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Showing content with the highest reputation on 11/19/2016 in Posts

  1. Looking forward to the new patch. Hoping the Turkey's aren't as invincible as they were last year. Literally needed a Giga to kill them.
    3 points
  2. 3 points
  3. @ced those potions would be very interesting! make use of all the throphies! Gives us another use for all those teeth and arms.
    2 points
  4. So you guys plays on PVP servers and dont want war? Only to sit on the safety of your base and being "alpha tribes" and controlling your little world where no one can grow there unless you decide to allow it. Where's the pvp there? I see a world of opportunity and fun there. Will love to see 2 "alpha tribes" fighting each other , and not knowing so well the terrain and map or even who are its enemies as they do on their own homeland. Lets be honest, when you get to the top the game ends until the next event with dodorex/dodowyvern. To bring cross servers Wars will bring a new level of war and power dispute. Of course some tribes will annihilate others but it is what happends all the times when someone trys to grow on your server. The thing Im worried about is only the server player cap. Being locked out while some tribe swarms yours. Thats a real problem.
    2 points
  5. Anyone who's seen chinese tribes that have setup on SE take over Island servers will now know that having them transfer from center/island is going to create a wonderful environment of mass destruction for most servers in the coming months. Let's see how this decision plays out.
    2 points
  6. Could you elaborate please, would like to know your thoughts
    2 points
  7. Holy raptor, you are allowing gigas and gun quetzals on scorched? GG cya
    2 points
  8. Next week. Gonna make sure it appears solid on PC first throughout this weekend!
    2 points
  9. Saddle up Survivors, as we’ve got a couple of important updates we’d like to inform you all of. First of all, before we get into the nitty gritty of all the details of the upcoming changes, allow us to say this. Over the past few days, there have been a lot of hot-topics of discussion around the community. Some of these topics have not had an immediate response from the development team, this is not because we are choosing to ignore, but because we want to have time to deliberate and consider our options before responding, or taking action. We try to read all the feedback you provide, whether it’s positive, negative, or indifferent and take action where we deem it viable. ARK was launched into Early Access with the idea of creating a game together, and we are still sticking to that plan, every single day. Sometimes decisions are needed to be made that require a bit of thinking time, but we’ll make those choices. Other times, we’re going to do things you don’t quite agree with, or you’re going to suggest things that we don’t quite see as a viable option for the game - but we will take into consideration what you’re saying, and make compromises or reevaluate our plans where necessary. Today’s announcement will help shed some light on our thoughts, as well as the route we plan to take going forward. Evolution Event: Cross ARK Transfers! As of Friday the 18th of November at 12PM ET we are going to be activating the following evolution event: 2x Harvesting Rates 2x Taming Rates 2x EXP Rates This will run until Monday the 21st of November 12PM ET. We’ll also be introducing a new permanent change will be coming to your CrossARK Clusters: Complete transfer of Items, Tames and Survivors through all MAPS on the Official ARK Network (separated by game mode). Please note that this will not affect Player Dedicated Servers. This is just an Official Server change Previously, you were only able to transfer Survivors TO Scorched Earth servers, and everything FROM a Scorched Earth server. Now, you’ll be able to have absolute rights when transferring and can go from Island to Island, Center to Center, Scorched Earth to Scorched Earth, Island to Scorched Earth, Center to Scorched Earth, and Island to Center without any limitations, and the reverse of course. Please remember that these transfers are still based on the cluster (mode) you play on; PvE can only go to PvE, Hardcore can only go to Hardcore, Primitive can only go to Primitive etc. When we first announced the ARK Transfer system with the Launch of Scorched Earth, we stated that it was something critical we wanted to experiment with in Early Access and to see how the game would progress once we introduced that new gameplay mechanic. Following what we’ve seen, and based on the feedback we have received, we would rather allow more freedom, where acceptable of course, than impose further limits. Alongside this change, we are now going to introduce a new mechanic: Once a Tame has been uploaded and downloaded onto an ARK, it will suffer a 12-hour cooldown until it can be transferred again. Transferred tames will also display on the HUD from which server they were last uploaded from (if you’re on a different Tribe, you will only see this indicator when the Tame is dead). We want to provide the opportunity for tribes to scout each other across the ARK, as well as limit, -- to an extent -- tribes from storming in and then storming out immediately with their tames. By enabling the complete CrossARK transfers, it should also provide the chance for existing players to scope out new servers of the same type, meet up with friends, and find new opportunities or adventure, with no PvP server being unassailable or off-limits. With all big changes, we understand that this isn’t everyone’s cup of tea. I’m sure I’ve said that before, though keep in mind these changes may not be final. We want to see how things play out, whether this was the right move, how we can further improve the system. Something we’re considering down the line is introducing more limitations on what can be transferred, such as only Baby Tames or Eggs can be transferred, perhaps we limit Scorched Earth transfers to Scorched Earth base/raw materials only. Your feedback following today’s change will be critical as it enables us to continually develop and expand the game, as well as provide the opportunity to explore further options. Update number two.. Stance on Exploiting Let’s be clear about this, no one likes cheaters. We don’t like cheaters, you don’t like cheaters, your friends don’t like cheaters, cheaters don’t even like each other. We want to do everything we can to ensure that the ARK is a fair place for everyone to play with one another. It is why we worked to get a strong BattlEye system for ARK which is constantly receiving updates and will continue to do so because we want to stomp out cheats. However, I don’t think it would be unreasonable to say that we have been lenient when taking action against people who are exploiting game bugs. Previously, we have felt that the bugs are on us and we have to do our best to resolve them and fix them, so we try not to punish survivors in this instance and make changes that will benefit the community as a whole, in the long-term, even if in the moment it seems a bit unfair. We’re going to change that up a little bit. Going forward, we will be taking a stricter approach when it comes to exploiting game bugs. If there is malicious intent, we will take action, be it destroying your tribe, structures, tames, and where necessary straight up removing you from the ARK and adding you to the global ban list and requesting a VAC ban. Consider this your warning to those of who you would rather exploit than report. Cases such as duping, or building under the map for instance, will result in such actions. Of course, it’ll be case by case, accidents happen, sometimes you’re curious - but it is pretty clear when there is indeed malicious intent and that’s where we’ll be taking action. ..but wait, there’s more! Primitive Servers Primitive Servers were something we introduced fairly on to the game at the request of the community, they hadn’t really been part of our game plan but it was clear that a lot of you wanted to experience this. Every now and then we introduce updates to the game which impact Primitive in a not so great way, primarily because that particular game mode isn’t quite set up to deal with the vast changes of the ARK. We’re going to make some adjustments to alleviate some of the current problems that exist and we’ll try and pay better attention going forward. Similarly to all changes, nothing is ever final and a lot of it is experimenting. A big concern that has been brought up is the power of some particular Scorched Earth dinos. Going way back when we introduced the Giga to the game, we made some changes to weaken it’s damage specifically on Primitive servers. We found that worked pretty well, so we’ll be taking a similar approach now. Tamed Wyverns will deal 70% less damage and take 70% more damage. Tamed Rock Golems will deal 70% less damage and take 20x more damage. Alpha Wyverns will deal 67% less damage and take 67% more damage. These changes are only going to be made effective on Primitive servers, and again we’ll be seeing how things go. For now, the other dinos (other than the Giga, Ptero and Argent) remain unaffected. For a complete and more filling Primitive experience, we really recommend you guys try out Primitive+ - which has some pretty cool updates on the way, stay tuned for tomorrow’s Crunch. So there’s quite a lot to take in, and you may not completely agree with all our changes, be it Primitive, Cross ARK transfers, or even a heavy-handed approach to exploiters, but we’ll see how things go and will make more adjustments if necessary! Now for some great news. Very excited to share this! Lately, the team has been working pretty hard on tracking down this darn Dino Spawning in Bases issue that has been plaguing us for such a long time. and we think we’ve cracked it! Here’s a heat map of Dino Spawns that have taken place on an Official Server, indicating new wild spawn distance from bases & tames: Blue = Dino Spawns Red = Buildings Green = Tames Pretty nice eh? (The Areas where it still appears to overlap are underground Cave spawns!) So as always folks, thank you again for your commitment and passion that you show towards the ARK. We really value each of you and are grateful to have such an active community. Your feedback has proven to be an absolute game changer, ARK itself has evolved so much from where it originally was, a lot of plans have changed and the scope of the game has gotten a lot bigger than what we first intended it would be thanks to being able to work with you. Hopefully, this is another step forward towards making the ARK as great as we know it can be! All the best, Wildcard Jat and the ARK: Survival Evolved Team View full article
    1 point
  10. I think one issue is the zerg method being used to try and block people that have already established a tribe prior and built up from logging in. I'd like to see server priority given to already established tribes on their server, so that when or if a zerg happens those established on it can log in and those that aren't get booted. This would at least help tribes get their members on in order to help defend their respective servers. When it come to transferring items I think that you should be allowed to bring a set amount of precrafted buildings, or structures with you. You should be allowed armor of any type, weapons of any type, and a set limit to building materials in order to keep things reasonable. As it stands if I can transfer into another server with 20 tribe mates, half of which may have high weight, we could pop up a large instant metal base with turrets and crafting structures instantaneously. On a 2x weekend if they can xfer with kibble and whatever tames already then they can instantly gain a solid foothold. It is good to have the capability to create a fast foothold in order to combat well established alphas on various servers, yet it needs to be kept under control. If a large tribe hops into a server and has a very large instant base all of a sudden complete with turrets and a large army of tames that might be a bit too much. Limit number of tame xfers in addition to the cooldown. Not sure what this should be set to but the idea here is that they can't just bring in overwhelming numbers of Wyverns, Gigas, quetz and more that can't be countered by medium size alphas, or just established newer large alpha tribes. There needs to be a level of sanity here to how much can be xfered in within a given time frame. Character's also imo might need a cooldown in order to prevent hopping in and out of the server at will as much within X hours to get more supplies. I don't know what this should be but I believe it needs to be set to a certain amount of time to avoid large tribes bringing large numbers of supplies over and working around any limits on transfered items. Perhaps 12 hours would be good enough, might not be super popular but could keep things reasonable and allow servers time to respond to an invasion. ***It could be set to less or once items are transferred you could have a cooldown on you for 12 hours that only prevents item transfers and not character transfers. Then you could at least still server hop in that case.
    1 point
  11. This also makes the tames on SE basically useless. Why tame a moth or argy when you can bring over a ptera? You made paracers useful again but now people will just bring over a quetz. There wont be a challenge in taming anymore because hey you can just bring the kibble over from The Island. Many people joined SE because it made the game challenging again and you are allowing it to be easily taken over with cross server transfers.
    1 point
  12. Good entry everyone Love the base @Monkeypuzzle! Tough i think the Runner up for the other prize are more rare since the Ark nvidia contest. Maybe its because that im little sad that i didnt make it in that categorie this week ^^
    1 point
  13. nice to see some updated pics for Primitive plus, looks good and I know it must take a lot of work to try and polish things out as well. Really awesome pictures as well, I love what Ansel can do inside the game on SP.
    1 point
  14. I believe that the naysayers always tell loudest. I think that experimenting is a great idea. That is why they say it is still in development. I like that they don't just listen to all the negative. This is a game and a fun game at that, otherwise why would anyone even care? " Instead of pointing out all the problems, find solutions" - Henry Ford I also never agree to just banning something because it is easier. Why not allow these changes, and come up with a way where everyone can have there cake and eat it too? ?? Kudos to Jat and the wild card team. It really takes courage to try something new especially when there are so many critics and haters out there. You guys have a hard job and it seems it like everyone hates you at times for things that are opinion as much as fact. I have noticed how hard you guys are picked on no matter what you say to explain your very reasonable and grateful logic. Please don't let the negative pull you guys down. Those people are the reason I stick to my single player game, or only share with friends and family. I quickly learned that there are to many of them for my admitted way shorter tolerance level then yours. But I really enjoy spending some time after a long hard day at work just playing in the beautiful world you guys have created. I love having the ability to do almost anything, build anything, and just play with my Dino's and wyverns. From your legion of admirers may we not always remain secret. Love you guys and your amazing hard work. ??
    1 point
  15. @Jat A couple questions: 1. when Xbox play anywhere comes out will we be able to run Xbox servers from our PCs? 2. also will we need a second Xbox account and have to buy the game again if we want to run a server and play on it?
    1 point
  16. If a large group of players get together to beat VDD and similar multi-server tribes, I could hop on that bandwagon. Otherwise I'll be blissfully causing trouble on a smaller scale from server to server Edit: As a side note, I think this change opens the door for more gameplay than people think initially, such as cross server commerce and large scale battles unlike the offline raiding you usually see, or the "drop dinos to soak turret damage while shooting rockets" tactic. Sure this poses a threat to the alpha tribes that are used to regulating one server, but it really brings a new and exciting meta to Ark if you think outside the box. This game, like any other early access title, is meant to and will change. Players will adapt and VDD is on top of things, deservingly if cheating/exploiting wasn't the case. If WC cracks down on it like they say they will, then those who are against VDD and the like, have no less power than those within their ranks. Its time Ark reaches the next level and I feel this is it. It will certainly create some interesting and passionate stories! Food for thought
    1 point
  17. I think every server should be a cluster server, with the island, center, and scorched earth with a 100 player cap. And you can transfer anything you want but only within your cluster. If you wish to transfer to a different cluster you can only transfer your player. Just my two cents either way I love the game and spend more time than I care to admit, keep up the good work and thank you for being more informative with the community!
    1 point
  18. I wouldn't say people are too "attached" to taming dinos and building big bases, when that seems to be the main objective of this game.. I mean, working together and using tames to your advantage seems to be a key concept of the box art imo but hey, that's just me. And not saying your play style is incorrect either, I've met a few like you and actually befriended them after caging them
    1 point
  19. Not worried. I have plenty of fun living as a lone rogue on pvp, staying low and undetected, with no base or just poop shacks here and there. I dont need a hundred dinos and a massive base to have fun. I can get wiped and move on with no regrets. I mean nobody any disrespect but I think people are too attached to "tame dinos, build big base" as the way to play. The moment you do this you are a target, where in my situation, I might be a target but I will never truly be found. Maybe they will find a stash, and thats fine because I dont keep all my eggs in one basket Im just trying to say there are more ways to play than the traditional path.
    1 point
  20. While that sounds lovely the reality will be that VDD will come raid your base at 4am from under the ground and because you weren't there to film it in triplicate WC will just give them a pat on the back.
    1 point
  21. Why anyone would go to a pvp server to play in peace makes no sense to me. Im glad the pvp scene will be shaken up, and glad alpha tribes are getting scared, it needed to happen. This will make for some nice cross server espionage and possibly get people to band together to fight the multiserver tribes who are dominating. Imo, that is far more interesting than "keeping the peace" and turning pvp into glorified pve.
    1 point
  22. I am a week one player, on a day one server, and still play nearly every day. We are proud of our server where, like others, the top tribes have negotiated a peace and work together to keep our server a place where beginning tribes can flourish without being wiped as soon as they pose a potential threat. This change, I fear, will make a year's worth of work easily ruinable. If huge raiding tribes can descend on any server, establish an impregnable base within the first hour, and wipe all extant tribes, why bother to play at all? Yes, it is PvP and we have survived that environment for a year whilst building bases and defensive strategies that are based on threats from our server. How can any tribe, or even solo server, compete fairly with multi-server mega tribes who thrive on kicking down sandcastles and decapitating snowmen? Wildcard, you folks have created a truly unique game that will certainly go down in gaming history. Please monitor this transition closely. If your intent is to remove all stability from PvP servers and turn that half of the game into a bloody, never-ending free-for-all please communicate that openly. I don't want to waste another 1000 hours only to have my efforts ruined and heartbroken by vindictive griefers writ large.
    1 point
  23. 1 point
  24. ohh hopefully you can do it again best of luck
    1 point
  25. Ahahahhahahaha all the alphas that been locking down their server to their liking are scared and should be! NOMORE PVE ON PVP!! THIS WILL BE WAR! RIP
    1 point
  26. I bought this game a couple weeks ago and have been playing the hell out of it just to get started. I've had multiple bases destroyed on multiple servers. I see a mixture of three things happening with this whole transfer concept. 1 there will be multi-server alpha tribes making it even harder to find a decent place to start. 2 alphas will start warring with alphas and leave the little guy alone. 3, entire servers will join together to keep the multi-server alpha tribes out. It seems to me that things would be a lot more fair if there was a cap put onto the number of survivors in a tribe. It's damn near impossible to do PVP as a single player that is just starting. three of my friends and I bought the game at the same time, wanting to start a tribe together. Things went well for about a week until the larger tribes noticed we were on the server and destroyed everything(walls, foundations, etc). To make a long story short, one person is playing PVE which to me is like playing a game on easy settings. One person has quit completely. One person joined a bigger tribe of other friends (still only 6 people), so he is using guns and rocket launchers and all the other advanced stuff without ever having to work through the basic stuff. And here I am, alone, trying to upgrade stats and bases, slowly harvesting inventory, getting raided, and just trying to experience the game. The only thing I'm finding annoying is that I feel like very few people do what I do. They instead do PVE or join an already advanced tribe. Where's the fun or competition in either of those options?
    1 point
  27. Wow, a lot of anger here from SE players upset that their bases are no longer safe from retaliation. Good game guys. Now you know how we have been feeling the last few months. Except, we did not go to your server to attack for no reason and kill stuff in offline raids. Why so salty that the playing field has been levelled? Your complaint of quetzes and gigas hopping to your server sounds eerily like ours for the last two months about wyverns and golems coming from SE. We were told continuously to suck it up and "Build better defenses". I think you see where this is going. I foresee a lot of retribution for smashed bases coming. And anyone can access battlemetrics to see what server the raiders come from. So, all of those bases gotten by cheating? Yeah, there's about to be a lot more people with rockets and launchers gotten by the grind the grinder method coming for payback. After that storm has passed, I imagine people will play a bit more nicely. Raiding will never stop. But there's no running away to escape retribution now.
    1 point
  28. A lot of you are overreacting to this update. Also, most of you probably didn't read the rest of the article that said they are going to start getting stricter on cheating. If you are afraid of getting wiped in your server then start making allies or something. Or you can play PvE or primitive+.
    1 point
  29. My only concern is SE will now be easy, with being able to bring over kibble, dinos etc. Not to mention that takes away from SE. Those of us who left behind our Center/Island servers wont have the ability to transfer Center/Island dinos and will have to deal with buying overpriced dinos with no real purpose or function on SE. All the hours put into taming dinos that dont have kibble, just to get it now is rather insulting. Thats a lot of wasted time we could have saved and that if there was the intention to make SE open to transfers, it should have had the dinos to begin with. SE will no longer be a harder map, and people will get their bases wiped by gigas in a matter of days. I find this to be a bad decision, instead of making the game easier, you should work on the crashes on SE.
    1 point
  30. Does this mean we can take giga's and dilo's to scorched? Please say yes... please say yes.
    1 point
  31. ☼☼☼I just hope the people on PC don't cry or mess up the cross server stuff somehow before it makes its way to XBOX, It sounds amazing. ☼☼☼
    1 point
  32. The game has a big issue with behemoth tribes flooding a server and offline raiding people. Previously this was limited to what they could build before being discovered, or by what they could build up and transfer from SE servers. Now they can steamroll through servers with the only limitation being they have to wait 12 hours between server wipes. The options for PvP will be; join a trans-server tribe, or be wiped by one, or both. Is that how you survive the Ark? Additionally you've taken away the individuality of the different maps. SE was fun because for older players it was a challenge. You had to start again with hand tools and worrying about elemental damage etc. There were also limitations to SE like having dinos with favoured kibble not available(argies) this meant going back to meat taming. Now you can move your imprinted gigas and war quetzals over and instantly be set up, no different to your home server. You're going to lose a lot of old players, and new players are going to find it even more difficult than before to start. Consider delaying this function, reading some of the comments here and on other platforms, and then re-assess whether it's really the direction you want Ark to go.
    1 point
  33. Well time to buy overwatch, going to enjoy looking at the server pops in 2 weeks time after every pvp server is wiped . Even pve servers will suffer from troll tribes transferring pillars over and foundation bombing the maps.
    1 point
  34. This is likely going to cause some problems with the whole cross-server dino transfer thing. Like people have stated there are tribes with no other purpose than to move on to a server and burn it to the ground. Now, that problem is worse. A big tribe can pack a few heavy transport dinos with everything they need to build a massive base right off, throw it up and start wrecking everything around them. Well, I think I'll stick with extinction servers. There's no need to worry about a tribe becoming so big they push everyone off the server, covering the map in turrets and the like.
    1 point
  35. There's an option to reduce how much your camera shakes
    1 point
  36. because of the many cliffs and changes in elevation it's very hard to navigate the SE map with a giga without enraging it. That in itself is a balance.
    1 point
  37. Already had to deal with people transferring wyverns and golems from SE trying to wipe servers, now we have to deal with all that + gigas and titans and whatever else they can bring from the island/center servers. At least try to also limit the amount of items people can bring or make a cool-down for item transfer too. That wouldn't even solve the problem if 50 people come on your server out of nowhere with full inventory of explosives. Let's not forget that SE map was supposed to be harder than the others, now we can just transfer all the kibble in the world to tame stuff there and make our lives a lot easier oh and structures? So I can farm the volcano on the island and get a bunch of metal, make a bunch of structures and go to SE and boom, already have a base. I really don't know why you guys did this, but I don't like it at all. Hope you made the right decision here.
    1 point
  38. So now people can bring in gigas, quetzs, and pteras to scorched? Horrible decision. Should have made it to where only items can be transferred not dinos and it would have made more sense.
    1 point
  39. At times when i notice so many people on the same page with how bad it seems to allow these massive destroyer tribes free access to every server, i really wonder how the devs are saying "we've listened to the community" I don't recall seeing many topics about opening up all server transfers. I could be mistaken, but the general consensus seems in agreement that if you're not a tribe of 50+ this update is going to make sure that you have nothing left in ark by this time next year.
    1 point
  40. Wait, so... if no PvP server is off limits, then people who haven't paid for Scorched Earth are going to be able to attack raiders from Scorched Earth? Or is that wall still there?
    1 point
  41. I imagine what he means is theres a huge issue amongst pvp servers where people are just bringing over prefabbed bases and dino's wiping a server then leaving and repeating. This means you can bring the fight to them unfortunately some of these gamer groups are 200+ people strong across several servers, it's no longer going to be allying with the tribes on your ark it's going to be your ark and ally arks against everyone else, and you've just unleashed the beasts alot of people assumed this was going to be a limitation on what could be brought over IE no items but dino's went through freely or just SE exclusives stuff could be transferred. Anyway Goodluck to everyone out there going to be Hell PS <3 you all
    1 point
  42. 50+ raiding tribes are going to use the already massive amount of servers they have to raid every server, ruining the entire community people have built up on offical servers over the year of playing with each other. VDD have 100+ players 10+ islands servers and guess what, they have my server targeted, I'm not going to give them the chance to offline raid me so I'm de-spawning my base and hoping onto another game.
    1 point
  43. @Jat Many thanks , Edited to reflect the start time , thanks for the 2x .. I know these things take time ,
    1 point
  44. So we will soon be able to have unlimited transfers across all servers,this my friends is amazing! see you all soon lol.
    1 point
  45. So basically, in regards to the duping issue, you basically just said: "Good job if you did it before! All those explosives you still have you can keep, but don't do it again, or else...." "Maybe..."
    1 point
  46. You turned a problem into a BIGGER problem, gratz.
    1 point
  47. I also would like to know that it mentions in the next update that PGM will be coming to the xbox... will this mean we can expect any new servers soon and depending on answer to prim+ getting events I would be interested on new official PVE prim+ and official PVE normal specifically on the island seen as the centre maps don't get anything either...
    1 point
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