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Why am i getting the same mutations?


Outriggr

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Unless your mod changed something with mutations, you are just getting a run of bad luck.  I would look into that though, since 10 heath muts in a row is stupid rare.   Also, when you are doing mutations, it does not matter in the slightest which side (paternal or maternal) a mutation lands, since if you have your breeders set up correctly (unmutated females, one line of mutated males per stat) the count will get flipped to the paternal side in the next generation.  

 

Also, when people say "perfect" initial breeders, they mean your starter breeders that all have identical stats & no mutations. So if your male has a melee mutation already, he is not a perfect one; however he is fine to be the start of your melee line.  When you want to start mutating health, it is best to start with a male that has zero mutations.  You can start your health line with a male that has 1 melee mutation on counter, it is just less than ideal since that means you will reach 20 on the counter faster and have your mutation rate get cut in half one mutation earlier.  

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16 hours ago, Dreadcthulhu said:

Unless your mod changed something with mutations, you are just getting a run of bad luck.  I would look into that though, since 10 heath muts in a row is stupid rare.   Also, when you are doing mutations, it does not matter in the slightest which side (paternal or maternal) a mutation lands, since if you have your breeders set up correctly (unmutated females, one line of mutated males per stat) the count will get flipped to the paternal side in the next generation.  

 

Also, when people say "perfect" initial breeders, they mean your starter breeders that all have identical stats & no mutations. So if your male has a melee mutation already, he is not a perfect one; however he is fine to be the start of your melee line.  When you want to start mutating health, it is best to start with a male that has zero mutations.  You can start your health line with a male that has 1 melee mutation on counter, it is just less than ideal since that means you will reach 20 on the counter faster and have your mutation rate get cut in half one mutation earlier.  

Can you explain how the mutation counter works and how it affects the breeding process? It's so challenging to a new player like me=((

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When a mutation occurs, it does three things to the baby tame - it raises a stat by 2 levels, changes a color region, and bumps the mutation counter for the baby up by 1, on either the paternal or maternal side, depending on which parent triggered the mutation. Each parents has a separate chance of triggering a mutation if the parent has less than 20 mutations on its counter.

That is why you want to use a line of mutated males, one per stat, and unmutated females.  That way you get a full 20 mutations in a stat before your mutation rate gets cut in half; note that since the females have no mutations, they can still keep triggering mutations in a stat up to the 254/255 stat cap.  

The count itself is separate from the stats, and is always passed on, even if the stats are not.  The paternal count is simply the father's paternal + maternal counts added up, likewise the maternal counter is the mother's pat + mat counts added together.  That is why even if the father has the mutation on the maternal side of his counter, all his children will show that count on their paternal side.  

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