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YourSavior

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Hi everyone, 

 

I am nothing close to a programming person.  my friends told me to download Ark, as it's currently free.  when it FINALLY finished, i was hit with this error when attempting to launch.

 

Any help would be greatly appreciated!

LowLevelFatalError [File:E:\build\DevNext\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 3921] 
Bad name index -1641380927/97673


VERSION: 346.11 
KERNELBASE.dll!UnknownFunction (0x00007ffeb1604fd9) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff71cd320b5) + 0 bytes [e:\build\devnext\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!ULinkerLoad::operator<<() (0x00007ff71cdd072e) + 34 bytes [e:\build\devnext\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3921]
ShooterGame.exe!operator<<() (0x00007ff71d0e613d) + 0 bytes [e:\build\devnext\engine\source\runtime\shadercore\private\shader.cpp:211]
ShooterGame.exe!TShaderMap<FGlobalShaderType>::SerializeInline() (0x00007ff71d5b1982) + 0 bytes [e:\build\devnext\engine\source\runtime\shadercore\public\shader.h:1080]
ShooterGame.exe!FMaterialShaderMap::Serialize() (0x00007ff71da0dcc7) + 14 bytes [e:\build\devnext\engine\source\runtime\engine\private\materials\materialshader.cpp:1748]
ShooterGame.exe!FMaterial::SerializeInlineShaderMap() (0x00007ff71da126d4) + 0 bytes [e:\build\devnext\engine\source\runtime\engine\private\materials\materialshared.cpp:791]
ShooterGame.exe!SerializeInlineShaderMaps() (0x00007ff71d9b7349) + 0 bytes [e:\build\devnext\engine\source\runtime\engine\private\materials\material.cpp:450]
ShooterGame.exe!UMaterialInstance::Serialize() (0x00007ff71d9f87cb) + 0 bytes [e:\build\devnext\engine\source\runtime\engine\private\materials\materialinstance.cpp:2090]
ShooterGame.exe!ULinkerLoad::Preload() (0x00007ff71cdcdf1b) + 0 bytes [e:\build\devnext\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2985]
ShooterGame.exe!FAsyncPackage::CreateExports() (0x00007ff71cda7e9b) + 0 bytes [e:\build\devnext\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1056]
ShooterGame.exe!FAsyncPackage::Tick() (0x00007ff71cda6682) + 8 bytes [e:\build\devnext\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:296]
ShooterGame.exe!ProcessAsyncLoading() (0x00007ff71cda94e8) + 21 bytes [e:\build\devnext\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1627]
ShooterGame.exe!FlushAsyncLoading() (0x00007ff71cda91ac) + 28 bytes [e:\build\devnext\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1435]
ShooterGame.exe!UPrimalGlobals::FinishLoadGameMedia() (0x00007ff71b42858e) + 0 bytes [e:\build\devnext\projects\shootergame\source\shootergame\private\primalglobals.cpp:109]
ShooterGame.exe!UUI_HostSession::ShowSubPanel() (0x00007ff71bff79b0) + 0 bytes [e:\build\devnext\projects\shootergame\source\shootergame\private\ui_hostsession.cpp:2471]
ShooterGame.exe!UUI_HostSession::ClickedButton() (0x00007ff71bffa0d9) + 0 bytes [e:\build\devnext\projects\shootergame\source\shootergame\private\ui_hostsession.cpp:2668]
ShooterGame.exe!UPrimalUI::execClickedButton() (0x00007ff71c65647b) + 139 bytes [e:\build\devnext\projects\shootergame\source\shootergame\classes\primalui.h:36]
ShooterGame.exe!UFunction::Invoke() (0x00007ff71cdb9a7c) + 6 bytes [e:\build\devnext\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff71ce071b8) + 0 bytes [e:\build\devnext\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!TScriptDelegate<FWeakObjectPtr>::ProcessDelegate<UObject>() (0x00007ff71ad7adec) + 0 bytes [e:\build\devnext\engine\source\runtime\core\public\uobject\scriptdelegates.h:200]
ShooterGame.exe!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() (0x00007ff71ad7b639) + 26 bytes [e:\build\devnext\engine\source\runtime\core\public\uobject\scriptdelegates.h:395]
ShooterGame.exe!UButton::SlateHandleClicked() (0x00007ff71d316c84) + 0 bytes [e:\build\devnext\engine\source\runtime\umg\private\components\button.cpp:165]
ShooterGame.exe!TBaseUObjectMethodDelegateInstance_RetVal_NoParams<UButton,FReply>::Execute() (0x00007ff71d349046) + 12 bytes [e:\build\devnext\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:543]
ShooterGame.exe!SButton::OnMouseButtonUp() (0x00007ff71cf722f0) + 18 bytes [e:\build\devnext\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:287]
ShooterGame.exe!FSlateApplication::ProcessMouseButtonUpEvent() (0x00007ff71cedcccc) + 20 bytes [e:\build\devnext\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3668]
ShooterGame.exe!FSlateApplication::OnMouseUp() (0x00007ff71cedc6dd) + 12 bytes [e:\build\devnext\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3623]
ShooterGame.exe!FWindowsApplication::ProcessDeferredMessage() (0x00007ff71cd6037f) + 12 bytes [e:\build\devnext\engine\source\runtime\core\private\windows\windowsapplication.cpp:1390]
ShooterGame.exe!FWindowsApplication::DeferMessage() (0x00007ff71cd60ad9) + 74 bytes [e:\build\devnext\engine\source\runtime\core\private\windows\windowsapplication.cpp:1681]
ShooterGame.exe!FWindowsApplication::ProcessMessage() (0x00007ff71cd5e0ee) + 0 bytes [e:\build\devnext\engine\source\runtime\core\private\windows\windowsapplication.cpp:1087]
ShooterGame.exe!FWindowsApplication::AppWndProc() (0x00007ff71cd5d6a8) + 0 bytes [e:\build\devnext\engine\source\runtime\core\private\windows\windowsapplication.cpp:643]
USER32.dll!UnknownFunction (0x00007ffeb23ae858) + 0 bytes [UnknownFile:0]
USER32.dll!UnknownFunction (0x00007ffeb23ae299) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FWindowsPlatformMisc::PumpMessages() (0x00007ff71cd6e0c9) + 40 bytes [e:\build\devnext\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:835]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff71ad5b779) + 0 bytes [e:\build\devnext\engine\source\runtime\launch\private\launchengineloop.cpp:2630]
ShooterGame.exe!GuardedMain() (0x00007ff71ad5617c) + 0 bytes [e:\build\devnext\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff71ad5cd9a) + 5 bytes [e:\build\devnext\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff71ad5cee9) + 8 bytes [e:\build\devnext\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff71e8c96c1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffeb3227034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffeb39a2651) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffeb39a2651) + 0 bytes [UnknownFile:0]
 

 

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Despite your looooong install time (yeah that is normal) - it looks like the install is corrupt - the crash is moaning about not being able to find a file (from the detail, probably some kind of graphic in the game).

You could have a did at "verifying files" for the game if you on steam. Otherwise I'm afraid it looks like a reinstall.

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