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Add ORP Servers


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On 12/21/2024 at 10:15 AM, FalconHoof87 said:

ORP and hardcore is just not in their plans moving forward, the focus is an updated ASE in unreal 5 as the selling point to entice legacy players back while they work on ark2 to provide funds, not that many players seemed to want their version of ark 2 by the looks, premium mods/maps is where its at, you can see they will provide servers for that alright, seriously how many of you care about bobs adventures or whatever its called, i could wager that many of you just want an updated ASE but the way it was before, another thing with ORP at least they dont want to be bothered "policing" the ORP clusters either for meshers or really dealing with tickets of any kind, many of you can see that that their explanation of not including ORP or hardcore and or cluster servers does not hold up its a pathetic excuse
i bought the game thinking at the very least at some point ORP would be included and clusters
the new direction is not for me tbh, i have no interest in paid mods/maps or whatever paid hubs ect beyond the original dlcs  maybe for some thats ok fair play to folk making mods/maps ect
its not for me anymore

We are the legacy players

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On 9/11/2024 at 11:08 AM, Zikamirii004 said:

yeah we got game devs that don’t give an absolute **** about their loyal fan base who stuck with them and supported them all throughout ase. So many of us played on the orp cross ark for years, purchased their dlc solely for that cluster. Years of progress wiped in the snap of a finger and now we are forgotten and ridiculed anytime we bring it up. I get that the cross arks are not for everyone , but I don’t see a single one us orp supporters bashing on anyone else crying out for more pvp or pve servers. Atleast you all have some, we still have nothing. We want to have fun on this game again just like everyone else. Launching a few clusters isn’t going to hurt anyone. It’s profitable. And for the love of god , if you don’t like it don’t play it. But don’t belittle anyone who continues to ask just because you are tired of hearing it. We purchased the game , numerous times. We have every right to continue to demand the return of what was wrongfully taken from us. 

Copy this text into a ticket. Also copy this text and @the devs in general chat. You have made very good points

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On 1/15/2025 at 6:50 AM, xKanis said:

We are the legacy players

Yes we are but things are different, its all about premium now anybody can see the excuse given not to include ORP hardcore and cluster servers is complete nonsense, why ask people to buy the game again a straight port into UE5 and not include the rest of the game modes, they are quick to provide servers for premium maps, i dont think they would have been able to do this with ase, ark was such a good game.

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I can confidently say that Official ORP servers will not be returning to this game. Dollie has once again addressed that the servers were not popular enough to warrant having new servers. (8 months ago from time of this comment) she has said today that nothing has changed and that addressing the same issue 6 months and one month apart will result in diminishing returns. - idk what the fug that means, nothing has been said since 8 months ago. Regardless, they do not want to add the servers back. Obviously they are popular and obviously they are missed by many. So the reason that they actually aren't being added is still speculation.

 

There is nothing we can do.

 

The fact that this is still #1 most popular game suggestion since release reflects that there is actually 0 point to these forums as the devs do not see or care what is on here.

They are wasting money hosting this website. I have lost all faith in WC and Ark. After 8ish thousand ours. I'm not appreciated or respected.... so I am done.

 

Thanks for killing my bestfriend

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On 11/29/2023 at 10:17 AM, aikkam said:

anyone who plays ark both in pvp and in pvp orp is really unlikely to be an occasional player, the majority who have played orp have done so for years (myself included) even every day or almost the only difference is that we are not online 24/7 and we are not in very large tribes. normal pvp is only for those who are in a huge tribe with always online players. if I'm not mistaken 

I've played over 6 years and I'm glad its gone. Too much exploiting, no ability to really wipe people who hide behind ORP abuse, and GMs hardly hardware ban people. People just come back on a brand new alt accounts and continue the same exploits over and over no matter how many times they're banned.  Can't even fob a base because people literally use proxy tribes to place ORP spam for miles around their bases. Best part: ORP spam is considered legitimate game play. The inverse is also true. Imagine having a FOB outside your base for 6 months and a ORP spam land claim duel that eventually claims all build able space on the server. Servers wind up being laggy spam filled cancer that can't even be wiped unless you wait for a random alt to login to refresh at some odd hour and then wipe as much spam as you can for 15 minutes.

Camping offline bases is also rampant (and should be considered ORP abuse too because it defeats the whole purpose of the game mode) Even if you check your base with alts before logging in and clear base campers you still have to wait days for a GM to come delete ORPed megachellons and other enemy tame garbage left on your turret towers, blocking gen access, turrets etc.  People cheat and cheese nonstop. One ahole can land claim spam an entire map with alts and its completely legitimate gameplay even though in reality this should not be possible. All this culminates into a really toxic environment that gets even further from the original base dinosaur game. ORP is great on paper but garbage in reality.  Have you even fought skiffs with ORPed foundations on them?  LOL

 

Edited by Dodowhisperer
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On 11/28/2023 at 11:39 PM, Dodowhisperer said:

I'm sorry but ORP is a garbage filled cesspool. On paper its meant for casual players but in reality its not.

So many ways to exploit with it and every other toxic man child who couldn't hack official pvp wind up on these clusters exploiting, meshing, orp camping, stalking and harassing casual players because they can't offline them as they normally would.  Getting rid of ORP is actually a blessing for all players and reduces Wildcard's moderation/legal ticket volume. Have you had your base camped 24/7 with enemy tames and players waiting who don't care how many times they get banned? Do you know tribemates/allies who have been doxxed,  received death threats or ddosed because angry man children want to wipe your tribes completely but can't?  The fact that bans are easily circumvented with new accounts is a whole other topic but the worst of the worst wind up on ORP clusters. Even normal pvp is ruined by two words, "ORP SPAM".

Good riddance to orp

This is true. Thats why we cleansed crossark5 of all the cheaters. It was pretty good after we got rid all of the orp abusers.

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10 minutes ago, LordPoof said:

No official ORP servers yet we need to get everyone we can to blow wildcard up about it in support tickets in discord and on these forums they can't ignore us all if they did and the CEO seen it he'd probably start firing people it's base rules of business and that's making customers happy especially reoccurring and loyal customers.

Friendly reminder. “Blowing up” support with tickets will simply get you banned from the support system. 

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Here’s an idea wildcard, bring back cross arks as a subscription service.

It would be very important to make the billing cycles atleast 3 months , if not more. Let’s just say each survivor pays an upfront cost of $30 for 3 months, $60 for 6 months, or $100 for a year of playtime on an orp cluster. This would easily cover all costs to run the servers, and depending on popularity , could easily turn a massive profit for the company.   
 

Another huge upside to this would be that players would be far less likely to break code of conduct. Hacking, meshing, orp abuse etc. Because players paid upfront for long term service, they would be less likely to risk their account in fear of losing all prepaid time, as well as in game progress. 
 

Ark is a game that hooks its players simply by playing the game. The more time you invest, the harder it is to walk away. This would make the odds of subscription renewal very high, even for players who don’t play often. If a player spends a year building up on an orp cluster, then decides to take a break and only log in once a week to refresh auto decay timers, odds are the player would not want to see their base auto decay and would be more inclined to renew the subscription even if they are not active. 
 

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On 10/22/2023 at 8:54 PM, acat said:

Unfortunately, i think if we get an orp mode at all, it will be the same thing again, just a copy of what is used in pve. But i agree that there are a couple of issues, that could be fixed if the devs wanted.

The easiest but very helpful changes would be to remove pincodes and personal ownership of structures in orp. Both those things allow for super easy orp abuse as you described.
Furthermore i think the orp timer of 15 minutes could be increased a little bit, and structures should not be fully invincible until they decay. Heres a suggestion with debatable number examples just to illustrate the idea. In the first five days after a tribe logs out, the ORP system should provide full protection. But in the following five days, creatures and structures take 1/20th of the normal damage. In the five days after that, they take 1/10th of regular damage. After those 15 days, everything takes half damage if the tribe is still offline. After 20 days, most structures have already decayed anyways, even tek decays then (except for some reason a couple things like dedicated storage boxes, tek troughs and i think some others stay for up to 80 fckn days - please fix this!!!). Such a system could make it way harder for abusing tribes to maintain perma orp structures, and at the same time it gets easier for other tribes to catch them refreshing or to deal with the issue themselves as soon as stuff can take damage again. This should also help take some stress from the customer support because less tickets get sent in about orp abuse.

I would rather eat a poop sandwich than starve.

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12 hours ago, aikkam said:

I played on playstation both in cross EU 5 and 10 and I have never seen something like this, where I played there was room for everyone, alone I managed to beat all the bosses on the island in medium difficulty plus basic manticore, the wyvern queen and other minor bosses, I don't think I can do it in normal pvp unfortunately. 

lol then either you weren't paying attention, lying, allied with the culprits or completely unaware of what was going on behind the scenes with the sad no life addicts trying to control those clusters. ORP abuse was definitely happening on those clusters and in particular RMT was a driving force behind a lot of it. If you knew, you knew.  ORP should not be implemented again until Wildcard can code better ORP abuse detection/prevention and start banning people by game license copy rather than player account.  It seems that Wildcard has elected not to even bother with ORP though and that's perfectly valid.  Trust me, its better to have no ORP at all than play the same broken variant of it.

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7 minutes ago, aikkam said:

what is RMT? I had mine based on the crystal islands in the swamp area the one at the bottom right I spent 2 years there without too many problems my tribe if you can call it that since I was alone was the DAIGURREN, I only saw a group on extinction controlled many large areas of the map, in any case things like this are easy to solve just put the same settings as small tribes, tribes of 5 or 8 players maximum and reduce the number of structures that a tribe can place, eliminate pins, individual ownership within the tribes and construction in caves. A GM WHO TAKES A TOUR AROUND THE MAP EVEN JUST ONCE A WEEK would be enough to eliminate certain rubbish 

Real Money Trading. i.e people selling dinosaurs, items, land etc in game via alts over paypal or similar.  The GMs were on the clusters every other day depending in addition to handling regular official servers. It was a big game of whack a mole.  Hundreds of tickets. Human moderators don't scale. Automation and a better version ORP is needed

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6 hours ago, aikkam said:

excellent, they made a game that almost no one can play, only a young boy or an unemployed person always in their room, if they have financial problems I'm not surprised 

Now you're getting it. The simulation doesn't stop just because you log off. The people you describe are unfortunately a good chunk of the playerbase and nothing stops them from no lifing on orp behind a thousand alts either. That's pretty much what they do when they get tired of regular official too. On my previous ORP cluster one such no life basically took over the entire gen1 server trying to sell tames, spots etc and had 5 different alt tribes for different biomes etc. Another no life spammed off all of extinction. Every time a new map launched a no life would spam off whole sections of the map with orped gates, walls and spam so no one else could build up or get artifacts.  Only a GM who played on the cluster everyday would have noticed this and been able to stop it proactively

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So let me get this straight, you all are basically asking for PvE on PvP servers? Because you don't have time to play PvP the way it's meant? Save yourself the hassle and stress, rip the band-aid off and come to the PvE dark side lol. I heard ASA let's you set up tribe wars like ASE used to do? There's your PvP ;)

Idk, perhaps I just don't get it. I'm not on ASA nor PvP though so I don't know how bad it is other than all of the consistent horror stories.

Not here to dismiss your idea, just trying to understand (that and I keep getting notifications for this post even though I wasn't following it lol).

Is it the fact you still want "occasional" PvP when you are logged on?

Edit: So basically a middle ground between PvP and PvE?

Happy Arking!

Edited by Mike585x
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2 hours ago, aikkam said:

it's pvp the possibility of losing everything remains, but if someone attacks me I can try to defend myself or escape trying to save the most important things, in the same way when I attack I won't find an empty base with no one to defend it, just so I can play real games pvp (player vs player). We know all the problems of the orp (very easy to solve) but we are willing to face them to have a chance to play this game that's what we are saying, we played in orp and had fun and would like to have fun once again in ASA like all other pvp and pve players, is this so wrong? 

Wildcard probably doesn't want to support a half baked broken pvp game mode when the original pvp game was designed for 24/7 pvp. Taking away pin codes etc won't stop people from hiding behind ORP abuse. It's unintended gameplay for one person behind alts to control a whole server with orp spam or for a weak tribe to simply kick one offline alt to take all their exterior base structures offline to prevent annihilation from a superior force.  There's so many broken ORP related exploits that GMs can't even keep up with the blatant ORP related abuse tickets on top of the other stuff they have to deal with on regular servers. All ORP means is added moderation cost for s small player base. The cost of re developing ORP code when its not even a main feature of the online pvp game is probably also too high considering other priorities.   ORP moderation would be a great AI use case scenario though if Wildcard was interested in an auto ban hammer approach based on heuristics. Then again there's still a cost to that too.

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7 minutes ago, aikkam said:

I do not think so. I either play ORP or I don't play ARK, what do you do, do you play ASA in PVP, PVE or don't play anymore, I ask out of curiosity? 

PVP ASA official but tbh things are very much still broken lol. I just don't want to see people thinking orp is the answer b/c it really isn't.  Not to go off topic but I'd much prefer a more primitive dark souls like pvp style that ARK 2 allegedly is over what we have now.

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I'm sorry but ORP is a garbage filled cesspool. On paper its meant for casual players but in reality its not.

So many ways to exploit with it and every other toxic man child who couldn't hack official pvp wind up on these clusters exploiting, meshing, orp camping, stalking and harassing casual players because they can't offline them as they normally would.  Getting rid of ORP is actually a blessing for all players and reduces Wildcard's moderation/legal ticket volume. Have you had your base camped 24/7 with enemy tames and players waiting who don't care how many times they get banned? Do you know tribemates/allies who have been doxxed,  received death threats or ddosed because angry man children want to wipe your tribes completely but can't?  The fact that bans are easily circumvented with new accounts is a whole other topic but the worst of the worst wind up on ORP clusters. Even normal pvp is ruined by two words, "ORP SPAM".

Good riddance to orp

Edited by Dodowhisperer
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