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  • Wildcard Community
Posted

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We’re thrilled to welcome yet another long-awaited creature from Garuga123’s ARK: Additions into the official world of ARK: Survival Ascended. These incredible creatures continue to bring fresh gameplay, new challenges, and some seriously epic tames to the ARK.

 


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The Acrocanthosaurus is stomping onto the scene as a brutal frontline powerhouse. Built for the thick of battle, this massive carnivore truly shines when the fight turns against it. The longer the fight goes, the more fearsome it becomes, turning injuries into momentum and refusing to back down when others might fall.

But it is not just a savage attacker. The Acrocanthosaurus has a defensive edge that makes it especially formidable in a survivor’s hands, able to hold the line, draw attention, and weather the chaos head-on. 
Whether charging into danger or standing firm against it, this creature will command the battlefield by sheer presence alone on March 31.

Keep up with the development on ARK: Additions in Garuga’s Discord
 


 

 

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Here’s a first glimpse of the upcoming ocean systems currently being tested inside the Genesis Part 1 biome. While the ship assets shown here are temporarily borrowed from ATLAS for early functional testing, the final release will feature brand-new ships built specifically for ARK: Survival Ascended.

The real focus of this test, however, is the new water physics system built from the ground up for Genesis Part 1. Waves, buoyancy, and ship movement are all being actively developed and tested as we shape the foundations of large-scale maritime gameplay within Genesis’s ocean environments.

These systems will ultimately support a full maritime experience across a map-wide ocean biome, where real water physics, customizable ships, semi-procedural islands and fortresses to discover, and large-scale naval battles across the high seas will define life on the water.
 

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Want to build your own ARK world without learning the Dev Kit? With the in-game ASA World Creator, players on any platform, including consoles, can design their own maps directly within ARK and share them with others via the Mod Browser.

While creators won’t be able to make new art assets or perform the deep construction associated with the full Dev Kit, the system provides powerful tools for building playable worlds. Creators will be able to place and modify actors, create reusable templates, edit their properties, adjust overall world settings, configure volumes and spawners, add mods and skin packs, and implement simple gameplay logic through a brand new scripting layer that combines Lua scripting with a Blueprint API.

Everything shown in the screenshot is part of the in-game interface, including the full GUI and property editing tools!
 

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Download & play new custom content created by players, including new maps, creatures, items, and game modes, through a dedicated new Mod-browser directly within the game. Enjoy an endless stream of new ARK content as the creativity and talent of the community are fully unleashed for the first time across gaming platforms, and stay tuned as we spotlight more Cross-Platform Mods each week!

This video features:

 


 

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This weekend, the Official Network will be receiving bonus rates! It will be active until Monday, March 16.

  • PVP/PVE: 2x Harvesting, Taming, and Experience, and Breeding
  • Small Tribes: 4.5x Harvesting, Taming, and Experience + 4x Breeding
  • ARKpocalypse: 5x Harvesting, Taming and Experience, and Breeding

 


 

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Fan Art Gallery | Screenshot Gallery | Artist Feedback Form

 

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Creator: Etholdir

Etholdir reviews his top 10 Build Mods in ARK: Survival Ascended!

 

Creator: ClickTockClock

ClickTockClock shows you how to tame and use the abilities of the Bastion Beetle by Tristan.

 

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Aureliax. by hobohoneydew

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Fan Art by @aceofintuition

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Griffin from ARK by morganitestar

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King of the Compys by poisonivie88

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Sitting down and having a chat with Locke by tekark_01

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Aureliax by @teaariz

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Alpha Manticore by @kinosei_x2

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I am obsessed with them. by nvee_harbinger

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Photo Mode by eeylops

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Pyranthos by jjones9366

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Photo Mode by flamekeeper2

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Photo Mode by direwolflucas121reis

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Enjoy your weekend!
Studio Wildcard

Twitter: twitter.com/survivetheark
Discord: discord.com/invite/playark
Reddit: reddit.com/r/playark
Instagram: instagram.com/survivetheark
Twitch: twitch.tv/survivetheark
Steam: steamcommunity.com/app/346110
Youtube: youtube.com/survivetheark
Facebook: facebook.com/survivetheark
Threads: threads.net/@survivetheark
Official Wiki: ark.wiki.gg


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Posted

Wildcard, I swear to God if you sandstonify these Gen1 islands I am going to rip out my Specimen Implant and make you all watch #realtrappoop

  • Like 4
  • Thanks 1
  • Facepalm 1
Posted

It’s certainly a huge amount of work with the new water system, and it’s great that you’re learning new things. But are you sure it’s really worth the effort?

Each of the planned story maps is supposed to deliver a unique gameplay experience. However, considering that this bold feature likely won’t be reused much on other, very different maps…

The servers may become deserted after 4–5 months.

So is it really worth it?

  • Facepalm 2
Posted
9 minutes ago, Kris72 said:

What happened to the first TLC expected first quarter?  If you say we're being "entitled" by asking, yes I believe we ARE entitled to receive the TLCs you promised that you charged us $ per vote to choose from.

It will come.  first quarter is not done yet

 

  • Like 2
  • Facepalm 1
Posted

I wonder if these new ships will need materials that aren't available on earlier maps, so they end up only being commonly seen on Genesis Part 1. Or if they'll have a slow self-healing ability like the Genesis Part 2 canoe had and if you can't place a bed onto them whether they'll act as a respawn point the same way the canoe originally did before that got removed during a bug fix. Maybe the sails on these new ships will give some speed bonus since the rafts sails don't give a bonus when kept unhidden.

And if these ships do get carried over to maps that Leedsichthys spawn on, whether they'll aggro them and get sunk or if you'll be able to deploy these new ships in lava as a short-term bridge that gets damaged over time.

Posted
12 minutes ago, kubes said:

It will come.  first quarter is not done yet

 

First quarter ends THIS month, we haven’t gotten a single piece of news yet and considering how much they love to delay stuff they could at least be upfront about it

  • Thanks 1
Posted (edited)

are there any new about the savage acro making a return or is it left behind?

Edited by Rooo97
Posted

Fine. But are you planning to low the difficult of Rockwell Battle. My tribe is an army of two ans we can beat Rockwell in gamma cause the spam of fireballs. We only want the tek bed to sleep tek.

  • Facepalm 1
Posted
2 hours ago, BlueStarpointer said:

Fine. But are you planning to low the difficult of Rockwell Battle. My tribe is an army of two ans we can beat Rockwell in gamma cause the spam of fireballs. We only want the tek bed to sleep tek.

It's entirely possible to run Rockwell with two people, especially on gamma. If you're on official you can ask other people for help as well which makes it even easier to do.

Posted

Yay Atlas is back. I hope for the nice ships you could build in the beginning of Atlas. 

 

And I really really hope the we can have Grids again to expand the map. That would be awesome

  • Like 1
  • Facepalm 1
  • Volunteer Moderator
Posted
6 hours ago, Billjaywarr said:

First quarter ends THIS month, we haven’t gotten a single piece of news yet and considering how much they love to delay stuff they could at least be upfront about it

I don't believe they ever said the TLCs will release each quarter though. They said throughout 2026. For all we know could be all through the second half of the year.

 

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