Miette Posted October 20, 2022 Share Posted October 20, 2022 Hi, I have a server that has been running for about two years. I haven't delete the map archive during this period, but I find that each map occupies more and more memory(RAM), such as Gen 2, which needs about 14G, and Crystal Island, which needs 7G. Why do they occupy so much RAM, and is there any way to reduce the memory occupation? (without deleting the game archive) Link to comment Share on other sites More sharing options...
Larkfields Posted October 20, 2022 Share Posted October 20, 2022 I've tried a couple of options, but nothing seems to make a substantial improvement. Link to comment Share on other sites More sharing options...
JDawg35 Posted October 21, 2022 Share Posted October 21, 2022 How recent were your servers restarted when you noticed this increase? I've found that shortly after a restart, RAM usage tends to be higher than normal for all servers. After roughly an hour or so, the usage drops considerably (almost half for some maps). I assume it's due to mem use being optimized after they run for a period of time. That said, Gen2 is probably going to be your highest regardless. In addition to size, your players will always tend use that map to breed etc due to the available buffs etc. This means bigger bases, more tames, more activity etc. The other thing you may to look at is player count/tribe count etc and verify that you have a reasonable structure limit set as well as a decay/auto-destruction set if needed to remove inactive bases. Link to comment Share on other sites More sharing options...
Larkfields Posted October 21, 2022 Share Posted October 21, 2022 That was about 2 hours after a restart. No users on Gen2. Now approx 15 hours after a restart, Gen 2 is using just under 6Gig RAM with about 4 users online. Link to comment Share on other sites More sharing options...
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