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  1. 10 points
    On another thread I noticed some arguments over which is better for bosses and have decided to give an in-depth analysis of the 2. Who would win if a Therizino and a Rex where to verse each other in mortal combat? Let's start by using this post by one person claiming that Rexes have higher dps and are better in every way to a Therizino and deconstruct the information provided: Keep in mind that I have tested all information I am about to provide on my own server and have confirmed the numbers and formula's presented to be true. Feel free to test yourself to confirm. Also, I am not doing this to insult the guy, it's just that after reading the above comment I came to realize that the community does not have much information on either the Therizino or the effectiveness of Sweet vegetable cakes in a pvp (or even pve) scenario and as I have done some testing on both myself I figured I would do a complete analysis and lay down as much information as I can. 1) "Therizino's do less damage than a Rex in every way": This was actually the comment that made me want to make this analysis. I realized that many people are unaware of the Therizino's interaction with saddle armor and as I have created a formula that can accurately calculate the damage it will do vs different saddle armors, this is where I decided to start. 1.1) Base damage Therizino base damage = 52. Rex base damage = 62. Winner = Rex. 1.2) Damage vs saddled (25 armor) opponents at 100% melee Therizino damage dealt = 47*. Therizino bonus** damage = 50. Rex damage dealt = 31. Winner = Therizino. *The Therizino uses a different calculation than normal against saddle armor which results in it ignoring much of the armor: BaseDamage*100/(100 + Armor / 2.5). **At random the Therizino will use a different formula for damage calculation: BaseDamage*100/(100 + Armor / 10) I do not have the % chance of this happening as of yet so will mostly ignore it going forward. It is not after a set number of attacks either, and affects large and small dino's alike. No effect on wild dino's. 1.3) Conclusion While having less base damage than a Rex, Therizino's ignore a percentage of armor when attacking. Rexes Deal more damage against wild Dino's. Therizino's deal more damage than a Rex Vs Saddled opponents. 2) DamagePerSecond: "Even the slightly better attack speed does not help them reach a Rex's DPS" 2.1) Attack speed The training dummy has weird damage multipliers so you can't trust it's dps or damage, you can however use it to get attack speed by dividing dps by damage per hit. I tested on my own training dummy as exact numbers were not provided and I wanted to be 100% certain before going on. These are my results. Rex = 1 attacks per second. Therizino = 1.2 attacks per second. *note that at the time of writing I did not have the damage numbers of the dummy in front of me (and my memory sucks), and as they are unimportant (only important information being the attack speed) and I did not write them down I have opted to leave them out for now. I can re-test and post the damage numbers as well if people would really like to see them. 2.2) Dps calculations Rex vs Wild: 62*1 = 62dps Rex vs 25 armor saddle: 32*1 = 32dps Rex vs 100 armor saddle: 62*100/(100+100*4)*1 = 12.4dps Theri vs Wild: 52*1.2 = 62.4dps Theri vs 25 armor saddle: 47*1.2 = 56.4dps Theri vs 100 armor saddle: 52*100/(100+100/2.5)*1.2 = 44.57dps 2.3) Conclusion The Therizino has higher dps at all times. The Therizino has negligibly higher dps against wild dino's, 76% higher dps against saddled (25 armor) dino's, and 359% more dps against saddled (100 armor) dino's. 3) Rex vs Therizino stat comparison: To test this I had to fabricate some dino's, as spawning exact stat-distributed dino's is next to impossible. The Rexes I had, for the Therizino's I matched their stat distributions to the Rexes. I used the "Ark smart breeding" app to compare their stats. I am only comparing Health vs Damage as for this example they are the only relevant stats. They had 45 wild levels into HP, and 39 wild levels into Damage. 3.1) Stats prior to breeding (100% TE) Rex hp: 11000 Rex damage %: 355.2 Therizino hp: 8700 Therizino damage %: 355.2 Rexes have about 26% more hp to start than Therizino's, Damage% is equal. 3.2) Stats after breeding (100% imprint) Rex hp: 13200 Rex damage %: 424.5 Therizino hp: 10440 Therizino damage %: 424.5 Rexes still have about 26% more hp to start than Therizino's, Damage% is equal. 3.3) Stats after 30 levels in each (100% imprint) Rex hp: 34584 Rex damage %: 641 Therizino hp: 27535 Therizino damage %: 641 3.4) Conclusion: With equal stat distribution, Rexes will always have about 26% more health than a Therizino. Damage% will be equal. 4) Which is better against bosses? Now, Therizino's have considerably lower HP than Rexes, and their "armor negating" attacks don't affect the bosses at all. This means that by default the dps of both dino's against bosses are roughly the same (Therizino has slightly higher), but the Rexes will have considerably more HP. This means that without using Sweet Vegetable Cake, Rexes are objectively better at fighting bosses. Since Therizino's can use sweet vegetable cake I feel it is an advantage that should not be overlooked, so how much of an advantage is Sweet Vegetable Cake exactly, and can it make the Therizino viable against bosses? The answer is... complicated. The short of it is that the longer the battle lasts, the bigger the advantage. This means that the Therizino can be tankier than a Rex when facing a dps that is sufficiently low enough that it has enough time to utilize the sweet veggie cake. Sweet veggie cake is more effective the longer the battle drags on and has the advantage of being used autonomously. Force feeding meat is faster at healing (if you have an autoclicker / macro), but can only be used on the Rex you are riding on (during which time the rex is not attacking) so each has it's pro's and cons. I cannot give anything conclusive at this point due to lack of information - the viability of the Therizino against bosses will ultimately depend on getting accurate dps numbers from the bosses. I just don't have enough quality information on the bosses to do a comparison there. I can give one valuable piece of information however that could help you decide for yourself: With Sweet veggie cake, if your Therizino's can survive longer than 2 minutes against whatever boss you're fighting - the Therizino can actually tank an equal amount of damage as the Rex (based on a 30k hp rex, time is lessened with lower hp due to the difference in hp being lower). It is important to note however that in order to get the full effect of sweet veggie cake you need at least 21k hp on your Therizino. At times of longer than 2 minutes, the Therizino can actually have higher effective hp due to the prolonged healing. 5) Tamed Rex vs Therizino, which one wins in a Battle to the Death? One thing I do have enough information on to do a full comparison on is to pit them against each other in a virtual battle to see which comes out tops in a 1v1 fight: Going to use a Rex I actually have for this comparison, and fabricate a Therizino with the same wild stats. The rex has 45 wild levels into hp and 39 into melee. I will give myself 55 domestic levels to play with on each of them: With 24 levels into Hp and 31 into melee, the Rex has 30k hp and 648% while the Therizino has 24K hp and 648%. Now for some veggie cake calcs: Veggie cake healing/s (2100 over 30 secs, 10 seconds cooldown): 2100/40 = 52.5hp/s. Hp difference: 30307-23970 = 6337 Time needed to heal: 6337/52.5 = 121 seconds. 3 cakes) So um yeah, if you survive longer than 2 minutes and have at least 3 sweet veggie cakes per Therizino they actually can tie Rexes for survivability and will have higher dps. If you live longer than that, they will actually have more survivability which increases exponentially with the time taken to kill them. So, let's see who wins the fight: 5.1) No mate boost, no imprinted rider, 25 armor saddle: Theri Damage: 52*6.48*100/(100+25/2.5) = 306 Theri DPS: 306*1.2 = 367.2 Time to kill Rex: 30307/367.2 = 83 seconds Rex Damage: 60*6.48*100/(100+25*4) = 194 Rex Dps = 194 Time to Kill Theri (no cake): 23970/194 = 124 seconds Effective dps with cake: 194-52.5 = 141.5 Time to kill Theri (cake): 23970/141.5 = 170 seconds With no cake, Therizino wins with 7868 hp remaining. With cake, Therizino wins with 12225 hp remaining. 3 cakes used during battle. 5.2) Same as above. 100 armor saddles. Theri Damage: 52*6.48*100/(100+100/2.5) = 240 Theri DPS: 240*1.2 = 288 Time to kill Rex: 30307/288 = 106 seconds Rex Damage: 60*6.48*100/(100+100*4) = 78 Rex Dps = 78 Time to Kill Theri (no cake): 23970/78 = 308 seconds Effective dps with cake: 78-52.5 = 25.5 Time to kill Theri (cake): 23970/25.5 = 940 seconds With no cake, Therizino wins with 15702 hp remaining. With no cake, Therizino will still win even with a 25 armor saddle equipped with 3406 hp remaining. With cake, Therizino ROFLSTOMPS with 21267 hp remaining. 3 Cakes used during battle. With cake , can beat at most 2 same-stat Rexes with them hitting simultaneously and you only hitting 1 at a time and still have 10296 hp remaining. With cake, can beat up to 3 same-stat Rexes if you hit all 3 simultaneously and survive with 4731 hp remaining. 5.3) 55 Levels into hp only, 100 armor saddles Theri Damage: 52*4.24*100/(100+100/2.5) = 157 Theri DPS: 157*1.2 = 188.4 Time to kill Rex: 52404/188.4 = 279 seconds Rex Damage: 60*4.24*100/(100+100*4) = 50 Rex Dps: = 50 Time to Kill Theri (no cake): 41447/50 = 829 seconds Effective dps with cake: 50-52.5 = LOL NOPE Time to kill Theri (cake): 41447/LOL NOPE = LOL NOPE With no cake, Therizino wins with 27497 hp remaining. With cake, The healing from the cake outraces the Rexes Dps - effectively making the Therizino have infinite hp. With cake, Rex needs at least 439% melee (2 extra levels) before it can start damaging the Therizino (at a very slow rate). With cake, can beat at most 3 same-stat Rexes with them hitting simultaneously and you only hitting 1 at a time and barely survive with 991 hp remaining (after 2nd dies). With cake, can beat up to 4 same-stat Rexes if you hit all 4 simultaneously and barely survive with 294 hp remaining. 5.4) HP Therizino, Melee Rex, 100 armor saddles Theri Damage: 52*4.24*100/(100+100/2.5) = 157 Theri DPS: 157*1.2 = 188.4 Time to kill Rex: 13200/188.4 = 71 seconds Rex Damage: 60*8.21*100/(100+100*4) = 98 Rex Dps: = 98 Time to Kill Theri (no cake): 41447/98 = 423 seconds Effective dps with cake: 98-52.5 = 45.5 Time to kill Theri (cake): 41447/45.5 = 911 seconds With no cake, Therizino wins with 34489 hp remaining. With cake, Therizino wins with 38216 hp remaining. With cake, can beat at most 3 same-stat Rexes with them hitting simultaneously and you only hitting 1 at a time and survive with 10880 hp remaining. With cake, can beat up to 6 same-stat Rexes if you hit all 6 simultaneously and survive with 3426 hp remaining. 5.5) HP Rex, Melee Therizino, 100 armor saddles Theri Damage: 52*8.21*100/(100+100/2.5) = 304 Theri DPS: 304*1.2 = 364.8 Time to kill Rex: 52404/364.8 = 144 seconds ***Cake effective healing/s: (10440*0.1)/40 = 26.1 Rex Damage: 60*4.24*100/(100+100*4) = 50 Rex Dps: = 50 Time to Kill Theri (no cake): 10440/50 = 209 seconds Effective dps with cake: 50-26.1 = 23.9 Time to kill Theri (cake): 10440/23.9 = 437 seconds With no cake, Therizino wins with 3240 hp remaining. With cake, Therizino wins with 6998 hp remaining. ***The cake is not able to get it's maximum healing/s due to having less than 21k hp, and it heals 10% of max hp (max of 2100). 5.6) Conclusion With equal stat distribution and levels the Therizino will always beat a Rex with or without cake. The effectiveness of Sweet veggie cake is compounded with good saddle armor (and increased hp), as the more you lower the opponents dps the more time you have to heal with sweet veggie cake, and the longer you heal the more damage you output. You can see the gap in HP widening dramatically as saddle armor increases. Although the gap in dps is small at first when taking into account the Therizino's "armor-negating" attacks and faster attack speed, the gap between the Therizino's dps and the Rex's dps widens dramatically as saddle armor increases due to the Rex having a greater penalty to damage. The effectiveness of saddle armor is also compounded due to the Therizino's "armor-negating" attacks, which reduces even ascendant saddles to be less effective than a base primitive saddle. A Therizino in a primitive saddle (25) will still beat a Rex with an ascendant saddle (100) even without cake due to this advantage. The Therizino in general gets greater benefit from HP and saddle armor than it does from melee damage. 5) In closing Against bosses it still isn't certain which is better to use, as a Therizino will only be on equal footing to the Rex if the boss has a low enough dps for it to take advantage of the healing from Sweet vegetable cakes. When versing other player tamed dino's however, the Therizino is hands-down the winner. It obliterates the Rex utterly, with or without cakes and seemingly regardless of saddle armor or stat optimization. It's advantage is widened dramatically as both HP and Saddle armor are increased, even with the Rex being afforded the same stats (with 26% higher hp) and saddle armor. The Therizino simply gets much higher benefit per point into HP and saddle armor due to the healing from the sweet vegetable cakes, while negating the advantage the opposing Rex may have from it's own saddle armor. The only thing more dangerous to a tamed dino than a Therizino is a Giganotasaurus. Who knows, maybe even the Giga is threatened by the Therizino (not likely, Giga ignores both armor and health thanks to it's bleed. I should test sometime). I haven't tested Imprinting or damage/resistance bonuses yet (such as mate boost) as I don't know how they would stack 1v1 and need to test, which will require a tribe mate of mine to have some spare time (and be willing to leave the tribe for a couple hours while I test). They could just effectively cancel each other out, but they could also yield a different number either higher or lower than the damage without imprinting depending on stacking order. My initial thoughts on how it would work based on current results though are that the Therizino will have it's advantage widened even further as it tends to get greater benefit from both damage resistance and increased damage due to the combination of healing from the veggie cakes and the armor negating attacks it possesses.
  2. 8 points
    Flying dinos have been OP in this game right since the beginning but now finally at long last balance has been restored to the world. They are no longer the instant win, supersonic jets of the dino world. No longer the easy mode of transport and no longer the only viable way to move resources around. They are now in line with the other dinos. This change will make PVP combat and raiding far more interesting and varied from the stale meta we have been used to for ages. The devs deserve a round of applause for their courage in pushing through this change despite the bitter whining of players used to playing in easy mode particularly PVE players. It can't have been easy to go ahead with this given the vocal minorities on this forum preaching for the last few weeks about the end of the world. Well done devs!
  3. 6 points
    Biggest pile of crap ever
  4. 4 points
    Hi Survivors! Since this patch is absolutely packed with new features and content, I thought it might be helpful to you guys to lay it all out as cleanly as I can. Here’s what is in v256! New Dinos! Equus: Prefers Troodon Kibble (1 Troodon Egg, 1 Savoroot, 2 Rockarrots, 2 Mejoberries, 3 Fiber) or Rockarrots to tame. New active taming dynamic: feed Equus and then mount, pay attention to the bottom left corner and press E when prompted to calm (tame) Equus with food. Saddle inventory works as a portable mortar and pestle. Craftable lasso in the inventory when saddle equipped. Use lasso to catch creatures and players (similar to grappling hook), can only be used while mounted on Equus. Special wild Unicorn Equus! Extremely rare and tameable in the same way as regular Equus. Only one exists on the map at a time. Leedsichthys: Approach Leeds to grab fish meat or prime fish meat using (E). Aggressive towards rafts when they enter it’s aggro range. If you get attacked, RUN! Rare white version )alpha) of Leeds that is even larger than the normal Leeds. Killing an alpha Leeds will get you a special cosmetic item called a Captain’s Hat (found in the creatures inventory). Ichthyornis: Prefers Pegomastax Kibble (1 Pego Egg, 1 Raw Prime Fish Meat, 1 Citronal, 2 Mejoberries, 3 Fiber) to tame. Aim your crosshair at any fish, dodo, or compy and toss your gull at it (double tap F). The gull will circle around and then attack the prey. Two modes: Hunt, it will kill and eat what it catches, and Hunt and Retrieve, it will kill the prey and then bring it back to you. Fish caught using the gull gives the fish a buff (particle effect) that causes the fish to give more prime fish meat. Iguanodon: Prefers Microraptor Kibble (1 Microraptor Egg, 1 Longrass, 3 Fiber, 2 Mejoberries, 1 Prime Meat Jerky) to tame. Change from bipedal (attack) to quadruped (run) mode using right click. Iguanodon has near infinite stamina when in quadruped mode. Converts fruit in its inventory into seeds using radial menu. New TEK! Tek Underwater Bases: Two new structure pieces: Vacuum Compartment and Vacuum Compartment Moonpool. Vacuum Compartment: a general square structure piece used for building bases, choose between the window style or the solid wall/ceiling/floor using the radial menu (freeze/unfreeze). Moonpool: A cube with a door at the bottom that allows the player to enter and leave the base. When powered (via TEK Generator) these structures allow a player to live and breathe inside of them. TEK Teleporter: Powered by Element Shards, which are made by shredding Element in the Replicator. Teleports you and your creatures from one teleporter to another. The cost of the teleport is based on the size of the creature. Tek Power Generator: Powered by Element, this powers structures within it’s radius without the use of cables or outlets. Tek Mosa Saddle: Press CTRL to equip the gun while riding the Mosa, and fire with left click while Element is in the Mosa’s inventory to power it. You must know the engram in order to use this saddle. Aquatic & Amphibious Creature Breeding! Underwater eggs cannot be picked up by players, as they cannot survive out of water. So plan ahead! Underwater eggs will incubate in water at all times, no need to monitor temperature. Total Inventory Menu Redesign! It looks way prettier now! Press E to use, equip, or consume an item (no more remote use). Press Q to toggle item names and item types on/off. Right-click on items for more options and to learn the hotkeys to make your inventory management easier. Lots of New Sounds! New creature sounds for: Dodo, Raptor, Quetzal, Parasaur, Rex, Trike, Pteranodon, Dilo, Direwolf, Compy, Dung Beetle, Argent, Pachy, and Mammoth. New inventory sounds, building sounds, crafting sounds, female character sounds, and a couple items/weapons. Flyer Nerf! A long time in the making, air combat is now being brought in-line with overall nerfs to things such as health, weight, speed, and stamina. Stamina: across the board 50% decrease to base stamina (not including moth) and per-level stamina increase amount. Increased stamina recovery time for flyers. Don't allow the recovery stamina in the air if creature is being ridden or if a player is standing on it. No speed upgrade. This clears the existing level-up speed stats and gives the points back to you to spend elsewhere. Made passenger carrying weight scaling 1.0 for flyers. Increased wyvern elemental stamina cost. Riding speed of flyers decreased by 10-30%. Decreased quetz per-level hp. Added a 3 second cooldown to Ptera barrel roll. 1 New Hairstyle and 1 New Facial hairstyle! Male and female variants. Ponytail (hairstyle) and Mutton Chops (facial hair). 20+ new Explorer Notes on the Island! Other Changes! Player invulnerability after Eel attack increased to 5 seconds. Scuba tanks now provide oxygen underwater even when a player is offline. Underwater mines now respect enemy foundation radius. Underwater mines increased damage by 33%, increased targeting range by 100%, increased movement speed by 100%. Cluster grenades no longer fragment if they've been destroyed by damage. Vault health and physical size has been decreased. Speed buff gained from Oxygen stat on dinos decreased by 80%. Tek Structures now give appropriate insulation on Scorched Earth. Turrets can now be placed underwater. Underwater turrets will not target anything above water. Sheep now have a "Slaughter" option when you have a club, sword, hatchet etc equipped, also works on PvE. C4 is limited to one per dino. New Spawn Commands! Dino Spawn Commands: cheat spawndino "Blueprint'/Game/PrimalEarth/Dinos/Equus/Equus_Character_BP.Equus_Character_BP'" 1 1 1 150 cheat spawndino "Blueprint'/Game/PrimalEarth/Dinos/Ichthyornis/Ichthyornis_Character_BP.Ichthyornis_Character_BP'" 1 1 1 150 cheat spawndino "Blueprint'/Game/PrimalEarth/Dinos/Leedsichthys/Leedsichthys_Character_BP.Leedsichthys_Character_BP'" 1 1 1 150 cheat spawndino "Blueprint'/Game/PrimalEarth/Dinos/Iguanodon/Iguanodon_Character_BP.Iguanodon_Character_BP'" 1 1 1 150 cheat spawndino "Blueprint'/Game/PrimalEarth/Dinos/Leedsichthys/Alpha_Leedsichthys_Character_BP.Alpha_Leedsichthys_Character_BP'" 1 1 1 150 cheat spawndino "Blueprint'/Game/PrimalEarth/Dinos/Equus/Equus_Character_BP_Unicorn.Equus_Character_BP_Unicorn'" 1 1 1 150 Saddles: cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_EquusSaddle.PrimalItemArmor_EquusSaddle'" 1 0 0 cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_IguanodonSaddle.PrimalItemArmor_IguanodonSaddle'" 1 0 0 cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_MosaSaddle_Tek.PrimalItemArmor_MosaSaddle_Tek'" 1 0 TEK: cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_TekGenerator.PrimalItemStructure_TekGenerator'" 1 0 0 cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_TekTeleporter.PrimalItemStructure_TekTeleporter'" 1 0 0 cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_UnderwaterBase.PrimalItemStructure_UnderwaterBase'" 1 0 0 cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_UnderwaterBase_moonpool.PrimalItemStructure_UnderwaterBase_Moonpool'" 1 0 0 cheat GiveItem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_ElementShard.PrimalItemResource_ElementShard'" 10 0 0 TEK Engrams Unlock: cheat unlockengram "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_TekGenerator.PrimalItemStructure_TekGenerator'" | cheat unlockengram "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_TekTeleporter.PrimalItemStructure_TekTeleporter'" | cheat unlockengram "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_UnderwaterBase.PrimalItemStructure_UnderwaterBase'" | cheat unlockengram "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_MosaSaddle_Tek.PrimalItemArmor_MosaSaddle_Tek'" | cheat unlockengram "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_UnderwaterBase_Moonpool.PrimalItemStructure_UnderwaterBase_Moonpool'" New Kibble: cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_MicroraptorEgg.PrimalItemConsumable_Kibble_MicroraptorEgg'" 10 0 0 cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_PegomastaxEgg.PrimalItemConsumable_Kibble_PegomastaxEgg'" 10 0 0 cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_TroodonEgg.PrimalItemConsumable_Kibble_TroodonEgg'" 10 0 0 New Weapon: cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponLasso.PrimalItem_WeaponLasso'" 1 0 0 New Cosmetic: cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Skin/PrimalItemSkin_CaptainsHat.PrimalItemSkin_CaptainsHat'" 1 0 0
  5. 4 points
    People can claim pvp or pve or even justify their beliefs on why a rebalance shouldn't occur but ultimately, the overarching rationale for the rebalance is this : fliers took the survival part out of this survival game.
  6. 4 points
    You need a better host then.....
  7. 4 points
    We are just crossing the T's and Dotting the I's. It will be released VERY soon!
  8. 3 points
    Patch v256 comes to you today crammed with new content, including vacuum-sealed underwater bases and aquatic creature breeding, TEK teleporter pads and wireless generators, and four new creatures. It also brings the first major menu redesign of ARK, as the Inventory UI receives a complete visual and functional overhaul for a streamlined new look. This is a huge upgrade that means easier access to everything in the player’s inventory. The TEK Tier for ARK is being implemented in multiple phases, with today’s update including awesome new element powered gear like: TEK Underwater Bases! This allows fully-enclosed structures to be created underwater, with ventilators to allow oxygen filled room. Air-locks allow players to enter and exit without flooding their base. TEK Power Generator! This wireless generators power TEK structures and any Tribe electrical structures in adjustable range. TEK Teleporter! Easily and quickly move around the expansive open-world island, but very challenging and expensive to obtain! TEK Mosa Saddle! Once placed on the Mosasaur it equips the beast with lasers and more. TEK Tier content is a wave of sci-fi-themed, end-game features that reward hard-working Survivors with awesomely futuristic gear and guns. Players wanting TEK Tier loot will need to gather the newly introduced Element resource, which is granted after successfully completing Boss Arenas. Each Boss has three difficulty levels (easy, medium, hard) and after defeating the respective Boss are awarded with unique TEK Knowledge engrams, element and other general Boss Rewards. Collect the Element, then use the TEK Replicator to craft all TEK items! Likely an ancestor to the modern horse, Equus Magnus is a much larger steed, and when tamed, can be used in much the same way - riding, herding, and used as pack animals. Equus is so large, in fact, tribes have been known to not only ride them, but attach extra large saddlebags to them, essentially making them into mobile research and crafting stations. Craftable within the Equus' saddle inventory, the new Lasso item can be used to wrangle creatures and players while riding. Now you can live out your cowboy dreams in ARK! If Survivors are lucky, they may come across a majestic sight. The Unicorn is the rarest creature on the Island, with it's white coat and horn protruding from its' forehead. It can be tamed just like the normal Equus. However, only one of these magical creatures exists on the map at one time, so treat it with the utmost care! Leedsichthys Conviviumbrosia is the largest fish in the waters around the island. Its meat is also extremely succulent which is unusual given its size. It is often traded with the same value as Prime Meat, and colloquially called 'Prime Fish'. Of little taming value, tribes do keep schools of Leedsichthys in pens for meat, as it is so huge, chunks of meat can be cut from it without causing it death or permanent injury. While Leeds is normally passive towards humans, it is extremely aggressive towards boats on the open water. Rafts that enter its' territory will quickly find themselves in grave trouble and will be forced to fight or flee, or lose their home. The alpha Leedsichthys, which is somehow even larger than the average Leeds, is massive and white in colour. If a Survivor manages to kill the beast, they will be rewarded with lots of fish meat and a special cosmetic skin hidden within it's belly. Iguanodon Vicissitudinis is a large herbivorous dinosaur that bears a strong resemblance to the Parasaurolophus but without the distinct head crest. Iguanodon has two spike-like thumbs for prying fruits open to pick out the seeds and for stabbing would-be predators. They are as capable of walking on all fours as they are on just their hind legs. Combined with its highly effective fruit harvesting and substantial carry weight, the Iguanodon's excellent mobility in bipedal stance makes it an ideal field-hand that can also pull off a quick get-away, or an agile defense, when needed. Considered just a "plain old" normal seagull, Ichthyornis Piscoquus lives near beaches, surviving off of native fish. While timid by nature, if tamed, they become partners for their tamer, riding their shoulders. Survivors can send their tamed Ichthy to attack small prey such as fish, dodos, and compys. The fish it brings back are rich in meat and far better than a Survivor would be able to catch by hand, making the gull very useful. A long time coming, Patch 256 finally brings breeding to the aquatic and amphibious creatures of the ARK. Underwater eggs cannot be picked up by players as they cannot survive out of water, so plan ahead carefully! Underwater eggs will incubate in water at all times so there is no need to monitor their temperature. These adorable little ones will certainly steal their way into your heart. In addition to all of the above (it's a lot!), this patch also includes the following: Lots of new in-game sounds 1 New Hairstyle and 1 New Facial hairstyle (Growable ponytails with full physics and mutton chops!) 30+ new Explorer Notes The full patch notes for version 256 can be seen here: Weekend Sale! From today through to April 3rd, ARK is 67% off and Scorched Earth is 51% off on Steam! Additionally, the ARK “Survivor’s Pack” on PS4 is currently 25% off from March 28th through to April 4th! If you or your friends haven't picked up a copy, now is definitely the time to do so! ARK: Evolution Event Weekend! Survivors across ALL Platforms will be receiving a special Evolution Event perk this weekend! The Evolution Event will be active until Monday the 3rd at 12PM EST. All Official Servers will be undergoing this evolutionary change which includes: 1.5x Harvesting Rate 1.5x Taming Rate 1.5x EXP Rate Reminder: this 1.5x bonus is on top of the 2x rates that are now standard on our official servers! Thank you Survivors! We hope you enjoy the update!
  9. 3 points
    Ok here,s what I noticed the wyverns , that are hell of a work to get and raise now are slow as an effing quetz, barely any stamina to hold a fight. Jesus it's a wyvern not a flocking bird, they are suposed to be fast man what the cookies..., I paid for that dlc because -loves- any type of dragon , and what i liekd the most is that they were FAST and not a slow weak flying snail -.- On a side note how are normal people suposed to farm wyvern eggs with teh speed lock ? LOL , I mean I already have my own happy lizard family but what about the new people? *shrugs*
  10. 3 points
    Every move this game makes costs the player more time. Now flyers are slowed down and I assume Quetzal stamina recovery requires landing. Great game devs, but the cumulative effect of these time thieving changes makes me want to turn it off. A game is meant to be entertainment, not a second job. @Jat
  11. 3 points
    Nope, but they should add ways of re-implementing the things they are nerfing especially considering I don't want to have to make a mod simply to rebuff these instances...
  12. 3 points
    If they released the patch at a different time it would have been the middle of the night somewhere in the world. It's not like the update is going anywhere, it will still be there for your server tomorrow.
  13. 3 points
  14. 3 points
    Dear WildCard, I fully understand that deadlines that have no meaning to you are hard to meet. I mean if I didn't have to get up and be to work at a certain time, well I would just lay in bed all day, except I wouldn't because I would be playing Ark all day! So some friends of mine and I have a server that we often play on! It's a great server, fun people, very real with each other, lots of things to do, just a joy to be on. Well we had planned that on the 30th day of March 2017 we would be down for a bit while Ark updated, knowing that this is a massive update, it kind of changes our Ark-Lives (they matter)! So we waited, and waited for the update, then came the twitter message that it would be delayed until 12 EST the following day. Well poop I went to bed. Now here we sit at 3:04 CST and no update. So we're pissed and you know what we're going to about it, we're going to download that poop and reset the server as soon as it updates, which may be never but we will sit and wait. Thanks for not updating as you said you would. I kinda think you suck right now. Thank you for your time and god bless...
  15. 3 points
    3 150 tames down the drain because of 5 eels. It's awesome that they added a creature that legit rapes you till you Dino dies preventing it to do anything and be stuck there to just get gang banged until it's dead yeah that sounds smart guys let's add that! They're stupid get rid of them or nerf them!
  16. 3 points
    Its coming you guys be patient and...
  17. 3 points
    To be fair, most of the people with a base on the Volcano have access to Tek Tier. Pretty easy to use the Transmitter/Teleporter to move stuff. Personally, I'm just over the Developers constantly making the game take more and more time.
  18. 3 points
    The Volcano is one of the most overpowered building spots on any map in the game. Did you really expect that it wouldn't be addressed at some point? I mean, Caves are still some of the best PvP base locations in the game, and they've already tried to nerf that.
  19. 3 points
    I tried my best to make Barad Dur with the eye of Sauron from Lord of the Rings, for the ARKitect contest.
  20. 2 points
    I think I know why they put the game on sale alongside this patch. Because they will need new players after this.
  21. 2 points
    Please keep the naming calling, insults, and cheap shots at each other to yourselves. If you want to discuss the patch, complain about the patch, call Wildcard names, or, for a change of pace, offer up constructive criticism and ideas, please do. But, fighting, and attempts at starting fights, will not stand.
  22. 2 points
    so they state that its whats best for the game. This game has been out for over a year, and you just now sit there and think its whats best for the game. Your Dev team is a joke. This poop is something that should have been discussed in the first 3 months of the game. Not a year and some change later. This is game breaking changes where people will actually quit your game. So lets think ahead and make separate nerfs and updates to PVE and PVP servers just because one doesn't like the other and complains about it all the time. Im tired of getting the nerfs because of PVP players and poop. Separate the two or does your company not have the brains or the money to do it.
  23. 2 points
    That's exactly what they are, some developer or developers have this idea in their heads of how fun a certain way of playing the game will be and like so many ideas like that in the past it falls short when hit with actual players playing it. It does increase the difficulty of the game but by turning the entire game into a massive and tedious grind.
  24. 2 points
    Is there any point in mentioning this arbitrary screw? Does it matter that my play style relies 90% on my Argy? As a single player in PVE servers I rely most heavily on those for transport, mining, collecting... everything. I don't have a Quetzal. I don't have a Wyvern. I don't necessarily want them either. But what I do want is my work birds. Taking away my bird's speed and stamina has taken away my play style. Does that count, Mr or Ms Dev?
  25. 2 points
    Please reconsider the drastic nerf to flyers. My two tribemates and I have over 8k hours between us on official PVE servers, and this is the most discouraging change that has happened to the game. This is such an incredible blow to the work that we have put in to breed our flying dinosaurs. I am trying to understand why it is necessary to cut quetzal stamina by 75%; our imprinted quetzals can barely make it from redwoods to south jungle on the Center map. Wyvern utility has drastically decreased. How do players steal eggs now? Tandem metal farming is barely feasible. Helping new players by picking them up from spawn points with a speed tapejara - forget it. I suppose I would be more willing to accept such drastic alterations if there were a bit more transparency, but simply saying "It makes the game more balanced" is not enough. It certainly doesn't feel as though the balance has improved. This isn't going to lead us to use land dinos more; it will simply lead to people playing less. Also please consider allowing players to adjust the opacity of the UI and text - my eyeballs are burning.
  26. 2 points
    Flyer nerf was very poorly thought out and even worse implementation, I just lost all my baby wyverns and my main wyvern and my main argent because getting milk is now impossible, way to destroy an entire facet (selling point) of the game /SE I suggest roll this back and go back to the drawing board
  27. 2 points
    Well good raptoring Job Wildcard, once again you've gone half-assed and "fixed" one area of game play only to completely raptor over all the other aspects... Flyer nerfs are a perfect examples. Great, you "fixed" PvP flyers. But now how exactly is someone supposed to haul goods back to their base? Or go try to get Wyvern Eggs in the trench? Oh wait, you raptored Wyverns too so there's no point in having them any more! raptor you, raptor this game, and raptor Steiglitz.
  28. 2 points
    Okay so let's see. New UI - great, looks good! New sounds... Hmm, sounds different but can get used to. Flyer nerf - NO, ABSOLUTE FREAKING NO. Base movement only. Tapejara now slower than Quetzal. Wyvern takes half stamina for one lightning bolt. Questions: How are you supposed to steal eggs from scar now if you have no wyvern and depend on argent/tape/ptera? Anyone? Do devs even communicate? This is ridiculous. Idk what pvp players did to deserve such nerf, but please bit of god don't affect pve with it. This is unplayable. On the other side I understand pve can be a bit boring cause flyers are free to roam around without any trouble but this is just too much. They have been nerfed to the ground, and wild flyers like tapejara or argent are still having the same speed? How are you supposed to capture a tapejara now? Count for it to land? This patch just blew my mind. You ruined my gaming experience. Sorry for being so negative, I love ark, I really do. But nerfing flyers SO HARD on >>>PVE<<< is just like a blow below your waist. Take it back. Set a SPEED LIMIT INSTEAD! Or make new base speed. PLEASE. OH AND BY THE WAY! Center is still missing thylacoleos and overall update from February. Thought about that maybe? Now not getting March update either? What a joke.
  29. 2 points
    Either change it or add an option for the all one. this new font is AWFUL.
  30. 2 points
    "Hmm, land dinos seem inferior to flyers..." "I know! Let's make everything unfun to use!" >When you have no idea how game balance should work
  31. 2 points
    I hope you didn't megnify the new Quetzal's speed... If it is the speed of the turtle truly... I see flame war on the horizon. That would have been the most pathetic way to rebalance that creature making it worthless and tedious completely.
  32. 2 points
  33. 2 points
    I just don't see how it's acceptable to hype the patch on Twitter so much and your now over 2 days late and 7 hours late today. It's not acceptable. Stop hyping! Stop putting etas! Just release stuff when you're ready.
  34. 2 points
    1. Paragraphs 2. TL;DR: "I dont want them to nerf my wyvern that is the dino i mostly use" - op. Case in point why the nerf is indeed needed.
  35. 2 points
    If what your saying is true then my frog army awaits. Let the crazy begin.
  36. 2 points
    I think you meant to say that you're super ... soaked.
  37. 2 points
    I flew down, blasted the mammoth, and got off to chainsaw the mammoth. Well an argy showed up, so I hurried onto the wyvern, blasted the argy, and as I was blasting, the game got me off the wyvern uncommanded.... probably a delay on getting on caused me to hit the button twice, but then waited for me to shoot before following along with the 2nd command. So I died. I had to fly across the entire map to get back, and then find the wyvern, and then look around for ages to find the bag that didn't exist. Apparently when the wyvern killed me, it ate my body, and put all my gear into it's inventory. Took me half a day to figure this out, and was pissed about having to make a ton of materials and build new gears, including a mc chainsaw and mc pump action shotgun, mc and asc tools, etc... that already existed on the wyvern. Yeah..... Now I know how Mike Tyson feels, when he said he wished one of you guys had children so he could do all those things he said he would do, so you can feel his pain.
  38. 2 points
    nah they dont need to be nerfing flyers on PVE. So what if people use the same animals. Its a matter of preference at the end of the day. just cause you make something nerfed, dont mean its gonna force us to use other animals. that is stupid as hell. Your basically kicking us players in the face, cause think about it, most people breed argents, quetz's, pteras, and you have to raise wyverns from scratch. lets use wyverns for example. It takes 4 days to raise one. thats 4 days of busting ass sitting in an area on the map, tied up raising that creature, and you all know how much of a pain in the arse getting milk can be. Now they wanna nerf them, basicly making that pointless possibly? No. Either speed up growth rates then, or accept the fact that hey [people will want flyers over land mounts cause we dont wanna keep getting killed on land in alot of cases. Wont belive how many times i been stuck on some rock in scorched, unable to move my dino, and get killed by terror birds and wolves. thus why I rely on flyers to get around, and alot of other players are in the same boat.
  39. 2 points
    Was exploring the massive cave in the cliffside by the Edge of the World in the Center map and much to my disappointment, I found that I could not snap a pillar to the ceiling of the cave to build a suspended platform. I think this would be an amazing addition to the game. How cool would it be to build a humongous base hanging from the ceiling of a cave?
  40. 2 points
    12PM is Noon 12AM is midnight.
  41. 2 points
    Ummmmm ark..... LVL 254 Squid with 50khp 500% and a 244Mosa with 30khp and 450%. I was LVL95 on hardcore all DEAD TO A GOD DAMN EEL!!!!!! How has this not been fixed yet?
  42. 2 points
    fix boss in the center because kil 2 boss for get only 8 elemento is stupid in the map island you get a lot and in scorched you get a lot to so why player play ark in the center not can get more element
  43. 2 points
    My first submission to the NVIDIA Ansel portion of the contest: Featuring the new Equus! Mods included: eco's Equestrian Decor (preview) http://steamcommunity.com/sharedfiles/filedetails/?id=894903529
  44. 2 points
    Lmao no you dont. Im not sure if I agreed with a single thing you said but once I hit the sentence above I started skimming because I knew it wasnt worth my time. Dont ever assume you know what a whole player base thinks. Makes you look like an arrogant tool. Many of us are intelligent enough to understand the reasoning behind the nerfs and dont get all butt hurt over them. SMH
  45. 2 points
    Hello Everyone! I wanted to submit my Ovis Farm / Windmill build For Arkitect and/or video. I hope you all enjoy it, probably one of my best builds!
  46. 2 points
    Guys, you seriously need to quit complaining about how an UPDATE to a game is pushed back by only a day. They're humans and they're trying really hard to get their updates out for us. Be patient, it's only a day. Try making a game on UE4 yourselves, or go play a different game.
  47. 2 points
    metal cables would be cooler than pillars and be more realistic Other than that great idea. I've wanted something like this for a while
  48. 2 points
    Agreed, the buildings should have a slightly less render distances than the natural materials, I think that would help resolve this.
  49. 2 points
    I remember that around March 22 Jeremy mentioned on Twitter a new dossier and what can it be? Well, what about it?
  50. 2 points
    It's safe to say that everyone is probably going to have a different opinion on the direction to take both flyer based and land based creatures in the game. In terms of the direction we're planning taking now, we'll be tackling flying creatures across the board in most parts. You can expect to see changes to speed, stamina, weight and health (in some cases). Obviously, this is subject to change before the patch goes live (based on in-house feedback) as well as once the patch has gone live (based on the feedback we receive from the player base as a whole). These won't render them completely useless, I imagine most would still use them as their go to creatures for travelling and transportation - but it will certainly bring them more in line. Consider this a first pass of it, it's certainly possible that what we change could be reverted and we decide to take another avenue, or we look towards giving our land-based creatures a big boost. We're pretty close to wrapping up content for the base game which means we can focus a lot on polishing, be it the balance of the game, resolving bugs, improving performance and during that stretch, you'll see more changes directed at the balance of the game - I believe TRH's purpose is to work with our gameplay guys to make sure creatures have roles in the game and you're not just using 1 creature for everything. The changes we're making can be undone using mods, or in some cases even altering the stats via ini - but of course our Official Servers will be affected by this change. We do understand that not everyone wants to play the game the way it has been designed by the development team, and that is completely acceptable. This is why we provide the tools for you guys to make your own alterations that you would find enjoyable. I'm grateful that we're able to read a lot of thoughts and opinions on the gameplay changes we make on all our social channels, please remember to respect others opinion, even if you disagree - everyone should feel comfortable sharing what they think is the best way to go
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