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organic polymer Malacostracous, The Organic Polymer Harvester


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133947511_MalacostracousDossier.jpg.8d53f2fd2ee2479b14447e48c84e59c8.jpg

(This image is not mine and simply using it as an illustration as to what I am going for the actual model would be altered)

The Malacostracous is a crustacean like creature, it resembles that of a giant lobster. With this creature in the game its going to provide not only both in water and on land uses, but also PvP/PvE uses.

In-game Name: Malacostracous

Species: Vericrustacea

Time: Ordovician Period

Diet: Carnivore

Temperament: Aggressive

Where do you find them?

Yes, you will be able to take them on land however to find one to claim as your own you'll have to go to the deep depths of the ocean to find them on ocean floor. They have decent aggro range in which it will try and pursue you and attack with its giant claws. It has 2 different kind of claws as illustrated below:

905037392_Crusher-RipperClaws.jpg.2b797bd9ce71cd0459449efe35cf8be8.jpg 

They'll be dubbed as the Crusher and Ripper claw. Both will have their own unique role for the creatures utilities/abilities. The Malacostracous has the ability to grab small to medium size creatures including players themselves. Once in the clutches of its crusher then it will begin pinching which will do burst DPS per pinch. As a player you will be prompted with a net/bloodstalker like mechanic where you'll have to fight your way out to escape its grips. With its ripper it will simply perform a simple jab like animation which does mediocre damage. Now if fighting back against one of these and it becomes too weak it will then make an attempt to escape in which it will shoot backwards in a burst. Refer to the link to this video for an example:

https://www.youtube.com/watch?v=7gG5TWpdYxU&ab_channel=SpearFin

Taming:

Now that you've found one I bet you're wondering how you want to claim one for yourself. As these guys are aggressive yes they will follow you however like other deep sea dwellers it will retreat once it hits a certain depth. It will need to be tamed on the ocean floor or relatively close to it. It will be a passive tame very similar to a squid in which you'll need to hand feed it organic polymer. As we already know if you get too close it will try to attack you so you're going to want to try and get it to grab something to keep it preoccupied such as a Carbonemy. Once tamed you'll able to unlock this creatures true potential and add it to your arsenal and everyday farming task.

Abilities:

Once it has been tamed it will require a saddle to be ridden. When riding you'll have a similar mechanic to the Karkinos where you'll be able to operate both claws separately. As previously discussed both the Ripper and Crusher claws have their roles to play. The crusher will be on the left side where the ripper will be on the right. When wanting to use one or the other simply click left or right on your mouse or triggers if you use controller.

Hard Armor: On top of wearing the saddle it also gets a armor bonus with his hard chitin shell, making for an offensive tame to even push the front lines in heavy PvP.

Ripper: This claw will mainly be used for harvesting and attacking will a generic melee however if you click/press and hold with your target in range it will perform a short lunge in which if it makes contact will cause the target to bleed for 8% of its HP.

Crusher: This claw will be your main means of DPS with this creature. With nothing in the claw and you press/click will perform a simple claw slam causing mediocre damage. You do not want to get caught in the grips of this oversized death trap. When you click/press and hold with your target in range it will perform a side swipe and if contact is made then will grab and hold and not let go. Once you have your target in this claw continue to press/click to keep crushing in which with each press causes immense burst DPS.

**All claw mechanics and damage are affected by melee stat**

Water Reservoir:  While the creature is on land and not in contact with water it will have a water gauge that will drain overtime and once drained the creature will begin to lose HP at a slow rate. This creature will be the first to have a unique water stat that can be affected by mutations and even leveled to increase its water reservoir allowing it to be out of water for longer periods of time. Once drained you will need to fully submerge the creature in the water to start refilling the gauge however not all situations are perfect so I have provided a temporary solution should you not be able to make it back to water in a timely manner. While the creature is on land should it start raining then not only will this refill its reservoir, but it will stayed filled until it stops raining. Another alternative similar to the Spino is when water seems to be getting low you can refill the water gauge by putting a water container in its inventory and press RT it will refill depending on the type of container you are trying to use(EX: Water Skin, Water Jar, Canteen, or Tek Canteen). More or less the better the container the more it will refill, and more than one can be used at a time.

Watershot: This ability is the main reason why the water reservoir is apart of this creature and will play a big part in how this creature fits its way into PvP. While the water gauge has water in it you'll be able to shoot a linear water stream that can reach up to 30-50 meters. DPS works similar to the mana, the closer you are the more it does(also affected by the melee stat). When using this ability it will cause the water gauge to drain relatively quicker than if you was just stand stationary. Once drained you will no longer be able to use the shot and same rules apply, when the gauge is empty then you'll start losing HP unless you replenish with a water source. Watershot can be activated by pressing in on the right stick and be held to continue the duration of the shot. Please refer to the video link as an example(This ability was inspired by the lobsters in Elden Ring).

https://youtu.be/dI_USkZSGfU?t=61

Swimming: While in the water it can swim forward at a moderate to quick speed all while having access to their claw abilities however while in the water you cannot use the watershot. However they do have the same directional swimming as a maewing. When you find yourself in a tight situation you can press LT to initiate a backwards burst like when they are trying to escape from you when reaching low HP. This burst will travel up to 25 meters and will eat a decent amount of stam however can be used repeatedly until stam is drained. Stop moving to regain stam while stationary in the water.

Organic Poly: This monstrous crustacean is going to be the ultimate organic polymer harvester. When harvesting with this creature its org poly gains will be higher than normal with any other creature. To gather immense amounts of poly per body you will need to utilize the ripper claw. Once the target has been killed then you will press and old RT for the special ability of the ripper claw to take effect and will gather loads of poly. Organic polymer weight is reduced by 50% while in this creatures inventory.

Mule: This creature will have moderate to high weight depending on what it comes out as and of course levels can be added so it can carry you as well as a decent load.

Breeding:

Yes, these guys can be bred however I wanted this creature to be as unique as possible so when breeding these guys they will need to be in water as they lay fish-type eggs. As you know lobsters can lay a lot of eggs at a time however I wanted this mechanic fair and balanced. Once they are finished breeding the female has a chance to lay up to 6 eggs at a time. Each egg having the same potential as the next carrying the male/female stats and any possible mutations.

I really like the idea of having another crustacean like creature in the game that has more offensive capabilities and I hope you do to. Tell me what you think in the comments below!!!!

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