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Snake love(tlc)


yoki01
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Suggestion

Uhm im very sure i have done a post about this already but it gone poof but ok nvmd

So what i would find pretty cool would be an rework on the titanoboa as well as an update on the basilisk lets start with the titanoboa 

So we all have a love/hate relationship to this danger noodle but what if we completely rework it and make it a fun dino i know it would be difficult because its a cave creature rn and stuff but we already got enough cave creatures so here i would suggest to make it a bit bigger then the Arthropleura so it can be rideable and can have a saddle next i would give it a slight visual redesign 

For the abilitys i suggest giving it a choking abilty because thats what huge snakes do as a second attack where it could latch on dinos up to allo height and choke it slowly in order to suffocate them on cost of its own stamina also since they already lay eggs i see no issue in them being able to reproduce

I would also change the taming method into that you would need to punch it down to a certain % of hp and then let it choke your dino the bigger the dino and the more hp it has the better with the best one being an allo any other dino in the same drag weight i also would increase its hp and atk just slightly with the secondary having a base of 20

I would also remove theyre cave spawns exept for caves that are big enough

 

For the basilisk well i just would make them reproducable maybe tweak theyre dmg and hp a litlle but thats all and increase the alpha spawn rate because i know it will be a problem when abe comes out

I know i got a lot of ideas to share but come on we got a lot of creatures we cant do anything with right now and i think its a shame that it is how it is 

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Also, have you noticed that Basilisks don't have a damage overlay (blood effect)? That makes is damn near impossible to tell how injured it is, because it could be at 1 HP, but it still looks like it has full HP because it has no wounds on it! Unacceptable for (especially) Alphas, as unless they have a visible HP bar (like bosses), how can you tell that it's almost dead? They USED to have a damage overlay, but it got removed for some reason.

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Yeah that too but tbh finding an alpha was the worst because it had no visual difference if its in the ground and theres just 1 on the map and they could spawn on almost the entire map maybe they could change that too and give alpha reaper black pearl drops because other than trilobites and picking them on the floor at the purple sea near drake egg spawn theres no way to collect them on aberration but maybe theres the need to make a suggestion about aberration problems but i already said enough someone else can say the things that must be said

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8 minutes ago, yoki01 said:

Yeah that too but tbh finding an alpha was the worst because it had no visual difference if its in the ground and theres just 1 on the map and they could spawn on almost the entire map maybe they could change that too and give alpha reaper black pearl drops because other than trilobites and picking them on the floor at the purple sea near drake egg spawn theres no way to collect them on aberration but maybe theres the need to make a suggestion about aberration problems but i already said enough someone else can say the things that must be said

I've checked the DevKit, Basilisk is SUPPOSED to have a damage overlay, but it does not show up for some reason. Maybe they changed the Basilisk's material, but they forgot to add the damage overlay back. Now, we don't know the difference between a Basilisk at full HP and one at 1 HP. Hell, they even remembered to add a damage overlay to the Ice Wyvern when they remodeled it on full release (Before v267.0, Ice Wyvern looked like a lighter-colored Lightning Wyvern and didn't have a damage overlay). Also, they should make it so that the Alpha Basilisk shows its Alpha FX above the ground, like Alpha Deathworm.

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