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Current ARK Official Server Network Servers Version: v92.36

You’ll also find these on our Official ARK Discord, along with smaller Live Ops updates that don’t warrant a forum post.

v92.36 - Minor version for Servers - 08/10/2026

  • Crafting items no longer count twice for Milestones.
  • Companions now hide when their player drives a ship.
  • Rafts now have an indicator in their floating HUD text to show if they are anchored.
  • Bloodstalkers no longer enter swimming state while walking on ocean water.
  • Fixed an issue with Astrocetus moving around when re-rendered.
  • Fixed issues with raising water dinos in aquatic compartments.
  • Added a drag weight limit for Astrocetus teleport.
  • Astrocetus will now only teleport players and creatures on it.
  • Astrocetus can now be cloned with the Tek Cloning Chamber.
  • Mission 'To Boldly Go': Fixed one of the sparkles spawning in the mesh.


v92.23 - Minor version for Servers and Clients - 07/24/2026

  • Fixed an issue where Pteranodon attack sound effect would occasionally output to a single channel.
  • Fixed an issue where the paint preview window would paint regions while zooming with a controller.
  • Fixed an issue where Skin emote audio and HLNA voice lines would play simultaneously.
  • Fixed Genesis Part 1 “Dodo Ball” mission timer ending 25 seconds too early.
  • Fixed an issue with Megachelon being unable to breed in Genesis Part 1’s Ocean biome.
  • Fixed an issue where you would lose Hexagons if your market items sold while you were offline.
  • Fixed Bloodstalker desync on Client after relog.
  • Motorboat is no longer craftable in player inventory.
  • Fixed an issue where the ship steering wheel would fail to place properly if adjusted while the ship is in motion.
  • Fixed an issue where bounty board contracts could be turned in without the contract in your inventory.
  • Fixed an issue where foundations placed on the front of the skiff were unable to be picked up.
  • Oasisaur dossier icon no longer shows Desert Titan.
  • Gasbags Rider and Passenger seats are now in the correct positions.
  • Non-Dedicated Server Fixes
    • Non-Host players will now be unable to respawn if host is in a mission.
    • Non-Host players are now able to use market UI.
    • Fixed Players not being teleported into the Final Test Boss arena.
    • Fixed Market items put up for sale not showing as listed after the player reconnects.
  • Fixed an exploit.

 

v92.21 - Minor version for Servers - 07/23/2026

Tides Of Fortune

  • Fixed an issue where the camera height would offset while standing on launch planks.
  • Fixed Ship loot crate debris VFX appearing in the sky on most maps.
  • Ships
    • Fixed being unable to pan left and right with cannons as a passenger in First Person View.
    • Fixed being able to drive ships off waterfalls.
    • Fixed an issue where modifying the deck to have a gap would revert to having collision on restart.
    • Fixed an issue where you could not fire yourself out of a cannon if someone else was driving the ship.

Genesis Part 1

  • Fixed dismounting raft/motorboat causing the player to bounce.
  • Fixed Megachelons spawning in the mesh.
  • Market-listed items now have a slower decay time.

General Fixes

  • Fixed final creatures spawning in the mesh during the Mission “Rip it, Roll it, and Punch it!”
  • Fixed an issue where Deinosuchus bleed would not apply during heavy server load.
  • Fish basket now saves cosmetics on dinos.
  • Fixed Bloodstalker reticule disappearing sometimes.
  • Optimized performance for standing torches.
  • Fixed an issue where dino collision could desync on server while mounted.
  • Traits can now be added to cursed items.
  • Fixed player appearing to be floating if you unequip a weapon while jumping.
  • Fixed a server crash.
  • Fixed an exploit.

 

v91.8 - Major version of Servers and Clients - 07/09/2026

DLC: Dragontopia Day One Content Update

  • New Tameable Dragon
    • Lumina
      • The shadow meets its light. Lumina awakens in Dragontopia.
         
  • Umbra / Dragontopia Fixes
    • Fixed several issues on Umbra’s Dragonhorn
    • Fixed cases where Umbra’s AI struggled to hit its target
    • Fixed an issue that caused Umbra to use abilities when using the Spyglass/Tek Binoculars while mounted
    • Fixed several Gamepad issues with Umbra
    • Fixed Umbra’s Gamepad Sprint control on the HUD
    • Fixed Umbra appearing too low when displayed in a Display Case
    • Fixed Deep Diver milestone not progressing with Umbra
    • Fixed mindwipe not refunding Dragon Skill Points invested
    • Fixed Tracked Dragontopia Milestones all disappearing after completing one of them

 

General Fixes

  • Fixed inability to craft Cryopods/Cryofridges in Genesis Mission Terminals
  • Fixed creatures getting stuck in Cryopods after starting the Gauntlet missions
  • Fixed rain on the Genesis Ocean biome not refilling water stat or containers
  • Fixed an issue that could sometimes cause foliage interaction not to work correctly on Genesis
  • Fixed inaccuracies of player location on the Genesis Map
  • Fixed an issue on Xbox where audio could be lost
  • Fixed an entitlement issue with paid Cosmetics
  • Fixed some missing Mission icons in the Mission UI
  • Adjusted various Genesis Outpost mission text
  • Fixed issues with HLNA’s Ocean Teleports: NE, N, E, W teleporting to the same island
  • Fixed some localization issues with HLNA’s reactions
  • Added some missing HLNA sound cues
  • Adjusted some of Tides of Fortune’s Skill descriptions to be clearer
  • Adjusted scatter limits on dreadlocks hairstyle to make dye colors truer on dark hair
  • Increased Hand Cannon’s damage by 300%
  • Fixed Hand Cannon having no water interaction when hitting a water surface
  • Adjusted Grapeshot ammo crafting requirements to be more reasonable
  • Fixed Corrosive Ship Cannonball not having an icon/name/description
  • Improved Bounty Board’s map-specific creature whitelisting/blacklisting
  • Fixed Treasure Map Bottles being lumped with generic loot crates when using the Treasure Hunter skill
  • Prevented Bio-Grinder from working on mission creatures
  • Prevented Wisp of Industry skill being activated while seated
  • Fixed not being able to equip the Shovel when owning Tides of Fortune
  • Added the Tek Bunker to the Tek Replicator’s inventory
  • Megachelon Shell can now be grinded for Chitin
  • Fixed Astrocetus not force-landing when flying above the Lost King’s city in Lost Colony
  • Palaeoctopus
    • Improved Palaeoctopus attacks on low-performing servers
    • Increased melee swing radius on Palaeoctopus swipe attacks
    • Fixed an issue where Palaeoctopus would have weird targeting after being unclaimed
  • Bloodstalker
    • Fixed Bloodstalker not being cloneable
    • Fixed issue where Bloodstalker would correct its climbing location due to the climbing location being stuck inside terrain
    • Adjusted Gamepad controls for Bloodstalker's Submerge ability from LB + L3 → LB + RT
      • More comfortable control to press, and no longer toggles voice as it did in ASE.
  • Tidepup
    • Fixed Tidepup not retaining XP once evolving
    • Fixed missing "Ready To Evolve" VFX on Tidepup if it was activated on your shoulder in first-person view
    • Fixed shoulder-mounted dino HUD elements overlapping with shoulder-mounted Tidepup
  • Genesis untameable ocean dino spawners will now not spawn close to shores or in playable underwater areas
  • Untameable wild creatures are now named “Feral” instead of “Wild” on their floating name
  • Fixed enemies sometimes spawning clipping the mesh during The Final Test Boss
  • Hover Skiff
    • Fixed Hover Skiff’s ramp having no damage overlay
    • Fixed Hover Skiff damage overlay not displaying correctly
    • Fixed being unable to build on Hover Skiff sometimes
    • Fixed Hoverskiff not having a destructible mesh when destroyed
  • Fixed Ammo Box looking filled visually in some languages
  • Fixed Hammock Skin being automatically awarded on Tides of Fortune ownership
  • Fixed an issue with orbit cam rotation when tapping on the Aquarium structure
  • Revised settings for Aquarium SFX
  • Skill Tree Menu hotbar highlight will now appear in the appropriate color for that Skill Tree when dragging an active skill
  • Fixed issues where Lost Colony Activatable skills would cause ghost items to fill the player inventory
  • NPC Pirate Ships and Outpost Towers now target Rafts and can be damaged by player-built Cannons using Regular Cannonballs
  • Fixed custom-painted structure not displaying correctly with cosmetic mod attached
  • Fixed Structure cosmetics displaying as black or flickering
  • Fixed a crash related to mods on PlayStation
  • Fixed an issue where vehicles could be healed by dino abilities
  • Performed a one-time cleanup of Feroxes to address an exploit and remove any unintended advantage gained from it.
  • Fixed several exploits
  • Fixed several crashes

Ship Fixes

  • Optimized & improved ship physics
  • Improved ship buoyancy
  • Reduced Sloop’s max speed and steering forced by approximately 10%
  • Fixed Shipyard not correctly checking for obstruction when placing
  • Fixed an issue that could cause a docked ship to be destroyed too easily from the Shipyard
  • Fixed an issue with the Shipyard where ships could teleport to previous dock teleport location when launching
  • Fixed custom keybindings preventing Ship functionality
  • Fixed Steam gamepad controls not working with custom KBM keybindings
  • Fixed Ship Skill: Smokescreen not working against Outpost NPC Pirate Ships
  • Fixed NPC Pirate Ship’s inventory being accessible
  • Fixed an issue that caused newly crafted ships to not auto-collect floating cargo
  • Fixed ships crafted at Shipyard anchored visually and don't unanchor after moving on Singleplayer
  • Fixed desync that could occur while piloting a ship
  • Fixed a rare issue that caused structures to appear invisible on ships
  • Fixed an issue that could prevent snapping structures on top of each other on a ship
  • Fixed damage overlay not displaying on the ship’s decks correctly
  • Fixed an issue that could cause the ship’s steering wheel to take damage
  • Fixed inability to use Soap on ships
  • Fixed a location near the ladder of ships that could cause you to control the cannons instead of using the ladder
  • Fixed various Vacuum Compartment incorrect snapping logic
  • Fixed water post-process not being removed when entering a Vacuum compartment placed in the Genesis Ocean biome
  • Fixed a jitter that would happen when a player observed a character with armor on an anchored or docked ship
  • Fixed Ships Ladder Cover not being destroyed when ships go out of replication range
  • Fixed other tribes being able to steal Outpost mission loot with ships on PVE
  • Players can now fire the cannons while in first-person view on the ship wheel, for a more immersive experience
  • Repair resources required are now displayed on the Shipyard’s repair MUW option
  • The cannon selection pulse has been disabled; the glow indicating selected cannons on ships is now static.
  • Fixed combat music during ship combat not advancing sometimes
  • Removed Vehicle HUD tooltip from ships
  • NPC Pirate Ships and Outpost Towers now target Rafts and can be damaged by player-built Cannons using Regular Cannonballs
  • Raised Brigantine structure limit to 200
  • Raised Sloop structure limit to 75

 

v89.24 - Major version for Servers and Clients - 07/03/2026

ARK GENESIS: PART 1 LAUNCH

Updated all legacy Genesis creatures, items, structures and environment.

 

New Creatures

  • Palaeoctopus
  • X-Acro
  • X-Deinosuchus
  • X-Archelon
  • X-Xiphactinus
  • X-Cryolophosaurus

New Breedable Creature

  • Astrocetus

New Changes

  • Massive overhaul of the Genesis Part 1 Ocean biome
  • Added support for multi-layer maps across the various Map UIs
  • Added new character hairstyles and facial hair options:
    • Dreadlocks
    • Viking
    • Romantic
    • Ponytail with Bangs
       

ARK TIDES OF FORTUNE LAUNCH

New Features

  • Wind-driven sailing and naval combat
  • Genesis: Part 1 Milestones and Ship Skill progression

New Tameable Creatures

  • Tidepup
    • A regenerative shoulder pet that heals allies, removes debuffs, and can protect itself from fatal blows.
  • Parrot
    • A treasure-hunting shoulder pet that can detect valuable loot and mimic nearby player speech.

New Structures

  • Sloop
    • A fast, highly maneuverable sailing vessel designed for exploration, scouting, and hit-and-run naval combat.
  • Brigantine
    • A versatile medium-sized sailing ship offering a balance of speed, durability and firepower.
  • Shipyard
    • Construct, repair, and dock sailing ships.
  • Aquarium
    • Display and customize your favorite fishbasket-stored aquatic creatures.
  • Cargo Ledger
    • Monitor and withdraw items and resources stored across nearby containers from a single interface.
  • Bounty Board
    • Accept procedurally generated tribe-wide contracts for Hexagon rewards.
  • Market
    • Buy and sell items and resources with other players through a server-wide marketplace.
  • Aquatic Compartment
    • Create enclosed water-filled spaces for keeping aquatic creatures, building underwater habitats, or constructing swimming pools.

New Weapons

  • Hand Cannon
    • A devastating short-range firearm capable of dealing massive damage and knocking back enemies.
  • Ship Ammunition:
    • Reinforced Ship Cannonball
    • Incendiary Ship Cannonball
    • Corrosive Ship Cannonball
    • New Cosmetic Structure Tileset
    • Spanish Colonial Structure Tileset

New Player Character Cosmetics

  • Karl Urban’s Bob Character Appearance
  • Scurvy Pirate Set
    • Includes Hat, Shirt, Pants, Gloves and Boots
  • Fancy Pirate Set
    • Includes Hat, Shirt, Pants, Gloves and Boots
  • Pirate Cutlass Sword Skin
  • Milestone Progression Rewards:
    • Captain’s Set
      • Includes Hat, Shirt, Pants, Gloves and Boots
    • Eye Patch
    • Peg Leg
    • Scurvy Mask

New Server Configs

Unofficial server owners can override these settings in the GameUserSettings.ini under [ServerSettings]

  • Ships:
    • MaxAnchoredVesselsInRange=50
    • AnchoredVesselCheckRadius=30000
  • Aquatic Compartment:
    • NeedsPowerToActivateAquaticCompartments=True
       

DRAGONTOPIA DAY ONE CONTENT

New Tameable Dragon

  • Umbra
    • The legendary obsidian terror born to claim the night sky. Bound to your will through the mythic Dragon Horn, this shadow-forged executioner strikes with terrifying, unpredictable speed. Rain precision plasma from the cover of darkness, or slip through the void itself to ambush unsuspecting prey. As his fury builds in the heat of combat, Umbra awakens his ultimate form, a blinding surge of raw energy that shatters enemy defenses and renders him a near-untouchable terror of the skies.

New Tool

  • Drake Claw
    • Fires a claw that provides a speedy dash to targeted Tame or location.

New Feature

  • Dragon Skill Tree
    • Unlock a brand-new progression path that lets you forge a deeper bond with your dragons. Push the limits of their gravity-defying acrobatics, amplify their shadow-forged plasma attacks, or tailor their defensive auras, as you shape the ultimate apex predator around your exact playstyle.

New Player Character Cosmetics

  • Draconic Armor
    • Equip this cosmetic set and look every inch the legendary dragonrider.

Bug Fixes

  • Fixed cases where Dino LODs were not correct on medium settings
  • Fixed Maeguana when set to passive flee not jumping and gliding away to safety
  • Fixed connected gamepad causing scrolling issues within the inventory when also using KB&M
  • Fixed cases where an equipped Glider could cause the glider and hair to jitter
  • Fixed a light flickering at Lost Colony’s bossfight terminal
  • Fixed Araneo’s Web zipline sometimes appearing invisible on servers
  • Fixed Jerboa’s desert cloth helmet misalignment when placed on Pet Stand
  • Various optimisations
  • Fixed several crashes
  • Fixed several exploits

 

v88.3 - Major version for Servers and Clients - 03/06/2026

New Feature

  • Planning Mode
    • Added Planning Mode, a new building feature that allows survivors to plan structures before committing resources.
    • Enter Planning Mode while placing a structure by holding R (X or Square).
    • Structures placed in Planning Mode are created as Hologram Structures and do not consume materials.
    • Hologram Structures are visible only to tribe members, allowing tribe members to collaborate on build planning and construction.
      • Enemy tribes cannot see Hologram Structures.
      • Hologram Structures can be built over directly. New structures will snap to the holograms and automatically replace them when placed.
      • Hologram Structures can be converted into Templates, allowing entire build layouts to be saved and repositioned using Lost Colony's Template Hammer.
    • Structure skins are supported on Hologram Structures and will be preserved when saving Templates.
    • Added Extended Range Mode, that can be toggled by holding the structure placement cancel key.
      • Extended Range Mode allows survivors to place Hologram Structures from a greater distance for large-scale build planning.
      • While Extended Range Mode is active, regular structure interactions are disabled.
    • Added a Planning Mode View toggle to the Action Wheel (R, X or Square)
    • Survivors can show or hide Hologram Structures at any time using the Planning Mode View toggle.
    • Added a new PC keybind option for toggling Planning Mode View directly (unbound by default).
  • Burrowbuck Balance QOL
    • Allow wild Burrowbuck to share burrows to reduce the number of wild structures on servers.
    • Prevent wilds spawning burrows too close to obstructions or over ledges.
    • Fixed Burrowbucks defaulting to Burrow: Trap after taming instead of Burrow: Hidey Hole.
    • Allow Burrowbuck to harvest carrots.
    • Prevented extended HUD burrow icons being drawn when offscreen.
    • Wild trap activation should aggro all nearby Burrowbuck, not just the Burrowbuck that placed the trap.
      • Should only stay forced aggro’d on targets while trapped (Would continue to target for default trap duration even if buff ended early from struggle mechanics).
    • Camouflage drops aggro of wild non-boss creatures.
    • Add a configurable ini for unofficial to change or turn off entirely their tamed burrow decay timers.
      • GameUserSettings: DisableBurrowDecayTimers=True

Balance Fixes

  • Aureliax
    • Reduced the pickup radius of both Claw Grab attacks from 13m to 8m
    • Increased the cooldown of both Claw Grab attacks from <1 second to 2.5 seconds
    • Reduced base health by approximately 20%, from 1550 to 1250

Bug Fixes

  • Fixed Tek Spear attack issues when multiple clients nearby have Tek Spears equipped
  • Fixed Tek Spear teleport inconsistencies on poorly performing servers
  • Fixed client desyncs when attacking targets on poorly performing servers
  • Fixed some Zombie movement rubber banding issues.
  • Fixed Thralls getting stuck in the Lost Colony boss fight.
  • Fixed an issue accessing cryofridges in corners when placed close together.
  • Fixed perishable items save timers continuously getting reset after transfer.
  • Fixed dropped items floating away from you when teleporting into an area (MP).
  • Fixed alignment of Alpha Wyvern Trophy’s left eye.
  • Fixed Burrowbuck camo ability causing chibis to scale incorrectly.
  • Fixed issues with cryopoding Araneo removing the web line limit.
  • Fixed a couple exploits.
  • Fixed a couple of crashes.

 

v87.11 - Major version for Servers and Clients (v87.4) - 05/19/2026

Fantastic Tames Season 1: Burrowbuck is now live!

  • Meet the Burrowbuck, a swift and evasive utility creature perfect for mastering map control, misdirection, and brilliant ambushes! Carve out hidden, bunker-like underground dens and open temporary gateway tunnels for rapid long-distance travel, giving prepared Survivors new ways to reposition, retreat, or spring a trap. When danger closes in, the Burrowbuck can kick up disorienting dust clouds and leave behind concealed hazards for enemies reckless enough to follow.
  • The Burrowbuck has been added to:
    • The Center
    • Scorched Earth
    • Aberration
    • Ragnarok
    • Extinction
    • Valguero
    • Astraeos

Araneo TLC is now live!

The Araneo TLC is now live in ARK: Survival Ascended, transforming this once-overlooked crawler into a far more capable ambush predator. These overgrown spiders no longer cling to the ground alone, using web-lines to traverse elevated terrain, reposition through the environment, and descend on unsuspecting prey from above with unnerving precision.

Visual & Movement Update

  • Fully updated model, animations, and locomotion
  • Added full wall & ceiling climbing
  • Added strafe movement while grounded
  • Can now descend vertically from ceilings using web lines
  • Wild Araneo can now spawn attached to walls and ceilings

Stat Changes

  • Base Health increased from 150 → 200
  • Base Stamina increased from 100 → 150
  • Base Weight increased from 100 → 150
  • Base Food increased from 900 → 1200
  • Increased base Melee Damage by 50%

New Passive - Ambusher

  • After attaching to or detaching from a surface, the Araneo’s next ability becomes empowered:
    • +50% damage on next Melee or Web Shot
    • Instantly applies maximum Webbed stacks

New Mechanic - Webbed

  • Araneo’s attacks now apply Webbed, a stacking debuff that cripples prey over time.
    • Slows movement
    • Reduces attack speed
    • Increases incoming damage
    • At maximum stacks, targets cannot sprint or jump
    • Targets overwhelmed by Webbed will spread the effect to nearby enemies upon death

Web Shot Rework

  • Araneo’s ranged attack has been completely redesigned.
    • Increased range and accuracy
    • Toggles between:
      • Web Shot - Damage-focused
      • Poison Web Shot - Torpor-focused
    • Applies Webbed stacks on hit

New Ability - Web Tether

  • Araneo can now deploy versatile web lines for traversal and combat control.
  • Web Zip Lines
    • Create traversable web lines between surfaces
    • Function similarly to player ziplines
    • Araneo can naturally traverse web lines
    • Temporary web structures decay over time
  • Creature Grappling
    • Grapple creatures and players with web tethers
    • Pull small targets toward the Araneo
    • Pull the Araneo toward larger targets
    • Can tether prey to anchored web points for repositioning
      • Pull strength scales with the Araneo’s Weight stat

New Ability - Web Descent

  • While attached to ceilings, Araneo can:
    • Descend on a suspended web line
    • Fire Web Shots while hanging
    • Attack while suspended
    • Instantly detach to drop onto prey below

New Passive - Silk Harvesting

  • Araneo now generates Silk from creatures slain while Webbed
    • Higher Webbed stacks increase Silk yield

Additional Changes

  • Added Turret Mode support
  • Taming reworked to standard knock-out
  • Wild AI updated

Bug Fixes

  • Fixed Tek Spear teleport inconsistencies that could occur on poor performing servers
  • Fixed an issue that caused the Tek Spear's Dash to be inconsistent on poor performing servers
  • Fixed a desync issue that could occur when watching another player dash with the Tek Spear
  • Fixed missing arms on the Forest Titan taxidermy
  • Fixed invisible Ice Titan taxidermy
  • Fixed Pheromone dart consuming itself when crafting
  • Fixed Fire and Ice Wyverns from being considered in the same group when copying settings
  • Fixed Thralls not visually seated correctly when riding creatures
  • Fixed Kairuku overspawning on The Center
  • Fixed a mesh hole on Lost Colony
  • Fixed multiple GPU crashes that could occur on PC
  • Fixed a crash that could occur during Scorched Earth ascension

Astraeos Official Release v0.1.3

  • Fixes
    • Fixed Landscape collision issues
    • Fixed Floating statue issues
    • Fixed Meshholes
    • Fixed Dinospawn issues

 

v86 - Major version for Servers and Clients - 05/01/2026

Gameplay Changes, Balance & QoL

  • On Lost Colony: Ruins of the Ascendant Cavern, Cavern of the Whispering Needle and Cavern of the Sapphire Cascades have had their entrances reduced in size
    • Note: These entrances were very open and easily accessible, particularly for larger creatures, so this change is intended to improve PvP viability and make them more defensible
  • Equipment Traits can now be upgraded in the Megalab:
    • 10 lower-tier Equipment Traits can be combined to create 1 of the next tier
    • Note: We’ve seen that lower-tier traits were not particularly valuable on their own, so this change allows them to build toward something more meaningful
  • Added Repeatable Global Milestones after completing all standard Global Milestones:
    • These provide an ongoing source of XP for players who have completed all Milestone progression
    • A rotating selection of higher-tier Milestone tasks can now be completed repeatedly
    • XP rewards scale with player level to remain relevant at higher levels
    • Completing a Repeatable Milestone while mounted will also grant a portion of the XP to the ridden creature
  • Gigadesmodus can now walk backwards
    • Note: As it functions as a semi-ground mount during ability use, it felt unnecessarily clumsy to control without this, so this should make handling feel much smoother
  • Malwyn now has access to a traversal teleport ability
    • Note: Malwyn was feeling noticeably immobile compared to other creatures in its size bracket, so this should help it better keep up
  • Solwyn’s Ice Bridges can now be placed near enemy structures
    • On PvE, Ice Bridges can be destroyed via the MUW to help prevent griefing
    • Note: Placement was feeling overly restrictive, especially on PvE servers with dense structure coverage, so this should open up more practical usage
  • Ossidon Taming: Reduced number of creatures required to roll up during taming by approximately ~30% (greater reduction at lower levels)
    • Note: Taming required too much setup and area clearing beforehand, so this should make the process more approachable without removing the challenge entirely
  • Player characters can now perform a larger jump while stuck or sliding on an incline, to help get unstuck in certain situations
    • Note: Getting stuck in terrain has been a long-standing frustration, so this should help resolve some of the more common cases where players get trapped
  • Gloon’s chargelight can now be toggled remotely using the player “Clap” emote, similar to other charge pets
  • Added Boss Teleporter crafting functionality to Lost Colony loot crates as an alternative way to start the boss fight
  • Added the option to disable custom proportions when wearing cosmetics
  • Tribe Tower Element bonus now correctly applies during the Lost Colony boss fight
  • Prevented Template Building on Platform saddles with the Clipboard & Hammer on Official PvP Servers
    • Unofficial server owners can toggle this in GameUserSettings.ini with PreventTemplateOnSaddle=True

General Bug Fixes

  • Fixed cases where Milestones could become stuck in a completed state
  • Fixed cases where Milestone cosmetics would not remain unlocked
  • Fixed an issue causing server transfers to fail after auto-dropping incompatible items
  • Fixed an issue causing player profile data to bloat during server transfers
  • Reduced the client stall when loading into a Lost Colony Outpost for the first time
  • Fixed server stall when starting Lost Colony Outpost missions
  • Fixed a large performance hit when destroying heavily snapped structure networks
  • Fixed enemies becoming stuck inside structures during the Lost Colony boss fight
  • Fixed erroneous anti-mesh triggers in parts of the Lost Colony boss fight arena
  • Fixed a specific stuck spot in the Lost Colony boss fight arena
  • Fixed being able to possess sleeping Thralls during the Lost Queen boss fight
  • Fixed instances where Lost Colony Outpost enemies would get stuck or fall into the mesh during missions
  • Fixed instances where Lost Colony Outpost enemies would fail to return to the mission area
  • Fixed being unable to quick-mount a dino after placing structures in an Outpost Defense mission
  • Fixed Lost Colony mission timers displaying incorrectly in SinglePlayer
  • Fixed tamed Thralls reverting to “Follow” behavior on server restart
  • Fixed Possessed Thralls using AI weapons when whistled to attack
  • Fixed Veilwyns having difficulty pathing in water
  • Fixed inability to use weapons correctly while grabbed by Aureliax
  • Fixed an overspawn of Armadoggo on Extinction
  • Fixed an issue where creatures would not die from blood loss if a Medical Stand was on their platform
  • Fixed Scout not correctly consuming Red Element Dust when deployed
  • Fixed losing the Scout when punching while using binoculars
  • Fixed passengers occasionally falling into the mesh when dismounting a Grand Tortugar
  • Fixed players getting stuck on top of Cryofridges when placed as flooring
  • Fixed structures losing collision when applying steampunk cosmetics
  • Fixed Titanosaur platform saddle displaying duplicate meshes
  • Fixed Rhyniognatha force-landing after picking up structures inside a Vacuum Compartment
  • Fixed Tek Replicator not being craftable within a Tek Replicator
  • Fixed gamepad inability to toggle FPV/TPV on Gigadesmodus
  • Fixed inability to toggle tooltips in the Garage UI
  • Fixed gamepad input not correctly switching UI mode in the main menu
  • Fixed Lost Colony Ceiling & Ground Lights casting light in the wrong direction
  • Fixed Lost Colony Ceiling Lights floating after their supporting structure is removed
  • Fixed respawn SFX not aligning correctly with respawn animation
  • Fixed some sound effects failing to play after painting your character
  • Updated Glider description to match its functionality as an accessory
  • Fixed Pheromone Dart crafting only producing a single item when crafting multiple
  • Adjusted HDR dropdown behavior in the UI on Steam
  • Fixed ClubARK sometimes appearing as a Premium Mod
  • Improved underwater detritus visuals across multiple maps
  • Fixed Aberration ascension cutscene being overexposed
  • Semi-translucent UI elements are now hidden when using AMD Frame Interpolation to prevent artifacts
  • Fixed multiple mesh holes on Lost Colony
  • Fixed trees visually respawning when leaving render range on Lost Colony (client-side)
  • Added missing Lost Colony voice line when spotted by a Watcher
  • Xbox:
    • Fixed shadows behaving incorrectly on Lost Colony
    • Fixed occasional player blinking issue
  • Xbox/PS5:
    • Fixed green overlay in Whisperwind Crag area on Lost Colony
    • Fixed interactable snow VFX burst occasionally remaining on screen
    • Fixed an issue that caused low FPS on Lost Colony when looking up towards the sky
  • PS5:
    • Fixed texture corruption on characters, creatures, and structures
    • Fixed inability to delete structure templates using the Clipboard & Hammer
  • Fixed a crash that could occur while dynamically downloading mods
  • Fixed a client crash that could occur during Scorched Earth ascension in SinglePlayer
  • Fixed several exploits

Astraeos Official Release v0.1.2

Added

  • Added Grand Tortugar Saddle to Easy and Medium OSD loottable

Changes

  • Astral creatures can't be knockbacked anymore
  • Adjusted Weather changes

Fixes

  • Fixed that some Astral creatures could be picked up by flyers
  • Fixed Dinos spawning on top of Aberration fertile cave
  • Fixed Meshholes
  • Fixed Dinos randomly dying in underwater caves
  • Fixed Pearl replication issues
  • Potential fix for bees in the bee cave spawning in mesh

 

v85.44 - Minor version for Servers - 04/21/2026

  • Optimization for Dino Targeting
  • Fixed a Crash
  • Fixed an Exploit

 

v85.41 - Minor version for Servers - 04/15/2026

  • Merging a stack onto an item now merges correctly instead of defaulting to the first of that item in your inventory
  • Fixed a routing issue that was causing intermittent connection timeouts and late server responses when interacting with the ARK Cross ARK Transfer system. 
    • Note: We are still monitoring for any connection issues with the transfer system over the next few days, so please proceed with caution.

 

v85.29 - Minor version for Servers - 04/07/2026

  • Lifedrinking trait no longer gives health for structures.
  • Fixed an exploit.


v85.28 - Minor version for Steam Clients and Servers - 04/07/2026

  • Fixed being able to tame multiple Dreadmares with a single altar.
  • Fixed misspelling of Longitude on map.
  • Fixed chibis being killed when using an implant to respawn.
  • Fixed Plant Species X destroying itself when on a raft.
  • Fixed Garden compost bin skin setting option not saving properly.
  • Fixed Warrior Rage displaying more upgrade stages than the intended two.
  • Fixed a couple of exploits.
  • Astraeos
    • Fix spawning on bed in Pyranthos area after transferring.
  • Svala changed the title to ASA Server Patch Notes: Server: v92.36 (Updated: 08/10/2026)
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