Compared to other sauropods encountered on the ARKs, the Dreadnaughtus appears to be built in the reverse direction. Instead of having significant mass placed evenly or weighted towards the tail, this species has adapted abnormally large air sacs to support a larger-than-average neck. Because of this, Dreadnaughtus are surprisingly swift compared to their size, can deliver immense blows with their neck, and have unique methods of defense and offense. In my mind, this creature acts as a surprisingly fast (for its size), chaos-causing, hit-and-run style tank.
Attacks:
The primary attack (left click/right trigger) leads to the Dreadnaughtus pushing its front legs into the air quickly, and returning to the ground as fast. The secondary attack (right click/left trigger) is the aforementioned neck swing, which is much slower but knocks large creatures (perhaps up to the size of a Rex) to the side, along with stunning them. If this attack is done while the player is aiming behind the Dreadnaughtus, a tail slam will be performed, inflicting less damage but slightly faster. Finally, this towering sauropod can exploit its large air sacs to intimidate foes of any size. While it may not cause overwhelming fear like the Yutyrannus, the billowing sound produced by the inflating and deflating of the Dreadnaughtus’ appendages leads to a creature being shaken, its movement unstable and slowed, along with a feeling of difficulty to attack.
Alternative ideas for air sac attacks:
The sound of a Dreadnaughtus’ air sacs could lead them to attract dinos to them, while not aggroed, these creatures would follow the billowing sounds and be left momentarily confused when they stop.
Another possibility could be to create a zone that irritates an enemy creature’s ears so much that they may buck the rider off. This could be used as a form of anti-air defense. The riders may have a chance to try and stay on their creature but would have to perform some sort of action, or perhaps feed their dino a consumable that negates the properties of the Dreadnaughtus’ call.
Taming:
The concept of taming a Dreadnaughtus comes mainly from their portrayal in the apple tv plus docu-series “Prehistoric planet”, where they are theorized to engage in battles to become the pack leader. There are two approaches that may work for these beasts. The first is to witness one of these battles, and once the victor is decided, approach the loser and feed them to increase trust, once this has been done, the survivor is given the chance to ride the beast for round two. While the odds are not perfectly in your ally Dreadnaughtus’ favor, with your help it may stand a higher chance. You will be prompted with button challenges to complete, and depending on how fast these are completed, your Dreadnaughtus will stand a better chance of not getting hit. If you are hit, however, the Dreadnaughtus may ask for veggie cakes to help stay in the battle. With each hit you take, your taming effectiveness drops slightly but can be regained through the consumption of veggie cakes. This means it may be tactical to let the Dreadnaughtus take a hit in order to raise the effectiveness back to max. Once the battle is won, because of your help the Dreadnaughtus will gain a massive amount of taming affinity, if not completely. Higher levels will likely need to be fed more after the battle passively.
Apologies for not having any art of the concepts or creatures! I am not a gifted artist, but I might do something later depending on how much traction this gets.
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RedneckGurst
Overview:
Compared to other sauropods encountered on the ARKs, the Dreadnaughtus appears to be built in the reverse direction. Instead of having significant mass placed evenly or weighted towards the tail, this species has adapted abnormally large air sacs to support a larger-than-average neck. Because of this, Dreadnaughtus are surprisingly swift compared to their size, can deliver immense blows with their neck, and have unique methods of defense and offense. In my mind, this creature acts as a surprisingly fast (for its size), chaos-causing, hit-and-run style tank.
Attacks:
The primary attack (left click/right trigger) leads to the Dreadnaughtus pushing its front legs into the air quickly, and returning to the ground as fast. The secondary attack (right click/left trigger) is the aforementioned neck swing, which is much slower but knocks large creatures (perhaps up to the size of a Rex) to the side, along with stunning them. If this attack is done while the player is aiming behind the Dreadnaughtus, a tail slam will be performed, inflicting less damage but slightly faster. Finally, this towering sauropod can exploit its large air sacs to intimidate foes of any size. While it may not cause overwhelming fear like the Yutyrannus, the billowing sound produced by the inflating and deflating of the Dreadnaughtus’ appendages leads to a creature being shaken, its movement unstable and slowed, along with a feeling of difficulty to attack.
Alternative ideas for air sac attacks:
The sound of a Dreadnaughtus’ air sacs could lead them to attract dinos to them, while not aggroed, these creatures would follow the billowing sounds and be left momentarily confused when they stop.
Another possibility could be to create a zone that irritates an enemy creature’s ears so much that they may buck the rider off. This could be used as a form of anti-air defense. The riders may have a chance to try and stay on their creature but would have to perform some sort of action, or perhaps feed their dino a consumable that negates the properties of the Dreadnaughtus’ call.
Taming:
The concept of taming a Dreadnaughtus comes mainly from their portrayal in the apple tv plus docu-series “Prehistoric planet”, where they are theorized to engage in battles to become the pack leader. There are two approaches that may work for these beasts. The first is to witness one of these battles, and once the victor is decided, approach the loser and feed them to increase trust, once this has been done, the survivor is given the chance to ride the beast for round two. While the odds are not perfectly in your ally Dreadnaughtus’ favor, with your help it may stand a higher chance. You will be prompted with button challenges to complete, and depending on how fast these are completed, your Dreadnaughtus will stand a better chance of not getting hit. If you are hit, however, the Dreadnaughtus may ask for veggie cakes to help stay in the battle. With each hit you take, your taming effectiveness drops slightly but can be regained through the consumption of veggie cakes. This means it may be tactical to let the Dreadnaughtus take a hit in order to raise the effectiveness back to max. Once the battle is won, because of your help the Dreadnaughtus will gain a massive amount of taming affinity, if not completely. Higher levels will likely need to be fed more after the battle passively.
Apologies for not having any art of the concepts or creatures! I am not a gifted artist, but I might do something later depending on how much traction this gets.
Sites used for research:
https://en.wikipedia.org/wiki/Dreadnoughtus
https://www.youtube.com/watch?v=COuvZn2O1kU
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