Currently there is a toxic meta of blocking off entire servers with structures blocking caves, obelisks, explorer notes, and resources. This is making the game unplayable unless you join a large group or hope that Wild Card makes more and more servers.
I think that there are a lot of ways to solve this but one would be introducing tribe claims that claim a specified area, 10x10, 50x50, or render range.
You can have a maximum number of claims per tribe that are based on points earned by having active members up to a limit of say 6. You could have one large claim for the main base and then smaller claims for farming bases and outposts as well. Anything outside of these claims would degrade at very fast rates forcing them to either allow those places to become buildable or they would have to spend the time flying around to refresh them say twice a day.
After this system you could then make those claim flags display vulnerability windows that are set by the tribe. This would be an 8 hour window where the structures inside the claim are vulnerable to attack. During the invulnerable window you can have dinos that weren't ridden within an hour that have no items in their inventory become invulnerable as well. During the invulnerability window you could make it so turrets either don't fire or do greatly reduced damage and not consume ammo to prevent offline tanking of bullets.
Suggestion
Rofelo
Currently there is a toxic meta of blocking off entire servers with structures blocking caves, obelisks, explorer notes, and resources. This is making the game unplayable unless you join a large group or hope that Wild Card makes more and more servers.
I think that there are a lot of ways to solve this but one would be introducing tribe claims that claim a specified area, 10x10, 50x50, or render range.
You can have a maximum number of claims per tribe that are based on points earned by having active members up to a limit of say 6. You could have one large claim for the main base and then smaller claims for farming bases and outposts as well. Anything outside of these claims would degrade at very fast rates forcing them to either allow those places to become buildable or they would have to spend the time flying around to refresh them say twice a day.
After this system you could then make those claim flags display vulnerability windows that are set by the tribe. This would be an 8 hour window where the structures inside the claim are vulnerable to attack. During the invulnerable window you can have dinos that weren't ridden within an hour that have no items in their inventory become invulnerable as well. During the invulnerability window you could make it so turrets either don't fire or do greatly reduced damage and not consume ammo to prevent offline tanking of bullets.
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