Jump to content

Levels Vs Tiers


DreadLyons
 Share

Recommended Posts

Hello, 

So I think one of the things I find to be annoying in games is the number of games that have levels and yet don't have tiers. I get it, levels are easy and the higher level something is the more likely it is to be powerful or have better stats. Tiers however would be similar to levels in this way but they would add some better ways to get stronger than just killing everything.

An example of how a tier system could work is that once you get to a certain level you could use a certain number of higher level dino resources to upgrade your dinos tier. For example if you use Sarco hide to tier up then your defense would be better, wyvern claw= attack, drake feather= speed, etc. This tier up method would give a more flexible approach to base stats and levels. This is my personal favorite idea of how a tier system could work instead of just boring old levels. Please comment, some of your ideas though as to how this could work since even if they dont add this we could always mod it. 

Link to comment
Share on other sites

  • 4 weeks later...
On 4/12/2023 at 10:34 PM, DreadLyons said:

An example of how a tier system could work is that once you get to a certain level you could use a certain number of higher level dino resources to upgrade your dinos tier. For example if you use Sarco hide to tier up then your defense would be better, wyvern claw= attack, drake feather= speed, etc. This tier up method would give a more flexible approach to base stats and levels. This is my personal favorite idea of how a tier system could work instead of just boring old levels. Please comment, some of your ideas though as to how this could work since even if they dont add this we could always mod it. 

In some games this works and makes sense, but it's also easy to make it over complicated without adding any real benefits to game play.

"if you use Sarco hide to tier up then your defense would be better" - Unnecessarily complicated.   We already have saddles for that. Get better saddles, have better defenses.

"wyvern claw= attack" - Unnecessarily complicated.   We already have the Melee stat for that.

"drake feather= speed" - Unnecessarily complicated.   We already have the Speed stat for that.

 

What you're suggesting makes the game less flexible, not more flexible. Currently you can just make the simple choice to put more levels in Melee. With your approach a player has to spend time farming Wyvern Claws. ARK already has waaay too much farming, adding more things to farm for is not more flexible, it's more of a time sink.

Link to comment
Share on other sites

  • 4 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...