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Scorched Earth Technical/Detail FAQ! (Ongoing)


Jeremy Stieglitz

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 I Am in my 80s on a island server .I am heavy in to breeding .  I have a good Tribe helping me . and some good dino with hard earned Imprints . one of are lower level member went throw and said he lost his tribe < he might have used it to leave guild >.will I lose imprints on my babys ? well I lose personal own structures on the island server ?

 

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Can someone please answer my question on page 2?

Unfortunately Jeremy seems to be not interessted in such basic things.....

 

Does somebody know how to create 2 servers in the same folder (same ShooterGame.exe) but using different config folders (windows)?

Is there some trick to do that with for example mklink? 

Does the servers really need to be in the same folder to enable the cluster thing?  Is that working too with 2 different machines?

 

 

 

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I have some questions:

1. Do I have to set all ports different of this servers?

2. Is it possible to connect 3 Servers with the same cluster (island, center, scorched or only island and center also) ?

3. When there are different save folders. Is it possible to migrate the saves from a current server? (copy the saved to a new folder?)

4. what exactly does  -NoTransferFromFiltering  ?

5. are both servers in the server list? what happens when i go sleep on server1 and later connect to server2?

 

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8 minutes ago, Toni said:

So seems like i have to refund the DLC because of lack of support here by Jeremy....

I don't want to run the same configuration for 2 servers....

Time till refund when no answer:

3 hours 40 mins....

See Now Thats Pathetic. There is no Need for that kind of Attitude Towards Anyone. This is a Brand new Expansion. Im still having issues setting mine up. but im not going to refund it because of the So Called Lack of Support. And Plus Buying this Expansion Helps the Devs Create More Amazing Stuff for us in the form of Patch Updates. 

 

I Can help you with your server if you want

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Just to be honest for my own perspective, on a private home-owned dedicated server, I think it's great you're helping there Monster. But for those of us who have 3rd-party hosted servers and have been told we'd have to pay for two servers to be able to use the features in the expansion, I think it would be reasonable to ask for a refund on our expansion purchase. I know I could play it solo maybe, but there's not a lot of fun in that, we'd want the cross server stuff to work on our servers we've built thousands of hours into or at least even if we have to start over, it's sort of our own home. So, I wish they'd said in the expansion information that additional costs and purchases would be required to use the dlc on unofficial hosted servers, but they didn't and I'm not going to pay for something I cannot use.

 

BUT I am holding out and waiting because I'm still hoping there will be a reasonable solution that doesn't involve doubling our server host costs I'll agree with you on some of what you said, it's too soon to be demanding anything or screaming about poor service. Yeah, I think Wildcard screwed the pooch a bit more about lack of information and preparation on this release, but no, I don't agree with the previous poster that instant satisfaction must be had, a couple days isn't an unacceptable time to wait for those hoped-for solutions!

 

 

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11 hours ago, Jeremy Stieglitz said:
  • Modding Scorched Earth
  1. The Scorched Earth content will be made available for Modding (as part of the main ARK Dev Kit) in a couple weeks. Gotta package it all up for a massive devkit update. In the meantime, as far as we know, existing Mods should work fine on Scorched Earth itself.
     

How months developing SE behind the scenes in secret, and not one of you brainiacs thought to think ... "Hey, you know what would be a good idea.  Lets make sure they can access this stuff on the Dev Kit at launch (seeing as we always break peoples mods with a patch like this)" ??

Awesome management ..... NOT!!

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LowLevelFatalError [File:C:\SVN_Ark\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 3824] 
Bad name index 211484672/386


VERSION: 246.1 
KERNELBASE.dll!UnknownFunction (0x00007ffc22137788) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff794c0d5e6) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!ULinkerLoad::operator<<() (0x00007ff794ca726e) + 34 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3824]
ShooterGame.exe!operator<<() (0x00007ff794fef6d6) + 0 bytes [c:\svn_ark\engine\source\runtime\shadercore\private\vertexfactory.cpp:152]
ShooterGame.exe!FShader::SerializeBase() (0x00007ff794feaaf5) + 0 bytes [c:\svn_ark\engine\source\runtime\shadercore\private\shader.cpp:836]
ShooterGame.exe!TShaderMap<FGlobalShaderType>::SerializeInline() (0x00007ff79542eec5) + 0 bytes [c:\svn_ark\engine\source\runtime\shadercore\public\shader.h:1095]
ShooterGame.exe!FMaterialShaderMap::Serialize() (0x00007ff795849c07) + 14 bytes [c:\svn_ark\engine\source\runtime\engine\private\materials\materialshader.cpp:1748]
ShooterGame.exe!FMaterial::SerializeInlineShaderMap() (0x00007ff79584c21c) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\materials\materialshared.cpp:781]
ShooterGame.exe!SerializeInlineShaderMaps() (0x00007ff7957e9214) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\materials\material.cpp:443]
ShooterGame.exe!UMaterial::Serialize() (0x00007ff7957ee474) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\materials\material.cpp:2053]
ShooterGame.exe!ULinkerLoad::Preload() (0x00007ff794ca4817) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2889]
ShooterGame.exe!FAsyncPackage::CreateExports() (0x00007ff794c7fb0b) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1056]
ShooterGame.exe!FAsyncPackage::Tick() (0x00007ff794c7e222) + 8 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:296]
ShooterGame.exe!ProcessAsyncLoading() (0x00007ff794c81038) + 24 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1579]
ShooterGame.exe!FlushAsyncLoading() (0x00007ff794c80d62) + 17 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1432]
ShooterGame.exe!ULevelStreaming::RequestLevel() (0x00007ff7954ab74b) + 17 bytes [c:\svn_ark\engine\source\runtime\engine\private\levelstreaming.cpp:492]
ShooterGame.exe!UWorld::UpdateLevelStreamingInner() (0x00007ff7956ad7cd) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:2473]
ShooterGame.exe!UWorld::UpdateLevelStreaming() (0x00007ff7956adb19) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:2573]
ShooterGame.exe!UWorld::NavigateTo() (0x00007ff7956b3494) + 111 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:4335]
ShooterGame.exe!UEngine::LoadMap() (0x00007ff79568802d) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:9582]
ShooterGame.exe!UEngine::Browse() (0x00007ff795682e12) + 38 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8327]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff795683ad0) + 68 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8499]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff7953dde7f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1004]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff79430e489) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2376]
ShooterGame.exe!GuardedMain() (0x00007ff794308aac) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff79430f96a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff79430fa98) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff796574c11) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffc23608364) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc25065e91) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc25065e91) + 0 bytes [UnknownFile:0]
 any idea of this crash when i try join a island server after playing scorched earth?

i get this crash at biome walls in the loading screen

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1 hour ago, Monstermashtj0 said:

See Now Thats Pathetic. There is no Need for that kind of Attitude Towards Anyone. This is a Brand new Expansion. Im still having issues setting mine up. but im not going to refund it because of the So Called Lack of Support. And Plus Buying this Expansion Helps the Devs Create More Amazing Stuff for us in the form of Patch Updates. 

 

I Can help you with your server if you want

I don't like it when Jeremy comes to this thread and only answering 3 of the about 40 questions.  I had technical questions which should be easy for wildcard to answer.

 

You can help me with my server by answering my questions. 

Is it possible to run 2 servers with the same folder (same ShooterGame.exe), but using 2 different configurations? 

In the tutorial, Jeremy writes " For Unofficial Servers, if they wish to allow dynamic Cross-ARK Travel, they will need to run two Servers on the same box from the same directory, and then you can launch with the following commandlines "

But unfortunately... by using AltSaveDirectoryName=<customsavefolder>, this only splits the "SavedArks", not the "Saved" folder.  So if i do what Jeremy described above, this results in 2 servers with own .ark .arktribe and .arkprofiles...  but all things in /Saved/Config/...  are used for both servers.

So if my The island server has mods, this mods are used for Scorched too. If i have settings on the island...they will be used on Scorched too.

 

I think this in the tutorial is wrong --> " two Servers on the same box from the same directory"

Reason:  The new gateway function is activated on official servers too. It isn't possible that all this servers at wildcard are running on the same box   So it must be possible with different "boxes / folders".

So PLEEEEASE Jeremy correct your tutorial and add the missing informations i asked for. Thanks !!

 

Edit: Whats the sense of -clusterid when both servers anyway are running in the same folder?

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45 minutes ago, Carl8899 said:

LowLevelFatalError [File:C:\SVN_Ark\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 3824] 
Bad name index 211484672/386


VERSION: 246.1 
KERNELBASE.dll!UnknownFunction (0x00007ffc22137788) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff794c0d5e6) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!ULinkerLoad::operator<<() (0x00007ff794ca726e) + 34 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3824]
ShooterGame.exe!operator<<() (0x00007ff794fef6d6) + 0 bytes [c:\svn_ark\engine\source\runtime\shadercore\private\vertexfactory.cpp:152]
ShooterGame.exe!FShader::SerializeBase() (0x00007ff794feaaf5) + 0 bytes [c:\svn_ark\engine\source\runtime\shadercore\private\shader.cpp:836]
ShooterGame.exe!TShaderMap<FGlobalShaderType>::SerializeInline() (0x00007ff79542eec5) + 0 bytes [c:\svn_ark\engine\source\runtime\shadercore\public\shader.h:1095]
ShooterGame.exe!FMaterialShaderMap::Serialize() (0x00007ff795849c07) + 14 bytes [c:\svn_ark\engine\source\runtime\engine\private\materials\materialshader.cpp:1748]
ShooterGame.exe!FMaterial::SerializeInlineShaderMap() (0x00007ff79584c21c) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\materials\materialshared.cpp:781]
ShooterGame.exe!SerializeInlineShaderMaps() (0x00007ff7957e9214) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\materials\material.cpp:443]
ShooterGame.exe!UMaterial::Serialize() (0x00007ff7957ee474) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\materials\material.cpp:2053]
ShooterGame.exe!ULinkerLoad::Preload() (0x00007ff794ca4817) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2889]
ShooterGame.exe!FAsyncPackage::CreateExports() (0x00007ff794c7fb0b) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1056]
ShooterGame.exe!FAsyncPackage::Tick() (0x00007ff794c7e222) + 8 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:296]
ShooterGame.exe!ProcessAsyncLoading() (0x00007ff794c81038) + 24 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1579]
ShooterGame.exe!FlushAsyncLoading() (0x00007ff794c80d62) + 17 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1432]
ShooterGame.exe!ULevelStreaming::RequestLevel() (0x00007ff7954ab74b) + 17 bytes [c:\svn_ark\engine\source\runtime\engine\private\levelstreaming.cpp:492]
ShooterGame.exe!UWorld::UpdateLevelStreamingInner() (0x00007ff7956ad7cd) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:2473]
ShooterGame.exe!UWorld::UpdateLevelStreaming() (0x00007ff7956adb19) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:2573]
ShooterGame.exe!UWorld::NavigateTo() (0x00007ff7956b3494) + 111 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:4335]
ShooterGame.exe!UEngine::LoadMap() (0x00007ff79568802d) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:9582]
ShooterGame.exe!UEngine::Browse() (0x00007ff795682e12) + 38 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8327]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff795683ad0) + 68 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8499]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff7953dde7f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1004]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff79430e489) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2376]
ShooterGame.exe!GuardedMain() (0x00007ff794308aac) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff79430f96a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff79430fa98) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff796574c11) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffc23608364) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc25065e91) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc25065e91) + 0 bytes [UnknownFile:0]
 any idea of this crash when i try join a island server after playing scorched earth?

i get this crash at biome walls in the loading screen

Same here .. both servers are fresh wiped and have no mods .. any idea ?

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1 minute ago, LynxX said:

LowLevelFatalError [File:C:\SVN_Ark\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 3824] 
Bad name index 211484672/386


VERSION: 246.1 
KERNELBASE.dll!UnknownFunction (0x00007ffc22137788) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff794c0d5e6) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!ULinkerLoad::operator<<() (0x00007ff794ca726e) + 34 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3824]
ShooterGame.exe!operator<<() (0x00007ff794fef6d6) + 0 bytes [c:\svn_ark\engine\source\runtime\shadercore\private\vertexfactory.cpp:152]
ShooterGame.exe!FShader::SerializeBase() (0x00007ff794feaaf5) + 0 bytes [c:\svn_ark\engine\source\runtime\shadercore\private\shader.cpp:836]
ShooterGame.exe!TShaderMap<FGlobalShaderType>::SerializeInline() (0x00007ff79542eec5) + 0 bytes [c:\svn_ark\engine\source\runtime\shadercore\public\shader.h:1095]
ShooterGame.exe!FMaterialShaderMap::Serialize() (0x00007ff795849c07) + 14 bytes [c:\svn_ark\engine\source\runtime\engine\private\materials\materialshader.cpp:1748]
ShooterGame.exe!FMaterial::SerializeInlineShaderMap() (0x00007ff79584c21c) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\materials\materialshared.cpp:781]
ShooterGame.exe!SerializeInlineShaderMaps() (0x00007ff7957e9214) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\materials\material.cpp:443]
ShooterGame.exe!UMaterial::Serialize() (0x00007ff7957ee474) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\materials\material.cpp:2053]
ShooterGame.exe!ULinkerLoad::Preload() (0x00007ff794ca4817) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2889]
ShooterGame.exe!FAsyncPackage::CreateExports() (0x00007ff794c7fb0b) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1056]
ShooterGame.exe!FAsyncPackage::Tick() (0x00007ff794c7e222) + 8 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:296]
ShooterGame.exe!ProcessAsyncLoading() (0x00007ff794c81038) + 24 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1579]
ShooterGame.exe!FlushAsyncLoading() (0x00007ff794c80d62) + 17 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1432]
ShooterGame.exe!ULevelStreaming::RequestLevel() (0x00007ff7954ab74b) + 17 bytes [c:\svn_ark\engine\source\runtime\engine\private\levelstreaming.cpp:492]
ShooterGame.exe!UWorld::UpdateLevelStreamingInner() (0x00007ff7956ad7cd) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:2473]
ShooterGame.exe!UWorld::UpdateLevelStreaming() (0x00007ff7956adb19) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:2573]
ShooterGame.exe!UWorld::NavigateTo() (0x00007ff7956b3494) + 111 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:4335]
ShooterGame.exe!UEngine::LoadMap() (0x00007ff79568802d) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:9582]
ShooterGame.exe!UEngine::Browse() (0x00007ff795682e12) + 38 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8327]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff795683ad0) + 68 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8499]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff7953dde7f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1004]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff79430e489) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2376]
ShooterGame.exe!GuardedMain() (0x00007ff794308aac) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff79430f96a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff79430fa98) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff796574c11) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffc23608364) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc25065e91) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc25065e91) + 0 bytes [UnknownFile:0]
 any idea of this crash when i try join a island server after playing scorched earth?

i get this crash at biome walls in the loading screen

Same here ...

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is there an option to turn off or down the heat visual effect that distorts vision and makes it look wobbly? I cant play for more than a few minutes without getting a headache and feeling sick. Plus it makes it incredibly hard to see anything. Maybe its just an xbox thing, from what ive seen in videos it doesnt seem to b as bad for others 

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21 minutes ago, xACEx13 said:

is there an option to turn off or down the heat visual effect that distorts vision and makes it look wobbly? I cant play for more than a few minutes without getting a headache and feeling sick. Plus it makes it incredibly hard to see anything. Maybe its just an xbox thing, from what ive seen in videos it doesnt seem to b as bad for others 

I don't know if these will help but they are in-game commands I use every time I log in to reduce glare in the game because I have eyes really sensitive to a lot of contrast.

tab-tab to open the half-window command console

r.bloomquality 0

r.lensflarequality 0

r.lightshafts 0

each time you type that you should get a confirmation where it repeats the line to you. If you don't get that confirmation it probably didn't take. Tab again, to close the console.

 

I would try them one at a time, see if any of them reduce your heat shimmer problem. I rely on those three commands a LOT. Honestly, I think it's stupid. I think if I have to shut off your bloom in a video game, then you're doing bloom wrong in the first place

 

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19 minutes ago, Finedragon said:

I dont know if this is the right place for this but I seem to be unable to admin spawn in the Manticore when im not on the Scorced Earth map. All the others spawn in just fine regardless of the map I am on but can only admin spawn the Manticore when on Scorced Earth. Is this intended or a bug with it?

on topic cant spawn in any of the items either saddles etc .. tried adding " but nowt .. not really clued up on console commands but it normally worked fine ...

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1 hour ago, Rebelweasel said:

I don't know if these will help but they are in-game commands I use every time I log in to reduce glare in the game because I have eyes really sensitive to a lot of contrast.

tab-tab to open the half-window command console

r.bloomquality 0

r.lensflarequality 0

r.lightshafts 0

each time you type that you should get a confirmation where it repeats the line to you. If you don't get that confirmation it probably didn't take. Tab again, to close the console.

 

I would try them one at a time, see if any of them reduce your heat shimmer problem. I rely on those three commands a LOT. Honestly, I think it's stupid. I think if I have to shut off your bloom in a video game, then you're doing bloom wrong in the first place

 

Wouldnt happen to know how to do that on Xbox do you? And yeah it is a bit ridiculous. The effect actually makes u rotate as well so u cant walk in a straight line and its very annoying. I had to turn off my day/night cycle and change it to night to actually see anything. Even turning the gamma down all the way during the day, i couldnt see anything because it was so bright

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Just now, xACEx13 said:

Wouldnt happen to know how to do that on Xbox do you? And yeah it is a bit ridiculous. The effect actually makes u rotate as well so u cant walk in a straight line and its very annoying. I had to turn off my day/night cycle and change it to night to actually see anything. Even turning the gamma down all the way during the day, i couldnt see anything because it was so bright

I'm sorry, I don't know if xbox has the ability to do console commands. I would hope they do. I tried setting those things in my ini files and it does no good. The one that works best is the bloom one, it removes the glare spots on the wet sand on the beaches really good. There's no guarantee those would work for heat shimmer, they may have a separate mechanic for it. Maybe you can google how to open console command in x box ark or something? Good luck!

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