StudioWildcard Posted October 25 Share Posted October 25 Current ARK Official Server Network Servers Version: v31.41 v31.41 (server) v31.38 (client) - 11/27/2023 - Minor version for servers and clients Fixed a bug on dedicated servers where the Dino Replication range was not scaling properly based on player counts (higher player count servers scale this number as there are more active Dinos on the server to save performance). Changed the logic so that on PvP it only adjusts the replication range for small tamed creatures and wild creatures, rather than all tames. Can be disabled using the server startup param -disabledinonetrangescaling Fixed a bug where players would sometimes fail to connect to a server because it hadn't properly cleared out their previous attempt Fixed a few client crashesc v31.37 (server) 11/23/2023 - Minor version for servers Fixed an exploit that allowed malicious clients to spawn and fire specific projectiles from anywhere in the map, even through bases, to attack their targets. v31.33 (server) v31.34 (client) - 11/20/2023 - Minor version for servers and clients Fixed some server crashes Fixed multiple connection errors when attempting to join servers v31.28 (client) - 11/22/2023 v31.28 (server) - Minor version for servers and clients Fixed an exploit related to ammo v31.26 (server) - 11/21/2023 - Minor version for servers Fixed an exploit that allowed hackers to speed up the time on servers v31.23 (server) v31.23 (client) - 11/20/2023 - Minor version for servers and clients Made networking changes for platform compatibility Fixed an issue with connection timeouts Please restart your client to get this update. v31.21 (server) v31.21 (client) - 11/20/2023 - Major version for servers and clients Created major version in preparation for Xbox release Merged relevant Xbox fixes from PC branch v26.41 (server) v26.41 (client) - 11/20/2023 - Minor version for servers and clients Fixed a memory leak v26.38 (server) - 11/17/2023 - Minor version for servers Temporarily reverted movement exploit fix for further tweaking v26.36 (server) - 11/17/2023 - Minor version for servers Optimization to dynamically not tick idle/inactive Dino animations on the dedicated server based on server frame rate (only becomes active when server is low FPS) Can be disabled using: -AlwaysTickDedicatedSkeletalMeshes Side-effects can include inaccurate collisions for idle dinos on the client versus the server (such as inaccurate jumping position while standing on an inactive/idle Bronto and jumping on its tail as it sits in your base) Movement speed optimizations Fixed a movement exploit v26.32 (server) - 11/17/2023 - Minor version for servers Fixed some server crashes Reduced some memory costs on the server Enabled an out of memory protection for servers. In the event that a server reaches an excessive amount of memory, the world will be forced saved and the server will be restarted to prevent crashes or rollbacks. Use the serverparam to specify the amount. Default is 35 and setting to 0 disables. -GBUSageToForceRestart=# v26.27 (server) - 11/16/2023 - Minor version for servers Fixed some server crashes Improved performance for movement replication Reduced some memory costs on the server Resolved some memory leaks Enabled full garbage collection to clear out unnecessary data/bloat on servers v26.25 (server) - 11/15/2023 - Minor version for servers Fixed issue with harvesting bushes with some dinos Fixed short Dino mating range Fixed an exploit Kairuku babies are now claimable v26.23 (server) - 11/14/2023 - Minor version for servers Tweaked some ini values to reduce/eliminate rubber banding on servers with low frame rate or players with high latency v26.21 (server) v26.21 (client) - 11/14/2023 - Minor version for servers and clients Increased server performance: adjusted threshold for combining network movement message, resulting in average 80% less network-movement operations Fixed an exploit related to movement speed v26.15 (server) - 11/11/2023 - Minor version for servers Improved server memory v26.11 (server) v26.9 (client) - 11/7/2023 - Minor version for servers and clients Fixed some exploits Fixed a bug where baby Dinos (and adults if grown to) were not having their collision profile updated, causing them to fall through the map Fixed a crash that could occur for sometimes when opening inventories Fixed some cases where Dinos were failing to spawn properly in caves Fixed a few bugs were Dinos were not basing properly on certain structures Prevented clients from using specific nanite console variables to hide meshes v26.8 (server) - 11/6/2023 - Minor version for servers Retroactively fixed a save game crash with corrupted tribe data Fixed some server crashes Fixed some server hangs v26.3 (server) v26.6 (client) - 11/4/2023 - Minor version for servers and clients Fixed some replication issues with ladders Fixed some server crashes Fixed a bug that prevented admins from joining full servers v26.2 (server) v26.2 (client) - 11/3/2023 - Major version for servers and clients Restores ORP functionality Defaulted to true on PVE Fixed some replication issues with ladders Fixed some exploits Fixed some inconsistencies with turrets firing Increased personal tame limits for tribes on servers v25.69 (server) v25.71 (client) - 11/3/2023 - Minor version for servers and clients Fixed some server crashes Re-enabled the cloning chamber Fixed some exploits v25.67 (server) - 11/2/2023 - Minor version for servers Adjusted throttling of Dino movement and replication for better performance at high player-counts. v25.64 (server) v25.66 (client) - 11/2/2023 - Minor version for servers and clients Temporarily disabled cloning chamber while investigating a bug Fixed some mesh exploits Prevented clients from using specific nanite console variables to hide meshes Fixed some server crashes Fixed an additional server side hang v25.61 (server) v25.62 (client) - 11/1/2023 - Minor version for servers and clients Previously disabled server optimizations have been re-enabled now that the hang crash has been fixed Additional server optimizations to the dynamic navmesh system Fixed some cases where camera movement and input could be lost Fixed a dino spawn issue in SP v25.55 (server) - 10/31/2023 - Minor version for servers Fixed an exploit v25.54 (server) - 10/31/2023 - Minor version for servers Fixed dino spawners not repopulating properly over time v25.53 (client) - 10/31/2023 - Minor version for clients Fixed some input issues related to FullscreenWindowed at lower-than-native resolutions v25.49 (server) - 10/30/2023 - Minor version for servers Continued ongoing work on memory stability - 80% reduction in out-of-memory issues Various backend tweaks to reduce crashing v25.41 (server) - 10/29/2023 - Minor version for servers Temporarily disabled some server side optimisations as it was causing perma-hangs. Will re-enable in an upcoming patch once we've resolved the perma-hangs. v25.36 (server) - 10/29/2023 - Minor version for servers Continued investigation on server hangs v25.32 (server) - 10/28/2023 - Minor version for servers Fixed multiple server hangs Enabled hang detection code on dedicated servers (can be disabled with -NoHangDetection) Fixed a bug where structures lost their ownership references causing data issues Fixed multiple crashes Reduced memory server consumption by approximately 250~300mb (don't worry, there's more to come) v25.27 (server) - 10/28/2023 - Minor version for servers Improved server performance and fixed some server crashes v25.27 (client) - 10/28/2023 - Minor version for clients Added additional crash protection Improved performance Fixed performance bug with lighted structures on platform saddles v25.24 and v25.25 (server) - 10/27/2023 - Minor version for servers Improved server stability significantly by eliminating the most common remaining crashes Improved server performance slightly by optimizing multi-threaded movement logic Fixed duplicate Swamp Fever buffs being applied TEK Dedicated Storage can no longer be placed on platforms and rafts, and TEK Turret can no longer be placed on rafts (until we update the client, they'll look placeable but they will not actually place) Fixed a crash v25.23 (client) - 10/27/2023 - Minor version for clients Added client-side protections to prevent players from listing unofficial servers as fake officials v25.18 - 10/27/2023 - Minor version for servers and clients Steam DRM has been disabled for the ARK: Survival Ascended Dedicated Server & Anonymous Depot has been made available Reduced Server RAM usage by approximately 6GB Fixed a bug where you could poop infinitely Fixed some taming exploits Improved server performance by optimising player character and dino character movement Improved server performance by optimising foliage Improved server performance by optimising temperature Set up PSO Preaching. After running the game for a second time, you'll have less graphical hitches as it will cache the shaders to disk Fixed a character creation crash v25.15 server and .16 client - 10/27/2023 - Minor version for servers and clients Improved graphic optimisations Fixed some crashes Fixed an issue with mod dino spawns v25.13 - 10/26/2023 - Minor version for servers Fixed multiple server crashes Fixed a BattlEye disconnection during cinematic v25.12 - 10/26/2023 - Minor version for servers Fixed multiple server crashes Fixed an exploit with the aim magnetism system Fixed Official PvE server configs so that the correct rules were applying (decay periods, structure prevention zones, locked structures) Enabled BattlEye on Steamdeck v25.8 - 10/26/2023 - Minor version for servers Fixed several crashes Fixed an exploit Server side optimization for wild dino movement Enabled difficulty level 5 on Official Servers 2 4 Link to comment Share on other sites More sharing options...
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