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PC Patch Notes: Current (v253.98) & Upcoming (v254, ETA: January 20)

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Current ARK Official Server Network Servers Version: v253.98

Upcomng Primitive+ Update: January 19

- Full Primitive+ update with new content and latest main-game features

Upcoming Version: v254, ETA: January 20
- New Mechanic: Hairstyles & Facial Hair (with real-time growing), Hair Dye-ing, & Haircutting + Scissors
- Tek Tier Phase 1: Tek Engram system, Element Resource system, Tek Replicator, Tek Rifle, Tek Helmet, Tek Visor, Tek Jetpack, Tek Boots, Tek Gloves, Tek Rex Saddle, Tek Transmitter, and more.
- New Dino: Ovis Aries!
- New Dino: Thylacoleo!
- New Dino: Basilosaurus!
- New Dino: Baryonyx!
- New Dino: Purlovia!
- New Dino: Microraptor!
- New Dino: Ammonite!
- New Item: Lance (for jousting of course!), and you can now also use a Shield when Weapon-Riding (provided you are using an appropriate Weapon).
- Alliance-Chat channel!
- Admin Command Logs & Chat Logs file-output options
- Troodon Scout now has an option to look for Corpses & Caches
- Tamed Dinos now have an option to disable their resource-harvesting
- Holding Left or Right when dismounting a Dino will now dismount you in that direction
- Significantly increased Scorched Earth Loot Drop Quality
- Scorched Earth Sandstorm now causes Dino AI ranges to be significantly reduced due to low visibility 
- Added 5 more Player and Dino levels
[MORE NOTES TO COME!]

A Little Further Out:
- New Structure: Dynamic-Length Bridges
- More Creatures, Gear, Armors, Weapons, & Structures!
- Underwater Dungeons, Tek Caves, "Ascension" Game Progression, "Boss Wars" 
- Aquatic and Amphibious Mating/Lifecycles
- DirectX12 Mode for Windows 10! Approximate +20% perf 
- Specific Representative "on-ground" meshes for all dropped items
- Random GPU Driver crash fix: TrueSky
[MORE NOTES TO COME]

-------------------------------------------------------------------------------------------------

Upcoming Version: v253.98
* Cannon, Machine Gun Turret, and Rocket Turret can no longer be used within Electrical Storms.
* Flyers carrying explosives can now fly, but they have speed significantly reduced (and can not barrel roll!)
* Explosive Damage now causes PvP respawn cooldown
* Scorched Earth Sandstorm now causes Dino AI ranges to be significantly reduced due to low visibility 
* Fixed bug where Flyer-Carried C4's would disappear on Clients after a distance.
Current Version: v253.95
* Non-Quetz flyers can no longer carry characters that have C4 on them
* Spike Walls can no longer damage water creatures
v253.93
* Fixed a client-side GPU memory leak.
* Upgraded BattlEye version, please update your servers!
v253.92
* Servers can now allow from-the-air Supply Crates to appear on top of Structures, rather than being prevented by Structures. Launch with "?AllowCrateSpawnsOnTopOfStructures=true" to enable this (enabled on Official Servers).
* Improved Server stasis/unstasis performance 
v253.9
* Fixed Piranha overspawning issue on TheCenter, and added latest Dinos to TheCenter
* Fixed Pelagornis rotating poorly when on water surface
v253.87
* ARK Dev Kit hooks
v253.86
* Fixed server crash when loading mods in previous build.
v253.85
* Fixed server crash in previous build (253.8)
v253.8
* Ended Winter Wonderland Event (deprecated for backwards compatibility)
* Flye grabbed by megalo/kapro falling thru world on client fix
* Gate frame destruction fix
* Bed respawn thru walls fix
* Tamed flyers letting grabbed players/dinos stay below terrain fix (u now get uncarried)
* Fix for tamed cave-dinos not being targetable by wild dinos
* Mods now indicating loading progress when connecting.
v253.71
* Ladders on platform saddles now include Weight
* Fixed a platform Bed spawn exploit
* Fixed Megalosaurus spawns to occur in all appropriate TheIsland caves, and fixed them getting stuck within Cave 5
* Raptor Claus Gifts now contain party hats and birthday suits (for a day ;) )
v253.6
* Unridden Tuso no longer moves when it has grabbed something (as intended), and fixed an issue that occasionally caused water-dinos to be erroneously killed when grabbed by Tuso.
v253.51
* Therizinosaurus damage against non-harvestables reduced by 33% (kept the same against harvestables)
* Troodon spawn frequency in jungles reduced by 40%
* Troodon night-time sight range reduced by 25%
v253.5
* Fixed Neuter flag saving on Uploaded Dinos
* Fixed calculation errors with Spoiling Time. Requires Server Update.
v253.4
* Titanboas can be picked up by Dino carriers again (Argentavis etc). Requires Server Update.
* Fixed Pegomastax losing stolen loot when its body was consumed by a predator. Now it will drop a loot bag if it has any loot. Requires Server Update.
v253.31
* Flyers on PvE can once again no longer carry wild dinos unless the "?AllowFlyerCarryPvE=true" option is enabled
v253.3
* Fixed crash of Non-Dedicated Session Hosts
* Made Kapro & Megalo able to continue holding their Prey after dismounting, added "Drop Prey" option to Kapro
* Fixed Megalosaurus Kibble being preferred by Therizinosaurus
* Fixed some movement logic that accidentally got clobbered in the Kapro
v253.2
* Fixed Megalo/Kapro/Tuso carrying of Dinos on PvE servers
* Fixed/improved Dinos getting stuck underground after being released by Tuso
* Fixed some erroneous collision on TheCenter
v253.1
* All Winter Wonderland craftable cosmetics now properly appear in Cooking Pot. Requires Server Update.
* Pegomastax can no longer steal your Engrams. Requires Server Update.
* Reduced Taming times on Therizinosaurus and Tusoteuthis by 60%. Requires Server Update.
v253.0
Unversioned Hotfix: Fixed issue with Megalosaurus crashing on client, pure client-side fix.
- New Item: Photographic Camera. Take photos and apply them onto in-game onto Painting Canvases!
- New Dino: Cnidaria!
- New Dino: Troodon!
- New Dino: Tusoteuthis!
- New Dino: Pegomastax!
- New Dino: Therizinosaurus!
- 2 New Full-Scale Underwater Caves (progression-oriented with Artifacts!)
- Winter Wonderland 2 Event! Follow Raptor Claus around The Island, Scorched Earth, and The Center as he drops items, coal, and the occasional tough-as-nails creature to keep you warm at night! Lots of cosmetics and the DodoRex make an appearance, along with new items!
- Additional networking performance gains of approximately +15%
- BattlEye is now enabled by default for dedicated servers, use -NoBattlEye to run your server without it
- TamingSpeedMultiplier, HarvestAmountMultiplier, and XPMultiplier are now hardcoded with an extra 2x multiplier. If you wish to have your server use the same rates as before, please reduce your sever's custom values for those by 50%

v252.96
* Changed AI Controllers to once again be destroyed on Stasis, too much memory overhead to keeping them around on large maps. For servers with a lot of RAM, they can now optionally gain performance by running with -StasisKeepControllers to keep the AI's in memory.
v252.95
* Fixed PhysX crash when using wheeled-vehicle Mods. (ARK: Moon Survival etc)
v252.9
Unversioned Hotfix: Fixed client-side crash associated with Brontos.
* Fixed bug with Dino Weights not being applied onto Platform Saddles after unstasising
* Attached C4 is now always targeted by Turrets where possible
* Fixed C4 on groundable Flyers taking effect when they're not over-water
* Platform Saddle Passengers sitting on Furniture now get the standard percentage of their Weight added to the Platform Saddle Dino
* Veggie Cakes max Percentage Healing amount capped at 2100 HP
* Bronto attack AoE reduced by 30% for Tamed/Ridden Brontos, Bronto incoming damage multiplier from Explosions changed to 100% (from 50%) and from Fire to 75% (from 40%)
* 20% per Tamed Ptero Level reduction in Speed (~15% average reduction in Ptero Speed to Tamed Pteros)
v252.84
* Fixed issue where attached Transponders were grounding Flyers.
v252.83
* Made turrets shoot C4's attached to enemy dinos.
* Made all Flyers except for Quetz and Wyvern become 'grounded' if you put a C4 on them. To disable this behavior, launch server with ?ForceFlyerExplosives=true
v252.82
* Veggie Cakes now have 10% healing of Herbis between 500 and 2500 HP over a 30 second duration, with 50% spoiling lifetime, and no longer are effective on Titanosaurus. Requires Server Update.
* Likely fix for client-side Health Meter getting stuck at zero.
* Fix for issue of Dinos sometimes continuing to "walk forward" if you tapped 'W' when riding.
v252.8
 Requires Server Update.
* Veg cakes should no longer be auto-consumed for Food by any dino except Achatina
* Veg cakes WILL be auto-consumed by any Dino for Health if their HP is below 85% (yes, even Carnivores, though to minimal benefit on them :stuck_out_tongue: ). The Dino will consume one Veg cake every 10 seconds until it has above 85% Health again.
* Chitin / Keratin can be placed in Feeding Troughs
* Sauropod Tamed Health gain (leveled-up portion) reduced by 30%
* Doedicurus and Carbonemys no longer gain Herbivore-healing from Veg Cakes
* Veg Cake max healing amount limited to 3000 HP over 10 seconds (otherwise 15% of max HP), in addition to instant +500 (edited)
* Herbivore Explosion Damage multiplier changed to 40% rather than 55%
* You can no longer erroneously shimmy up sheer landscapes on dinos.
* Fixed a client-side chat crash.
v252.7
* Manually-used Veggie Cakes now heal 15% (over 10 seconds when manually fed) in addition to +500 HP (on Herbivores), have cooldown interval reduced to 10s, and take 4x as long to spoil 
* Herbivores now have 55% damage reduction from explosives and 62.5% damage reduction vs fire (due to their thick hides).
* Fixed some rare crash cases.
v252.61
* Crash fix for servers when loading save games with certain Mods!
v252.6
* Ended Turkey Trial Event! (deprecated items)
* Reintegrated PhysX 3.4 for larger performance gain. Fixed PhysX memory leak!
* Taking various Eggs now aggro the respective species
* Improvement to Dino movement physics accuracy when riding a Dino
v252.5
* Changed Item stack size limits to Beer Barrel: 3, Catapult: 1, Wind Turbine 1 
v252.4
* Dedicated Server: Temporarily rolled-back PhysX version to 3.3 in order to resolve Memory Leak. Recommend upgrading to this version until 252.5 is ready which will fix the leak Requires Server Update.
* When run with ?DestroyUnconnectedWaterPipes=true or official servers always, after two days real-time the pipes will auto-destroy if unconnected to any non-pipe (directly or indirectly) and no allied player is nearby. (edited)
(you don't have to test that :wink: )
* Spam-structure building is now rate-limited to help out slow servers.
* 80% improvement to foundation testing calculation to reduce server stalls when building on slow servers.
* Fixed a Moschops ambient harvesting crash
* New GM Commands:

TakeAllStructure: gives your tribe all the structures of the team you're currently looking at.
TakeAllDino: gives your tribe all the dinos of the team you're currently looking at.
GMBuff: gives you god, infinite stats, AI ignorance, and a bunch of experience.
GMSummon: summons a tamed dino that isn't cheat-tamed, so still requires a saddle.
* "OverrideOfficialDifficulty=5.0" can now be set in [ServerSettings] INI, not only via the launch commandline ("?OverrideOfficialDifficulty=5.0")
v252.22
* Fixed PhysX crash on TheCenter with large overlaps. Requires Server Update.
v252.2
* Fixed issue with ragdolls falling thru the ground (new PhysX inverted ray trace direction on terrain heightfields :-P).  Requires Server Update
* Fixed Megalosaurus losing its Tame Affinity whenever it wakes up due to Night-time. Requires Server Update
* Signed additional PhysX DLL's to help resolve some BattlEye connection issues, and removed some unnecessary PhysX DLL's.
v252.1
* Raised proximity structure limit to 10,500 (the structure limit is actually working now with the new PhysX!). Renamed the server variable to "TheMaxStructuresInRange" so that all servers get a one-time reset to the new value: ?TheMaxStructuresInRange=10500 (or in the [ServerSettings] of GameUserSettings.ini). Requires Server Update
* You can now put Leech Blood in your quick item slots in order to feed it to the Moschops. Requires Server Update
* Reintegrated the Item Quantity limits for various structures that was lost in the merge from v251. Requires Server Update
v252.0
* ARK: Turkey Trial 2! New challenge and cosmetics! Earnable Emotes! (this system also enables Mods to add more Emotes to the game!)
* New Dinos: Achatina, Megalosaurus, Pachyrhinosaurus, & Moschops!
* New Mechanic: Breeding Phase 3: Random Mutations and Family Trees. At last!!!!
* All-new Caves on The Island, redesigned with proper shipping-quality layouts and graphics & increased challenge (ALL Cave Structures will necessarily be wiped in this version). (Still to come beyond this are the Underwater Caves & Tek Cave.)
* 2 new mythos Explorer Notes for each character
* Approximate 15% server performance increase due to massive replication & physx efficiency improvement
* Whistle Ordering Groups! Create groups by class, or specific-dino! Awwww yeah! (also Whistles to group-set Follow Ranges)
* New Whistle Type: "Move To", point at an arbritrary location and tell your dinos to move there!
* VFX indicators for whistle commands: Move To, Attack, and Group-Selected Units. ARK RTS?
* Extra Option to "stream" in "Far" map sublevels, for large memory and performance gains (but reduced visual quality & draw distance).
* Tamed Giganotosaurus HP & Damage reduced by approximately 15%

v251.4
* v251.4: Integrated newer, more efficient PhysX runtime that improves performance approximately 15% on complex saves/servers. Can be accessed on the 'experimental' Steam branch, if you'd like to try it out we recommend backing up your savedata just in case it causes any issues. Please give us any technical feedback if you find issues with the new PhysX here (v251.41 server update fixed issue with not getting Flyer-dismounted within caves):

 


v251.3
* Unversioned Hotfix: Client-side changed Dino Tamed-On/Uploaded-From HUD info to only be visible on Unconscious Dinos, even if they're your own team. Also hid that info when "Hide Server Info" option is enabled.
* Fixed a CrossARK inventory transfer crash. Requires Server Update.
* Made Flyers dismount in Scorched Earth caves properly. Requires Server Update.
v251.2
* Made Spoil Timers retain their realtime values thru CrossARK transfers. Requires Server Update.
v251.1
* On CrossARK servers, your Dinos will now indicate the server they were Tamed on when you look at them (and you can see this on dead enemy dinos as well, along with the server they were previously Uploaded from, if any, useful for tracking points of origin.) Requires Server Update.
* Fixed a case of Dinos falling thru bases/floors on client
* Fixed server option ConfigOverrideItemCraftingCosts to work properly for inventories that have been loaded from saved game (so it works properly now ;)Requires Server Update.
v251.0
* Enabled full Cross-Ark Survivor/Item/Dino transfers between all Official Servers of a specific game mode (PvP, PvE, Primitive).
* Added new server commandline/ini option ?MinimumDinoReuploadInterval=1000 for number of seconds cooldown between allowed Dino re-uploads (defaults to 0, set to 43200 on Official Servers which is 12 hours). Remaining cooldown time is displayed on the Dino Upload UI.
* OfficialServer Transferred Dinos now display the name of the server they were transferred from when looking at them (only displays this info when dead if a non-Tribe Dino).
* Fixed issue with Wild Dinos spawning inside bases (may still be an 'edge case' if you have a very long fence with few nearby structures; requires at least 15 "core" structures within a 6000 unit radius to prevent spawn, or tamed dino within a 4000 unit radius, but otherwise will work properly now).

v250.4
* Fixed an infinite loop lockup case.
v250.2
* Fixed Wyverns / other creatures having infinite special-attack stamina when carrying a creature
* Changed the following items to have only 1 stack, and retroactively applied this to help deal with an exploit:
- Industrial Grinder
- Chemistry Bench
- Industrial Cooker
- Tree Platforms
- Industrial Grill
- Vault
- Industrial Forge
- Ballista Turret
- Minigun turret
- Rocket turret
- Oil pump
- Cannon
- Refrigerator
- Air conditioner
- Fabricator

And these are now limited to 5 in a stack:
- Huge Gates & Gate Frames (Wall and Ceiling)

v250.1
* Fix for user/server INI values not being properly utilized
v250.0
* Conclusion of Fear Evolved event: the Fear Evolved Structures will be removed, but any earned Cosmetic Items and ZombDodos/ZombWyverns remain!
* Fix of Procedurally Generated ARK crashes, massive reduction in generation and loading time, fix for PGM's on Linux Servers and Mac & Linux Clients. (Wipes saved v1 PGM's, now is v2)
* 1 new mythos Explorer Note for each character
* "Ignore All Whistles" option for Dinos
* Per-Alarm-Tripwire Option for Tripwires to not be set-off by Tribemates or Allied Tribes. (defaults to not be set off by Allies)
* Alpha Mosasaurs now drop quality fishing rods
* Preserving Bin now has 24 item slots
* Alpha Wyvern and Alpha Deathworm Trophy heads
* Platform Dinos now add 33% of the inventory weight from creatures/players standing on them (previously was 0%), and 85% of the creature/players inherent carry-weight.
* Imprinted baby walking now respects the server's "AllowAnyoneBabyImprintCuddle" setting
* Underwater mines no longer target wild dinos
* You can now paint the bulbs of electric lamps which will colorize the lighting which comes from them
* Fixed issue where you could upload engram-crafted items to Cross-Server and they would disappear
* Fixed issue with Industrial Cooker not properly using up water container when crafting
* Fixed an issue with unstasising structuctures occasionally being invisible on client
* Sloped Roofs now properly used for indoors calculation
* Redid all 3D Dino Dossiers to look & be more accurate to original 2D concepts
* Fixed longstanding issue of movement getting stuck on trees in permanent Falling physics state
* Snap Point Cycling! Press 'Q' ('give default weapon' key) or 'Z' ('defecate' key) when placing to cycle thru all nearby Snap Points :)

v249.2
* Fixed an Industrial Grinder exploit.

v249.1
* Fixed Dino Witch Hat skin to be equipable again
* Various fixes to ZombieWyverns
* Fix to allow new Halloween items to be transferable in Obelisk terminal

v249.0
* ARK: Fear Evolved 2 (event runs thru Nov 5)
** DodoWyvern & ZombieWyvern Army, DodoWyvern Mask Skin (Scorched Earth)
** DodoRex & ZombieDodo Army, DodoRex Mask Skin (The Island)
** New cosmetic items: Vampire Eyes, Werewolf Mask, and Clown Mask
** Placeable "Carveable" Jackolanterns, Gravestones, & Scarecrows
** Return of Fear Evolved 1 Bone Dino Costumes
** New Bone Dino Costumes (Giga, Quetzal, Wyvern, Jerboa)
** Witch Hat Skin for Survivors & Dinos is back!

v248.5
* Implemented a fix for Spoiling times. Requires Server Update! Highly Recommend Servers Get this Update!
v248.4
Unversioned Hotfix: Primitive+ now has fixed animations, and various updated content. Requires Server Update.
* Game support for custom Procedural ARK Generators (ala Mods)! Here's an example:
http://steamcommunity.com/sharedfiles/filedetails/?id=785098977
v248.3
Unversioned Hotfix: Fixed overspawn of Dimetrodons in TheCenter Volcano area.
* Fixed collecting Explorer Notes while on Dinos (get a Dino XP Buff when you collect it on a Dino!!)
* Fixed crash case with clients on PGM. Still have issues on a Linux Server, expected solution this weekend.
v248.2
* Fixed ?OverrideOfficialDifficulty=5.0 (etc) on servers. Requires Server Update.
* Fixed permissions on Neutering.
* Fixed Diplocaulus unboarding movement in local play.
v248.1
* Fixed issue with Dinos not eating or updating some parts of their AI! Requires Server Update! Highly Recommend Servers Get this Update!
* Fixed issue with TheCenter preventing player connections
v248.0
* You can now wield your weapons when mount-riding certain Dinos. The ARK Box Art is for reals ;)
* New Feature: Procedurally Generated ARKs! EXPERIMENTAL INITIAL TEST! Details for Hosting Dedicated PGARK Here: 
* New Mechanic: Explorer Notes
* New Dino: Kaprosuchus!
* New Dino: Diplocalus!
* New Dino: Chalicotherium!
* Render batching optimization for ~20% perf in structure-heavy areas
* Tree Platforms now have +70% HP and +50% resistance to explosive damage
* Neuter/Spay option for Tamed Dinos (irreversible!)
* Radial Wheel Menu text size now scales with number of entries (to avoid Diplodocus overload, etc)
* Spectators can now see player-talking moving lips & hear voice chat when in range
* Fixed player collisions onto big dino ragdolls
* Non-Drop-In Supply Crates (Cave/Underwater crates etc) no longer have decreasing Health over time (no longer autodestroy), but they can also not accept Inventory anymore and can not be used to generate Boss Tribute Portals.
* System to completely add/subtract/override all Map NPC Spawners via INI (highly useful for PGM spawn tweaking). Fully Mod NPC compatible as well! Details here: v247.9991
* Changed Structures collision channels to fix issues with crop plots, elevators, etc. Requires Server Update.
* Improved Quetz platform flight-blocking traces (less rubber-banding).
* Lightning Wyvern beam now damages Raptors and other small Dinos it was missing.
v247.999
* Prevented spike walls on Dino Platforms (retroactive, unless ?OverrideStructurePlatformPrevention=true)
* Prevented Quetz from moving when head/neck is blocked by platform structures
* Prevented floating platform structures (non-retroactive)
* AutoTurrets shouldn't ever shoot where it can't hit anymore
* Prevented building near supply drop points on PvE (unless ?PvEAllowStructuresAtSupplyDrops=true)
* Overworld supply drops will now spawn near player structures in online PvP
v247.99
* Improvement to Server PhysX performance!
v247.97
* Further performance improvement to server-side timer logic.
v247.96
* Fixed serious performance issue with dedicated servers. Highly Recommend that all server hosts upgrade as soon as possible!
v247.95
* Significant server-side performance improvements of approximately 10% on average. Requires Server Update.
* Servers can now override their difficulty above 4.0, using "?OverrideOfficialDifficulty=5.0" or whatever number they want. Be careful not to go too high!
v247.93
* Made Dinos' current Following Target save.
* Fixed a case where Tamed Dinos could be erroneously destroyed on load/unstasis.
* Changed enemy-structure destruction log (for the victim tribe) to not display in Tribe Logs by default (instead, a generic structure destruction message is given). Use server setting "?TribeLogDestroyedEnemyStructures=true" to make it indicate the attacker tribe.
v247.91
* Fixed issue where Water Pipes & Electric Cables would not update their state correctly.  Requires Server Update. Highly recomend that all servers upgrade for this fix!
v247.9
* Fixed critical performance problems with Water Pipes & Electric Cables!  Requires Server Update.
* Fixed issue where stasised Wells wouldn't refill connected Taps. Requires Server Update.
* Fixed issue where water containers in Taps connected to wells would cause the pipes to flicker filled/unfilled. Requires Server Update.
* Homing Rocket now has max targeting range of 6800 units, and can be distracted by nearby Flares. Requires Server Update.
* Plant Species Y now has 300% larger activation radius, kills victims faster, lasts longer, degrades & pierces their armor more, and can now only be damaged by flame or explosives Requires Server Update.
* Whip now has 40% chance to disarm, rather than 25%. Requires Server Update.
* Fixed issue where Hotkey slots were getting shifted when transferring characters with items across ARK clusters. Requires Server Update.
v247.85
* Fixed issue where player collision could get stuck on pipes/cables. Requires Server Update.
* Added "-ClusterDirOverride=C:/TestStorage/" launch parameter to servers (use whatever path you want). This allows you to use a common cross-server storage location that functions between multiple servers running on the same machine. (And you also still need to launch with "-ClusterId=SOMETHINGUNIQUE" in order to get your box's servers to allow cross-transfer.)
v247.81
* Fixed overspawning and physics/collision volume issues on TheCenter. Requires Server Update.
v247.8
* Fixed various misc level issues on TheCenter. Requires Server Update.
* Fixed Pillars accidentally preventing resource spawns around them. Requires Server Update.
* Fixed Giganotosaurus not being able to attack trees. Requires Server Update.
v247.7
* Fixed Archaeopteryx latching onto ScorchedEarth Joshua Tree. Requires Server Update.
* Fixed Mac text input crash.
v247.6
* Fixed case where players could get themselves pushed through world geometry! Requires Server Update.
* Fixed case where Survivors/Items could be lost on travelling between ARK's
v247.51
* Fixed Oculus Rift support for 1.0.0 Retail SDK!
v247.5
* Fixed a server-side crash with downloading Survivors on Unofficial Servers.
* Fixed a crash with the List Sessions UI
* Improved appearance of Landscape in Ansel Super Resolution captures
* Fixed an input locking issue with IME using Chinese characters.
v247.4
* Added Archaeopteryx and Tapejara to ScorchedEarth -- Archaeopteryx hangs around Joshua Trees, Tapejara can be found in mountainous areas. 
v247.3
* Fixed Archaeopteryx spawn frequency on TheIsland, now common in Redwoods. Requires server update.
* Fixed client crash-on-exit that occured with certain mods
v247.21
* Fixed TheCenter spawning Archaeopteryx. Requires server update.
* Fixed crash that could occur when someone was a passenger on the Tapejara
* Fixed edge case of aiming weapons on the Tapejara.Requires server update.
v247.2
* Fixed issue with Structures not colorizing.
* Fixed issue with platform Beds not allowing spawn. Requires server update.
* Fixed crash with equipping weapons onto Mantis in singleplayer
* Improved TheCenter performance/RAM issue (still a remaining problem with this).
* Fixed Primitive+ Crash. Requires server update.
v247.1
* Fixed ability to use Torches/Spyglass/etc while Riding Dinos. Requires Server Update.
* Fixed Allosaurus Kibble requirements (uses Savoroot Veggie, not Savoroot Seed). Requires Server Update.
* Fixed Allososaurus & Pelagornis Fertilized Eggs making respective Kibble. Requires Server Update.
* Fixed singleplayer crash reloading with Mantis Equipment
* Fixed Primitive+ character animations & updated Primitive+ content. We highly recommend that all Prim+ servers update to this new version!
v247.0
* TheCenter mega-update!
* New Item: Night Vision Goggles!
* New Dino: Tapejara!
* New Dino: Archaeopteryx!
* Added Server Option to disable Dino Mate Boost (?PreventMateBoost=true)
* Wind Turbines and Jerboa now function properly on TheCenter and TheIsland
* PvE Greenhouse auto-demolish timers are now 25% more than Stone
* You can now name turrets and the turret name will show up in the Tribe Kill Log/HUD message.
* 30% to 40% rendering performance improvement of Structures
* ~300 MB memory reduction by dynamically streaming the destruction meshes
* NVIDIA Ansel now supports TrueSky at Super Resolutions, and improved Super Resolution SSAO
* Fixed the colorizable regions of the Wood Chair and Bench (4 of them)
* In-Menu Options to disable Bloom and Light Shafts, respectively
* Fixed Korean Langauge setting to use the Steam language value
* Fixed various collision glitch/exploit cases

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v246.71
* Fixed Molleratops and Rock Golem not showing up. Highly recommend that servers upgrade to this new version!
* Fixed client-side crash loading TheCenter.
v246.7
* Fixed invalid retaining Tent buff. Requires Server Update!
* Fixed Molleratops & Rock Golem activations messing with the Tribe Ride/Order Rank values. Note: older servers should update to stay in sync with clients, otherwise clients will not be able to Drink / Hide respectively. Requires Server Update!
* Fixed a server hang.
* Added extra hang protection to server where if it hangs for more than 30 minutes at startup and 15 minutes thereafter, it will automatically shut down).
v246.61
* Fixed a rocket exploit. Thank you ARK Survivor "Lawrence"! Requires Server Update!
v246.6
* Lightning Wyvern beam no longer damages structures
* Mantis can no longer equip invalid Saddle types
* Rock Golem now takes 50% damage from Wild Dinos, rather than 10%
v246.5
Unversioned Hotfix: Fixed issue with the Chainsaw sound staying on after unequipping.
Unversioned Hotfix: Added multi-lingual translations for ScorchedEarth. Also added the following new translated languages, use via launch commandline -culture=LanguageCode
Basque: eu 
Catalan: ca
Georgian: ka

* ScorchedEarth: Fixed issue where generators would not automatically come back online after an Electrical Storm.
v246.41
* Fixed issue where certain Mods would crash. Requires Server Update.
v246.35
* Fixed a server-side issue where servers could potentially lock-up when using the Fishing Rod. Requires Server Update.
* Fixed issue where character could spontaneously get get knocked off ladder when climbing. Requires Server Update.
v246.3
* You can now (rarely) get rare mushrooms/rare-flowers on scorched earth from purple plants, and sickle now harvests from seed cactus.  Requires Server Update.
* Whip now only has 25% chance to disarm players.  Requires Server Update.
* Wyvern milk can no longer be put in refrigerators.  Requires Server Update.
* Spiral stairs now have proper railing collision so you can't accidentally walk-off the edge.  Requires Server Update.
* Fixed Battleye disconnection issue when doing server survivor transfer
* Changed Manticore Tribute cost to require only 10 wyvern talons per type, rather than 15.  Requires Server Update.
* Antidote item can now be crafted with deathworm spikes alternatively instead of leech blood.  Requires Server Update.
* Fixed Narcotics not working on Giganotosaurus, and possibly other Dinos.  Requires Server Update.
v246.2
* Added 2 additional Player & Tamed Dino Levels. Requires Server Update.
* Optimized Server Dino Status updating for performance gain. Requires Server Update.
v246.1
* Fixed a critical server and client performance issue! Immediate upgrade of all servers is highly recommended!
* Fixed issue with losing Engrams on downloading Survivor via Cross-ARK Transfer.
* Fixed insulation calculation bug that caused spontaneous death in some bases. Requires Server Update.
* Fixed issue that was causing item tooltips not to appear in singleplayer mode (and thus the item management hotkeys not to work). 
* Giganotosaurus no longer harvests wood.  Requires Server Update.
* Poison Wyvern tertiary 'C' ground attack is now Wing-Flap Wind, not Snarl.  Requires Server Update.
* Diseases no longer persist across Survivor cross-server travel.  Requires Server Update.
* One-time Official PvE TheIsland Server rollback to fix deletion of bases around mountain no-build areas. Disabled use of mountain no-build areas on Official PvE.
v246.0
* Scorched Earth Expansion Integration!

http://store.steampowered.com/app/512540/
* Cross-ARK travel & Cross-Official-Server Transfer via Supply Crates & Obelis Terminals
* New Structure: Large Ceiling Dino Doors (Stone, Metal, Adobe)
* NVIDIA Ansel support (Launch ARK with the NVIDIA Ansel launch option (or -allowansel), Alt-F2 during singleplayer gameplay, and [Delete] in spectator mode to access Depth of Field menu!)
* Removed Ankylosaurus bite animation (was inappropriate-looking for Stone Harvesting). May re-add it later as an alternate non-stone-harvesting Attack.
v245.99
* Fixed an issue with Industrial Grinders. Recommend all player-hosted servers update asap. Requires Server Update.
v245.989
* Gate Frames are no longer considered foundation/resource-blockers (and can not be built within range of enemy Foundations). 
* You can launch an autodestroy enabled server with "?OnlyAutoDestroyCoreStructures=true" to prevent any non-core/non-foundation structures from autodestroying (however they'll still get autodestroyed if a floor that they're on gets autodestroyed, of course). Official PvE Servers now use this option.
* Fixed an exploit that allowed phasing through walls.
* Fixed a turret avoidance exploit.
* The following structures can no longer be built within range of enemy foundations:
Large Storage Box
Storage Box
Bookshelf
Wardrums
Wooden Cage
Wooden Bench
Wooden Chair
Cooking
Air Conditioner
Lamp Post
Omnidirectional
Feeding Trough
Preserving Bin
All Flags
Compost Bin
v245.988
* Fixed issue where "FastDecayUnsnappedCoreStructures" was affecting Tree Platforms.
v245.987
* Updated Primitive+, fixing numerous issues! May require Server update to retain compatibility with clients! Requires Server Update.
* Changed Pillars back to the low-prevention radius they previously had.
* New server option: "?FastDecayUnsnappedCoreStructures=true", which will decay unsnapped foundations/pillars at 5x speed.
* Note: All official PvE servers now have "-AutoDestroyStructures", to automatically demolish old structures, and "". Official PvP servers only do this on Pillars, using "?OnlyDecayUnsnappedCoreStructures=true".
Current Version: v245.986
* Fixed cases where you could get stuck in world geometry after being pushed by Dinos. Requires Server Update.
* Pillars now extend resource/respawn prevention radius as far out as foundations.
* New server option: ?OnlyDecayUnsnappedCoreStructures=true 
If set, only unsnapped core structures will decay. Useful for eliminating lone pillar/foundation spam on PvP Servers.
* On August 22nd, we will be enabling Auto Destruction of any decayed (demolishable) PvE structures on all Official Servers. They will at that time be auto-destroyed if they are publicly demolishable. Also, at that time, all old lone (unsnapped) pillars & foundations will be cleared from Official PvP servers.
* Fixed another case of Dinos falling thru Floors. Requires Server Update.
v245.98
* Fixed networking issue associated with 'flickering' / 'detached' Mounted Dinos. Requires Server Update.
v245.97
* Fixed getting stuck on rocks/geometry when pushed by Dinos. Improvements to Dinos & Bodies falling thru Floors. Requires Server Update.
v245.96
* Fixed character Ragdolls falling through the ground when dying. Requires Server Update.
v245.95
* Fixed Sky rendering in VR mode
* Fishing Rod can only be crafted 3 times from a Blueprint and can not be repaired, but Fishing Rod loot quality scale increased by 20%! Fishing is also less likely to yield rare resources. Requires server update.
* Fixed bug with Scuba Tank durability decreasing too quickly on long-running servers.  Requires server update.
* New Dev Kit Hooks: Mods can now Remove engrams from the game, as well as append additional Dinosaur spawns without having to completely override the Dinosaur spawn entries.  Requires server update.
* TheCenter: Disabled jumping-puzzle reward loot for the time being.
v245.95
* Reintegrated core  VR support for retail Oculus unit! Details here: 

http://steamcommunity.com/app/346110/discussions/0/353915847942807512/
v245.93
* Added "Wild Only" targeting setting for turrets. Requires Server Update.
v245.92
* Fixed a crash that would occur with the Industrial Grinder. Requires Server Update.
v245.9
* Added optional launch command for severs to disable non-meat Fish Loot: -nofishloot Requires server update.
* Clamped Fishing Rod Effectiveness to 500%. Requires server update.
* Industrial Grinder now yields up to 100 items of a type per grind (rather than 50). Requires server update.
* Fixed client-side memory stomp crash (W+F bug)
v245.8
* Fixed Allosaurus spawning too close to bases. Requires server update.
* Fixed harvesting issue (inability to harvest). Requires server update.
v245.7
* Fixed various issues reported on TheCenter, and further optimized. Requires Server Update.
* Rebalanced Fishing Rod loot table & scaling. Requires Server Update.
* Made Carnivores not insta-harvest creatures that they kill, except for the Pelagornis and Beezlebufo as appropriate. Requires Server Update.
v245.6
* Fixed an issue with inability to harvest repeatedly when holding the attack button on a melee weapon. Requires server update.
v245.5
* Fixed multiple-melee-attack bug with melee-weapons
* Made Carnivore insta-harvest take the death-inventory of the victim as well (provided the Carnivore has Collect Victim Items enabled and sufficient Inventory Weight).
v245.4
* Fixed inability to Fish. Requires Server Update.
v245.3
* Fixed & Improved Ragdoll Networked (requires Server And Client update). Also re-enabled Ragdoll Death Impulse.
* Removed Fishing Rod Blueprint from Fish Loot Table and decreased Fish Loot Table Qualtiy by 33%, as well as marking certain Fish Loot Table Items to only occur at high-quality.
* Land Dinos can now do movement-blocking attacks while in Water again (Scorpion etc), but not when Falling anymore ;)
* Fixed potential memory corruption
* Made Beezlebufo's 5x bug damage multiplier apply to Dragonflies as well (was always supposed to)
v245.2
Unversioned Hotfix: Fixed Primitive+ Storage Boxes not appearing. Requires Server and Client Update, please update accordingly!
* Fixed issue with Tamed Pelagnornis disappearing. Requires server update!
v245.1
* Fixed a server crash associated with Fishing
* Fixed issue where carried Dinosaurs couldn't attack
* Fixed a server performance issue
v245.0
* TheCenter mega-update! (New Biomes, New Islands, New Caves & Creature Spawns, etc)
* New Official Total Conversion: Primitive+, optimized, 'completed', and packaged as Free DLC
* New Creature: Pelagornis!
* New Creature: Allosaurus!
* New Item: Fishing Rod + Fishing Mechanic! (Just Sap and Leech Blood baits for now, but many more baits will be added in the next day!)- New Structure: Large Ceiling Dino Doors (Particularly useful for Flyer Hangars)
* New Structure: Industrial Grinder: grinds items into a portion of their crafting resources, converts resources into simpler resources
* New Structure: Spiral Staircase (Stone/Wood/Metal)
* New Mechanic: Optional Hitmarkers for ranged attacks (server can toggle them, as well as client if the server allows it). Default enabled, "?AllowHitMarkers=false" to disable. Also, server crosshair is now enabled by default, "?ServerCrosshair=false" to disable. There are now client options to disable these effects locally as well.
* Building Attack/Destruction TribeLogs
* UI Option to colorize item name texts based on quality level.
* Offline Raid Protection mode now disables PIN Locking, and Structures in Caves no longer get ORP.

v244.72
* Client-side update: Fixed crashes associated with loading directly into a server from the Steam browser list, and a rare crash associated with streaming skeletal meshes.
v244.7
Unversioned Hotfix: Fixed local singleplayer/non-dedicated crash that would occur when travelling between areas.
* Fixed crash in 244.6 (recommend that all unofficial servers upgrade ASAP!)
v244.6
* Defaulted to using "new save format", which is approximately 4x faster and 50% smaller. If you want to use the old save format, launch with -oldsaveformat. (New saves are not backwards compatible!)
* Reduced client game memory usage by about 600 MB system and 600 MB GPU RAM! (all meshes now stream LOD's dynamically). This could potentially have a small runtime performance impact, so to use the old method (more RAM usage but no potential performance loss), launch with -nomemorybias
* Diseases are now permanently cleared whenever you level-up; as you get "older", it's more time consuming to recover from a disease.
* Titanosaurus torpor reduced by 50%, and Travel Distance for taking Torpor reduced by 50%. Effectively, Titanosaurus is now much easier to knock out. Titanosaurus Saddle Engram is now moved to Level 85 with 120 EP requirement.
v244.5
* Experimental fast save/load code implemented for servers. Approximately 4x faster and 75% smaller. We strongly recommend backing up your save games if you intend to try this out, as we're still testing it. Use with launch commandline "-newsaveformat" 
- Fixed a case where armor could be circumvented using gun weapons. Requires Server Update.
v244.4
* Fixed an issue with Rockets. Required deleting all existing Rocket Ammo Items once. We are sorry, but it was necessary! Special thanks to Survivor "Rocketreporter" for the extremely helpful bounty report! Requires Server Update, recommend upgrading as soon as possible!
v244.3
* Fixed issue with players teleporting above the landscape in Cave 1. Requires Server Update.
* Windows & Linux Dedicated Servers now support automatic mod download/installation/updating! Just add "-automanagedmods" to your launch commandline and it will do so before the server launches (note for Maps this will not work unless you're specifying the Workshop ID to load a Mod Map). On Linux Servers, you need to run this script (included with the ARK dedicated server files) once to install SteamCMD: \SteamCMDInstall.sh

You can also specify a manual list of extra Steam Workshop Mods/Maps/TC ID's to download/install/update in your Game.ini via (with the commandline as normal to actually use them in-game), example:

[ModInstaller]
ModIDS=680481868
ModIDS=682394267 
ModIDS=714672786
v244.2
* Fixed issue with Fish endlessly spawning on land near the Redwood Biome. Requires Server Update.
v244.1
Unversioned Hotfix: Significantly reduced client-side hitches/stalls during network Structure streaming.
* Fixed unharvestable snow-transition trees, they're now harvestable. Requires Server Update.
v244.0
* Holiday Event Items: Celebratory Colorizable Sparkler Skins (which can be applied onto Torches, which can now be mounted on wall-torches and standing Torches for infinite light colors!) -- get 'em from Diseased Leeches -- & Fireworks Launcher Skins -- get 'em from Alpha Mosasaurs.
* Fix for missing resources on snow areas of TheIsland (after Biome Update)
* Fix for increasing memory when opening Inventory UI repeatedly
* Approximate 10-15% Loading Speed Performance Improvement, and faster connection to servers
* Lots of powerful Dev Kit functionality hooks
* Lotta Alpha Mosasaurus' in honor of Shark Week 2016 -- hunt & kill them to get a special limited edition item ;)

v243.95
 Requires Server Update:
* Fixed a networking performance issue that would affect servers with <= 2 accessible cores, as well as improving Non-Dedicated Hosts.
v243.94
 Requires Server Update:
* Fixed various important network issues involving teleporting/fast-travel resulting in 'invisible' Structures on Clients.
* Improved server performance by approximately 5% depending on number of connected players.
* Fixed issue where Rafts could appear in the incorrect location on Clients.
v243.91
 Requires Server Update:
* Fixed various Ptero and Quetz and Chair exploits that allowed getting thru Structures.
* Fixed issue where Tribe Alliances would not initially be loaded, causing pandemonium among Dinos and Turrets within cross-Alliance bases.
v243.9
 Requires Server Update:
* Fixed significant performance issue with dual-core CPU's, affected Servers and Singleplayer mode. Thanks to Steam User / Server Host "ddvs1" for helping us track this down!!
* Fixed Max XP limit on Dedicated Servers.
v243.8
 Requires Server Update:
* Fixed longstanding issue with Platform Saddle Structure Snapping (particularly with Pillars) being unreliable.
* Fixed issue with creating side-snapped floating pillars.
v243.7
 Requires Server Update:
* Fixed erroneous demolition of snapped Pillars.
v243.6
 Requires Server Update:
* Properly added 2 more max-levels (XP limit) to Players and Dinos.
* Fixed longstanding multiplayer issue where weapons often wouldn't correctly auto-reload when switching to them if previously out-of-ammo.
* Fixed an issue where Dinos could get stuck in a Fleeing state forever.
* Improved Terror Bird spawns (not so many).
* Tree Platform now requires Holding Demolish option for 6 seconds to activate the Demolish option. Because Demolishing Tree Platforms can instantly take down an entire Tree Base, it should be a little more time-consuming to ensure that's the desired selection.
v243.5
 Requires Server Update:
* Fixed Beaver Dams (they weren't spawning)
* Fixed Manta Taming
* Fixed Obelisk Terminal activation collision
* Fixed Server Primitive Engrams INI to contain Rope Ladders
v243.4
 Requires Server Update:
* Fixed some pillar building issues (couldn't place pillars directly on platform saddles/rafts, or on some platform-ceiling extensions).
* Fixed issue of getting more Swamp Fevers if you had Leeches attached to you on each subsequent game relaunch.
* Fixed issue where some swamp water dino spawners weren't active.
* Fixed issue where some servers/clients were stalling out.
v243.3
* Fixed Toads/Dimetrodons/Leeches and other swamp water creatures not spawning (Swamp Water spawns). Requires Server Update.
* Force respawn all wild Dinos once for servers/singleplayer (if they haven't already run the biome clearance manually) to help clear up any wild dinos stuck under the ground.
* Auto-Turrets will now properly target & shoot Dino platform "Trojan Horse" builds. Requires Server Update.
* Possibly fixed potential Linux Server performance issue.
* Added Titanosaurus colorization
v243.2
* Fixed Chemistry Bench not properly containing "Absorbent Substrate" Engram. Requires Server Update.
v243.1
* Fixed a server crash associated with Dino Baby Births. Also fixed www.SurviveTheArk.com Tripwire Alarm & Birth Notifications to properly work! Requires Server Update.
v243.0
* New Creature: Titanosaurus!
* New Item: Gas Mask!
* New Item: Chain Bola Ammo for Ballista Turret!
* New Item: Herbivore "TastyCakes"
* New Structure: Retractable Rope Ladders!
* New Structure: Tree Sap Taps!
* New Structures: Wood and Metal Tree Platforms!
* New Mechanic: Custom Tripwire Alarm Notifications via SurviveTheArk.com (E-mail and Forum). Optionally Tribes can post to arbritrary URL, if they have a custom system! Now if someone's raiding your base, you can get on top of it! ;) Note: you need to be in a Tribe (even a Tribe of one by yourself ;) for this feature to be utilized!
* Biome Update: Snow Extension & New Redwood Forests (this is a major environmental overhaul!)
* Ruins
* GroundClutter effect extended 50% further and +20% more GPU efficiency
* Approximate +5% GPU performance improvement related to more efficient foliage culling
* Approximate +10% Server CPU gains related to more network multi-threading
* Added option to disable Inventory Sounds. Yeah ;)
* Balled Doed's are no longer invincible to Tamed Dino melee attacks -- now just very, very resistant to them.
* Massive +33% rendering gains with any translucent rendering (particles, greenhouse windows, etc). Yay for eliminating unnecessary SceneColor resolves!
* Game.INI values to scale the the 5 kinds of XP earned: Generic (automatic over time), Crafting, Harvesting, Killing, and SpecialEvents: "KillXPMultiplier","HarvestXPMultiplier","CraftXPMultiplier","GenericXPMultiplier","SpecialXPMultiplier" (all 1.0 by default)
* Tamed & Wild Gigas Damage reduced by 50%, Wild Giga HP reduced by 40%, Tamed Giga Run Speed reduced by 30%, Tamed Giga HP reduced by 25%, Giga Stamina Increased by 30%. Tamed Gigas now require/consume 50% less food for subsistence. 
* Tamed Ptero Damage reduced by 30%
* Fixed a rare PhysX crash that would bring down servers on occasion. Seemingly free of any more PhysX-crashes now!
* Fixed bug where Wild Giganotosaurus and other dinos would not respawn properly until the server was relaunched.
* Added two additional levels to gain, for Players and Dinos
* Server Note: To allow your Server's Titanosaurs to be permanently tamed (namely allow them to be Fed), launch your server with this commandline option: ?AllowRaidDinoFeeding=true
However, note that TheIsland currently only spawns 3 Titanosaurs whatsoever, so 3 Tamed ones would ultimately block any more Wild ones from spawning.  You can also use ?RaidDinoCharacterFoodDrainMultiplier=1.0 on the server commandline to affect how quickly the food drains on such "Raid Dinos" (just Titanosaurus for now).
Note for Unofficial Servers: If you wish to destroy structures within the new Biomes, you can launch your servers with this commandline parameter (that's a dash, not a question mark -- put this at the end of your server commandline ;)
-StructureDestructionTag=DestroyRedwoodSnowStructures

Note this command will only execute once per server save!

v242.9
* Increased server performance another 8%
* Fixed a Grappling Hook crash
* Concluded the ARK Anniversary Event
* Fixed a potential Mod item crash
Unversioned Hotfix: Fixed a replication threading issue that could have caused invisible players. Ended ARK Anniversary Event for reals. Requires Server Update.
Unversioned Hotfix: Fixed an issue that would cause players to become unceremoniously kicked off their mounted turrets at certain angles. Requires Server Update.
Unversioned Hotfix: Disabled anisotropic filtering on clients by default on non-terrain textures. Added a Checkbox Option to re-enable it.
Unversioned Hotfix: Fixed Mountable Turrets that were glitching out/dropping players. Also optimized the turret/seat system for better server performance. Requires Server Update.
v242.8
* Multi-Threaded networking system for substantial (~15%) sever performance improvement. More perf gains to come soon too!
* Fixed exploit where Chairs could be used to clip into people's bases.
v242.7
* Added client "-NoBiomeWalls" commandline parameter which eliminates the upcoming-Biome-change area wall effects
* Made TheCenter properly use Overriden GameModes (Difficulty Mods, Prim+ Total Conversion, etc).
* Fixed a performance issue that was occurring with PvP Offline Raid Protected Servers. Thank you so much to Steam User "Shadowsong" for helping us identify and solve it!
* Fixed a bug where PvP Offline Raid Protected Servers could lack AI for newly-spawned Dinos.
v242.6
* Made Swamp Fever particle effect not visible from player's own perspective.
These require server-side update:
* Fixed some Raft exploits (C4-Poker and Breach-Rafts)
* Reduced the scaling by 50% of Dino Adult Food Consumption rate when unstasising. This is to help compensate for the bug fix in v242.0 which now correctly utilizes the Adult Food Consumption Rate when unstasising a Dinosaur (hence the higher rate of consumption on Giganotosaurus, which were one of the few Dinosaurs to use that multiplier).
* Allowed Vaults to be built on Rafts, specifically.
* Fixed Raft naming & some other potential Raft networking issues.
* Made Fortitude slightly more effective for avoiding Disease (90 Fortitude == 80% reduction in Disease chance, rather than 110 Fortitude)
v242.5
Unversioned Hotfix: Fixed a crash that was affecting some Mods/TC's on/near startup.
Unversioned Hotfix: Fixed Dino Baby cuddle times erroneously resetting after reloading savegame.
* Improved Argi/Quetz/Ptero/Dimorph eating animations
* Balled Doed's now only get their damage on autoturret projectiles reduced by 50%, not 100%. Requires server update.
* Can no longer drop picked-up Dinos through structure walls. Requires server update.
* Can no longer Detonate creature-attached C4 through structure walls. Requires server update.
* Diplodocus "friendlyness" no longer plays battle music. Requires server update.
* Fixed issue where you could re-imprint on Baby Dinos.
v242.4
* Further improved server & clients CPU performance by approximately 5%
* Fixed issue where turrets wouldn't target someone who had C4's stuck all over their body. Now, Boom. Requires server update.
v242.3
Unversioned Hotfix: Fixed issue with Leech Blood not being storable in Icebox/Preserving Bins. Requires Server Update.
* Performance improvements to server yielding 20-25% perf increase. Also improves Client CPU utilization.
* Changed Rhino Horn requirement to Narcotic on Lesser Antidote. Made Lesser Antidote Disease Immunity last 3 minutes.
* Leech Blood now spoils after 3 hours (Stackable in Quantities of 50), can be stored in Fridge. Made leech blood more common to harvest.
* Made Swamp Fever increase movement speed by 20% and decrease rate of food, water, and oxygen consumption by 50%.
* Made Swamp Fever not able to be transmitted through collisions/walls.
* Among current non-human creatures, now only Tamed Dodos can be infected with Swamp Fever. (as intended). Any existing infected dinos are cleared on sever launch.
* Bug Repellent now repels Leeches and bug repellent now works when applied to your Tamed Dinos
* Attached Leech no longer drains Stamina.
* Reduced rate by about 70% of Diseased Leeches in Swamps, as intended.
* Water/Amphibious creatures are no longer targeted by Leeches. (swamp native ;)
* Dinos will not play the eat animation so often when autonomously eating
* Fixed another value that was increasing rate of Quetz food consumption, is now fully back to original values.
* New Server Options
?NonPermanentDiseases=true
This will make Diseases not permanent (you will then lose them if you respawn).
?PreventDiseases=true
This will completely disable Diseases on the server. (thus far just 'Swamp Fever').
* Fixed appearance of "blue fog" on the Cave-water material.
v242.2
Unversioned Hotfix: Fixed missing Mac binaries that was causing Mac to crash.
* Fixed an issue where some mods were causing certain creatures to have 0 Food or not gain any Food from eating. Requires server update.
v242.1
* Fixed Supply Crates being destroyed when there was one remaining removable item left
* Fixed too-high Quetz Food consumption rate
* Fixed Plant Species X turrets firing when previously built on prevented Dino Platforms. (they're not supposed to unless overriden)
v242.0
Unversioned Hotfix: Fixed incorrect TheCenter dedicated server content. If you are hosting a dedicated server of TheCenter and people are having trouble connecting, please make sure you have this update. Thank you!
* 'ARK's Awesome Anniversary' 1-week Event: Get Ready to Make some Birthday Wishes for Limited Run Items!
* New Creature: Diplodocus!
* New Creature: Leech!
* New Structure: Training Dummy. You can attack this dummy without fear of destroying it, and it will display floating Damage Per Second values so you can see how strong your Dino Army really is.
* New Mechanic: Permanent Diseases & Cures (Player-Contagious Swamp Fever!!!!)
* Tribe Groups Phase 2: Support for Limited Non-Admin Invites & Promotions/Demotions per Group! Also "Prevent Dino Unclaiming" checkbox, and other new per-Rank options.
* Dragon Arena
* Added option for PvE Servers to disable building around critical resource node regions ("?EnableExtraStructurePreventionVolumes=true" launch commandline)
* Added server option to override per-Item Crafting costs
* Added server option to override the loot tables for each kind of supply crate
* Added server option to limit number of members in Tribes. Default: no limit.
* Added 'Follow Range' ( Low/Medium/Far) Setting Per Tamed Dino
* Multi-Seat Saddles (Galli, Diplodocus, etc) Dinos now have an option to Enable Public Seating. Dino Taxi service, ahoy!!!
* Servers can now optionally enable an "offline raiding prevention" mode which will make Dinos/Structures invincible if no owner is logged-in (indicated via the head whether the owner player/tribe is logged-in or not). Recommend that server owners utilize this with care, as it  may have undesired side effects in a competitive environment. (e.g.: ?PreventOfflinePvP=true?PreventOfflinePvPInterval=60.0?PvPDinoDecay=true?PvPStructureDecay=true)
* Added Alpha Mosasaurus (contains lots of Black Pearls)
* Alpha creatures XP reduced by 45%
* Auto-Turrets can no longer be built on Quetz/Sauro/Mosa/Plesi/Paracer platforms (Plant turrets can't be grown on them). Any existing turrets on such platforms will no longer fire. This is a server option of "?OverrideStructurePlatformPrevention=true". Otherwise they're now only allowed on Rafts and non-moving Bases.
* Plant Turrets now consume Fertilizer per shot, and also will not shoot if no water is in the crop plot.
* Approximate +100% increase to Saurupod and Paraceratherium respective Weight stats.
* Breeding Mechanics Phase 2: Interactive Baby Raising
* Optional RPG Stat Mode: Displays Floating In-World Damage Numbers for all Player-Related Damage Events.
* Fixed issue where Quetz platform could create floating structures

New server commands for v242 are here: http://steamcommunity.com/app/346110/discussions/10/350532536100692514/

v241.5
* Unversioned Addition: Biome Border Markers have been added. If you have a base within the red side of a border, best move out over the coming days. Structures within the red side of the borders may be destroyed by the upcoming Biome Changes!
* Unversioned Addition: Optionally launch dedicated servers with -EnableIdlePlayerKick to cause characters that have not moved or interacted within the KickIdlePlayersPeriod, 3600 seconds by default to be kicked.
* Added -insecure commandline parameter usage to disable server VAC
v241.4
* Fixed Dino PvE Auto-Claim time multiplier to use a separate commandline value (?PvEDinoDecayPeriodMultiplier=1.0) rather than the Structure Auto-Claim time multiplier.
v241.3
* Fixed ocean spawners continually overflow spawning on TheCenter
* Fixed case where you could improperly use Vault drops
* All Official PvE servers now have 0.25 structure decay time and 0.5 structure resource blocking radius multiplier
v241.2
* Fixed various TheCenter structure placement, teleport, collision issues, dino difficulty curve, and dino spawns
* TheCenter clients now work properly on Mac
* Fixed general case where you could place structures within world geometry
* Generated shadow distance field data for the rest of TheCenter world geometry meshes (sorry for the large one-time update!!)
* Saved some RAM on non-ShaderModel5 platforms by discarding unneeded distance field data
* Reduced Wild Compy HP and Damage by 50%
v241.1
SERVER ADMIN NOTE: There was an issue with v241.0 that caused Flyers to temporarily lose their Saddles and all Dinos to fall through Structures upon reloading. We strongly recommend all server admins upgrade to v241.1 as soon as possible, and consider a one-time rollback of their save data if their players were affected by use of 241.0.  Accordingly for this reason, at 5:30pm Eastern on May 17, we rolled-back all the ARK Official Servers by approximately 2 hours.
* Fixed critical issue with Flyer Saddles Disappearing and Dinos Falling thru Structures/Bases on game load.
v241.0
* Added The Center Official ARK Mod/Map as Free DLC
* Added new 100-player 'The Center' Official Servers
* Improved Non-TrueSky Sky & Lighting (+ SM4/Mac/Linux)
* Significant server PhysX & Networking optimization
* You can now pickup and toss Dodos & Dung Beetles. Rejoice!
* Fixed the huge stall/lock when you "Transfer" a bunch of items at once
* Arthropluera "Turret" AI mode option: won't move and will only used ranged attack against targets.
* Warmap now dynamically shows the mini-map texture of whatever level you're playing on (even with Mod maps :)
* Anonymous Dedicated Server package is now only 4GB! (down from like 30 GB)

v240.6
Requires Server Update:
* Fixed the Teleport max Drag Weight to allow Rexes, for real.
* Fixed an issue where unconscious wild passive tames were unable to take damage on

231.9
* Fixed issue with slow-loading/stalling Total Conversions
v231.8
* Fixed issue where you could fall thru Quetz/Dinos when unboarding them (requires server update)
* Fixed rare case where water Dino would appear on a client to fly off into the air when unboarding it 
* Fixed a few Dev Kit related things for these examples:
- http://steamcommunity.com/sharedfiles/filedetails/?id=598346681
- http://steamcommunity.com/sharedfiles/filedetails/?id=598307664
v231.7
* Fixed issue where you could accidentally get unboarded from Procop Pouch on terrain slopes
* Fixed issue where you could unboard through house-boat/dino-platform walls
* Made Cages give no damage to punching prisoners
* Made "Accept Tribe Invitation" require holding the Action Wheel option, rather than Activation Quick-Press (was too easy to trick enemies into accidentally joining your Tribe).
* +25% Bronto base HP and +20% on its platform-saddle Armor Rating
* Base HP of Ptero and Arg +20% each 
* Ptero attack damage +25% and its barrel roll damage by 40%
* Carno Head Butt Damage +25%
* Harvesting a Giganotosaurus now gives mostly prime meat (and killing it gives much more XP)
* New server option to prevent spawning of Loot crates (artifact creates will still spawn):
WindowsServer\Game.ini
(or LinuxServer)
[/script/shootergame.shootergamemode]
bDisableLootCrates=true
v231.6
* Fixed issues with boarding Procoptodon Pouch through walls, or being pushed through walls while on it (or any passenger seat).
v231.5
- Fixed a bug that was preventing increases in the Tamed Dino Damage multiplier from actually taking effect after server restarts (unless you applied a level-up). This effectively gives existing tamed Dinos a significant (+25%) damage amount increase per level. 
v231.4
* More Tamed Dino balancing adjustments:
+35% Dino Harvesting Rate
2.2x Turret Damage vs Dinos (originally was 3x prior to dino rebalance)
1.5x Non-Bullet Projectile Damage vs Flyers
-30% HP decrease to Tamed Flyers/Quetz
-20k Tamed base HP on Giganotosaurus
+25% Direwolf Tamed HP 
* Turret Damage vs Dinos (Bullet and Projectile Turrets) can be customized on your server with:
WindowsServer\Game.ini
(or LinuxServer)
[/script/shootergame.shootergamemode]
DinoTurretDamageMultiplier=1.0
v231.3
* Further Dino Balance Adjustments:
+67% Tamed HP Per Level Increase
+33% Tamed Melee Damage Per Level Increase
+20% Affinity Boost Increase Health/Damage Tamed Dinos
+33% HP increase to Tamed Flyers/Quetz
+Remove Flyer Projectile Damage Multiplier 
-60% Turrets Damage vs Dinos
v231.2
* Increased Tamed Dino additional per-level Healths and Damages by 25% respectively.
* Fixed the Tamed Dino INI Health/Damage scaling overrides to actually work
v231.1
- Fixed various potential server loading crashes
- Wild Giganotosaurus now has 50% less HP and 20% less damage (should not affect Tamed Giganotosaurus)
- 50% less explosive damage to dinos, 20% less player melee damage
- Dinos harvest at 3x their previous damage-rate (i.e. similar to pre-tamed-dino-rebalance). This can be customized on your server with:
WindowsServer\Game.ini
(or LinuxServer)
[/script/shootergame.shootergamemode]
DinoHarvestingDamageMultiplier=3.0
PlayerHarvestingDamageMultiplier=1.0
v231.0
- Improved Server Performance
- Ended Winter Wonderland Event! (earned santa hats, top hats, candy canes, and reindeer costumes stay of course)
- You can no longer build behemoth gates/gate-frames on dino platforms, and any such behemoth gates already built on platforms are destroyed
- Fixed PvP Friendly Fire causing fall/self damage not to occur

- Tamed Dino Balance Adjustment
* INI Options for server admins to scale tamed dino stats:
Values we currently have defaulted, in content which server admins can override in their INI's (setting all the values to 1 will have it behave 'like it used to be'!):
WindowsServer\Game.ini
(or LinuxServer)
[/script/shootergame.shootergamemode]
;0: Health
;8: Damage
;Multiplier immediately added for tamed dino
PerLevelStatsMultiplier_DinoTamed_Add[0] = 0.15
PerLevelStatsMultiplier_DinoTamed_Add[8] = 0.15

;Multiplier applied if perfect affinity
PerLevelStatsMultiplier_DinoTamed_Affinity[0] = 0.375
PerLevelStatsMultiplier_DinoTamed_Affinity[8] = 0.375

;Multiplier applied for each TAMED level-up point
PerLevelStatsMultiplier_DinoTamed[0] = 0.15
PerLevelStatsMultiplier_DinoTamed[8] = 0.15

v230.3
Unversioned Hotfix: Fixed issue with water-postprocessing in caves.
Unversioned Hotfix: Fixed client-side 'cubemap' crash.

* Fixed Procoptodon Speed Stat for real (requires server update)
* Fixed underwater ambience sound
v230.2
* Fixed a case where Canteens could become 'broken' by Water Taps (requires server update)
* Fixed a server startup crash related to uninstalling mods
v230.1
* Fixed Hat/Accessory Sockets on Procoptodon
* Fixed Server executable to not load old 'seekfree' content (server-side update). Fixes servers not seeing new dinos/Procoptodon saddle, etc.
v230.0
* Fixed Procoptodon pouch dismounting thru walls
* Fixed some DC & Dino Spawn issues, Ended New Year Event
* Cut down on some inefficient media to improve memory usage

v229.1
* Fixed ARK New Year Event particles
* Fixed ARK New Year Event being visible on Mac/Linux
* Fixed application of Speed Stat on Procoptodon (requires server update to v229.1)
v229.0
ARK: Happy First (Half) Year! Event (be logged into your Official server at Midnight Eastern time as the ball fully drops to get your rewards!). Server admins can initiate a 12 hour countdown with "cheat ce doball"
* New Creature: Procoptodon!
* Warmed Up Winter Wonderland by 25%
* Added 15 more slots to Smithy Inventory
* Fixed Map Extensions (Mods like Pandora Isles that extend the ARK Island) on Linux Servers

v228.6
* Added more hooks for 'Naughty or Nice' Total Conversion
v228.5
* Server executable update to fix loading of 'map extensions' (such as
Pandora Isles) when using the ARK Server Manager Tool. (i.e. fixes collisions on the Pandora Isles)

v228.4
* Fixed (protected) crash that could potentially occur related to Reflection Capture Components
* Added hooks for SotF "Naughty or Nice" 100v100 game mode
* INI Option for PvP Friendly Fire Disabling:
WindowsServer\Game.ini
(or LinuxServer)
[/script/shootergame.shootergamemode]
bDisableFriendlyFire=true
v228.3
* Fixed issue where dinos could 'flee' for much longer than intended
v228.2
Unversioned Hotfix: Fixed singleplayer issue where dinos would keep moving after dismounting them.
* Increased Mistletoe drop rate 2x
* DodoRex takes 166 coal to summon
* PvE no longer get affected by enemy poison grenades
* Non-Winter creature spawns are fixed (Trikes, Pteros, etc)
* Non-Primitive Item Drops removed from Primitive servers (retroactive, any 'hidden' engram will be destroyed and not dropped anymore)
* Wild Dino AI will now flee if stuck, can't reach target, or low on torpor
* Fixed sluggish movement that could occur when on the back of Platform Saddles

* INI Options for server admins to scale tamed dino stats (for experimentation of balance).
Example values that we're currently considering:
WindowsServer\Game.ini
(or LinuxServer)
[/script/shootergame.shootergamemode]
PerLevelStatsMultiplier_DinoTamed_Add[0] = 0.2f;
PerLevelStatsMultiplier_DinoTamed_Affinity[0] = 0.4f;
PerLevelStatsMultiplier_DinoTamed[0] = 0.4f;
PerLevelStatsMultiplier_DinoTamed_Add[8] = 0.2f;
PerLevelStatsMultiplier_DinoTamed_Affinity[8] = 0.4f;
PerLevelStatsMultiplier_DinoTamed[8] = 0.4f;

Health: 0
Stamina: 1
Torpidity: 2
Oxygen: 3
Food: 4
Water: 5
Temperature: 6
Weight: 7
MeleeDamageMultiplier: 8
SpeedMultiplier: 9
TemperatureFortitude: 10
v228.1
* Fixed crash that servers could get with some mod uninstallations
* Made server fail to start if LandscapeSublevel is missing (e.g. due to a failed content update), as that could cause all creatures to fall through the world.
228.0
* ARK: Winter Wonderland Event begins!
* Massively improved game loading speed, & streaming times (reduced hitches), by using "seek free" packages (Note: this has added approximately 10GB to the game installation size)
* Rendering, & streaming, & CPU optimizations from console work
* Capability for mods to overwrite or add-to the ARK Island maps, which enables much more dynamic map mods (stackable too!)
Unversioned Hotfix: Client-side fixed an issue with crops appearing 'super tall'.
Unversioned Hotfix: Server-side fixed Electric Prod blueprint being dropped by Winter Wonderland presents. Is not intended to be released yet ;)

v227.1
* Fixed another Tribe issue with leaves/joins getting screwy, due to async file write order. Seems to be be the last of Tribe issues.
* Made Admin-only Cages only pickupable if you are Tribe Admin
* Made newly-placed Industrial Cookers that are located 'on the ground' not become destroyed if their attached pipes are destroyed.
v227.0
* New Structure: Fireplace
* New Structure: Primitive Cage
* Industrial Forge can now quickly convert Wood into Charcoal
* Industrial Cooker now uses irrigation for its water craftings, so you can attach it to an endless water supply
* Catwalks can no longer attach to sloped roofs
* Fixed floating/infinite item bags after structures were autodestroyed
* Fixed Plant Species X / Turrets attacking creatures you're taming, or through Behemoth Gates
* Players who get stuck in foliage are no longer killed when the foliage is chopped down
* Fixed case where players could get-to and traverse under the world
* Fixed issue with Tribelogs getting reset
* Added new Server Admin Commands:
destroytribestructures
destroytribedinos
destroytribeplayers

Will destroy all instances of those things on the ARK, based on the Tribe owner (or player owner) of the thing that you are currently looking at.

v226.9
* Fixed long-standing Tribe Merge / Player Removal issues (i.e. someone ends up in the wrong Tribe or can't be removed from a Tribe). If it seems good, a big bounty is due to our most esteemed Survivor :)
v226.8
* Fix for issue where players randomly could not connect to servers they had previously been playing on (until such servers were rebooted).
v226.5
* Fixed issue where 'activated' Structure state (campfires etc) could become desync'ed on Clients. Also heavily optimized how Remote Procedure Calls are networked to increase server performance. (v226.5 fixed issue where Structure spawn VFX weren't playing, requires server update)
v226.3
* Optimized the physics & networking of dropped items for better server performance
v226.2
* Fixed WaterTaps not refilling containers (requires server update)
* Fixed Dino Poops not appearing.... Dino Laxative! (requires server update)
* Fixed Dropped Items not appearing some times on Linux dedi server, woot! (requires server update)
* Fixed Dino Poop to smoothly fall from Dinos on clients, rather than 'teleporting' to the ground.
v226.1
* Fixed client crash associated with clicking on Chieftain Hat Blueprint in Smithy
* Fixed client-side streaming crash that people were getting (disable threaded GC) -- darn threaded GC had rare issue, will further investigate.
* Server: Removed Chieftain Hat Blueprint from Smithy (requires server update)
v226.0
* New Armor Set: Ghillie Suit (Camo, Reduces Enemy Dino Visibility Range by 50% more, and Heat-Resistant)
* New Creature: Oviraptor! Gotta get those eggs! (Needed more polishing time)
* New Structure: Industrial Oven for holiday cooking en masse
* New Strucure: Modern Bed
* New Structure: Table Furniture (upon which you can place floor structures)
* Industrial Forges can now craft up to 20 items of a type at once, however they can not be placed on Dino Platforms anymore.
* Garbage Collector improvement to reduce game stalls/hitches (GC no longer forces an async flush which would result in a stall if any streaming operation was occuring).
* Mods are now only installed/extracted while at the main menu, to avoid lowering in-game performance
* Fixed a protential case where players could be disconnected due to exploding Rocket Launcher projectiles
* Chief Hat & Turkey Mask now appear properly on Dinos
* Doubled Rocket Damage Globally, and also against Dinos by an extra 100%
* Exposed Custom Recipe Cooking Quality and Skill Scalars for Server Configuration. Increased Default Cooking Quality and Skill Scaling by a further 20% each.

WindowsServer\Game.ini
(or LinuxServer)
[/script/shootergame.shootergamemode]
CustomRecipeEffectivenessMultiplier=1.0
CustomRecipeSkillMultiplier=1.0

v225.4
Unversioned Hotfix: Fixed a crash associated with updating Total Conversions on startup.
* Proning and Crouching now reduce Enemy Dino Visibility Range by 40% and and 20% respectively (stacks with Ghillie Suit... stealth kill time ;)
* Changed anti-stuck logic to not affect players, only Dinos. Was causing super-velocity and killing some players during re-connection.
v225.3
* Fixed crash that could occur in some cases with Boa's/Sarco's (swamps) multi-threaded animation updates (client-side)
v225.2
* Fixed Gravity not working in some cases -- yes, Isaac Newton is ashamed :-P
* Fixed an old case of getting stuck on trees and such when jumping -- now you should automatically get hopped out of the stuck position, if this occurs.
v225.1
* Fixed Turkeys erroneously "ally" aggro'ing tamed dinos (including other players tamed dinos in pve, etc)
* Increased 4x Turkey spawn rate
* Dodorex dossier now given when claiming dodorex
* Fixed "death by tree" if you knock down a tree you got stuck on (will deal with the sticking itself soon)
* Fixed poops not appearing at low server fps
* Fixed dinos moving sometimes when you dismount them on a saddle-platform
v225.0
Unversioned Hotfix: Clients enabled multi-threaded animations for CPU savings.
Unversioned Hotfix: Fixed a way that server or singleplayer game loading could crash if someone had placed Structures on a Dino from a mod that was uninstalled.
- New Structure: Industrial Forge
- ARK: Turkey Trial (Limited Time Event)
- ~15% client-side CPU optimization: Added New Option Menu checkbox "Use Simple Distance Movement" , set it for less quality movement on distant creatures but significant CPU savings.

v224.3
* Fixed issue with Paraceratherium's legs colliding with his own platform structures
* Fixed issue with Parasaurus not being attacked by wild dinos (requires server update)
* "Tribe-Owned/Admin-Demolish" Governance Setting no longer allows Non-Admins to Replace Tribe Structures (as that is akin to Demolishing)

v224.2
* You can no longer place wall-structures on doors
* You can now place wall-items (torches etc) on pillars
* Fixed offset of Compy egg spawns
* Fixed lockup when reloading savegame while crafting recipes (we recommend servers update to 224.2!)
* Recipes: Fixed some ingredient scale values, and made all ingredients 5x as effective globally, and made Crafting Speed skill 2x more effective for recipe quality (yeah, Crafting Speed skill directly effects Recipe stats!). Will expose recipe ingredient effect scale and recipe crafting skill scale as Server configurable values in next Major version (requires networking change). Made Crafting Skill visible on the Recipe's Tooltip for comparison (this is Crafting Skill at the time of recipe creation ;).
v224.1
Unversioned Hotfixes: Fixed Compy attack damage in singleplayer. Fixed formatting of some Server Logs (killed messages etc). Fixed Tribe Log Promotions/Demotions (requires server update.)
* Fixed issue with Doedicurus always being defensively curled up. (Requires Server update)
v224.0
* New Creature: Compsognathus! Time to form your own Compy gang :)
* New Structures: Rocket Turret, Sea Mine, Wall Lamps!
* New 'Weapon': Magnifying Glass!
* Tribe Admin Logs (which can also act as effective "offline event" logs even for solo players!!!!). Server can set "MaxTribeLogs" in Server Game Mode INI, which determines how many Tribe log entries are kept per Tribe (default 100, set it to 0 to disable the system). 
* Custom RP-oriented Recipe/Cooking System (including Skill-Based results) -- finally, you can now create your own unique recipes for S### Burgers)! Servers can optionally disable this feature in their GameMode INI via "bAllowCustomRecipes=false"
* +3 Max Survivor Level, +3 Max Dino Level
* Raised Official Server Max Structure & Max Tamed Dino Limits by 20%
* Owned or Claimable Rafts can now be "Demolished", and destroyed Rafts now sink to the ocean floor
* Server Admin Logs (including RCON support) , launch with "-servergamelog" and use RCON command "getgamelog" to print 100 entries at a time also outputs to dated file in in "\Logs", adjust max length of RCON buffer with commandline:
?RCONServerGameLogBuffer=600
* bPassiveDefensesDamageRiderlessDinos Server GameMode INI option to allow spike walls to damage wild/riderless Dinos
* Fixed underwater ice cave that was deleting Dinos
* Fixed Dino walking-backwards movement animations
* Improved and optimized IK on most Dinos
* Improved Dino navigation logic to better dynamically navigate around other Dinos
* Fixed several rare client crashes

View Older Archived Patchnotes Here:
http://survivetheark.com/index.php?/forums/topic/2546-archived-patch-notes/

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2 hours ago, Natsu |GER| [ARK Translator] said:

when comes the new xbox one patch?

Xbox patches are approximately every 2 weeks. But check in here for the latest Xbox patch thread: http://survivetheark.com/index.php?/forums/forum/5-changelog-patch-notes/

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51 minutes ago, EliteGamer11388 said:

Check the XBox One patches thread, I'm sure it will have more info on that than here, as this is the PC patch thread, so they won't be posting XBone info here.

 

41 minutes ago, GamerPerfection said:

Xbox patches are approximately every 2 weeks. But check in here for the latest Xbox patch thread: http://survivetheark.com/index.php?/forums/forum/5-changelog-patch-notes/

well nothing new in the xbox section i asked here because in the xbox section is nothing new from the devs since the last update..

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Just now, Natsu |GER| [ARK Translator] said:

well nothing new in the xbox section i asked here because in the xbox section is nothing new from the devs since the last update..

But if there is nothing new in the Xbox Patch Notes then that means there is nothing new to be announced yet. You won't find a different answer in the PC patch notes because if there was an update it would be in the Xbox one.

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20 hours ago, Natsu |GER| [ARK Translator] said:

 

well nothing new in the xbox section i asked here because in the xbox section is nothing new from the devs since the last update..

ASking here won't help though, gotta ask there. Though they're run by the same people, asking in a PC thread about an XBone update, is like asking Microsoft when Playstation will have it's next update. There will be NO console news in this thread, as it's only used for PC updates.

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58 minutes ago, EliteGamer11388 said:

ASking here won't help though, gotta ask there. Though they're run by the same people, asking in a PC thread about an XBone update, is like asking Microsoft when Playstation will have it's next update. There will be NO console news in this thread, as it's only used for PC updates.

i got it already thx

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Hi.

Can anyone explain what has happened to the spawns on the official servers. They are virtually non existant. We play on The-EU-OfficialServer95 and i spent about 45 minuites yesterday flying slowly through all the swamp areas. I found 2 x Salco, 1 X Piranna, 1X Titanaboa, a couple of Phiomias, and 1 Frog.

Whats happened.

It seems that since the Island got covered in snow, the spawns dramatically reduced.

 

I have also had similar reports from players on other official servers, both regular and primitive.

????

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Patch notes were updated with an ETA

 

Upcoming Version: v231, ETA: 4:30 AM EST
- Tribe Alliances (PvE and PvP)
- Improved Server Performance
- Ended Winter Wonderland Event! (earned santa hats, top hats, candy canes, and reindeer costumes stay of course)
- Tamed Dino Balance Adjustment
- You can no longer build behemoth gates/gate-frames on dino platforms, and any such behemoth gates already built on platforms are destroyed
- Fixed PvP Friendly Fire causing fall/self damage not to occur
[MORE NOTES TO COME]

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Just now, Freya said:

So what's with the huge nerf on tamed dinos? Rex damage going from 1500 to about 300, anky from 2000 to 400? I hope that's not how they meant things to be :)

Looks like it.
The nerf hit the hp more than the damage, but it should not go from 1500 to 300 :/ 

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Things looking so wild on the steam forums. I think this nerf was def a overkill honestly. Besides the alpha tribes or bigger tribes. The smaller tribes won't grow unless it's all done by hands. Dino's will only be used for weight now. I'm not sure if this was meant to be but. This totally sucks.

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