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Argy TLC-Warbird


Griffin998

Suggestion

 

 

Okay, so right now, the argies have not unlocked their full potential. I'm putting some suggestions for a TLC here, and I really hope these get implemented into the game. Enjoy!

1. Changed spawn areas:

    - Argies will spawn all over the map except the easy areas. They spawn very high up in the air, just barely inside the range of longnecks with tranq darts.

2. changed behaviour

  - Argies will aggro vertically in a narrow cone as far away as things on the ground. However, when approached horizontally, they will have a very small aggro range.

3. New attack

  - Argies will have two new abilities. One will be a sort of passive swoop, like the snow owl. However, when right click or LT is pressed in the air, the argy will angle down and a crosshair will appear on the screen. When you point it at a flying creature and click left click or RT, the argy will swoop with slowly increasing speed, and it will do more damage depending on how long it is swooping. When it hits the creature, it will damage the rider (if there is one) and the creature, doing considerably more damage to the creature. If the creature is the same size or smaller than the argy, the argy will latch on and grapple it to the ground, slamming it into the ground and doing more damage. However, after the initial damage, the target will have a 25% chance to escape, and the argy will continue past the target (to balance this attack). If the argy hits a land creature, it will smash it into the ground if it is rex-sized or smaller, dealing damage based on the size (less damage the larger the creature) and a bleed equivalent to the megalodon's. If the creature is smaller than the argy, it will smash it into the ground dealing damage, and then continue to hold it in it's talons and carry it off. Wild Argies will also do this, so the skies will be made very dangerous for creatures smaller than the argy. If the argy hits a creature larger than it in the air, to will do damage, a bleed, and then continue down. The crouch button/key will be used for picking up creatures now.

BTW: the argy can only do this attack if it reaches a certain height.

4. Passive buff

 - When above a certain height, the argy will receive a buff called "Skylord" (yes, it is taken from the artifact). When this buff is active, it will receive an orange glow around it, similar to an alpha boost. It will also get a 25% damage reduction, and also a 20% damage increase, as well as a 20% movement speed boost. This could theoretically make the argy much more viable for travel, as right now, it's somewhat slow.

5. Flock boost

- When in a flock of 10 or more, Argies will receive what is essentially a pack boost. It's name and symbol are the only things that are different. The name is Flock boost, and it's symbol will depict an abstract argy. 

Extra stuff: The argy's base health will increase from 365 to 410. It's Base melee will increase from 25 damage to 40 damage. All of this would make the argy more viable as a warbird. Also, they would not naturally spawn in large flocks. There will be no more than 3 Argies together at a time. Thanks for reading!

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