yungasparagus Posted January 10, 2022 Share Posted January 10, 2022 I started a single player save on Valguero on 2/1/2022, just got this crash today, never had any problems before. Here is the error I keep getting. Fatal error! VERSION: 342.2 ShooterGame.exe!UObject::CallFunction() (0x00007ff7dd9c2d7a) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:372] ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff7dd9d671c) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431] ShooterGame.exe!UObject::ProcessInternal() (0x00007ff7dd9d6edf) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGame.exe!UObject::CallFunction() (0x00007ff7dd9c3202) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509] ShooterGame.exe!UObject::ProcessInternal() (0x00007ff7dd9d6edf) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGame.exe!UObject::CallFunction() (0x00007ff7dd9c3202) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509] ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff7dd9d671c) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431] ShooterGame.exe!UObject::ProcessInternal() (0x00007ff7dd9d6edf) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGame.exe!UFunction::Invoke() (0x00007ff7dd9a16ec) + 6 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822] ShooterGame.exe!UObject::ProcessEvent() (0x00007ff7dd9d6be8) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] ShooterGame.exe!AActor::ProcessEvent() (0x00007ff7ddfb89d0) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\actor.cpp:647] ShooterGame.exe!AActor::BeginPlay() (0x00007ff7ddf9891b) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\actor.cpp:2753] ShooterGame.exe!APrimalTargetableActor::BeginPlay() (0x00007ff7dc3ed3a3) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primaltargetableactor.cpp:79] ShooterGame.exe!APrimalStructure::BeginPlay() (0x00007ff7dc222a73) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalstructure.cpp:241] ShooterGame.exe!UWorld::LoadFromFile() (0x00007ff7de38a14a) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\world.cpp:6776] ShooterGame.exe!AShooterGameMode::LoadWorld() (0x00007ff7dc7412f7) + 2606 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2658] ShooterGame.exe!AShooterGameMode::InitGame() (0x00007ff7dc6f59b7) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1461] ShooterGame.exe!UWorld::InitializeActorsForPlay() (0x00007ff7de387a28) + 43 bytes [f:\build\lostisland\engine\source\runtime\engine\private\world.cpp:3243] ShooterGame.exe!UEngine::LoadMap() (0x00007ff7de34b78e) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:10356] ShooterGame.exe!UEngine::Browse() (0x00007ff7de32bf81) + 43 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:9015] ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff7de36047e) + 60 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:9187] ShooterGame.exe!UGameEngine::Tick() (0x00007ff7de0ec0b5) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\gameengine.cpp:1156] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7db985634) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launchengineloop.cpp:2647] ShooterGame.exe!GuardedMain() (0x00007ff7db98044c) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff7db98049a) + 5 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff7db985f3c) + 17 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:213] ShooterGame.exe!__tmainCRTStartup() (0x00007ff7df18861d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffda1bd1fe4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffda40cef91) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffda40cef91) + 0 bytes [UnknownFile:0] Current mods subscribed to are; ARK Additions: The collection Dino Storage v2 Structures Plus (S+) Super Structures Computer Information: Manufacturer: System manufacturer Model: System Product Name Form Factor: Desktop No Touch Input Detected Processor Information: CPU Vendor: GenuineIntel CPU Brand: Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz CPU Family: 0x6 CPU Model: 0x5e CPU Stepping: 0x3 CPU Type: 0x0 Speed: 2712 Mhz 4 logical processors 4 physical processors HyperThreading: Unsupported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Supported SSE4a: Unsupported SSE41: Supported SSE42: Supported AES: Supported AVX: Supported AVX2: Supported AVX512F: Unsupported AVX512PF: Unsupported AVX512ER: Unsupported AVX512CD: Unsupported AVX512VNNI: Unsupported SHA: Unsupported CMPXCHG16B: Supported LAHF/SAHF: Supported PrefetchW: Unsupported Operating System Version: Windows 10 (64 bit) NTFS: Supported Crypto Provider Codes: Supported 311 0x0 0x0 0x0 Video Card: Driver: NVIDIA GeForce GTX 1050 Ti DirectX Driver Name: nvldumd.dll Driver Version: 30.0.14.7212 DirectX Driver Version: 30.0.14.7212 Driver Date: 9 13 2021 OpenGL Version: 4.6 Desktop Color Depth: 32 bits per pixel Monitor Refresh Rate: 74 Hz DirectX Card: NVIDIA GeForce GTX 1050 Ti VendorID: 0x10de DeviceID: 0x1c82 Revision: 0xa1 Number of Monitors: 1 Number of Logical Video Cards: 1 No SLI or Crossfire Detected Primary Display Resolution: 1920 x 1080 Desktop Resolution: 1920 x 1080 Primary Display Size: 20.75" x 11.65" (23.78" diag) 52.7cm x 29.6cm (60.4cm diag) Primary Bus: PCI Express 16x Primary VRAM: 4095 MB Supported MSAA Modes: 2x 4x 8x Sound card: Audio device: Acer VG240Y (NVIDIA High Defini Memory: RAM: 16306 MB VR Hardware: VR Headset: None detected Miscellaneous: UI Language: English Media Type: DVD Total Hard Disk Space Available: 1410666 MB Largest Free Hard Disk Block: 328877 MB OS Install Date: ?.?. 26 2018 Game Controller: XInput Controller #1 detected MAC Address hash: 8739408a1403a321ff45b08d9a6425b40f0c0399 Storage: Disk serial number hash: afa20c8a Number of SSDs: 1 SSD sizes: 480G Number of HDDs: 1 HDD sizes: 1000G Please help! 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riceandvegetable Posted January 10, 2022 Share Posted January 10, 2022 Try verifying game files via Steam. Maybe that already fixes it. If not, does the crash occur while loading in the map? In that case go to your Valguero_PSavedArksLocal folder, back up your current Valguero_P.ark file and try to pick one of the other files ending in .ark or .bak that's been created recently before the crash began occuring. Rename that file to Valguero_P.ark. Sometimes, world files become corrupted for no apparent reason and this restores the save to an earlier point. If that doesn't work either, copy your original file back in and let us know here! Link to comment Share on other sites More sharing options...
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