Gumballz Posted June 6, 2016 Share Posted June 6, 2016 @ShadowFR That should give you 10 savoroot and 10 bug repellents in the White crates Link to comment Share on other sites More sharing options...
Gumballz Posted June 6, 2016 Share Posted June 6, 2016 An attempt at explaining %chances a little clearer with an example... <?php //ignore this tag... its there to help the colouring in the example// ConfigOverrideSupplyCrateItems=( /* Name of supply crate */ SupplyCrateClassString="NameOFSupplyCrateToBeOverridden", /* Minimum and Maximimum Sets you wish to be in the crate */ /* Sets will be defined further below */ MinItemSet=1, MaxItemSet=1, /* See top post for explanation */ NumItemSetsPower=1.0, /* see top post for explanation */ bSetsRandomWithoutReplacement=true, /* This is where you start to define the Sets */ ItemSets=( /* SET1 */ /* Each SET must be contained within its own bracket */ ( /* Minimum and Maximum number if ENTRIES you wish to have in this SET */ /* ENTRIES for this set will be defined Below */ MinNumItems=1, MaxNumItems=1, /* Same as NumItemSetsPower but limited to ENTRIES within this set */ NumItemsPower=1.0, /* The %chance this SET will be used in the CRATE */ SetWeight=0.5, /* see top Post for explanation */ bItemsRandomWithoutReplacement=true, /* This is where you start to define ENTRIES you wish to have in SET1 */ ItemEntries=( /* SET1 ENTRY1 */ /* Each ENTRY must be contained within its own brackets */ ( /* the %chance this ENTRY will be used within this SET */ /* Muliply this with SetWeight to give your ACTUAL %chance */ EntryWeight=0.8, /* list of ITEMS you wish to use in this ENTRY */ /* must be contained within brackets even if only using 1 ITEM */ /* each item must be in "quotes" and seperated with a ,comma */ ItemClassStrings=( "Clothshirt", "ClothPants", "ClothHat" ) /* %chance for ITEMS to be used in ENTRY1 */ /* must be contained within brackets even if only using 1 ITEM */ /* Each listed weight correspondes to the listed strings above */ /* Muliply this with ENTRYWeight AND SETWeight to give your ACTUAL %chance */ ItemsWeights=( 0.7, 0.2, 0.1, ) /* Minimum and Maximum Number of ITEMS in ENTRY1 */ MinQuantity=1.0, MaxQuantity=1.0, /* Minimum and Maximum Quaility of ITEMS in ENTRY1 */ MinQuality=1.0, MaxQuality=1.0, /* Blueprint Chance/settings see top post for details */ bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 /* Cloing Bracket for SET1 ENTRY1 */ ) /* Multiple ENTRIES must be seperated by a comma */ , /* SET1 ENTRY2 */ /* Each ENTRY must be contained within its own brackets */ ( /* the %chance ENTRY2 will be used within SET1 */ /* Muliply this with SetWeight to give your ACTUAL %chance */ EntryWeight=0.2, /* list of ITEMS you wish to use in ENTRY2 */ ItemClassStrings=( "Hideshirt", "HidePants", "HideHat" ) /* %chance for ITEMS to be used in this ENTRY */ /* Muliply this with ENTRYWeight AND SETWeight to give your ACTUAL %chance */ ItemsWeights=( 0.7, 0.2, 0.1, ) /* Minimum and Maximum Number of ITEMS in ENTRY2 */ MinQuantity=1.0, MaxQuantity=1.0, /* Minimum and Maximum Quaility of ITEMS in ENTRY2 */ MinQuality=1.0, MaxQuality=1.0, /* Blueprint Chance/settings see top post for details */ bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 /* Closing Bracket for SET1 ENTRY2 */ ) /* Closing brackey for ItemEntries= */ ) /* Closing Bracket For SET1 */ ) /* Multiple SETS must be separated by a comma */ , /* SET2 */ /* Each SET must be contained within its own bracket */ ( /* Minimum and Maximum number if ENTRIES you wish to have in this SET */ /* ENTRIES for this set will be defined Below */ MinNumItems=1, MaxNumItems=1, /* Same as NumItemSetsPower but limited to ENTRIES within this set */ NumItemsPower=1.0, /* The %chance this SET will be used in the CRATE */ SetWeight=0.5, /* see top Post for explanation */ bItemsRandomWithoutReplacement=true, /* This is where you start to define ENTRIES you wish to have in SET2 */ ItemEntries=( /* SET2 ENTRY1 */ /* Each ENTRY must be contained within its own brackets */ ( /* the %chance this ENTRY will be used within this SET */ /* Muliply this with SetWeight to give your ACTUAL %chance */ EntryWeight=0.9, /* list of ITEMS you wish to use in this ENTRY */ /* must be contained within brackets even if only using 1 ITEM */ /* each item must be in "quotes" and seperated with a ,comma */ ItemClassStrings=( "StoneHatchet", "StonePick", ) /* %chance for ITEMS to be used in ENTRY1 */ /* must be contained within brackets even if only using 1 ITEM */ /* Each listed weight correspondes to the listed strings above */ /* Muliply this with ENTRYWeight AND SETWeight to give your ACTUAL %chance */ ItemsWeights=( 0.5, 0.5, ) /* Minimum and Maximum Number of ITEMS in ENTRY1 */ MinQuantity=1.0, MaxQuantity=1.0, /* Minimum and Maximum Quaility of ITEMS in ENTRY1 */ MinQuality=1.0, MaxQuality=1.0, /* Blueprint Chance/settings see top post for details */ bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 /* Cloing Bracket for SET1 ENTRY1 */ ) /* SET2 ENTRY2 */ /* Each ENTRY must be contained within its own brackets */ ( /* the %chance ENTRY2 will be used within SET2 */ /* Muliply this with SetWeight to give your ACTUAL %chance */ EntryWeight=0.1, /* list of ITEMS you wish to use in ENTRY2 */ ItemClassStrings=( "MetalHatchet", "MetalPick", ) /* %chance for ITEMS to be used in this ENTRY */ /* Muliply this with ENTRYWeight AND SETWeight to give your ACTUAL %chance */ ItemsWeights=( 0.5, 0.5, ) /* Minimum and Maximum Number of ITEMS in ENTRY2 */ MinQuantity=1.0, MaxQuantity=1.0, /* Minimum and Maximum Quaility of ITEMS in ENTRY2 */ MinQuality=1.0, MaxQuality=1.0, /* Blueprint Chance/settings see top post for details */ bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 /* Closing Bracket for SET2 ENTRY2 */ ) /* Closing brackey for ItemEntries= */ ) /* Closing Bracket For SET2 */ ) /* Final Closing Bracket For command */ ) As you can see, we have declared the crate will only contain 1 SET MinNumItems=1,MaxNumItems=1, We stated SET1 will have a 50% chance and SET2 a 50% to be used ( SetWeight=0.5 & SetWeight=0.5) If SET1 is chosen... We stated SET1 ENTRY1 would have a 80% chance and SET1 ENTRY2 a 20% to be used ( EntryWeight=0.8 & EntryWeight=0.2) (in actual terms, there is only a 40% and 10% chance of these being chosen as there was a 50% chance for the SET1 to be used). If SET1 ENTRY1 is chosen ... We stated 3 options, (Clothshirt,Cloth Pants & Cloth Hat) with %chances of 70%, 20% and 10% respectivly to be chosen. ( ItemsWeights=(0.7,0.2,0.1,) ) The overall chances could be reported as... A piece of armour..50% A tool ..50% or further down the tree... A piece of cloth..40% A piece of hide 10% A stone tool 45% A metal tool 5% The Actual chance of each Item Appearing would be ..... Clothshirt 28% (0.5x0.8x0.7 = 0.28) clothpants 8% (0.5x0.8x0.2 = 0.08) clothhat 4% (0.5x0.8x0.2 = 0.04) Hideshirt 7% (0.5x0.2x0.7=0.07) Hidepants 2% (0.5x0.2x0.2=0.02) Hidehat 1% (0.5x0.2x0.1=0.01) Stone Pick 22.5% (0.5x0.9x0.5=0.225) Stone Hatchet 22.5% (0.5x0.9x0.5=0.225) Metal Pick 2.5% (0.5x0.1x0.5=0.025) Metal Pick 2.5% (0.5x0.1x0.5=0.025) This of course is a guesstimation as we don't know how the randomisation is calculated and can throw things out somewhat (stone tool v piece of cloth && cloth shirt V stonepick as an example) hope it helps anyway Link to comment Share on other sites More sharing options...
tommy290 Posted June 6, 2016 Share Posted June 6, 2016 Big thanks to everyone who is working on this and explaining things. It's very helpful. Link to comment Share on other sites More sharing options...
ShadowFR Posted June 6, 2016 Share Posted June 6, 2016 3 hours ago, ShadowFR said: ConfigOverrideSupplyCrateItems= (SupplyCrateClassString="SupplyCrate_Level03_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=2,MaxNumItems=2,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_Veggie_Savoroot_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_BugRepellant_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))) That should be good then ? doesn't work for me Link to comment Share on other sites More sharing options...
Gumballz Posted June 6, 2016 Share Posted June 6, 2016 @ShadowFR your putting it in the [/script/shootergame.shootergamemode] section of your Game.ini ? Link to comment Share on other sites More sharing options...
ShadowFR Posted June 6, 2016 Share Posted June 6, 2016 4 minutes ago, Gumballz said: @ShadowFR your putting it in the [/script/shootergame.shootergamemode] section of your Game.ini ? [/script/shootergame.shootergamemode] EggHatchSpeedMultiplier=5 BabyMatureSpeedMultiplier=5 bPvEAllowTribeWarCancel=true bPassiveDefensesDamageRiderlessDinos=true ResourceNoReplenishRadiusPlayers=1 ResourceNoReplenishRadiusStructures=1 OverridePlayerLevelEngramPoints=8 OverridePlayerLevelEngramPoints=8 OverridePlayerLevelEngramPoints=8 OverridePlayerLevelEngramPoints=8 OverridePlayerLevelEngramPoints=8 OverridePlayerLevelEngramPoints=8 OverridePlayerLevelEngramPoints=8 OverridePlayerLevelEngramPoints=8 OverridePlayerLevelEngramPoints=12 OverridePlayerLevelEngramPoints=12 OverridePlayerLevelEngramPoints=12 OverridePlayerLevelEngramPoints=12 OverridePlayerLevelEngramPoints=12 OverridePlayerLevelEngramPoints=12 OverridePlayerLevelEngramPoints=12 OverridePlayerLevelEngramPoints=12 OverridePlayerLevelEngramPoints=12 OverridePlayerLevelEngramPoints=12 OverridePlayerLevelEngramPoints=16 OverridePlayerLevelEngramPoints=16 OverridePlayerLevelEngramPoints=16 OverridePlayerLevelEngramPoints=16 OverridePlayerLevelEngramPoints=16 OverridePlayerLevelEngramPoints=16 OverridePlayerLevelEngramPoints=16 OverridePlayerLevelEngramPoints=16 OverridePlayerLevelEngramPoints=16 OverridePlayerLevelEngramPoints=16 OverridePlayerLevelEngramPoints=20 OverridePlayerLevelEngramPoints=20 OverridePlayerLevelEngramPoints=20 OverridePlayerLevelEngramPoints=20 OverridePlayerLevelEngramPoints=20 OverridePlayerLevelEngramPoints=20 OverridePlayerLevelEngramPoints=20 OverridePlayerLevelEngramPoints=20 OverridePlayerLevelEngramPoints=20 OverridePlayerLevelEngramPoints=20 OverridePlayerLevelEngramPoints=24 OverridePlayerLevelEngramPoints=24 OverridePlayerLevelEngramPoints=24 OverridePlayerLevelEngramPoints=24 OverridePlayerLevelEngramPoints=24 OverridePlayerLevelEngramPoints=24 OverridePlayerLevelEngramPoints=24 OverridePlayerLevelEngramPoints=24 OverridePlayerLevelEngramPoints=24 OverridePlayerLevelEngramPoints=24 OverridePlayerLevelEngramPoints=28 OverridePlayerLevelEngramPoints=28 OverridePlayerLevelEngramPoints=28 OverridePlayerLevelEngramPoints=28 OverridePlayerLevelEngramPoints=28 OverridePlayerLevelEngramPoints=28 OverridePlayerLevelEngramPoints=28 OverridePlayerLevelEngramPoints=28 OverridePlayerLevelEngramPoints=28 OverridePlayerLevelEngramPoints=28 OverridePlayerLevelEngramPoints=40 OverridePlayerLevelEngramPoints=40 OverridePlayerLevelEngramPoints=40 OverridePlayerLevelEngramPoints=40 OverridePlayerLevelEngramPoints=40 OverridePlayerLevelEngramPoints=40 OverridePlayerLevelEngramPoints=40 OverridePlayerLevelEngramPoints=40 OverridePlayerLevelEngramPoints=40 OverridePlayerLevelEngramPoints=40 OverridePlayerLevelEngramPoints=40 OverridePlayerLevelEngramPoints=40 OverridePlayerLevelEngramPoints=40 OverridePlayerLevelEngramPoints=50 OverridePlayerLevelEngramPoints=50 OverridePlayerLevelEngramPoints=50 OverridePlayerLevelEngramPoints=50 OverridePlayerLevelEngramPoints=50 OverridePlayerLevelEngramPoints=50 OverridePlayerLevelEngramPoints=50 OverridePlayerLevelEngramPoints=50 OverridePlayerLevelEngramPoints=50 OverridePlayerLevelEngramPoints=50 OverridePlayerLevelEngramPoints=50 OverridePlayerLevelEngramPoints=50 OverridePlayerLevelEngramPoints=50 OverridePlayerLevelEngramPoints=50 OverridePlayerLevelEngramPoints=60 OverridePlayerLevelEngramPoints=60 OverridePlayerLevelEngramPoints=60 OverridePlayerLevelEngramPoints=60 OverridePlayerLevelEngramPoints=60 OverridePlayerLevelEngramPoints=60 OverridePlayerLevelEngramPoints=60 OverridePlayerLevelEngramPoints=60 OverridePlayerLevelEngramPoints=5000 ConfigOverrideSupplyCrateItems= (SupplyCrateClassString=SupplyCrate_Level03_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=2,MaxNumItems=2,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_Veggie_Savoroot_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_BugRepellant_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))) Link to comment Share on other sites More sharing options...
Gumballz Posted June 6, 2016 Share Posted June 6, 2016 opening quotes missing after supplycrateclassstring= Link to comment Share on other sites More sharing options...
ShadowFR Posted June 6, 2016 Share Posted June 6, 2016 ConfigOverrideSupplyCrateItems= (SupplyCrateClassString="SupplyCrate_Level03_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=2,MaxNumItems=2,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_Veggie_Savoroot_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_BugRepellant_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))) what about now ? Link to comment Share on other sites More sharing options...
Gumballz Posted June 6, 2016 Share Posted June 6, 2016 looks good Link to comment Share on other sites More sharing options...
ShadowFR Posted June 6, 2016 Share Posted June 6, 2016 same doesn't work when the server restart, it shows that ConfigOverrideSupplyCrateItems= ConfigOverrideSupplyCrateItems= (SupplyCrateClassString=SupplyCrate_Level03_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=2,MaxNumItems=2,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_Veggie_Savoroot_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_BugRepellant_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))) (SupplyCrateClassString=SupplyCrate_Level1 Link to comment Share on other sites More sharing options...
Tamaster Posted June 6, 2016 Share Posted June 6, 2016 Could someone provide a working example of multiple overwritten beacons? Do them solo works but doing multiple together isn't working properly.. Link to comment Share on other sites More sharing options...
Gumballz Posted June 6, 2016 Share Posted June 6, 2016 1 minute ago, ShadowFR said: same doesn't work It should. For some reason though the script you originally posted wasn't the same as the one u copied into your game.ini (otherwise the first set of " quotes wouldnt have been missing ) Link to comment Share on other sites More sharing options...
Gumballz Posted June 6, 2016 Share Posted June 6, 2016 1 minute ago, Tamaster said: Could someone provide a working example of multiple overwritten beacons? Do them solo works but doing multiple together isn't working properly.. Each beacon your overwriting goes on a seperate line starting with ConfigOverrideSupplyCrateItems=(crate settings) Same as you would do for engram overwriting Link to comment Share on other sites More sharing options...
Gumballz Posted June 6, 2016 Share Posted June 6, 2016 @ShadowFR Wild guess... but something is messing with your ini file on start up. OR... yuor copying code straight off this forum and its pasting hidden characters or duplicating some how. Try pasting it into Notepad++ (or normal notepad) first Link to comment Share on other sites More sharing options...
ShadowFR Posted June 6, 2016 Share Posted June 6, 2016 i'm using notepad ++ i've put the original one, the one that i've sent you and you reply that it was good but when the server restart it shows that... Link to comment Share on other sites More sharing options...
ShadowFR Posted June 6, 2016 Share Posted June 6, 2016 i've turn it back like that : ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level03_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=2,MaxNumItems=2,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_Veggie_Savoroot_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_BugRepellant_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))) i will see at the next restart Link to comment Share on other sites More sharing options...
Gumballz Posted June 6, 2016 Share Posted June 6, 2016 @ShadowFR Not sure sir. All i can think is its a Mod maybe. Have you tried running in solo with your current mods to see if u get the same results ? If you do, then start to disable them 1 at a time until the effect goes away. Link to comment Share on other sites More sharing options...
Tom Posted June 6, 2016 Author Share Posted June 6, 2016 52 minutes ago, Tamaster said: Could someone provide a working example of multiple overwritten beacons? Do them solo works but doing multiple together isn't working properly.. Should be like this. There will me one more brackets with a comma, before the second "SupplyCrateClassString" starts - please give it a try and modify it to your needs. I am actually quite sure that this should work: Link to comment Share on other sites More sharing options...
Gumballz Posted June 6, 2016 Share Posted June 6, 2016 @Tom Putting mutliple crates under 1 Config command didn't work for me. Putting them on separate Lines did though. Link to comment Share on other sites More sharing options...
ShadowFR Posted June 6, 2016 Share Posted June 6, 2016 the local game.ini is wipe when you launch a local game Link to comment Share on other sites More sharing options...
Tom Posted June 6, 2016 Author Share Posted June 6, 2016 So you actually did this whole ConfigOverrideSupplyCrateItems=(........) twice and below each other? Link to comment Share on other sites More sharing options...
Gumballz Posted June 6, 2016 Share Posted June 6, 2016 [/script/shootergame.shootergamemode] ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level03_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Stone_C", "PrimalItemResource_Thatch_C"),ItemsWeights=(0.5,0.5),MinQuantity=10.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))) ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level15_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Stone_C", "PrimalItemResource_Thatch_C"),ItemsWeights=(0.5,0.5),MinQuantity=10.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))) ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level25_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Stone_C", "PrimalItemResource_Thatch_C"),ItemsWeights=(0.5,0.5),MinQuantity=10.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))) ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level35_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Stone_C", "PrimalItemResource_Thatch_C"),ItemsWeights=(0.5,0.5),MinQuantity=10.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))) ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level45_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Stone_C", "PrimalItemResource_Thatch_C"),ItemsWeights=(0.5,0.5),MinQuantity=10.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))) ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level60_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Stone_C", "PrimalItemResource_Thatch_C"),ItemsWeights=(0.5,0.5),MinQuantity=10.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))) Yarp Link to comment Share on other sites More sharing options...
Tom Posted June 6, 2016 Author Share Posted June 6, 2016 good job buddy! Link to comment Share on other sites More sharing options...
ShadowFR Posted June 6, 2016 Share Posted June 6, 2016 Works fine !!!! Link to comment Share on other sites More sharing options...
ShadowFR Posted June 6, 2016 Share Posted June 6, 2016 ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level03_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=2,MaxNumItems=2,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_Veggie_Savoroot_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_BugRepellant_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))) (SupplyCrateClassString="SupplyCrate_Level03_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=2,MaxNumItems=2,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=(" PrimalItemArmor_ClothGloves _C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=(" PrimalItemArmor_ClothShirt _C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))) That will be for two set of items in the same supply right ? Link to comment Share on other sites More sharing options...
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