Lately Ive seen a lot of people talking about some of the older creatures needing TLCs, so I just wanted to suggest some of the thing I'd like to see. They're meant to bring them kind of up to standard with a lot of the very strong and more ability-saturated new creatures.
1) Plesiosaurus
I'm pretty sure everyone will agree that Plesios right now are not it at all; their attack hit box is basically not useable, and in every other aspect they're just a bad Mosa (which you can feel the age of too)
attack hitbox change; the attack hitbox of the Plesio should be HUGE, simply because with its neck it can reach basically anywhere except straight behind it
maneuverability change; the Plesiosaur with its 4 fins should be able to steer 3 dimensionally, like a Tapejara can in the air, swimming forward, backwards, up, down and turning on the spot
new ability: detecting weakspots; the Plesio's small and agile head allows it to attack the unprotected areas of the opponent; once activated buffs the Plesiosaur to ignore the target's armor (and also natural resistances, like on Dunky) for 30 seconds
Plesisos are now amphibious, they move extremely slowly on land, similar to sea turtles, but they can leave the water without instantly dying
3D model change (let's admit it, its really old)
2) Allosaurus
Allos are just generally a bit underwhelming, which is a shame because they're quite a beloved apex predator
bleed works independent from being in a pack (a solo Allo can use the right click attack), bleed damage reduced to 1.5% from 5% of the targets max health, but bleed can be applied 3 times to one target
new ability: coordinated attack; the pack leader's roar encourages all other Allos in the area to attack its target. Allo pack leader already has a roar, this roar now applies a buff to every Allo in the area, this buff increases the damage of the bleed applied by the Allos by 50%
new passive: big game hunter; the Allos' base attack damage increases gradually when attacking targets with a higher drag weight, up to +100% damage when attacking a target with a drag weight that is 3x greater than the Allos own weight
as far as 3D model goes, I honestly think Allo held up well, but the animations look very stiff and should probably get reworked
3) Diplodocus
Don't think this one really needs an explanation
new attack: right click now does a whip-like attack with the tail, working the same as the whip weapon, staggering opponents, and harvesting resources, while dealing a low amount of damage (like 25 base damage would be ok for this)
new passive: pacifist aura; due to the Diplodocus friendly nature, all carnivores around the Diplodocus deal 15% less damage
3D model rework
4) Araneo
Not sure what to say, I like spiders, and the in-game areneos are not only bad but also some of the worst representation of spiders I can imagine
added the ability to climb
added the ability to use zip lines (like Ravager and Ape)
right click web spray gets replaced with the ability to shoot silken zip-lines, that work like the Aberation zip-lines
primary attack (bite) torpor removed, primary attack base damage reduced from 10 to 1
primary attack now envenoms the target with Araneomorph venom, dealing 10 damage per second, over 5 seconds, damage scaling with the Araneo's melee, and slowing the target down (like the web spray did previously); consecutive attacks apply additional envenomations, up to 5 envenomations per target
new passive: vibration sensing; the spider senses of the Araneo pick up every moving creature around the araneo (every creature that moves in a set radius around the Araneo gets marked like the Parasaur detection, creatures that don't move don't get marked)
new 3D model (holy moly this is SO needed)
5) Mosasaur
It's a strong creature, but it does feel quite outdated compared to newer ocean additions
base movement speed (not sprinting) reduced from 1100 to 600
sprint movement speed increased from 3520 to 4050 (tamed) and from 1540 to 2000 (wild)
jellyfish still stun the Mosa, but don't dismount the rider
new passive: ambush hunter; the Mosasaur's first attack against a target deals 3x as much damage and slows the target down by 35%; getting hit by the Mosa grants immunity to this for 120 seconds to avoid this applying to the same target over and over
new ability: apex predator; the Mosa marks a rival creature, making that creature deal 10% less damage to the Mosa, and increasing the Mosa's damage to that creature by 10%
These are just 5 creatures I like to see TLC'ed and I found I did a decent job at making them unique and interesting without making them too insane. Let me know what you think!
Obviously I'm aware that the likelyhood of a developer seeign this is slim to none, but one can hope lol.
Suggestion
YellowJacket
Lately Ive seen a lot of people talking about some of the older creatures needing TLCs, so I just wanted to suggest some of the thing I'd like to see. They're meant to bring them kind of up to standard with a lot of the very strong and more ability-saturated new creatures.
1) Plesiosaurus
I'm pretty sure everyone will agree that Plesios right now are not it at all; their attack hit box is basically not useable, and in every other aspect they're just a bad Mosa (which you can feel the age of too)
2) Allosaurus
Allos are just generally a bit underwhelming, which is a shame because they're quite a beloved apex predator
3) Diplodocus
Don't think this one really needs an explanation
4) Araneo
Not sure what to say, I like spiders, and the in-game areneos are not only bad but also some of the worst representation of spiders I can imagine
5) Mosasaur
It's a strong creature, but it does feel quite outdated compared to newer ocean additions
These are just 5 creatures I like to see TLC'ed and I found I did a decent job at making them unique and interesting without making them too insane. Let me know what you think!
Edited by YellowJacketObviously I'm aware that the likelyhood of a developer seeign this is slim to none, but one can hope lol.
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