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better bosses


Mangost

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While some of the boss fights in ARK 1 are fun, most are just about the grind to prepare and then the actual fight is just "whistle your dinos in and spam yuty roars then hope you win", while i get that the game is about having strong dinos and the bosses are a test of how strong your dinos are, bosses should still take skill to fight. corrupted master controller and rockwell come into mind here as you actually have to do more than push with rexes. here are my ideas:

bigger boss arenas (more room for dodging and stuff)

boss attacks should be a bit slower but much more punishing (and somewhat telegraphed so its possible to dodge) the bosses also shouldn't have an insane amount of health, make it possible to just kinda have bits of chip damage here and there with occasional moments of rush damage. things like the king titans meteors for an example

minions that actually do stuff, the minions in cmc and rockwell are good, as they actually are threatening but with basically all other fights they are mostly just... there (and get pretty much instakilled) and some actually help the player more than they hurt (broodmothers spiders when using megatheriums) instead of swarms of weak minions, or just bursts maybe more like bursts of decent-strength minions with a few strong ones (like the elemental reapers or dinotar gigas)

shield/protection minions, basically like the rockwell tentacles or moeders eel minions, they will appear every once in a while and you have to kill them to deal damage to the boss (or something like that) to get people to move around more

in general people should have to move their army around to dodge attacks, chase enemies and hunt stuff down, along with having more dinos that are useful for boss fights (other than just mass rexes/theris/whatever + a yuty and maybe a pig) things like a rock golem to distract and tank, velos to snipe certain minions, and encouraging things like a karkinos-mantis combo (crab holding 2 sword-wielding mantis) so people have a more varied boss army 

and, once again, you shouldn't have to spend months stacking 20 mutations just to have dinos ready for the bosses, one person (in a different thread) suggested a "traits" system to replace stat mutations that would work great, to put it in short:

each dino gets a set of 10-20 "traits" some good, some bad and some (relatively) neutral
the traits can range from "plus 1 point into health" or "minus 1 point from stamina" to "3% fast bleed attack" or "minus one point from MD plus two into health" just stuff like that.
with this people will be encouraged to constantly add new dinos to their lines, plus the strongest you can get is much more limited (so people dont have those insane lines with like 200 melee gigas or whatever) but also forcing people to sacrifice some things (so like you cant have both a ton of health and a ton of damage, you have to get rid of some damage traits for health and vice versa) which would balance the game quite a bit.

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  • 3 months later...
On 4/29/2022 at 3:55 PM, Tschon said:

Something needs to be done with bosses. Boss fights are trash. We also need some boss fights that you fight without dinos. 

maybe not without dinos but with maybe just like a light mount (like a caving mount), it would also be nice to have more of an increasing difficulty with bosses with early game bosses that you can fight with a small squad, or a decent thyla + shotgun or something then lategame bosses that require a strong, well bred army of dinos.

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  • 2 weeks later...
18 hours ago, Dreadcthulhu said:

Ragnarok has the mini bosses that you typically fight with smaller creatures - lava elemental, ice worm queen, spirit wolves & bears. More fights like those would be fun.  

yes, but have them be a little more progression based than just farming. and not so cheesable (looking at you lava elemental)

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