What is one of the most important factors for an online game? The popularity!
Nobody wants to play in an empty online game, right?
Well, let's start by saying that even before ASCENDED was announced, EVOLVED was already dead.
ARK is a game that has population loss as a natural consequence, because half of the players that lose everything don't want to start from zero or don't have chances because it's hwrd for a new tribe to compete with the old ones.
Another reason that made the game dead was the ever-increasing opening of new types of servers like SmallTribes and many others, that divided the population, making the official servers more and more dead.
The novelty of the ASA announcement that excited many was the possibility of playing in complete crossplay, because the servers would be SUPER populated.
But now, for fear of unbalanced games and PC cheats, Wildcard wants to create servers only for consoles and this way will divide the console community into 4 parts! (also considering SmallTribes Fullycrossplay and SmallTribes console-only crossplay) Console tribes are now confused. They don't know where to go to play.
Full crossplay more populated but perhaps unbalanced and with cheats or just console less populated but more "safer"?
This split is the worst thing Wildcard could do.
With new servers we have a great opportunity to populate the pvp community and we are wasting it.
🔸 MY ADVICE IS THIS: set the console-only servers as if they are like servers of new maps you opened on EVOLVED. That is, with partially limited transfers.
- Can transfer characters from full crossplay to console crossplay;
- Can transfer characters from console crossplay to full crossplay;
- Can transfer items from console crossplay to full crossplay;
- CAN'T transfer items from full crossplay to console crossplay.
In this way, anyone that decides to build a base on consolle-only crossplay (because they are afraid of unbalanced play and PC cheats) will still be able to have bases on fully crossplay servers too and in the future will be able to transfer everything from the console-only crossplay. To do full crossplay if the cheats are indeed fixed. Console-only servers cannot be attacked by the PC but as also PC players will not be disadvantaged by this situation: why would console-only players attack PC servers if they can't bring back their loot and items?
And, PC players would still have significantly better dinosaur stats than console-only players.
🔸 Another idea is to eliminate SmallTribes to encourage players to find/create large tribes in the official.
Or connect also SmallTribes servers with official servers (removing the 3x and leaving only the tribe member limit).
In this way, whoever attacks those servers will only be able to do so by creating tribes of 6 players.
In short, it's important to build a HUGE PvP community.
Suggestion
Shasa
What is one of the most important factors for an online game? The popularity!
Nobody wants to play in an empty online game, right?
Well, let's start by saying that even before ASCENDED was announced, EVOLVED was already dead.
ARK is a game that has population loss as a natural consequence, because half of the players that lose everything don't want to start from zero or don't have chances because it's hwrd for a new tribe to compete with the old ones.
Another reason that made the game dead was the ever-increasing opening of new types of servers like SmallTribes and many others, that divided the population, making the official servers more and more dead.
The novelty of the ASA announcement that excited many was the possibility of playing in complete crossplay, because the servers would be SUPER populated.
But now, for fear of unbalanced games and PC cheats, Wildcard wants to create servers only for consoles and this way will divide the console community into 4 parts! (also considering SmallTribes Fullycrossplay and SmallTribes console-only crossplay) Console tribes are now confused. They don't know where to go to play.
Full crossplay more populated but perhaps unbalanced and with cheats or just console less populated but more "safer"?
This split is the worst thing Wildcard could do.
With new servers we have a great opportunity to populate the pvp community and we are wasting it.
🔸 MY ADVICE IS THIS: set the console-only servers as if they are like servers of new maps you opened on EVOLVED. That is, with partially limited transfers.
- Can transfer characters from full crossplay to console crossplay;
- Can transfer characters from console crossplay to full crossplay;
- Can transfer items from console crossplay to full crossplay;
- CAN'T transfer items from full crossplay to console crossplay.
In this way, anyone that decides to build a base on consolle-only crossplay (because they are afraid of unbalanced play and PC cheats) will still be able to have bases on fully crossplay servers too and in the future will be able to transfer everything from the console-only crossplay. To do full crossplay if the cheats are indeed fixed. Console-only servers cannot be attacked by the PC but as also PC players will not be disadvantaged by this situation: why would console-only players attack PC servers if they can't bring back their loot and items?
And, PC players would still have significantly better dinosaur stats than console-only players.
🔸 Another idea is to eliminate SmallTribes to encourage players to find/create large tribes in the official.
Or connect also SmallTribes servers with official servers (removing the 3x and leaving only the tribe member limit).
In this way, whoever attacks those servers will only be able to do so by creating tribes of 6 players.
In short, it's important to build a HUGE PvP community.
Edited by ShasaLanguage
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