeing gravestones, scarecrows, and piles by approximately 15% Fixed special map overrides not working on DLC maps, such as TEK Creatures, GEN-X, etc. v802.11 (Client v802.9) - 10/27/2020 Fear Evolved 4 is now available until November 6th! Enable with -ActiveEvent=FearEvolved C4 will no longer float when attached to dinos that have been cryo'd Players can demolish structures quickly in GCM by using Q on keyboard or RightBumper+X on Gamepad/R1 + Square. Fixed a bug where players were unable to ride dinos whilst being grappled. Fixed multiple level-design related bugs such as holes, floating foliage, incorrect volumes, etc. Fixed multiple mesh exploits Fixed a shooting exploit with TEK Tapejara Added the TEK Trike to the core game so it can now be transferred Added the Master Controller flag to VR Boss Fixed a server crash Shadow and lighting optimisations v801.27 - 10/13/2020 TEK Grenades when attached to a scout will now instantly explode Further enhancements to the mesh protection system to prevent projectiles and structures from being fired or placed inside the mesh v801.25 - 10/09/2020 Fixed a bug which prevented Windows 10 clients from being able to join servers v801.23 - 10/09/2020 Additional mesh detection improvements Fixed a bug with Tropeo that allowed it to attack ORP structures and dinos v801.22 (v801.16 client) - 10/01/2020 Fixed multiple level-design related bugs such as holes, floating foliage, incorrect volumes, etc. Fixed Fence Supports requiring foundational support when trying to snap to each other Added some protection to the Tribe UI to prevent players from accidentally leaving their own tribe or kicking themselves Prevented the trough visual from displaying in spectator mode Fixed a bug which would allow you to build a floating base Prevented players from being able to level up tames above the server-specific level clamp Fixed multiple mesh exploits Fixed an exploit with the Astrocetus Fixed a turret soaking exploit Dino Leash will no longer prevent creatures from being transported via a TEK Teleporter Fixed a bug that prevented the oil pump structure from being able to be placed on oil wells. Fixed a crash when accessing the options menu on Windows 10 clients v801.20 - 09/29/2020 Further optimisations made to the structure stasis code (Official Only) Fixed a crash related to the stasis optimisation code (Official Only) Fixed OSDs and Veins not being destroyed when leaving render distance (they are supposed to be destroyed) Fixed Gas Veins continuing to explode gas balls even when they have a collector attached Fixed a bug which would cause spectator mode to stop working v801.19 - 09/27/2020 Further optimisations made to the structure stasis code (Official Only) Fixed some stasis-related crashes (Official Only) v801.18 - 09/26/2020 Structure stasis code optimisations (Official only for now whilst we continue to investigate impact) v801.12 09/22/2020 Fixed a technical issue to ensure continued rapid patching v801.15 - 09/17/2020 Fixed an exploit which allowed players to bring tames to Genesis Gauntlet Missions Fixed the Defeatboss admin command Added additional sockets onto the skiff which auto-turrets can use as targeting options Fixed a bug which allowed you to complete Genesis Gather Missions before hitting all the requirements Fixed a bug which prevented Megachelons from counting towards the platform dino limit Fixed a mesh exploit Fixed a bug which prevented catapults from applying damage when shooting boulders v801.14 - 09/14/2020 Fixed multiple exploits related to mounted turrets v801.13 - 09/10/2020 Fixed an exploit that caused players to be ignored by auto-turrets v801.11 - 09/08/2020 Fixed an exploit that caused you to be ignored by auto-turrets v801.10 - 09/04/2020 Fixed a bug where downloaded Titans were not saving on servers Fixed an exploit with Crystal Wyverns Fixed an exploit with the Reaper and Basilisk Fixed an exploit with the Deinocyhus and Ferox Fixed a bug with the TEK Skiff would not update its inventory, causing it to be unable to fly as it assumed it was carrying too many items Fixed a bug which prevented the TEK Bridge from snapping Increased the TEK Bridge decay timer (TEK bridge fixes are currently server-side fixes. Players will not see this fully visually represented during placement until the next client update. SP will need the client.) v801.9 - 08/31/2020 Fixed multiple meshing exploits v801.8 - 08/28/2020 Fixed Crystal Wyverns being unable to transfer v801.6 - 08/25/2020 Crystal Isles Free Map DLC now available Removed Trope spawn from non-Crystal Isle maps Doubled harvesting, taming, and XP rates in the core game Fixed multiple level design issues related to holes, volumes, floating foliage, and more across various maps. Desert Kaiju lightning strike no longer goes through terrain/world geo Reaper Kings in Rockwell Fight are no longer tamable Setname now correctly checks for admin Fixed multiple mesh exploits v800.37 - 08/18/2020 Fixed multiple mesh exploits The admin command destroytribestructureslessthan now works correctly on teams that are not part of tribes. Purlovia can no longer burrow if it's being carried by a Skiff beam v800.36 - 08/14/2020 Fixed a server side crash preventing some servers from starting up v800.35 - 08/14/2020 Fixed a bug which would have caused characters to accidentally overwrite already existing but dead characters upon transferring in. Fixed a bug which would have caused consumable items to have not been removed from inventories upon use. v800.34 - 08/10/2020 Fixed an invulnerability exploit with MEKs v800.33 - 08/06/2020 Fixed multiple mesh exploits v800.32 - 08/04/2020 Fixed multiple mesh exploits Fixed TEK Gauntlets pushing enemy tamed creatures in PVE v800.31 "QOL/Balance Pass" - 07/30/2020 Creatures Basilosaurus Increased deep-sea-depth value at which damage taken by approximately 30% Bloodstalker Reduced armour penetration by approximately 35% Reduced durability damage by 50% Carno Added 30% armour penetration to the Left Click attack Added a Bleed effect to the right click attack which does up to 5% of targets health over 10 seconds, cannot be stacked but the timer can be reset. Carbonemys Increased resistance to TEK Turrets by 10% Dunkleosteus Reduced weight of Obsidian in inventory by approximately 75% Reduced weight of metal, stone, crystal, and black pearls by approximately 50% Increased swim speed by approximately 20% Liopleurodon Increased buff timer from 30 minutes to 6 hours Megachelon Reduced Shell Resistance by 30% (from 80% to 50%) Reduced Health Per Level gains by approximately 15% Paracer Reduced Health Per Level gains by approximately 15% Gasbags Can no longer inhale or exhale when being carried by skiff Will no longer push Dinos around in PVE when landing to prevent griefing and exploits Breeding Reduced Mosasaur maturation time (now matches Yutyrannus) Reduced Basilosaurus maturation time (now matches Gacha) Reduced Tusoteuthis maturation time (now matches Yutyrannus) Reduced Plesiosaur maturation time (now matches Gacha) Reduced Compy maturation time (now matches Otter) Reduced Equus maturation time (now matches Procoptodon) Reduced Quetzal maturation time to approximately 5 and a half days Reduced Phiomia maturation time (now matches Ovis) Reduced Ichthyosaurus maturation time (now matches Roll Rat) Reduced Dunkleosteus maturation time (now matches Mammoth) Reduced Jerboa maturation time (now matches Otter) Increased Rhino maturation time (now matches Doedicurus) Genesis Added an additional 15 seconds to all race missions on Xbox and PS4 Added Event Emotes to the Hex Store at the cost of 50,000 hexagons Reduced Hexagons rewarded on Mound Over Matter and One Helluva Treasure Hunt by 25% on all difficulties Increased the cost of Gunpowder in the Hex Exchange to 150 hexagons. Increased the cost of Hide in the Hex Exchange to 60 Hexagons Element Shards gained from Genesis Volcano Red Crystals have been reduced by approximately 40% Per Character Hexagon clamp added to configurable ini (Defaults to 2.5m on Official Network, retroactive change). Can be edited on unofficials by changing this variable in GameUserSettings.ini: MaxHexagonsPerCharacter=2500000 Valguero Boss Fight timer has increased from 20 minutes to 30 minutes. General Flying creatures will prioritize picking up friendly-creatures rather than dismounting friendly riders Baby Creatures will no longer auto-wander when hatched Mounting a flying creature will no longer instantly cause it to take off Cryopods in a player’s inventory will now charge if a player is sleeping in a TEK Pod. TEK Helm will now provide players with the Gas Mask bonus, protecting them from the Poison Wyvern and Basilisk spit. Tamed Creatures can no longer consume antidote Added multiple item-clamping checks to various areas of loot generation and crafting. Heavy Turret damage increased by 15% TEK Turrets now require double the amount of shards per bullet Metal Ingot stack size has been increased to 300 Raw Metal stack size has been increased to 300 Spoil time on Lesser Antidote has been increased to 3 days Spoil time on Prime Meat and Prime Fish have doubled HLNA and Chibi Creatures no longer disable the protection against Bees buff. Yell and Whisper can now switch between the following modifier keys on PC: Left Shift, Left Ctrl, and Left Alt. A configurable GameUserSettings.ini which allows server hosts to limit the amount of gateways that can be placed on platform saddles. This configuration is not retroactive, so applying this change will require some manual administration work to clear up any pre-existing platforms that exceed the limit. MaxGateFrameOnSaddles=2 We’ll be enabling this on our Official PvP Network and setting the limit to 2, on all platforms. Official PvP players will have approximately 30 days to adjust their current existing platforms to remove any that exceed the gateway limit. v800.26 - 07/23/2020 Fixed an issue which would have caused clients to shut down or disconnect when transferring or connecting to servers (CLIENT) v800.15 - 07/23/2020 Fixed multiple level design related issues: (holes, floating foliage, volumes, improper collision) Brought client up to latest version to match most recent server side changes Disabled the Summer Bash event on clients v800.24 - 07/21/2020 Fixed multiple mesh exploits Fixed an exploit that allowed you to avoid cryosickness End the Summer Bash event on Official Servers v800.23 - 07/15/2020 Fixed multiple server crashes Fixed multiple undermesh exploits Fixed an exploit to block turret fire Fixed Saddles not respecting the armor clamp when releasing them from cryopods Added multiple missing sound effects Added a limit to the number of flex pipes that can be placed within an area v800.20 - 07/09/2020 Fixed an exploit related to the Railgun Fixed an exploit related to Shoulder Cannon MEKs can now harvest corpses with their swords Reduced TEK Generator enemy foundation check radius in PvE Rollrat passengers are no longer killed when the Rollrat rolls Begin 'Mating' has now been moved back to the standard tick (should eliminate the delay in creatures starting to mate) TEK Sensor settings should not restart after loading a saved game Removed some unusable items from the Mission Loot Tables Added TEK Trike and Ice Golem to the recoverable cryo array so that they can be cryo'd and used on Genesis specifically Additional Hexagon Loot Crate protection to prevent them from being unopened upon purchase Fixed some cases where the Rock Drake was able to shoot at turrets but not be targeted itself Megalechon dermis now works on the Large Taxidermy Base HLNA skin will now respect the 'disable default survivor item' options in the client Added `BabyImprintAmountMultiplier` as an additional game.ini config for globally tuning imprinting. Multiplier applied to the percentage each imprints provide. For example, if an imprint usually give 8%, setting this multiplier to 0.5 means they would now give 4% each. While setting it to 2.0 means they would now give 16% each, etc. This multiplier is global, meaning it will affect the imprinting progression of every species Further tweaks to logic used in shooting desync exploit fix Fixed another bug that would have prevented data from being written to the cloud when transferring characters (Official Only). Prevented unclaimed dinos from breeding Prevented baby dinos from auto-harvesting Fixed element pool not restoring element for TEK equipment v800.19 - 07/07/2020 Fixed a shooting desync exploit Fixed a bug which would have prevented data from being written to the cloud when transferring characters (Official Only). v800.18 - 07/01/2020 Reintroduce fixes from previous updates which were lost. For example, bred dinos appearing at 0, 0, 0. Reduction of meat jerky cost for Summer Bash Chibis and Emotes to 10 and 25 respectively Note: This is a Server-side only change for consoles and will not display visually on your client until the next client update Client v800.18 - 06/28/2020 Fixed a memory related client crash v800.14 - 06/27/2020 Updated client with correct files v800.111 - 06/26/2020 Updated server cook with correct files v800.13 - 06/25/2020 Summer Bash 2020 enabled on Official Servers. Unofficial can enable using: -activeevent=Summer Jump Pad enemy foundation prevention removed Fixed an exploit which allowed players to transfer items into non-downloadable servers Fixed a bug which would cause dinos to get stuck when using the Arctic NE teleport v799.20 - 06/18/2020 Genesis Geysers no longer restore the food stat Fixed a bug where using the rocket launcher could propel you backwards Scout can no longer pushed tamed dinos v799.18 - 06/12/2020 Fixed eggs and babies being teleported to 0,0 when in stasis Significantly increased Trope spawns Additional server side transfer exploit protection v799.16 - 06/12/2020 Wild Dinosaur wipe to encourage Trope spawns! Fixed a volume issue on Extinction v799.15 - 06/11/2020 5th Anniversary Event (can be started with -activeevent=birthday) Fixed multiple undermesh exploits Increased Ovis corpse harvesting scaling by 4x Fixed a mating range bug Additional server-side transfer logging v798.43 - 06/10/2020 - Added some additional exploit protection to the transfer system v798.41 - 06/05/2020 Initiated a one time Mindwipe COOLDOWN reset on Official Servers Corrupted Dinos can no longer be teleported Reduced scaling factor of sheep harvesting health to reduce stalls Set ORP activation timer to 10 seconds on Official PVE servers v798.40 - 05/31/2020 Fixed some cases where the login lock could be bypassed v798.38 - 05/31/2020 Fixed cases of login lock false positives v798.35 - 05/22/2020 Fixed an exploit which prevented turrets from targeting you Current Client Version: v798.17- 05/19/2020 Added option to disable light shafts and bloom Fixed an issued that caused bionic dino skins to disappear Fixed an exploit which would cause players to become invisible Fixed multiple level issues including holes, floating foliage, areas where they could get stuck, and missing volumes Lava Lizard can now be spayed or neutered Fixed some missing icon related to holiday emotes v798.32 - 05/15/2020 Transfers are now enabled on Genesis and the latest Official Servers Titans cannot be transferred into Genesis Managarmr cannot be ridden on regular Genesis servers (can be ridden on flyer-allowed servers) v798.31 - 05/09/2020 Fixed some bugs in the transfer system Added additional protection to character downloads in invalid cases v798.30 - 05/08/2020 Improved anti mesh detection logic Improved climbing pick logic to fix some meshing exploits Fixed multiple exploits that allowed you to stack creatures on top of each other Fixed an exploit with Magmasaur Prevented corrupted creatures from basing on Skiffs Queen Bee will no longer spawn bees when encumbered Queen Bee will take 3% of health as damage when a bee of hers is killed Queen Bee will stop spawning bees when at 10% HP Added additional trace checks on lightning aoe to prevent attacking through structures and mesh Fixed multiple server stalls v798.16 (Client) - 05/06/2020 Fixes for Mouse and keyboard zooming speeds Scrolling with the middle mouse button is fixed Alliance Chat now working Made multiple improvements to the Hexagon Exchange UI v798.28 - 05/01/2020 Fixed multiple meshing exploits Fixed multiple server stalls Created a cheat command to grant unlimited weight for admins (Cheat deeppockets or cheat infiniteweight) Fixed a bug which could have caused characters to fail to download Disabled the temporary additional server crash logging v798.25 - 04/30/2020 Fixed some server stalls and crashes Enable additional logging to identify server crashes & stalls v798.24 - 04/29/2020 Improvements to the anti dupe protection Current Client Version: v798.15 - 04/27/2020 Fixed a client side crash often occurring when exiting to the main menu from game v798.22 - 04/21/2020 MEKs Fixed a bug where MEK pistol could damage players mounted on a dino Reduced MEK pistol damage to players by 85% Reduced MEK Pistol range by 25% Prevented MEKs from being able to be stacked inside each other Prevented MEKs from being deployed in the VR Mission Snow Owl Players recover 50% faster from the frozen state left by the Snow Owl dive Removed the Snow Owl heal effect on enemy players and enemy-tamed creatures (wild creatures are still affected) Snow Owl dive slow has been reduced to 2.5 seconds Balance and QoL Reduced the amount of element received by Red Crystals on Genesis by 33% Increased the amount of materials harvested by the mining drill by 33% TEK Shield now has a limited number of crafts (like other TEK blueprints) Argents can no longer pick up smaller wild aggressive creatures in PvE Ferox can no longer be trapped with a bola Reduced cloning cost for the Giant Turtle Reduced the number of insect swarms in Bog biome by about 25% Added a cooldown between green rain insect swarm spawns. Significantly reduced the frequency and slightly increased the duration of green rain in the bog biome Reduced the bat spawns in the main volcano within the volcano biome Reduced the Giant Turtle's bubble-blowing attack when above ground Adjusted (reduced) the Thyla cost for cloning Parasaurs no longer detect bodies that are not visible or rendered Improved hover skiff movement and operation on steep terrain Increased the placement radius check for ocean platforms to prevent them from being placed next to enemy foundations/platforms Levels, Terrain and Environment Fixed 100+ holes, terrain, and level design issues across various maps Made several collision improvements for meshes on Aberration Fixed an issue with collision on several meshes Fixed several mesh holes in various biomes Made adjustments in areas near the volcano to fix rare instances where eruptions would instantly kill players/dinos Added additional kill volumes to unintended playable areas Modified the no-build zone in the main volcano cave Adjusted the trajectory of lunar comets to prevent edge cases of players and dinos dying Bug Fixes Fixed an issue with TEK durability that prevented stat capping Magamasaur no longer takes damage from lava on The Center Fixed a mounting exploit with Magamasaur Fixed an issue with Dedicated storage locking behavior on PvE (Players could withdraw items when it was "locked") Fixed a bug that allowed building within the boss arena on Valguero Fixed several missing notifications on gather, retrieve, basketball, hunt, and escort missions Fixed an exploit that allowed Ferox to clip inside enemy structures Fixed a bug where Ferox Stats were being rerolled after first time transforming Prevented itchy from stealing cryopods Fixed a turret exploit with the Space Whale Fixed multiple cases where the Bloodstalker couldn't swing around Extinction Fixed a damage exploit with Ferox Ferox should now keep its imprint buff when in large form Insect swarms now give chitin instead of hide Fixed a rare case where the mining drill could damage the tek sensor Activation/deactivation settings will now save on the tek alarm Activation/deactivation settings will now save on the pressure plate The lava on The Island in caves and the lava in the Wyvern trench on S.E. will no longer damage Magmasaur Cryopods can be accessed in the HLNA Shop again Fixed an exploit with cruise missiles that allowed them to bypass turrets Fixed an edge case that caused the player to be destroyed when mounting an Equus and equipping its saddle Fixed an issue that prevented players from receiving the mission buff in specific biomes (Bog/Ocean/Arctic) Fixed the increased damage multiplier in various biomes Fixed an issue that would prevent players connecting to OC servers Re-enabled configuration to prevent Reapers from being transferred to Genesis. Fixed a bug which prevented the Moeder boss fight from initiating correctly Fixed a bug which prevent players from seeing Primitive+ servers Fixed a bug with Cruise Missiles which caused them to detonate on the player firing Fixed a bug which prevented MEKs from attacking structures Fixed an exploit with the Rock Drake Fixed multiple server crashes and server stalls Fixed a bug with certain creatures attacking through structure walls Reduced the Giant Turtle's bubble-blowing attack on when above ground Marked Valgeuro's Ice Golem and Chalk Golem as unable to transfer Valguero Ice wyvern class switched to Ragnarok Ice Wyvern Fixed an exploit that allowed mission creatures to be used in unintended ways Teleporting East in the Bog biome will no longer transport the player South East Fixed an exploit which allowed certain creatures to attack structures through walls Fixed a bug with the grenade launcher where it sometimes wouldn't use all its ammo Misc Made multiple improvements to the Hexagon Exchange UI Fixed a server crash Fixed some configuration issues with the dynamic rates ini on non-standard official servers Improved HLNA performance when crafting a large number of items Improved localization on the Rockwell boss fight and end cutscene Enabled several performance-related visual tweaks on wild Astrocetus Improved the accuracy of HLNA cardinal direction when teleporting HLNA teleportation logic now tries to avoid turrets, non-allied players, and hostile dinos Improved several visual components of the mission UI (difficulty text, leaderboards, item lists, mission notifications) End of Eggcellent Adventure. Enabling 2x harvest, breeding, XP and taming v798.21 - 04/18/2020 Additional server side protection against exploits v798.20 - 04/17/2020 Activated Dupe Prevention System on Official PvP servers v798.19 - 04/14/2020 Adjusted several creatures for the prevention of mesh biting Fixed an exploit with meshing and the cruise missle Fixed a client and server network mismatch with the Desert Titan v798.17 - 04/11/2020 Temporarily disabled Lunar Drone & Defender Spawns X-Dinos will now receive the Active Event Colour Override Increased % chance of active event colour dinos spawning from 10% to 25% Anti Cheat heuristic improvements v798.13 - 04/07/2020 Added Eggcellent Adventure event content Introduced an increase incoming damage multiplier from the cryopod-release debuff This can be adjusted with the command line/GameUserSettings.ini parameter 'CryopodNerfIncomingDamageMultPercent' where 0.25 = 25% This is enabled on our Official PvP servers and is set to 25% by default Loot crates will now automatically open when purchased if you are flying or swimming Completed a full pass on Loot Crates to improve loot variation and quality TEK Suits: Increased TEK Suit repair costs by approximately 20% Wearing a full TEK suit will prevent you from being targeted by bees when opening a bee hive Capped TEK Suit durability at 1500 TEK Suit repair costs now scale with quality MEKs: Pistol Damage versus Tamed Creatures reduced by 30% MEK Rocket Boost (tapping/holding space) should no longer damage tamed creatures or players. Reduce MEK movement speed by 20% when shield is up Sword Damage versus Tamed Creatures and Players reduced by 25% Bog Spider Balance Changes: Reduced the range at which it can grapple an enemy to just slightly below maximum auto turret range (5800 units) Pelagornis Balance Changes: Polymer weight reduced by 80% when in Pelagornis inventory Increased polymer harvesting by approximately 30% Rhino: Decreased the maximum damage scale from 12.5x to 8x when charging Increased the time/distance it takes to charge up to max by 20% (so it'll take longer to hit that 8x) Rhinos are now affected by Plant Y crowd control Cluster Grenades: Cluster fragments if shot by a turret will now detonate all other fragments from the same originating grenade Fabricator: Can now craft the TEK Replicator (TEK Replicator has been removed from Loot Crates in Genesis) Mindwipe: Initiated a one-time forced respec of all characters on Official Servers Initiated a one-time forced mindwipe cooldown clearance of all characters on Official Servers QOL: Added a "Grind All" function added to grinders Added an optional visual indicator for the TEK trough radius Note: This setting is defaulted to OFF. Also it does not save, meaning it must be turned on if you leave stasis range. This will be resolved in a future update Gachas will no longer auto consume buff soup/food. This means they won't accidentally eat them when they're stored in troughs. Disabled cryosickness on PvE Official Servers (Can be disabled on Unofficials using: EnableCryoSicknessPVE=true in the GameUserSettings.ini) Bug Fixes: Fixed a bug which allowed players to cancel the Spinos' animation and attack twice. Fixed multiple bugs related to locations showing Mission Areas when they weren't supposed to or vice versa v797.23 - 04/03/2020 Completed a full pass on Loot Crates to improve loot variation and quality Fixed a mounting exploit with Magamasaur Added a debuff to reduce damage to tames, players, structures for a short duration of time after releasing from cryo. This can be configured on unofficial servers by using the following command line parameters: EnableCryopodNerf, CryopodNerfDuration, and CryopodNerfDamageMult Where CryopodNerfDamageMult=0.01 means 99% of the damage is removed. This will be enabled on our Official PvP Servers with a 90% reduction for 10 seconds. Prevented itchy from stealing cryopods Players recover 50% faster from the frozen state left by the Snow Owl dive Removed the Snow Owl heal effect on enemy players and enemy-tamed creatures (wild creatures are still affected) Snow Owl dive slow has been reduced to 2.5 seconds Fixed a bug where Ferox Stats were being rerolled after first time transforming v797.23 - 04/01/2020 Fixed a turret exploit with the Space Whale v797.22 - 3/30/2020 Fixed a server crash Fixed multiple cases where the Bloodstalker couldn't swing around Extinction Temporarily disables some lunar creatures from spawning whilst they're invisible v797.2 - 3/27/2020 Activation/deactivation settings will now save on the tek alarm Activation/deactivation settings will now save on the pressure plate The lava on The Island in caves and the lava in the Wyvern trench on S.E. will no longer damage Magmasaur Made adjustments in areas near the volcano to fix rare instances where eruptions would instantly kill players/dinos Significantly reduced the frequency and slightly increased the duration of green rain in the bog biome Reduced the number of insect swarms in Bog biome by about 25% Added a cooldown between green rain insect swarm spawns. Fixed an edge case that caused the player to be destroyed when mounting an Equus and equipping its saddle Fixed multiple server crashes v797.19 - 3/24/2020 Fixed an issue that would prevent players connecting to OC servers Re-enabled configuration to prevent Reapers from being transferred to Genesis. v797.18 - 3/22/2020 Fixed a bug which caused the Moeder boss fight to initiate incorrectly v797.16 - 3/21/2020 Fixed an issue where the incorrect repair costs were being shown with TEK items v797.15 - 3/20/2020 PvP Official Server Wipe for the following: TEK Suits (Chest, Leggings, Helm, Gauntlets, and Boots) MEKs (MEK Attachments & Ammo included) Cluster Grenades Official Server Genesis wipe for the following: Tamed Reapers Note: Any tamed MEK or Reaper that was in a cryopod now cannot be spawned when deploying that cryopod. You can either let it expire, or throw them out. TEK Suits: Wearing a full TEK suit will prevent you from being targeted by bees when opening a bee hive Capped TEK Suit durability at 1500 MEKs: Pistol Damage versus Tamed Creatures reduced by 30% MEK Rocket Boost (tapping/holding space) should no longer damage tamed creatures or players. Sword Damage versus Tamed Creatures and Players reduced by 25% Rhino: Decreased the maximum damage scale from 12.5x to 8x when charging Increased the time/distance it takes to charge up to max by 20% (so it'll take longer to hit that 8x) Rhinos are now affected by Plant Y crowd control Cluster Grenades: Cluster fragments if shot by a turret will now detonate all other fragments from the same originating grenade Mindwipe Changes: Initiated a one-time forced mindwipe cooldown clearance of all characters on Official Servers QOL: Gachas will no longer auto consume buff soup/food. This means they won't accidentally eat them when they're stored in troughs. Disabled cryosickness on PvE Official Servers (Can be disabled on Unofficials using: EnableCryoSicknessPVE=true in the GameUserSettings.ini) Bug Fixes: Fixed multiple bugs related to locations showing Mission Areas when they weren't supposed to or vice versa Current Version: v797.11 - 3/19/2020 Fixed an issue with mindwipe cooldown time Adjusted Ferox knockback distance for PvE scenarios in which it could move other tribes tames Increase to timers on various beta and alpha race missions Fixed instances where the lunar buff would remain after using a TEK Teleporter Fixed a rare occurrence where Ferox could jump through the mesh or get through the world barrier Fixed a bug where Ferox could jump while over-encumbered Fixed a bug that caused Ferox taming meter to be invisible Corrected Ferox size when attached with the Sarco's barrel roll Removed the ability for BloodStalker to grab and pull forest/desert kaiju Improved navigation issues on Escort Missions Removed the Crab's ability to pick up the Dodo-basketball Improved reliabilty of HLNA teleportation when traveling with tames Fixed several taming effectiveness and taming multiplier bugs with BloodStalker and Giant Turtle Fixed a case where Space Whale could blink behind static meshes Fixed a bug with Ferox that allowed it to stay transformed by forcefeeding Fixed an issue with mindwipes that caused them to have an increased cooldown timer Adjusted platform saddles to prevent cheesing Gauntlet MissionsCHECK Removed the ability to place structures on baby turtles Fixed an instance in which tamed dinos would be launched long distances by avalanches Adjusted the loot quality and rewards on several missions Improved the overall feel and appearance when webbed by BloodStalker Fixed a visual bug with the Space Whale saddle that caused skins to remain on when the saddle is removed Adjusted the Giant Turtles basing logic to prevent extreme use cases Reduced mobility for BloodStalker while over-encumbered Fixed a bug where the Giant Turtle could be tamed out of render distance Improved placement of walls when using an Ocean Platform Fixed an instance where players with glide suits weren't being reeled in properly by BloodStalker Removed the ability to apply a skin to the Giant Turtle and Space Whale platform saddle when structures have been placed Fixed an instance where the mining drill could dismount players Fixed occurences where players could incorrectly get inside of Gauntlet missions Creatures can no longer attack through the barrier while on Gauntlet missions Added Deinonychus saddle to the engrams list Fixed a visual bug with the Hover Skiff rotation when restarting the server Improved performance while riding over rocky terrain on the Hover Skiff Fixed a bug with Ferox taming methods Fixed an instance in which the BloodStalker's web could remain attached after teleporting with HLNA Fixed a rare occurrence where the Dodo Basketball mission could not be completed after switching languages Fixed several visual bugs with HLNA teleportation Fixed a bug that prevented players using gamepads from using the throw attack on Karkinos Fixed an issue that caused a Follow whistle command when holding 'B' on a gamepad Added the ability to use the Reaper tailspin attack while using a gamepad Schools of fish no longer damage rafts and motorboats Improved several areas where localization was missing or incorrectly Fixed an occurrence where the mining drill sound would remain playing after mounting a dinos Fixed instances with damage scaling while using weapons with projectiles Added several missing items to the HLNA Hexagon Store Removed the ability to give birth to Reapers while on Genesis Fixed a rare bug that caused recent mission progress to be lost after a server restart Added a HUD notification during the VR Boss fight to indicate you've reached the limit Fixed a bug that caused the Space Whale corpse to disappear after 1 hit Increased the reliability of repairing glitches Basilisks can now be tamed on Fertilized Magmasaur Eggs Fixed several mesh holes Improved turrets ability to damage cruise missiles in low FPS settings Improved several visual components in the Mission UI Fixed a bug that prevented several Aberration dinos from being downloaded on Genesis Fixed occurrences where Magmasaur could damage structures out of turret range v796.3 - 3/18/2020 Fixed an invulnerability exploit 796.2 3/17/2020 Fixed a crash occurring on the client v796.15 3/16/2020 Fixed an invulnerability exploit for ferox Fixed cooldown time for the mindwipe Fixed an infrequent server crash v796.13 - 3/11/2020 Fixed an exploit with Ferox v796.12 - 3/11/2020 Fixed several performance-related crashes Magmasaur now requires metal ingots to shoot projectiles Magmasaur projectile speed and gravity adjusted for proper turret targeting in low FPS Fixed issues that prevented Primitive+ from being played Fixed a rare occurrence that would crash the game when pressing the map button Fixed a bug that caused defense units to render invisible on Genesis Fixed a bug that caused dinos to render invisible in the Sunken Forest on Extinction v795.49 - 3/10/2020 Fixed several performance-related crashes v795.48 - 3/9/2020 Fixed an exploit v795.45 - 3/6/2020 Fixed an exploit with Ferox v795.44 - 3/4/2020 PVE caves on genesis mare now arked non-buildable The ice cave on genesis is now marked non-buildable on PvP Fixed incorrect damage for building in Arctic and Ocean biome v795.43 - 3/3/20 Fixed unintended damage multipliers in Genesis v795.4 - 2/29/20 Fixed a bug where Pelas and Itchys would fly to xyz coordinates 0 0 0 Fixed a bug where players could attack each other with the mining drill Fixed a bug where items may have received an unintended item cap Item and Creature transfers have been enabled outside of Genesis Temporarily added TEK Replicators to Loot Crates 2 + 3 v795.24 - 2/28/20 Fixed a critical crash Removed mission requirement for additional players when entering the final boss with a player who has the requirements. v795.23 Set kapro race to use "Teleport Out of Bounds" functionality Fixed space whale's display name Cruise missile now has a 2.55s arming period ("Arming Duration") before it can do it's nuke explosion If Cruise missile is destroyed or detonated before then, it now does a harmless explosion Reduced Tek Claw damage against structures Fixed player emote specific to Portugese language setting Fixed certain languages not finding appropriate directories Basketball Missions rewards should now match their intended reward returns v795.21 - 2/27/20 Reduced high quality tier loot drop rate from missions by approximately 40% Changed ocean platforms to be Blueprints only in mission rewards (to prevent demolishing rewards for materials) Increased damage to insect swarms by Beelzebufo to 2.5x Increased damage to insect swarms by Fire to 1.5x Reduced health of insect swarms by 50% Reduced AoE damage on the tek cruise missile Reduced the explosion radius and explosion emitter size on the tek cruise missile Fixed issue where insect swarms could attack through walls Fixed an issue with Megachelon (turtle) taming method Restricted cryo use and disabled building in the VR boss arena Fixed an issue where rock slides would linger after ending Fixed several visual bugs with Magmasaur Fixed several visual bugs with Space Whale Fixed several bugs with the Ferox taming process You must now hold the 'Shift' key with the Ferox when super jumping. In order to super jump, just jump again + shift right before landing after a regular jump. Bloodstalker can no longer be knocked out Ambergris weight now scales by 0.5 in Magmasaur to help with raising babies Adjusted the platform build area on the Megachelon Fixed a taming bug with the Bloodstalker Fixed a crash with Extinction's horde crate and element node Restored Extinction Horde mode data Fixed some bugs which caused projectiles to not expire on clients Temporarily disabled volcano projectiles Building is now enabled in mission areas by default on Unofficial Servers (no longer need to use the aforementioned ini to change it) To disable building in mission areas, add the following setting to your Game.ini under the ShooterGameMode section: bGenesisUseStructuresPreventionVolumes=true Unofficials can now using flying creatures by adding the following setting to your GameUserSettings.ini under the [ServerSettings] section: bForceCanRideFliers=True
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  2. Hey, Survivors! I'm happy to announce some exciting additions to the mod program this month! It's been hard to keep track of all the content that is released lately! The program is already off to a healthy start, and we're already looking to add more into the group. If you haven't heard about the sponsored mod program, it's an opportunity for modders to get some cash for doing what they love to do. As someone who plays ARK, you end up getting lots of new content to use in ARK. It's a win-win for everyone involved! For more information be sure to check out this initial post announcing the program. We've been keeping an eye on the budding talent in the workshop, so be sure to get your work out there! Your mod doesn't have to be near complete to be a part of the program. We are always looking for those unpolished diamonds! This month we're adding 3 more mods into the program. Each of these mods has gained a bit of attention, and we're looking forward to seeing how they develop. Iso: Crystal Isles A quick glance at this map might let you know this isn't your typical island. It is fantasy based, which I'm sure a lot of you will like. It's also a welcome addition since there aren't a ton of fantasy styled maps. I was impressed when I had the pleasure of taking a look at this map a few weeks back. While it's still a work in progress, it's enough there to see how epic this can be. Auction House How many times have you wished there was a marketplace similar to popular MMO titles in ARK? Well, there is! It's amazing to see what a little creativity and some time in the development kit will do. There's still lots of troubleshooting and testing going on, but this has the potential to be useful for a lot of ARK survivors. You can virtually trade anything! Wonder if we'll ever see seller ratings? Advanced Rafts Everyone wants bigger and better ships, right? Well, it looks like you're in luck! Not only are there different ship models, but there are also several advancements made to the existing rafts in ARK. You might want to look into Advanced Rafts if you ever wanted a bigger building radius or more structures allowed on your raft. There's plenty of structures and content to build the harbor of your dreams! Keep a look out for Workshop Wednesdays where I'll have a variety of content including a check in with the participants of the sponsored mod program. We'd also like to congratulate the following modders for maintaining their sponsorship and we're looking forward to what they have to show us in the next month! Offline Raid Protection and ARK Postal Service by Jslay and Mezzo MRRadTools.Inc Content Pack by MRRadioActiv and Mezzo Thieves Island and Skies of Nazca by Tkat5200 Madagascar Evolved by Hey my team rules! and its r2ghgaming Shigo Islands by Exilog Total Conversion: ARK Moon Survival by DavidBC and Fuzz Levingston SurvivalPlus by Tao and Hamildor Structures Plus, Platforms Anywhere, and Platforms Plus by Orionsun Ragnarok by Excited Kangaroo, JacksonL, and Enduran eco's Decorative and RP Mods by eco Advanced Command Menu by Woeful Macabre ARK Steampunk Mod by iSpeZz Wildcard Ced
    1 point
  3. 287.103 - server only - Fix for saddle dupe method 287.102 - Fix for Mek damage bug that was caused by low server FPS - Fix for some timeout false positives to servers 287.100 Titans - Increased rate of starvation by approximately 3x - Prevented all Titans from basing on any character - All Titans now do significant dmg to OSD shield / crates - Made improvements to issue where Desert Titan would randomly fly away - Fixed stat reset when downloaded on a server - Wild Titans now deal 5x dmg to tamed Titans - Accumulated damage during Titan boss fight now determines quality of titan tame (was previously health at tame time) - Added min/hour display to cooldown timer, set CD for bosses to 6 hours. (Both initial spawns and repeated summons) - Titans tame time - reduced to 1~ day tame same server - Set food to 0 once they get downloaded to another server - Health regen turned off after 1 hour post tame Desert Titan - Prevented stasis on dedicated for flocks - Changed lightning recharge time to 8 seconds (from 5) - Prevented lightning from hitting through walls - Reduced lightning attack range by 33% Ice Titan - Added failsafe for ice aura when tamed - Removed ice block that was obstructing Ice Titan fight Forest Titan - Fixed vine attack not showing on low fps servers - Speculative fix for Titan falling through floor Gacha - Fix for double inventory - Fixed bug where punching Gacha's make them eat faster - Fixed bug where baby Gacha's make crystals - Made Gacha's corpse last longer, and also added the chance to harvest stone Velonasaur - Fix for Velonasaur stamina drain not working on tamed. - Fix for Velonasaur breath getting stuck - Reduced the activation radius for minigun mode to help issue with turret mode not always activating when it seems like it should - If Velonasaur doesn't have a rdier, minigun aoe and minigun mode can no longer be used while based on a platform saddle - Attempt to fix issues with Velonasaur constantly draining stamina when minigun or aoe are interrupted at unintended times - The speed flyers are grounded by Velonasaur is now based on health stat. Large high level flyers will now be grounded slower. - Fix infinite stamina glitch when you force a Velonasaur to poop while shooting Megatharium - Fixed harvest component so that Megatheriums can harvest berries and thatch from bushes Managarmr - Baby Managarmr now only does his moves while following - Increased Managarmr stamina usage for chained jumps - Fixed Managarmr dashing when encumbered. - Fixed Managarmr jumping and diving while encumbered - Fixed exhale vfx appearing while dead. - Attempts to fix issues with Managarmr getting stuck - Fix issue with baby Managarmr jumping around like crazy - Attempts to fix issues with ice bream being inaccurate on server as well as added debugging for the issue. - Reduced IK interp speed in hopes of fixing issue with Managarmr leaning over ledges too quickly - Added hat sockets to Managarmr Snow Owl - Disabled Freeze against players in PVE. Owl can apply encapsulate buff to enemy players to heal, but cannot freeze them - If the enemy player runs away a certain distance (800) from where he got the buff, the buff now deactivates - Set owls to not regain hp when killing corpses - Fixed state where you could attack while encapsulated - Encapsulate frozen time reduced Element Vein - Re-enabled! - Updated elementnode harvest components to not be harvestable with anything other than metal tools - Element harvest values adjusted to fit our desires - Lost corrupt dinos now teleport to the path - Changed priority selection for points and difficulties - Changed auto-destruct time to 1 hr - Fixed edge case where events would stop spawning Meteors - Re-enabled! - Meteors will no longer kill dinos inside of the city or the domes Enforcer - Attack range increased on left/right/double attacks Orbital Supply Drops - Crate smoke effect no longer renders as separate transparency. Works with atmospherics now. - Fixed hard crates giving Element - Lost corrupt dinos now teleport to the path - Changes to priority selection for points and difficulties - Changed auto-destruct time to 1 hr - Fixed edge case where events would stop spawning Kibble - Fixed incorrect name descriptions on small and extra small kibbles Tek -Added tek engrams unlocked to be unlocked by Titan deaths Dropped Items - Decreased dropped item interpolation to help with through the world cases (more to do here) Mek - Can now shoot pistol while not aiming - Fixed issue where Mek would be pushed in siege mode - Disabled hit react in siege mode - Icon now shows level - Unmounting a Mek in tight spaces will no longer eject a player out of the map - Spyglass use disabled while in Mek Scout - Fixed terminal crafted scouts being overpowerered - Scout can no longer be cryo'd. - Attempts to fix issues with Scouts tracker appearing on players when it shouldn't be. Enforcer - Fixed issue with third-person view Tek Bridge - Fixed placement for allied tribes Anky - Anky's no longer harvest berries with their primary attack - Anky's alt attack no longer harvests stone Robots - Level is now shown on unassembled Enforcer and Mek blueprints (instead of just the crafted items) Gasbags - Prevented Gasbags from launching or floating when encumbered Gravity Grenade - Now untargetable by turrets after exploding so turrets don't waste ammo on it Corrupt Dinos - Can no longer be carried Extinction Map - Deleted unneeded LODs - Dino spawn fixes - Foliage fixes - Fixed holes in the map - Prevented structures from building near Ice Titan fight - Set City Terminals to have 60 slots instead of 20 General - UI no longer lists the Helena Walker notes twice - Improvements to dome PP - Added support for buffs structures to DebugMyTarget. - Fix rare crash related to cryo - Disabled flying in artifact caves 286.104 - Disabled element veins due to base destruction issues, will be re-enabled at a later time 286.103 Aberration - Enabled transfer of all Extinction Expansion Pack dinos to Aberration (except Snow Owl) Gacha - Fix for Gacha's sad effects not playing properly - Fixed bug where taming didn't decay over time - Fixed bug where taming didn't reset when a different player/tribe started taming - Fixed bug where taming was always at 100% effectiveness - Set Gacha to have a lower chance of dropping an item when wild - Adjusted Gacha loot to skew towards lower quality rolls being more common - Increased Gacha affinity gained per level to match other dinos of similar size - Reduced the max quality of generated items to a more appropriate amount - Adjusted how much food Snow Owl pellets give - Fixed issue with disappearing saddle Gasbags - Made Gasbags like their favorite taming food again Cryopod - Fix for XP exploit - Disabled ability to cryo rafts and motorrafts - Disabled ability to cryo Cryosick dinos - Cryo sick dinos take 10x damage Orbital Supply Drop - Enabled Element Veins - Fixed issue with certain OSD mode networks - Fixed issue where crate could respawn in the same location after crate landed Singleplayer - Titans should no longer consume food in singleplayer - Fix for game save location (should auto migrate) Velonasaur - Fixed issue with spines floating after a dino mesh is harvested too quickly. - Fixed stamina issues with Velonasaur getting in a state where it was stuck charging stamina without doing an ability. - Fix for Velonasaur being able to ground boss flyers Tek Bridge - Removed bug that caused vaults to float when a bridge was disabled - Vaults no longer block bridges Dino Leash - Added smaller radius for breeding Mek - Fix for Mega Mek regaining health - Set Mek pistol to be unable to damage metal or tek - Increased damaged to Mek when in siege mode - Disabled shield retracting when Mek is still flying upward - Fixed issue with Mek shields preventing the buffs/debuffs from applying - Prevented shield from deploying within range of enemy turrets - Mek siege cannon and missile pod projectiles move slower and can now be properly targetable by turrets - Adjusted Mek charge-up for siege to be quicker - Adjusted Mek drag weight to match their size - Auto-colorize Mek backpacks with the Mek's colors Snow Owl - Fix bug that caused players to go into a weird state after being affected by its ice bomb - Snow Owl encapsulate healing amount is now based on the Owl's base health instead of the healed dino's base health - Set Owls to not 'poop' so frequently so they are a more rare resource Managarmr - Now requires half second pass before allowing another forward dash after jumping. - Adjusted ice breath to not be usable directly behind you on the ground. - Fixed Managarmr laying carno eggs - Fixed issue with damage calculation - Fixed issue with FOV calculating incorrectly when user has a non-default FOV setting. Enforcer - Hid blank buff that appeared when blinking with an Enforcer - Enabled Scouts and Enforcers to be crafted in the city terminals Scout - Scouts no longer drop eggs - Enabled Scouts and Enforcers to be crafted in the city terminals Titans - Desert Titan node health fix - Titan beta/gamma health fix - Improved Desert Titan basing - Transmitter UI no longer shows Titan is downloadable during two hour download limit Translation - Chinese strings added Difficulty - Set max Override Difficulty to 5 Extinction Map - Disabled meteor event for now due to meteors causing damage in unintended areas - Fixed ice cave water spawner overspawning, added cave water spawner with hostile dinos - Updated spawn volumes to fix Beaverpocalypse - Updated Wasteland cavern water spawner volumes - Fixed sound radius for street lights, no longer can be heard by everyone in the area - Fixed various map holes - Converted all of the water ppvol DoF to use Gaussian settings matching those on the Island - Map streaming fixes - Water plane fixes - Fixed some floating resources - Fixed teleporting between domes breaking their effects - Dome streaming fixes - Updated drag weight values for dinos that did not have it set so they're not all pick-up-able by a Ptera (Gacha, Gasbags, etc) 285.105 (server-only) - Fixed Cryopod disappearing on server transfer 285.104 - Extinction Expansion Pack! - Removed Bodybags exploit! - Group ranking number increased by 5
    1 point
  4. v223.4 Unversioned Hotfix: Fixed another way the server could crash on data load if mod items were removed. * Protected against a crash involving improperly setup zone spawns affecting some Mod maps such as 'Shigo Islands' v223.3 * Fixed a crash that could occur when initializing inventories if previously active item Mods have been disabled/removed v223.2 Unversioned Client Hotfixes: Fixed particle fx not appearing on junction boxes after reloading save games in singleplayer. Fixed issue with spawn points not aligning to minimap on custom levels that had altered minimscap scales. * Organic Polymer now spoils after 30 minutes, can only be stacked to 10, and clamped "overdamage" on the harvesting of Organic Polymer. It now also kills humans if they eat it, a primitive form of cyanide pill (don't worry, an actual concealed pill item will be forthcoming v223.1 * Fixed Bear Traps not immobilizing characters * Fixed PvE Item Containers not locking after server reload (this fix is retroactive) * Fixed too-high rate of knocked-out torpor recovery on Angler * Fixed possibility of Alpha Creature "glows" not appearing * Optimized Server logic related to PvE Tribe Wars * Reduced Organic Polymer yield from Kairu Clubbing by 40% * Increased Minigun Turret Damage by 90% v223.0 Unversioned Hotfix: Disabled LODBias console command for Skeletal Meshes. Is not supported and causes rendering problems. * New Creatures: Kairuku & Angler Fish! * New Structures, Catapult, Minigun Turret * Creature "Fur" pass * Tiered Server Admin, Wildcard Admin, & Tribe Admin Nametag Icons * PvE "Tribe Warfare" option (capability for Tribes to officially declare war on each other for mutually-agreed-upon period of time). This is enabled by default. To disable it, add: WindowsServer\Game.ini (or LinuxServer) [/script/shootergame.shootergamemode] bPvEAllowTribeWar=false If you want Tribes to be able to cancel an agreed-upon war before it has actually started (default not allowed), then you can also add into that INI: bPvEAllowTribeWarCancel=true v222.9 * Fixed issue with player harvesting at low-ish server FPS (please update unofficial servers accordingly) * Fixed issue with foliage potentially respawning over structures/dinos and destroying them (it appears) v222.8 * A Giganotosaurus entering 'Rage' via damage also instantly enrages any nearby allied Giganotosaurus' * Fixed bug that was making Giganotosaurus' invincible during their 'Rage' mode * Reduced 400MB of Texture Memory, woot * Ended some remaining 'Fear Evolved' bits (Obelisk Colors, Bone Alpha Dinos -- all of your costumes/hats already earned are kept, of course!) * Fixed IK issue with dinosuar's legs getting "stuck" underneath floors * Fixed a case where Dinos could deal damage faster than normal * Sword and Shield Durabilities increased by 60% v222.7 * More Streaming Performance / Framerate Improvements * Fixed Lock-All PvE Tribute Terminals being Locked * Giganotosaurus Rage Mode will no longer target other Giganotosaurus' on the same team * Fixed rare server-side crash associated with level streaming * Steam 'Big Picture' now Defaults to FullscreenWindowed Mode * Steam Controller 'Big Picture' Text Input Entry v222.6 Unversioned Hotfix: Holding [E] from accessing the Activation Wheel to open Inventory Menu will no longer cause the Inventory Menu to instantly close. * Fixed inability for flyers to drop carried 'mounted' dinosaurs if they became dismounted while carried * Fixed case where giganotosaurus could still stand on rafts/platform structures * On servers with "ForceAllStructureLocking" (PvE etc), such structures are now locked by default * Fixed a potential client crash with the new optimized occlusion system * Fixed a number of issues with networking pre-placed characters and structures i.e. pertinent to ARK: Pirate World * Total Conversion Dedicated Servers launched via the in-game menu will now correctly launch with their Total Conversion ID * Option for Total Conversions to only list specific level filenames in the play game menu, not all levels. Since potentially a TC will include its own maps, or may not work with generic custom maps. * Option for Total Conversion to only list specific Mod ID's, since often most Mods will not work properly with a TC. * Option for Total Conversions to default to "unofficial" server list rather than Official Server list (defaults to TRUE, since only SotF is a TC that uses Official Servers currently) v222.5 * Giganotosaurus Tamed Damage & HP reduced by 40% (in v223.0 we will rebalance this further to scale more by level) * Giganotosaurus can no longer stand on rafts or flyer platforms * Giganotosaurus Rage reduction-over-time reduced by 40% (in effect making it easier to Rage) * Giganotosaurus Tamed (non-Baby) Food Consumption rate increased by 6x * Made Baby Giganotosaurus' cuter * In PvP, "Enemy Structure Demolish/Claim Time" is no longer displayed on the HUD until you are able to actually claim (as it allowed identification of enemy Tribe offline-time) * Halloween Structures (Placeable Jack-o-Lanterns, Scarecrows, etc) removed from Inventories unless ?AllowDeprecatedStructures=true commandline is used) * On Primitive Servers, Giganotosaurus Damage reduced by 60% more and HP reduced by 30% more v222.4 * Fixed a potential server startup crash case and a potential issue involving Dinosaur data networking v222.3 Unversioned Hotfix Removed "Shockprod" item from media, isn't ready yet Unversioned Hotfix: Fixed erroneous Inventory keypress closures. Fixed crash some people were getting with an old TheIsland_Seasonal sublevel hanging around. * Approx 15-20% gpu perf gain in heavily foliaged areas in most cases. (Latest NVIDIA driver is recommended!) * TPV Shield size no longer scales with hand size * Fixed a potential case where you couldn't "Hide Sail" on Rafts * Servers that update to this will no longer have Halloween Structures, as intended. Servers that want to keep the Halloween Structures around for a while are welcome to do with by using the ?AllowDeprecatedStructures=true commandline (note you need to use this before relaunching your server with this update otherwise the structures will be destroyed). * Fixed issue with disappearing projectiles on very, very large maps (I'm lookin' at you "ARK Pirate World" Total Conversion!) * Improved Giganotosaurus swim speed (doubled) and made it properly swim up to waterline to avoid drowning * Added Server Config value for BabyFoodConsumptionRate: WindowsServer\Game.ini (or LinuxServer) [/script/shootergame.shootergamemode] BabyFoodConsumptionSpeedMultiplier=1.0 You can set it lower along with a low 'BabyMatureSpeedMultiplier' if you want your sever's dino babies to be more like.... real babies? v222.2 * Fixed missing engrams on players (requires server update) * Fixed character off-hand equipment slot not being visible on Inventory Menu when viewing storage boxes, etc v222.1 * Fixed missing engrams on structures * Fixed missing DodoRex mask (if anyone lost it on an Unofficial server running v222.0, have an admin give you one with: giveitemnum 437) * Fixed a startup crash that could occur if using AutoDestroyOldStructuresMultiplier v222.0 * New Dino: Giganotosaurus! * New Items: Metal Sword, Wood Shield, Metal Shield, Riot Shield * 'Soap' Item to remove Structure/Item dyes. (Craft at Cooking Pot: Water, 3 Polymer, 2 Oil ) * Crop Plots can now be placed on platform saddles, including Plant Species X * You can now Mount your DodoRex Mask on the Trophy Wall-Mount to show off your elite badassery * Key Lighting Memory & cpu performance optimizations. * In a Tribe, players can no longer "pick up" structures that they do not have Demolish rights for * Fixed a bug with 'Personally-Owned, Admin-Only Demolish' Structure Tribe Governance setting where non-Admins could Demolish Structures that were built before the settings were applied * Stone Behemoth Gate Crafting moved to Smithy and crafting cost reduced * Added a Server Option for cooldown period on structure repair from the last time damaged. Set to 180 seconds by default. INI ShooterGameMode StructureDamageRepairCooldown=0 to disable it. * Server Option to allow Locking All Item Containers and enabled it on our PvE servers. commandline ?ForceAllStructureLocking=true to enable it * Server Option to allow Auto-Destroying Structures after sufficient "no nearby Tribe" time has passed (defined as a multiplier of the Allow Claim period). Useful for servers to clear off abandoned structures automatically over time if they wish. commandline ?AutoDestroyOldStructuresMultiplier=1.0 to enable it * You can now press [F] or [E] to close Inventory, more convenient sometimes then Escape when rapidly doing Inventory work. v221.3 * Substantially reduced level-streaming memory overhead, and massively improved garbage collection efficiency (70% reduction in garbage collection time), improving framerate and reducing stalls. v220.2 * Saved about 600 MB of video memory in some circumstances * Reduced level streaming stalls! (PhysX thread lock) * Fixed issue where player could become un-topor-able * Improved DodoRex AI * Fixed a case where DodoRex and Zomdodos could become despawned * Fixed a case where player could become no-clipped * Double-Tap-Use to throw Mounted Creature (Monkey/Dimo), for real! v221.1 * Fixed Trophy Wall-Mount Engram not being Craftable (requires server update) * Fixed crafting reqs of Stone Gates to be more reasonable (requires server update) v220.0 * ARK: Fear Evolved (event) ** Re-Themed ARK, with shorter days / longer nights, colder temperature, scary creatures above-ground ** DodoRex & ZombieDodo Army, DodoRex Mask Skin & Achievement ** Placeable "Carveable" Jackolanterns, Gravestones, & Scarecrows ** Bone Dino Costumes ** Tameable Bat & Spider, Ride-able Spider ** Witch Hat Skin for Survivors & Dinos ** Rare Jack-o-Lantern Items from Supply Drops that give Free ARK Game codes to share with your friends (Official Servers Only ) ** More * New Items: Apex-Kill Trophy Wall-Mounts, Artifact Pedestals * Instrument (War Drum) playing is now locally-timed, so there isn't a latency when you're hitting the beats online * Double-Tap 'Use' key to throw shoulder-mounted Dino * Fixed issue where Dinos could spawn or get stuck outside the map boundaries * You can no "Replace" structures even when at the Max Structure Limit for an area * Added "Take All From Folder" button to remote inventories. Soon will add whole-Folder Drag & Drop. * Mammal Gestation Progress now saves for real! * Garbage Collection Performance & Texture Streaming Optimizations v220.4 * Improved performance painting the WarMap * Max Height Players can now use War Drums, and increased War Drum volume * Mammal Gestation Progress now saves * Fixed newborn Direwolf HP and Food * Fixed Megaloceros & Mammoth gestation times * C4 can now be placed on areas that already have max structures (server-side update) * Fixed some map areas that were deleting water dinos * Flying dinos can no longer get stuck outside world bounds * Shoulder-mounted Dinos are not allowed to Mate anymore * Reduced Baby Food Consumption rate by ~50% -- thanks for bearing with us to refine it * Fixed Scorpion dismounting position to avoid getting stuck on the Scorpion * Fixed issue with being teleported to center-of-the-map sometimes when 'unsitting' * Railings can now snap onto each other to make taller railings or cages, and you can now shoot thru their holes * Test for fixing PvE Dino Spawns * Fix for colorizing structures such as Storage Boxes * Fixed a case where standing on opening ceiling doors could cause your movement to become... whacky... * You can now press "T" when hovering over any item in the Inventory Menu to transfer that item to/from remote inventory. Also you can then hold Shift to transfer half a sack, or Ctrl to transfer a single item in a stack. v220.1 * You can drag a Dyed Paintbrush onto your Character preview in Inventory to Paint yourself * Changed Mating Intervals to from 18h-48h range rather than 1h-3h range (later will refine per creature) * Restored Baby (Newborn) Food Consumption to original +250% value v220.0 * Mammal Pregnancy & Flyer creature Breeding * Babies now have 10% chance of twins, 2% chance of triplets! (may vary this by creature later). All twins/triplets are genetically identical, not fraternal. * New Structure: Mountable War Drums, use the 0-4 hotkeys for different drum strokes (the first of various instruments! -- first Survivors to send us a cool Drum group symphony youtube video will get some kudos! * New Structure: Paintable Wall-Mounted "War Map" * New Structures: 'Railings' Structure set * Fixed hop-onto-raft Raft networking issue * Fixed issue with server Dino depopulation (tamed Dinos and lonely structures counting against zone respawns, mostly on PvE. should also help Quetz spawns, etc.) * Fixed SotF reconnection bug * Iimproved "invisible structures around you" issue by prioritizing the networking of nearby structures higher than far-away structures * Carnotaurus are now breedable * Fixed issue where new fertilized Eggs dropped onto the ground would not be interactable on clients * You can now pickup Sabers with Argentavis * Foliage fillrate performance optimization v219.7 * Fixed teleporting issue with unboarding ballistas. * Improved Spectator view attaching to Dinosaurs. * Hooks for 'Survival of the Fittest' features v219.6 * Fixed teleporting issue with climbing ladders. Recommend that servers update if they are running prior versions! * Fixed issue rotating placing structures with Gamepad. * Fixed camera transition when exiting ballista v219.5 * Fixed collision check issue when unsitting from a bench/chair * Made unsitting from a bench/chair look much smoother, with camera transition and no falling * Fixed collision issue climbing onto Rafts from water * Fixed collision issue exiting climbing up-and-over ladders where sometimes you could fall back down * Raised Official Server Tame caps v219.4 (Server-Side fixes) * Fixed a bug where Babies were consuming Food from their Inventory much faster than they should have been. (They were considering their max maturation Food-limit for purposes of "being full", rather than their "age-scaled" food-limit. This was causing them to always be "hungry" and want to consume food every "tick", rather than gradually over a far longer period of time. Thank you sharp-eyed Redditors for identifying this, and our apologies for the bug!!) * Also reduced generally Baby Food consume rate scaling by 40%, and increased maturation speed by 30% * Changed mating range to use the visual mesh bounds rather than the 'capsule' bounds, resulting in more effective mating range for larger dinos v219.3 * Fixed issue with Knocked-Out state after fast travel (thank you Steam user "Itsr2ghgaming"!!!) * Unconscious or ridden or encumbered dinos can no longer mate * Baby Dino Food consumption rate decreased by 60% and Baby maturation speed doubled (thus an effective 80% overall Food reduction to mature) * "Baby" phase specifically (<10% matured) will no longer consume food from Feeding Troughs, only their own Inventories * Fertilized Eggs will no longer fall thru floors when re-entering an area etc * Fixed issue with camera getting stuck in 3rd person when your chair/bench is destroyed while sitting on it * Fixed a case where Babies could lay Eggs * Fixed frozen/glitched dino animations in various Mods/TC's v219.2 * Fixed server physx performance bug. Major server CPU gains, recommend immediate install on all servers. v219.0 Unversioned Hotfix (Server & Client): Fixed floating swamp water area. Unversioned Hotfix (Client): Fixed UI crash when looking at a Raft. * Fixed durability per shot on Tranq rifle * Non-Platform (regular) Quetz Saddle * Sit on chairs & benches * Mosasaurus: Terror of the Deep! * Creature Breeding & Babies First Pass! Yes, they grow dynamically in real-time! * Characters no longer bunny-hop when swimming up from the water surface * Engrams now longer count against maximum inventory item limit * Shotgun damage increased by 40% for Primitive Shotgun, 30% for Machined Shotgun * Dinos can no longer damage structures through underside of ceilings * Changed savedata loading code to support super-large saves. * Antispeedhack now has a commandline bias you can use on your server (can cause more rubberbanding on laggy players). Defaults to 1.0, you can launch with it such as: -speedhackbias=0.25f * Tranq Darts reduced crafting cost to 1 rifle bullet, 2 metal ingots, 3 narcotics, and buffed tranq dart Torpidity by 20% * Fixed misc level bugs, including bad physics zones, non-buildable submerged ice caves, unreachable supply drops etc New Server Game.ini configurable values: [/script/shootergame.shootergamemode] MatingIntervalMultiplier=1.0 EggHatchSpeedMultiplier=1.0 BabyMatureSpeedMultiplier=1.0 v218.8 * Fixed issue of carried creature's dynamic inventory weight not adding to the flyer's weight v218.7 * Shotgun base damage increased by approximately 30% * Player engrams no longer count towards "max" inventory items * Dinos can no longer damage structures thru "underneath" ceiling pieces * Getting stuck under terrain will once again properly teleport you back above the terrain * Shotgun networking further changed: clients will need to update to have working shotguns on Official Servers specifically v218.6 * Fixed the global limit on # of Platforms-with-Structures being incremented by Rafts, which are not supposed to use the global limit * Fixed a client-side PhysX crash v218.5 * Fixed Turrets' Quetz targeting when you have Quetz Structure-Armor around body. Head will be shot. * Dead insects now stop animating if you enter the area after they're killed * Fixed a case where you could get stuck on the painting templates save/load screens * Fixed Server Direct Connection (from Steam/Browser such as ARKServers.net ) logic to not fail, and also fixed a crash if direct-joining a server fails * Improved how shotguns are networked * Anti speedhack detection is now enabled by default -- to disable it, use the server commandline "-noantispeedhack" * Server player-move-physics optimization is now enabled by default (improves perf) -- to disable it, use the server commandline "-nocombineclientmoves" * Reduced Damage of Guns & Projectiles onto Arg/Ptero by 25% (3.x multiplier rather than 4.x multuplier) v218.4 * Fixed client side issue where clients wouldn't see other players "Wake up" from sleeping state v218.3 * Quetz platforms now include the weight of all pawns based on them, including the inherent pawn carry weight, causing encumbrance when carrying very large dinos. * Raised Max KillZ being too low causing some characters to die on a high-flying Quetz platform * Fixed Quetz damage / warpaint overlay * Tranq Dart Torpidity effect increased by 100% * Improved walking on dynamic platforms, Quetz, Raft, etc * Poison Grenades add 25% more Torpor and have 20% more AoE * Beezlebufo fall damage speed threshold raised to avoid taking damage on long jumps * Alpha Dinos can no longer be picked up * Quetz reduced damage by 33% and damage scaling by 20% * Fixed a case where Player disconnected from the server could become unsleeped * Fixed standing on Rafts * Spectator Player List now can sort by Player or Tribe and also Search by Player or Tribe * Fixed Dino XP level #, extra 0 * New server option defaulting disallowed, Quetz platforms will not allow any non-allied dino to base on them when they are flying. If you want your server to allow non-allied dinos to be able to stand on the Quetz platforms: Game.ini bFlyerPlatformAllowUnalignedDinoBasing=true v218.2 * Fixed Mac issues with 'El Capitan' OS (thank you Steam Users "Brefin" and "Kyr" for your help in solving it!!!) v218.1 * Fixed a savegame loading crash v218.0 * Quetzalcoatlus & Flying Platform Saddle. (Airship?!) * Option to Remove the default "sail" from the Raft * Machined Sniper Rifle * Tranq Darts * You can now lock and/or pincode Elevators * Sarcos now swim in shallow swamp water, making them speedy deadly creatures in the swamp * Improved server perf by 15% using server-side movement optimization * When aggro'ed, flyers no longer wander to a random point before attacking * Swapped Fria Curry/Calien Soup Food-Water buff effects, as originally intended * Server Admins can now set in their Game.ini: CropGrowthSpeedMultiplier=1 LayEggIntervalMultiplier=1 PoopIntervalMultiplier=1 CropDecaySpeedMultiplier=1 * Reduced rubber-banding and camera-flickering when moving upon a platform saddle. * Raised Player and Dino Level Caps by +3 each * Holo Scope can now be equipped on the Fabricated Pistol * SotF Enhancements: Immediate Warpaints (freepainting doesn't require any items), Six Player Tribes, Megapithecus, Broodmother! v217.2 * Fixed respawn rate & yield rate on Species X wild plants * Fixed dino-player pushing through walls case * Fixed inability to climb ladders at some angles * Reduced effectiveness of primitive club on players by 10% * Increased poison grenade gas duration and effectiveness by 15% * Female Megaloceros don't grow horns anymore in singleplayer * Sloped Roofs now count for "indoors" insulation calculation v217.1 * Fixed bug with "Rain" & "Snow" visuals only ever appearing once * Fixed RCON performance issue on Linux/Windows (we think * Re-enabled 'Raw Socket' support on Linux/Windows Servers (use at your own risk, we believe there are stability issues with raw sockets but some hosts seem to like them v217.0 * Hornless female Megaloceros added (25% faster but no attacks since no horns) * Inventory Quality of Life: You can now sort inventory lists by various methods, and also text-search them dynamically. * Craftable Consumable Bug Repellent. Yes! * Poison Gas Grenade *cough cough cough* * Primitive Club (great for conking people on the head and knocking them out, regardless of armor) * Overstocked Snow Metal Rocks now yield Metal Ore at the same approximate rate as "Rich Mountain" Metal Rocks * Trophy System (including the SotF Trophies!!!) * Foliage fillrate performance optimization * About +25%-30% server CPU performance gain due to Spatial Octree optimization * You can now double-click an Engram to Learn It * Engram Window automatically opens after applying all available Level Ups (will make it an option) * Radios no longer take over Tribe Chat. Tribe Chat always functions as normal on its own "Channel". * Inventory Slot counter * Jerky crafting time reduced by 33% * Fixed aquatic creatures following targets across water zones * Fixed pop-in of underwater rock/canyon meshes * Server VAC enabled! Auto Banhammmmerrr Go! * Furniture and Gravestones are now dye-able * Fixed snow-cave blockage, and ice mini cave o' doom killin' dinos/teleportin v216.3 [Unversioned Hotfixes] * Fixed funky shadow casting from foliage destruction-meshes * Fixed whacky bendy plant wind animation v216.3 * Added a function necessary for Servers hosting 'Survival of the Fittest' Total Conversion. If you want to host SotF 4.0, you should upgrade your Server to 216.2. (Clients don't need to). 216.2: * More server crash protection v216.1 * Fixed a couple server crashes * Re-added missing "Small Crop Plot" Engram * Improved Stag jump animation * Fixed an NPC Spawn Zone that had improper spawning configuration * Official Servers: Relaunching with -ForceRespawnDinos to destroy all wild creatures to flush out NPC's to new Biome configurations. (this will only destroy wild creatures that are NOT currently being tamed * Dimorph Kibble is now cookable from Dimorph Eggs * Fixed issue with not being able to climb ladders on certain platform structures/rafts * Fixed Mac rendering issue in Snow Biome (black screen) v216.0 Server Admin Note: Server Admins may wish to run ONCE with -ForceRespawnDinos, which will destroy all Wild Dinos at startup and respawn them all from the current ARK biome values. This will get you a more clean immediate existance of the correct species in Snow, Swamp, etc. * Server Admin Note: One-Time Auto-Structure Demolish on Swamp and Snow Zones: To do this, which you can only execute once after updating to v216, run your server or game with this commandline: -StructureDestructionTag=DestroySwampSnowStructures * Fixed Dino unboarding offset * Fixed a case where you could push your character through structures * Fixed a ladder issue * Fixed issue with Turrets mounted on Rafts/Dinos not being able to hit targets reliably when shooting down * Fixed some Admin Manager SteamID's display on Mac * Fixed SotF crash * Whitelisted Admins are now allowed to join full games and they also don't count towards the player limit * Fixed double hud overlays when in spectator mode and showing long-range HUDs and near HUDs * Fixed issue with client & server steep slope climbing desynchronization when riding a Tamed Dino * Fixed issue with invisible weapon in hand after loading singleplayer game * Fixed water tanks not giving resources when demolished * Human and Dino Level Caps Raised +5 each * Swamp and Snow Biomes! * Beezlebufo * Direwolf * Megaloceros * Fur Gear Set * Dimorphodons now lay eggs * Added some initial furniture structures: Wooden Chair, Wooden Bench, Simple Gravestone * Fixed issue where dinos wouldn't follow an ally target a moving platform structure * Fixed IK issue where dinos legs could latch onto surfaces above them * Fixed issue where Total Conversion custom Maps weren't listed in the Host Session UI Server Admin Note: We are currently investigating performance and stability issues that appear to be related to use of "Raw UDP Sockets" server connection mode. We have thus disabled Raw Sockets Mode on our Official Servers until we have resolved those issues, and we suggest that 3rd party server hosts and admins do the same (namely, don't use bRawSockets commandline, which will instead fallback to Steam P2P API). v215.4 * Fixed more server crash cases! v215.3 * Fixed another potential Server crash upon loading a savegame v215.1 * Fixed PvP Decay Timer starting at 0 * Fixed several kinds of Server crashes v215.0 * Carryable and Hawk-Style Throwable Dimorphodon (attacks whomever you throw it at * Paraceratherium & accompanying Platform Saddle * Wall-mounted paintable canvas * Structure Auto-Decay Enabled on Official PvP servers * (Non-Platform-Mounted) Ballistas can no longer be placed near enemy foundations, and their damage has been reduced by 50% relative to structures, range reduced by 20%. They also no longer damage Plant Species X. * Fixed incorrect Female pose when mounted on Ballista Turret * Dev Kit: Mod authors can now custom-script their own new "Use Menu" options, with networking and saving of values, as well as override/remove any existing "Use Menu" options as they see fit. This will let them make much more powerful in-world items and character interactions * Saddled Dinos can now accept SCUBA gear, equipments etc into their Inventories * Fixed extra conflicting Input binding for flyers * Fixed Shoulder-Mounted Dimos and almost certainly Monkeys disappearing randomish * Players can no longer get stuck in an inputless state if reconnecting when mounted on a dino * Fixed a bug with losing collision if you were knocked unconscious while being carried by a flyer * Reduced Crop Plot Fertilizer consumption rate by another 50% * Fixed a crash related to new Dev Kit features (ModifyStatusComponent, etc) v214.4 * Fixed some client-side crashes * Fixed Oculus VR stereoscopic depth v214.3 Note: these are server-side changes for the most part, so any servers that want these fixes will need to update to 214.3! * Trilobites move again * Fixed status exploit with Fast Travel * Changed flyer underground check to be a teleport rather than a kill, in case we have some underground area volumes still to beef up v214.2 * Unversioned Hotfix: Fixed a server crash: "ShooterGameServer.exe!UObjectPropertyBase::Identical()" * Ballistas now do no damage at all to Auto Turrets * Ballista damage vs stone structures reduced by 40% * Singleplayer Ballista Bolts now only give you 1 bolt * Fixed aquatic creatures getting into "falling" physics when knocked unconscious underwater * Elevators can now be built on ceilings, within bases, etc. * Fixed Stuck-Underground-Flyer Kill check * Elevator movements now only get obstructed by static world geometry, not structures or characters * All SCUBA gear pieces are now properly dye-able, male and female * PvP Respawn timer is not used anymore in PvE games or in singleplayer mode v214.0 * Fixed Oculus Rift VR support <grumbles something about updated Oculus SDK/> * New Feature: Custom Inventory Folders, on any Inventory. ASK AND YE SHALL RECEIVE! <3 * New Structures: Powered Elevator Structures * New Structures: Controllable Primitive Harpoon Ballista to place on structures and on the backs of your dinos (which damage stone structures at primitive tech level!) * New Item: Plesiosaurus Platform Saddle! It's time to build your dino submarine bases, survivors! * Fixed grabbing onto / climbing ladders while underwater * Fixed getting tossed off by flyers if they had previously run out of Stamina even after landing * Activated Forges/Production Inventories now continue to consume resources after game reload * Personally owned buildings/dinos now transfer to offline players if kicked from Tribe * Flyers can no longer hold onto players when landed, nor drop them through the ground * Fixed Tribe issue with same-named Tribes causing members to get kicked * Fixed Flyers sliding on ground when Encumbered * Mods/TC's now have the option of FORCING more server PhysX Substeps, mostly useful for accurate Vehicle Physics (recommend 6 substeps & 0.03333 deltatime). See PrimalGameData.OverrideServerPhysXSubsteps and PrimalGameData.OverrideServerPhysXDeltaTime * Wild Flyers will no longer get stuck on water and drown -- they'll fly out of water properly and head back towards landmass when necessary * Fixed a savegame corruption case with large savegames: this is experimental, so try with "-noninlinesaveload" if you have any saves that don't load. We'll formally roll this loader change out in a subsequent patch after we're 100% certain it has no side effects. * Dropped Eggs are no longer invisible after loading a singleplayer game * Optimized server ragdoll behaviors/perf, and fixed a nasty client physx perf bug (well of despair perf problem) * 25% more max structures per dynamic platform by default. for realz! * Fixed up the physics of the flyer Air-Brake, ("Prone" binding, default [X]) * Fixed issue with firing rockets and other weapon projectiles not using accurate collision detection Updated Primitive Server Values / Items / Engrams here:http://steamcommunity.com/app/346110/discussions/10/535150948605081777/ v213.1 * Fixed wrong-rotated Flyers (upside down etc) * Can now summon Broodmother Tribute again * Fixed endlessly running-in-place dinos * Fixed dinos and players falling through ground on Low-Memory mode * Fixed (it seems) disappearing Monkeys * Official servers switched to Raw UDP sockets for increased perf v213.0 * Turrets no longer (fruitlessly) attempt to shoot rafts, they'll shoot the driver of the raft if they have line-of-sight * Water dinos now correctly Follow rafts (or you when you're driving the raft) * Flyers are now allowed to have riders while walking on the ground. Yay * Fixed client invisible flyers on saddle-platforms * Fixed wrong-rotated structure placements (campfires, etc) on saddle platforms * Fixed crash when loading a save with platforms/saddles that have structures removed by a mod * Option for server hosts to use direct UDP socket connections rather than Steam P2P, for significantly increased server network performance and stability! To enable direct UDP sockets mode on your dedicated server (for slightly increased networking performance & more optimized bandwidth utilization and potentially better long-term stability), use commandline option "?bRawSockets" (on Windows or Linux) -- you'll need to manually open ports 7777 & 7778 if you do so in order for your server to accept connections. * Reduced Ptero Barrel Roll damage by 33% and increased its stamina cost by 90% * Personally-Owned Tribe Governments will no longer allow Replacing Structures that the user is not authorized to Demolish * Increased default max # of structures per dynamic platform (Saddle Platforms, Rafts) by 25% * SCUBA Pants hypothermal stat now works when riding dinos * Plant Species X now don't automatically reactivate after loading savegame if you have them Sleeping * Fixed an issue with Electric Generators not linking to Electric Wires properly if they were placed after the Electric Wires, and thus unable to supply power outlets. (requires rebuilding them if you have any exhibiting this behavior) * Current Character Stats no longer reset after a Fast Travel * Spike Blockades can no longer be used to break falldamage * Dragonfire now damages flyers * Transponders & C4 now attach properly to Platform Saddled Dinos & Rafts * Improved Dimorphodon collision box * Flyers now remember their flying/walking state properly across save games (i.e. they don't fall out of the air anymore after load) * Raft movements no longer get blocked/rubberbanded by dinos that are standing on them * Fixed issue of Dinos not appearing in their correct location on Rafts/Platforms if you unmounted them when on a Raft/Platform * Host Session UI no longer clamps the numeric values by sliders (i.e. you can input beyond-range values into the text boxes and they'll hold) * Fixed Titanboas falling thru the air aboveground into Caves blow v212.1 Note: Server Admins can change the maximum number of platformed-creatures/rafts allowed on the ARK (a potential performance cost) via this commandline option: "MaxPlatformSaddleStructureLimit=Number" (or in [ServerSettings] of their GameUserSettings.ini) 212.1: Fixed -SM4/Extreme Low Memory Mode crashes with Plant Species X / Raft. * Changed network protocol back to "SteamP2P", which includes automatic port forwarding, until we introduce an option for servers to dynamically optionally use straight UDP protocol (increased network performance). v211.0 * Fixed issue with Flyers potentially disappearing/sinking into water * Fixed various Raft exploits... * Fixed shouldered Monkey scaling issue * Fixed swimmers/flyers taking damage when the server gets stalled (during a save, etc) * Fixed issue where Flyers couldn't drop someone or attack after carrying them * Fixed ragdolls possibly falling thru the floor when players die by hitting the ground from a large height * Fixed Dino Inverse Kinematics getting bonkers wonky at low Server FPS * Fixed the last (hopefully!) issue that could make Shouldered Monkeys disappear * Added a [ServerSettings] server option "?PerPlatformMaxStructuresMultiplier=1.0" that can be used to increase the limit of structures on dynamic platforms. Beware, increasing this value could affect server performance! * Page-Scrolled Chatbox will now stay scrolled even if new chat messages arrive * Structures placed on dynamic platforms (Saddle/Raft) no longer have a "Max Height Above World" limit (i.e. allows building on Rafts over deep sea). v210.3 * Fixed (client-side) Dinos appearing to fall through Structures v210.2 * Fixed a case where Raft structures could get loaded rotated 'incorrectly'. (server-side fix) v210.1 * Fixed a painting crash * Fixed a crash loading certain savegames ("Raptor Animation" crash) v210.0 * Fixed Dinos getting detached and warped when riding on bronto platform saddles / rafts (i.e. disappearing Dinos), and some visual issues on clients * Fixed some bugs with painting (striped tigers, and some dye stacks not getting used), and loading painting templates is now about 10x faster * Reduced some network bandwidth usage * Fixed scale of structures on Rafts/Dino Platforms. v209.4 * Dinos & Players can no longer get pushed/dragge through structures / fall-through when on moving platforms (Rafts/Bronto Saddles etc) * Player Data and Tribe Data are automatically backed-up and restored to avoid potential for corruption. * You can no longer upload and download Dragons via the Obelisk * Raft collision improved (easier to climb up on), and jump rafts fixed * Slightly Floating characters on Rafts fixed * Admin "GiveColors #" command (w/o the "cheat" prefix), where # is quantity, to give yourself all color dyes, useful for testing the awesome new painting conversion tools (http://www.ark-survival.net/en/image-to-board-sign-pnt-converter/ http://steamcommunity.com/sharedfiles/filedetails/?id=518906272 http://steamcommunity.com/sharedfiles/filedetails/?id=518296250) -- now every Tribe needs custom logos on their flags/signs, pronto!! v209.3 * Client-side Fix for invisible players on ladder!!!!!!!!! v209.2 * Client-side Fix for ladder climbing crash & incorrect ladder physics (falling off ladder etc) v209.1 * Fixed Raft HP not being networked to Clients * Fixed some Ladder physics-networking issues for smoother climbing * Fixed a case where you could appear detached from your Dino when riding it v209.0 * Pachy will now collide with each other, and their torpor inducement has been buffed about 20% * You can now paint doors again * Compass is now oriented properly when riding a Dino * Rafts can't starve anymore * AI Dinos won't try to harvest unharvestable resources anymore (i.e. too-large rocks etc) * User Config values shouldn't get clobbered anymore * Respawning at Beds on loaded Raft/Platforms will no longer result in spawning at origin * Invisible dinos on Rafts/Platforms should be resolved * Crash callstacks are now written to text file on disk for better reporting (you can grab them off your remote dedicated server's hard drive, etc) * Bronto Rider Platform Driver position is now correct across save-games * Fixed a case where Dinos couldn't harvest resources when attacking * Fixed a Weapon Ammo issue * Fixed Flyers attachment standing on Rafts/Platforms * Eliminated the extra forward-walking on ground of Tamed Flyers after they land * Fixed Rafts super-bobbing and flying off into space * Fixed Rafts/Brontos getting stuck on their own structures, they can now always move properly. * Added a MaxKillZ as a failsafe in case anyone gets stranded in-orbit (will still resolve any such cases individually) * Fixed inability to Claim dinos that had transponders on them * Made Ladders not prevent movement (allow collide-and-slide) if they're not attached to a moving platform (helps resolve some cases of stuck-on-ladders) * Applying Painting Templates no longer can consume the durability non-paintbrush items * Reduced Assault Rifle Per-Shot Durability cost by 50% * Removed the "Buggy" (heh heh) Vehicle from the build for now until we resolve the stability of multiple asynchronous PhysX substeps v208.3 * Fixed "Survival of the Fittest" Server crash * Fixed inaccuracy on clients display of "Repair" cost (where it would show tooltip for a Structure as needing repair but it wouldn't actually need repair). v208.1 * Fixed Submersible Rafts * Fixed Rafts that would end up underground at 50,50 (this should also retroactively fix any which had that occur) * Fixed Ladder funkyness underground * Fixed being teleported by flyer carrying you onto a platform saddle * Fixed platform-saddled structure spawn VFX erroneously playing when first coming into view on a client * Fixed case where Pachy could send you flying verrrry high if knocked you unconscious * Fixed Crop Plot Fertilizer to be properly consumed all the way to zero and destroyed. * You no longer get booted from the driver seat of a Raft when there are structures near/on it. v208.0 * Fixed some server crashes * Fixed issue with wall signs & activated powered electronics not attaching to platform structures * Fixed Brontos/Rafts getting pushed by structures built onto the them * Fixed invisible character materials after equipping armor in singleplayer/local play * Wild Dinos (i.e. Sharks etc) will no longer attack rafts * Fixed a save-painting crash * Fixed platform-attached climbing ladder funkyness * Fixed Torch/Fire Lights not being attached correctly on moving platforms * Rafts physics no longer get stuck underwater at low server fps * Platform saddles can no longer be colorized when structures are already placed on them (for now). * Fixed a client case where all saddle-platform structures could be detached depending on network payload order * You can no longer spawn at platform-saddled beds/sleeping-bags that are "thru"/near enemy structures * Brontos can now properly climb ramps / base on structures again * Rafts/Buggies (vehicles) no longer show "Feeding Trough" icon v207.0 * Driveable Dune Buggy Modding example (we'll let modders have the first crack at vehicles with this example Gonna be interesting (also available for server admins to spawn for experiments, and so is the Dragon) cheat spawnactor "Blueprint'/Game/PrimalEarth/Dinos/Dragon/Dragon_Character_BP.Dragon_Character_BP'" 1 1 1 cheat giveitem "Blueprint'/Game/PrimalEarth/Vehicles/VH_Buggy/Blueprint/PrimalItemVHBuggy.PrimalItemVHBuggy'" 1 1 false -- for proper driving physics on dedicated servers, highly recommend that server admins who use the Buggy run their server with INI change: "steamapps\common\ARK\Projects\ShooterGame\Saved\Config\WindowsServer\Engine.ini" [/script/engine.physicssettings] Server_MaxSubsteps=5 * New Creature: Pachycephalosaurus! * New Item: Water Raft! * New Item: Scuba Pants, providing excellent hypothermic insulation, but only when in water. * New Item: Craftable "Amnesiac Soup" that resets all of your Engrams and Skill Points! * Paintings / Warpaints can now be saved, loaded, and shared! (they require the corresponding indicated amount of paint to apply, of course!) -- can someone make a Bitmap to ARKPaint converter now? * Human and Dino Warpaint * Collidable Saddle Platform & Build-on-Saddles: make your big ♥♥♥ brontos and plesios into mobile bases, build just about anything up from them! Build ladders to climb up onto them, whatever -- the possibilities are nearly endless!!! We originally were gonna limit it to sleeping bags and turrets, but let's just go all-out and make it work with everything, like so. Note: Plesio platform-saddle coming in future update v208. * Scuba Torso Top included in Tank Item * Auto Anti Hack Banning (Speed currently, Aimbotting coming shortly): experimental server commandline option -antispeedhack * Ogg Music now plays on Mac and Linux (main menu, loading, spawning, etc) * New ServerSettings "DisablePvEGamma=true" option now prevents gamma changes in PvE * DestroyWildDinos cheat command, instantly destroys all Wild Dinos. Useful if you want to force repopulation of the ARK... sounds apocalyptic. Similarly, DestroyStructures * When placing a FenceFoundation/Wall/DoorFrame/GateFrame, you can now press the Use-Key to rotate them 180 degrees when snapped (i.e. to "flip" them) * Eliminated Server lag/stalling associated with clients that have poor connections getting a BUNCH of structures sent to them all at once * There's now an on-screen overhead icon when a Dino of yours is in range of one of your Troughs. * You can now place crop-plots on Structures * You can now name Refrigerators... Maltheus * 50% of the Inventory weight of a Monkey on your shoulder is now put on you * Rocket Launcher no longer consumes 2 ammo per shot; only 1 ammo per shot now. * There are various new craftable dye colors including Cyan * Fixed Claiming of dinos on PvE! (thankfully the timers are saved, was just an input issue) * Custom Chat bindings now work properly when menus are open * Fixed UI crash associated with "blueprint skins" * Server admins can now ban via SteamID when a player isn't currently connected New Primitive Server INI: http://pastebin.com/RSscMfB7 v206.2 * Fixed rain vfx particles staying on, becoming detached, not disabling , etc * Linux Voice Chat should now work * Fixed potential server crash * Fixed client crash with translated options UI * Existing Structures can now always be "Replaced" even if they are considered "in range" of an enemy structure v206.0 * Added Server PvP Auto Demolish options and PvE Auto Dino Unclaim options GameUserSettings.ini [ServerSettings] PvPStructureDecay=true DisableDinoDecayPvE=false PvEDinoDecayPeriodMultiplier=1.0 (or the commandline ?PvPStructureDecay=true, etc) * Added option for unofficial Servers to have all admin commands logged to chat, to help Admin trustworthiness. Clients can see whether the servers have this setting enabled in the Pause menu. ?AdminLogging=true or GameUserSettings.ini [ServerSettings] AdminLogging=true * Significantly reduced Dino system memory overhead -- but the further fix of 50% memory reductions will come in subsequent update. * Extinction of the "Extinction Event" Servers * Session List now filters out Workshop mod games that are on incompatible Workshop mod version * Eliminated repeated "Installing Mod..." blips when at the main menu * New "Low Quality VFX" option makes rain and underwater cheaper. Will link up more effects in the future. * Fixed some incorrect structure damage type settings on metal/stone roofs/slopes * Fixed a case where you could get insta-killed when dismounting from your creature such as the Gigantopithecus * Dev Kit: Added capability for Total Conversions to use inherited PrimalGameData to stay in sync with live game. * Dev Kit: ALL editable variables are now automatically read/write exposed to Blueprint. Unlimited Power!!!! v205.3 * 'Unnatural Selection' Tournament Build! * Optionally launch with ?EnableDeathTeamSpectator=true (or EnableDeathTeamSpectator in [ServerSettings] of INI) to allow non-admin SotF players to spectate attached to only their own living team members after death. * Fixed disappearing thrown Monkeys (we think) v205.2 * Argentavis/birds client-side landing is back to how to used to be. -- client-side only input change, you don't need to relaunch your servers. * Doedicurus can roll again now -- client-side only input change, you don't need to relaunch your servers. v205.0 * Fixed a server crash on startup (unversioned hotfix) * "Survival of the Fittest: Unnatural Selection" (Game Mode, Tournament... Ride the Dragon and Dominate the ARK!) * Survival of the Fittest servers can launch with "-gameplaylogging" commandline option to output a dated log file to \Saved folder, which will contain a timestamped kill & winners log listing steam id, steam name, character name, etc. Handy for automatic Tournament records... * ARK Server Manager & ARK Remote now support Remote Management/Mod Installation of Linux Servers! http://steamcommunity.com/app/346110/discussions/10/530649887219814834/ v204.1 * Fixed bug that was detaching carried Monkey on clients * Fixed randomish missing mod engrams * Fixed overspawning plesios in mods * Fixed (likely) bug that was causing some players to be invisible for the host on non-dedicated sessions v204.0 * New Creature: Mesopithecus! This little buddy can ride on your shoulder and help you out of all sorts of scraps... * New Item: Primitive Smoke Grenades! * Angled Roofs for Thatch/Wood/Stone/Metal tilesets! Courtesy of MechanizedIT, thank you, you're the best!! * Max Tamed Dino cap on Official Servers properly raised to 5500 * Species X Plants will now auto-heal properly, phew! * Folders on Engrams list stay visible correctly when re-opening Crafting Menu * Creating a Tribe while Taming a Dino no longer loses the Tame * Sarco buff: faster run speed, much faster mounted turn rate, higher tamed damage scaling * Fixed bug with limiting NPC's when using certain mods (i.e. bug would cause huge # of Plesios underwater) * Gigantopithecus can now manually harvest fiber v203.2 * 203.2: Fixed client-side memory leak! (also helps perf!) * 203.1: Gates & Gate Foundations no longer get destroyed when attached to fence foundations (fence foundations are considered valid support for them now). * Falling vaults don't float on wires anymore and they can fall multiple times now * Sotf notifications now show up to 4 tribesmates on the tribe eliminated notification, if a sotf server is set to allow 4-player tribes. * Defaulted max tamed dinos to 5000 up from 3700 * Blueprint cost overrides now are used correctly for reals. * Spraygun now uses paint up properly * Ptero now drops its carried character if it barrel rolls * Now craft-all is limited to 100 iterations to avoid craft-all spam stalls. convenient enough for now * A dino that was ridden will now take fall damage once if it was unboarded in mid-air. * Door interaction shouldn't get stuck anymore on client * Player-level-up multipliers are now used properly when respawning * Ptero don't allow barrelrolling when encumbered * Torpored doedicurus will now exit ball-state properly * Glasses now correctly placed on doedicurus * All mammoth attacks now will harvest properly * Fixed a rare server crash involving pickupable structures (sleeping bags, turrets, etc) * Support for Giant Moon Meteor Extinction Event! v202.2 * Putting Canteens/Waterskins into taps connected directly to intakes now properly refills them, doesn't break them anymore. Sorry about that! * Total Conversions are now listed at the bottom of the sessions list when not in a TC * Failure to join a TC (such as SotF) no longer results in two overlapping popups * Fixed a crash that some singleplayers were getting after a load * Fixed another game-load crash case (associated with some Doedicurus functionality) v202.0 * New Creature: Doedicurus! * New Item: Primitive Organic Automated Turret * New Item: Automatic Spray-Paint 'Gun' * Do a Barrell Roll! Ptero's can now unleash a devastating Barrell Roll Attack+Speed-Boost with the Crouch button ([C] by default) * Servers can now edit a multiplier for player and dino level-upgrade amounts per-stat (and also different numbers in the case of wild dinos). * Prevent-Friendly-Fire option for PvE servers WindowsServer\Game.ini (or LinuxServer) [/script/shootergame.shootergamemode] bPvEDisableFriendlyFire=true * Shooting arrows/projectiles at unconscious tiny dinos now actually hits them properly * Fixed aiming of character weapon shooting when carried by a Flyer (previously was very difficult to hit stuff due to a bug) * Added server option to disable "Friendly Fire" (among tribesmates/tribesdinos/tribesstructures) on PvE * Whistles and other attached sounds now play properly when riding dinos * Emotes now work properly when riding dinos * Fixed another exploit involving players getting under the terrain, and if you do get under the terrain somehow you will be teleported back above it. * You can now attach electric generators to electric cables after placing cables, they will snap accordingly * Fixed an exploit where filled water containers could be used forever in recipes that require a filled water container * Fixed an exploit where you could fill water canteens/jars up fully at a watertank even if you did not have enough water to do so (essentially allowing you to infinitely generate water). * Fixed issues where you could erroneously create floating structures using fence foundations + pillars * The destruction time of eggs on the ground is now the same for all eggs, 30 min * Radio Engram exists again * Gigantopithecus now requires Survivor Level 40 to Tame. This is a stopgap for the eventual introduction of a non-violent Taming Skill. v201.5 * Floating-To-Valhalla Ragdolls fixed * Improved death-momentum calculation for ragdolls * Fixed inability to place C4's after placing rotational actors, or to place them on certain walls * Fixed singleplayer/local disappearing structure object visuals (campfires, preserving bins etc) v201.4 * You can no longer escape a bear trap by climbing a ladder * You can no longer paint/deface another team's structures in PvE * AutoTurrets will now shoot at Prone players * Gigantopithecus properly gains food when fed during Tame (this was likely making Taming much more difficult as if he drops below 40% Food he'll rapidly lose Tame Affinity) * Dolphins can be tamed again * cheat GiveAllStructure: gives every structure that's connected to the current chain to you. * cheat SetTargetPlayerBodyVal int (0-30), float (0-1): changes a character's body scaling for that region * cheat SetTargetPlayerColorVal int (0-2), float (0-1): changes a character's body color for that region v201.3 * Fixed a server crash v201.2 * Fixed issue with 'Survival of the Fittest' server player counts being incorrect after match reset. * IED's don't use demolition explosion type anymore, as they were not intended to. (effectively cuts their damage against structures by about 60%). They are anti-personnel/defensive. * Cut taming time on Gigantopithecus by about 25% and he won't stay aggro'd forever now either. * Scuba tank now slowly recovers your stamina if you are not moving in water. v201.1 * Reduced Gigantopithecus natural aggro range by 20%, and it'll no longer target wild animals -- only nosy humans/tamed animals. Also, its aggro will no longer reset its waking tame. Note that ANY damage resets the progress of a non-violent tame! * Fixed SCUBA Goggles scaling/offset not matching heads * Made multiplayer session list instantly cancel the join if you are not able to join for some reason, rather than making you wait for the time-out. * Fixed interpolation of character when mounting/dismounting dino v201.0 * New Dino: Gigantopithecus: Your autonomous Fiber-gathering, helmet-wearing, human-tossing buddy-for-life! http://steamcommunity.com/sharedfiles/filedetails/?id=501481622 http://steamcommunity.com/sharedfiles/filedetails/?id=501509447 * New Items: SCUBA Gear set. Heck yeah! * Fixed a bug where mateboost was breaking after a dropping a dino... and other bad things were happening due to that too :-P * Titanboas now drop eggs Titanboa kibble is for Gigantopithecus, Dodo Kibble is now for Ptera * Max Player level raised to 80 and max player XP raised to 185,000 * Various improvements to the Dye UI layout and flow (you can now switch dyes dynamically when dying items, etc) * AZERTY/Slovak Keyboard bindings now work * _THE_ TRIBE BUG IS FIXED! No more randomly messed-up Tribes!!!! (going forward * We now support global, dynamic Official Server bans. So please please don't use hacks, or we'll have to find out, and then we will have to ban... . Also, player run servers will have the option of using our global ban list, or pointing to any online ban list that they want. That goes in your server's GameUserSettings.ini: [ServerSettings] BanListURL="http://playark.com/banlist.txt" * ARK Server Manager now works remotely and can install/manage Mods/Maps/TC's remotely * New option to use toggle-talk instead of push-to-talk * Being Kicked from a session during connection (including Bans) no longer results in you getting stuck a loading screen. Now you'll actually get back to the main menu with correct message. * Fixed a SpawnEgg() load crash some people were getting * Added a server-configurable chat spam interval * Fixed an issue with destroying wires causing destroying of attached objects * Fixed a color modifier brightness exploit * Fixed issue with not getting more Jerky created from Preserving Bin if you already have Jerky+Meat in it * Lazarus Chowder now lasts 10 min instead of 15 min v200.2 v200.3 - 200.5: Server-only native fixes for 'Survival of the Fittest' Tribe issues. * "Survival of the Fittest" Officials are now difficulty 1.0, not 4.0 -- haha * You no longer lose your character visual customization if you reconnect -- ouch now we need some "Plastic Surgeon" capability to help anyone who lose their beautiful distinct looks! Admins will get that this weekend, and on Official we'll handle it with our admins for anyone who was affected in this round. * Tranq arrows no longer have a torpidity multiplier of 2000 -- d'oh internal testing value! * Fixed bug where u could use a timing exploit to fire rockets without consuming ammo! Thank you Steam User "Kiwi"!!! * Doubling the number of official SotF servers * Approx 2 hour rollback since we did a hard-exit of the servers with no warning when we noticed the appearance-smooshing bug, don't wanna leave anyone hanging in a bad spot. * In-Progress SotF sessions are currently hidden from the session list until we have better booting notification for being unable to join them (Depending on the server configuration). You can still rejoin in-progress SotF sessions from your "My Survivors" tab, or directly via the Steam Client. Some useful spectator keys: Hold H to show scoreboard Ctrl-K to permanently toggle scoreboard Ctrl-N for player list Ctrl-M to show floating huds for ALL players in the world (useful to know where they're all at but can be spammy) Ctrl-P to show floatinh huds for just nearby players Backspace toggle hud for beauty shots Shift speed movement Ctrl slow movement mouse wheel alter fly speed left click attack to player spacebar detach from player v200.0 * "Survival of the Fittest" and "Total Conversion" Support, finally! Here are instructions on how to host your own SotF server, and the various new INI/commandline values:http://steamcommunity.com/app/346110/discussions/10/530649887204866610/ * Re-Fertilizer now acts upon an area, not on a single foliage * Warning time on turrets is no longer used when targeting grenades/rockets * Supply Crates that don't move and have no loot (due to no items generated) no longer appear on primitive servers, etc * Fixed a bug where getting picked-up while climbing a ladder would teleport you when dropped * Fixed Preverving Bin bug with consuming items and not giving you jerky * Super ARK Server Management Tool! manage all your mods visually, install new mods and total conversions, update mods, manage all server settings visually, connect to RCON, and soon enough do this all remotely!http://steamcommunity.com/app/346110/discussions/10/530649887208240167/ v196.2 * Fixed client-side crash with Flare projectiles v196.1 * Flare projectiles now disappear properly on clients * PvE servers that allow cave building will no longer lose cave structures upon restart * "5555" Taming Speed Multiplier in "Host Game" menu is fixed v196.0 * Added "Re-Fertilizer" item craftable at the Compost Bin which can be used over ground to re-grow depleted foliage over time even if it's close to structures (avoids the structure distance check, though wont' regrow if it's stuck 'within' a structure). EngramEntry_MiracleGro_C * Added adjustable "Tethering" distance for non-dedicated multiplayer sessions (maximum distance from Host player), adjustable in the Host UI * Alpha predators damage vs Stone structures reduced by 80% * Alpha predators now tend to only appear inland / in mountainous regions * Alpha predators natural targeting range reduced by 40%, easier to deliberately avoid or escape from. * Alpha predators now ALWAYS Survivor drop inventories when killed. (i.e. Carno and Rex) * Added option to disable specific Alpha predators ("NPC Replacements") on custom servers. This can also be used to disable any specific NPC, or replace the spawns of a particular NPC with that of a different NPC. \Config\WindowsServer\Game.ini [/script/shootergame.shootergamemode] NPCReplacements=(FromClassName="MegaRaptor_Character_BP_C",ToClassName="Dodo_Character_BP_C") NPCReplacements=(FromClassName="MegaRex_Character_BP_C",ToClassName="") * Custom servers can now specify "ResourceNoReplenishRadiusStructures" & "ResourceNoReplenishRadiusPlayers" multipliers, if they wish to allow resources to regrow closer or farther away from players & structures. \Config\WindowsServer\Game.ini [/script/shootergame.shootergamemode] ResourceNoReplenishRadiusPlayers=1 ResourceNoReplenishRadiusStructures=1 * Auto Turrets now target & shoot down enemy grenades AND rockets -- ooo yeah (and any bullet weapon can shoot grenades & rockets to explode them now * Replacing Structures doesn't do obstruction checks anymore (no more failures to replace) * PvP servers have an optional +1 minute additonal respawn that doubles each time if you are killed by a team within 5 minutes of your previous death to that team (timer indicated on Spawn UI). Is enabled in pvp by default, and on all the official pvp servers. Helps prevent PvO ammo-wasting of auto turrets by repeatedly throwing sacrificial players at them. \Config\WindowsServer\Game.ini [/script/shootergame.shootergamemode] bIncreasePvPRespawnInterval = true; IncreasePvPRespawnIntervalCheckPeriod=300; IncreasePvPRespawnIntervalMultiplier=2; IncreasePvPRespawnIntervalBaseAmount=60; * Only melee damage onto spikewalls causes return-damage now (i.e. shooting spikewall with rocket launcher won't hurt you anymore) * Spectators are no longer booted after idle period, and enabling spectator after death now clears death postprocess effects, and spectating after death gets proper view-location networking now * Alpha Predator buffs are now cleared upon Alpha Predator death * Added admin command to force-join a tribe by looking at anything the tribe owns, and force-promote yourself in a tribe, and take over founder role of a tribe cheat ForcePlayerToJoinTargetTribe PlayerID (0 for you) (that will put you/playerID into the tribe of whatever you're pointing at, if it's a tribe structure/character) cheat MakeTribeAdmin cheat MakeTribeFounder cheat RemoveTribeAdmin * Improved server perf, and fixed some server crash cases * Admin-Only-Access doors (and their doorframes) can no longer be demolished or Replaced by non-Admin tribe members regardless of Governance settings * Server INI's option to switch from PvE to PvP mode at pre-specified in-game times OR a pre-specified real-world (server-side) times! \Config\WindowsServer\Game.ini [/script/shootergame.shootergamemode] bAutoPvETimer=true bAutoPvEUseSystemTime=true or false AutoPvEStartTimeSeconds=0 to 86400 AutoPvEStopTimeSeconds=0 to 86400 if you don't usesystemtime, it'll use the in-game world time otherwise it'll use the computer's time. you can make start time > or < than stop time, dpeending n what you want to do for example, pve starttime of 2:00 and stoptime 23:00 (convereted into seconds of course) would have pve exist from 2am to 11pm whereas pve starttime of 23:00 and stoptime of 2:00 would have pve exist only from 11pm to 2am (and thusly, pvp from 2am to 11pm) also if you have bAutoPveTimer set to true, you can see the current in the Player hud with H it'll say it next to the current time. v195.2 Server-side Only Hotfix: * You can no longer upload or download Forcetamed creatures via ARK Tribute (Obelisks) that are not actually Tame-able. (i.e. Alpha predators) * Admin Forcetamed creatures that are not actually Tame-able are automatically destroyed upon map reloading. (i.e. Alpha predators) v195.1 Unversioned Client Hotfix: Spawn BG music no longer erroneously plays forever when fast-travelling. * Alpha predators no longer damage metal structures, only stone structures as intended. * Can no longer pick up Alpha Raptors using flyers. * Alpha predators now consume corpses properly. * Alpha predators attacks no longer damage riders directly. (now is consistent with regular dino attacks) v195.0 * Fixed the networking of new-character configuration to the server. Alas this required a new Major version update as it is a networking signature change :-P Note: You will need to re-search for your Favorite/My Survivors Official Servers once! (the IP addresses have changed due to Server Relocation) v194.0 * Moving most servers to new faster host! Better official server framerates, woot! * Activating the Flare Gun when riding a Dino will now automatically shoot the Flare upwards * Your selected Survivor Spawn Region is now remembered when reconnecting your client * Server Admins can now disable Taming on a per-Dino basis via their config * PvE server admins can now enable building in Caves via their config * Gendered Tamed Dinos will only drop Eggs if Mate-Boosted now, and only Female Dinos lay eggs now * Alpha predators now give 4x the regular amount of resources and nothing but prime meat! * Added Alpha versions of Carnotaurus and Utahraptor -- they buff less than the Alpha Rex, however. * Fix for one last case of possibly erroneously entering Spectator mode * Picking up your own Tamed Dinos' eggs no longer aggros Wild Dinos of that species * Titanboa now has damage overlay * Sarco tail has proper IK again * Barricades (Metal and Wooden) can now be painted * You can now eat/drink when caught in a Bear Trap * Can no longer ride a dino that is snared in a Bear Trap... gotta free it first. * You can no longer mount a dino if you're snared in a Bear Trap * Harvested resources now properly respawn in singleplayer/non-dedicated host! * Alpha Dinos now damage stone structures New Server's "GameUserSettings.ini" values: //to allow building in caves [ServerSettings] AllowCaveBuildingPvE=true or ?AllowCaveBuildingPvE=true And in Server's "Game.ini", to prevent Taming of specific Dino's: [/script/shootergame.shootergamemode] PreventDinoTameClassNames="Argent_Character_BP_C" PreventDinoTameClassNames="Ptero_Character_BP_C" //etc etc -- all dino classnames are in the ARK Dev Kit, maybe someone can put them on the ARK Wiki v193.1 * Fixed an issue where clients might sometimes not get the Spawn menu if dying very soon after connecting to an online session. Servers do not need to update to get this fix, is purely a client-side change. v193.0 * SERVER LAG ("MEGA STALLS") FIX!! * New Items: Small and Large Bear Traps, for locking players and dinos in their tracks! * New Structure: Stone Behemoth Gate * New rare "Alpha" T-Rex can be found that is bigger and meaner than the regular T-Rex with distinct color schema, gives a unique cosmetic (and a ton of XP and resources) if you defeat it. It also buffs the resistance and damage of nearby carnis around it due to its Alpha-pack dominating status. You can't tame it... yet... but we'd like feedback on whether the community would be interested in more of this direction. * Tamed Dinos now lay Eggs over time without having to leave them alone i.e. they now do it in real-time and you can watch them... o_O * New Door option: "Admin-Only access", which can be combined with PIN coding and Locking. Allows only Admins free access to the door in Tribe-shared environments, everyone else in the Tribe has to either enter PIN code or be locked-out. We recommend combining this with the new "Admin-Only Demolish" Governance option for Shared Structures, otherwise Tribe Members can just Demolish their way into your secret Admin Rooms anyway * Admins can now "Demote" other admins from within the Tribe Manager (you can not Demote the Founder, so he/she is the ultimate arbiter of justice!). Please use this power wisely! * You can no longer damage Tamed dinos thru Walls/Structures (prevents cheaping out people's dinos from outside their bases) * Fixed bug where clients sometimes couldn't see the equipped items/saddles on characters * Aquatic dinos swimming against water surface is now perfectly smooth, doesn't result in a hard-stop of your character anymore. * Added the rest of the Dino Damage overlays * Dealt with the Trilobites' resources: they now clamp resource harvest amounts (no overdamage.. we need to ween off that ;), they only yield pearls and oil rarely, and they are significantly less common in the shallows. * Misc Spectator mode improvements (alphabetical player list, no longer considered "idle" for kicking, fixed sometimes getting into spectator mode when not desired, etc) * Canteens are no longer consumed when making soups * New Tribe Governance Option for Structures: Tribe Owned, Admin-Only Demolish * You can now properly enter spectator mode after dying without getting stuck at a black screen * More dino blood overlays, & option to disable Dino blood overlays * Stone harvesting settings are back at +75%. An underlying change with the harvesting system had inadvertently affected them, thanks for the reports * Fixed various server crashes * ARK Tribute (Obelisk) Item Transfer disabled on Official Servers for now, was unbalancing to PvP, needs further design work. * Dedicated servers can now optionally load custom maps via ModID diectly , rather than having to specify the map name directly, using this syntax: ShooterGameServer.exe -MapModID=485317707?GameModIds=487516323,487516324,487516325 (where the MapModID is the Steam Workshop FileID of your custom map, and the GameModIds are the Id's of the stacked mods you wish to use, in order) NEW ENGRAMS FOR YOUR CUSTOM SERVER GAME.INI's: EngramEntry_StoneGateway_Large EngramEntry_StoneGateLarge EngramEntry_BearTrap_Large EngramEntry_BearTrap v192.0 * Fixed Function and Middle Mouse Wheel keybindings work again * Sickle now yields 3x the amount of Fiber it was previously harvesting per stroke. * Various Spectator Camera and control improvements * Canteen can now be properly filled up at a Water Tap. * Primitive Servers now have the missing engrams: Feeding Trough and Sickle * Lots more Dino Damage overlays (almost all of them), and now properly dissolves away * Fixed a bug that was causing hitchy startup/loading on Mac/Linux and memory spikes on some dedicated servers * Reduced aggressive immediate dino repopulation to avoid server lag spikes * Players should not randomly become spectators anymore v191.0 ARK Items and Engrams Indices v191: http://imgur.com/HMIigNT,ACuXtwT#0 v191.1 Hotfix: Windows controller support (Xbox 360 controller etc) works properly again. * New Creature: Trilobite, your new favorite renewable source of Chitin, Silica, and Oil * New Metal Sickle weapon for harvesting Fiber from seed-plants * New Modern Polymer Canteen Item stores up to 300 water and uses 100 per sip. (and is lighter than jars) * Max Number of Tamed Dinos on the ARK is now server-customizable value, and bumped up the default by 1000. To adjust this, use the ?MaxTamedDinos=4000 commandline argument, or add MaxTamedDinos=4000 to your ServerSettings in your GameUserSettings.ini! * Improved loading speed, RAM usage, and streaming performance * Redone painting UI to allow switching colors and re-dying brushes from directly within the painting UI * Water Jars can now be used twice, with 100 water restored per sip * Fixed exploit that could push characters through walls in edge case * PvE can no longer add or demolish transponders on non-ally Tamed Dinos or Players. * Lots more Admin UI functionality and commands, you'll find them listed on the updated Admin UI * Smoother multiplayer character interpolation, jitters eliminated * Mac Gamepad input fixes. You can get a "driver" for Xbox 360 gamepad on Mac OS here: https://github.com/d235j/360Controller/releases/tag/v0.14-unofficial * Compound Bow has 5x more effective durability, less camera shake when pulled * Admin Spectator camera (and an extra password you can use for anyone to access spectator mode) + spectator-controls UI To use the admin spectator, any admin can just use: cheat enablespectator stopspectating will always take you out of spectator. Note that being a Spectator destroys your own player character, you will respawn when leaving spectator mode. To use non-admin spectator, the server must specify a spectator password like so in the GameUserSettings.ini: [ServerSettings] SpectatorPassword=mypassword or via commandline ?SpectatorPassword=mypassword Then any client can use this console command: requestspectator mypassword and stopspectating Note that the game will remember your spectating state even after you restore save data and/or reconnect, so that you can permanently stay in spectator mode on a server if you wish. Some spectator controls: Ctrl-M: Toggle floating player huds for the entire map (helpful to spot where everyone is) Ctrl-P: Toggle Only Show Nearby Floating Huds Ctrl-N to display a list of players to jump to Left click to attach to the player in front of you Left Click and Right Click to cycle attached player Spacebar to detach Shift to Fly Fast Ctrl to Fly Slow Mousewheel to adjust fly speed Shift + f1-f10 to save camera positions, and f1-f10 to teleport to them v190.0 v190.01 Hotfix: Linux now has full gamepad support for standard gamepads and Steam Controller. Mac has mostly working gamepad support, but can benefit from some buttons being remapped. You can get a "driver" for Xbox 360 gamepad on Mac OS here:https://github.com/d235j/360Controller/releases/tag/v0.14-unofficial Unversioned Hotfix: Linux Dedicated server "player respawn/fast-travel" crash fixed * Increased Max Player level to 74, and Max Dino level to 50 * Added new music to character creation UI * Fixed some missing FPV melee animation hit notifications, fixed damage type on slingshot melee (was applying too much torpor) * Raised minimum wooden bow damage for shortest-pulled arrows to 50%, up from 25% * Added Dino Hurt-Damage Blood overlay (various dinos get bloodier as they take more damage to help visually indicate their health) * Tribes have a new governance option as to whether only Admins can Unclaim Tribe Dinos * Tribe name uniqueness on a server is now enforced (going forwards) * +75% stone harvesting from stone sources * Compound Bow & Armor-and-Hide Piercing Metal Arrows * Linux Controller Support (Mac coming soon!): for your Steam Controllers! What's that you say? You don't have a Steam Controller yet?! Oh ok, it'll also work with regular controllers * Increase to 4.0 Difficulty on Official Server Network (and increase of difficulty cap to 4.0) * Fixed Dinos (Scorp, Anky, etc) getting stuck on Server when swimming and attacking (rubber banding) * Finally bonus items on respawn * Fixed some minor exploits * Added Mate-Boosted icon * Stackable Mod support! This allows multiple mods to be used together and combine their changes -- works with existing mods too! and you can use Mods on custom maps now. To Use Stackable Mods from the in-game menu, simply goto the "Host Game" menu and then select a map, and a list of mods to stack. The top mod will take priority (i.e. is most likely to fully work), and any secondary mods will attempt to add items and other overrides, they may or may not work depending on what those mods actually do (most mods that add items will work as secondary mods... whereas you'll likely want to use any major rebalancing mod as your "base" mod :). We'll continue to add more functionality for what Stacked Mods can do, so stay tuned! To specify stacked mods for dedicated server commandline, you first need to manually install the Mods by copying over the Mod files, then specify Steam Published File ID's in your Server's GameUserSettings.ini like so (and just load the map via commandline): ActiveMods=487516323,485734065 Or use a Commandline to launch it like this: ShooterGameServer.exe /Game/Mods/485317707/halo?listen?GameModIds=222SomeMod222,333Shield333 (the left-most ID is the top mod) (where "halo", for example, is the map included with Mod: The Silent Cartographer Also one neato thing: the clients don't need to have ANY of the mods installed when they connect to the server. They'll actually dynamically automatically download them all, one-by-one, install them, and then finishing connecting! * ARK Dev Kit: Better mod features to add engrams to structures and remap items v189.1 * Fixed Meganeura (Dragonfly) Dossier Icon * Eliminated Non-Dedicated Session Passwords. They're not properly supported by Steam, so instead we've added an option for "Private" sessions, which don't appear on the public Session List, and your friends can simply join those directly via the Steam Overlay (Invite or "Join Game"). * Fixed a crash when loading certain Mods * Fixed Mac/Linux clients to not attempt reinstalling Mods over again upon each launch. v189.0 * New Creature: Meganeura (Dragonfly) * New Structure: Dino Feeding Trough! * More loading speed improvements: 60%+ on the maps and in-game streaming speed (this involved reformatting how much of the game-content data was packed, hence the ~2GB update!) * Server Admins now have a command "ServerChatToPlayer" to send direct chat messages to playername, rather than steamid (use "ServerChatTo" to send to steamid) * Custom servers INI can now scale globally the spoiling times of perishables, as well as scale the global decomposition time of items and bodies on the ground, respectively. Set these to larger than 0 values, in your server's Game.ini : [/script/shootergame.shootergamemode] GlobalSpoilingTimeMultiplier=0 GlobalItemDecompositionTimeMultiplier=0 GlobalCorpseDecompositionTimeMultiplier=0 * Custom servers INI can now scale on a per-resource type basis the amount of resources harvested. In your server's Game.ini, for example: [/script/shootergame.shootergamemode] HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemResource_Thatch_C",Multiplier=2.0) HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemResource_Stone_C",Multiplier=4.0) * Custom servers INI can now override the Max XP cap of players & dino characters, respectively. Set these to larger than 0 values, in your server's Game.ini : [/script/shootergame.shootergamemode] OverrideMaxExperiencePointsPlayer=0 OverrideMaxExperiencePointsDino=0 * Bonus Items are now properly given upon respawn again (a bug was causing them to only be given when you examined an Obelisk Terminal Inventory). Edit: Ah nope, still requires accessing an Obelisk Terminal to get those bonus items. Will fix properly shortly! * Fixed a bug with the Flying Titanomyrma that was causing them to be very difficult to hit * Linux Dedi Server should now be able to load Mods without crashing * Dimorphodons don't lay Pteranodon eggs anymore * Non-Dedi Multiplayer Sessions always has player list visible in Pause menu * Non-Dedi Multiplayer Sessions always displays Player Join & Leave messages * Turret now uses correct weak-metal structure damgetype (was using wood structure type by accident) v188.22 * You can now properly see the Non-Dedicated Multiplayer Sessions within the "Non-Dedicated Multiplayer Session" filter type * Non-Dedicated Multiplayer Session Hosts no longer require opening ports! It now uses automatic Steam NAT Traversal! Note that you will not be able to see Non-Dedicated Multiplayer Sessions from prior to v188.21, so please update to this version if you want to play a Non-Dedicated Multiplayer Session with your friends. v188.2 * Dinos that are pushed into world geomtry (moved inside stones etc) are now killed after a period of time. Don't try to hide dinos there, it's not legit * Removed the unnecessary word "Quantity" from the "Craft All" button * Transponders no longer disappear if your body is destroyed and you have a loot bag so that u can find your bag -- they then attach to your loot bag. (if that's destroyed, however, then bye bye transponder) * "Stay All" Whistle ("U" by default) now only affects things following YOU or the Dino that you're riding. (so if you have a team with other dinos following other team members, it won't stop those other dinos) * Defaulted the loading speed improvements, shipped the prebuilt load cache, and made it used by default. Loading & streaming speed gains of 70-80% on PrimalGameData... still have to do the maps though * Turrets require power again * Fixed turret shooting logic bug that was causing incorrect turret fire rate (or was causing them to not fire at all), and fixed aiming logic to not fire if it doesn't have a clean shot -- turrets should be pretty badass killing machines now, shouldn't have any direct exploits remaining. v188.1 * Reduced Ant (Titanomyrma) aggro radius by 30% * Turrets no longer will target you through corpses, and they no longer have any friendly fire * Repairing structures now only takes half as much resources as before (as further incentive to Repair rather than Replace). * Crop plots can now be placed on very uneven ground * Phiomia can now poop * Mate-boosted Tamed Dinos now have 2x chance of producing eggs * Eliminated remaining server-side memory leak * ~70% faster loading speed option. Choose "Experiment Fast Load Cache" launch option (use add "-usecache" to your launch commandline manually). After the first & second times that you start the game & load will be still be slow, but the third time onwards will be fast. This is testing a new caching method. If it works well, will then ship with the prebuilt cached files so that it'll always be fast even first-time, and we'll do this for all the maps as well. * Non-Dedicated Host Session: for small groups to play cooperatively -- you use singleplayer saves with this mode, seamlessly! If you're looking to join such a session, you'll find these sessions listed in the "Non-Dedicated Session" filter type on the Session List UI. Or join using your Friends list, or the LAN list, if it's a LAN game. Note that Non-Dedicated Hosting uses your SINGLEPLAYER saved world/character, so you can seamlessly switch between Hosting and playing Singleplayer . Also, everyone but the Host is restricted to playing within a ~200 meter radius around the Host (it's primarily for Coop-only play). For the time being, this is necessary to preserve Host performance & system memory. * Placeable Structures (boxes, beds, signs, etc) will no longer be destroyed when replacing the underlying structure beneath them. Note this will only work properly on NEWLY placed objects (newly placed boxes, beds, signs, etc). Objects placed before v188.1 will still be destroyed when the underlying structure is replaced. * Vaults once again properly drop if the floor underneath them is destroyed * Fortitude stat now has 1.5x the insulating effect as previously * Cooked Prime Meat will no longer be eaten before Raw Meat by Tamed Dinos * There is now a repair-cost tooltip when you hover over the "Repair Structure" option, indicating the material cost to fully repair the structure * Added Tribe Name to Death Recap (so that u can know what Tribe to seek unholy revengeance upon) * Fixed an issue in singleplayer games where you could remain sleeping forever! (sleeping beauty) * PvP Cave damage multiplier (default 6x) now functions in underwater caves as well v188.0 Note: For ARK Server Admins, v188 will upon first launch overwrite your server's "ARK\ShooterGame\Saved\Config\LinuxOrWindowsServer\GameUserSettings.ini". This was an unintended side effect of modifying the Default INI that it derives from, but sadly we can't revert the change. So you can restore your server's previous GameUserSettings INI values after updating if you wish. We'll make sure that this INI overwrite doesn't happen again, however. Thank you very much ARK Server admins! * New Structure: "Single Panel Flag" which is a simple flag that has one solid panel canvas, handy for custom painting onto. * Massive performance improvement to structural integrity calculation (namely, less lag/stalls on the server when destroying/replacing pieces of large connected structures) * Bronto now likes a certain Kibble * Eggs are about 50% more common to find * Eggs now last for 30 min on ground (prev was 20 min) * Ant (Titanomyrma) will not follow you into Water anymore. Land insects don't like water * Fixed a bug with structure limits (PhysX overlap limit was being exceeded), and reset the default value to 6000 (should cover even the biggest current bases that we've seen on Official Servers). The new configurable/commandline value is: NewMaxStructuresInRange=6000 * Swimming backwards on a dino no longer desyncs with the server * Tamed Scorp shouldn't drown anymore. In fact various tamed dinos that were not swimming to the surface should now try to stay on the surface when not being ridden. * Fixed pop-in of underwater cave meshes * Per-Pixel Sign painting, with real-time multiplayer simultaneous painting: please don't draw offensive things! <3 Like so: Luv u Garry! <3 * Electronic Animal Trackers: track your dinos, track wild dinos, track enemy dinos (or players), put on one yourself and don't lose your corpse!! <ShamWow!> * Throwable Torches v187.22 * Uploading/Downloading Items to ARK Tribute Inventory now works in singleplayer v187.21 * Tribe/Player names with emoji strings in them will no longer cause parsing-spam in the chat text * Splitting/Merging stacks of items within your Inventory no longer causes "Removed/Added" Item notifications v187.2 * Turrets random aim spread reduced by 85% * Turrets will no longer target carried/dragged characters if they're being carried/dragged by your team * Ants (Titanomyrma) damage reduced by 25% and health reduced by 35%/40% (soldier/drone) * Fixed a bug where Inventory Bags dropped by destroyed structures had infinite life (now have 15 minute timeout) * Improved look of Grill and Stone structures slightly (not finished) v187.1 * Fixed a rare server-side Inventory crash v187.0 Note: for custom Primitive Servers, there is a new Game.ini here:http://pastebin.com/cA9rMxz2 Also going forward have changed the format to be future-proofed and will post a future-proofed INI later, and this will be the last time the Game.ini has to be updated * Titanomyrmas: designed to ruin your sunday picnics! * Dimorphodons: designed to harass other dino riders! * Crossbow: use underwater to ping sharks from a distance! * Machined Shotgun: less powerful than primtiive, but more shots before reload and tighter spread! * Redesigned the look of the Stone Tier to look much nicer * Double the number of dyes. You want Pink? You got Pink! * You can no longer level up sleeping allies (so mean) * Approximate +25% Dedicated Server performance gain... PHYSX rewrite!!!!! >:-P -- and nice client performance gain in dense cities as well! * Keypads now work in densely packed bases (was a "too-many-overlaps" issue) * Fix for Server memory leak * Fixed case of "invisible until you move" Structures on Client * Fixed losing Oxygen when swimming at water surface * You can unwire and rewrire placed traps -- while leaving them placed and remembering what they were wired to -- making it easier to leave your own base after setting traps up (we don't want to make traps completely ignore you when wired, however, to avoid the incentive to turn your base into a zone of infinite numbers of traps) * Scorpions/Carrion eaters will now prefer to eat spoiled meat rather than raw meat after being Tamed * The massive spam of "item removed etc" notification texts when viewing a dino's inventory is now fixed * Stimberry consumption now reduces Food on Tamed dinos * You can no longer build for 30 seconds in the immediate damage radius where a structure has been destroyed by an enemy team (helps sieges play out more naturally) * There's now an "attack that" whistle which will send all dinos in a nearby radius to attack the specific target you're pointing at -- this works very nicely with the Spyglass * In PvP, structures within caves/cave-entrances now take 6x damage (server modifiable setting) (steamapps\common\ARK\Projects\ShooterGame\Saved\Config\WindowsServer\Game.ini) PvPZoneStructureDamageMultiplier=6.0 * Auto Turrets track about 3x as fast, to be more effective * Only Female Dinos lay eggs now -- it had to happen * Fixed Saber gender bits -- heh, "fixed" * Industrial Grill now consumes gas properly, and has more-final model * You can now drink by pressing E when just standing in water, if there's nothing else to activate. You don't have to be immersed anymore. * You can now light standing torches in shallow water * The approximate area of Spawn regions are now indicated when select a character spawn region * Increased max tripwire connection distance by 50% * Completely revamped stone structure visuals, for the better * Custom servers can now specify whether they want downloadable individually: characters, items, dinos ?PreventDownloadSurvivors=false?PreventDownloadItems=false?PreventDownloadDinos=false * Grenade damage is reduced by 33% generally and an additional 33% vs dinos (so about -45% in total vs dinos) * New Game.ini options: [/script/shootergame.shootergamemode] bOnlyAllowSpecifiedEngrams=true/false Defaults false. If true, any Engram not explicitly specified in the EngramsOverride list will be Hidden. Useful for maintaining primitive servers even as we add new Engrams in Updates. Also: OverrideNamedEngramEntries=(EngramClassName="EngramEntry_AlarmTrap_C",EngramHidden=true,EngramPointsCost=3,EngramLevelRequirement=2,RemoveEngramPreReq=false) For example. Lets you specify an Engram by classname so that it's guaranteed to work even if Engram indices change in the future -- is guaranteed to be permanent. You can get all the classnames from the ARK Dev Kit. v186.3 * Fixed a server-side Inventory crash -- thank you for the help, players of Official PvE 36! v186.2 * Fixed an issue with server auto-save/auto-backup periods greater than 60 minutes, phew * After being successfully Tamed, Tamed Dinos will now bias towards consuming the least-nutritious food in their inventory (that is still edible by them). Thus for example a carnivore will eat all inferior Raw Meats before eating Prime Meat within its Inventory, making it more viable to store high quality food on your Dinos over lengthier periods of time for the long haul. * Put all meats taming speeds/values exactly where they originally were. Made Kibbles 40% faster for Taming than Raw Meat ever was, and it's got SUPER AFFINITY (if you use the right kind of Kibble for your Dino -- for example Raw Prime Meat may net you a 70% effective tame now, whereas using the right Kibble can get you close to 100%!). May continue to buff Kibble, but let's take it one step at a time with seeing how useful it is now * Fixed an issue replicating network data on Structures (Sign strings, etc) * Fixed a general issue placing structures (mortar and pestle, crop plot, etc) * Metal Water Tank is now buildable again ;-P * Fixed a client connection Timeout case * Fixed edge case where players weren't quite recovering enough Oxygen when popping head above water at lower server FPS v186.1 * You can place the Preserving Bin again * Allied Dinos are now immune to your Gas Traps * Made Eggs about 200% more likely to be found, and they now last for 8 days in regular inventory, rather than 2 -- store them in a Fridge to keep them nearly forever * Rebalanced some taming speeds: Raw Prime Meat is 70% as fast as it was originally, and appropriate Kibble is now as fast as Raw Prime Meat originally was. (non-Prime meats are the same speed as originally, as is the non-nutritious Cooked Prime Meat) * Fixed a server inventory-related crash with the Multi-Grill * Disallowed engrams/items are now automatically destroyed on primitive servers (or any server which uses a custom item list), retroactively. Primitive Servers online again. * Updated & posted new Server Game.ini for Primitive Servers to correspond to new Engram layout. In the future, we will change this to name-based list rather than indexed list, so it will not become outdated again. v186.0 * Missed This: Raw Prime Meat is now 1/3rd as fast as it was previously to tame (it's equivalent to Raw Meat) -- but same Affinity. Kibble is 1/2 as fast as Raw Prime Meat was previously to tame. We will be adjusting these back to more-or-less their previous speeds in our next major Update. * Fixed the Enchanted Lake Of Wonders... well, the lake that was missing water physics, more specifically * You can now equip the Spyglass while riding on a dino. Note that doing so will always zoom-in with it (since we don't want to steal the Right Mouse Button input); simply unequip it to stop zooming. * Hopeful fix for players/dinos after load falling thru floors * Server Hosts can now configure per-DinoClass Wild & Tamed Health and Damage Multipliers in their INI (nerf those flyers in Primitive!), and these apply dynamically. * Fixed water tank water not saving properly * Fixed tamed dino level bonuses not holding when taming across save games, and speed getting messed up, and Auto XP not applying * Fixed an infinite-oxygen-underwater exploit. * Fixed a case where by swimming at a certain angle you could almost completely avoid losing stamina * Attacking when in water while riding no longer causes a movement de-sync * Fixed amphibious stamina recovery while in water, now it's very fast as intended. * Dino Stats are now retained properly when uploading/downloading across maps * Fixed a bug where Wild Dinos were not naturally recovering their Torpor over time * Max Level increased by 4 for Players and Dinos * Configurable Low/Medium/Far Targeting & Wander Range for Pets * Omni Electric Lamp * Reinforced Ceiling-Door and Reinforced Window-Door * Industrial Multi-Grill! * Two new tripwire traps:audio alarm and gas bomb! * Audio-Alarm Away & Offline raiding notifications, Phase 1! * Eggs for all animals and circle-of-life 'Taming Efficiency' boosting per-dino Egg-Kibbles! * Customizable Bandwidth setting for players to choose a bandwidth appropriate to their own connection. Can further improve structure-streaming speed, if you have sufficient bandwidth to handle it as a client. (Can also eliminate any remaining DC's if you reduce it and you're on a lower bandwidth connection.) * Improved AMD Shadow flickering fix * Destroying a Behemoth Gate Frame will now also destroy the Behemoth Gate within it * Current Day # & Time is now displayed on the Spawn/Character Creation UI ARK Dev Kit Changes: * Mods can now add engrams and items without having to override the Master Item List or the Engram List -- they can simply Add Engrams using the "Additional Engrams" array, can also remap existing Engrams to new classes using the "Remap Engrams" array, and items don't have to be in the Master Item List to be used anymore -- if they're referenced, they just will naturally get used (and consequently, existing saved items in people's save files will not get messed up anymore!) * Mods that change the player class now still get armor attached properly 185.62 185.64 Hotfix: Fixed bug where players could place floating structures is 185.63 Hotfix: AutoSavePeriodMinutes works again, thanks for the report * Increased timeout on clients to reduce DC's from server * Fixed an issue with server saving that could cause mass DC's * Made client movement on structures much better in sync with the server (requires server update), and fixed wrong-rotation of characters when walking on certain structures * Fixed duplicate lines of chat returned in RCON "getchat" command 185.5 Unversioned Hotfix: Fixed a Client startup crash, Fixed LinusServer startup crash - Official Servers Upgraded to Difficulty 3.0 - About +30% server performance gain - Fixed the fix: Max height of structures above the ground is now 25,000 units. Previously was 15,000 units. Thank you 185.4 - Approximate 10% Dedicated Server Performance gain - Approximate 80% faster savegame load speed :-D - Fix for AMD GPU shadow flickering (partial... can still flicker but far less frequently. full fix is coming this weekend) - Eliminated issue where large amounts of structures could cause client disconnection or bandwidth starvation (mega lag) - Reduced client hitching around large structures - Improved client physx performance onto large structures - Mods will now load properly on clients launched with commandlines (such as -nomansky) - Mods will now download dynamically upon connection even if you connect to a server directly thru the Steam Client - Fixed some more Admin UI crashes - Chat can now be retrieved in RCON -- you just have to use the RCON command "getchat" to return the latest chat buffer. You can use the "serverchat blah blah" or "broadcast blah blah" commands to send chat/popup messages out via RCON. - Max height of structures above the ground is now 25,000 units. Previously was 15,000 units. Thank you http://steamcommunity.com/app/346110/discussions/0/530646715642581647/ 185.3 * Fixed various mods crashing -- any which used custom Materials, such as Apako Island. * Improved speed of background loading core game data while at main menu * Fixed a Chatbox crash * Eliminated some Snapshot_16 "permanent" hangs if banned or missing communication from server during connection * Server Passwords now appear as Asteriks' in Admin Managment UI (soon you'll be able to change this dynamically via the UI), and "message-of-the-day changing in the UI" crash is fixed 185.2 Server-side vaults that are lowered due to destroyed foundations now retain their pin-code/lock settings. 185.1 Fixed C4 ammo problem. We recommend server admins upgrade their servers to v185.1 as soon as possible. Very sorry about that! 185.0 Unversioned Hotfix: Servers will no longer crash if admins use the "Refresh" button on the Server Admin UI. Note: You can now run Primitive Server using a "Mod" rather than an INI change. Details here. Now updated to work with ARK v188 (and fixed ;)! Using a new system, it will permanently work evermore for future ARK updates Install and run this mod to play on the ARK Island with only primitive-tier technology! Expect more Mods soon, from us and user Mod creators! Unversioned Hotfix: Fixed a client-side Foliage crash * RCON for Server Admins add these to your server commandline ?RCONEnabled=True?RCONPort=32330?ServerAdminPassword=123 (only need to specify a server admin password if you're not already doing so) Then you can run any console commands that you see in the in-game ShowMyAdminManager, some useful ones include for example: listplayers banplayer PlayerName unbanplayer PlayerName exit broadcast messageWhateverItIs Note we don't currently send all chat back out through RCON, but we should so you can expect that shortly. * Server Administration UI: To use this, use the console commands in-game: enablecheats AdminPassword then ShowMyAdminManager In there you'll see all of the server settings, stats, connected players, whitelist and ban list management, message of the day, and all of the executable console commands that you can run through the GUI (which are also runnable via RCON so it's a good way to learn the RCON commands!). * Removed caps for Play Local menu: you can now enter any values you like into the various options' text fields and they'll be saved/used properly. * Doubled the # of inventory slots in the fridge * Opening the In-Game Pause Menu in Singleplayer Mode now actually fully Pauses the game :) * Fixed collision on Stone Foundation/Ceiling so that you can properly fit through the Stone doorway in between them. * Fixed case where in-ground Pillars were not being considered "Foundations" * Air Conditioning units are 100% more powerful insulation and 100% more range * Fixed a bug with dinos that were in-taming process becoming super slow if tame process was finished after a reload * Now takes approx 3 grenades to bring down a spike wall, fixed the explosion damage multiplier on 'em to be consistent with all other metal structures * Ceiling replacement no longer becomes obstructed by objects on the ceiling * Reduced OP cat-tail foliage resource giving * ARK Dev Kit Game Data Override: Create your own survival game with total capability to override the core "gamedata" of ARK in your mod: everything can then be changed, from Engrams to Items to Character States to Dossiers. You don't even need to make a new map, you can just override all values/content on the existing ARK Island! * Mod makers can now override the minimap and spawn regions * Mods can now force the player to spawn-in rather than displaying the respawn map * Dev Kit has been updated with a "GenericMod" example that gives you a Primitive-Only ARK achieved through Modding rather than through INI -- which is way more powerful because then you can totally rebalance and change ANYTHING. 184.0 * Finally fixed the last erroneous "No Nearby Foundation" issue when trying to build walls etc. Thanks PhysX :-P * Metal Spike Walls now have correct structure damage type (weak metal rather than "wood"), and have correct scaled destruction mesh * The absolute max inventory limit of 200 items has been raised to 300, and is now respected to avoid losing items when transferring between inventories * Blueprints can no longer stack (wasn't intended to). any that are currently stacked will still be stacked, you won't lose any, but you can't re-stack them. * Players can now choose to display chat as "[CharacterName][TribeName]:Chat" (the new default) or [SteamName[CharacterName]:Chat" * Improved the look of Stone Materials underground, improved metal Materials * Added "Craft All" button that will craft-queue as many instances of a blueprint/engram as the inventory has resources for. * Minor client GPU performance improvement * 40second cooldown on bloodpack usage, 30 minute spoiling time time (in a fridge it's 100x of course) * Gates are now considered "core" structures and thus you can't build next to "enemy" gates anymore * You can, ahem, no longer pickup the Broodmother with flyers ;) 183.33 * Fixed a client-side issue with building in caves (wasn't letting clients do it in legit areas) 183.32 * Fixed a bug where some legit cave structures were getting destroyed via the new underground-exploit prevention logic (will go live on ARK Official Server Network tonight) * In PvE, Tamed Dinos will no longer attack other players' corpses/dino-corposes which they can not consume 183.31 * Fixed a client-side Crash with structure placing * Eliminated some false-positives with underground-structure exploit detection (Behemoth Gates, etc) 183.3 * You can no longer build underneath terrain except in caves, and all structures beneath terrain except in caves is automatically destroyed (Pillars are exempt from this rule). Thank you for the reports :) * Water Dinos no longer die when surfacing in underwater caves, yay! * Fixed an issue where dino attacks were not actually hitting various structure pieces to which they had valid line-of-sight. * In PvE, lit campfires no longer hurt other tribes' players/dinos. * Fixed a crash in in singleplayer mode caves * You can now properly close ceiling doors when on a ladder, just look up and press the Use key :) 183.2 * You can never beach-kill your water dinos anymore. Seriously, $200 to the first person who shows us beaching a tamed water dino on a v183.2 server (video ideally, with pause screen at some point to indicate server version -- our servers are still v183.0 :-) ) * Fixed a case where Flyers could spontaneously die and kill their rider :-P * You can now replace ceilings that have stuff placed on them without the "Obstruction" message * Fixed a slight edge case with stone walls where attacks could still get thru them * Minor client GPU perf gain 183.1 Unversioned Hotfix: Dedi servers no longer crash if admin runs the "cheat exit" command on them. And they'll thusly save-on-exit too :) Unversion Hotfix: Fixed a potential singleplayer PhysX crash. * Fixed servers and clients not being able to load into the world without existing savedata present * Fixed clients not seeing correct item counts on the Repair Cost tooltip when items are in a remote inventory 183.0 Unversioned Hotfix: * Fixed a server-side crash * Fixed case of clients unable to spawn in the online game / getting booted. Temporary solution before v183 until this new version is to TOTALLY delete your game directory and redownload the game (the issue is due to having some extra old map files in your Maps dir that need to be cleared out). v183 will ignore these however. Mega props to Steam User "crua9" for helping us to track this down! * Fixed some collision gaps in stone tier (dinos could hit thru them, etc) * Fixed a case where you could unprone into people's bases. * Added "Independence Fireworks" Skin for Flare Gun. Find it dropped from a variety of high-level dinos, and skin your Flares with this, to light up the night sky with a blazing fireworks display. Will only drop this weekend, so better stock up! * New Primitive-Only Official Servers! Only stuff available that you might actually find in caveman-era tech, for role-playing fun. PvP, PvE, and PvP Hardcore in North America, EU, and OC. If players like this and the servers get crowded, we can add more :) Server Admins can now explicitly remove items from the Supply Crate drops, to facilitate these primitive servers (a little later will expose the full loot tables for editing) We'll be providing the INI's used to setup these servers so that players can easily host their own Primitive-Era servers as they may wish. * Emote Wheel! 10 emotes for now Male and Female, along with two Emote Hotkey bindings. * Fixed Ichthyosaurus losing taming affinity too fast and not being feedable quickly enough * Fixed issue where swimming dinos were attempting to beach themselves to eat corpses :-P * Made dinos able to properly damage structures again, in many cases a trace check was failing causing them to not do damage * Dinos can no longer push you through structures ;) * Made high level supply crates more likely to give high-level items * Improved server perf Phase 1 * Hopeful fix for dinos appearing through floors when re-entering a zone or reloading a server * Added key for "Proximity Text Chat", to say something in text chat only within a short audible range (has a unique text chat color) * Improved visual look/materials of Stone Structures * Likely fix for case where Tribe data could be lost when reloading a server * Fixed a case where "Take All From Inventory" could lose items if it would make your own Inventory greater than 2x overweight. Now it'll stop if it reaches that. 182.1 * Fixed Stone wall collisions/height protruding through bases * Added Missing Stone tier icons * Limited overdamage (overharvest) of resources to 5x the total resource health, to avoid server lag giving hundreds of berries in one hit on a plant. * Increased resolution in stone tier textures * Stone dino gate is now colorizable 182.0 **Unversioned LinuxServer crash Hotfix posted!** * Approximate additional 10% GPU perf gain on Shader Model 4 pipeline specifically (it was doing a bunch of GPU work that was not applicable to SM4) * Full Stone Structure Tier! * Major client loading speed improvements * Environment foliage rendering performance improvement * Finally fixed the remaining Tamed-Megalodon/Swimmer beaching-death case -- thank you RightHand ;) * Fixed issue with flying dinos losing Oxygen when they got "near" the water surface * Auto-Turrets damage vs dinos increased by 3x * Ichthyosaurus can now fit thru dino gates * Crop plot yields increased 50% and max # of crop items on them increased by 300% * You can now drag item stacks that will make you overweight onto your inventory -- it will now only drag the portion of the stack that can fit in your inventory, rather than not allowing the drag operation at all. * Turret aim against big dinos (i.e. Rex) is now fixed * You can no longer "respawn" in Hardcore by reconnecting to server * HarvestHealthMultiplier should finally work on your custom servers :) * Linux client: fullscreen at non-native resolutions now scales properly * Restored the previous "overdamage" of Harvestable Resources, while we work in the coming days on a new balance for per-Dino Resource Harvesting multipliers -- unofficial servers can enable the limiting optionally with "ClampResourceHarvestDamage=true" * Fixed Shark spawn percentages (may take some time to have effects on existing servers, since the increased Shark population won't immediately despawn. Go Shark Hunting to clear 'em out ;). More Dolphins, and far less Sharks. * Fixed Linux Server socket termination crash -- thank you to Steam user 'Beast' for tracking it down :) * Fixed mod maps not automatically downloading when connecting to a server hosting a mod 181.2 * Fixed another server crash 181.1 * Fixed bug where amphibious dinosaurs were losing stamina in water (darn Mac/Linux compiler syntax issue) * Fixed only getting 1 Engram Point for Levels 65 & 66 (this is not retroactive, but we'll be implementing a respec option soon). * Fixed a server crash * Increase absolute player Max Inventory Weight to 2x your Max Weight stat, rather than 1.2x 181.0 * Clamped how much harvesting damage you can do to a resource to the remaining health of the resource (so that, for example, chomping a tiny dilo with little resource remaining in it with a massive T-Rex bit wouldn't give you way more meat than it could reasonably have had). This may have the effect of reducing harvesting amounts in some cases, but is a necessary fix to what was essentially an overflow bug. Will consider re-scaling harvesting amounts accordingly as we proceed. (sorry we forgot this note -- a lot of code gets written every day :) * Re-enabled Official ARK Server item uploads to Steam Inventory: had disabled it due to a dupe bug which is now fixed ;) * Official Servers are now upgraded to the equivalent of "2.0" difficulty, rather than 1.0 * Added two more player and dino levels, to get more engrams for the new goodies * Shader Model 4 (DX9, DX10) mode now looks a TON better, with proper light intensities, shadows and night lighting and dynamic lighting * NEW DINO: Plesiosaurus (with custom saddle!) * NEW DINO: Ichthyosaurus (with custom saddle!) * Players are no longer allowed to carry more than 20% over their maximum Inventory Weight, as this was otherwise exploitable when standing on Dinos. * AFK kick Timer at spawn/respawn screen: server configurable, default 40 minutes * Structure Paint effect looks much better and fully covers the surfaces * Preparation for tomorrow's Mac & Linux game releases :) * Removed Weight limits on Smithy, Fabricator, and any other Structures which accidentally still had them * configurable server auto save interval * pipes/cables are no longer considered "enemy" foundations that prevent building nearby * Obelisk terminals no longer get an auto-demolish timer * Sabertooth level-up damage scaling ramp reduced by 50% * In online PvP, use of sleeping bags now triggers cooldown to all your sleeping bags nearby. * Taming with Higher Taming Affinity now increases base level of dino up to 50% if 100% effectiveness, improving its base statistics (previously wasn't doing much, was only generally increasing their damage) * Added missing mammoth dossier * Using spyglass now shows Floating HUD of Dinos, Players, or Structures that you are _directly pointing at_, for long range reconnaissance * C4 can now be placed & detonated underwater * Buff timers no longer 'appear' to reset when you relogin * Dragging a body no longer removes your FPV hands (bug required players to manually switch to weapon and then back to hands to restore their hands :-P ) * Various minor bug fixes * Nonviolent Taming method for Ichthyosaurus (will follow-up with implementation for all Herbivores soon) 180.42 * Fixed black-top-of-screen when there's heavy Fog on "Low" postprocess settings. 180.41 * Freshly-installed Singleplayers no longer have zeroed-out Local/Host gameplay settings, and added "Reset To Defaults" for Local/Host gameplay settings. 180.40 * Stone Water Tank is now crafted by hand, not at the Smithy * Fixed an issue where various animations werent' updating out of view on clients (they were pausing) * Claiming a Dino now properly sets its new Personal Owner data * Hitting stuff with the Spyglass and Flaregun (which have no durability) is now akin to punching with your Fists (8 damage per hit and hurts you slightly) * Fixed issue where pillars were sometimes not being considered "foundations". (any pillars that have this "no nearby foundation" issue will need to be rebuilt on servers upgraded to 180.4 in order to be considered a foundation) * Fixed massive stall (4-8 seconds) associated with periodic garbage collection * Added custom saddles for Argentavis and Carbonemys * Spike blockades can no longer hurt you through walls * Made wild Megalodons charge speed slower * Reduced the length of the Ptero's grab animation * Fixed a case where you could get killed riding your flyer on certain slopes * Added a lot of missing environmental Ambient Sounds * HarvestAmountMultiplier and HarvestHealthMultiplier server settings now work * More GPU perf gains due to map optimization (approx +15% to +20%) and fixing a serious Sky perf issue * Fixed harvesting impact decals that weren't appearing * Exposed most current server settings to the Host Game UI * You can't mount dinos thru walls anymore * Building Walls can now be embedded in geometry more, providing more ways to place them 180.3 * +25% GPU Perf gains. Yes, we had the GPU's idling about 20-25% of the time due to a driver bug. You're gonna enjoy this :) 180.2 - You can now properly attach C4 to enemy structures again (and build tripwires nearby, etc) - Eliminated the last edge cases with inability to melee attack structures from certain angles. Was caused by fixes to not allow you to melee-hit players or structures through walls :) - Supply crates will no longer get stuck on Trees - Fixed case where Flyers will fall out of the air if saved in flying state - In PvE you can no longer steal food from strangers' crop plots (Tribe/Owner check) - Fixed floating hands outside of your dino after mounting :) 180.1 - Fix for Supply Crates sometimes spawning at the World Origin, which would likely also would mess up players' ability to move - Fixed inability to harvest certain resources - Fixed inability to find "nearby foundations" when building sometimes - Changed bullet/projectile damage multiplier on flyers to 4x rather than 6x - Unversioned Hotfix: Decreased Mountain & Underwater Crystal Resources amounts by 50% 180.0 - Flyers now take approximately 6x damage from bullets and ranged projectiles. - Fixed a missing value in thatch & wood structure settings, now effectively thatch and wood about 2.5x as resistant to damage as they were before. - Fixed Swimmers (i.e. Megalodon) and Flyers dive/climb speeds -- they no longer leave the "sprinting" speed when diving/climbing - Particle FX on activated structures now appear correctly after reloading in singleplayer - Water Taps connected directly to intakes now work - Stone wall is now colorizable - Wild AI Targeting Range on Megalodons is reduced by 50% - Added the unique Phiomia and Carnotaurus saddles - Can't build signs near enemy foundations anymore, was used to grief people by wedging them into their homes etc - Structures in PvE now have per-structure PvE allowed-demolish time, by default: 4 days for thatch/small utility structures, 8 days days for wood, 12 days for stone, and 16 days for metal - Fixed hidden player hands when wearing gloves while riding a dino in FPV - Explosions no longer damage structures thru walls/obstructions - PvE now shows a "Anyone Can Demolish" timer on structures - Can no longer... place sleeping bags/structures thru other player's/team's structures - Can no longer melee attack people thru walls - Can no longer place doors of multiple tiers over each other. - Massive async level load/unload hitching reductions - Fixed exploit with getting flyers underneath the World. If you do this, they will die. Also you can't pull-grab targets through the World either. - Four new "PvE Hardcore" servers for North America, Europe, and Oceania -- each. - Major map update: new resources (including summit and underwater Crystals), better visuals, better optimization, and WIP areas completed - Approximate 15-20% server and client CPU perf gain!!!! combination of link time code generation and opcode optimizations - 3GB+ RAM reduction for servers, ~1GB RAM+ reduction for clients. For serves over 50% memory savings!!!!!!!! Basically we've converted all our foliage structures to use data primitive types rather than "Objects" :) - PhysX Bug fix: no more super-slow servers - Client side GPU perf improvements: foliage batching rewrite - New Server gameplay options exposed to the Host Game UI - Fixed issue where foliage would sometimes respawn on your base or on your dinos - Can no longer damage players through walls with pikes/grenades etc - Can no longer strafe while prone - Can no longer pull characters through ground with flyers - Spear-killing a fish will now also instantly grab the fish so that you can stay out of the water - Flyers no longer get into a bad flying state when saved while flying (work-around before v180: whistle for them to follow you , then whistle for them to stop after they start flying) - Can no longer place structures if line of sight is broken by enemy structure - Stone wall properly colorizable - Crop plot saving issue fixed 179.5 - Fixed an item dupe issue... recommend server admins upgrade their servers to 179.5 at their opportunity :) 179.4 - Fixed Spawn Point UI issue, you can now always select spawn points properly :) - Fixed some sounds that lacked attenuation (harvest sound, etc) - Fixed simplified sky rendering, not all black anymore :) - Function Keys (F1-F12 etc) now work when bound to inputs 179.3 - Fixed issue where Taming-in-progress dinos had unconscious AI's after being loaded from save data 179.2 - Fixed a client and server-side crash involving foliage :) 179.0 - Only Wood, Thatch, and Stone required for Stone Walls/StoneFoundation now - Fixed problem connecting to various servers, was a silly data networking mismatch - Fixed issue with player growing... large... upon falling unconscious from dino such as Turtle (very amusing ;) - Spawn Point UI will no longer improperly list buttons for beds that are on cooldown - All pipes are now considered "foundation" and will not fall apart if a piece is destroyed - Server admins can now adjust the following values: * The Amount of overall dinos * The damage & resistance of tamed vs untamed dinos respectively * The relative weight of each dino species and maximum caps of each dino species per zone * The speed of taming * The speed of harvesting and a multiplier for how much resources are earned (overall, not per resource yet) * The amounts of player and dino stamina draining respectively * The amounts of player and dino food draining respectively * The amounts of player water draining * The speed of player and dino natural health recoveries * The time of Structure open-demolish on PvE (soon this will be per-structure class, but currently is global) 178.2 - Fixed size of new bookcase model ;) 178.1 - Fixed issue with player stats increasing upon rejoining the game (server-side fix). 178.0 - Official PvP servers one-time Clearance of all old unequipped items (with the exception of blueprints, eatables, notes, and quest items), to ensure fairness after Item Duplication bug exploit. Server admins can enforce this once if they run with this command argument (will only work ONCE on pre-update save games): ShooterGameServer.exe theisland?listen -ClearOldItems - Demolition Item Duplication bug fixed - Argentavis HP reduced by 30% - Notes now display the first 30 characters of written text as the title of the Note, once something is written on them - Plesiosaurus preparation... - C4's now attach properly to structures in some cases where they couldn't - Reduced probability of Spinosaurus spawns by 30% - Explosions now do +200% damage to dinos and +50% damage to players - Sarco and Turtle now dive/climb in water at properly quick speeds (making full use of their move speed) - Player-hosted servers can now maintain a whitelist of SteamID's who are admin cheat-authorized, and those accounts will automatically be able to use cheats without having to enter enablecheats. When utilizing this feature, no cheat password is utilized. - Compass Engram moved to level 10, & no longer requires Smithy (is hand-crafted) - There is now a dedicated keybind for accessing the whistle wheel, which will soon be expanded with emote animations - Sarco now swims up and down much faster - Dino Specs now allow painting all saddle color regions, and the specs look thicker - Steel Vault now has 50% more storage slots - Rex roar now has a large attenuation range - Rockets do about 50% more damage - Spinos no longer lay bronto eggs - Turtles now regen stamina in water - Fixed an exploit with accessing inventories over great distances - Spikewalls can no longer be built nearby enemy core structures - Fabricators, etc, now show craftable resource counts from their own Inventory even when they are not powered-on - "Your thing killed something" messages are now in yellow to avoid scaring you - Server perf resolved, finally! (and an overall perf benefit for everyone). Major PhysX system change. Expected gains of >33%+ on Server in some cases. - New Structure: Metal Water Tank, stores 500 water and is metal tier. - New Structures: Stone Walls/Fence Foundations (the first of a potential stone tier) - Fix for Engrams not appearing on characters in some cass - Notes can now be written at any time not just upon crafting - "All Passive" whistle - Vault now will drop rather than be destroyed if its floor is destroyed - You can now hurt your own unconsciously-taming Dinos in PvE - Fixed case of invisible campfires - Toggle key for Running - Cosmetics now all weigh 0 KG - Admin can now kick/ban/list players by SteamID - Major memory reduction on dedi server (multi-GB reduced) - Player-Hosted Server control of day-cycle length, and relative lengths of Day & Night respectively! Who wants a 24h real-time RP server? ME!!!!!!! - Player-server options for which engrams/blueprints are available on a server, how much they cost, what their level-requirements/pre-reqs are, how much XP is earned & level XP thresholds for players and dinos, and how much damage players & dinos & structures do & their resistances respectively. Your primitive-only worlds are now possible :) Info here: http://steamcommunity.com/app/346110/discussions/0/594821545178117961/ - Texture Resolution settings no longer affect Terrain geometry quality - You can now optionally specify administrators for a server by numeric SteamID, so that only certain specific steam users can have access to the admin commands, and these users do not have to enter an admin password - If there are multiple bed/sleeping bag points overlapping on the same area on the respawn UI, upon clicking one you will now get a popup list to choose between them more easily. 177.2 - Audio settings now load properly - Subscribed Steam Workshop Mods now refresh/update/download automatically in the Host Session UI - Fixed a potential server-side crash with dragging ragdolls - In PvE, knocked-out dinos are now damageable by the team that knocked them out (requires server update) 177.1 - Fixed the (likely) performance draining issue with dedicated server! 177.0 - You can now make the T-Rex ROAR!!! with alt fire. The first of many ;) - New Structure: Reinforced Steel Vault, for when you gotta store a crapton of items with maximum security - New Structure: Wood Spike Barricade, for when you just gotta build a quick defense on the cheap. - New structure: "Bookshelf" to store mass quantities of blueprints and notes and implants - Custom Skinned Mammoth Saddle & Sabertooth Saddles - Storage Boxes now only use slots, not weight - New Cosmetic: Dino Spectacles (Respawn to get them, or if necessary send them through the Steam Inventory using Obelisks) - Major improvement to asynchronous background streaming, resulting in smoother overall performance when moving through the environment - Can now adjust a setting for whether you want your dino to auto-collect inventory from things it kills - Locked Doors now always accessible by Tribemates (PIN-coded doors follow the governance setting) - fixed fall damage to never get a super high instantaneous velocity, is now time-based. - fixed water jar blueprint - Supply Drops now give crafted items again, albeit at adjusted rates - Tribe governance can now be reset - Flyers do 60% less damage to structures - Guns/explosives are 20% more effective against dinos - Doubled number of item slots on "Smithy", "Fabricator", etc - Flyer-carried characters are now dropped if line-of-sight is broken, can't go thru structures - Flyer-carried characters' inventory weights are now added to the carrying Flyer's inventory Weight 176.0 - Unversioned Update: Rewrote distance field shadowing for ~7 miliseconds per frame saved on Titan X. Should be significant for any other cards that have Distance Field Shadowing enabled. - Fixed remaining ladder climbing error - You can now walk all your dinos backwards - Removed the Dino Inventory Slot limits - Raised the dino fall damage velocity threshold by about 33% and decreased fall damage by 33% - Upped the Argentavis' Stamina by 150%, to better enable long-distance flight, it loses stamina when flying as the Ptera. - Blue Supply Crates that weren't appearing are fixed. - From the backs of dinos, only doors are now activatable. Otherwise [E] will dismount. - Drop-All no longer drops equipped items (dino saddles etc) 175.0: Note about fall damage: non-ridden, tamed dinos do not take fall damage. - Dino inventories now have limited slots (this was always intended, the value was just inputted incorrectly prior to now ;) - Argentavis can now also pickup characters, with a higher weight limit than Pteranodon - Nerdry Glasses and Rex Bone Helm are now paintable - Fixed bug where Tribe data could be lost or corrupted, and bug where players who left Tribe would still be considered as "in" the Tribe. - Majorly reduced stalls when streaming in new area zones - Added a radial "Whistle Wheel" that you can use to choose from among the many whistles now available. Access it optionally by briefly holding the "Whistle 'You Follow'" key! - Only female creatures can lay eggs now. I know, this makes me sad but it had to happen ;( - Added volume slider for voice chat - Eliminated delays upon Dino AI finding new targets, make the AI's snappier and more lifelike. Also made tamed Dinos cancel their current movement whenever they are given a new order/AI-state, making them more pro-active. - You can now open gates with the [E] / Use key when riding a Dino, without having to dismount - Tribe Governance Options. Tribe Manager now has "Government" options which can (currently) only be set upon creation of the Tribe. When you are invited to a Tribe, you can now view the Tribe's governance options in the Activation menu before deciding whether to join. If you wish to change this afterwards, Merge the Tribe into a new Tribe. - Server startup time dramatically reduced. - More efficient RAM usage of the TheIsland zones streaming - Improved perf on GPU particles - Dinos now take fall damage properly - Better dino following logic, and fixed a bug where following dinos weren't sprinting like they should have been - Oxygen Enhancing stew is now twice as powerful - Rockets now have gravity and drop over time, no more infinite range rocket shots - Crops now grow at 2x speed - High-level surface supply crates now only give blueprints, was too OP for them to give fully-crafted items - Piranhas now spawn in larget groups - Megalodons can't beach anymore - Fixed a server-side PhysX crash - New: Craftable Headlamp item - You can now access patch notes from within the game :) - Environmental Resources now replenish twice as quickly and less range required away from human structures - You can now 'Drop All Items' from remote inventories, which drops them onto the floor - You can now press 'D' when highlighting an item in Inventory to drop it, you can also press Ctrl-D-Num to instantly drop a slotbar item. Power-users!!!! - Behemoth gate can now be built on non-flat ground, and all dinos can now move through Dino Gate properly now. - Ladder Climbing can properly be activated from above in all cases now. - Added "Go Aggressive" and "Go Neutral" ranged whistle commands. "Go Neutral" also clears aggro, so is good for quickly recalling your dinos from an attack. - Flyers can now carry other dinos, as well as humans - New server browser that is more akin to Steam's server browser, allows asynchronous retrieving and filtering searching from among ALL servers, not just a handful. - In PvE you can now drag unconscious players who are logged-out. Necessary, for now, to prevent people from logging out within your base and thus permanently "occupying" your base. - You can now activate "wander" mode on tamed dinos, which will make them wander as they normally do in the Wild. Useful if you want mild hunting or just to have them feel more natural when penned-up (gotta have that Dodo farm naturalism). Coming soon: "Hunt-and-return radius" mode :) 174.31 - "EnablePvPGamma=true" server option will now work ;) - Added move-and-copy logic to saving to avoid any corruptions of save or tribe data - Fixed a stat math problem with Downloading Dinos via the Obelisks 174.3 - Gamma adjustment now disabled on PvP/Hardcore servers (by server-side default). Unofficial Servers can force allow gamma adjustment on PvP/Hardcore with this commandline/INI option: EnablePvPGamma=true - Replenishing times on all resources reduced by 40% (will replenish faster) 174.2 - Fixed Spinosaurus crash that was affecting Official Server 17 - Mounted Sabers can now jump -- is wicked cool to attack when doing this, increases forward momentum - Improved Tamed dino climbing, and following distances - Fixed main menu UI threading crash - Trikes now have 25 percent more hp and thirty percent more damage - Stegos buffed 10 percent more dmg and fifteen percent more HP - Increased brightness of night by 17% (where outside exposed to the moon. forests/shadowed areas are just as dark as they ever were ;) - Can no longer drag living unconscious players/dinos in PvE that aren't on your team. - Changed spear Weight to 3 (from 6) 174.11 - Lessened rate of torpidity recovery relative to max torpidity for wild unconscious dinos. This is a server-side change. Also increased speed recovery for Tamed Dinos! Win-Win! 174.1 - Fixed female Saber riding anims - Low chance to get metal from ALL non-metallic rocks, albeit more commonly from smooth river-rocks. And better with picks, of course. This will not take effect on Official Servers until they are upgraded to 174.1 overnight. - Reduced explosions damage onto metal structures by 50%. This will not take effect on Official Servers until they are upgraded to 174.1 overnight. - Increased piranha turn rate. 174.0 - Raised Max Player Level to 64, providing 120 additional Engram Points - Raised Max Tamed Dino Level Additions to 38 - Fix for Flyer Stamina. - Fix for Gas Consumption Rate. 30x improvement - Armor durability rebalancing. ~3x durability - Tripled the metal content of metal and rich-metal rocks - Re-added a small chance to get metal from river-rocks. Thanks for the feedback everyone, it makes sense to provide an alternate less-intense progression path ;) - Prevented tamed dinos from drowning so easily - Changed autodestruct in PvE structures to 18 days, and made it so that rather than automatically demolishing itself, the structure then gives the option for anyone to demolish it via radial menu. - Made Smithies and other containers automatically have the necessary engrams when new engrams are added, rather than having them be rebuilt - Made it clear via description that the Food Preservation Bin requires Sparkpowder to preserve food, and that it can also create Beef Jerky. - Added Option to disable Torpor screen flash (purple flash) - Dino Knocked-Out state will now hold until the Dino's Torpor reaches 0%, previously they could exit earlier. However, their Torpor will decrease more quickly based on how much their maximum Torpor level is -- so that higher-level Dinos are naturally more difficult to keep knocked-out. - Increased effectiveness of temperature insulation by 20% - Bronto saddle can now be equipped properly :) - Non-water Dinos will now attempt to swim to the surface and not drown :) - Fixed armor insulation values & UI display (wasn't displaying hyperthermic insulation properly): cloth now adds positive hyperthermic insulation, all other armors currently add negative hyperthermic insulation but now scaled more appropriately. Swimwear coming to add more positive hyperthermic insulation! - Fixed LOD's on dino gates and other assets - Mid-size dinos (less than Rex, such as Stego etc) now properly fit thru the Dino Gate. For large-tier dinos you need still a Mega Gate, of course. - Fixed crafting table requirements on a number of items, to now display their proper crafting table in the Engram UI (i.e. now it says that a Smithy is required to craft a Spinosaurus Saddle) - Adjusted Spawn Rates: Piranhas more common on insland lakes/rivers (they were missing primarily), Carnos less common everywhere, Spinos less common everywhere - Reduced Spino overland run & walk speeds by 25% - Fixed a bad damage multiplier for explosives on Wood structures (like several times too strong :-P) 173.0 - Spinosaurus! Fear the beast! - New Structures: Spike Wall (great for defending against incoming tribe dino attacks) and Food Preservation Bin items, and Beef Jerky!!! (Sparkpowder+Oil+Cooked Meat or Cooked Prime Meat+hour wait == SUPER LONG LASTING FOOOOOD!) - General GPU optimizations plus new graphics configuration options: Mesh LOD slider, High Quality Materials checkbox (disabling this and restarting will have tremendous perf savings at the cost of less detailed terrain materials), Subsurface Scattering Checkbox (disabling this will make plants and skin material look a little less good, but also save a lot of perf) - After login you now get a message indicating how you died if your character was killed when you were logged out (needs more details added) - Pteras now land better when out of stamina, won't eject you as soon - You and dinos can attack when no stamina now, however doing so will increase your torpidity - Slight purple overlay when torpidity is increasing - Spoiling timer exploits fixed - Various ways to teleport into people's houses seemingly fixed - Grenades rebalanced, ~60% damage reduction vs structures and now also require oil to craft - PvE structures that haven't had a Tribe/Creator nearby in one week are now auto demolished. Can be disabled on player-run servers. - Structure Limit now configurable for player-run servers - Non-Tribe Flyer Carrying now an option for PvE servers - Added Rich Metal and Regular Metal Mountain Rocks - Metal Tools' durabilities fixed - Character bodytype presets - "Find Mods" button added to Host Game Menu - Rare Limited-Edition Cosmetic Item Skin drops: Nerdry's Glasses (from the bellies of Dilo's) and Rex Bone Helmet - Land dinos now lose stamina when swimming while mounted, Amphibious dinos (turtle, sarco, etc) now regain stamina much more quickly in water - Unconscious dinos being tamed no longer can be harmed by non-tribe players in PvE - Fixed bug where Generator with cables attached could not get its inventory accessed - Tribe ID's and Player ID's are now guaranteed to be unique. Should eliminate future cases of player/tribe body snatchers. - Realtime time and current map now indicated on pause menu - Downloading mods at the Host Game screen now indicates download progress, mods that have been updated on Steam Workshop will now redownload - Broodmother will now give Dossier and Steam Achievement correctly when defeated - You can now set the temperature scale to Fahrenheit in the Options menu - Upped bullet damages by about 20% - Your current Biome/Temperature now updates correctly when riding a mount - "Transfer Tribe Ownership" button is now clickable properly - Base Carno damage buffed from 30 to 50, base Rex damage buffed from 50 to 80 - Rate of health recovery from mounts consuming corpses or trees is reduced (was previously essentially granting mounts nearly instant health recovery) New server commandline/INI options (GamerUserSettings.ini [ServerSettings] section or "?Option=Value" for commandline argument): bDisableStructureDecayPvE=false bAllowFlyerCarryPvE=false MaxStructuresInRange=1300
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  5. Current ARK Official PS4 Server Network Servers Version: v716.1 Current ARK Official Client Version: v716.1 v716.3 - 09/29/2023 - Minor version for servers Evolved Sequence Completed : Ascension Imminent : ARK Survival Ascended Respawn Timer Initiated : Recharge Mode Engaged : Sleep well, Survivors, Nighty Night x : v716.2 - 08/14/2023 - Minor version for servers Fixed an exploit v716.1 - 07/28/2023 - Major version for servers and clients Fixed an exploit Adjusted rhynio speed Added new sfx for rhynio v715.3 - 06/12/2023 - Major version for servers and clients Dismounting a Rhyniognatha will now remember your previous camera view instead of always going to TPV Added additional locations on the Rhyniognatha that enemy turrets can aim for when carrying a character Rhyniognatha's Resin Bomb direct hits now correctly deal their intended damage of 300 Reduced Rhyniognatha's Health Scaling by approximately 30% Adjusted the scaling of some UI elements to prevent them getting cut off at larger resolutions v714.12 - 06/03/2023 - Minor version for servers Fixed an issue disconnecting v714.11 - 06/03/2023 - Minor version for servers Fixed a crash while claiming baby Rhyniognatha Fixed an exploit v714.8 - 06/02/2023 - Major version for servers Rhyniognatha has landed on ARK! Discover Rhyniognatha, a super-sized creature with a set of unique abilities. From producing quick-hardening resin to carrying large objects, these versatile creatures provide an enhancement to your tribe's defenses. v713.7 - 04/12/2023 - Minor version for servers Fixed multiple exploits Fixed jetpack consumption rate Fixed multiple crashes v713.6 - 04/07/2023 - Minor version for servers Re-added PAX color event v713.5 (713.8 client) - 04/04/2023 - Minor version for clients Fixed a crash v713.5 - 03/07/2023 - Minor version for servers Fixed an exploit Fixed a crash v713.4 (713.7 client) - 03/06/2023 - Major version for servers and clients The Survival of The Fittest launch for PlayStation 4 Fixed multiple client crashes She Who Waits Explorer Note Voiceovers Fixed poop not going into player hotbars when handcuffed Fixes for characters getting stuck when transitioning between different controlled characters using the noglin Increase tribe message replication length limit from 200 to 300 Spectators in admin mode can now see all local chat Fix for inconsistent radial wheel selections Fix for player names not showing appropriate team color Added cheats: c - all this does is make it so you don't have to type out "cheat" completely p [index] - This picks and executes a cheat from the PreloadedCheats list h [index] - This picks and executes a cheat from your cheat history (most recent 50 cheats) v712.13 - 02/24/2023 - Minor version for servers Fixed stall while mounting dino v712.11 - 02/24/2023 - Major version for servers and clients The Survival of The Fittest launch for PlayStation 4 Pro and PlayStation 5 v711.12 - 02/10/2023 - Minor version for servers Dynamic config colorsets Set event colorset from dynamic config using: ActiveEventColors=<name, e.g. "FearEvolved"> Additional option added "custom" allows for a custom colorset to be set up directly from dynamic config. If using ActiveEventColors=custom then the colorset can be defined with: DynamicColorset=<comma-separated list of color names> e.g DynamicColorset=Red,Magenta,DeepPink,Lavender The color names must be -exact- accounting for special characters and spaces. "DynamicColorset" will only be used if using ActiveEventColors=custom Updated Vday colorset DarkLavender,DarkMagenta,Dino Dark Purple,Dino Light Red,DeepPink,Dark Red,LemonLime,Red,ActualBlack Fixed a couple issues with tek teleporters not functioning after coming into contact with water Fixed a crash v711.1 - 01/11/2023 - Major version for servers and clients Recently added creature dossiers should now fully unlock properly Recently added Helena and Rockwell explorer note voiceovers are now louder and should respect the NPC volume setting v710.12 (710.8 client) - 01/05/2023 - Minor version for servers Fixed dinos teleporting to the incorrect location after SE boss fight in Single Player (Teleport location: -302537 -44644 53371) v710.12 - 01/03/2023 - Minor version for servers Fixed multiple exploits v710.9 - 12/23/2022 - Minor version for servers Fixed an issue with ConfigOverrideSupplyCrateItems being non-operational on unofficial servers v710.8 - 12/21/2022 - Minor version for servers New years can be set by unofficials earlier to account for all time zones. The earliest value that can be set is 1672480800 v710.7 - 12/14/2022 - Major version for servers and clients Winter Wonderland 6 is live! This event can be manually activated with the server arg parameter: -ActiveEvent=WinterWonderland Added Scorched Earth ascension Added prologues and epilogues to all story maps Added Helena and Rockwell Explorer Note VO Added Aberration Rockwell boss VO Added launch config ?EventColorsChanceOverride=<num> (Takes a value between 0 and 1. 1 = 100% chance for color override) Fixed an exploit v709.5 - 12/06/2022 - Minor version for servers Fixed multiple exploits v709.3 - 11/22/2022 - Major version for servers and clients Turkey Trial 6 is live! This event can be manually activated with the server arg parameter: -ActiveEvent=TurkeyTrial Smelting chibis requires the placement of a new refining forge Crafting new chibis requires the placement of a new cooking pot Wishbones are no longer able to be transferred. Attempting to transfer wishbones will result in them being deleted Fixed Carcha losing taming affinity on SP restart Added FearEvovled cosmetics to Hexagon Exchange Added purchasable random chibis at higher tiers in Hexagon Exchange Fixed an exploit v708.7 (708.9 client) - 11/10/2022 - Minor version for clients Fixed Carcha disappearing on genesis in SP v708.7 (708.8 client) - 11/10/2022 - Minor version for clients Fixed a crash v708.7 - 11/07/2022 - Minor version for servers Fixed issues on Fjordur map (drops not spawning and boss fight not working) v708.6 - 11/06/2022 - Major version for servers Added the Carcharodontosaurus to the game! Fixed multiple exploits Added icons to Fjordhawk death bag retrieval cooldown v707.6 - 10/20/2022 - Minor version for servers Changed scarecrows, pumpkins, gravestones to now give players a random amount between 1 and 10 (previously was between 1 and 5) Fixed Fjordhawk Death Inventory cooldown timer not calculating correctly when transferring servers Updated Fjordhawk Death Inventory string to correctly display "Death Inventory" Applied a one-time cooldown reset for the Fjordhawk Death Inventory Cooldown v707.5 - 10/19/2022 - Major version for servers The Fear Evolved Event event will run from October 19th 1PM Pacific to November 2nd 1PM Pacific. See this thread for details: Unofficial server owners can activate the event by adding -ActiveEvent=FearEvolved to the launch arguments Fjordhawk balance pass Reduction to Fjordhawk flight speed when picking up death lootbags Increase time before hawk becomes invisible to 20 seconds One hour cooldown added on retrieval of player's inventory when killed. This can be overridden with launch argument - -MinimumTimeBetweenInventoryRetrieval=<TimeInSeconds> Reduced base health and health per level gained on the Fjordhawk by approximately 40% Added 2x damage multiplier from guns and projectiles Visual improvements will be added in the next major version for client display of the cooldown time Fixed multiple crashes Fixed several Exploits v706.19 - 10/05/2022 - Minor version for servers Fixed an exploit v706.18 - 09/23/2022 - Minor version for servers Iterated on an invulnerability exploit v706.17 - 09/19/2022 - Minor version for servers Fixed an exploit v706.16 - 09/16/2022 - Minor version for servers Fixed an exploit Fixed issue with getting dismounted from Space Dolphin randomly v706.11 - 09/02/2022 - Minor version for servers PAX Party is now active with a burst of colors, 3X Taming, Harvesting, XP, Hexagons, and Breeding! You can enable the special colours with ActiveEvent=PAX Iterated on an authentication exploit Fixed a god mode exploit v706.9 - 08/16/2022 - Minor version for servers Fixed an exploit Fixed a crash v706.7 - 08/03/2022 - Minor version for servers Fixed an exploit Mutagen spawns no longer save on server restart v706.5 - 07/29/2022 - Minor version for servers Fixed a crash v706.4 - 07/21/2022 - Minor version for servers Fixed an exploit v706.2 (706.3 client)-07/20/2022 - Minor version for clients Fixed a stall relating to Stryder Fixed switching ammo type on TEK bow Fixed accessing map marker UI with a controller v706.2 - (706.1 client) - 07/15/2022 - Major version for servers and clients Fjordur map fixes including: auto TP zone, oil vein node fixes, lava damage volume, kill volume, wild spawn fixes, water volume in poison wyvern trench, fixes to trees to allow harvesting, fixed holes Added further wild creature spawns to Asgard biome on Fjordur Decreased alpha dino spawns on Fjordur Increased runestone reward droprate by 40%. Fixed an exploit Fixed polar bear crash Fixed a bug related to player character becoming encumbered whilst fast travelling with Fjordhawk Fixed Fjordhawk not returning to player when leashed Fixed realm teleporting after boss fight on Fjordur Fixed reloading while mounted with shoulder pet equipped Fixed Stryder harvesting issues Karkinos can no longer pick up Deino/Enforcer Redistributed element shard/black pearl nodes on Fjordur. This includes a 70% nerf to the amount of nodes in the Throat of Flames and redistribution of those to the following areas: Element Shards added to: Fire Wyvern Trench Molten Caverns Mount Doom Caverns Balheimr Black Pearls added to: Poison Wyvern Trench Lightning Wyvern Trench v705.1 - (705.1 client) - 07/15/2022 - Major version for servers and clients Biome Teleport is now enabled by default in Single Player Multiple map fixes for Fjordur Fixed an issue that caused the XP bar to display incorrectly v704.33 - 06/28/2022 - Minor version for servers Fixed multiple exploits v704.21 - 06/24/2022 - Minor version for servers Fixed Fjordhawk not eating tamed corpses on PvE Fixed an issue where minibosses would sometimes not drop a relic Fixed an exploit v704.8 - 06/21/2022 - Minor version for servers and clients Added element reward to mini-bosses on fjordur Added other map learnable engrams to Fjordur (now matches Lost Island) Fixed several map issues on Fjordur Fixed gamepad issues while mounted Fixed Desmodus issues while using Simplified Chinese Fixed an exploit Fixed a crash v704.7 (704.6 client) - 06/14/2022 - Minor version for clients Fixed save issues on Playstation v704.7 - 06/13/2022 - Minor version for servers Fixed a cooldown on defecation Server administrators can enable and disable the Fjordur biome teleport in GameUserSettings.ini, under [ServerSettings] with the server config option: UseFjordurTraversalBuff=true/false v704.6 - 06/12/2022 - Major version for servers and clients Fjordur is Live! Explore a cold and hostile Norse-inspired archipelago in our newest official community map, featuring four new creatures for you to collect! To address an unintended change, the turret exclusion list option is now applicable to wild dinos only The TEK Helmet multi-use wheel is now accessible while mounted Fixed an issue that caused the Lost Island Artifact of the Massive/Devious respawn incorrectly Fixed an exploit Fixed multiple map holes v702.10 - 06/03/2022 - Minor version for servers Fixed an issue with event creature colors not spawning v702.9 - 06/02/2022 - Minor version for servers Happy 7 years of ARK! We are so grateful for our amazing community and all of your support. Looking forward to what the coming years hold in store! Help us celebrate with a hand-picked rainbow-colored event featuring a bunch of colors loved by you & 2x all rates! Ends Mon. Use the server parameter -activeevent=ark7th to begin the event Fixed an exploit v702.8 - 05/25/2022 - Minor version for servers Fixed an exploit v702.6 - 05/12/2022 - Minor version for servers Unversioned hotfix to Tek Stryder harvesting on Genesis 2 v702.6 - 05/04/2022 - Minor version for servers Fixed an issue that prevented Space Dolphin lasers from causing damage in specific missions v702.5 - 04/29/2022 - Minor version for servers Astrodelphis Balance Pass Roll damage to players and tames reduced by 20% Laser damage to players reduced by 20% Increased EMP/Chaff radius by 33% Reduced EMP/Chaff cooldown from 5 to 4 seconds Prevented laser damage scaling versus structures Lasers no longer damage turrets Turning on saddle/Starfighter mode now requires saddle engram Miscellaneous Fixed various exploits v702.4 - 04/15/2022 - Minor version for servers Fixed the missing Eggcellent Adventure event wild creature colors (59, 67, 68, 76 ,84, 94, 95 & 100) v702.2 - 04/10/2022 - Major version for clients and servers Eggcellent Adventure returns until April 25th! Follow the trails of wild Bunny Dodo's and Bunny Oviraptor's to gather Bunny Eggs for special event loot. Use the server parameter -ActiveEvent=Easter to begin the event. For the duration of Egccellent Adventure, we will be disabling the world buffs from Baby Boon & Maewing Poach on Genesis Part 2 on the Official Network. In the past, we've adjusted for the impact events have had on the rates by tweaking the bonuses that we use during the holidays, however, those tweaks lead to unfavorable circumstances on maps that aren't Genesis Part 2, so going forward during breeding events, we'll be disabling these mission buffs specifically as not to affect the bonuses on other maps. Current Version: v701.4 - 03/31/2022 - Minor version for servers Fixed an issue where servers could exceed the maximum allotment for connected players v701.2 - 03/16/2022 - Major version for clients and servers We know you folks enjoy your event cosmetics so as we enter into our last year of events on ARK 1, we will be adding the associated cosmetics to the Hexagon Store once each event ends. Speaking of - we've added the Love Evolved cosmetics to Hex store with today's patch! All of the event content will be added to the PC game at the end of the year's cycle of events so they can be opted into for our PC unofficial server owners and players. Our console players will be able to grab all event cosmetics from the Hex store! Over 70 fixes related to mesh holes and foliage across all maps Fixed an issue where King Dinopithecus trophies disappeared on session restart Disabled various boss trophies from being able to be transferred to prevent them from disappearing Fixed a bug with fishing from a canoe Fixed multiple exploits Fixed a crash Current Server Version: v700.10 - 02/24/2022 - Minor version for servers Fixed an overspawn on Lost Island Fixed stryder not harvesting in space on Genesis 2 Current Server Version: v700.8 - 02/18/2022 - Minor version for servers Fixed fishing mission on Genesis 1 v700.7 - 02/16/2022 - Minor version for servers Fixed several exploits v700.5 - 02/11/2022 - Minor version for clients Fix for client crash when viewing remote inventories with a hoversail item/engram v700.1 - 02/09/2022 - Major version for servers and clients Love is in the air! Love Evolved is live from Feb 9th to Feb 16th! Use the server parameter -ActiveEvent=vday to begin the event. For the duration of Love Evolved, we will be disabling the world buffs from Baby Boon & Maewing Poach on Genesis Part 2 on the Official Network. In the past, we've adjusted for the impact event have had on the rates by tweaking the bonuses that we use during the holidays, however, those tweaks lead to unfavorable circumstances on maps that aren't Genesis Part 2, so going forward during breeding events, we'll be disabling these mission buffs specifically as not to affect the bonuses on other maps. Player will no longer punch when cycling through snap points on Xbox while using RB Dinopithecus will no longer drop its follow target when it has an attacking target Additional players will no longer be deleted when riding a Mega MEK Wild Noglins can now be targeted by Plant X Turret mode is now disabled after a Parasaur dies Fixed an issue where adjusting DinoCountMultiplier on an unofficial server prevents quetz, spino and tuso spawning The egg incubator gestation monitoring buff will now correctly display the embryo stats of Unicorns The egg incubator HUD will now show when trying to check Megaloceros stats Element reward has been increased on King Dinopithecus by 33% Tek Shoulder Cannon will now turn back on after dismounting an Exosuit Fixed an issue with the mammoth drum buff Fixed several map holes on Lost Island Fixed floating foliage on Lost Island Fixed an overspawning issue in Lost Island cave Added "exact match" parameter to some cheats: cheat DestroyAll "classname" 1 Fixed multiple exploits Current Version: v699.10 - 01/29/2022 - Minor version for servers Fixed an exploit v699.9 - 01/24/2022 - Minor version for servers Fixed an exploit v699.7- 01/14/2022 - Major version for servers and clients Fixed an issue that caused graphical issues with dino and items Fixed several exploits Fixed some holes in lost island Fixed several crashes Addressed some overspawning issues on Lost Island Can no longer place dermis of creatures in taxidermy/training dummy if that creature is not transferrable to a given map Fix loot crate spawns of Massive/Devious artifacts Fix for fertilized voidwyvern eggs not decaying Reduced fog while underwater Fixed some clutter & foliage Adjustments & fixes to Amargasaurus Fixes to Sinomacrops Adjusted respawn map and global LAT/LON coords to be more accurate on Lost Island Fixed large beaver dams being invisible for some clients on Lost Island Fixed an issue where some dinos were marked as not tameable in caves on Lost Island Several Lost Island client memory improvements v698.41 - 01/14/2022 - Minor version for servers Server-side foliage optimization for Lost Island v698.40 - 01/12/2022 - Minor version for servers Fixed an issue that prevented completion of the Star Dolphin mission Fixed SInomacrops losing taming progress if food drops below 50% Sinomacrops will no longer eat kibble v698.38- 01/10/2022 - Minor version for servers Fixed several exploits v698.36 - 01/08/2022 - Minor version for servers Fixed an exploit v698.25 (client) - 01/05/2022 - Minor version for clients Fixed an issue where creature textures (LOD's) were not loading correctly on Lost Island Removed ability to host player-dedicated Lost Island server Fixed a crash v698.31 - 12/23/2021 - Minor version for servers Fixed an exploit v698.30 - 12/23/2021 - Minor version for servers Fixed a creature overspawn issue Enabled New Year event 'Happy New Year!' event is now enabled on Official Servers. The event is set to go off at approximately Midnight EST and Noon EST on the 1st of January 2022. Servers running the event will be bombarded with raining gifts in a hail of fireworks to mark the end of 2021. These gifts will contain a collection of your favourite skins from past events that are currently unavailable and a chibi bonanza! And by bonanza, we mean, the drop rate of Rare, Very Rare and Legendary chibis will be dialled to over 9000! Unofficial Servers can enable the event with the following commandline param: -NewYearEvent To modify the times, the following commandline parameters can also be used: ?NewYear1UTC=1640995200 ?NewYear2UTC=1641038400 You can use https://www.epochconverter.com/ to get your appropriate timestamp. Please keep in mind that this event cannot be run before Midnight EST on the 1st of January 2021, so if you wish to change your time it would have to be set after that. Some additional notes: This event can only be run ONCE on a savefile (with 2 triggers). If a server is set to run the event at a time already passed, then on load the server will immediately trigger the gifts. If a custom time isn't set, then the event will run default at Midnight EST on the 1st and again at Noon. v698.22 - 12/16/2021 - Minor version for servers Improved mesh detection in the Lost Island desert Magmasaur's can now be raised with sulfur Level weight has been adjusted on Lost Island so that it'll be more likely to find higher level creatures v698.18 - 12/14/2021 - Major version update for clients and servers Free DLC 'Lost Island' is now available! Introducing a new map with over 150 sq km playable area, and 3 new creatures; the Amargasaurus, Dinopithecus, and Sinomacrops! Winter Wonderland will be making a triumphant return with new presents and goodies for ARK survivors. Use the server parameter -ActiveEvent=WinterWonderland to begin the event. For the duration of Winter Wonderland, we have disabled the world buffs from the Genesis Part 2 Missions on the Official Network: Baby Boon & Maewing Poach. In the past, we've adjusted for the impact this event has had on the rates by tweaking the bonuses that we use during the holidays, however those tweaks lead to unfavourable circumstances on maps that aren't Genesis Part 2, so going forward during breeding events, we'll be disabling these mission buffs specifically as not to affect the bonuses on other maps. QOL: New TEK Egg Incubator Buff 'Gestation Monitoring' - activating this buff grants your character the ability to view the embyro's stats of gestating creatures or reset the creature's gestation. Fixed some exploits Fixed some server and crashes Fixed a bug where the TEK Bow would fire inconsistently v697.12 - 12/6/2021 Fixed an exploit v697.11 - 11/30/2021 Fixed an issue that prevented Exo-Mek from being deployed v697.9 - 11/29/2021 Fixed a crash that occurred when trying to complete the "Survive The ARK" mission v697.5 - 11/23/2021 Fixed an issue with wild dino spawns Fixed an issue with dino/character teleportation v697.4 - 11/23/2021 Turkey Trial 5 begins! See below for the event details Fixed several exploits v696.16 - 11/18/2021 Fixed an exploit v696.9 - 10/26/2021 Prevented the Dodorex/Dodowyvern from being mindcontrolled by the Noglin v696.6 - 10/26/2021 Fear Evolved 5 is now live Fixed single-player flyer speed Balance Blood Stalker Reduced piercing damage from 85% to 65%. Players grappled now get a 20 second immunity buff from being webbed by the Bloodstalker again No longer unequips player’s melee weapon when webbed Wyverns Reduced Wyvern HP gained per level by approximately 20% Reduced armour penetration on Lightning Wyvern beam attack by approx 20% Buffed Fire Wyvern right-click attack by approx 30% Prevented Void Wyvern from performing a right-click attack unless mounted by a rider Adjusted Wyvern base drag weight to match Crystal Wyverns so that they behave similarly against items that take this into consideration, such as the Net Ammo. (Therefore Fire, Lightning, and Poison Wyverns can now be netted). Noglin Now targetable by Plant X Takes reduced damage from Plant X when attached to a player Net Ammo Increased durability usage on Harpoon Gun for net ammo specifically. Cost per net fired increased by approx 250% Increased weight of weight ammo from 0.2 to 2.0 Mammoth Prevented being dismounted from creature when you are buffed by the Mammoth Mammoth war drummer now gets 40% damage mitigation whilst drumming Shadowmane Reduced the range the stun attack can target horizontally by 20% Increased the holding space bar jump distance by 20% Reduced how many targets the Shadowmane can chain stun when right-click is held to 7 targets from 15 targets Increased cooldown of teleport attack from 4.5 seconds to 15 seconds and each target added increases the cooldown by 2 seconds rather than 1 second - Increased the length of the immunity buff after a player has been stunned by the Shadowmane from 30 seconds to 50 seconds. Reduced passive creature armour from 124 to 80 and reduces its armour gained per level by 35% Global Stun Immunity Buff The following dismounts will now respect an overriding dismount immunity buff when the effect is created by any of the following creatures and items: Void Wyvern Shadowmane Netgun Flash bang (Plant Z Grenade) Miscellaneous Balance Prevented the Exo mek from filling turrets that have recently fired Increased Megalosaurus damage with the night time buff by approx 25% Increased Tek Turret HP by 100% Quality of Life and Misc. Increased slots on the Industrial Grinder from 60 to 120 Expanded the Tek Cloner register range by 3x Reduced Tek Surveillance Console Stack Size from 100 to 5 Display a HUD whilst holding H with tek Glove equipped displaying player location and upload timer Increased Magmasaur’s smelting output by 100% Enabled auto-harvest on Ankylosaurus Enabled breeding on Rockdrakes Enabled breeding on Achatina Fixed some exploits Fixed a bug where TEK Stryders and MEKs would not regain health in stasis Fixed a bug where MEK modules would lose durability when released from cryopod Two new admin commands: cheat drainwater <number> and cheat drainfood <number> Fixed a bug where the Dedicated Storage Box would ignore stack modifiers in server config files Fixed a bug where caused Plant Z to no longer heal dinos Fixed a bug where Soap would remove textures from some structures Fixed a bug where Cosmetics on the Shadowmane would not retain their colour v695.26 - 10/13/2021 Fixed an exploit @XBOX/Win10 v695.10 (client) - 10/12/2021 Fixed multiple client crashes Fixed some skins not displaying Fixed a bug which prevented players from getting their bionic dinosaur skins v695.23 - 10/08/2021 Temporarily prevented the Noglin from gaining torpidity v695.22 - 10/05/2021 Fixed a bug that prevented players from teleporting to the Genesis Part 1 boss fight Fixed a server crash v695.20 - 10/01/2021 Fixed an exploit v695.17 - 09/29/2021 Fixed an exploit v695.15 - 09/27/2021 Fixed a bug where players wouldn't be able to interact with HLNA in some cases Fixed a bug where players were unable to teleport to the other biomes in Genesis Part 1 Fixed a server crash v695.13 (.8 client) - 09/23/2021 Refactored TEK Dedicated Storage. This is a rework of the structure for server optimization, it should improve stability across the board due to huge memory-savings on large/active servers. It will generally function the same. You can still deposit and withdraw, but there are a few changes to be noted: Dedicated Storage Boxes will now display their quantity in front of the box You'll now be able to slot cap yourself directly using the Transfer All button when using the dedicated storage and it will ignore your weight. You'll no longer see an inventory inside the dedicated storage box when opening it, don't worry, your items are still there. You'll no longer be able to popcorn (Spamming the 'O' key to drop items) from the dedicated storage directly, (but you can now transfer a slot cap into your own inventory and popcorn from there). Added 3 more buttons to Dedicated Storage boxes to withdraw 1, 5, and 10 items. Fixed a bug where Explorer Notes would not unlock properly on Genesis Part 1 and Genesis Part 2. Any missing Genesis Part 2 note can be re-collected, and Genesis Part 1 notes should be fixed retroactively however may require you to respawn on Genesis Part 1. Fixed a bug where some Japanese VO/subtitles weren't showing Fixed a bug with TEK Dedicated Storage tribe rankings Fixed a bug where Wild Shadowmanes would not use their teleport attack Fixed a bug with the Shadowmane Jump Fixed a bug that prevented items from being repaired in Dino Inventories that functioned as Smithies Fixed a bug where items would lose quality when placed and picked up Fixed a bug where some boss items could not be placed Fixed a bug with HLNA not playing her dialogue Fixed a bug with some buffs not displaying their icons properly Fixed a bug where the Raft and Motorboat couldn't be used in some water areas of Genesis Part 2 Fixed a bug where the TEK Stryder's name was not being used for its bed Fixed a bug where players wouldn't be able to build on the Megachelon's platform Fixed a bug where players could lose items on the Loadout Mannequin when using a non-human dermis Fixed a bug which caused players on Stegos to die when teleported to a Genesis Part 2 missions Fixed a bug where the Stryder's bed would be duplicated on the client's map each server restart Fixed a bug where the charge battery would not recharge when in stasis Fixed a bug where Eggs inside of an incubator would visually disappear when unrendered Fixed a bug that allowed Genesis Loot Crates to be dropped Fixed a bug where the Loadout Mannequin would break when using blueprints Fixed a bug where mutagen bulbs would fall through the map Fixed a bug where placed weapons could sometimes be invisible on platforms Fixed some localization bugs Fixed some level design related bugs such as holes, floating foliage, incorrect volumes etc. Fixed multiple exploits Fixed multiple server and client crashes Fixed multiple server stalls Fixed multiple bugs with the Noglin related to character/dino possession Made some balance tweaks to the Hunt missions on Genesis Part 2 Removed some redundant options in the metal elevator platform multiuse wheel v694.46 - 09/23/2021 Fixed an exploit v694.45 - 09/17/2021 Fixed multiple exploits v694.37 - 09/14/2021 Fixed an exploit v694.34 - 09/10/2021 Genesis Part One Mission Hexagon rewards increased Fixed multiple exploits v694.27 - 09/07/2021 Fixed some exploits v694.15 - 08/30/2021 Fixed multiple exploits v694.11 - 08/24/2021 Fixed an exploit v694.9 - 08/21/2021 Fixed an exploit v694.4 (.7 servers) - 08/05/2021 Fixed a bug where you could get inaccurate taming effectiveness on some creatures Fixed Megalodon gestation time (once again matches Megaloceros) Fixed some placement issues with some trophies Fixed some cases where certain Explorer Notes would not play when accessed via the Explorer Note UI Fixed a bug where HLNA crafting Explorer Notes would not unlock when using different characters on the same account Fixed some cases on Genesis Part 1 where the Explorer Notes would not unlock properly on the server Fixed a case where wild Snow Owls wouldn't be able to attack Fixed HLNA opacity settings not affecting her movement SFX Fixed a bug where you couldn't craft TEK Replicator on Genesis Part 1 Fixed a bug where players could move Netted Creatures Fixed some cases where the Noglin could attach in cases it shouldn't, and some cases where after a Noglin has attached it would be in a broken state. Fixed a bug on the Starwing Strike mission where your camera could get stuck using a gamepad Fixed a case where players sometimes did not get their race creatures/canoe. Fixed a bug where some saddle engrams were missing from their respective crafting stations Fixed a bug where some items with overlays would cause serious visual issues in split screen Fixed a bug where defeating King Kaiju wouldn't display on your implant Fixed a bug where Baryonyx wouldn't regenerate health on killing fish Fixed a bug with Brontosaurus IK Fixed some level design related bugs such as holes, floating foliage, incorrect volumes, incorrect damage multipliers. Fixed a bug where players would be unable to remount the Voidwyrm if the player was killed during the taming process Fixed a bug causing visual artifacts in water Fixed a bug where some wild creatures wouldn't be able to damage each other Fixed a bug where you wouldn't be able to use '0000' as a valid pin on Pressure Plates & TEK Sensors Fixed a bug where Lamp Post, Omni Lights, and TEK Lights were having their options reset when you would leave stasis/render distance Fixed a bug which allowed the Zero G buff to persist outside of the space biome Fixed & protected against multiple exploits Fixed & protected against multiple server and client crashes Fixed some server stalls Fixed some cases where players could get into a desync state Fixed a bug which caused unclaimed baby dino corposes to fall through the map when killed Fixed a bug where Shadowmane could do higher than intended damage in some cases Fixed a bug where turrets that were powered by the "Copy Settings" feature would not automatically turn back on when the generator they were powered by was refueled. Fixed a bug which made players unable to use the TEK Sword charge ability when the Shoulder Cannon was equipped Fixed some false positive anti-mesh detection Fixed some cases where certain structures were not respecting Tribe Rank Rules Fixed a bug where the Egg Incubator would not display stats for certain creature eggs, such as the Bloodstalker and Megachelon Fixed a bug where Cryopod UI would display incorrectly display hidden colour regions Fixed a bug which prevented TEK Skiffs from being crafted due to nearby Voidwyrms Fixed a bug which prevented resources from respawning due to nearby Voidwyrms Fixed a bug which caused Gacha's to provide the wrong fungal wood Fixed some more edge cases where Noglins' could still fly certain flying creatures under water Fixed some more edge cases where mission data could have been lost Prevented being able to drop eggs in the non-overworld Mission zones (such as Survive The ARK) Fixed some exploits Fixed some server and client crashes Fixed some VO Bugs Fixed some PVE exploits Fixed a bug where the Noglin chibi was always in its default animation Fixed a bug where Genesis Part 1 Missions could not be tracked Fixed a bug where the Mini Gun would reset to primitive quality after server restarts Unofficials can now enable additional dupe protection using the following commandline: -UseItemDupeCheck (Note: this could have an impact on mods, so use with caution) 6x Structure Damage has been removed from vents on Genesis Part 2 Exintction Explorer Note #21 has been moved so it is no longer in the mesh Prevented being able to build through Mission Dispatchers on Genesis Part 2 Significantly reduced the delay when transferring items between inventories or dropping items on the ground (a side effect of a crash and stall related fix from the previous patch) Noglins can attach to flyers and use them in non-flyzones but not underwater Net immunity cooldown increased from 10 seconds to 30 seconds When releasing a dino from a cryopod on servers using bEnableCryopodNerf, the creature will not be able to be netted for the duration of that buff. On Official PvP, this is set to 10 seconds. Plant Species R decay timer has been increased to 20 days TEK Sensor and canvas now respect enemy foundation range Made some tweaks to the Starwing Strike race so it can no longer be completed without moving the Astrodelphis. Creatures spawned by Hunt Missions can no longer be netted Made some balance tweaks to Trap and Hunt missions to reduce overall difficulty Race missions prep time has been doubled Shadowmane can no longer jump/blink when it has C4 attached to it (similarly to the Managarmr) Updated some text string to be more accurate Two new admin commands: Cheat AddChibiExp <HowMuch> Cheat AddChibiExpToPlayer <PlayerID> <HowMuch> v693.3 - 07/29/2021 Fixed some server side crashes v693.2 - 07/28/2021 Fixed some exploits Fixed some server crashes Prevented being able to drop eggs in the non-overworld Mission zones (such as Survive The ARK) Noglins can attach to flyers and use them in non-flyzones but not underwater Unofficials can now enable additional dupe protection using the following commandline -UseItemDupeCheck v693.1 - 07/23/2021 End of Summer Bash Fixed some cases where certain Explorer Notes would not play when accessed via the Explorer Note UI Fixed a bug where HLNA crafting Explorer Notes would not unlock when using different characters on the same account Fixed HLNA opacity settings not affecting her movement SFX Fixed a bug where you couldn't craft TEK Replicator on Genesis Part 1 Fixed a bug where some items with overlays would cause serious visual issues in split screen Fixed some level design related bugs such as holes, floating foliage, incorrect volumes, incorrect damage multipliers. Fixed a bug causing visual artifacts in water Fixed & protected against multiple exploits Fixed & protected against multiple server and client crashes Fixed some server stalls 6x Structure Damage has been removed from vents on Genesis Part 2 Exintction Explorer Note #21 has been moved so it is no longer in the mesh Prevented being able to build through Mission Dispatchers on Genesis Part 2 Significantly reduced the delay when transferring items between inventories or dropping items on the ground (a side effect of a crash and stall related fix from the previous patch) Made some tweaks to the Starwing Strike race so it can no longer be completed without moving the Astrodelphis. v692.7 - 07/15/2021 Fixed some exploits Fixed some mesh exploits Fixed some server crashes Fixed some server stalls Fixed a bug where the Hoverskiff would not take off in Genesis Part 1: Tokyo Skiff mission Fixed a bug where TEK Stryder transmitter inventory was being wiped on server load Fixed a bug where HLNA crafting Explorer Notes would not unlock when using different characters on the same account v692.6 - 07/02/2021 Enabled the Full Hexagon Store on Official Genesis Part 2 Servers Reduced Cuddle Interval on Slide and Glide Mission from 0.5 to 0.1 to increase time between imprints (maturation and imprint bonuses remain the same) Fixed some mesh exploits v692.5 - 06/30/2021 Summer Bash is now live! For more details: Re-added missing cosmetic items from a previous event Reduced the Lazer range of the Astrodelphis (does not affect mission version of Astrodelphis) Astrodelphis Lazers now respect armor when applying damage (does not affect mission version of Astrodelphis) Adjusted Mantis Feeding to prevent it from starving when fed Rhino Horns Fixed cases where the "hacking" mini game could fail incorrectly when taming the Stryder, and also made it more reliable on all servers. Fixed TEK Generator enemy placement radius being too low on PVP Fixed a case where cryopods were being destroyed when releasing cryopoded-creatures Fixed & protected against multiple exploits Copy Dino Settings now only applies to dinos of the same type/variant (i.e Parasaur, X-Parasaur, etc) Copy Dino Settings now has a timer and release, akin to unclaiming a creature, to prevent accidental usage. Fixed multiple crashes Fixed a bug where turrets wouldn't shoot unclaimed creatures TEK Pistol has reduced damage when used against boss monsters Velonasaur spawns have been updated on GEN2 to use the R-Velonasaur Fixed a case where cryopods were being destroyed when releasing cryopoded-creatures Mission Net Ammo no longer works on non-mission creatures Fixed a bug where only the boss fight starter would be teleported to the boss fight and other players wouldn't be. v691.5 - 06/25/2021 Fixed some server crashes Fixed some exploits v691.4 - 06/24/2021 Fixed resources not spawning properly on asteroids in the space biome Hunt Missions now work on console servers and will count towards mission requirements for Stryders and the Boss Fight Fixed cryopod UI not displaying properly Fixed a mesh exploit Fixed an edge case bug where feeding the Shadowmane would not result in an affinity gain Fixed some exploits Fixed some cases where the Explorer Notes would not unlock properly on the server (to get the first HLNA explorer note, make sure to hit the reset cinematics button in your options note that you only unlock Explorer Notes once HLNA has finished all her lines.) Fixed a bug where the WorldBuffScalingEfficacy would break harvesting rates Prevented some Rockwell & Eden variants creatures on Aberration that weren't native to the map (https://survivetheark.com/index.php?/forums/topic/617465-an-update-concerning-genesis-2-r-variants-on-aberration/) Enabled creature downloads on Aberration for the Genesis Part 2 permitted creatures, including Stryder, Maewing, Shadowmane, Noglin, Rockwell and Eden variants. Multiple TEK Engrams (Replicator, Teleporter, Trough, Forcefield, Dedicated Storage, Armour, Rifle, Turret, Generator) were added to the Genesis Part 2 boss fight Hoversail no longer falls in Zero G (Boost is always active) Net Ammo loaded into a Harpoon Launcher can now be used underwater Mantis will now accept Rhino Horns for taming, at a lower affinity than Deathworm horns Adjusted Mantis Feeding to prevent it from starving when fed Rhino Horns Noglins can no longer attach to babies Fixed a bug where Voidwyvrm wasn't gaining bonus levels after taming Fixed some VFX and SFX bugs with the Voidwyrm Fixed some VFX and SFX bugs with the Stryder Fixed some bugs with the Stryder which affected transferring items to and from the dedicated storage, as well as accessing some aspects of its pinwheel Fixed a bug where players could errenously remove attachments from their Stryders Fixed a bug where Stryder's taming effectiveness would drop from 100% to 0% Stryders should no longer count towards the Global Platform Structure Limit Increased the Stryder hacking grace period to compensate for low framte rate servers Fixed some visual issues with certain items on the Loadout Manneuquinne TEK Explosive Arrow Damaged reduced by 25% TEK Explosive Arrow projectile speed reduced by 33% Astrodelphis Lazer damage reduced by 33% Astrodelphis Grenade Bomb projectile speed reduced by 50% Astrodelphis Lazers will no longer damage targets if it is encumbered Fixed a bug where the Astrodelphis baby would get stuck inside the mother on spawn Fixed a case where the Astrodelphis homing missile would still damage riders even though it was targetting the creature Note: We still plan to iterate on Astrodelphis balance. Fixed multiple server and client stalls and crashes Fixed some cases where creatures weren't properly playing the unconscious animation when being shot by a Net Ammo Fixed a bug where the Genesis Part 1 Arrivial Protocol mission wasn't starting Fixed some cases of false mesh detection Fixed a bug where the Hoversail or Hoverskiff were causing asteroids not to render Fixed some exploits in missions that allowed you to keep the mission weapon longer than intended Fixed a bug which allowed you to create loot caches that would expire in 10 seconds Removed some invalid items from the Mission Loot & Supply Crate tables on Genesis Part 2 Updated some mission objective text on Genesis Part 2 Updated some descriptive text for items on Genesis Part 2 Fixed a case where HLNA notes would not play when mounted Shadowmane baby food consumption has been reduced Fixed a bug where Maewing babies in baskets could be lost on server start up Fish Baskets no longer check for nearby enemy structures in PVE Any changes that were in previous updates for servers only, should now work on Single Player, Non-Dedicated Mode, and Player Dedicated mode. v690.14 - 06/22/2021 Fixed an issue with Genesis Part 2 not using the correct octree causing performance problems Fixed some exploits v690.13 - 06/20/2021 Fixed multiple server crashes Fixed multiple server stalls Fixed a bug where the Global Mission Reward bonuses were overriding dynamic rates v690.12 - 06/15/2021 Fixed primitive supply crates on non Genesis 2 maps Added Bees to Genesis Part 2 Added Chitin/Keratin to the Corrupted Cave Meat Plants Fixed a bug where Noglin would cause creatures to become wild Fixed a mesh exploit Prevented attaching C4 to canoes Cementing Paste craft time reduced by 80% Can no longer kill other races in the Starwing Strike Race Race Dinos now ignore your weight Fixed a bug where Minigun was resetting its quality when thrown out Turrets will now correctly shoot catapult. Fixed TEK Sensor resetting on server restart Fixed Loadout Dummy decay timer being too short Fixed some cases where the Stryder could not harvest properly Fixed some cases where the Net Ammo was not correctly dismounting players TEK Bow 'H' (Additional Info) Key now correctly displays the shard cost per ammo type Fixed some environmental visuals Fixed a client crash Fish Baskets no longer check for nearby enemy structures in PVE Tropeo saddle was readded to crafting stations Reduced the Astrodelphis melee damaged Astrodelphis homing missile shot no longer damages riders when it is targetting a tame Turrets will no longer attempt to target the Astrodelphis homing missile (as this does not damage structures). Dung Beetles are now available on Genesis Part 2 R-Plant seeds have been readded to the general mission loot reward Fixed some cases where Mutagen could be fed to unintended things. Fixed multiple server and client crashes Fixed multiple server and client stalls Fixed a bug where eggs would incubate instantly Server Configuration values related to Genesis 2 World Buffs bDisableWorldBuffs=True This will disable world buffs entirely bEnableWorldBuffScaling=True This dynamic setting will cause world buffs to scale their benefits multiplicatively, rather than additionally. (Official Servers have this set to false/use additional). WorldBuffScalingEfficacy=1 This dynamic setting will act as a global scalar to reduce/increase the effectiveness of world buffs. 1 would be default, 0.5 would be 50% less effective, 100 would be 100x more effective. v690.9 (.3 clients) - 06/14/2021 Fixed not being able to place C4 Fixed not being able to start the boss fights Temporary workaround for Stryder Mission Requirements to enable taming of higher level ones Fixed some client side crashes Fixed not being able to start the GEN1 boss fight Fixed tooltips not displaying when KBM is plugged in v689.17 - 06/12/2021 Fixed a bug with the Voidwyrm that allowed it to over-level. Any over-leveled ones have had their levels rolledback and stats reallocated. Fixed multiple server side crashes Fixed a client side crash Fixed a network incompatibility with the Voidwyrm that would cause disconnects v689.14 - 06/10/2021 Fixed a server start up crash v689.12 - 06/09/2021 Fixed multiple client and server crashes Fixed a bug where Stryders were not starting to auto-charge after being tamed Enabled TEK Punch on GEN2 Fixed a bug where explosive arrows would not be targeted by turrets Fixed some false positive mesh detection cases in mission zones Fixed a client crash related to eggs and the egg incubator Fixed a bug which would cause you to be dismounted/killed during certain missions TEK bow now requires an engram to use v689.8 - 06/05/2021 Disabled TEK Punch from doing damage on Genesis Part 2 Fixed multiple server crashes/hang Fixed a bug where players would be unintentionally killed on the Hoversail Fixed a bug where players could join servers and go over the slot count v689.7 - 06/04/2021 Fixed an issue where players could get stuck in the intro cinematic Fixed several server crashes Current Version: v689.4 (.6 Server) - 06/03/2021 Genesis Part 2 is now available! Added a "Reset Cinematics & Cosmetic Items" button to settings to enable a one-time playing of cinematics/receiving your cosmetics again. Copy Dino Settings to nearby Dinos adding to Multi Use wheel on Creatures Multiple Ferox bug fixes in various game modes (dedicated, non-dedicated, and single player) Fixed an exploit with MEKs Fixed an exploit with Managarmr Ferox will now display stats for both of its forms Enforcer can now climb walls by holding down X (similar to Bloodstalker) Cryofridge is now paintable Player Taxidermies now support hairstyles TEK Helmet multiuse wheel has been moved on keyboard to R Training Dummy updated to support equipping armour so more precise DPS can be identified Multiple holes, meshes, volume, floating folliage fixes across all platforms. New player whistle "All Passive Flee" v563.5 - 04/30/2021 Shadowmane Chibi now available for anyone who has collected all the Genesis Chronicles Explorer Notes Fixed a localisation crash Removed Easter Holiday content v562.9 - 04/14/2021 Fixed a server crash that would occur when the server was attempting to save v562.4 - 04/01/2021 Fixed a crash with beehives v562.3 - 03/31/2021 Eggcellent Adventure 6 is now live, for more details: Fixed a bug where wild bees would not spawn Additional server side logging Additional mesh detection metrics v561.5 - 03/26/2021 Fixed a bug which would cause dino mating cooldown to reach unreasonably high timers v561.4 - 03/26/2021 (Client) Fixed a crash that would occur when hovering over the cryopod craftable v561.4 - 03/24/2021 (Server) Genesis Chronicles V! Jump in to collect your TEK Federation Helmet skin, and HLN-A & Rockwell's Explorer Notes on Genesis! Fixed a mesh exploit Fixed a client crash related to movement Fixed a client crash related to attacking with creatures Fixed invisible bees. Improved Cryopod UI Reworked TEK Helm to function like the shoulder cannon so that tapping '▲/E' no longer cycles visors instead holding '▲/E' will bring up a pinwheel which players can use to toggle or cycle the visor v560.4 - 03/19/2021 Fixed a mesh exploit Deinonychus riders can no longer use weapons when they're latched onto a creature Deinonychus can no longer be picked up by the Karkinos Fixed a server-side stall exploit Current Client Version: v560.4 - 03/19/2021 Optimizations for PS5 visual enhancements v560.1 - 03/11/2021 Fixed a mesh exploit Fixed an exploit that allowed you to avoid turret damage Enabled visual enhancements for PS5 v559.4 - 03/05/2021 Fixed an exploit which allowed players to avoid taking damage from turrets v559.3 - 03/05/2021 Added some additional logging for servers Added some additional validation against renaming dinos and structures Fixed an exploit with explosives Fixed multiple server crashes Fixed an exploit that allowed players to avoid turret damage Corrupted Dinos no longer damage player structures on PvE v559.2 - 03/01/2021 Reverted visual enhancements as they were causing stability issues (game would crash) and some performance dips in some cases. We'll be looking to re-implement these visual enhancements in the future once we've resolved the stability and performance problems. v558.3 - 02/23/2021 Can no longer ride unconscious Stego Fixed various map issues related to volumes and borders Ziplines will now check to see whether a character can actually fit into a space before allowing them to attach to the zipline Genesis Chronicles IV (Notes 16 - 20 have been added with the TEK Federation Gloves cosmetic) v557.13 - 02/11/2021 Valentine's Event is now live! Launch with -activeevent=vday Can no longer carry/base Corrupted Dinos Notes have had their character limit restored to the previous value (no longer cuts off after one line) Rebuilt shaders v556.12 - 02/04/2021 Fixed an exploit v556.11 - 01/27/2021 Fixed an exploit that would allow the Velonasaur to have infinite stamina while firing spikes Fixed a bug that prevented players from accessing the Ferox inventory Fixed a bug that caused wild beehive spawns to over spawn Fixed a server crash v556.7 - 01/21/2021 Fixed a visual issue with the TEK Federation Chest Piece Removed unnecessary legacy event content (main menu music/wallpaper) Fixed some client side stalls v556.3 - 01/14/2021 Added Explorer Notes 11-15 for Genesis Chronicles Added TEK Chest V2 for Genesis Chronicles Added additional mesh biting detection Fixed multiple mesh methods Managarmr can no longer dash when C4 is attached (Similarly to how the Pteranodon cannot roll) Fixed multiple level-design related bugs such as holes, floating foliage, incorrect volumes, etc. Fixed a bug where the TEK Turret did not respect Tribe Ranks Fixed a crash with the Taming HUD Fixed an exploit that allowed beehives to be duped Deinonychus riders are now correctly dismounted when flashed by a Plant Species Z Fruit v555.16 - 01/05/2021 Fixed a meshing exploit v551.15 - 12/29/2020 'Happy New Year!' event is now enabled on Official Servers. The event is set to go off at approximately Midnight EST and Noon EST on the 1st of January 2021. Servers running the event will be bombarded with raining gifts in a hail of fireworks to mark the end of 2020. These gifts will contain a collection of your favourite skins from past events that are currently unavailable and a chibi bonanza! And by bonanza, we mean, the drop rate of Rare, Very Rare and Legendary chibis will be dialled to over 9000! Unofficial Servers can enable the event with the following commandline param: -NewYearEvent To modify the times, the following commandline parameters can also be used: ?NewYear1UTC=1609477200 ?NewYear2UTC=1609497200 You can use https://www.epochconverter.com/ to get your appropriate timestamp. Please keep in mind that this event cannot be run before Midnight EST on the 1st of January 2021, so if you wish to change your time it would have to be set after that. Some additional notes: This event can only be run ONCE on a savefile (with 2 triggers). If a server is set to run the event at a time already passed, then on load the server will immediately trigger the gifts. If a custom time isn't set, then the event will run default at Midnight EST on the 1st and again at Noon. v555.13 - 12/22/2020 Temporarily disabled Bulbdog from being picked up when it has a ghost costume on (this will be reverted in the future when we can update the client to fix a crash) v555.2- 12/17/2020 Winter Wonderland is now live until Jan 7th! Launch your server with -ActiveEvent=WinterWonderland to enjoy the festivities! v554.4 - 12/11/2020 Exclusives! Animated Series Raptor Costume Santiago's Spear Skin Santiago's Axe Skin All acquired by clicking on the main menu options Genesis Chronicles Added HLN-A Explorer Notes 6-10 for Genesis Chronicles Added TEK Suit V2 pants for Genesis Chronicles Bug Fixes Fixed a bug where a mounted rider could be killed after removing a Trope saddle Fixed a mesh exploit with the Crab v553.6 - 11/28/2020 Turkey Trial event colours will now properly show up in all colour regions on wild creatures v553.5 - 11/24/2020 Turkey Trial is now live until December 8th! Launch your server with -ActiveEvent=Turkeytrial to enjoy the festivities! Fixed a bug where Tamed Megalodons were accidentally applying the Gashed debuff, causing a slow and a bleed, rather than the Gnashed debuff which would only cause a bleed. Additionally, Wild Megalodons will no longer apply the bleed effect (Gnashed) to their targets. Fixed a bug where the Mammoth Damage Debuff (Trumpet) was not working on wild or tamed dinos Fixed multiple level-design related bugs such as holes, floating foliage, incorrect volumes, etc. This includes the floating water volumes around the Crystal Isles floating islands which would cause players to dismount in midair. Fixed a bug which caused the Taming HUD to clear itself after a server restart or relog Fixed a bug which caused the Rock Drake to stop gliding Fixed a bug which allowed players to place ocean platforms inside other player structures Fixed a bug where HLNA was not correctly colorizable Fixed a bug which caused some foliage on Aberration to be missing collision Fixed a bug which prevented Arthropleuras, Spiders, and Onyc that were in Cryopods from being deployed Fixed a bug which caused Wild Stegos to have colour plating in Single Player Fixed a bug which caused Mantis that was grown from the baby stage to be larger than tamed ones Fixed a bug which made the Chibi Bone Rex smaller than intended Fixed a bug with the Hockey Mask which would cause it to stall players upon selection Fixed a bug which made it so that the Shoulder Cannon icon was not colourised Fixed an exploit which prevented turrets from shooting at you Fixed an exploit that allowed Cannons and Turrets to be healed using the tent v552.8 - 11/12/2020 Eliminated server calculation related to replacing structures (no cost to server). Active on Unofficials too. Optimised server calculation for demolishing structures (Official only for now whilst being tested) v552.7 - 11/10/2020 Fixed a bug which caused players to timeout or get a Login Lock error when transferring on Official Servers v552.6 - 11/07/2020 Mammoth TLC Stego TLC Taming HUD Turret Radius Settings Insects are now breedable Wyverns are now breedable (except Zombie Wyvern) Reduced Giganotosaurus maturation time by approximately 15% (Total growth is around 10~ days) Increased Diplocaulus base health by 33% (from 190 to 250.3) Increased Diplocaulus movement speed when ridden by 25% Added a (slow draining) bleed to Thylacoleo basic attack Reduced depth requirement for Megachelon breeding so that it can be bred on other maps Reduced Megalodon gestation/aging times to match Megaloceros Added a Pack Bonus to Megalodon: Damage Reduction and Damage Increase per pack member within range Added a bleed to Megalodon basic attack Increased Jerboa base weight capacity from 55 to 120 (Matches Bulbdog) Increase Ankylosaurus metal weight reduction by 10% (from total reduction of 75% to 85%) You can now turn when rolling with a Doedicurus (similarly to the Genesis Race Mission) Basilisk now has eyes Element reward from The Island bosses has been increased by 100% Element reward from The Center bosses has been increased by 100% Element reward from Scorched Earth has been increased by 50% Fixed a bug which broke biome specific overrides New Dynamic Ini options: HexagonRewardMultiplier (multiplies hex rewards for missions), BabyImprintAmountMultiplier, and BabyCuddleIntervalMultiplier Ended Fear Evolved and removed Halloween content v551.16 - 11/06/2020 Fixed multiple server crashes v551.13 - 10/29/2020 Increased chance of creatures being a bone or a ghost type Changed scarecrows, pumpkins, gravestones to now give players a random amount between 1 and 5 Increased the average frequency of seeing gravestones, scarecrows, and piles by approximately 15% Fixed special map overrides not working on DLC maps, such as TEK Creatures, GEN-X, etc. v551.11 - 10/23/2020 Fear Evolved 4 is now available until November 6th! Enable with -ActiveEvent=FearEvolved C4 will no longer float when attached to dinos that have been cryo'd Players can demolish structures quickly in GCM by using Q on keyboard or RightBumper+X on Gamepad/R1 + Square. Fixed a bug where players were unable to ride dinos whilst being grappled. Fixed multiple level-design related bugs such as holes, floating foliage, incorrect volumes, etc. Fixed multiple mesh exploits Fixed a shooting exploit with TEK Tapejara Added the TEK Trike to the core game so it can now be transferred Added the Master Controller flag to VR Boss Fixed a server crash v550.27 - 10/13/2020 TEK Grenades when attached to a scout will now instantly explode Further enhancements to the mesh protection system to prevent projectiles and structures from being fired or placed inside the mesh v550.23 - 10/09/2020 Additional mesh detection improvements Fixed a bug with Tropeo that allowed it to attack ORP structures and dinos v550.22 (v550.16 client) - 10/01/2020 Fixed multiple level-design related bugs such as holes, floating foliage, incorrect volumes, etc. Fixed Fence Supports requiring foundational support when trying to snap to each other Added some protection to the Tribe UI to prevent players from accidentally leaving their own tribe or kicking themselves Prevented the trough visual from displaying in spectator mode Fixed a bug which would allow you to build a floating base Prevented players from being able to level up tames above the server-specific level clamp Fixed multiple mesh exploits Fixed an exploit with the Astrocetus Fixed a turret soaking exploit Dino Leash will no longer prevent creatures from being transported via a TEK Teleporter Fixed a bug that prevented the oil pump structure from being able to be placed on oil wells. v550.20 - 09/29/2020 Further optimisations made to the structure stasis code (Official Only) Fixed a crash related to the stasis optimisation code (Official Only) Fixed OSDs and Veins not being destroyed when leaving render distance (they are supposed to be destroyed) Fixed Gas Veins continuing to explode gas balls even when they have a collector attached Fixed a bug which would cause spectator mode to stop working v550.19 - 09/27/2020 Further optimisations made to the structure stasis code (Official Only) Fixed some stasis-related crashes (Official Only) v550.18 - 09/26/2020 Structure stasis code optimisations (Official only for now whilst we continue to investigate impact) v550.15 - 09/17/2020 Fixed an exploit which allowed players to bring tames to Genesis Gauntlet Missions Fixed the Defeatboss admin command Added additional sockets onto the skiff which auto-turrets can use as targeting options Fixed a bug which allowed you to complete Genesis Gather Missions before hitting all the requirements Fixed a bug which prevented Megachelons from counting towards the platform dino limit Fixed a mesh exploit Fixed a bug which prevented catapults from applying damage when shooting boulders v550.14 - 09/14/2020 Fixed multiple exploits related to mounted turrets v550.12 - 09/10/2020 Fixed an exploit that caused players to be ignored by auto-turrets v550.11 - 09/08/2020 Fixed an exploit that caused you to be ignored by auto-turrets v550.1 - 09/04/2020 Fixed a bug where downloaded Titans were not saving on servers Fixed an exploit with Crystal Wyverns Fixed an exploit with the Reaper and Basilisk Fixed an exploit with the Deinocyhus and Ferox Fixed a bug with the TEK Skiff would not update its inventory, causing it to be unable to fly as it assumed it was carrying too many items Fixed a bug which prevented the TEK Bridge from snapping Increased the TEK Bridge decay timer (TEK bridge fixes are currently server-side fixes. Players will not see this fully visually represented during placement until the next client update. SP will need the client.) Current Version: v550.9 - 08/31/2020 Fixed multiple meshing exploits v550.8 - 08/28/2020 Fixed Crystal Wyverns being unable to transfer Fixed a client crash relating to tree harvesting v550.6 - 08/25/2020 Crystal Isles Free Map DLC now available Removed Trope spawn from non-Crystal Isle maps Doubled harvesting, taming, and XP rates in the core game Fixed multiple level design issues related to holes, volumes, floating foliage, and more across various maps. Desert Kaiju lightning strike no longer goes through terrain/world geo Reaper Kings in Rockwell Fight are no longer tamable Setname now correctly checks for admin Fixed multiple mesh exploits v549.37 - 08/18/2020 Fixed multiple mesh exploits The admin command destroytribestructureslessthan now works correctly on teams that are not part of tribes. Purlovia can no longer burrow if it's being carried by a Skiff beam v549.35 - 08/14/2020 Fixed a bug which would have caused characters to accidentally overwrite already existing but dead characters upon transferring in. Fixed a bug which would have caused consumable items to have not been removed from inventories upon use. v549.34 - 08/10/2020 Fixed an invulnerability exploit with MEKs v549.33 - 08/06/2020 Fixed multiple mesh exploits v549.32 - 08/04/2020 Fixed multiple mesh exploits Fixed TEK Gauntlets pushing enemy tamed creatures in PVE v549.31 "QOL/Balance Pass" - 07/30/2020 Creatures Basilosaurus Increased deep-sea-depth value at which damage taken by approximately 30% Bloodstalker Reduced armour penetration by approximately 35% Reduced durability damage by 50% Carno Added 30% armour penetration to the Left Click attack Added a Bleed effect to the right click attack which does up to 5% of targets health over 10 seconds, cannot be stacked but the timer can be reset. Carbonemys Increased resistance to TEK Turrets by 10% Dunkleosteus Reduced weight of Obsidian in inventory by approximately 75% Reduced weight of metal, stone, crystal, and black pearls by approximately 50% Increased swim speed by approximately 20% Liopleurodon Increased buff timer from 30 minutes to 6 hours Megachelon Reduced Shell Resistance by 30% (from 80% to 50%) Reduced Health Per Level gains by approximately 15% Paracer Reduced Health Per Level gains by approximately 15% Gasbags Can no longer inhale or exhale when being carried by skiff Will no longer push Dinos around in PVE when landing to prevent griefing and exploits Breeding Reduced Mosasaur maturation time (now matches Yutyrannus) Reduced Basilosaurus maturation time (now matches Gacha) Reduced Tusoteuthis maturation time (now matches Yutyrannus) Reduced Plesiosaur maturation time (now matches Gacha) Reduced Compy maturation time (now matches Otter) Reduced Equus maturation time (now matches Procoptodon) Reduced Quetzal maturation time to approximately 5 and a half days Reduced Phiomia maturation time (now matches Ovis) Reduced Ichthyosaurus maturation time (now matches Roll Rat) Reduced Dunkleosteus maturation time (now matches Mammoth) Reduced Jerboa maturation time (now matches Otter) Increased Rhino maturation time (now matches Doedicurus) Genesis Added an additional 15 seconds to all race missions on Xbox and PS4 Added Event Emotes to the Hex Store at the cost of 50,000 hexagons Reduced Hexagons rewarded on Mound Over Matter and One Helluva Treasure Hunt by 25% on all difficulties Increased the cost of Gunpowder in the Hex Exchange to 150 hexagons. Increased the cost of Hide in the Hex Exchange to 60 Hexagons Element Shards gained from Genesis Volcano Red Crystals have been reduced by approximately 40% Per Character Hexagon clamp added to configurable ini (Defaults to 2.5m on Official Network, retroactive change). Can be edited on unofficials by changing this variable in GameUserSettings.ini: MaxHexagonsPerCharacter=2500000 Valguero Boss Fight timer has increased from 20 minutes to 30 minutes. General Flying creatures will prioritize picking up friendly-creatures rather than dismounting friendly riders Baby Creatures will no longer auto-wander when hatched Mounting a flying creature will no longer instantly cause it to take off Cryopods in a player’s inventory will now charge if a player is sleeping in a TEK Pod. TEK Helm will now provide players with the Gas Mask bonus, protecting them from the Poison Wyvern and Basilisk spit. Tamed Creatures can no longer consume antidote Added multiple item-clamping checks to various areas of loot generation and crafting. Heavy Turret damage increased by 15% TEK Turrets now require double the amount of shards per bullet Metal Ingot stack size has been increased to 300 Raw Metal stack size has been increased to 300 Spoil time on Lesser Antidote has been increased to 3 days Spoil time on Prime Meat and Prime Fish have doubled HLNA and Chibi Creatures no longer disable the protection against Bees buff. Yell and Whisper can now switch between the following modifier keys on PC: Left Shift, Left Ctrl, and Left Alt. A configurable GameUserSettings.ini which allows server hosts to limit the amount of gateways that can be placed on platform saddles. This configuration is not retroactive, so applying this change will require some manual administration work to clear up any pre-existing platforms that exceed the limit. MaxGateFrameOnSaddles=2 We’ll be enabling this on our Official PvP Network and setting the limit to 2, on all platforms. Official PvP players will have approximately 30 days to adjust their current existing platforms to remove any that exceed the gateway limit. v549.29 - 07/23/2020 Fixed an issue which would have caused clients to shut down or disconnect when transferring or connecting to servers (CLIENT) v549.24 - 07/23/2020 Fixed multiple level design related issues: (holes, floating foliage, volumes, improper collision) Brought client up to latest version to match most recent server side changes Disabled the Summer Bash event on clients v549.28 - 07/21/2020 Fixed multiple mesh exploits Fixed an exploit that allowed you to avoid cryosickness End the Summer Bash event on Official Servers v549.27 - 07/15/2020 Fixed multiple server crashes Fixed multiple undermesh exploits Fixed an exploit to block turret fire Fixed Saddles not respecting the armor clamp when releasing them from cryopods Added multiple missing sound effects Added a limit to the number of flex pipes that can be placed within an area v549.24 - 07/09/2020 Fixed an exploit related to the Railgun Fixed an exploit related to Shoulder Cannon MEKs can now harvest corpses with their swords Reduced TEK Generator enemy foundation check radius in PvE Rollrat passengers are no longer killed when the Rollrat rolls Begin 'Mating' has now been moved back to the standard tick (should eliminate the delay in creatures starting to mate) TEK Sensor settings should not restart after loading a saved game Removed some unusable items from the Mission Loot Tables Added TEK Trike and Ice Golem to the recoverable cryo array so that they can be cryo'd and used on Genesis specifically Additional Hexagon Loot Crate protection to prevent them from being unopened upon purchase Fixed some cases where the Rock Drake was able to shoot at turrets but not be targeted itself Megalechon dermis now works on the Large Taxidermy Base HLNA skin will now respect the 'disable default survivor item' options in the client Added `BabyImprintAmountMultiplier` as an additional game.ini config for globally tuning imprinting. Multiplier applied to the percentage each imprints provide. For example, if an imprint usually give 8%, setting this multiplier to 0.5 means they would now give 4% each. While setting it to 2.0 means they would now give 16% each, etc. This multiplier is global, meaning it will affect the imprinting progression of every species Further tweaks to logic used in shooting desync exploit fix Fixed another bug that would have prevented data from being written to the cloud when transferring characters (Official Only). Prevented unclaimed dinos from breeding Prevented baby dinos from auto-harvesting Fixed element pool not restoring element for TEK equipment v549.23 - 07/07/2020 Fixed a shooting desync exploit Fixed a bug which would have prevented data from being written to the cloud when transferring characters (Official Only). v549.21 - 07/02/2020 Additional server-side logging for crash and hang detection v549.18 - 07/01/2020 Reintroduce fixes from previous updates which were lost. For example, bred dinos appearing at 0, 0, 0. Reduction of meat jerky cost for Summer Bash Chibis and Emotes to 10 and 25 respectively Note: This is a Server-side only change for consoles and will not display visually on your client until the next client update v549.12 - 06/28/2020 Updated client cook to resolve corrupted files Fixed a memory related client crash v549.999 - 06/26/2020 Updated server cook with correct files v549.13 - 06/25/2020 Summer Bash 2020 enabled on Official Servers. Unofficial can enable using: -activeevent=Summer Jump Pad enemy foundation prevention removed Fixed an exploit which allowed players to transfer items into non-downloadable servers Fixed a bug which would cause dinos to get stuck when using the Arctic NE teleport Fixed a bug which prevented players from accessing the Aberration surface cave v548.20- 06/18/2020 Genesis Geysers no longer restore the food stat Fixed a bug where using the rocket launcher could propel you backwards Scout can no longer pushed tamed dinos v548.18 - 06/12/2020 Fixed eggs and babies being teleported to 0,0 when in stasis Significantly increased Trope spawns Additional server side transfer exploit protection v548.16 - 06/12/2020 Wild Dinosaur wipe to encourage Trope spawns! Fixed a volume issue on Extinction v548.15 - 06/11/2020 5th Anniversary Event (can be started with -activeevent=birthday) Fixed multiple undermesh exploits Increased Ovis corpse harvesting scaling by 4x Fixed a mating range bug Additional server-side transfer logging Current Server Version: v547.40 - 06/10/2020 - Added some additional exploit protection to the transfer system v547.39 - 06/05/2020 Initiated a one time Mindwipe COOLDOWN reset on Official Servers Corrupted Dinos can no longer be teleported Reduced scaling factor of sheep harvesting health to reduce stalls Set ORP activation timer to 10 seconds on Official PVE servers v547.37 - 05/31/2020 Fixed some cases where the login lock could be bypassed v547.33 - 05/22/2020 Fixed an exploit which prevented turrets from targeting you Current Client Version: v547.17- 05/19/2020 Added option to disable light shafts and bloom Fixed an issued that caused bionic dino skins to disappear Fixed an exploit which would cause players to become invisible Fixed multiple level issues including holes, floating foliage, areas where they could get stuck, and missing volumes Lava Lizard can now be spayed or neutered Fixed some missing icon related to holiday emotes Improved localization v547.32 - 05/15/2020 Transfers are now enabled on Genesis and the latest Official Servers Titans cannot be transferred into Genesis Managarmr cannot be ridden on regular Genesis servers (can be ridden on flyer-allowed servers) v547.31 - 05/09/2020 Fixed some bugs in the transfer system Added additional protection to character downloads in invalid cases v547.30 - 05/08/2020 Improved anti mesh detection logic Improved climbing pick logic to fix some meshing exploits Fixed multiple exploits that allowed you to stack creatures on top of each other Fixed an exploit with Magmasaur Prevented corrupted creatures from basing on Skiffs Queen Bee will no longer spawn bees when encumbered Queen Bee will take 3% of health as damage when a bee of hers is killed Queen Bee will stop spawning bees when at 10% HP Added additional trace checks on lightning aoe to prevent attacking through structures and mesh Fixed multiple server stalls v547.16 - 05/05/2020 Fixes for Mouse and keyboard zooming speeds Scrolling with the middle mouse button is fixed Alliance Chat now working Crash when returning to the main menu is fixed Made multiple improvements to the Hexagon Exchange UI v547.27 - 05/01/2020 Fixed multiple meshing exploits Fixed multiple server stalls Created a cheat command to grant unlimited weight for admins (Cheat deeppockets or cheat infiniteweight) Fixed a bug which could have caused characters to fail to download Disabled the temporary additional server crash logging v547.25 - 04/30/2020 Fixed some server stalls and crashes Enable additional logging to identify server crashes & stalls v547.24 - 04/29/2020 Improvements to the anti dupe protection v547.22 - 04/21/2020 MEKs Fixed a bug where MEK pistol could damage players mounted on a dino Reduced MEK pistol damage to players by 85% Reduced MEK Pistol range by 25% Prevented MEKs from being able to be stacked inside each other Prevented MEKs from being deployed in the VR Mission Snow Owl Players recover 50% faster from the frozen state left by the Snow Owl dive Removed the Snow Owl heal effect on enemy players and enemy-tamed creatures (wild creatures are still affected) Snow Owl dive slow has been reduced to 2.5 seconds Balance and QoL Reduced the amount of element received by Red Crystals on Genesis by 33% Increased the amount of materials harvested by the mining drill by 33% TEK Shield now has a limited number of crafts (like other TEK blueprints) Argents can no longer pick up smaller wild aggressive creatures in PvE Ferox can no longer be trapped with a bola Reduced cloning cost for the Giant Turtle Reduced the number of insect swarms in Bog biome by about 25% Added a cooldown between green rain insect swarm spawns. Significantly reduced the frequency and slightly increased the duration of green rain in the bog biome Reduced the bat spawns in the main volcano within the volcano biome Reduced the Giant Turtle's bubble-blowing attack when above ground Adjusted (reduced) the Thyla cost for cloning Parasaurs no longer detect bodies that are not visible or rendered Improved hover skiff movement and operation on steep terrain Increased the placement radius check for ocean platforms to prevent them from being placed next to enemy foundations/platforms Levels, Terrain and Environment Fixed 100+ holes, terrain, and level design issues across various maps Made several collision improvements for meshes on Aberration Fixed an issue with collision on several meshes Fixed several mesh holes in various biomes Made adjustments in areas near the volcano to fix rare instances where eruptions would instantly kill players/dinos Added additional kill volumes to unintended playable areas Modified the no-build zone in the main volcano cave Adjusted the trajectory of lunar comets to prevent edge cases of players and dinos dying Bug Fixes Fixed an issue with TEK durability that prevented stat capping Magamasaur no longer takes damage from lava on The Center Fixed a mounting exploit with Magamasaur Fixed an issue with Dedicated storage locking behavior on PvE (Players could withdraw items when it was "locked") Fixed a bug that allowed building within the boss arena on Valguero Fixed several missing notifications on gather, retrieve, basketball, hunt, and escort missions Fixed an exploit that allowed Ferox to clip inside enemy structures Fixed a bug where Ferox Stats were being rerolled after first time transforming Prevented itchy from stealing cryopods Fixed a turret exploit with the Space Whale Fixed multiple cases where the Bloodstalker couldn't swing around Extinction Fixed a damage exploit with Ferox Ferox should now keep its imprint buff when in large form Insect swarms now give chitin instead of hide Fixed a rare case where the mining drill could damage the tek sensor Activation/deactivation settings will now save on the tek alarm Activation/deactivation settings will now save on the pressure plate The lava on The Island in caves and the lava in the Wyvern trench on S.E. will no longer damage Magmasaur Cryopods can be accessed in the HLNA Shop again Fixed an exploit with cruise missiles that allowed them to bypass turrets Fixed an edge case that caused the player to be destroyed when mounting an Equus and equipping its saddle Fixed an issue that prevented players from receiving the mission buff in specific biomes (Bog/Ocean/Arctic) Fixed the increased damage multiplier in various biomes Fixed an issue that would prevent players connecting to OC servers Re-enabled configuration to prevent Reapers from being transferred to Genesis. Fixed a bug which prevented the Moeder boss fight from initiating correctly Fixed a bug which prevent players from seeing Primitive+ servers Fixed a bug with Cruise Missiles which caused them to detonate on the player firing Fixed a bug which prevented MEKs from attacking structures Fixed an exploit with the Rock Drake Fixed multiple server crashes and server stalls Fixed a bug with certain creatures attacking through structure walls Reduced the Giant Turtle's bubble-blowing attack on when above ground Marked Valgeuro's Ice Golem and Chalk Golem as unable to transfer Valguero Ice wyvern class switched to Ragnarok Ice Wyvern Fixed an exploit that allowed mission creatures to be used in unintended ways Teleporting East in the Bog biome will no longer transport the player South East Fixed an exploit which allowed certain creatures to attack structures through walls Fixed a bug with the grenade launcher where it sometimes wouldn't use all its ammo Misc End of Eggcellent Adventure Enabling 2x harvest, breeding, XP and taming Made multiple improvements to the Hexagon Exchange UI Fixed a server crash Fixed some configuration issues with the dynamic rates ini on non-standard official servers Improved HLNA performance when crafting a large number of items Improved localization on the Rockwell boss fight and end cutscene Enabled several performance-related visual tweaks on wild Astrocetus Improved the accuracy of HLNA cardinal direction when teleporting HLNA teleportation logic now tries to avoid turrets, non-allied players, and hostile dinos Improved several visual components of the mission UI (difficulty text, leaderboards, item lists, mission notifications) v547.21- 04/18/2020 Additional server side protection against exploits v547.20 - 04/17/2020 Activated Dupe Prevention System on Official PvP servers v547.19 - 04/14/2020 Adjusted several creatures for the prevention of mesh biting Fixed an exploit with meshing and the cruise missle Fixed a client and server network mismatch with the Desert Titan v547.17 - 04/11/2020 Temporarily disabled Lunar Drone & Defender Spawns X-Dinos will now receive the Active Event Colour Override Increased % chance of active event colour dinos spawning from 10% to 25% Anti Cheat heuristic improvements v547.14 - 04/07/2020 Added Eggcellent Adventure event content An issue where options/settings were being reset each time the game is closed and reopened has been fixed Introduced an increase incoming damage multiplier from the cryopod-release debuff This can be adjusted with the command line/GameUserSettings.ini parameter 'CryopodNerfIncomingDamageMultPercent' where 0.25 = 25% This is enabled on our Official PvP servers and is set to 25% by default Loot crates will now automatically open when purchased if you are flying or swimming Completed a full pass on Loot Crates to improve loot variation and quality TEK Suits: Increased TEK Suit repair costs by approximately 20% Wearing a full TEK suit will prevent you from being targeted by bees when opening a bee hive Capped TEK Suit durability at 1500 TEK Suit repair costs now scale with quality MEKs: Pistol Damage versus Tamed Creatures reduced by 30% MEK Rocket Boost (tapping/holding space) should no longer damage tamed creatures or players. Reduce MEK movement speed by 20% when shield is up Sword Damage versus Tamed Creatures and Players reduced by 25% Bog Spider Balance Changes: Reduced the range at which it can grapple an enemy to just slightly below maximum auto turret range (5800 units) Pelagornis Balance Changes: Polymer weight reduced by 80% when in Pelagornis inventory Increased polymer harvesting by approximately 30% Rhino: Decreased the maximum damage scale from 12.5x to 8x when charging Increased the time/distance it takes to charge up to max by 20% (so it'll take longer to hit that 8x) Rhinos are now affected by Plant Y crowd control Cluster Grenades: Cluster fragments if shot by a turret will now detonate all other fragments from the same originating grenade Fabricator: Can now craft the TEK Replicator (TEK Replicator has been removed from Loot Crates in Genesis) Mindwipe: Initiated a one-time forced respec of all characters on Official Servers Initiated a one-time forced mindwipe cooldown clearance of all characters on Official Servers QOL: Added a "Grind All" function added to grinders Added an optional visual indicator for the TEK trough radius Note: This setting is defaulted to OFF. Also it does not save, meaning it must be turned on if you leave stasis range. This will be resolved in a future update Gachas will no longer auto consume buff soup/food. This means they won't accidentally eat them when they're stored in troughs. Disabled cryosickness on PvE Official Servers (Can be disabled on Unofficials using: EnableCryoSicknessPVE=true in the GameUserSettings.ini) Bug Fixes: Fixed a bug which allowed players to cancel the Spinos' animation and attack twice. Fixed multiple bugs related to locations showing Mission Areas when they weren't supposed to or vice versa v546.16 - 04/01/2020 Fixed a turret exploit with the Space Whale Temporarily disables some lunar creatures from spawning whilst they're invisible v546.13 - 3/30/2020 Fixed a server crash Fixed multiple cases where the Bloodstalker couldn't swing around Extinction v546.12 - 03/24/2020 Fixed an issue that would prevent players connecting to OC servers Re-enabled configuration to prevent Reapers from being transferred to Genesis. v546.11 - 03/24/2020 Fixed a bug which caused the Moeder boss fight to initiate incorrectly PvP Official Server Wipe for the following: TEK Suits (Chest, Leggings, Helm, Gauntlets, and Boots) MEKs (MEK Attachments & Ammo included) Cluster Grenades Official Server Genesis wipe for the following: Tamed Reapers Note: Any tamed MEK or Reaper that was in a cryopod now cannot be spawned when deploying that cryopod. You can either let it expire, or throw them out. TEK Suits: Wearing a full TEK suit will prevent you from being targeted by bees when opening a bee hive Capped TEK Suit durability at 1500 MEKs: Pistol Damage versus Tamed Creatures reduced by 30% MEK Rocket Boost (tapping/holding space) should no longer damage tamed creatures or players. Sword Damage versus Tamed Creatures and Players reduced by 25% Rhino: Decreased the maximum damage scale from 12.5x to 8x when charging Increased the time/distance it takes to charge up to max by 20% (so it'll take longer to hit that 8x) Rhinos are now affected by Plant Y crowd control Cluster Grenades: Cluster fragments if shot by a turret will now detonate all other fragments from the same originating grenade Mindwipe Changes: Initiated a one-time forced mindwipe cooldown clearance of all characters on Official Servers Additional Notes: Gachas will no longer auto consume buff soup/food. This means they won't accidentally eat them when they're stored in troughs. Disabled cryosickness on PvE Official Servers (Can be disabled on Unofficials using: EnableCryoSicknessPVE=true in the GameUserSettings.ini) Fixed multiple bugs related to locations showing Mission Areas when they weren't supposed to or vice versa Fixed an issue with mindwipe cooldown time Adjusted Ferox knockback distance for PvE scenarios in which it could move other tribes tames Increase to timers on various beta and alpha race missions Fixed instances where the lunar buff would remain after using a TEK Teleporter Fixed a rare occurrence where Ferox could jump through the mesh or get through the world barrier Fixed a bug where Ferox could jump while over-encumbered Fixed a bug that caused Ferox taming meter to be invisible Corrected Ferox size when attached with the Sarco's barrel roll Removed the ability for BloodStalker to grab and pull forest/desert kaiju Improved navigation issues on Escort Missions Removed the Crab's ability to pick up the Dodo-basketball Improved reliabilty of HLNA teleportation when traveling with tames Fixed several taming effectiveness and taming multiplier bugs with BloodStalker and Giant Turtle Fixed a case where Space Whale could blink behind static meshes Fixed a bug with Ferox that allowed it to stay transformed by forcefeeding Fixed an issue with mindwipes that caused them to have an increased cooldown timer Adjusted platform saddles to prevent cheesing Gauntlet MissionsCHECK Removed the ability to place structures on baby turtles Fixed an instance in which tamed dinos would be launched long distances by avalanches Adjusted the loot quality and rewards on several missions Improved the overall feel and appearance when webbed by BloodStalker Fixed a visual bug with the Space Whale saddle that caused skins to remain on when the saddle is removed Adjusted the Giant Turtles basing logic to prevent extreme use cases Reduced mobility for BloodStalker while over-encumbered Fixed a bug where the Giant Turtle could be tamed out of render distance Improved placement of walls when using an Ocean Platform Fixed an instance where players with glide suits weren't being reeled in properly by BloodStalker Removed the ability to apply a skin to the Giant Turtle and Space Whale platform saddle when structures have been placed Fixed an instance where the mining drill could dismount players Fixed occurences where players could incorrectly get inside of Gauntlet missions Creatures can no longer attack through the barrier while on Gauntlet missions Added Deinonychus saddle to the engrams list Fixed a visual bug with the Hover Skiff rotation when restarting the server Improved performance while riding over rocky terrain on the Hover Skiff Fixed a bug with Ferox taming methods Fixed an instance in which the BloodStalker's web could remain attached after teleporting with HLNA Fixed a rare occurrence where the Dodo Basketball mission could not be completed after switching languages Fixed several visual bugs with HLNA teleportation Fixed a bug that prevented players using gamepads from using the throw attack on Karkinos Fixed an issue that caused a Follow whistle command when holding 'B' on a gamepad Added the ability to use the Reaper tailspin attack while using a gamepad Schools of fish no longer damage rafts and motorboats Improved several areas where localization was missing or incorrectly Fixed an occurrence where the mining drill sound would remain playing after mounting a dinos Fixed instances with damage scaling while using weapons with projectiles Added several missing items to the HLNA Hexagon Store Removed the ability to give birth to Reapers while on Genesis Fixed a rare bug that caused recent mission progress to be lost after a server restart Added a HUD notification during the VR Boss fight to indicate you've reached the limit Fixed a bug that caused the Space Whale corpse to disappear after 1 hit Increased the reliability of repairing glitches Basilisks can now be tamed on Fertilized Magmasaur Eggs Fixed several mesh holes Improved turrets ability to damage cruise missiles in low FPS settings Improved several visual components in the Mission UI Fixed a bug that prevented several Aberration dinos from being downloaded on Genesis Fixed occurrences where Magmasaur could damage structures out of turret range Fix for element veins and OSD v545.4 - 3/22/2020 Fixed a bug which caused the Moeder boss fight to initiate incorrectly v545.2 - 3/17/2020 Fixed an invulnerability exploit 545.17 3/16/2020 Fixed an invulnerability exploit for ferox Fixed cooldown time for the mindwipe Fixed an infrequent server crash v545.15 - 3/13/20 Fixed several exploits Improved localization v545.11 - 3/12/20 Reduced high quality tier loot drop rate from missions by approximately 40% Changed ocean platforms to be Blueprints only in mission rewards (to prevent demolishing rewards for materials) Increased damage to insect swarms by Beelzebufo to 2.5x Increased damage to insect swarms by Fire to 1.5x Reduced health of insect swarms by 50% Reduced AoE damage on the tek cruise missle Reduced the explosion radius and explosion emitter size on the tek cruise missle Fixed issue where insect swarms could attack through walls Fixed an issue with Megachelon (turtle) taming method Restricted cryo use and disabled building in the VR boss arena Fixed an issue where rock slides would linger after ending Fixed several visual bugs with Magmasaur Fixed several visual bugs with Space Whale Fixed several bugs with the Ferox taming process You must now hold the sprint key with the Ferox when super jumping. In order to super jump, just jump again + shift right before landing after a regular jump. Bloodstalker can no longer be knocked out Ambergris weight now scales by 0.5 in Magmasaur to help with raising babies Adjusted the platform build area on the Megachelon Fixed a taming bug with the Bloodstalker Fixed a crash with Extinction's horde crate and element node Restored Extinction Horde mode data Fixed some bugs which caused projectiles to not expire on clients Set kapro race to use "Teleport Out of Bounds" functionality Fixed space whale's display name Cruise missile now has a 2.55s arming period ("Arming Duration") before it can do it's nuke explosion If Cruise missile is destroyed or detonated before then, it now does a harmless explosion Reduced Tek Claw damage against structures Fixed player emote specific to Portugese language setting Fixed certain languages not finding appropriate directories Basketball Missions rewards should now match their intended reward returns Fixed a bug where Pelas and Itchys would fly to xyz coordinates 0 0 0 Fixed a bug where players could attack each other with the mining drill Fixed a bug where items may have received an unintended item cap Item and Creature transfers have been enabled outside of Genesis Temporarily added TEK Replicators to the Loot Crates until they can be better placed on the map Current Version: 544.5 - 3/11/20 Fixed an exploit with Ferox Current Version: 544.49 - 3/10/20 Fixed several performance-related crashes v544.47 - 3/9/20 Fixed an exploit v544.45 - 3/5/20 Fixed an exploit with Ferox v544.44 - 3/4/20 PVE caves on genesis mare now arked non-buildable The ice cave on genesis is now marked non-buildable on PvP Fixed incorrect damage for building in Arctic and Ocean biome v544.43 - 3/3/20 Fixed unintended damage multipliers in Genesis v544.4 - 2/28/20 Fixed a bug where Pelas and Itchys would fly to xyz coordinates 0 0 0 Fixed a bug where players could attack each other with the mining drill Item and Creature transfers have been enabled outside of Genesis Temporarily added TEK Replicators to Loot Crates 2 + 3 v544.23 - 2/28/20 General crash fixed and performance improvements v543.21- 2/27/20 General crash fixed and performance improvements
    1 point
  6. Well I logged in and lagged out for about 5 minutes, then rubber-banded all over the place so I quit and went to work where it's less stressful.
    1 point
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