Common Name: Seismo
Species name: Seismosaurus peregrinans
Time: Jurassic
Temperament: Defensive
Seismosaurus is a sauropod that is specifically designed for Hostile Environments unsuitable for other large Sauropods. Seismo can eat just about any plant matter even Thatch or Cactus if it comes to it, this versatility allows it to exist in the most hostile of environments. Unlike its counterpart Brontosaurus, Seismosaurus is much more adept at combat using its thick muscular neck, weight and whip tail to deal large amounts of damage very quickly its also a lot faster Albeit at the cost of the sheer Defensive bulk of Brontosaurus.
Domesticated: Once domesticated Seismosaurus is a perfect capital war mount, usually fitted with heavy armor as its unable to carry a platform, this extra mobility and padded armor allow it to function as a battering ram turning even the sturdiest of gates to splinters eventually.
Seismo has none militant uses, its strong mouth and Hardy teeth allow it to literally rip rocks from the ground nearly intact this grab can also be used to get Seismosaurus to lift smaller creatures up to higher platforms such as Clifftops and Cliff platforms for those who may be afraid of flight or in areas where flight may be difficult or even Impossible.
Utility saddle: 72 (gives 0 armour)
War-saddle: 86 (normal saddle works like Trike has base armor of 20)
Tek saddle: 130 (2 Ascension's required for balance reasons my idea is a lil out there, gives 45 armor)
Dragweight would be exactly 540 so it can actually fight bosses but good luck fitting more than 2 in lol (Balanced for around lvl 85)
Seismosaurus Tek Saddle: Unlike a regular Tek saddle, this unit has no additional weaponry, instead it broadcasts an interchangeable buff (done like strider attachment but each must be crafted separately, they weigh 0) each module has a different effect and produces a differently styled holographic war banner based upon a boss, the effect each banner gives out varies depending on the boss it is depicting such as:
Broodmother: Ignored by all bugs besides Deathworms
Megapithecus: Increased grab capacity (from Argent to Quetz)
Suggestion
Vampiress
Species name: Seismosaurus peregrinans
Time: Jurassic
Temperament: Defensive
Seismosaurus is a sauropod that is specifically designed for Hostile Environments unsuitable for other large Sauropods. Seismo can eat just about any plant matter even Thatch or Cactus if it comes to it, this versatility allows it to exist in the most hostile of environments. Unlike its counterpart Brontosaurus, Seismosaurus is much more adept at combat using its thick muscular neck, weight and whip tail to deal large amounts of damage very quickly its also a lot faster Albeit at the cost of the sheer Defensive bulk of Brontosaurus.
Domesticated: Once domesticated Seismosaurus is a perfect capital war mount, usually fitted with heavy armor as its unable to carry a platform, this extra mobility and padded armor allow it to function as a battering ram turning even the sturdiest of gates to splinters eventually.
Seismo has none militant uses, its strong mouth and Hardy teeth allow it to literally rip rocks from the ground nearly intact this grab can also be used to get Seismosaurus to lift smaller creatures up to higher platforms such as Clifftops and Cliff platforms for those who may be afraid of flight or in areas where flight may be difficult or even Impossible.
Health: 1300
Stamina:260
Oxygen: 150
Food: 8000
Weight: 1000
Melee Damage:(1.2x damage to Carnivores)
Tail slap- 70
Neck slam- 70
Bite- 24
Stomp (10-second cooldown) 110
Torpidity: 7000
Utility saddle: 72 (gives 0 armour)
War-saddle: 86 (normal saddle works like Trike has base armor of 20)
Tek saddle: 130 (2 Ascension's required for balance reasons my idea is a lil out there, gives 45 armor)
Dragweight would be exactly 540 so it can actually fight bosses but good luck fitting more than 2 in lol (Balanced for around lvl 85)
Broodmother: Ignored by all bugs besides Deathworms
Megapithecus: Increased grab capacity (from Argent to Quetz)
Dragon: Elemental damage resistance (Fire, Lightning, Poison)
Manticore: Bonus damage to Golems and Deathworms
Rockwell: Rad immunity, Nameless Ignore you
King Titan (Gamma, Beta): Reduced damaged from Corrupted
Mecha King Titan: Same as gamma and beta but with a damage boost to boot
Master Controller: Attacks ignore X dino resistance bonuses, Seismo acts as a transmitter and spawn point
Rockwell Prime: Immunity to Shadowmane stun and ignored by Reapers
Crystal Wyvern Queen: Immunity to Blood Curse and Scald, Minor life steal (1% of damage dealt)
Dinopithecus King: Able to damage tek structures but only does 0.2x its normal damage. Resistance to bleed.
Fenrirsulfur- Immunity to Freeze can use element to cause an explosion of Lightning Akin to Mjolnir (requires the Mjolnir Engram learnt)
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