zeymere Posted September 3, 2016 Share Posted September 3, 2016 It seems the material costs for the stone behemoth gate and the metal behemoth gate have been upped. I am not sure what else has been changed but I found this out and didn't realize it because it wasn't in the notes or even mentioned it may happen...again. Also dinos now drop bags when you kill them if not auto looted. So I would like to politely ask if we could get a list of the changes like a patch note. If not can the masses help out with some changes they have noticed. I will Start 1) Material cost for the Stone Behemoth gate upped 2) Material cost for the Metal Behemoth gate upped 3) Creatures now drop loot if killed and not auto-looted ... Link to comment Share on other sites More sharing options...
zeymere Posted September 3, 2016 Author Share Posted September 3, 2016 Also; 4) Seems when you take an item from an ark drop if you take just one the other items disappear as the drop goes away (and no, no loot bag left with remainder items). YOU HAVE TO TAKE ALL TO GET MULTIPLE ITEMS. Just FYI. Link to comment Share on other sites More sharing options...
Tatsu86 Posted September 3, 2016 Share Posted September 3, 2016 Crouching on foundations (maybe ceilings too) in SE causes you to glitch into them, you need to cheat fly or walk toward foundation-less, ceiling-less ground. Gigas now also collect wood & thatch due to a bug (still on xbox, but thought it was worth mentioning). For unofficials & admin command users the following is now in place Bosses can only be spawned in on their respective maps - I.E no big Dragon on Center or SE map. If it dosen't have a portal on the map you're on, it ain't spawning in. Forcetaming Wyverns has a chance to crash your game. Alpha Wyverns that are force-tamed persist beyond closing the game & reopening it, making it the 1st ever persistant Alpha tame. Link to comment Share on other sites More sharing options...
Orion Posted September 3, 2016 Share Posted September 3, 2016 All Dinosaur Gates have had their cost increased massively, but only the frame - the doors are the same. IE;Dinosaur Gateframe 120 Wood -> 280 Wood 60 Stone -> 80 Stone 35 Thatch -> 60 ThatchStone Dinosaur Gateframe 120 Stone -> 280 Stone 60 Wood -> 135 Wood 30 Thatch -> 60 Thatch Link to comment Share on other sites More sharing options...
Housatonic Posted September 3, 2016 Share Posted September 3, 2016 I also had the wilds dropping death bags thing, but just now while I was out munching things on my rex, mid-trip suddenly I did start looting random items left and right. I'm double confused right now, but glad it's not just me. Link to comment Share on other sites More sharing options...
ArtimusMorgan Posted September 3, 2016 Share Posted September 3, 2016 5) Removing shoulder mounted dinos is now double tap F (instead of E). Essentially, removing that function from the game for controller users. They have obviously been too busy to take a few moments and add major game changes to the patch notes. Link to comment Share on other sites More sharing options...
Mystalias Posted September 3, 2016 Share Posted September 3, 2016 Confirmed gate frame material requirements increased. Water volumes have been adjusted somehow... probably a result of the texture work, but it does seem to be slightly higher than before, I see less things floating above the surface. Pelagornis had some adjustments to it's swimming model. Rather than just float on top it can now angle downwards, kind of like it is still flying when floating. It appears to have lost it's bonus damage vs. fish...? It used to eat up to 2.0 size coels in one bite, now it's having trouble with 1.4's flying away. My friend's private server is stuck on day 1, it also disconnected ownership of all structures, wiped all tames, emptied all inventories, and cleared all pins.... Quite a mess... Even switched it from pve to pvpve, but without the ability to damage all the ownerless buildings... Night is darker than I remember it, probably the lighting change. Berries provide very little water content, it went from 1 food/water each to 1 food/0.1? water and the water regen is very slow... Link to comment Share on other sites More sharing options...
zeymere Posted September 3, 2016 Author Share Posted September 3, 2016 Thanks for all the input. I wonder if the berry change was to provide a harsher experience for Scorched earth? Also, I am getting back into playing the after about a 6 month hiatus, when did it happen that they started skipping things? Has it been status quo or just missed this time around? Link to comment Share on other sites More sharing options...
TotallyUncool Posted September 4, 2016 Share Posted September 4, 2016 I noticed my rex had gotten a HP buff today. I don't know if that was intentional or not. 5 hours ago, zeymere said: Thanks for all the input. I wonder if the berry change was to provide a harsher experience for Scorched earth? Also, I am getting back into playing the after about a 6 month hiatus, when did it happen that they started skipping things? Has it been status quo or just missed this time around? It's been happening for a while. I don't know if it has happened during the entire year I've played, but they always seem to miss adding some of the stuff that's been changed in the patch notes. Link to comment Share on other sites More sharing options...
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