• nets no longer effect flying tames
• nets only effect small and medium sized land dinos and players
• when netted you no longer dismount, instead you have a struggle que pop up (similar to blood stalker) player takes reduced damage while struggling
• net projectiles travel slower meaning good for still, soaking, targets not for moving targets
• net projectile has to hit majority of target to gain registration (not just clip it) benefits precision and not random shots.
+ shadow manes no longer dismount multiple targets but instead apply a slow/stun effect (like plant X) and possibly add a 2 second damage debuff (not sure on that idea for big land pvp)
+ shadow manes no longer can aerial dismount but the slow stun applies to effected flying tame, flyer that is stunned can still fly at regular non sprinting speed
+void wyrm beam range decreased
+ void wyrm beam is directly in front of it can’t look at 180^ angles to dismount so to balance the effectiveness of its dismount and allow other creatures a chance to escape
+ tek gauntlets no longer force dismounts on flying tames that are punched but instead try to force it to land. If no land available creature just falls until take off key is pressed.
+ plant Z remains unchanged
+ ferox unchanged
+ if player is netted give them resistance to tek rifle spray because current meta is net + tek rifle players and tames.
+ increase element cost on tek suit usage, tek suits are like power armor in fallout. Very op and should be! But there should be a drastic increase in cost of using so to make it more balanced with how strong and how much utility it has.
++ rework wyvern secondary attack so it no longer punishes players when dismounted. Wyvern secondary attack exits the mouth (fire breathing wyvern or lightning) so it should exit the mouth and not the top of the chest where the player is mounted. This would allow wyvern to actually be useful against tek suiters instead of having to play around dismount time.
Suggestion
HoneyBadger800
• nets no longer effect flying tames
• nets only effect small and medium sized land dinos and players
• when netted you no longer dismount, instead you have a struggle que pop up (similar to blood stalker) player takes reduced damage while struggling
• net projectiles travel slower meaning good for still, soaking, targets not for moving targets
• net projectile has to hit majority of target to gain registration (not just clip it) benefits precision and not random shots.
+ shadow manes no longer dismount multiple targets but instead apply a slow/stun effect (like plant X) and possibly add a 2 second damage debuff (not sure on that idea for big land pvp)
+ shadow manes no longer can aerial dismount but the slow stun applies to effected flying tame, flyer that is stunned can still fly at regular non sprinting speed
+void wyrm beam range decreased
+ void wyrm beam is directly in front of it can’t look at 180^ angles to dismount so to balance the effectiveness of its dismount and allow other creatures a chance to escape
+ tek gauntlets no longer force dismounts on flying tames that are punched but instead try to force it to land. If no land available creature just falls until take off key is pressed.
+ plant Z remains unchanged
+ ferox unchanged
+ if player is netted give them resistance to tek rifle spray because current meta is net + tek rifle players and tames.
+ increase element cost on tek suit usage, tek suits are like power armor in fallout. Very op and should be! But there should be a drastic increase in cost of using so to make it more balanced with how strong and how much utility it has.
++ rework wyvern secondary attack so it no longer punishes players when dismounted. Wyvern secondary attack exits the mouth (fire breathing wyvern or lightning) so it should exit the mouth and not the top of the chest where the player is mounted. This would allow wyvern to actually be useful against tek suiters instead of having to play around dismount time.
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