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So, thoughts on adding some upscaler tech to ARK?


TheDonn

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First off, every place this is ever discussed, it devolves into "DLSS GOOD FSR BAD."  Everyone knows that DLSS does a great job compared to FSR, no need to go there!

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But the situation is that we have 2 upscalers now, Nvidia's DLSS (2nd gen) for the 2k and 3k Nvidia cards, and AMD's FSR for general use.  We also have ARK, a game capable of bringing even the heartiest of systems to its knees.  We "soon" will have Intel's ARC Alchemist GPU (allegedly now Q2 2022) and with it, yet a 3rd option, Intel's XeSS upscaler tech that is supposed to be more similar to DLSS 2.   There are whispers of FSR 2 which will revamp FSR to possibly reconstruct at the level of quality and detail as DLSS 2 as well.  And Nvidia undoubtedly has something in the pipe for DLSS 2 to make it even better, so what gives?  Here we are playing ARK in 2022, amongst a handful of popular titles that support one or both upscaler technologies, and ARK supports neither, while running on a very popular and heavily used platform.

@Cedric is there any word on this?  Not that call-outs really ever work, but hey, we are past the point of these techs being new and I'm sure a lot of people would like to see these come to ARK!

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The problem with ARK is that it's based on a VERY old version of the Unreal 4 Engine, which was heavily modified in the early days by Wildcard. It would have to be substantially rewritten to support the new scaling technologies, and Wildcard isn't about to do that for such an old game. (Just look at all the old bugs in the engine which have yet to be fixed.)

We'll likely have to wait for ARK 2 to see such improvements.

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