Unless you've already done it (client & server), instead of everyone wanting this, crapping out the net with (PC) 20G patches, how about staging it in much smaller chunks. Push some to Steam etc, then on launch day a much smaller patch with whatever is required for bug fixes and enable the module. My dev experience has been the media is usually locked in place before launch and is the bulk of what is transmitted. Hopefully this is your experience as well so that stuff is available to get *now*.
Please be considerate of your fans and others for a smoother roll out.
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psionprime
Unless you've already done it (client & server), instead of everyone wanting this, crapping out the net with (PC) 20G patches, how about staging it in much smaller chunks. Push some to Steam etc, then on launch day a much smaller patch with whatever is required for bug fixes and enable the module. My dev experience has been the media is usually locked in place before launch and is the bulk of what is transmitted. Hopefully this is your experience as well so that stuff is available to get *now*.
Please be considerate of your fans and others for a smoother roll out.
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