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THE NEPHILES - A Swarm of Element Eaters. Araneo Rework. Bola Ur Enemy with Web!


Tony47

Suggestion

The Nephiles - A swarm of element eaters.

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 Idea: Diversify the gameplay of caves, add tools for pvp, and also create an unusual multi-level taming mechanic.  And also to diversify PvE content by using the Nephiles poison for various purposes.  For example, in a cocoon-shaped queen's inventory, it would make sense to create elemental dust from an element.  In general, it becomes like a kind of Araneo rework, but you must admit that it is not fully implemented).  Suggest your ideas in the comments.

Let's make our game more scary and exciting 😈

https://ru.m.wikipedia.org/wiki/Mongolarachne_jurassica

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Spider-like creatures small in size for humans.  At first, like the nameless, no one on the Ark took these creatures seriously.  They were doomed to lead a miserable existence in the depths of the caves.  Until at one point, their endless and incredibly fast evolution gave them a poison capable of effectively digesting the Element rich in local ore into useful nutrient substances.  Rapidly evolving and conquering more and more cave spaces, this makes them one of the most terrible disasters of the ark.  At the moment, we know about the whole hierarchy in this form.  The Nephilth population is divided into 3 groups: Youngers, Elders and Queen.  

Young Nephiles.  //////////////////

Wild: not particularly surprising with their size.  They are found in large numbers in elemental caves, as well as at night not far from them.  They are terrified of the light, which acts like a tranquilizer on them, slowing down their life processes and allowing them to fall into a kind of hibernation.  They are hostile, when attacking the victim they shoot with a cobweb clot, in action we descend with a bollas.  Nephil's bite isn't known for high damage, but it does inflict an astonishing amount of sleep.  

Taming: There are few daredevils across the island who dare this feat.  For successful taming, it is necessary to take Nephil away from the nest at night, simultaneously dodging his "projectiles" and throws with raised paws.  With the first rays of the sun, Nephil will panic trying to return to the nest.  If you manage to delay it long enough, it will fall exhausted, allowing itself to feed on elemental dust.  The tamed Junior Nephil is incredibly good as a shoulder animal.  With the right settings, your new friend will be able to immobilize the webs of small creatures and other survivors with his projectiles in some range. And after your death, it will carefully sew a sleeping place and hide in a cocoon, without attracting the attention of wild creatures.

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Elder Nephiles.  ///////////////

They live in the depths of caves.  Unlike their younger brothers, they are much larger than them and are not afraid of the light, but take more damage under it.  They move well along the walls, attacking from an ambush with a throw, ways to temporarily pin them to the ground and immobilize medium creatures.  Like younger brothers, they are able to shoot webs that can immobilize already larger creatures.  
Tamed: Unable to tame the wild.  However, it is known that if you feed the Young Nephil with fragments of the element for a long time, you can achieve its evolution from a cocoon into an older brother.  It is possible to saddle an adult Elder Nephil, gaining access to his capabilities.  
1) Jerk - a kind of jump, charging which, thanks to powerful limbs, you can overcome truly huge distances.  When hit with such a "jerk" on the victim, you knock him down and press him to you.  It is not uncommon for Nephila to attack flying creatures.  
2) Web shot is now able to immobilize larger creatures.  
3) Creation of original "Threads" - natural zip lines.  Stretching such "bridges" over the gorges you speed up your movement.
4) It has a cocoon mode (like a basilisk), in which it does not allow food to spoil inside itself.  

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Queen of the Nephiles.  ///////////////

The main boss of all caves.  It is very difficult to get rid of it without the corresponding "light" in the soul.  Mostly rarely seen, preferring to spend time in the nest surrounded by his servants.  If you dare disturb her nest, prepare for disaster.  
Taming: ???.  
It is not known for certain whether it is possible to tame her in the wild.  Perhaps there is some way to evolutionarily get it from the elder by feeding the element.  However, there are legends about the few tribes that did this, rightly calling themselves the lords of the caves.  In the tamed state, the queen is not afraid of the light, but still takes increased damage under it.  Her web glands are not as well developed as those of her younger brothers, so instead of shooting web shots, she prefers Poison Bolts, which completely destroy the armor and saddles of creatures and even Tek structures when hit.  Truly elegant, the queen's bite can put even the largest creatures to sleep with amazing speed.  Its characteristic feature is to weave cobwebs up to three at the same time.  If you designate a plane with the help of two zipline threads, its smaller brothers will weave a cobweb that is resistant to destruction with amazing speed.  Once in such a trap, do not even try to get out of it, a strong layer of a cobweb cocoon will digest you and any creature of medium and large sizes in the near future.  An amazing feature of the home queen is that on such webs she, with your permission, is able to establish her nest.  By installing such a nest on the ceiling in your shelter, you will receive a universal killing machine capable of firing cobweb, poisonous projectiles, as well as attracting victims to itself, dooming them to a slow death in a cocoon.  However, the owners of such a baby need to look both ways.  There are cases when, due to hunger, the queen rebels against her masters, turning your entire shelter into new ruins.

 

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I once had an idea of making Mongoloarachne as a shoulder pet that functioned as a biological Bola that would passively produce silk that could be used as a healing salve, since some cultures use spider silk as wrappings. Your idea is probably more in line with the line of advancement shoulder pets have been taking though.

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