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New PvP Mode for Ark 2


Splaashed

Suggestion

Ark's biggest problem to become one of the biggest games is the constant recline of players because they have been wiped in pvp. Once wiped, all your work was for nothing and now the other tribes are that much stronger so that it will be almost impossible to come back.

Pve on the other hand is boring because once you have a base established, the wild creatures are no danger to you anymore ( only when you go out for adventures ).

So currently there is this pick your poison kind of deal where pvp feels too competitive and punishing and pve feels too boring and easy. So i wish there was an inbetween kind of thing.

An idea could be a capture the flag kind of mechanic where if you stay long enough at an enemys base you will be rewarded hexagons. ( The Hexagons would be subtracted from the enemy tribe - and yes the hexagones would be tribe based and not player based )-> there could be structure based hexagons so that you have to claim an area with hexagons. And on top of that there could be fees that the game substracts from your hexagons every day or so, so this way you have to have hexagons that can be plundered ( there needs to be a limit as to how many hexagons can be plundered and a cooldown ) and it also prevents people from having afk structures. When a claimed area has 0 Hexagones it will be able to be claimed by anyone for a hexagon fee.

And this idea should be combined with pve mechanics so that enemys cannot wipe your base. However they should be able to kill each other and the dinos ( and turrets/ base defences if there will be any ). Also you should be able to loot other people, dinos and their containers ( chests etc ).

 

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