Volunteer Moderator GP Posted July 11, 2022 Volunteer Moderator Share Posted July 11, 2022 I've been practicing a lot recently using Blender to create models of ARK survivors. I've only been doing it for a couple of days but have learned so much already. Posing is probably the most difficult part as it involves moving parts of the body and when it comes to moving fingers it's a real pain. The left side image is meant to be pointing 😂 but more practice should help with that. I also absolutely love the T-Shirt with custom colours! Link to comment Share on other sites More sharing options...
RTGLoot Posted July 11, 2022 Share Posted July 11, 2022 Blender is fun to use. As for your finger are you using a rig or just readjusting the mesh Link to comment Share on other sites More sharing options...
Volunteer Moderator GP Posted July 11, 2022 Author Volunteer Moderator Share Posted July 11, 2022 27 minutes ago, RTGLoot said: Blender is fun to use. As for your finger are you using a rig or just readjusting the mesh Just readjusting the mesh, not got around to looking at rigs yet. Link to comment Share on other sites More sharing options...
RTGLoot Posted July 12, 2022 Share Posted July 12, 2022 A properly rigged mesh will make posing easier. Thanks for showing your artwork Link to comment Share on other sites More sharing options...
Volunteer Moderator GP Posted July 12, 2022 Author Volunteer Moderator Share Posted July 12, 2022 4 hours ago, RTGLoot said: A properly rigged mesh will make posing easier. Thanks for showing your artwork I'll definitely read up on using rigs especially now that i've got my survivor template created. I went a bit further and edited the render in Photoshop afterwards. May need to tone down the sharpness and saturation slightly, but I think it's a good improvement on what Blender outputs as default. Link to comment Share on other sites More sharing options...
RTGLoot Posted July 12, 2022 Share Posted July 12, 2022 8 hours ago, GP said: May need to tone down the sharpness and saturation slightly Tweaking the lighting can reduce the sharpness, and nodes or modifiers can help the saturation in blender. Link to comment Share on other sites More sharing options...
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