Species: Koolasuchus dualitas
Time: Early Cretaceous
Diet: Carnivore
Temperament: Neutral
*dualitas means duality in latin*
Dossier
Wild: Koolasuchus dualitas is commonly found both within the waters of the mysterious subterranean world found under these islands as well as the massive floating island at the center of the island chain. Koolasuchus dualitas received it's name due to its perplexing nature, despite being large and intimidating, these semi-aquatic predators seem to mostly float aimlessly in the water and tend to ignore most wildlife unless provoked. Keyword: Most, as Koolasuchus dualitas gets into a frenzied state when it senses any species of fish regardless of size. It is unknown as to why Koolasuchus dualitas reacts this way towards fish, some survivors speculate that it might be that it really loves eating fish.
Domesticated: While wild Koolasuchus are too oblivious tho any non-fish creatures around them, survivors were able to lure young Koolasuchus infants with prime fish meat and raised them to adulthood. As an adult, survivors were able to take advantage of its frenzied state to hunt down fish as well as having Koolasuchus dualitas act as a guard dog protecting boats carrying cargo from Leedsichthys. Some crafty survivors were also able to build a special saddle that works like a miniature combat submarine that utilizes the Harpoon Guns that can even shoot small torpedoes. Koolasuchus dualitas is coated in a slime that makes it immune to the electrical attacks and makes it slippery to be grabbed on to.
So how would you tame Koolasuchus?
Well as the dossier states, you can only tame the infant Koolasuchus which will resemble large Axolotls. Similar to how Ichthyosaurus approaches you, the infant Koolasuchus will approach you so long as you have Prime Fish Meat in the last slot of you hot bar, from there you can passively feed the infant until tamed, from there you can imprint it or wait until the Koolasuchus is an adult. Tamed Koolasuchus will only eat fish so make sure you have fish in your inventory to feed them.
What can it do?
- It's "Fish Frenzy State" works similarly to the "Bug Killer" buff of the Megatherium, only with Fish Creatures instead, thus doing increased 250% damage to all non-fish creatures during the buff, 375% damage to all fish creatures, and 75% reduced damage for 120 seconds (Shadowmane would also be included in the list of fish that trigger the buff as Shadowmane shares many traits lion fish).
- It's immune to the shocks of Electrophorus and Cnidaria
- It has two attacks, left click does an bite attack (45 Base) and a right click attack that does a spin similar to Baryonyx (exept no stun) (90 Base)
- Can be ridden with/without a saddle but when it has its saddle, the Koolasuchus had a Turret Mode where the rider can use Spear Bolts, Tranq Spear Bolts, Net Projectiles, and Grenades as ammo. Similar to how Dinopithecus combines Feces and Grenades to make Infested Grenades, the Koolasuchus would combine Spear Bolts and Grenades to make Torpedo Bolts, which do the exact damage as Grenades to Structures underwater and damage equal to Saddle Quality to creatures when hit.
- The Koolasuchus Saddle would provide riders oxygen when underwater and protects from getting dismounted
- It can't be picked up or grabbed by any creature such as the Rhyniognatha and Tusoteuthis
- Same movement speed as the Sarco when in water but slightly slower than the Sarco on land
- Can gather Fish Meat, Prime Fish Meat, Black Pearls, Oil (from Basilosaurus), Biotoxin, Angler Gel, and Chitin very well
What would it look like?
Well in the pictures provided in this post (Art all handdrawn by me cuz I'm not good at digital art), I incorporated different features from several species of salamander and newts, primarily Crested Newts, Emperor Newts, Fire Salamanders, and Japanese Giant Salamanders to add into a possible design for Koolasuchus dualitas. I also used Axolotls as an inspiration for the infant Koolasuchus.
Koolasuchus would be larger than the Sarco but smaller than Spino, and yes I know Koolasuchus was large but not THAT large, but remember that many creatures in ARK have exaggerated sizes (Just look at Desmodus and Rhyniognatha).
As for it's saddle, it would resemble a miniature submarine with a Harpoon Gun under the submarine part of the saddle.
- So in order for Koolasuchus to not be over powered, first I would like to show you the potential stats it would have (Used Sarco, Spino, and Ark Additions Deinosuchus as a base to determine Koolasuchus' base stats):
*Health: 975
*Stamina: 500
*Oxygen: N/A
*Food: 1600
*Weight: 450
*Melee Damage: 100%
*Movement Speed: 100%
(It would be stronger than the Sarco but weaker than Karkinos.)
- In addition to that, Koolasuchus will be as fast as the Sarco in water but would be slower than the Sarco on land.
- "Fish Frenzy Buff" would be useless on land as there would be no fish to trigger the buff unless you go to a pond.
- Turret mode is pretty much useless on land as they do less damage and have shorter range unless you're using Net Projectiles as ammo, exactly like using a Harpoon Launcher on land
- Depending on the Saddle Quality, the damage done in Turret Mode is the following:
1) Spear Bolt) (Does not work on Land)
- Primative: 300
- Ramshackle: 360
- Apprentice: 420
- Journeyman: 480
- Mastercraft: 540
- Ascendent: 600
2) Tranq Spear Bolt (Plus 100 Torpor over time)) (Does not work on Land)
- Primative: 30 (300 Torpor)
- Ramshackle: 36 (350 Torpor)
- Apprentice: 42 (400 Torpor)
- Journeyman: 48 (450 Torpor)
- Mastercraft: 54 (500 Torpor)
- Ascendent: 60 (550 Torpor)
3) Net Projectile) Same on every tier (Works on Land too)
4) Torpedo Bolt (Towards Creatures) (Does not work on Land)
- Primative: 500
- Ramshackle: 600
- Apprentice: 700
- Journeyman: 800
- Mastercraft: 900
- Ascendent: 1000
Loading of Ammunition is the same speed as when loading Ammunition on a Harpoon Launcher
- Koolasuchus Saddle would be unlocked around level 75 - 90 and require 6 Oxygen Tanks, 1 Harpoon Launcher, and an assortment of Cementing Paste, Polymer/Organic Polymer, Metal, Silica Pearls, Black Pearls and Crystal
So why vote for Koolasuchus?
1) Currently ARK only has two amphibians, Diplocaulus and Beelzebufo, with one being situational at best and the other being useful in many aspects. Amphibians in ARK are very under-represented and there are many interesting prehistoric amphibians that could be in the game.
2) It would be nice to have a new aquatic/semi-aquatic creature than can be used when exploring the ocean that we don't have to worry about being stun-locked by Electrophorus and Cnidaria, as the only other aquatic tames immune to them are Basilosaurus and Tusoteuthis. In addition it would also be immune to the stuns effects of the Shadowmane and its saddle will protect you from being dismounted by Shadowmane
3) It makes sense for the Center as they're an ancient species of Salamander, and many Salamander species reside in lakes, caverns, and swamps which the Center has plenty of.
4) Currently we have Tropeognathus acting as a bomber plane and Andrewsarchus acting as a All-Terrain Vehicle with a mounted Gun Turret, and Rhyniognatha literally being a Living Apache Attack Helicopter, I think with both air and land covered, we need an aquatic warfare creature to complete the trio and I think Koolasuchus would make for an interesting Mini War Submarine for aquatic combat.
5) It would be nice to have a combat based aquatic mount that have unique buffs as the Koolasuchus' "Fish Frenzy Buff" would make it the equivalent of Megatherium and help out alot in fighting the Megalodons and Leedsichthys of the ocean as well as for hunting Alpha Megalodons and Leedsichthys. It would also be very useful in taking down Moeder from the Genesis Part 1 map.
In addition to that I'll cover how it will be useful in the Center, then how Koolasuchus will be used full in other maps whether on PvP and/or for both PvP and PvE.
The Center:
- It's saddle prevents you from being dismounted, this will prevent you from being dismounted by creatures such as the Kapro when traversing the swamp
- Because it's saddle provides oxygen as well as its ability to use Tranq Spear Bolts and Net Projectiles as ammo, it would be a good mount to aid in taming other aquatic creatures such as Mosas, Sarcos, Megalodons, etc.
- It wouldn't get damaged by deeper water like how the Basilosaurus would get damaged thus allowing you to swim deeper to get the underwater Artifacts
- The Center is surrounded by water that is heavily Infested with Megalodon and Leedsichthys and the Koolasuchus would gladly get rid if that problem for players as well as protecting their boats when traversing the oceans of The Center.
Outside of The Center (PvP):
- The Torpedo Bolts that you can shoot in Turret Mode would allow players to have an effective way to raid and thwart the underwater bases of the tribe they're raiding
- It's immune to being grabbed by any creature such as Quetz, Wyverns, Tusos, and Rhyniognathas thus being an especially good counter to Tusos
- It's saddle protects you from being dismounted by enemy dinos
- While other ammo is useless when Turret Mode is used on land, Net Projectiles still work well on land and make Koolasuchus a good support as it can net fliers down as well as other creatures that can be trapped by Net Projectiles
- "Fish Frenzy Buff" may be situational for other fish tames but it will really come in handy when combating other Shadowmane as its slime would also protect from Shadowmane's stun as well as the Koolasuchus Saddle protecting you from being dismounted
Outside of the Center (PvP and PvE):
- Koolasuchus would allow players to tame aquatic creatures such as Mosas, while in the safety of a tanky mount with the aid of Turret Mode, for example you can use a Net Projectile to trap a Megalodon and then tranq it with Tranq Spear Bolts
- Its immunity to shocks make is an effective ocean mount, especially for maps such as the Ocean Biome in Gen 1
- Would be very effective to use against Moeder because of its "Fish Frenzy Buff" just like how Megatherium's "Insect Killer" lets it be very effective against the Brood Mother
- Its immunity to Tuso grabs makes it an effective tame to aid in taming Tusos as well as making them effective in getting the loot that Tusos drop when killed
Suggestion
AtomikalDusky
https://imgur.com/gallery/9p4AtLZ
Species: Koolasuchus dualitas
Time: Early Cretaceous
Diet: Carnivore
Temperament: Neutral
*dualitas means duality in latin*
Dossier
Wild: Koolasuchus dualitas is commonly found both within the waters of the mysterious subterranean world found under these islands as well as the massive floating island at the center of the island chain. Koolasuchus dualitas received it's name due to its perplexing nature, despite being large and intimidating, these semi-aquatic predators seem to mostly float aimlessly in the water and tend to ignore most wildlife unless provoked. Keyword: Most, as Koolasuchus dualitas gets into a frenzied state when it senses any species of fish regardless of size. It is unknown as to why Koolasuchus dualitas reacts this way towards fish, some survivors speculate that it might be that it really loves eating fish.
Domesticated: While wild Koolasuchus are too oblivious tho any non-fish creatures around them, survivors were able to lure young Koolasuchus infants with prime fish meat and raised them to adulthood. As an adult, survivors were able to take advantage of its frenzied state to hunt down fish as well as having Koolasuchus dualitas act as a guard dog protecting boats carrying cargo from Leedsichthys. Some crafty survivors were also able to build a special saddle that works like a miniature combat submarine that utilizes the Harpoon Guns that can even shoot small torpedoes. Koolasuchus dualitas is coated in a slime that makes it immune to the electrical attacks and makes it slippery to be grabbed on to.
So how would you tame Koolasuchus?
Well as the dossier states, you can only tame the infant Koolasuchus which will resemble large Axolotls. Similar to how Ichthyosaurus approaches you, the infant Koolasuchus will approach you so long as you have Prime Fish Meat in the last slot of you hot bar, from there you can passively feed the infant until tamed, from there you can imprint it or wait until the Koolasuchus is an adult. Tamed Koolasuchus will only eat fish so make sure you have fish in your inventory to feed them.
https://imgur.com/gallery/JbyAlai
What can it do?
- It's "Fish Frenzy State" works similarly to the "Bug Killer" buff of the Megatherium, only with Fish Creatures instead, thus doing increased 250% damage to all non-fish creatures during the buff, 375% damage to all fish creatures, and 75% reduced damage for 120 seconds (Shadowmane would also be included in the list of fish that trigger the buff as Shadowmane shares many traits lion fish).
- It's immune to the shocks of Electrophorus and Cnidaria
- It has two attacks, left click does an bite attack (45 Base) and a right click attack that does a spin similar to Baryonyx (exept no stun) (90 Base)
- Can be ridden with/without a saddle but when it has its saddle, the Koolasuchus had a Turret Mode where the rider can use Spear Bolts, Tranq Spear Bolts, Net Projectiles, and Grenades as ammo. Similar to how Dinopithecus combines Feces and Grenades to make Infested Grenades, the Koolasuchus would combine Spear Bolts and Grenades to make Torpedo Bolts, which do the exact damage as Grenades to Structures underwater and damage equal to Saddle Quality to creatures when hit.
- The Koolasuchus Saddle would provide riders oxygen when underwater and protects from getting dismounted
- It can't be picked up or grabbed by any creature such as the Rhyniognatha and Tusoteuthis
- Same movement speed as the Sarco when in water but slightly slower than the Sarco on land
- Can gather Fish Meat, Prime Fish Meat, Black Pearls, Oil (from Basilosaurus), Biotoxin, Angler Gel, and Chitin very well
What would it look like?
Well in the pictures provided in this post (Art all handdrawn by me cuz I'm not good at digital art), I incorporated different features from several species of salamander and newts, primarily Crested Newts, Emperor Newts, Fire Salamanders, and Japanese Giant Salamanders to add into a possible design for Koolasuchus dualitas. I also used Axolotls as an inspiration for the infant Koolasuchus.
Koolasuchus would be larger than the Sarco but smaller than Spino, and yes I know Koolasuchus was large but not THAT large, but remember that many creatures in ARK have exaggerated sizes (Just look at Desmodus and Rhyniognatha).
As for it's saddle, it would resemble a miniature submarine with a Harpoon Gun under the submarine part of the saddle.
https://imgur.com/gallery/TTBMP6l
How would this creatures be balanced?
- So in order for Koolasuchus to not be over powered, first I would like to show you the potential stats it would have (Used Sarco, Spino, and Ark Additions Deinosuchus as a base to determine Koolasuchus' base stats):
*Health: 975
*Stamina: 500
*Oxygen: N/A
*Food: 1600
*Weight: 450
*Melee Damage: 100%
*Movement Speed: 100%
(It would be stronger than the Sarco but weaker than Karkinos.)
- In addition to that, Koolasuchus will be as fast as the Sarco in water but would be slower than the Sarco on land.
- "Fish Frenzy Buff" would be useless on land as there would be no fish to trigger the buff unless you go to a pond.
- Turret mode is pretty much useless on land as they do less damage and have shorter range unless you're using Net Projectiles as ammo, exactly like using a Harpoon Launcher on land
- Depending on the Saddle Quality, the damage done in Turret Mode is the following:
1) Spear Bolt) (Does not work on Land)
- Primative: 300
- Ramshackle: 360
- Apprentice: 420
- Journeyman: 480
- Mastercraft: 540
- Ascendent: 600
2) Tranq Spear Bolt (Plus 100 Torpor over time)) (Does not work on Land)
- Primative: 30 (300 Torpor)
- Ramshackle: 36 (350 Torpor)
- Apprentice: 42 (400 Torpor)
- Journeyman: 48 (450 Torpor)
- Mastercraft: 54 (500 Torpor)
- Ascendent: 60 (550 Torpor)
3) Net Projectile) Same on every tier (Works on Land too)
4) Torpedo Bolt (Towards Creatures) (Does not work on Land)
- Primative: 500
- Ramshackle: 600
- Apprentice: 700
- Journeyman: 800
- Mastercraft: 900
- Ascendent: 1000
Loading of Ammunition is the same speed as when loading Ammunition on a Harpoon Launcher
- Koolasuchus Saddle would be unlocked around level 75 - 90 and require 6 Oxygen Tanks, 1 Harpoon Launcher, and an assortment of Cementing Paste, Polymer/Organic Polymer, Metal, Silica Pearls, Black Pearls and Crystal
So why vote for Koolasuchus?
1) Currently ARK only has two amphibians, Diplocaulus and Beelzebufo, with one being situational at best and the other being useful in many aspects. Amphibians in ARK are very under-represented and there are many interesting prehistoric amphibians that could be in the game.
2) It would be nice to have a new aquatic/semi-aquatic creature than can be used when exploring the ocean that we don't have to worry about being stun-locked by Electrophorus and Cnidaria, as the only other aquatic tames immune to them are Basilosaurus and Tusoteuthis. In addition it would also be immune to the stuns effects of the Shadowmane and its saddle will protect you from being dismounted by Shadowmane
3) It makes sense for the Center as they're an ancient species of Salamander, and many Salamander species reside in lakes, caverns, and swamps which the Center has plenty of.
4) Currently we have Tropeognathus acting as a bomber plane and Andrewsarchus acting as a All-Terrain Vehicle with a mounted Gun Turret, and Rhyniognatha literally being a Living Apache Attack Helicopter, I think with both air and land covered, we need an aquatic warfare creature to complete the trio and I think Koolasuchus would make for an interesting Mini War Submarine for aquatic combat.
5) It would be nice to have a combat based aquatic mount that have unique buffs as the Koolasuchus' "Fish Frenzy Buff" would make it the equivalent of Megatherium and help out alot in fighting the Megalodons and Leedsichthys of the ocean as well as for hunting Alpha Megalodons and Leedsichthys. It would also be very useful in taking down Moeder from the Genesis Part 1 map.
In addition to that I'll cover how it will be useful in the Center, then how Koolasuchus will be used full in other maps whether on PvP and/or for both PvP and PvE.
The Center:
- It's saddle prevents you from being dismounted, this will prevent you from being dismounted by creatures such as the Kapro when traversing the swamp
- Because it's saddle provides oxygen as well as its ability to use Tranq Spear Bolts and Net Projectiles as ammo, it would be a good mount to aid in taming other aquatic creatures such as Mosas, Sarcos, Megalodons, etc.
- It wouldn't get damaged by deeper water like how the Basilosaurus would get damaged thus allowing you to swim deeper to get the underwater Artifacts
- The Center is surrounded by water that is heavily Infested with Megalodon and Leedsichthys and the Koolasuchus would gladly get rid if that problem for players as well as protecting their boats when traversing the oceans of The Center.
Outside of The Center (PvP):
- The Torpedo Bolts that you can shoot in Turret Mode would allow players to have an effective way to raid and thwart the underwater bases of the tribe they're raiding
- It's immune to being grabbed by any creature such as Quetz, Wyverns, Tusos, and Rhyniognathas thus being an especially good counter to Tusos
- It's saddle protects you from being dismounted by enemy dinos
- While other ammo is useless when Turret Mode is used on land, Net Projectiles still work well on land and make Koolasuchus a good support as it can net fliers down as well as other creatures that can be trapped by Net Projectiles
- "Fish Frenzy Buff" may be situational for other fish tames but it will really come in handy when combating other Shadowmane as its slime would also protect from Shadowmane's stun as well as the Koolasuchus Saddle protecting you from being dismounted
Outside of the Center (PvP and PvE):
- Koolasuchus would allow players to tame aquatic creatures such as Mosas, while in the safety of a tanky mount with the aid of Turret Mode, for example you can use a Net Projectile to trap a Megalodon and then tranq it with Tranq Spear Bolts
- Its immunity to shocks make is an effective ocean mount, especially for maps such as the Ocean Biome in Gen 1
- Would be very effective to use against Moeder because of its "Fish Frenzy Buff" just like how Megatherium's "Insect Killer" lets it be very effective against the Brood Mother
- Its immunity to Tuso grabs makes it an effective tame to aid in taming Tusos as well as making them effective in getting the loot that Tusos drop when killed
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