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Community Crunch 433: ARK x Power Rangers Wave 2, Cryopods Update, and more!


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We’re blown away by the extraordinary generosity of our community during last weekend’s Extra Life charity event! Thanks to you, we’ve made a real difference together. And the excitement doesn’t stop there—a mighty new adventure that’s just around the corner!


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Download in full resolution

ARK: Survival Ascended is bringing even more morphing action with ARK x Power Rangers Wave 2, set to release on January 23 for Steam, Xbox, and PlayStation. This exciting follow-up to the original Power Rangers mod pack introduces new heroes and villains, available as a standalone pack for $9.99. Survivors can suit up as the iconic Green and White Rangers, harness the power of the Megazord, and encounter even more legendary characters.

Player Character Skins [with the signature weapons and emotes!]

  • Green
  • White
  • Lord Zedd
  • Rita Repulsa
  • Goldar
  • Alpha 5
  • Putty

Creature Zords Skins

  • White Tigerzord
  • Titanus
  • Green Dragonzord
  • Megazord

 


 

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We’ve got a pretty important update on Cryopods that addresses some community frustrations on both PvE and PvP. Let’s begin with PvE.

We’re reverting the requirement for nearby Cryofridges when deploying Cryopods on PvE entirely. This brings back the experience to match what was on ARK: Survival Evolved. This change will come into effect on Monday, November 11th.

Now for PvP. We’re not walking back all the changes for this game mode, but we will be making an adjustment. As of Monday, November 11th, we will no longer be checking to see if Enemies are in radius when deploying creatures from Cryopods (the cryofridge requirement will still remain), and we’ll be monitoring and evaluating the impact of this change and whether we feel it’s necessary to take it a step further. We've some other ideas about how we can address some of the pain points in PvP related to cryos, namely with specific tweaks to caves and cryo-related behaviour around caves, however we're going to hold on those changes for now until we've gathered more data.

 

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We’ve identified a stall when dynamically downloading custom cosmetics, and it relates to the way that the mod plugins are being loaded in game. We’re looking into a solution to change how the mods are loaded and hope to have that resolved as soon as possible. In the interim you can eliminate the stalls by disabling “Dynamic Downloads” in the options menu. This will prevent the stalls, but also stop you from loading any custom cosmetics that are dynamically downloaded (ones you’ve manually installed should still work).

 

 

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We're working closely with our partners at Nitrado to make the official server saves from our sunsetted servers available soon. We know how much these worlds mean to you, and we're committed to helping preserve your hard-earned progress. Stay tuned for more updates!

 

 

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On April 8th, we deployed a new type of server across the network (for the various game types) that we refer to as "Expire" (which is what you can search for in the session filter). 

These servers will be online until 10 am PST / 1 pm EST on November 15th. We're preemptively using our allocation for Extinction to host some additional sessions that players can travel onto to farm, tame, and experience Aberration Gameplay. The same transfer restrictions apply in that you are only able to download your character, but you can freely take anything off. This is to help reduce load off some of the other servers, or provide players an option for those who just want to jump onto Aberration temporarily.

Please note that these servers will no longer exist after 10 am PST / 1 pm EST on November 15th, so if you intend to use them, remember to transfer your items/creatures/characters off before that date, as nothing will be saved beyond that time period.

 


 

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We are beyond grateful for the incredible show of what can be achieved when gamers come together for a cause at this year's Extra Life Children’s Miracle Network fundraiser

Once again, your generosity has left us in awe, smashing our goal with an incredible $130,788 during our 24-hour streaming marathon. This leaves us at a total of $1,071,697.27 raised in 23,382 donations over a decade of ARK Extra Life events. Yes, it’s been 10 years, wow! 

Thank you to our wonderful gaming community for making this event another unforgettable success. Your generosity continues to make a profound difference in countless lives, your support means everything to us, and the kids!

If you missed the stream, read the recap here to learn all about what was revealed!

~ ~

For our Twitch users who won a prize, please remember to temporarily unblock whispers from strangers so we can reach out and arrange your prize delivery. We haven’t been able to connect with the following winners yet:

  • Shadowfax92086
  • luteeee55 
  • muns6666
  • ghastlyj580
  • HotCakesTV
  • turbo_diesel90
  • noprobllama96
  • firewolf0989
  • yime_neox
  • thecynshell
  • mcdavid42
  • stingsilver
  • mystikkat2112
  • h3xkore
  • harrisonn444
  • huhang123
  • kitsiea
  • iiko01
  • MysteryMijo
  • amanda632
  • kuruptiionzz
  • White24093

 


 

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Download & play new custom content created by players, including new maps, creatures, items, and game modes, through a dedicated new Mod-browser directly within the game. Enjoy an endless stream of new ARK content as the creativity and talent of the community is fully unleashed for the first time across gaming platforms and stay tuned as we spotlight more Cross-Platform Mods each week!

 

This video features:

 



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Step into an age where medieval life meets prehistoric wonder! "Ark Medieval: Guilds & Goblins" reimagines Ark Survival Ascended, plunging you into a world brimming with dinosaurs, ancient technology, and magical creatures. Explore six stunningly detailed medieval building sets, each procedurally generated to make every structure as unique as your journey.

 

This video features:

 


 

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ARKpocalypse servers have been wiped today!

What are ARKpocalypse?

  • ARKpocalypse are monthly-wipe servers with higher than usual rates and monthly-curated mods.

Next wipe: December 6th 2024

 

For this round, the following mods will be included: 

You can join them by searching in the server browser! Happy Surviving!

 


 

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During Fear Ascended, the Official Network will be receiving bonus rates! It will be active until Wednesday, November 13.

  • PVP/PVE: 2x Harvesting, Taming, and Experience, and Breeding
  • Small Tribes: 4.5x Harvesting, Taming, and Experience + 4x Breeding
  • ARKpocalypse: 5x Harvesting, Taming and Experience, and Breeding

 


 

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Fan Art Gallery | Screenshot Gallery | Artist Feedback Form

 

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Creator: Jukari

Introducing the remastered version of the stunning cinematic experience from Aberration.

 

Creator: Crabbytron

In this video, Crabbytron will show you everything you need to know about taming Dreadmares!

 

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Fan Art by vis_infinitum

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Doodle of Achatina by @Akr_1031a

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Running away! by @MayaPatch89

large.ASA_CommunityCrunch_433_@MayaPatch

 

Shastasaurus by @Pekee_222

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Crab dual wielding Velanosaurs and shooting a Giganotosaur by @TekARK_02

large.ASA_CommunityCrunch_433_@TekARK_02

 

A new danger awaits you in the swamp by @SoupAscended

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Jack-O-Pteranodon by totaldeathcore

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Photo Mode by dinokiller120

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I'm absolutely obsessed with this new map/structure skins by hiimzucky

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🎃Trick or Burn🔥 by @HotaruIkaMC

large.ASA_CommunityCrunch_433_@HotaruIka

 

Ready for Halloween and Fear Ascended by @Etholdir

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Deinosuchus in the swamp on the Island. by undeadbutler

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Enjoy your weekend!
Studio Wildcard

Twitter: twitter.com/survivetheark
Discord: discord.com/invite/playark
Reddit: reddit.com/r/playark
Instagram: instagram.com/survivetheark
Twitch: twitch.tv/survivetheark
Steam: steamcommunity.com/app/346110
Youtube: youtube.com/survivetheark
Facebook: facebook.com/survivetheark
Threads: threads.net/@survivetheark
Official Wiki: ark.wiki.gg


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4 minutes ago, nanoStel said:

I do.

Well, I’m glad Wildcard has people to buy all their expansion stuff. I think they almost went into debt a while ago, and I’m sure we all don’t want that again. I don’t even have anything that can run Ascended, so IDK if all the extra paid content is any good or not. I’d probably prefer to go mostly base-game if I had ASA.

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11 minutes ago, Noa said:

"We’re reverting the requirement for nearby Cryofridges when deploying Cryopods on PvE entirely. This brings back the experience to match what was on ARK: Survival Evolved. This change will come into effect on Monday, November 11th."

 

Finally !!!!!

Yessss. I will be switching my single player game to PvE for sure because of that one feature alone

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It's really sad to see that you can't even stick to your decision... The game isn't easy enough already.. Thanks to the cryo change, people will also start leaving many of their tames in the caves again... this change will also make it easier to grief others in PVE while your support is not punishing players in PVE.... even when they cheat...

why not bringing back movement speed to make the game finally a big joke in terms of "survival"?

You removed the speed because of balance and now you removed the cryofridge requirement?

PLEASE dont ever talk again about balancing... you have zero clue how much your decisions make this game look like a joke in terms of "survival". Now everyone can just throw out a giga again and we have back the boring gameplay we had with the cryos in ASE...

good job... good job... thats no survival... you had the chance to change something... 

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47 minutes ago, NYYankee said:

It's really sad to see that you can't even stick to your decision... The game isn't easy enough already.. Thanks to the cryo change, people will also start leaving many of their tames in the caves again... this change will also make it easier to grief others in PVE while your support is not punishing players in PVE.... even when they cheat...

why not bringing back movement speed to make the game finally a big joke in terms of "survival"?

You removed the speed because of balance and now you removed the cryofridge requirement?

PLEASE dont ever talk again about balancing... you have zero clue how much your decisions make this game look like a joke in terms of "survival". Now everyone can just throw out a giga again and we have back the boring gameplay we had with the cryos in ASE...

good job... good job... thats no survival... you had the chance to change something... 

They didn't even want cryos to be in the game yet. But the community on both PvE and PvP begged for them. 

Speed was a decision made so travel and fights couldn't be trivialized. It sure as hell aint a "realistic survival experience" for a human to outrun a utahraptor. 

Now cryopods are inherently going to ruin that "realistic survival experience" you don't need to think "how do I get these creatures from point A to Point B safely?" Instead you just have a glorified toolbelt. You can carry your harvesting, fighting, army, and travel dinos for any environment in your pocket. (This is why I personally liked the cryofridge change at least in thought)

But it turns out this system ends up being more irritating than thought provoking. 

But cryos likely aren't going anywhere. They're tied to too much. OSDs, Bosses, Missions, Mini-Games, etc.

So wildcard is experimenting. Cryos deploying anywhere feels unbalanced. Cryos requiring powered fridges and a countdown timer does "balance things" but is also just not fun (one the most important aspects of a game). 

Really though the main the reason the community refuses to live without cryos is breeding and long term storage. 

Without the ability to store several hundred creatures servers quickly fill up the tame limit. But also breeding without the ability to reroll impronts anf

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6 minutes ago, DJ4275 said:

They didn't even want cryos to be in the game yet. But the community on both PvE and PvP begged for them. 

Speed was a decision made so travel and fights couldn't be trivialized. It sure as hell aint a "realistic survival experience" for a human to outrun a utahraptor. 

Now cryopods are inherently going to ruin that "realistic survival experience" you don't need to think "how do I get these creatures from point A to Point B safely?" Instead you just have a glorified toolbelt. You can carry your harvesting, fighting, army, and travel dinos for any environment in your pocket. (This is why I personally liked the cryofridge change at least in thought)

But it turns out this system ends up being more irritating than thought provoking. 

But cryos likely aren't going anywhere. They're tied to too much. OSDs, Bosses, Missions, Mini-Games, etc.

So wildcard is experimenting. Cryos deploying anywhere feels unbalanced. Cryos requiring powered fridges and a countdown timer does "balance things" but is also just not fun (one the most important aspects of a game). 

Really though the main the reason the community refuses to live without cryos is breeding and long term storage. 

Without the ability to store several hundred creatures servers quickly fill up the tame limit. But also breeding without the ability to reroll impronts anf

Zero problems with cryos for long term storage. Zero problems with cryos for breeding.

"Speed was a decision made so travel and fights couldn't be trivialized. It sure as hell aint a "realistic survival experience" for a human to outrun a utahraptor. 
- But its ok to cryo out a giga in every dangerous situation? xD Sorry but if they remove the cryo fridge they can remove the speedlimit also. With the cryo change they already showed that they have no clue about balancing and what it means to play a "survival game".

"Cryos deploying anywhere feels unbalanced."
- It IS unbalanced. It makes every survival situation a joke.

"but is also just not fun"
- everyone defines fun different. Its more fun to do caves and other stuff where you have to decide what dino you choose and how to bring it there safely. How you explore the cave and how you get through it. All of this is gone now.

"So wildcard is experimenting."
- Ehm.. no. They do not experiment. They have simply given up their balance decision. To all those who don't want survival at all and would rather get everything over with brain-dead and boring "gameplay".

"But also breeding without the ability to reroll impronts anf"
- This function was never something in ASA. They fixed that in the beginning.
 

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2 hours ago, NYYankee said:

It's really sad to see that you can't even stick to your decision...

It never was a set in stone decision. They originally said when they brought the cryopods out early that they will be monitoring them and adjusting where they see it necessary. They always had the open intention to make changes further down the line. Now it turns out there were necessary changes.

So you could say they DID stick to their decision.

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5 hours ago, Camo4546 said:

Again? Does any Ark player out there actually care about Power Rangers? Ark just keeps getting weirder and weirder…

Come on, over time they have made giant steps in the game and as long as it is a mod why not!? Sometimes you have to have fun too. I am already happy for the simple arrival of extiction when, compared to some time ago, we did not even know if the game would survive.

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21 hours ago, NYYankee said:

It's really sad to see that you can't even stick to your decision... The game isn't easy enough already.. Thanks to the cryo change, people will also start leaving many of their tames in the caves again... this change will also make it easier to grief others in PVE while your support is not punishing players in PVE.... even when they cheat...

why not bringing back movement speed to make the game finally a big joke in terms of "survival"?

You removed the speed because of balance and now you removed the cryofridge requirement?

PLEASE dont ever talk again about balancing... you have zero clue how much your decisions make this game look like a joke in terms of "survival". Now everyone can just throw out a giga again and we have back the boring gameplay we had with the cryos in ASE...

good job... good job... thats no survival... you had the chance to change something... 

Cry more i would amputate my freaking leg to have that change in pvp

Edited by awildnoobsy
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