Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 11/19/2016 in Articles

  1. Saddle up Survivors, as we’ve got a couple of important updates we’d like to inform you all of. First of all, before we get into the nitty gritty of all the details of the upcoming changes, allow us to say this. Over the past few days, there have been a lot of hot-topics of discussion around the community. Some of these topics have not had an immediate response from the development team, this is not because we are choosing to ignore, but because we want to have time to deliberate and consider our options before responding, or taking action. We try to read all the feedback you provide, whether it’s positive, negative, or indifferent and take action where we deem it viable. ARK was launched into Early Access with the idea of creating a game together, and we are still sticking to that plan, every single day. Sometimes decisions are needed to be made that require a bit of thinking time, but we’ll make those choices. Other times, we’re going to do things you don’t quite agree with, or you’re going to suggest things that we don’t quite see as a viable option for the game - but we will take into consideration what you’re saying, and make compromises or reevaluate our plans where necessary. Today’s announcement will help shed some light on our thoughts, as well as the route we plan to take going forward. Evolution Event: Cross ARK Transfers! As of Friday the 18th of November at 12PM ET we are going to be activating the following evolution event: 2x Harvesting Rates 2x Taming Rates 2x EXP Rates This will run until Monday the 21st of November 12PM ET. We’ll also be introducing a new permanent change will be coming to your CrossARK Clusters: Complete transfer of Items, Tames and Survivors through all MAPS on the Official ARK Network (separated by game mode). Please note that this will not affect Player Dedicated Servers. This is just an Official Server change Previously, you were only able to transfer Survivors TO Scorched Earth servers, and everything FROM a Scorched Earth server. Now, you’ll be able to have absolute rights when transferring and can go from Island to Island, Center to Center, Scorched Earth to Scorched Earth, Island to Scorched Earth, Center to Scorched Earth, and Island to Center without any limitations, and the reverse of course. Please remember that these transfers are still based on the cluster (mode) you play on; PvE can only go to PvE, Hardcore can only go to Hardcore, Primitive can only go to Primitive etc. When we first announced the ARK Transfer system with the Launch of Scorched Earth, we stated that it was something critical we wanted to experiment with in Early Access and to see how the game would progress once we introduced that new gameplay mechanic. Following what we’ve seen, and based on the feedback we have received, we would rather allow more freedom, where acceptable of course, than impose further limits. Alongside this change, we are now going to introduce a new mechanic: Once a Tame has been uploaded and downloaded onto an ARK, it will suffer a 12-hour cooldown until it can be transferred again. Transferred tames will also display on the HUD from which server they were last uploaded from (if you’re on a different Tribe, you will only see this indicator when the Tame is dead). We want to provide the opportunity for tribes to scout each other across the ARK, as well as limit, -- to an extent -- tribes from storming in and then storming out immediately with their tames. By enabling the complete CrossARK transfers, it should also provide the chance for existing players to scope out new servers of the same type, meet up with friends, and find new opportunities or adventure, with no PvP server being unassailable or off-limits. With all big changes, we understand that this isn’t everyone’s cup of tea. I’m sure I’ve said that before, though keep in mind these changes may not be final. We want to see how things play out, whether this was the right move, how we can further improve the system. Something we’re considering down the line is introducing more limitations on what can be transferred, such as only Baby Tames or Eggs can be transferred, perhaps we limit Scorched Earth transfers to Scorched Earth base/raw materials only. Your feedback following today’s change will be critical as it enables us to continually develop and expand the game, as well as provide the opportunity to explore further options. Update number two.. Stance on Exploiting Let’s be clear about this, no one likes cheaters. We don’t like cheaters, you don’t like cheaters, your friends don’t like cheaters, cheaters don’t even like each other. We want to do everything we can to ensure that the ARK is a fair place for everyone to play with one another. It is why we worked to get a strong BattlEye system for ARK which is constantly receiving updates and will continue to do so because we want to stomp out cheats. However, I don’t think it would be unreasonable to say that we have been lenient when taking action against people who are exploiting game bugs. Previously, we have felt that the bugs are on us and we have to do our best to resolve them and fix them, so we try not to punish survivors in this instance and make changes that will benefit the community as a whole, in the long-term, even if in the moment it seems a bit unfair. We’re going to change that up a little bit. Going forward, we will be taking a stricter approach when it comes to exploiting game bugs. If there is malicious intent, we will take action, be it destroying your tribe, structures, tames, and where necessary straight up removing you from the ARK and adding you to the global ban list and requesting a VAC ban. Consider this your warning to those of who you would rather exploit than report. Cases such as duping, or building under the map for instance, will result in such actions. Of course, it’ll be case by case, accidents happen, sometimes you’re curious - but it is pretty clear when there is indeed malicious intent and that’s where we’ll be taking action. ..but wait, there’s more! Primitive Servers Primitive Servers were something we introduced fairly on to the game at the request of the community, they hadn’t really been part of our game plan but it was clear that a lot of you wanted to experience this. Every now and then we introduce updates to the game which impact Primitive in a not so great way, primarily because that particular game mode isn’t quite set up to deal with the vast changes of the ARK. We’re going to make some adjustments to alleviate some of the current problems that exist and we’ll try and pay better attention going forward. Similarly to all changes, nothing is ever final and a lot of it is experimenting. A big concern that has been brought up is the power of some particular Scorched Earth dinos. Going way back when we introduced the Giga to the game, we made some changes to weaken it’s damage specifically on Primitive servers. We found that worked pretty well, so we’ll be taking a similar approach now. Tamed Wyverns will deal 70% less damage and take 70% more damage. Tamed Rock Golems will deal 70% less damage and take 20x more damage. Alpha Wyverns will deal 67% less damage and take 67% more damage. These changes are only going to be made effective on Primitive servers, and again we’ll be seeing how things go. For now, the other dinos (other than the Giga, Ptero and Argent) remain unaffected. For a complete and more filling Primitive experience, we really recommend you guys try out Primitive+ - which has some pretty cool updates on the way, stay tuned for tomorrow’s Crunch. So there’s quite a lot to take in, and you may not completely agree with all our changes, be it Primitive, Cross ARK transfers, or even a heavy-handed approach to exploiters, but we’ll see how things go and will make more adjustments if necessary! Now for some great news. Very excited to share this! Lately, the team has been working pretty hard on tracking down this darn Dino Spawning in Bases issue that has been plaguing us for such a long time. and we think we’ve cracked it! Here’s a heat map of Dino Spawns that have taken place on an Official Server, indicating new wild spawn distance from bases & tames: Blue = Dino Spawns Red = Buildings Green = Tames Pretty nice eh? (The Areas where it still appears to overlap are underground Cave spawns!) So as always folks, thank you again for your commitment and passion that you show towards the ARK. We really value each of you and are grateful to have such an active community. Your feedback has proven to be an absolute game changer, ARK itself has evolved so much from where it originally was, a lot of plans have changed and the scope of the game has gotten a lot bigger than what we first intended it would be thanks to being able to work with you. Hopefully, this is another step forward towards making the ARK as great as we know it can be! All the best, Wildcard Jat and the ARK: Survival Evolved Team
    2 points
  2. Hey Survivors! Welcome to the latest edition of the Community Crunch! Evolution Event Weekend: CrossARK Transfers! Through the weekend the Official ARK Network will be affected by an Evolution Event! Survivors playing this weekend will get to experience the following bonuses: 2x Harvesting Rate 2x Taming Rate 2x EXP Rate So be sure to log in and enjoy the increased rates whilst you can! The event will end at 12PM EDT on Monday the 21st of November. We also announced a very important change coming to the Official ARK PC Network, as of this update and soon to come to Xbox. Here's a little snippet from the announcement... We recommend that Survivors read the full announce from Jat as there was a lot of valuable information provided, and your feedback will be highly valued through this process! PACH 252 The big one is coming up! It'll introduce 4 New Dinos: Achatina, Megalosaurus, Moschops, and of course the Pachyrhinosaurus! We're also planning on introducing our newly redesigned caves for The Island, that have undergone a huge redesign, both from a visual and gameplay point of view. With this update, of course, it will mean that ALL Cave structures on The Island will be wiped due to the changes being made, so if you're in a Cave on The Island - you might want to consider relocation! Keep in mind this is just the first part of the cave update, and we'll be introducing more work done to the underwater caves, and Tek Cave! Xbox One Black Friday Sale! ARK: Turkey Trial! The ARK: Turkey Trial 2 event begins soon on PC! Survivors will be given the opportunity to participate in the turkey-hunt of their lives. ARK: Turkey Trial 2 will throw survivors into a large-scale scavenger hunt and allow them to carve up the rare “Super-Turkeys” unleashed across the ARK! By harvesting sufficient Super Turkey Wishbones from these bloodthirsty, genetically-modified creatures, players can craft their very own stylish "Chieftain" Hat, or choose to summon the devastating DodoRex creature to do their bidding for a limited period of time. Brand new to this year's event, you will also be able to earn custom event-themed Emotes! The event will be on all Official maps: Scorched Earth, The Center, and The Island. It all begins November 23rd! ARK: SotF - October Survivor League Championship! The ARK: Survival of the Fittest October Survivor League Championship matches will take place from 11 am EST to 2 pm EST on Saturday, 19th of November, with a bounty of more than $65,000 in prizes to the winners! The Survivors who have qualified for the event are listed here: The championship games will be shout casted by typeForced! We invite all ARK fans, and the newly curious, to come watch the epic battles at that time on our Twitch channel: https://www.twitch.tv/survivetheark To those competing: may fortune smile upon you, brave Survivors! And may the fittest survivor be victorious! Hope we have an awesome Championship and get to see some great games! Player Procedurally Generated Maps! The Procedurally Generated Map system allows players to make their own ARK maps by determining a myriad of landscape options from the heights of mountains, depths of valleys, and the number of lakes, rivers or oceans, to the kinds of each biome they want, and more! Let's check out the entries for this weeks contest! The winner for this weeks contest is... The Great Divide by Wolf Angelus! If you'd like to run this map yourself, here are the necessary PGM settings! PGMapName=ProceduralARK20161114033703 PGTerrainPropertiesString=MapSeed=10;LandscapeRadius=1.0;Water Frequency=2.5;Mountains Frequency=6.5;Mountains Slope=2.25;MountainsHeight=1.7;Turbulence Power=0.0125;Shore Slope=1.0;WaterLevel=-0.72;GrassDensity=1.0;JungleGrassDensity=0.02;ErosionSteps=4;TreesGroundSlopeAccuracy=0.5;DepositionStrength=0.5;ErosionStrength=0.75;OceanFloorLevel=-1.0;SnowBiomeSize=0.3;RWBiomeSize=0.10;MountainBiomeStart=-0.5;MountainsTreeDensity=0.1;JungleBiomeStart=-0.6;IslandBorderCurveExp=4.0;MaxSawnPointHeight=0.2;SnowGrassDensity=0.25;MountainGrassDensity=0.01;SnowMountainGrassDensity=0.15;UnderwaterObjectsDensity=0.5;SnowMountainsTreeDensity=0.06;TreeDensity=0.005;JungleTreeDensity=0.5;RedWoodTreeDensity=0.09;SnowTreeDensity=1.1;RedwoodGrassDensity=0.09;ShoreTreeDensity=0.25;SnowShoreTreeDensity=0.03;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.5;ShorelineStartOffset=0.01;ShorelineThickness=0.008;MountainGeneralTreesPercent=0.15;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.5f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f) Congratulations to our winner! Looking forward to the next set! We'll be creating a new thread for the next contest which will be running immediately - so get generating! And to learn more about PGMs and on how to get started, check out this guide here: NVidia Ansel Photography Contest Super Resolution Version: http://images.nvidia.com/ansel/SuperResolution/ARK-SuperResolution1/ARK__Survival_Evolved_HighRes_2016_09_01_-_14_38_36_55.html ARK: Survival Evolved and the Scorched Earth Expansion Pack now include support for NVIDIA Ansel -- a revolutionary new way to capture in-game shots. Compose shots from any position, adjust with post-process filters, capture HDR images in high-fidelity formats, and share the screenshots in 360 via a smartphone, PC or VR headset. Learn more about these features from the NVIDIA blog. Now let’s get to the contest! There were 3 potential categories for survivors to enter their shots into and they were the following: Three Categories Super Resolution: These should be taken at 8x Super Resolution. Players can optionally use Depth of Field effects accessible in Spectator mode by pressing the [Delete] key. Panoramic 360 Stereoscopic 3D: These should be taken at 4x Super Resolution, in 360 Stereoscopic 3D mode. We will crop them to 2D for web display, while also providing the 3D version for viewing within VR display. Freeform: Any settings, whacky and creative use of Ansel filters are encouraged. Adding humorous titles/captions in Photoshop is also acceptable for this category! And now without further ado, here are your entries! You’ll want to click on the image title to be able to download the maximum size image, we’ve resized them for display purposes Super Resolution! Winners! EXFIB0 - The Purifier! Runner Ups! Wolf Angelus - Camping in der Natur FataL1ty - The Watcher on the Wall NakedZombo - Edgy Honourable Mentions! EXFIB0 - Tek Tier vs The Beasts! KISHK0 - Airborne Battle [8x] EXFIB0 - Tek Tier Meets Lightning FataL1ty - Shadows of Midnight Wolf Angelus - Zauberwald FataL1ty - Silent Watcher KISHK0 - Gone Fishing [8x] Wolf Angelus - Hotter Than a Dragon KISHK0 - King Of The Desert [8x] Wolf Angelus - Sommernachts Traum KISHK0 - Wyvern Battle [8x] Panoramic 360 Stereoscopic 3D! Winners! KISHK0 - The Whole of Scorched Earth [360 Stereo] KISHK0 - Guardian of The Obelisk [360 Stereo] NakedZombo - Another World Runner Up! FataL1ty - Paradise Honourable Mentions! EXFIB0 - Fire Wyvern FataL1ty - Caught in a Storm KISHK0 - Desert [360 Stereo] Wolf Angelus - Tanzen im Wald (360 Stereo) KISHK0 - A Unique Perspective [360 Stereo] KISHK0 - Polar Opposited [360 Stereo] KISHK0 - The Crystal Throne [360 Stereo] Freeform! Winner! Seggzy - Thanksgiving Dinner Honourable Mentions! A Jolly Walrus - The Flaming Depths Soulyouth - Scorched Earth Killer Wolf Angelus - Bambi in ARK! Community Contests! ARKitect! This is an award given to Survivors to celebrate the amazing structures you build. These bases are judged based upon a number of different factors such as their creativity, uniqueness, how fun of a base it is, the difficulty of building it, the functionality it provides and much more! And without further ado, the ARKitect for Community Crunch 72 is… Scorched Earth Main Base Showcase - ARK: Advanced Building - Molten Iron Server PVE Survival by Monkeypuzzle! ARKVideo! This contest is open to all types of video be they funny, epic, scenic, stories, whatever inspires you. Just a general reminder that they should remain safe for work, think of the children! And without further ado, the ARKVideo for Community Crunch 72 is... TEK TIER CLASSISM by LAME WOLF! Thanks everyone who entered again, awesome submissions as always. You can check out the rest of the entries here: Fan Feature! DEVS BTFO! Make better maps yourself! Procedurally Generated ARKs Tutorial (Ark: Survival Evolved) by ThickFreedom ARK - Mythbusters ep.8 - Shield vs Bola, Homing Rockets, Etc. by EXFIB0 PGM Battlegrounds by GamerPerfection How To Counter Flyers With a Grappling hook by KishK0 The Greatest Escape - ARK: Survival Evolved PvP Montage [Official Server 200] by EXFIB0 Light of Adall by Chaos and StoneyDragon Utahraptor by Grey Wolf Source: http://steamcommunity.com/sharedfiles/filedetails/?id=799052118 The soul at the skies. by tianat Source: http://steamcommunity.com/sharedfiles/filedetails/?id=801777517 Forest Camo Morellatops by Sharkcat Source: http://steamcommunity.com/sharedfiles/filedetails/?id=800919543 Desert Camo Morellatops by Sharkcat Source: http://steamcommunity.com/sharedfiles/filedetails/?id=800364485 Festive Camel Morellatops by Sharkcat Source: http://steamcommunity.com/sharedfiles/filedetails/?id=800029043 The krusty Ark by Valoule Ark Birthday Party by hood428 Source: https://imgur.com/gallery/8Ox3a The Volcano Map by sx Source: http://steamcommunity.com/sharedfiles/filedetails/?id=797347341 The volcano by Ark-France.fr Source: http://steamcommunity.com/sharedfiles/filedetails/?id=801465523 Thanksgiving Dinner by Seggzy Introducing the Lyrebird! [Fanmade] by Tamboob Source: http://steamcommunity.com/sharedfiles/filedetails/?id=802090704 Goliath Dossier by Shadlos Source: http://steamcommunity.com/sharedfiles/filedetails/?id=797902059 PrimitivePlus Developer Blog Hey fellow survivors! I’m here to talk about a few of the things going on in the lab but since I know pictures are worth a thousand words - it will be mostly pictures! I’ve been working on fixing the remaining issues that are currently in Primitive Plus, including snap points. The focus hasn’t been on making new content, but polishing what already exists. When I started creating Primitive Plus, I didn't know much about game design or modelling. Because of that, a lot of the things I originally design didn’t mesh well with what currently exists in the game. Structures are a prime example of this. When I designed them, I didn’t take into account the dimensions of the current structures for things like wall sizes, and window and door positions. While the focus isn’t on adding new content, there are times when fixing a bug necessitates adding new content. A lot of what I’ve been working on recently requires new /meshes. I’m currently testing to see what impact this will have on existing structures. Here’s an example of what you can expect to see for the structures in the next patch. As we get closer to seeing some of the end-game content, like TEK tier, I have been getting a lot of questions on what end-game content looks like for Primitive Plus. I’ve been putting a lot of thought into this while also waiting to see what content is added to the main game. We don’t need another Adobe structure confusion Please note that the list below is not final and there will be additions and potentially removals of what’s listed. Keep your ideas coming! Trebuchets Battering rams, Alchemy (potions) Recurve bows Tomahawks Different ammunition types for catapults/turrets Boats/Ships Additional Armor With that said, I’m going to get back to the lab and leave you with some content that could be nearing you soon! I don’t have an ETA for the patch just yet, but we’ll be going into QA next week to test the new patch. Following the next patch, we’ll be bug-free and aiming at new content! Until next time guys - Ced That's it for this week's Crunch, thanks for tuning in guys! As always if you’ve got anything to share please get in touch and be sure to follow us on: Twitter: https://twitter.com/survivetheark Facebook: www.facebook.com/survivetheark Reddit: www.reddit.com/r/playark Imzy: https://www.imzy.com/ark Much love, Wildcard Jen, Jat & the ARK: Survival Evolved Team
    2 points
This leaderboard is set to New York/GMT-04:00
×
×
  • Create New...