[Passive] Safety In Numbers When in a group of 3 or more, Pentaceratops receives a defense boost
[Ability 1] Stance Change Pentaceratops changes stances, as the name implies. There are a total of 4 stances,Bulwark,Marching Wall,Battering Ram, andNeutral.
-Neutral:Base wild stance, no stat changes.
-Bulwark:Pentaceratops lowers its body to the ground, laying down with it's huge frill acting as a wall blocking incoming damage for the rider and any tames or structures behind its massive frill. While in this stance Pentaceratops cannot move and damage to the head in this stance would heal Pentaceratops and charge up itsBattering Ramstance. When in this stance other Pentaceratops may "lock up", forming a very durable wall.
-Marching Wall:Pentaceratops lock up in a line formation, their frills forward as they march. Damage is greatly reduced and any damage taken or dealt by Pentaceratops charges up itsBattering Ramstance. While in Marching Wall, Pentaceratops can strafe and turn in place. This stance would be used in the wild when players attempt to knock out a Pentaceratops, resulting in them keeping their face to their attackers.
-Battering Ram:Upon charging its gauge sufficiently, all Pentaceratops in theBulwark/Marching Wallformation charge forward, entering their offensive stance. Their damage is boosted in this stance, making them a very credible threat. Pentaceratops does increased damage to structures in this stance, making it an excellent frontliner or seige beast.
[Ability 2] Taunt Pentaceratops lets out a loud roar, stamping its feet on the ground and shaking its massive frill in a threat display. This taunt would function like the magmasaur, drawing aggro to Penta so it or its allies can finish them off.
Attacks
[Attack 1] Headbutt Slow headbutt that does heavy damage and knockback. Disabled in Bulwarkmode. InBattering Ram this attack does enhanced damage to structures and constructs.
[Attack 2]Light Stomp Directional light stomp, light damage and knockback. Disabled in Bulwark mode.
[Attack 3] Heavy Stomp A heavy AOE stomp, does heavy damage and little knockback. Disabled in BulwarkandMarching Shieldmode. InBattering Ram this attack does enhanced damage to structures and constructs.
[Attack 4] Charge Only available in Battering RamandNeutralmode. Does heavy damage and high knockback. When inBattering Ram this attack does heavy damage to structures and constructs.
[Attack 5] Head Sweep Only available in BulwarkandMarching Shield mode. Does little damage and exceptional knockback.
Saddles
Base Saddle A normal saddle, leather and metal. Pentaceratops is ridden on a seat strapped to the side of its body, allowing the rider to see.
Heavy Armor Pentaceratops’s entire front half is covered in plate armor, its horns tipped with long blades, providing exceptional protection and offensive ability. Three platforms are on the saddle, the middle is where the rider stands with the other two supporting two additional riders along with weapon attachments. In addition, it also makes Pentaceratops immune to most knockback as well as completely nullifying melee damage from the front and boosting damage to structures while reducing movement speed.
Dossier art by Lapis Lazuli
Saddle and Sticker Art by Myself
Other Art by RiskyBiscuits
Text Graphing by kodeations
Suggestion
PieTheMath
[Impenetrable Bulwark] Heavy Tanking Herbivore
[Proposed size reference ]
Abilities
[Passive] Safety In Numbers
When in a group of 3 or more, Pentaceratops receives a defense boost
[Ability 1] Stance Change
Pentaceratops changes stances, as the name implies. There are a total of 4 stances, Bulwark, Marching Wall, Battering Ram, and Neutral.
-Neutral: Base wild stance, no stat changes.
-Bulwark: Pentaceratops lowers its body to the ground, laying down with it's huge frill acting as a wall blocking incoming damage for the rider and any tames or structures behind its massive frill. While in this stance Pentaceratops cannot move and damage to the head in this stance would heal Pentaceratops and charge up its Battering Ram stance. When in this stance other Pentaceratops may "lock up", forming a very durable wall.
-Marching Wall: Pentaceratops lock up in a line formation, their frills forward as they march. Damage is greatly reduced and any damage taken or dealt by Pentaceratops charges up its Battering Ram stance. While in Marching Wall, Pentaceratops can strafe and turn in place. This stance would be used in the wild when players attempt to knock out a Pentaceratops, resulting in them keeping their face to their attackers.
-Battering Ram: Upon charging its gauge sufficiently, all Pentaceratops in the Bulwark/Marching Wall formation charge forward, entering their offensive stance. Their damage is boosted in this stance, making them a very credible threat. Pentaceratops does increased damage to structures in this stance, making it an excellent frontliner or seige beast.
[Ability 2] Taunt
Pentaceratops lets out a loud roar, stamping its feet on the ground and shaking its massive frill in a threat display. This taunt would function like the magmasaur, drawing aggro to Penta so it or its allies can finish them off.
Attacks
[Attack 1] Headbutt
Slow headbutt that does heavy damage and knockback. Disabled in Bulwark mode. In Battering Ram this attack does enhanced damage to structures and constructs.
[Attack 2] Light Stomp
Directional light stomp, light damage and knockback. Disabled in Bulwark mode.
[Attack 3] Heavy Stomp
A heavy AOE stomp, does heavy damage and little knockback. Disabled in Bulwark and Marching Shield mode. In Battering Ram this attack does enhanced damage to structures and constructs.
[Attack 4] Charge
Only available in Battering Ram and Neutral mode. Does heavy damage and high knockback. When in Battering Ram this attack does heavy damage to structures and constructs.
[Attack 5] Head Sweep
Only available in Bulwark and Marching Shield mode. Does little damage and exceptional knockback.
Saddles
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Edited by PieTheMathBase Saddle
A normal saddle, leather and metal. Pentaceratops is ridden on a seat strapped to the side of its body, allowing the rider to see.
Heavy Armor



Pentaceratops’s entire front half is covered in plate armor, its horns tipped with long blades, providing exceptional protection and offensive ability. Three platforms are on the saddle, the middle is where the rider stands with the other two supporting two additional riders along with weapon attachments. In addition, it also makes Pentaceratops immune to most knockback as well as completely nullifying melee damage from the front and boosting damage to structures while reducing movement speed.
Dossier art by Lapis Lazuli
Saddle and Sticker Art by Myself
Other Art by RiskyBiscuits
Text Graphing by kodeations
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