Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 09/08/2016 in all areas

  1. Common Name: Kentrosaurus Species: Kentrosaurus Aethiopicus Time: Late Jurassic Diet: Herbivore Temperament: Short-Tempered Wild: While Kentrosaurus Aethiopicus is considerably smaller than its close relative, Stegosaurus Regium, it is much more formidable in matters of self defense. In fact, it is arguably the pound for pound champion of not only the Stegosauria, but when encountered in close-knit fighting packs, ranks atop the island’s herbivorous dinosaurs in general. Thanks to its wickedly sharp defensive spikes, any creature which attacks Kentrosaurus is likely to be reversely wounded in turn, and it is capable of piercing even the thickest of hides and armors when it goes on the offensive. I have personally witnessed the Kentrosaurus fell much larger predators in a single such “impaling” maneuver! Underestimating Kentrosaurus can be a fatal mistake, particularly when it is in a herd. When travelling in numbers, Kentrosaurus seems to grow much more aggressive, increasing the range at which it will defend its territory. Domesticated: Survivors have seen little success in their attempts to ride Kentrosaurus, owing to its spikes and hot-headed temperament. However, a tamed herd of Kentrosaurus can defend a compound as well as take on any larger carnivore. One swing of its deadly tail can save a survivors life, or even turn the tide of a pitched battle! A Message to the ARK Community Firstly, an emphatic "thank you" to the ARK community for the love they have shown towards this game. Your creations, your feedback, and your support have meant the world to us. THANK YOU! We'd also like to provide our official take on the Scorched Earth Expansion Pack, and the future of ARK. Put simply: we are absolutely committed to driving aggressive development towards a solid, feature-robust game launch for ARK: Survival Evolved. Everyone at Wildcard wakes up every day thinking about how we can make ARK into a better game today than it was the day before. It’s not always easy, but our intent is ever-forward progress towards a retail release that will be far more ambitious in scope and features than our original vision when we launched ARK into Steam Early Access in June 2015. Your feedback enables us to continually expand the game to become better than ever! Scorched Earth: Our original vision for ARK always included the creation of Expansion ARKs, along with the infrastructure and technical systems to transfer data dynamically between live ARKs. We determined that it is more sound to iterate on these systems during Early Access than after retail launch, given the significant risks involved if we didn't "get it right". While that meant unveiling the first Expansion early, it also means an easier time integrating further post-launch Expansions into the ARK network. We understand that this isn't everyone's cup of tea, and we appreciate the enjoyment people seem to be getting out of this initial view of how Expansion ARKs can work. Now that we have the systems in place to support them, we can ensure minimal integration issues with subsequent releases after ARK: Survival Evolved itself has launched. Thank you so much to everyone who has been surviving on Scorched Earth, and we hope that the new features and content that it brings into the ARK universe will enrich all players' experiences whatever map or mode you're playing on -- and in the weeks ahead we're looking forward to seeing what modders can make with the Scorched Earth content, and the powerful new Blueprint systems coming with them. Regarding our upcoming plans for ARK: Survival Evolved, here's a brief outline of what's ahead: - ARK v247 launches later this week, and among other things will include the fan-favorite creatures Tapejara and Archaeopteryx! - Breeding Phase 3 and the Boss Ascension Cycle are being wrapped up for release, and will soon make their debut along with the first Tek Tier items (Power Armor). - ARK Backstory!! You're going to get your first dose of ARK’s mythology with the Explorer Note system -- will you find them all and begin piecing together the mysteries of the ARK? - The first pass of the "Procedurally Generated ARKs" system should be coming to PC next month, and Xbox soon afterwards. Unlimited ARK varieties?! You bet! - As Scorched Earth dramatically expands ARK's Blueprint modding capabilities,we will be launching a new Mod Contest with the release of the Dev Kit that incorporates the Scorched Earth content. There is a lot more content beyond that as we head into the home-stretch of preparing the game for 1.0 release, but these are some of the things that we're particularly excited to get out to you! We're not nearly at the end of the journey yet, and ARK has much to come in order to fulfill its destiny as the ultimate Dinosaur survival experience of our collective dreams. But with your help, we are going to get there together, and every day will be ever more amazing on the ARK!
    3 points
  2. Ok so yeah i left to get milk expecting one kid to raise and instead i come back and find out i've got 3 boys to raise with only enough milk for one i'm gonna be spending a lot of time making narcotic arrows and looking for females. On the upside their all level 84
    1 point
  3. Do you know how many bugs I've found? You support the game how you want, but if you seriously cannot grasp bad feedback as a positive thing on the road to developing a product you don't understand how this works. Submit your review, and carry on.
    1 point
  4. You talk a lot about adding content before 1.0 release however I'm more interested in optimizing the game engine and fixing quality of life parts of the game. I lost count of the times I've raged while placing some walls, ceilings and most of off, slopped ceilings & ramps only to have them snap to something else than what I expected. Building snaps needs a lot of love and fixing. Also the placing of high mat cost items only to have that item poking though a wall slightly and can't do anything about it bothers me. My recommendation to several of these are to allow picking up of placed items for a set about of time after placing them. Say you get 60 or 120 seconds to pick a forge up that placed wrong to get the entire item back and try again. Something else would be the over all UI. The client needs a combat log window and maybe a notification window. This would display all the info such as picking up of items or dropping them. The current top-middle 90-year old sized text can quickly fill your screen making it hard to see what you're doing for a few seconds. In short what I would like seen addressed: Better UI with more options Better inventory management. Sort by X should be remember after closing and re-opening storage. Splitting stacks easier and more flexible. Allow picking up of placed items for a short time after putting them down to correct for placement mistakes. A lot more optimizations, mainly graphics. A pretty powerful computer is still needed for even high settings. Dino collision while walking around them! I get sick of getting stuck on a Sabertooth tail and having it push me all over! Also walking on something like an Anky and have a T-rex ot Giga lower it's head to say hi and I get stuck in it's nose. I have to jump off the Anky and whistle for it to follow me to get it away from the rex. *RAGE* I did buy the DLC and enjoy it. It's hard and I like that.
    1 point
This leaderboard is set to New York/GMT-04:00
×
×
  • Create New...