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Game crash on every server now


CyberHunter

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It has been impossible to log in to any server since yesterday.

The UE4-ShooterGame Game has crashed and will close
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LowLevelFatalError [File:F:\build\LostIsland\Engine\Source\Runtime\Engine\Private\NetConnection.cpp] [Line: 516] 
UNetConnection::ValidateSendBuffer: Out.IsError() == true. NumBits: 4046, NumBytes: 506, MaxBits: 4096


VERSION: 345.3 

KERNELBASE.dll!UnknownFunction (0x00007ffca7304f69) + 0 bytes [UnknownFile:0]

ShooterGame.exe!FError::LowLevelFatal() (0x00007ff74f4f4436) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\misc\outputdevice.cpp:354]

ShooterGame.exe!UNetConnection::ValidateSendBuffer() (0x00007ff74fd815c5) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\netconnection.cpp:518]

ShooterGame.exe!UNetConnection::WriteBitsToSendBuffer() (0x00007ff74fd816f7) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\netconnection.cpp:1399]

ShooterGame.exe!UNetConnection::SendRawBunch() (0x00007ff74fd74edd) + 57 bytes [f:\build\lostisland\engine\source\runtime\engine\private\netconnection.cpp:1528]

ShooterGame.exe!UControlChannel::Tick() (0x00007ff74fc1386f) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\datachannel.cpp:1232]

ShooterGame.exe!UNetConnection::Tick() (0x00007ff74fd7eede) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\netconnection.cpp:1782]

ShooterGame.exe!UNetDriver::TickFlush() (0x00007ff74fd7f6a8) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\networkdriver.cpp:353]

ShooterGame.exe!USteamNetDriver::TickFlush() (0x00007ff7509a439e) + 0 bytes [f:\build\lostisland\engine\source\runtime\online\onlinesubsystemsteam\private\steamnetdriver.cpp:199]

ShooterGame.exe!UPendingNetGame::Tick() (0x00007ff74fdc6e07) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\pendingnetgame.cpp:554]

ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff74ff2a39d) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:9220]

ShooterGame.exe!UGameEngine::Tick() (0x00007ff74fcb5e65) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\gameengine.cpp:1156]

ShooterGame.exe!FEngineLoop::Tick() (0x00007ff74d545214) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launchengineloop.cpp:2647]

ShooterGame.exe!GuardedMain() (0x00007ff74d54023c) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launch.cpp:140]

ShooterGame.exe!GuardedMainWrapper() (0x00007ff74d54028a) + 5 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]

ShooterGame.exe!WinMain() (0x00007ff74d545b8c) + 17 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]

ShooterGame.exe!__tmainCRTStartup() (0x00007ff750d52ded) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

KERNEL32.DLL!UnknownFunction (0x00007ffca7ae7034) + 0 bytes [UnknownFile:0]

ntdll.dll!UnknownFunction (0x00007ffcaa3c2651) + 0 bytes [UnknownFile:0]

ntdll.dll!UnknownFunction (0x00007ffcaa3c2651) + 0 bytes [UnknownFile:0]

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