On most official PvP servers I've played on, it seems like everyone ends up catching swamp fever and it's mainly the beach bobs who suffer from it, even though they rarely venture into swamps or caves where the illness originates. This makes basic tasks much more difficult, especially early in the game when health and carrying capacity are reduced. I believe a better approach would be to have swamp fever last for a shorter duration, perhaps 2 or 3 hours, so it's noticeable but not overly burdensome. Alternatively, making the ingredients for the cure more accessible to new players—like requiring only 20 spark powder, 2 medical brews, and 20 narcotics it would still make obtaining the cure challenging but achievable in the early stages of the game
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Retrowarrior
On most official PvP servers I've played on, it seems like everyone ends up catching swamp fever and it's mainly the beach bobs who suffer from it, even though they rarely venture into swamps or caves where the illness originates. This makes basic tasks much more difficult, especially early in the game when health and carrying capacity are reduced. I believe a better approach would be to have swamp fever last for a shorter duration, perhaps 2 or 3 hours, so it's noticeable but not overly burdensome. Alternatively, making the ingredients for the cure more accessible to new players—like requiring only 20 spark powder, 2 medical brews, and 20 narcotics it would still make obtaining the cure challenging but achievable in the early stages of the game
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