JGood121 Posted September 5, 2016 Share Posted September 5, 2016 13 minutes ago, invisibleraptorpack said: yes indeed I have 2 computers 1 with the servers and my client another my son's computer seems you have found whats wrong ! same network is causing the issue ! Well I don't know if I would say that is for sure the problem, but so far we are gathering some good info for the Dev's to look at for a solution or workaround. The more ammo and good info we can get for them the faster they will be able to find a resolution ... Spit-balling here ... but if it is pulling that second server/cluster from the steam client that may cause an issue. Because it will come back to your external IP, and if you go out your modem (router) looking for it's outside IP, unless you set up special hair-pinning typically they dump the packets because you just came from me why are looking for me... To me that seems the most logical on why internal can't see it but external could... but it is making a very big assumption on how the client is getting the obelisk list. Knowing where it gets that info from would certainly help also. I did try adding my local server IP / Ports into the servers favorite lists inside the steam client (that didn't seem to help). Link to comment Share on other sites More sharing options...
ExcessEvil Posted September 5, 2016 Share Posted September 5, 2016 So, i'm kind of getting annoyed here with the lack of information for those of us who are running dedicated Xbox One servers using the Default The Island Map, and how this SE <> Default/Center transfers work with Unofficial dedicated servers. I would very much like a proper answer here @Jeremy Stieglitz As you know, we (Xbox One server owners) had to buy a 2nd Xbox One in order to set up a dedicated unofficial ARK server if we want to play on it. What i've gathered so far is that if we want to get stuff from SE into our dedicated servers, we have to buy yet another Xbox One to act as a 2nd server in a "cluster"? Is that correct? Because with the lack of information for the Xbox One community, it is highly unclear what we have to do for the Xbox One in order to transfer stuff between worlds. I tried going into Single Player as well as Non-Dedicated to play around in SE, and then i decided i wanted to transfer a couple creatures and my character from that SE session, on to my dedicated server. I uploaded everything i wanted transferred to the Obelisk. Logged on to my dedicated server which is running the default The Island map. Killed off my original character, made it to the spawn selection screen and selected Download Survivor etc, but nothing. No survivor available to download. Respawned my original character and went to the nearby obelisk, which was the same color as the one i had used on SE in Single player/Non-dedicated, but no creature data was in it. So, i implore you, @Jeremy Stieglitz to provide us Xbox One server owners with a proper reply and solid information on how to do this, and if we can't, a reason as to why. Thanks. Link to comment Share on other sites More sharing options...
Snoman Posted September 5, 2016 Share Posted September 5, 2016 Any info on why transferring dinos off of official prim SE isnt working? Link to comment Share on other sites More sharing options...
Twin Posted September 5, 2016 Share Posted September 5, 2016 I wonder if you could use the full path in either the alternate save directory name or clustername to define the same location and get it to work that way? Link to comment Share on other sites More sharing options...
Nightkill101 Posted September 5, 2016 Share Posted September 5, 2016 Ok I run my own server and was wondering if I upload all my dinos from the island map and then switch to scorched earth play and upload a buch of items and dinos from scorched earth and then go back to the island map will all the stuff I uploaded from the island and scorched earth be there when I swap the server back to the island or no? Link to comment Share on other sites More sharing options...
KZ5EE Posted September 5, 2016 Share Posted September 5, 2016 8 hours ago, JGood121 said: So for the members above out of curiosity I are your servers living in the same internal IP space as your gaming client machines? Mine is on the same subnet as my ARK server. Link to comment Share on other sites More sharing options...
jhakala1963 Posted September 5, 2016 Share Posted September 5, 2016 A thought I had reading all this, why not map network drives together so you could run servers on 2 or three different boxes? I used to do this in windows 98 se. (yes I am old). Link to comment Share on other sites More sharing options...
KZ5EE Posted September 5, 2016 Share Posted September 5, 2016 10 minutes ago, jhakala1963 said: A thought I had reading all this, why not map network drives together so you could run servers on 2 or three different boxes? I used to do this in windows 98 se. (yes I am old). I'd assume it's possible to do it that way using NFS. Link to comment Share on other sites More sharing options...
Alex1043 Posted September 5, 2016 Share Posted September 5, 2016 I just rented 2 Ark survival servers with Citadel Servers, they clustered my servers together for me without any issues, they appear to be the only host offering clustering right now, great host, would really recommend, was with host-havoc before, terrible support with them and no clustering.. Link to comment Share on other sites More sharing options...
NWadmin Posted September 6, 2016 Share Posted September 6, 2016 Hi folks, looking for some help on a weird issue trying to get cross transfer running across 2 or 3 dedicated servers. We run a couple of dedicated Ark servers just for fun. Each physical box has 16 Xeon cores, 32GB memory and fast SSD storage Each server runs 2 copies of Server2012r2 under VMware ESX6up2, and each server2012r2 is running ASM with 3 server instances (The Island, Centre and Scorched) each in its own folder. we have TCP/UFP 'ports 7777,7778,7779 open for UE4 and 27015,27020 and 27025 for query everything works perfect;y. today we spent 5 hours trying to get ark trasfer working between maps, but as soon as we tried to start the 2nd server, the first vanished. here is the config. We followed the guide here first. all 3 server dedicated servers are starting from one folder g;\arkxserver\ we have added into the server args in ASM differenent session names (session1, session2, session3), set the same ports as before, set the save directory to Save1,Save2 etc and used the same clusterid: clusterid123 on each instance. all 3 startup just fine and in the command Windows the settings look correct, but only the last launched server instance can be seen in the steam server browser. if we launch ScorchedEarth_P, then TheIsland, we can only see TheIsland in the server browser. If we reverse which order we launch the servers, we get the same result in reverse. what is weird is nothing ever seems to appear in the Save1 or Save2 folders. we tried following a couple of YouTube videos and just started the deduced servers using a command line and get the same result, although we did see save files created in the save1 and save2 folders this time. anyone with any suggestions ? thanks Link to comment Share on other sites More sharing options...
koreamedia Posted September 6, 2016 Share Posted September 6, 2016 deleted Link to comment Share on other sites More sharing options...
koreamedia Posted September 6, 2016 Share Posted September 6, 2016 On 9/4/2016 at 6:07 PM, Dracas said: Okay did some more Testing with Tribes. First of they are Server Based and will not Transfer with your Survivor, but if you join your old Server (where you made the Tribe you will still be in it (although there seems to be a few cases where you don't have full access to your tribe after a Transfer, a relog seems to fix that. Also the Offline Raid Protection countdown will keep going down right after a Transfer which could be used as an Exploit, again a relog will fix that). So you can have a Tribe on each Server which you will Transfer into. Did not have any Issues besides the ones above. Also did some more testing on Uploading stuff which comes from outside the Cluster, it seems not Possible which is good. @koreamedia It is really easy. Each Server has his "Saved" Folder which contains the SavedArks and Configs. A Server that is Started with a ClusterID will also create a Folder named "clusters" inside the Saved Folder. You now need to link that folder to a Global Folder that is used by all Server and your a good to go. On Linux that can be done like so: go into each Servers saved folder and delete the clusters folder. Type "ln- s path/to/global/clusters/ clusters" which will create a link named clusters which points to 'path/to/global/clusters' which should be the path to the clusters folder used by all your servers. As for the -AltSaveDirectory, i don't use that at all since each server runs from his on folder anyway. As for different accounts just be sure each user can write and read inside the Global clusters folder and you should be good to go. Oh and thanks for the help Figuring all that out Wildcard.. not. Would love if you could at least sometimes Post a bit more info for the People that host Private Servers. Thanks really. This is so helpful. I've succeeded with your help. Thanks Dracas!! Link to comment Share on other sites More sharing options...
outlawspirit Posted September 6, 2016 Share Posted September 6, 2016 DO NOT TRANSFER YOUR CHARACTERS* !!!! Many people have lost their characters by transfer, it takes you to the next server but the file goes missing prompting you to make a new character, their are tons of people complaining on the forums about this, yet there is no answers to this problem. I paid 20 dollars and lost my lvl 92 character and because of that also 2 quetzals that I was raising at adolescents died. THnx a lot ark. Still waiting on a response as well as many others for over 30+ hours Link to comment Share on other sites More sharing options...
Talabar Posted September 6, 2016 Share Posted September 6, 2016 13 hours ago, JGood121 said: Hello all, Glad to see I am not the only one having an issue seeing the second server in the cluster in the obelisk. I have an additional viewpoint to add... these fellows describe the same problem I am having invisibleraptorpack Talabar Twin ddvs1 KZ5EE However... no one has mentioned LAN vs WAN ... I run a private server on a separate machine than my client .. it is however in my LAN (192.168.xxx.xxx , non routable internal subnet). I can see the servers just fine in the connection list however the second one is not listed in the obelisk. I have two friends that connect from outside my network and they are able to see the second server listed in the obelisk. Wondering if it is an issue being in the same LAN/Network/Subnet as the cluster that's causing the cluster to not show up in the obelisk So for the members above out of curiosity I are your servers living in the same internal IP space as your gaming client machines? mine is on the same subnet i will have my friend test it later Link to comment Share on other sites More sharing options...
bleep75 Posted September 6, 2016 Share Posted September 6, 2016 14 hours ago, JGood121 said: Hello all, Glad to see I am not the only one having an issue seeing the second server in the cluster in the obelisk. I have an additional viewpoint to add... these fellows describe the same problem I am having invisibleraptorpack Talabar Twin ddvs1 KZ5EE However... no one has mentioned LAN vs WAN ... I run a private server on a separate machine than my client .. it is however in my LAN (192.168.xxx.xxx , non routable internal subnet). I can see the servers just fine in the connection list however the second one is not listed in the obelisk. I have two friends that connect from outside my network and they are able to see the second server listed in the obelisk. Wondering if it is an issue being in the same LAN/Network/Subnet as the cluster that's causing the cluster to not show up in the obelisk So for the members above out of curiosity I are your servers living in the same internal IP space as your gaming client machines? I'm having the exact same issue as well, and it definitely appears to be tied to the LAN/WAN differences. I run my servers on my own network, and both show up in the connection list, under LAN, but when going to the cluster list, no session found. Where as the other 5-6 people I have play on my servers are all able to see the clustered servers without issue. I've changed my cluster name to a more commonly used cluster, and i'm able to see other external servers with that same cluster name, but not my own. They need an option for the Cluster list to check for LAN servers. Link to comment Share on other sites More sharing options...
jimbouk1977 Posted September 6, 2016 Share Posted September 6, 2016 3 hours ago, NWadmin said: Hi folks, looking for some help on a weird issue trying to get cross transfer running across 2 or 3 dedicated servers. We run a couple of dedicated Ark servers just for fun. Each physical box has 16 Xeon cores, 32GB memory and fast SSD storage Each server runs 2 copies of Server2012r2 under VMware ESX6up2, and each server2012r2 is running ASM with 3 server instances (The Island, Centre and Scorched) each in its own folder. we have TCP/UFP 'ports 7777,7778,7779 open for UE4 and 27015,27020 and 27025 for query everything works perfect;y. today we spent 5 hours trying to get ark trasfer working between maps, but as soon as we tried to start the 2nd server, the first vanished. here is the config. We followed the guide here first. all 3 server dedicated servers are starting from one folder g;\arkxserver\ we have added into the server args in ASM differenent session names (session1, session2, session3), set the same ports as before, set the save directory to Save1,Save2 etc and used the same clusterid: clusterid123 on each instance. all 3 startup just fine and in the command Windows the settings look correct, but only the last launched server instance can be seen in the steam server browser. if we launch ScorchedEarth_P, then TheIsland, we can only see TheIsland in the server browser. If we reverse which order we launch the servers, we get the same result in reverse. what is weird is nothing ever seems to appear in the Save1 or Save2 folders. we tried following a couple of YouTube videos and just started the deduced servers using a command line and get the same result, although we did see save files created in the save1 and save2 folders this time. anyone with any suggestions ? thanks I tried everything and more to get a TC and SE server syncing and both running with out issue, it took me 3 days. But the way I resolved it was to put ASM (all ASM files inc .exe) into different directories (in your case 3) then use an MKlink CMD to sync the two (3 for you) cluster folders across the two (3 for you) directories. Also change the name of mycluster123 to something unique to you (just make sure all 3 servers have the same cluster ID) Once you have done the above launch ASM from each servers directory and you are good to go So you will need: 3 folders for ASM and 3 separate Ark server installs, All the correct ports for the other server(s) and the default ports for the #1 server opened. (can be changed) This will open 3 x ASM 3 times Server load windows and sync / MKlink the 3 cluster folders. Not sure how to do MKlink via advance CMD use this tool http://dirlinker.codeplex.com/ (I hope that makes sense as i havent had a lot of sleep trying to get mine running smoothly) Good luck jim Link to comment Share on other sites More sharing options...
Finedragon Posted September 6, 2016 Share Posted September 6, 2016 How are modders already getting stuff added from the DLC? I checked for updates to my Dev Kit and did not find anything from the DLC in it. Is there some type of file that I'm missing that I need to download myself? Link to comment Share on other sites More sharing options...
jimbouk1977 Posted September 6, 2016 Share Posted September 6, 2016 Just now, Finedragon said: How are modders already getting stuff added from the DLC? I checked for updates to my Dev Kit and did not find anything from the DLC in it. Is there some type of file that I'm missing that I need to download myself? Ark Dev kit maybe https://www.unrealengine.com/blog/ark-dev-kit-and-mod-contest Link to comment Share on other sites More sharing options...
Finedragon Posted September 6, 2016 Share Posted September 6, 2016 2 minutes ago, jimbouk1977 said: Ark Dev kit maybe https://www.unrealengine.com/blog/ark-dev-kit-and-mod-contest I have that same program installed and checked for updates and did not find any. Is there some file I have to download on my own. Right now Im showing Ark Dev Kit 244.2 Link to comment Share on other sites More sharing options...
Doublee313 Posted September 6, 2016 Share Posted September 6, 2016 Hey all. I have some good news. I got it working now with ASM (Ark Server Manager), or you can use this to do it another way. Just watch the video or read what Beals made. The nice thing is you can have separate directories so you can change the server settings and still use the Cluster feature. http://arkservermanager.freeforums.net/post/14066/thread You will have to sign up for an account on ASM if you can't view it. Beals did a great job figuring this out with the program for clusters, etc. Hope it helps. Link to comment Share on other sites More sharing options...
ADRoger Posted September 6, 2016 Share Posted September 6, 2016 Hi Guys A small question here I'm trying to implement the cross travel seems working fine but just want a confirmation, if i'm using this PreventDownloadSurvivors=False?PreventUploadItems=False?PreventDownloadItems=False?PreventUploadSurvivors=False Does i'm allowed everyone even if there coming from another server to upload there Char on my server? I would like to be able to transfer survivor only from my cluster. Roger Link to comment Share on other sites More sharing options...
Stoneman Posted September 6, 2016 Share Posted September 6, 2016 what is saved in .../Saved/clusters/clustername ? the map, tribes and profiles are saved in .../Saved/savefoldername Link to comment Share on other sites More sharing options...
EchoingTime Posted September 6, 2016 Share Posted September 6, 2016 Single player splitscreen is very broken, please read this for once.. Crouching and getting stuck in the ground [new map] The new jerbo? You can't see it when it's on you(you need to orbit cam) not being able to type/text/renaming because a black controller (you need to log on to another account with another controller??? Hasn't been fixed) When second player goes in water it will show up for first player(the ocean shine) Going under water in the new map is broken(a blue screen) Everything else is great! Really loving the game! Link to comment Share on other sites More sharing options...
Talabar Posted September 6, 2016 Share Posted September 6, 2016 So after testing it looks like it might be a LAN thing why I can't see the servers on my own cluster. I had other people try to see it and they were able to see both servers just fine. Looks like you were right JGood121 Link to comment Share on other sites More sharing options...
TR-8R Posted September 6, 2016 Share Posted September 6, 2016 Uhm i heard Mantis can also be tamed with veggies , is it true ? Also , how do you get the death worm to pop up from the ground ? i try argy but it just stop under the argy and not come out , Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.