ARKisLIFEserver82 Posted May 1, 2016 Share Posted May 1, 2016 Awesome! Link to comment Share on other sites More sharing options...
Lewimaron Posted May 1, 2016 Share Posted May 1, 2016 Been doing a lot of spawning lately and noticed a few things missing/in the wrong category/doing weird things. The bunny oviraptor is still missing from the easter event (I know it cant be spawned anymore but for the sake of completion) "Blueprint'/Game/PrimalEarth/Dinos/oviRaptor/BunnyoviRaptor_Character_BP.BunnyOviRaptor_Character_BP'" The woolly Rhino is in the dinosaur category when really it should be in mammals And seeds... The farming category has every type of seed (except species x) but it has duplicates of Citronal and Amarberry, the seed category then has duplicates for each seed that isn't duplicated in the farming category. I'm guessing that one of each seed is an insta grow version and one is normal similar to the species x seeds so it might be a good idea to rename the insta grow ones. Aside from this the only other issue I've found is the skin resetting when opening the teleport map. Link to comment Share on other sites More sharing options...
sparcmx Posted May 2, 2016 Author Share Posted May 2, 2016 14 hours ago, Lewimaron said: Been doing a lot of spawning lately and noticed a few things missing/in the wrong category/doing weird things.I've been going over the entity lists for a while now and found quite a few issues, throwback from when I sourced the original from Gamepedia. The bunny oviraptor is still missing from the easter event (I know it cant be spawned anymore but for the sake of completion) "Blueprint'/Game/PrimalEarth/Dinos/oviRaptor/BunnyoviRaptor_Character_BP.BunnyOviRaptor_Character_BP'"Added The woolly Rhino is in the dinosaur category when really it should be in mammalsFixed And seeds...Go on.. The farming category has every type of seed (except species x) but it has duplicates of Citronal and Amarberry, the seed category then has duplicates for each seed that isn't duplicated in the farming category. I'm guessing that one of each seed is an insta grow version and one is normal similar to the species x seeds so it might be a good idea to rename the insta grow ones.Now this one is interesting as I cannot find information about Insta-grow seeds, I understand their concept but wonder why its not documented. The duplicate pairs share the same blueprint but have different Item ID's. Currently Commander will ignore Item ID's if there is an available blueprint so effectively the pairs function the same. I will remove the blueprint from "Farming" and "Seeds" leaving just the ID's and we'll take it from there, with regards to the categories I'm going to have to take a stab in the dark (due to no documentation). Added Species X (The annoying plant!) Aside from this the only other issue I've found is the skin resetting when opening the teleport map.1.0.2.10 only had a partial implementation of the skin system, this is also fixed. I'm going to have a play around with them but in the meantime if anyone wants to have a test, see below. Take particular note of the Item ID, use this for spawning and let me know what you find ItemID Description Category Blueprint 116 Amarberry Seed A Seed "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Amarberry.PrimalItemConsumable_Seed_Amarberry'" 270 Amarberry Seed B Seed "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Amarberry.PrimalItemConsumable_Seed_Amarberry'" 133 Citronal Seeds A Seed "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Citronal.PrimalItemConsumable_Seed_Citronal'" 276 Citronal Seed B Seed "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Citronal.PrimalItemConsumable_Seed_Citronal'" 271 Azulberry Seed A Seed "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Azulberry.PrimalItemConsumable_Seed_Azulberry'" 235 Azulberry Seed B Seed "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Azulberry.PrimalItemConsumable_Seed_Azulberry'" 272 Tintoberry Seed A Seed "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Tintoberry.PrimalItemConsumable_Seed_Tintoberry'" 236 Tintoberry Seed B Seed "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Tintoberry.PrimalItemConsumable_Seed_Tintoberry'" 273 Narcoberry Seed A Seed "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Narcoberry.PrimalItemConsumable_Seed_Narcoberry'" 238 Narcoberry Seed B Seed "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Narcoberry.PrimalItemConsumable_Seed_Narcoberry'" 274 Stimberry Seed A Seed "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Stimberry.PrimalItemConsumable_Seed_Stimberry'" 239 Stimberry Seed B Seed "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Stimberry.PrimalItemConsumable_Seed_Stimberry'" 275 Mejoberry Seed A Seed "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Mejoberry.PrimalItemConsumable_Seed_Mejoberry'" 237 Mejoberry Seed B Seed "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Mejoberry.PrimalItemConsumable_Seed_Mejoberry'" 277 Savoroot Seed A Seed "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Savoroot.PrimalItemConsumable_Seed_Savoroot'" 240 Savoroot Seed B Seed "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Savoroot.PrimalItemConsumable_Seed_Savoroot'" 278 Longrass Seed A Seed "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Longrass.PrimalItemConsumable_Seed_Longrass'" 241 Longrass Seed B Seed "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Longrass.PrimalItemConsumable_Seed_Longrass'" 279 Rockarrot Seed A Seed "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Rockarrot.PrimalItemConsumable_Seed_Rockarrot'" 242 Rockarrot Seed B Seed "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Rockarrot.PrimalItemConsumable_Seed_Rockarrot'" 390 Plant Species X Seed "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_DefensePlant.PrimalItemConsumable_Seed_DefensePlant'" Link to comment Share on other sites More sharing options...
sparcmx Posted May 2, 2016 Author Share Posted May 2, 2016 On 4/16/2016 at 9:49 AM, tomhud said: not sure how but when I booted up tonight I got an error so had to shut it down Now ive lost all my commands that I added I've changed the way custom commands are exported so this won't happen again (promise ) Link to comment Share on other sites More sharing options...
sparcmx Posted May 2, 2016 Author Share Posted May 2, 2016 On 5/1/2016 at 0:12 PM, EliteGamer11388 said: Make sure to hit, "Save filter", after choosing what you want Should I just make this automatic? I was thinking about those who like to make one off changes but keep their original filters hence the "Save Filter" button. I'll let it roll until more people shoot it down Then it goes.. Link to comment Share on other sites More sharing options...
sparcmx Posted May 2, 2016 Author Share Posted May 2, 2016 Updated MOD - Primitive Plus Link to comment Share on other sites More sharing options...
Lewimaron Posted May 2, 2016 Share Posted May 2, 2016 I've given the seeds a bit of a test and these are the results: ID'S 270-279 are the quick grow ones ID'S 116, 133, 235-242 are the regular ones For Species x 390 is the regular one and 391 is the quick grow, these are however already both present and labelled correctly in the consumables section. Link to comment Share on other sites More sharing options...
sparcmx Posted May 3, 2016 Author Share Posted May 3, 2016 20 hours ago, Lewimaron said: I've given the seeds a bit of a test and these are the results: ID'S 270-279 are the quick grow ones ID'S 116, 133, 235-242 are the regular ones For Species x 390 is the regular one and 391 is the quick grow, these are however already both present and labelled correctly in the consumables section. Changes made. I think the vanilla entities are well covered now, the most up-to-date list out there Link to comment Share on other sites More sharing options...
sparcmx Posted May 3, 2016 Author Share Posted May 3, 2016 Updated MOD - Bush Peoples V4 Hey Swords! Where's my whip? I require the satisfaction of whipping my bushies to make'em work harder (or fun) Link to comment Share on other sites More sharing options...
Lewimaron Posted May 3, 2016 Share Posted May 3, 2016 1 hour ago, sparcmx said: Changes made. I think the vanilla entities are well covered now, the most up-to-date list out there I think it is, I cant find any other better ones. Link to comment Share on other sites More sharing options...
Lewimaron Posted May 3, 2016 Share Posted May 3, 2016 I FOUND SOMETHING MISSING!!!! There are commands available to spawn supply crates. Not sure where these would be added but it would be nice to include them. cheat summon SupplyCrate_Cave_QualityTier2_C cheat summon SupplyCrate_Cave_QualityTier3_C cheat summon SupplyCrate_Cave_QualityTier4_C I couldnt find a working code for the green ones cheat summon SupplyCrate_Level03_C cheat summon SupplyCrate_Level03_Double_C cheat summon SupplyCrate_Level15_C cheat summon SupplyCrate_Level15_Double_C cheat summon SupplyCrate_Level25_C cheat summon SupplyCrate_Level25_Double_C cheat summon SupplyCrate_Level35_C cheat summon SupplyCrate_Level35_Double_C cheat summon SupplyCrate_Level45_C cheat summon SupplyCrate_Level45_Double_C cheat summon SupplyCrate_Level60_C cheat summon SupplyCrate_Level60_Double_C cheat summon SupplyCrate_OceanInstant_C Theres alsp this one for the christmas gifts cheat summon supplycrate_gift_c There might also be separate codes for the Ice and Swamp cave drops but I cant find them anywhere There's also a spawn code for a "wild" raft for the summon command Raft_BP_C Link to comment Share on other sites More sharing options...
Lewimaron Posted May 3, 2016 Share Posted May 3, 2016 So, turns out the command for the green cave drop does work but not on the center map for some reason; cheat summon SupplyCrate_Cave_QualityTier1_C I also found codes for all artifacts appart from the snow and swamp cave ones cheat summon ArtifactCrate_1_C Artifact Of The Hunter Crate cheat summon ArtifactCrate_2_C Artifact Of The Pack Crate cheat summon ArtifactCrate_3_C Artifact Of The Massive Crate cheat summon ArtifactCrate_4_C Artifact Of The Devious Crate cheat summon ArtifactCrate_5_C Artifact Of The Clever cheat summon ArtifactCrate_6_C Artifact Of The Skylord cheat summon ArtifactCrate_7_C Artifact Of The Devourer I will continue searching for codes for the snow and swamp caves (if they are different to other cave drops) and I will continue to wonder why the new artifact drops are not keeping with the naming convention of the other 7 Link to comment Share on other sites More sharing options...
sparcmx Posted May 3, 2016 Author Share Posted May 3, 2016 34 minutes ago, Lewimaron said: So, turns out the command for the green cave drop does work but not on the center map for some reason;cheat summon SupplyCrate_Cave_QualityTier1_CI also found codes for all artifacts appart from the snow and swamp cave onescheat summon ArtifactCrate_1_C Artifact Of The Hunter Cratecheat summon ArtifactCrate_2_C Artifact Of The Pack Cratecheat summon ArtifactCrate_3_C Artifact Of The Massive Cratecheat summon ArtifactCrate_4_C Artifact Of The Devious Cratecheat summon ArtifactCrate_5_C Artifact Of The Clevercheat summon ArtifactCrate_6_C Artifact Of The Skylordcheat summon ArtifactCrate_7_C Artifact Of The Devourer I will continue searching for codes for the snow and swamp caves (if they are different to other cave drops) and I will continue to wonder why the new artifact drops are not keeping with the naming convention of the other 7 Here's something for you to try, CUT your CustomCommands.xlsx out of the ArkCommanderMX folder and restart Commander. Tell me what you see Link to comment Share on other sites More sharing options...
Lewimaron Posted May 3, 2016 Share Posted May 3, 2016 2 minutes ago, sparcmx said: Here's something for you to try, CUT your CustomCommands.xlsx out of the ArkCommanderMX folder and restart Commander. Tell me what you see How long have those been there? Link to comment Share on other sites More sharing options...
sparcmx Posted May 3, 2016 Author Share Posted May 3, 2016 2 minutes ago, Lewimaron said: How long have those been there? oh, a little while heheh. I really do need to add a "Reset to Default" button like I did with the teleport dialog, in there, every location is bookmarked, including all the underwater caves. Link to comment Share on other sites More sharing options...
Lewimaron Posted May 3, 2016 Share Posted May 3, 2016 I see you had the same issue with the snow/ice cave drops aswell as the Immune and Strong artifacts. The codes in commander don't seem to be working either I like the teleport bookmarks though. Any way we could get separate bookmark lists for each ma... Oh, it's already there. But I cant see that option to spawn the "wild" raft anywhere... Link to comment Share on other sites More sharing options...
sparcmx Posted May 3, 2016 Author Share Posted May 3, 2016 3 minutes ago, Lewimaron said: I see you had the same issue with the snow/ice cave drops aswell as the Immune and Strong artifacts. The codes in commander don't seem to be working either I like the teleport bookmarks though. Any way we could get separate bookmark lists for each ma... Oh, it's already there. But I cant see that option to spawn the "wild" raft anywhere... I'll have a chat with some of the testers and see what they know, I'm aware some drops aren't working (yet), these things are in the development pipeline with no eta on availability, but we'll be ready when they are. Link to comment Share on other sites More sharing options...
EliteGamer11388 Posted May 4, 2016 Share Posted May 4, 2016 11 hours ago, sparcmx said: I'll have a chat with some of the testers and see what they know, I'm aware some drops aren't working (yet), these things are in the development pipeline with no eta on availability, but we'll be ready when they are. Requesting MRRadTools INC. Content Pack and shopping mod Link to comment Share on other sites More sharing options...
EliteGamer11388 Posted May 5, 2016 Share Posted May 5, 2016 Also, Annunaki just updated with new items, and some of their codes have changed, like for example the Badass Baby Dodorexes, and I think the Badass Bigfoots. They removed Elagon from the Celestials as well. Lastly, the Eurypterid code isn't working. At least for me. Link to comment Share on other sites More sharing options...
Lewimaron Posted May 5, 2016 Share Posted May 5, 2016 Judging by the sudden shrinking of my steam friends list it appears I no longer have a Tribe/Server While I have nothing better to do I might get working on an overlay program similar to commander, but with a taming/breeding calculator. Time to get visual studio going and find out the algorithm for taming/breeding calculators. That should take me a while Link to comment Share on other sites More sharing options...
EliteGamer11388 Posted May 6, 2016 Share Posted May 6, 2016 I forgot to also mention that Build Time has a lot of slate stuff and items on his google doc, but you only have 3 of the items under the slate category Link to comment Share on other sites More sharing options...
EliteGamer11388 Posted May 6, 2016 Share Posted May 6, 2016 Scratch that, many, many codes no longer work, they must have changed a lot of tags Link to comment Share on other sites More sharing options...
Lewimaron Posted May 6, 2016 Share Posted May 6, 2016 I have almost all of the codes for the 240 patch Sabertooth Salmon "Blueprint'/Game/PrimalEarth/Dinos/Salmon/Salmon_Character_BP.Salmon_Character_BP'" Arthropluera "Blueprint'/Game/PrimalEarth/Dinos/Arthropluera/Arthro_Character_BP.Arthro_Character_BP'" Lystrosaurus "Blueprint'/Game/PrimalEarth/Dinos/Lystrosaurus/Lystro_Character_BP.Lystro_Character_BP'" Arthro Saddle "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_ArthroSaddle.PrimalItemArmor_ArthroSaddle'" Bola "Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponBola.PrimalItem_WeaponBola'" Raw Fish "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_RawMeat_Fish.PrimalItemConsumable_RawMeat_Fish'" Cooked Fish "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_CookedMeat_Fish.PrimalItemConsumable_CookedMeat_Fish'" I'm not sure whether there's a specific code for spoiled fish or whether it's just regular spoiled meat. Also, the blueprint path for the Coel seems to have changed and is no longer working. Link to comment Share on other sites More sharing options...
iSpeZz Posted May 6, 2016 Share Posted May 6, 2016 hey sparcmx Ark advance needs updating the copper items have been made a standalone mod here is the new mod http://steamcommunity.com/sharedfiles/filedetails/?id=679529026 here's the spawn codes https://docs.google.com/spreadsheets/d/194RpLUB7tSzhEA5blZ3Uck5C8UiqMI3s7CnF4HDK6-c/edit#gid=0 Link to comment Share on other sites More sharing options...
Lewimaron Posted May 6, 2016 Share Posted May 6, 2016 I think these should be the last three codes for the 240 patch Cooked Prime Fish "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_CookedPrimeMeat_Fish.PrimalItemConsumable_CookedPrimeMeat_Fish'" Raw Prime Fish "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_RawPrimeMeat_Fish.PrimalItemConsumable_RawPrimeMeat_Fish'" Lystro Egg "Blueprint'/Game/PrimalEarth/Test/PrimalItemConsumable_Egg_Lystro.PrimalItemConsumable_Egg_Lystro'" Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.