Jump to content

Primitive Plus 1.1 Patch Notes


complexminded

Recommended Posts

  • Wildcard Community

 - Added items from most recent ARK release
 - Carnos and Herbivores can be tamed with custom consumables

- Fixed torpidity exploit
 - Mailbox no longer causes crashes!
 - Fixed naming on "cooked chicken" to "cooked poultry"
 - Fresh poultry can be cooked on standard campfires
 - Fresh fillet can be cooked on standard campfires
 - Cooked meat spoils to old cooked meat properly
 - Prime cooked meat spoils to old cooked meat properly
 - Seeds now have proper icons
 - Hunting knife can now be equipped
 - Pitchfork can be picked up after thrown
 - Lumber gate and gateframe have proper snnap points
 - Lumber ceiling can now be crafted and placed
 - Viking Axe can now be equipped
 - Miners box now accepts carbon, steel ingots, and crystal in its inventory
 - Barrel texture has been re-added
 - Sloped cement roof can now be crafted and placed
 - Lumber chair can now be crafted and placed
 - Big bonfire can now be crafted and placed
 - Water tower fills with water when raining
 - Crafting lumber workshop gives slightly more XP
 - Longbow accepts all various arrow types
 - Terror Bird and Pelagornis can be harvested for feathers
 - Terror Bird and Pelagornis can be harvested for poultry
 - Apiary can be placed without being obstructed
 - Steel Safe can be placed without being obstructed
 - All brick structures are correctly categorized as brick rather than stone
 - Steel safe categorization corrected
 - Storage box have proper collision
 - Stone fences have proper collision
 - Storage boxes do not have infinite HP
 - Fixed issues with obsidian spear crafting and damage
 - Jam/Preserves now require the exact berry the recipe calls for
 - Tintoberry preserves can now be made in the cauldron
 - Lumber walls can correctly be replaced with other walls (lumber)
 - Fresh ribs and fresh poultry can be placed in the feeding trough
 - Non primitive items removed from alpha drops
 - Preserving campfire now needs 'fuel' to preserve properly
 - Grape juice engram restored
 - Ground cashew engram restored
 - Grill description fixed to remove wood as a fuel source
 - Fresh poultry can be cooked in the grill
 - Topor increased from hammer
 - Tudor bars no longer float above structure floors
 - Beer and wine can now be placed on tudor bars
 - Collision improved on concrete ramps
 - Concrete roof icon now has correct image
 - Preserving campfire no longer works as a trough
 - Lumber glass wall size and snap points improved
 - Lumber glass ceiling size and snap points improved
 - Lumber glass ceiling icon now has correct image
 - Various types of firewood can be used with: standard campfire, forge, and fireplace
 - Spinning mule removed (for now)
 - Stairs removed (for now)
 - Level requirement for iron chestpiece corrected
 - Fermenting inventory size increased
 - Wood handrail engram restored
 - Wood handrail vertical size increased slightly
 - Lumber roof collision improved
 - Trap and fishing bait XP given reduced
 - Trap and fishing bait weight reduced
 - Lumber tier structure now requires stone vs. limestone
 - Concrete floor collision/clipping issues improved
 - The center rewards room loot will not spawn non-primtive items

Added 8/11

 - Stimbull stamina replenishment increase
 - Fixed icons for old meat
 - Reduces size of "small" storage box
 - Cauldron recipes updated to include original recipes from cooking pot
 - Level requirement for iron chestpiece corrected
 - Fixed glass material on lumber ceiling
 - Angler gel can be used on big campfire and bonfire
 - Brick gate and gateway added to engram list
 - Lumber gate and gateway added to engram list
 - Fixed free braggot mead 'gift' from fermenting barrel
 - Rope position on water well improved
 - Bucket position on water well improved
 - Water well bucket functionality fixed (works as a water tap. the water well base works as a reservoir)
 - Fixed apiary mechanic - queen bee and drone bee do not get consumed when making worker bees
 - Both versions of oil may be used on various torches (oil, sparkpowder, angler gel - the only fuel sources for torches/candles)
 - Improved glass texture on roof and sloped roof structures
 - Teepee description fixed
 - Custom naming enabled for modern storage and weapon rack
 - Grindstone description updated and corrected

 

 

 

 

 

 

Link to comment
Share on other sites

  • Replies 369
  • Created
  • Last Reply

This is a great update, Any idea when it is planned to roll out?

Also is there anyway to get the Engrams to organize by level?

It is a bit hard to see what engrams unlock at what levels if you don't already know a lot about the mod.

Oh and lastly, i know a lot of people are wondering about the longer then usual load times...is there a fix for that or can it even be fixed?

Thanks, Can't Wait!

Link to comment
Share on other sites

I'm so excited for all this, and to see the uipdates. I'm having so much fun with Prim+, even with the bugs right now, so to see them all fixed will be amazing.

 

17 minutes ago, BrickWaffle said:

Thanks so much for your hard work and communication. It's nice to know fixes are coming! I just hope feeding for pelagornis makes it in before ours starve!

 

As for this, I have great news, even if you can't feed them fish, they do have something they can eat! http://ark.gamepedia.com/Kibble#Using_as_regular_food Kibble can be used as regular food restoring 90 points of food and it doesn't have to be preferred kibble once the dino's tamed. So just make up a buttload of dodo kibble and put it in your pelgornis' inventories and boom! They're fed Not ideal, no, but it's better than losing some pretty birds to a bug.

Link to comment
Share on other sites

I understand wanting to do one large patch, and if it was the day after the dlc released I would agree, but we are 5 days so please release a patch for whatever you have fixed, you can always follow up with a smaller patch in a few days once you fix the rest.

I mean look how many patches WC itself pushed out over the first few days after the update.

Link to comment
Share on other sites

Having issues on my server with purple (and possibly blue, I am color blind so it might be both) being misconfigured so they are not actually dropping.  the beam of light forms and just stays there indefintely with no chest every dropping.  I saw this happen when they first allowed us to start modifying the loot tables in them, and if you messed a line up, say you typo'd the item name or missed a comma somewhere, then the drop would behave like this.

 

tl;dr drops are forming the beam of light but never dropping actual chests.  Same behavior as when you typo a line in a custom loot crate config.

Link to comment
Share on other sites

58 minutes ago, mndfreeze said:

Having issues on my server with purple (and possibly blue, I am color blind so it might be both) being misconfigured so they are not actually dropping.  the beam of light forms and just stays there indefintely with no chest every dropping.  I saw this happen when they first allowed us to start modifying the loot tables in them, and if you messed a line up, say you typo'd the item name or missed a comma somewhere, then the drop would behave like this.

 

tl;dr drops are forming the beam of light but never dropping actual chests.  Same behavior as when you typo a line in a custom loot crate config.

I have confirmed that this is indeed an issue. I have run both Prim+ and vanilla on "The Center" map and so far only Prim+ seems to experience this issue.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...