Jump to content

Recommended Posts

AD_4nXcxgbmAk9RsGJUk8EI0J30WeV15e3E-R_6FbPg2nsIyseDjuTiqI3jbhl50giTYgrc-2CdvzCf6yNfrIcCA9Vwu7zmGPf_GOTY7rDjWrp20P6XO7pG7cQZXoRTNxx2jKC6zucBgVg?key=2hAaK09blhzRPLi3h7BTwQ

*Backup img link in case the image doesn't show:https://drive.google.com/file/d/1CBIcWg6o8F5Z8gft-MdRo6gWj61XPcw5/view?usp=sharing

The Xenoceratops is a large and exotic ceratopsian with the ability to use electricity for self defense in which the survivor can harness this power to put to the best performance in defending against Ark's biggest threats. The horns structure is unique in formation which allows the Xenoceratops to excel in parrying incoming attacks in which it can store to generate electricity for its own uses. The electric charges that it uses for deterring Ark's mighty predators in the wilds can be used by cunning survivors to unleash a deadly counter-attack or provide an extraordinary team supports that amplify ally herbivores in particular
AD_4nXfiGDs3kamTXzEGwNbhMPsEWWCdTpNOt2O0OkSaELrhTK6wqdvN8ZIGS2ELVCTOjrxFnv7PENDwqJEaXdIOUnSrznSfPCMyrUFolirXTZsbEoUZiVGxUR-Woau5aWe0tpRz1SN9gw?key=2hAaK09blhzRPLi3h7BTwQ

*Backup img link in case the image doesn't show https://drive.google.com/file/d/18PyCeVGNTK4NsHUPfp0RFWP4MJfQGgcg/view?usp=sharing

Size reference:

AD_4nXf95rcq9zAK9CrsrjEcwAg6xEVQ_BMs4AzBCoQ9KYL1Y7fBWL4rhUED6MxqFn_FtQE6MzJ9vlogeCOgSMK532cOC-IDDLrXlpevj_QVUmnf2lm1CvXFQxGs_pb3yMJVLmw73_KwZw?key=2hAaK09blhzRPLi3h7BTwQ

 

  

Wild
The Xenoceratops seems to have developed a cell that connects to the specialized nervous system, allowing it to activate all of the cells to act at once in a certain area on impact. Creating and storing powerful electricity in a burst. The reason behind such ability is uncertain. But given the Ark’s hostility and the large predators in its habitat, it’s not hard to guess why it developed such a trait.
Xenoceratops sometimes fall prey to Ark’s mighty predators while they are vulnerable, which makes them cautious around the presence of large predators and not hesitate to attack potential threats in their territory. With the electricity-wielding power allowing it to grow to such a massive size, The Xeno tolerates smaller animals while ignoring larger ones that do not pose a threat to them. Thanks to their defensive power, they are confident to travel alone or sometimes in pairs on this dangerous Ark


Domesticated 

They are not just a strong defender, but their unique interaction with electricity can only be brought out to the full potential by the best riders to turn the tide of the battle. By cleverly positioning the Xeno in the front line, the electric burst can discourage any attacker who does not want to power up the Xeno’s counterattack. The Xenoceratops is also placed within a war pack for how its roar can be amplified to provide resistance to damage and status for the ally, especially other herbivores.
 

DISCLAIMER: PLEASE read through the submission before voting or making judgments.  Some parts of the design might be missed if you just looked at the design alone (It’s not a lightning wyvern-ceratops, I promise). 
Any questions, ideas, or feedback please leave a comment and I will address it as soon as I can (there’s already a section on it for expected questions at the end)

 

Controls/ Ability
Left click: Basic attacks.
The Xenoceratops bashes its face and horns into its opponent. Will switch to a head-swinging animation to attack enemies with the front horn while moving. It breaks trees/bushes like a normal herbivore would.


Right click: Parry
The Xenoceratops Swings its head to the side, using the angled horns to intercept enemies' attacks. If perfectly timed with the enemy’s attack and facing the right direction, the Xenoceratops will be able to cancel the Endlag of the parrying animation and keep on attacking with the left click while also gaining charge for the energy gauge and reducing the damage from the parried attack. Can “Harvest” dead bodies but is at a very bad efficiency, this property is more used to clear out body piles in case the user is stuck on them.

However, if the parry misses, the Xenoceratops is unable to act until the end of the swing animation, leaving it open for a counterattack opportunity for the opponent baiting out aggressive Xenoceratops approaches.
*a missed parry will lose the energy gauge slightly

AD_4nXeazjiT6Sy8pTPCyMvze6i7WVaXqVK-5SHNrTDHU4ouSJX0m3lokCG7-uXSodqY7a9iEHMV-ivHQH37fKE9jwJdQDtCK3q2RWQFt5Sm4r0jvBi6ASxwpNBnHOv-eo7xgrJa4r8MZvRTeA1fBeM7eCfNpTUC?key=2hAaK09blhzRPLi3h7BTwQ

The Energy Gauge

The Xenoceratops builds up energy slowly while running at its top speed or is taking damage from the front. Or can build up the gauge intensely when successfully deflecting the enemy’s attacks
AD_4nXe4WmCTdtCAcwEwECSwxCK06W1szhBmkpSx_-QKDkBwp5ljk7P_Gp9xbPm5xuvZKpIJFs1rS0zZt2x-SSwBt4QMJxtD5bmA8iU3SyTKcAN3UYHSZhzxGITJuR2_ofmJWAddSdlWg85VMwTfIbC4Fg7W1mRO?key=2hAaK09blhzRPLi3h7BTwQ

The Xeno consumes the energy gauge to perform a powerful move.

The gauge has multiple levels and can be determined by looking at the face and the frill to judge how charged up the opposing Xenoceratops is.

AD_4nXfdkFlsmwEO6fYiCFLF69PKY-6zg0NXdyDv5DZhzzDe6Pe7TaJ9JG3E3DsBg3yMfWRD-wSuFx4A0NAxEahnZPhY-VJpbmwFOzbPy-miPliZT1LUJEROB2hlmek573GMXgE3OBQ7Ila2znLrMaUTZ5OlRNI?key=2hAaK09blhzRPLi3h7BTwQ


 

Gauge state for UI

Level 1:
Your ol’l generic bar

Level 2:
Once on second level there will be a UI telling the difference between this and lv 1

Level 3
You will know that gauge is fully charged and electrifying

AD_4nXe69o9SbUy-FU3kSKWDcVfx3oPiic_g5XvSgkXp2dHwVeXqbJj_JFUJGaTN5-y1oKs6l-S6aTQvASr40xb3YUw3D9NtZwobxl_NKgJawFSY9oyDrgiVWYw-vQiBLiVrdUy8wYAJPA?key=2hAaK09blhzRPLi3h7BTwQ

Ctrl OR Left AND right click at the same time: Boosted Attack
Using all the built-up energy, The Xeno unleashes a powerful attack at the enemy. 

Level 0-2:
unusable

Level MAX:
The Xeno gathers all of its energy in its front horn, forming almost an extension of the horn made of electricity. It then discharges electricity, rearing up on two legs and slamming it in an AOE in front of it

This attacks:

  • Does high damage
  • Forces considerable knockback on even bigger creatures (rex range)
  • Dismount riders and stun the creature similar to the Cnidaria stuns *
  • Grounds flyers attempting to grab a charged Xeno (Quetz, Rhynio as this Hurtbox of this move hits a little bit above the Xeno so it can use this to free itself from the grab if charged)
  • Force the user to stop in place to rear up for the animation, the area of effect will mostly be in front of the Xenoceratops
  • Uses up all energy gauge


*I know what you are thinking, please hear us out first thing in the Q&A section
AD_4nXcduY_iYhvq7XhfNJngX9nXOFEm3vzzszVDfoX7dc6sREkzTzWqsphJ2S08EuRWbpUsVuaor2zY15DX_DdBlLNHqoJTlCnNIXAd-Wrv1_4lXSRP3m1EdKBvTEsZg2xL2lKvFDtalJuj8BGk1zxZHJiBmq1T?key=2hAaK09blhzRPLi3h7BTwQ
*Approximate area of effect of this move
AD_4nXfAK4FsYrxfTlbqT3KWtBoDhSK2DNysCqt7qKdMQgMN3cS4jvG9CmUKfPU3y4fzdz-BFlOh-0sjLXEtmHk_tQts158d-ssyYBhSJOim6D1xwLmCo4U0ix8KisZwdrObyVRgJcy9_Q?key=2hAaK09blhzRPLi3h7BTwQ

*Backup GIF link in case the image doesn't show https://drive.google.com/file/d/1PMSLZZtSDsb68YhmtxK0tBzC0w79veCp/view?usp=sharing

*Closely accurate visual representation of this move
C: Roar
The roar can be cosmetic and used to give personality to the creature if the energy gauge is not charged high enough. If charged, the Xeno consumes the gauge to gain positive effects that it can give to its ally.

AD_4nXdktI4fFWpx_YTle8uQddg74fK2d7C0CwT9lLa39lmYU_7o3mrNct6_ga906T41NyYB9TIqe9Ev0yL9GIKVnqG0a-x0ETKAqFTygOvUJVC-9hpD-UW_HhitIojvV9i0LQQGe7J8K5V-1BSCqQ9VGSsE5ZbY?key=2hAaK09blhzRPLi3h7BTwQ

Level 0-1:
Does nothing, purely cosmetic
No cooldown
Doesn’t use up energy gauge

Level 2+:
Applies an emboldening effect to the tribe’s creature nearby, the effect includes:
30% damage reduction, stack with other defensive effects
Cleanse all negative effects
Becomes immune to all negative effects )
Rapid regeneration effects to ally Herbivores (similar to argent’s fx)

Can use this to break out of certain immobilizing statuses (Frozen, Sapped, etc.)

  • Ally herbivore gains 1.5x the benefit of these effects(healing, dmg reduction) compared to carnivore

 

The uptime of this buff lasts around 33% of the whole cooldown timer

Activates a cooldown timer

Uses up the energy gauge by 2
AD_4nXdZzx5u0GHsXXUKOxrQIm7Ha0bHFuivLXyl3GsyUXuBeyF-gvYBkQJQdE88AQDgC-gVch7eODq9wZvqCD9Pxk7_yslrpoaDT0msvP62aj4vspP21EL98p72HsxnuHoE2EFy0ET7FMzgexoDraHBtUqUFiiS?key=2hAaK09blhzRPLi3h7BTwQ

X: Plasma ball

Can only be used in the bracing stance*. A crosshair will appear once you hold down this button, indicating where this attack will shoot out in a straight-line trajectory. Releasing this button uses up the energy gauge and shoots the projectile that explodes on contact with the ground or a living target
On explosion/contact:
Creates an area of effect of damage that lasts for a short while.
Stun creature that is hit by/ stepped in the zone (no dismount).

Grounds flyers as this attack can be aimed slightly up (But require serious marksmanship and prediction to hit a moving airborne target). Can use this free itself if grabbed by Rhynio etc.

Use up the energy gauges and can only be used at max charge. (lv3)

*more on this in QOL controls
AD_4nXfdk4Gs70pEpKUhZODXb9OGYO2mbHR4PLr0mN-EdBTcm4RWCCCzw7TIwi68n1qe6efcidEmApTbdqoKgAgDzVoF6INcXD6rm9OSOdzbFQ_em1A2B0R1jMzG_EP7pLjEHBkcUph0OdS_bgCo2AC8Qw5pjA4W?key=2hAaK09blhzRPLi3h7BTwQ

AD_4nXfOf7wynAaOwE-jrTQiRhhwPUMx9SB1oEatCRiwvbPIJgNYMSqOigjbWbGDKb3mOXNSsZazRuc9g2mYVfidwGEbciyxqoPSmHq5uFisJCmgm968AtY3zeQmcuT7WDxu4X01j7NZ?key=2hAaK09blhzRPLi3h7BTwQ

*Backup GIF link in case the image doesn't show https://drive.google.com/file/d/1WuiK-OLmos8LMgnSRS207XcKjgHWtWZt/view?usp=sharing

How the plasma ball is being shot out.  Obviously with just 1 Dino. If you get this reference you are awesome


Taming
To tame the Xenoceratops, you need to challenge it to a duel.
The Xenoceratops drops its electrifying horn once defeated. This can be used similarly to the battery, although much weaker in capacity and can't be recharged.
Tamed Xeno can also help with electricity  
*more on this in QOL 

AD_4nXe_CUDoloCgnaLclnVAMJhV9vKCZIn6IZCpwdO-bQXMd9SEYDNpqGzUbfDFeW-yh6KX5bCK5MkLN94gsboepdBkEr9VpE1GPOgr1ufp7MCGZQYzl83ENhG_hkmFezUsymt3wDaR7StKR4XrWiTYoNKVanLs?key=2hAaK09blhzRPLi3h7BTwQ

OR

Combine this horn with an artifact and other horns (Woolly rhino, Deathworm depending on where the Xeno ends up winning at) to make the wild Xenoceratops think you are a challenger. The process begins once you approach a wild Xeno. Drop this item near the Xeno you wish to tame, then it will come to investigate that Item and accept your challenge. (must be level 75 to tame. Rex saddle is level 74 so this seems fair )

Once the Duel is on, The Xeno will randomly choose and play its telling animation indicating what attack it’s going to use on you.
You must act correctly on what it’s doing to start applying torpor.

Attack 1
The Xeno is going to Charge at you head-on. Equip a lance (yes, this item exist in the game) on your mount and joust in to intercept the charge.

AD_4nXdAg_0PgLcJ-1MBMlOtECTtPfKI5Ci9Q3eNkBQk_HoJZWF8N8gc8LBIZWXI59zdjjCLhwrhuospVuqnZig4gIDylYsOrpg8Q3sWBR69KMIpCz0-Mcdoxhddfe0MVg7WGu3Xlu2tQ-_rSj1NzRDEQJMT4_Uw?key=2hAaK09blhzRPLi3h7BTwQ
Attack 2
The Xeno is going to Charge at you and bash it’s frill and horn into you. Equip a shield and stand ground on your mount to block this attack.

AD_4nXfTAfxb00A39UvsqD0L-U4b9a42-BTYlYUV3mH9gcUeeFzGp8Qtjtr77MlI5PKxWXNX-a5IKYgKx-EzgRZ0wVOM7Unm0k93jblrZo4oNpeL9QlitlhF_hmHFq_5tCA2V-S0jz3SY65nFAcSxjN95IQ08oA?key=2hAaK09blhzRPLi3h7BTwQ

Attack 3
The Xeno charges its plasma ball to shoot at you. Use any kind of firearm to shoot the plasma ball and blow that up in its face.

AD_4nXd7M37zLEux60WdLPOQ6aqtJ9fm4wpFTjXpjkGLQ2eLWqeDQ8mtKa-Yfz-QtP3erwxDbBL_umglwB6QxP9a9xBg2Ju2KgpN0QJ3JiEAchCXKr68-xRsQsa9bLlZGc0oh0S1JfNYApOeyOz1lJ8_A5xmmxyO?key=2hAaK09blhzRPLi3h7BTwQ

Correct actions apply torpor and send the Xeno back into choosing its next attack in the duel. A wrong response to its attack applies heavy torpor to your mount. If your mount is knocked out, the taming will fail and you have to restart. Oh and good luck running away on foot.
*This is Bob, Bob used a lance when the Xeno uses the plasma ball, don't be like Bob
AD_4nXeSLdmbFTzPivnb7IQcT-YGTp3umD3Anvqn6SmYSB1ZbsYwD1VNkNuLyoEUUpncFPgGyLu5QIIhgnfGYkNAkZRBkN3Ywr-pZ1DV673sqCAjpdHU3UXg9y0_gl6SRiUw2M61nwTgHPJojEAyI4kqhtQg-CAO?key=2hAaK09blhzRPLi3h7BTwQ


Win the duel to knock out the Xeno and proceed to feed it regularly
**The Xeno does not take reduced taming effectiveness if damaged after being knocked out to prevent the over-damage recoil after the wild creature is knocked out like the Rock Golem.

QOL

Spacebar: Bracing stance

  • While holding this button, it halts the user’s movement and the user is unable to attack.
  • This gives the user Omnidirectional turning(Turning in Place) depending on the camera angle that allows the Xeno to properly face its opponent.
  • The rider is fully protected in this stance from dismounts
  • Xeno will not be affected by knockback while in this stance

Shift: Running

The Xeno breaks obstacles like trees and rocks while running through them, this also builds up the energy gauge but does it much slower than a successful parry.
The max speed also increases if the user is running without stopping to attack/brace while having lv 1 or higher gauge(100% > 125% at max speed). Allowing the Xeno to travel at a considerable pace for a creature this size but with the drawback of being unable to jump.

Enable drifting at max speed to make sharper turns.

Passive: protective frills
Take reduced damage from projectile aimed at the frill
Netgun not being effective


 Electricity generation: 
Tamed Xeno can eat a lot of berries in exchange to help fill your generator!

AD_4nXd5dXjm4h1D57DlrUdFQ0Tlx4I1N-bH1gbstp6aQvC4i4POw2MimE4yhBgbnIXcq2QZn6fqXJjhd6XksCKSU-hZ2KYGH7yXhkSC0LOABZcbdUlOa7QNCsMk3Ly_OuyHUvK2ooNK?key=2hAaK09blhzRPLi3h7BTwQ
If the generator is already fueled, it will increase the range and slow down consumption rate!

  • once activated it will eat 80% of it's max food stat, powering generators nearby. then it will start eating back to full before it can be used again
  • this is to prevent mishaps like the Daeodon healing where it may accidentally starve itself

     

Saddle concept:
We designed for the Xeno to have 2 saddles options(Either 2nd or 3rd image could work depending on what Wildcards wants), Regular and advanced. With the advanced version we think a fun idea could be that it will cause battery usage in the inventory any time Xeno is in active combat with the benefit of always charging 1,2 gauge(s) of the Xeno’s lightning parry-gauge 

AD_4nXdToGcTZRWT6dwfBa4uShskpRbx4FVL4Ryz27e_brW2nLswT2BSraiEE_4yv15yR2g4TZ7MVEyBptOBkMvqofjVJH7p3UPIqrWtjK1Dq8JVFwkvt7GPt9cw22J0OQfIvVOimd0V9g?key=2hAaK09blhzRPLi3h7BTwQAD_4nXce4FjQUhvYrydxZpWmY15MOL2J9_1DB43N2TOg9Y_ZBmPDIkzpdGJSUNWzIseUgd4GAjQZmCdFla9r9L0qtZ-6S6Oy45K8-0PoO7CSHszOxsokbSZBnGxSbaBmUmbKE_iBZrpdDw?key=2hAaK09blhzRPLi3h7BTwQAD_4nXemh_y5NaZ7CZSwVlhy2mo5GhPpyCDyP3dqwjbtv7VixUEcw2xSIAGCLqjEEfYY3mrOsoE9aDz06EdTWlJvVhcjqNdfvZrhde0Nf9cdkmbJiFOvYeHmyYpdyFE-kD7vvzLnwImJ4w?key=2hAaK09blhzRPLi3h7BTwQ
 

Q&A for expected concerns
Q: We don’t need a Land jelly stun! The one underwater is already annoying!

The only attack that has that effect is the boosted attack at max level, and it must be activated manually by the Xeno’s rider. WILD and UNRIDDEN Xeno does not do this
The frill can indicate if the opposing Xeno is fully charged or not so you know when it may be coming
The max boosted attack AOE is in the front, with no other choice you can still attempt to run past it to hopefully avoid the attack when you see it’s starting the animation.

Q: Why is it so big, it's unrealistic?

And yet the Rhynio in real life is smaller than your finger and the giga is not twice the size of a rex. Next,

Still here? Ok, in seriousness for this design, we wanted an endgame-level Ceratopsian. We were exploring our options of torosaurus, pentaceratops, titanoceratops etc. but felt like we needed something different to stand out so we went with this Xeno idea

Q: Is this another “OP APEX HERBIVORE GIGA”?

The design of the Xenoceratops is intended to be a Tank defender that focuses on 1) reliably taking hits (Hence the gimmick with the parrying and the roar buff) and 2) area denial(hence the heavy electric attacks are front AOE-based) while staying true to the Ceratopsian playstyle of “Strong at the front, weak from behind”. The intended stat range is more in line with the Rex/Paracer level. While being able to provide valuable team support.
Think of that however you will.

 

Q: What does Xeno bring to the table for PVE?

I know not everyone plays PVP, so the kit has the PVE aspect in mind of being a late-game herbivore who doesn’t feel like driving a slow lumbering Bronto or Paracer and not stepping into their niche by not having a platform saddle.
The roar buff on Xeno is a unique damage reduction buff that works on all ally creatures. It also enables the options to more reliably use herbivores like Theri, Rhino or Mammoth for the boss fights by providing them a way to heal on top of veggie cakes. While the cleansing and immunity to the status can be valuable support options for some big milestone fights that use detrimental status (Dragon’s Fire, Dinopithecus king’s dismount attack & Amargasaurus minion status effects, cleansing wild giga bleed to get its heart to summon bosses)

 

Q: How does Xeno work as an unmounted creature?

Xeno still builds up the gauge from taking damage in a long succession even unmounted.
I am thinking that we have an option in the wheel menu for unmounted Xeno to use its energy gauge for boosted attack or a roar buff. 

Unmounted Xeno does not use plasma ball/discharge attack.

Q: Is it too overpowered? what is the weakness?

All of Xeno’s gimmick comes from attacking it head on and giving it charges. We intend on it being true to the ceratopsian design which is “strong from the front, weak from behind” where it can excel at dealing with an attacker but not from multiple directions.
Overly-relying on parries can be exploited by the enemy since a missed parry has it’s Endlag and lose a bit of the charged gauge
It is also weaker and slower in it’s not-charged form so a successful ambush gains the initiative

 

Ideas that we had but didn’t know if they would fit in the final concept, throwing it out here just in case

 

  • Able to provide additional exclusive buffs to other ceratopsian allies like Pachyrhino, Triceratops
  • Roar can “recruit” wild trikes, pachyrhino similar to yuty recruiting wild carno
  • Immunity to electricity damage/ electricity damage builds up the gauge
  • A fully charged Xenoceratops can create an invisible electric field where it jams firearms when fully charged similar to electric storm in SE



    We would love to get a high tier apex ceratopsian in this game and provide more utility for underrated herbivore in both PVE and PVP every single vote and consideration matters to us and we thank you greatly 💓

    AD_4nXcRc4CHYyunDXG0aZZvQiUJ0ETUvWy2c78ZRcn3tK5vcnrCTUVxg-LhlOBQMA9I10xEs4x9bZkfJiF5d8VBtRKy9bXDVy1SuLkqtxZjmNfluYc00BVWdcKMNj38xqtR_dSD6JGOWvVYYZo3e-qX3Ow_y-U?key=2hAaK09blhzRPLi3h7BTwQ
Edited by Ti99er
  • Like 4
Link to comment
Share on other sites

  • Ti99er changed the title to Enters ​⚡​Xenoceratops thunderus​⚡​, The thundering herbivores commanders
  • Ti99er changed the title to ⚡​Xenoceratops thunderus​⚡​, The thundering herbivores commanders [New artwork!]
On 2/2/2025 at 3:26 AM, DILONG said:

I LOVE this idea and the artwork is great, really great work here.

A word from an artist to another: 

Thank you so much! Your artworks of Ark additions really inspired me a lot, this is my first art I ever did for Ark creature votes so it’s been an honor to hear from you as well. 

P.S. Your Lokiceratops looks really good as well in terms of concept and arts!

  • Like 1
Link to comment
Share on other sites

Love the concepts on this one so much, especially the healing buff for herbivores and the Xenoceratops itself being something like a herbivore version of a Yutyrannus, but they didn't overlap each other's niche or positions, and the taming mechanic is very interesting. I can imagine some tribes of players using both Yuty and Xeno and having max-out buff herbivores and carnivores crashing into a boss fight arena or raid. It could be a very epic experience for sure.

Link to comment
Share on other sites

I did have one suggestion you could add if you like it but if not that’s ok, so being that Xenoceratops main niche is electricity, could it possibly power electrical generators when near them to keep things powered in your base, kind of how the pyromane will keep your forges burning. I think it would be helpful on the PVE side of things, it’s just an idea tho, hope you like it.

Link to comment
Share on other sites

This one is absolutely decent. I love the play styles and every details of it, Especially the way to tame this creature. It would be amazing to dueling with this magnificent thunder. And finally Lance is get some spotlight. After it's long time considering one of the most useless items in the game lol.

Edited by tority89
Link to comment
Share on other sites

On 2/4/2025 at 12:38 AM, Ti99er said:

A word from an artist to another: 

Thank you so much! Your artworks of Ark additions really inspired me a lot, this is my first art I ever did for Ark creature votes so it’s been an honor to hear from you as well. 

P.S. Your Lokiceratops looks really good as well in terms of concept and arts!

Thank you, glad to see this hit top 10:)

Link to comment
Share on other sites

On 2/1/2025 at 6:24 AM, Ti99er said:

Xenodossier.png?ex=67a58ecd&is=67a43d4d&

*Backup img link in case the image doesn't show:https://drive.google.com/file/d/1CBIcWg6o8F5Z8gft-MdRo6gWj61XPcw5/view?usp=sharing

The Xenoceratops is a large and exotic ceratopsian with the ability to use electricity for self defense in which the survivor can harness this power to put to the best performance in defending against Ark's biggest threats. The horns structure is unique in formation which allows the Xenoceratops to excel in parrying incoming attacks in which it can store to generate electricity for its own uses. The electric charges that it uses for deterring Ark's mighty predators in the wilds can be used by cunning survivors to unleash a deadly counter-attack or provide an extraordinary team supports that amplify ally herbivores in particular
Untitled_Artwork_9.png?ex=67a585a7&is=67

*Backup img link in case the image doesn't show https://drive.google.com/file/d/18PyCeVGNTK4NsHUPfp0RFWP4MJfQGgcg/view?usp=sharing
 

Size reference:
*note that in this picture, the Xeno is not fully sideways so it may not be accurate but it’s a good estimate

AD_4nXeHAYFanRYTNV5TVNjG6oPcD9kBjWOzEZyrw6rZA46vXi7nhxV8hhoHa96oEtnvTZjzYgbs7kQ9-fa1BWG7TvOjL5THtdtwfJ--tXf_BqOTBk5Y85q1NHpbW1Du6kcotrIiX8FSJ-vrPJ9fay1PPd-wGErn?key=2hAaK09blhzRPLi3h7BTwQ

Wild
The Xenoceratops seems to have developed a cell that connects to the specialized nervous system, allowing it to activate all of the cells to act at once in a certain area on impact. Creating and storing powerful electricity in a burst. The reason behind such ability is uncertain. But given the Ark’s hostility and the large predators in its habitat, it’s not hard to guess why it developed such a trait.
Xenoceratops sometimes fall prey to Ark’s mighty predators while they are vulnerable, which makes them cautious around the presence of large predators and not hesitate to attack potential threats in their territory. With the electricity-wielding power allowing it to grow to such a massive size, The Xeno tolerates smaller animals while ignoring larger ones that do not pose a threat to them. Thanks to their defensive power, they are confident to travel alone or sometimes in pairs on this dangerous Ark


Domesticated 

They are not just a strong defender, but their unique interaction with electricity can only be brought out to the full potential by the best riders to turn the tide of the battle. By cleverly positioning the Xeno in the front line, the electric burst can discourage any attacker who does not want to power up the Xeno’s counterattack. The Xenoceratops is also placed within a war pack for how its roar can be amplified to provide resistance to damage and status for the ally, especially other herbivores.
 

DISCLAIMER: PLEASE read through the submission before voting or making judgments.  Some parts of the design might be missed if you just looked at the design alone (It’s not a lightning wyvern-ceratops, I promise). 
Any questions, ideas, or feedback please leave a comment and I will address it as soon as I can (there’s already a section on it for expected questions at the end)

 

Controls/ Ability
Left click: Basic attacks.
The Xenoceratops bashes its face and horns into its opponent. Will switch to a head-swinging animation to attack enemies with the front horn while moving. It breaks trees/bushes like a normal herbivore would.


Right click: Parry
The Xenoceratops Swings its head to the side, using the angled horns to intercept enemies' attacks. If perfectly timed with the enemy’s attack and facing the right direction, the Xenoceratops will be able to cancel the Endlag of the parrying animation and keep on attacking with the left click while also gaining charge for the energy gauge and reducing the damage from the parried attack. Can “Harvest” dead bodies but is at a very bad efficiency, this property is more used to clear out body piles in case the user is stuck on them.

However, if the parry misses, the Xenoceratops is unable to act until the end of the swing animation, leaving it open for a counterattack opportunity for the opponent baiting out aggressive Xenoceratops approaches.
*a missed parry will lose the energy gauge slightly

AD_4nXeazjiT6Sy8pTPCyMvze6i7WVaXqVK-5SHNrTDHU4ouSJX0m3lokCG7-uXSodqY7a9iEHMV-ivHQH37fKE9jwJdQDtCK3q2RWQFt5Sm4r0jvBi6ASxwpNBnHOv-eo7xgrJa4r8MZvRTeA1fBeM7eCfNpTUC?key=2hAaK09blhzRPLi3h7BTwQ

The Energy Gauge

The Xenoceratops builds up energy slowly while running at its top speed or is taking damage from the front. Or can build up the gauge intensely when successfully deflecting the enemy’s attacks
AD_4nXe4WmCTdtCAcwEwECSwxCK06W1szhBmkpSx_-QKDkBwp5ljk7P_Gp9xbPm5xuvZKpIJFs1rS0zZt2x-SSwBt4QMJxtD5bmA8iU3SyTKcAN3UYHSZhzxGITJuR2_ofmJWAddSdlWg85VMwTfIbC4Fg7W1mRO?key=2hAaK09blhzRPLi3h7BTwQ

The Xeno consumes the energy gauge to perform a powerful move.

The gauge has multiple levels and can be determined by looking at the face and the frill to judge how charged up the opposing Xenoceratops is.

AD_4nXfdkFlsmwEO6fYiCFLF69PKY-6zg0NXdyDv5DZhzzDe6Pe7TaJ9JG3E3DsBg3yMfWRD-wSuFx4A0NAxEahnZPhY-VJpbmwFOzbPy-miPliZT1LUJEROB2hlmek573GMXgE3OBQ7Ila2znLrMaUTZ5OlRNI?key=2hAaK09blhzRPLi3h7BTwQ


 

Gauge state for UI

Level 1:
Your ol’l generic bar

Level 2:
Once on second level there will be a UI telling the difference between this and lv 1

Level 3
You will know that gauge is fully charged and electrifying

image.png.350f42b761a343a0915f6d0e4fbf5dad.png
 

Ctrl OR Left AND right click at the same time: Boosted Attack
Using all the built-up energy, The Xeno unleashes a powerful attack at the enemy. 

Level 0-2:
unusable

Level MAX:
The Xeno gathers all of its energy in its front horn, forming almost an extension of the horn made of electricity. It then discharges electricity, rearing up on two legs and slamming it in an AOE in front of it

This attacks:

  • Does high damage
  • Forces considerable knockback on even bigger creatures (rex range)
  • Dismount riders and stun the creature similar to the Cnidaria stuns *
  • Grounds flyers attempting to grab a charged Xeno (Quetz, Rhynio as this Hurtbox of this move hits a little bit above the Xeno so it can use this to free itself from the grab if charged)
  • Force the user to stop in place to rear up for the animation, the area of effect will mostly be in front of the Xenoceratops
  • Uses up all energy gauge

AD_4nXd5sui4GGIRAA1XsgYxbb752lfbxBPAMi6TfJpBtg8k68UqOBlZvCFjlqQ1828iTkLOqByB6QabqFnHYBm5GvPr1A-5kG0iw0w88SKWxMtFsKhlZG-vC-2A4UpPTo_tPF9nIMDtJtL_V93xHm5A7prYj7eE?key=2hAaK09blhzRPLi3h7BTwQ

*I know what you are thinking, please hear us out first thing in the Q&A section
AD_4nXcduY_iYhvq7XhfNJngX9nXOFEm3vzzszVDfoX7dc6sREkzTzWqsphJ2S08EuRWbpUsVuaor2zY15DX_DdBlLNHqoJTlCnNIXAd-Wrv1_4lXSRP3m1EdKBvTEsZg2xL2lKvFDtalJuj8BGk1zxZHJiBmq1T?key=2hAaK09blhzRPLi3h7BTwQ
*Approximate area of effect of this move
ezgif.com-gif-maker.gif?ex=67a577c6&is=6

*Backup GIF link in case the image doesn't show https://drive.google.com/file/d/1PMSLZZtSDsb68YhmtxK0tBzC0w79veCp/view?usp=sharing

*Closely accurate visual representation of this move
C: Roar
The roar can be cosmetic and used to give personality to the creature if the energy gauge is not charged high enough. If charged, the Xeno consumes the gauge to gain positive effects that it can give to its ally.

AD_4nXdktI4fFWpx_YTle8uQddg74fK2d7C0CwT9lLa39lmYU_7o3mrNct6_ga906T41NyYB9TIqe9Ev0yL9GIKVnqG0a-x0ETKAqFTygOvUJVC-9hpD-UW_HhitIojvV9i0LQQGe7J8K5V-1BSCqQ9VGSsE5ZbY?key=2hAaK09blhzRPLi3h7BTwQ

Level 0-1:
Does nothing, purely cosmetic
No cooldown
Doesn’t use up energy gauge

Level 2+:
Applies an emboldening effect to the tribe’s creature nearby, the effect includes:
30% damage reduction, stack with other defensive effects
Cleanse all negative effects
Becomes immune to all negative effects )
Rapid regeneration effects to ally Herbivores (similar to argent’s fx)

Can use this to break out of certain immobilizing statuses (Frozen, Sapped, etc.)

 

The uptime of this buff lasts around 33% of the whole cooldown timer

Activates a cooldown timer

Uses up the energy gauge by 2
AD_4nXdZzx5u0GHsXXUKOxrQIm7Ha0bHFuivLXyl3GsyUXuBeyF-gvYBkQJQdE88AQDgC-gVch7eODq9wZvqCD9Pxk7_yslrpoaDT0msvP62aj4vspP21EL98p72HsxnuHoE2EFy0ET7FMzgexoDraHBtUqUFiiS?key=2hAaK09blhzRPLi3h7BTwQ

X: Plasma ball

Can only be used in the bracing stance*. A crosshair will appear once you hold down this button, indicating where this attack will shoot out in a straight-line trajectory. Releasing this button uses up the energy gauge and shoots the projectile that explodes on contact with the ground or a living target
On explosion/contact:
Creates an area of effect of damage that lasts for a short while.
Stun creature that is hit by/ stepped in the zone (no dismount).

Grounds flyers as this attack can be aimed slightly up (But require serious marksmanship and prediction to hit a moving airborne target). Can use this free itself if grabbed by Rhynio etc.

Use up the energy gauges and can only be used at max charge. (lv3)

*more on this in QOL controls
AD_4nXfdk4Gs70pEpKUhZODXb9OGYO2mbHR4PLr0mN-EdBTcm4RWCCCzw7TIwi68n1qe6efcidEmApTbdqoKgAgDzVoF6INcXD6rm9OSOdzbFQ_em1A2B0R1jMzG_EP7pLjEHBkcUph0OdS_bgCo2AC8Qw5pjA4W?key=2hAaK09blhzRPLi3h7BTwQ

ezgif.com-video-to-gif.gif?ex=67a6c983&i

*Backup GIF link in case the image doesn't show https://drive.google.com/file/d/1WuiK-OLmos8LMgnSRS207XcKjgHWtWZt/view?usp=sharing

How the plasma ball is being shot out.  Obviously with just 1 Dino. If you get this reference you are awesome
QOL

Spacebar: Bracing stance

  • While holding this button, it halts the user’s movement and the user is unable to attack.
  • This gives the user Omnidirectional turning(Turning in Place) depending on the camera angle that allows the Xeno to properly face its opponent.
  • The rider is fully protected in this stance from dismounts
  • Xeno will not be affected by knockback while in this stance


Shift: Running

The Xeno breaks obstacles like trees and rocks while running through them, this also builds up the energy gauge but does it much slower than a successful parry.
The max speed also increases if the user is running without stopping to attack/brace while having lv 1 or higher gauge(100% > 125% at max speed). Allowing the Xeno to travel at a considerable pace for a creature this size but with the drawback of being unable to jump.

Enable drifting at max speed to make sharper turns.



Passive: protective frills
Take reduced damage from projectile aimed at the frill
Netgun not being effective


Taming
To tame the Xenoceratops, you need to challenge it to a duel.
The Xenoceratops drops its electrifying horn once defeated. This can be used similarly to the battery, although much weaker in capacity and can't be recharged.

image.png.93ef04904dc7b8ba58b4897a5a41ab8d.png
OR

Combine this horn with an artifact and other horns (Woolly rhino, Deathworm depending on where the Xeno ends up winning at) to make the wild Xenoceratops think you are a challenger. The process begins once you approach a wild Xeno. Drop this item near the Xeno you wish to tame, then it will come to investigate that Item and accept your challenge. (must be level 75 to tame. Rex saddle is level 74 so this seems fair )

Once the Duel is on, The Xeno will randomly choose and play its telling animation indicating what attack it’s going to use on you.
You must act correctly on what it’s doing to start applying torpor.



Attack 1
The Xeno is going to Charge at you head-on. Equip a lance (yes, this item exist in the game) on your mount and joust in to intercept the charge.

AD_4nXdAg_0PgLcJ-1MBMlOtECTtPfKI5Ci9Q3eNkBQk_HoJZWF8N8gc8LBIZWXI59zdjjCLhwrhuospVuqnZig4gIDylYsOrpg8Q3sWBR69KMIpCz0-Mcdoxhddfe0MVg7WGu3Xlu2tQ-_rSj1NzRDEQJMT4_Uw?key=2hAaK09blhzRPLi3h7BTwQ
Attack 2
The Xeno is going to Charge at you and bash it’s frill and horn into you. Equip a shield and stand ground on your mount to block this attack.

AD_4nXfTAfxb00A39UvsqD0L-U4b9a42-BTYlYUV3mH9gcUeeFzGp8Qtjtr77MlI5PKxWXNX-a5IKYgKx-EzgRZ0wVOM7Unm0k93jblrZo4oNpeL9QlitlhF_hmHFq_5tCA2V-S0jz3SY65nFAcSxjN95IQ08oA?key=2hAaK09blhzRPLi3h7BTwQ

Attack 3
The Xeno charges its plasma ball to shoot at you. Use any kind of firearm to shoot the plasma ball and blow that up in its face.

AD_4nXd7M37zLEux60WdLPOQ6aqtJ9fm4wpFTjXpjkGLQ2eLWqeDQ8mtKa-Yfz-QtP3erwxDbBL_umglwB6QxP9a9xBg2Ju2KgpN0QJ3JiEAchCXKr68-xRsQsa9bLlZGc0oh0S1JfNYApOeyOz1lJ8_A5xmmxyO?key=2hAaK09blhzRPLi3h7BTwQ

Correct actions apply torpor and send the Xeno back into choosing its next attack in the duel. A wrong response to its attack applies heavy torpor to your mount. If your mount is knocked out, the taming will fail and you have to restart. Oh and good luck running away on foot.
*This is Bob, Bob used a lance when the Xeno uses the plasma ball, don't be like Bob
AD_4nXeSLdmbFTzPivnb7IQcT-YGTp3umD3Anvqn6SmYSB1ZbsYwD1VNkNuLyoEUUpncFPgGyLu5QIIhgnfGYkNAkZRBkN3Ywr-pZ1DV673sqCAjpdHU3UXg9y0_gl6SRiUw2M61nwTgHPJojEAyI4kqhtQg-CAO?key=2hAaK09blhzRPLi3h7BTwQ


Win the duel to knock out the Xeno and proceed to feed it regularly
**The Xeno does not take reduced taming effectiveness if damaged after being knocked out to prevent the over-damage recoil after the wild creature is knocked out like the Rock Golem.


 

Q&A for expected concerns
Q: We don’t need a Land jelly stun! The one underwater is already annoying!

The only attack that has that effect is the boosted attack at max level, and it must be activated manually by the Xeno’s rider. WILD and UNRIDDEN Xeno does not do this
The frill can indicate if the opposing Xeno is fully charged or not so you know when it may be coming
The max boosted attack AOE is in the front, with no other choice you can still attempt to run past it to hopefully avoid the attack when you see it’s starting the animation.

Q: Why is it so big, it's unrealistic?

And yet the Rhynio in real life is smaller than your finger and the giga is not twice the size of a rex. Next,

Still here? Ok, in seriousness for this design, we wanted an endgame-level Ceratopsian. We were exploring our options of torosaurus, pentaceratops, titanoceratops etc. but felt like we needed something different to stand out so we went with this Xeno idea

Q: Is this another “OP APEX HERBIVORE GIGA”?

The design of the Xenoceratops is intended to be a Tank defender that focuses on 1) reliably taking hits (Hence the gimmick with the parrying and the roar buff) and 2) area denial(hence the heavy electric attacks are front AOE-based) while staying true to the Ceratopsian playstyle of “Strong at the front, weak from behind”. The intended stat range is more in line with the Rex/Paracer level. While being able to provide valuable team support.
Think of that however you will.

 

Q: What does Xeno bring to the table for PVE?

I know not everyone plays PVP, so the kit has the PVE aspect in mind of being a late-game herbivore who doesn’t feel like driving a slow lumbering Bronto or Paracer and not stepping into their niche by not having a platform saddle.
The roar buff on Xeno is a unique damage reduction buff that works on all ally creatures. It also enables the options to more reliably use herbivores like Theri, Rhino or Mammoth for the boss fights by providing them a way to heal on top of veggie cakes. While the cleansing and immunity to the status can be valuable support options for some big milestone fights that use detrimental status (Dragon’s Fire, Dinopithecus king’s dismount attack & Amargasaurus minion status effects, cleansing wild giga bleed to get its heart to summon bosses)

 

Q: How does Xeno work as an unmounted creature?

Xeno still builds up the gauge from taking damage in a long succession even unmounted.
I am thinking that we have an option in the wheel menu for unmounted Xeno to use its energy gauge for boosted attack or a roar buff. 

Unmounted Xeno does not use plasma ball/discharge attack.

Q: Is it too overpowered? what is the weakness?

All of Xeno’s gimmick comes from attacking it head on and giving it charges. We intend on it being true to the ceratopsian design which is “strong from the front, weak from behind” where it can excel at dealing with an attacker but not from multiple directions.
Overly-relying on parries can be exploited by the enemy since a missed parry has it’s Endlag and lose a bit of the charged gauge
It is also weaker and slower in it’s not-charged form so a successful ambush gains the initiative

 

Ideas that we had but didn’t know if they would fit in the final concept, throwing it out here just in case

  • Able to charge electricity to nearby structures at rapid food cost like Daeodon 
  • Able to provide additional exclusive buffs to other ceratopsian allies like Pachyrhino, Triceratops
  • Roar can “recruit” wild trikes, pachyrhino similar to yuty recruiting wild carno
  • Immunity to electricity damage/ electricity damage builds up the gauge
  • A fully charged Xenoceratops can create an invisible electric field where it jams firearms when fully charged similar to electric storm in SE



    We would love to get a high tier apex ceratopsian in this game and provide more utility for underrated herbivore in both PVE and PVP every single vote and consideration matters to us and we thank you greatly 💓

    AD_4nXcRc4CHYyunDXG0aZZvQiUJ0ETUvWy2c78ZRcn3tK5vcnrCTUVxg-LhlOBQMA9I10xEs4x9bZkfJiF5d8VBtRKy9bXDVy1SuLkqtxZjmNfluYc00BVWdcKMNj38xqtR_dSD6JGOWvVYYZo3e-qX3Ow_y-U?key=2hAaK09blhzRPLi3h7BTwQ

I hope this wins pls vote for this , this is our own upgraded trike 

 

  • Like 1
Link to comment
Share on other sites

On 2/5/2025 at 9:56 AM, RebelKevin94 said:

I did have one suggestion you could add if you like it but if not that’s ok, so being that Xenoceratops main niche is electricity, could it possibly power electrical generators when near them to keep things powered in your base, kind of how the pyromane will keep your forges burning. I think it would be helpful on the PVE side of things, it’s just an idea tho, hope you like it.

it is such a popular request that we decided to include it in as it was semi-planned but waiting to see the public reaction  : >

Thank you so much for your supports and input!

  • Like 2
Link to comment
Share on other sites

  • Ti99er changed the title to ⚡​Xenoceratops thunderus​⚡​, The thundering herbivores commanders [Final Update]

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...