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Pentaceratops imperialis; Gigantic Flexible Tank


PieTheMath
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(Rough doodle by Me)
 

Pentaceratops, a massive ceratopsian with an even larger head. High health and high damage, this beast of a tame would allow its rider and anything behind it to go unscathed from the front, but remember to watch your rear as you would still be exposed to enemy attacks. Its heavily keratinized face allows P. imperialis to take little to no damage from attacks to its head, making it the perfect frontliner for a siege on a base or a boss fight. Along with this Pentaceratops could have a taunt like that of the magmasaur, drawing aggro so allies may finish off targets.

Ability 1: Stance change 
As the name implies, this would be a stance change. Think something like how Amarga can change its spikes. These stances would be shown via a change in color on markings on its frill.

  1. Defensive Stance: Pentaceratops lowers its massive head, blocking incoming damage for the rider and any tames behind its massive frill. While in this stance its movement speed is greatly decreased, while its turning circle is reduced greatly, allowing it to keep its head to the enemy. Damage to the head in this stance would heal Pentaceratops for a fraction of what the damage value was, so keep that in mind when fighting these beasts. While in this stance its attacks would deal increased knockback and decreased damage, letting it create space for allies.
  2. Offensive Stance: Pentaceratops swings its head forward, its massive beak and horns ready to attack. In this stance Pentaceratops deals increased damage, but also takes increased damage, so use it sparingly. Movement speed in this stance is increased, with its turning circle being increased as well.
  3. Neutral Stance: No stat changes, base wild stance.

Ability 2: Back Kick/180* swipe
Since Pentaceratops woud be fairly vulnerable from behind, it only makes sense that it should have an answer to this. While in Defensive Stance, Pentaceratops would have a back kick. This attack would deal very little damage along with moderate knockback. While in Offensive Stance Pentaceratops gains a 180 degree swipe, this ability would have a significant cooldown as the drawback of offensive stance is the very wide turn radius, but would allow for Penta to get a pesky rex on its rear end if needed. This attack would deal heavy damage and perhaps apply a wound to the target.

Ability 3: Taunt
Pentaceratops lets out a loud roar, stamping its feet on the ground and shaking its massive frill in a threat display. This taunt would function like the magmasaur, drawing aggro to Penta so it or its allies can finish them off.

Other Proposals; AKA Stuff I thought of but am iffy on
Stomp: Would function like other stomps in the game, dealing high damage and some knockback.
Indimidating roar: Much like Yutyrannus, this roar would scare off animals the same size and smaller than Penta.
Platform Saddle: Maybe give it a platform saddle, I can live without this though.

Penta.png

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Ele poderia ter uma habilidade  parado ,e quando estivesse parado ele ganha armadura , na sela poderia ter várias metralhadoras nas extremidades da crista dele , ele funcionaria como uma torreta , uma muralha parada com umas 10 metralhadora .

e só uma ideia que acho legal 

nada tecnológico algo mais bruto ,sem Elemento 

Edited by NOTURNOGAMER
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