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Can't play on my Valguero Single Player save. Please help!


yungasparagus

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I started a single player save on Valguero on 2/1/2022, just got this crash today, never had any problems before.

Here is the error I keep getting.

Fatal error!

VERSION: 342.2

ShooterGame.exe!UObject::CallFunction() (0x00007ff7dd9c2d7a) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:372]

ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff7dd9d671c) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]

ShooterGame.exe!UObject::ProcessInternal() (0x00007ff7dd9d6edf) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]

ShooterGame.exe!UObject::CallFunction() (0x00007ff7dd9c3202) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]

ShooterGame.exe!UObject::ProcessInternal() (0x00007ff7dd9d6edf) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]

ShooterGame.exe!UObject::CallFunction() (0x00007ff7dd9c3202) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]

ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff7dd9d671c) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]

ShooterGame.exe!UObject::ProcessInternal() (0x00007ff7dd9d6edf) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]

ShooterGame.exe!UFunction::Invoke() (0x00007ff7dd9a16ec) + 6 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]

ShooterGame.exe!UObject::ProcessEvent() (0x00007ff7dd9d6be8) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]

ShooterGame.exe!AActor::ProcessEvent() (0x00007ff7ddfb89d0) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\actor.cpp:647]

ShooterGame.exe!AActor::BeginPlay() (0x00007ff7ddf9891b) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\actor.cpp:2753]

ShooterGame.exe!APrimalTargetableActor::BeginPlay() (0x00007ff7dc3ed3a3) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primaltargetableactor.cpp:79]

ShooterGame.exe!APrimalStructure::BeginPlay() (0x00007ff7dc222a73) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalstructure.cpp:241]

ShooterGame.exe!UWorld::LoadFromFile() (0x00007ff7de38a14a) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\world.cpp:6776]

ShooterGame.exe!AShooterGameMode::LoadWorld() (0x00007ff7dc7412f7) + 2606 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2658]

ShooterGame.exe!AShooterGameMode::InitGame() (0x00007ff7dc6f59b7) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1461]

ShooterGame.exe!UWorld::InitializeActorsForPlay() (0x00007ff7de387a28) + 43 bytes [f:\build\lostisland\engine\source\runtime\engine\private\world.cpp:3243]

ShooterGame.exe!UEngine::LoadMap() (0x00007ff7de34b78e) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:10356]

ShooterGame.exe!UEngine::Browse() (0x00007ff7de32bf81) + 43 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:9015]

ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff7de36047e) + 60 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:9187]

ShooterGame.exe!UGameEngine::Tick() (0x00007ff7de0ec0b5) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\gameengine.cpp:1156]

ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7db985634) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launchengineloop.cpp:2647]

ShooterGame.exe!GuardedMain() (0x00007ff7db98044c) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launch.cpp:140]

ShooterGame.exe!GuardedMainWrapper() (0x00007ff7db98049a) + 5 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]

ShooterGame.exe!WinMain() (0x00007ff7db985f3c) + 17 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]

ShooterGame.exe!__tmainCRTStartup() (0x00007ff7df18861d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

KERNEL32.DLL!UnknownFunction (0x00007ffda1bd1fe4) + 0 bytes [UnknownFile:0]

ntdll.dll!UnknownFunction (0x00007ffda40cef91) + 0 bytes [UnknownFile:0]

ntdll.dll!UnknownFunction (0x00007ffda40cef91) + 0 bytes [UnknownFile:0]

 

Current mods subscribed to are;

ARK Additions: The collection

Dino Storage v2

Structures Plus (S+)

Super Structures

 

Computer Information:

Manufacturer: System manufacturer

Model: System Product Name

Form Factor: Desktop

No Touch Input Detected

 

Processor Information:

CPU Vendor: GenuineIntel

CPU Brand: Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz

CPU Family: 0x6

CPU Model: 0x5e

CPU Stepping: 0x3

CPU Type: 0x0

Speed: 2712 Mhz

4 logical processors

4 physical processors

HyperThreading: Unsupported

FCMOV: Supported

SSE2: Supported

SSE3: Supported

SSSE3: Supported

SSE4a: Unsupported

SSE41: Supported

SSE42: Supported

AES: Supported

AVX: Supported

AVX2: Supported

AVX512F: Unsupported

AVX512PF: Unsupported

AVX512ER: Unsupported

AVX512CD: Unsupported

AVX512VNNI: Unsupported

SHA: Unsupported

CMPXCHG16B: Supported

LAHF/SAHF: Supported

PrefetchW: Unsupported

 

Operating System Version:

Windows 10 (64 bit)

NTFS: Supported

Crypto Provider Codes: Supported 311 0x0 0x0 0x0

 

Video Card:

Driver: NVIDIA GeForce GTX 1050 Ti

DirectX Driver Name: nvldumd.dll

Driver Version: 30.0.14.7212

DirectX Driver Version: 30.0.14.7212

Driver Date: 9 13 2021

OpenGL Version: 4.6

Desktop Color Depth: 32 bits per pixel

Monitor Refresh Rate: 74 Hz

DirectX Card: NVIDIA GeForce GTX 1050 Ti

VendorID: 0x10de

DeviceID: 0x1c82

Revision: 0xa1

Number of Monitors: 1

Number of Logical Video Cards: 1

No SLI or Crossfire Detected

Primary Display Resolution: 1920 x 1080

Desktop Resolution: 1920 x 1080

Primary Display Size: 20.75" x 11.65" (23.78" diag)

52.7cm x 29.6cm (60.4cm diag)

Primary Bus: PCI Express 16x

Primary VRAM: 4095 MB

Supported MSAA Modes: 2x 4x 8x

 

Sound card:

Audio device: Acer VG240Y (NVIDIA High Defini

 

Memory:

RAM: 16306 MB

 

VR Hardware:

VR Headset: None detected

 

Miscellaneous:

UI Language: English

Media Type: DVD

Total Hard Disk Space Available: 1410666 MB

Largest Free Hard Disk Block: 328877 MB

OS Install Date: ?.?. 26 2018

Game Controller: XInput Controller #1 detected

MAC Address hash: 8739408a1403a321ff45b08d9a6425b40f0c0399

 

Storage:

Disk serial number hash: afa20c8a

Number of SSDs: 1

SSD sizes: 480G

Number of HDDs: 1

HDD sizes: 1000G

Please help!

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Try verifying game files via Steam. Maybe that already fixes it. If not, does the crash occur while loading in the map? In that case go to your Valguero_PSavedArksLocal folder, back up your current Valguero_P.ark file and try to pick one of the other files ending in .ark or .bak that's been created recently before the crash began occuring. Rename that file to Valguero_P.ark. Sometimes, world files become corrupted for no apparent reason and this restores the save to an earlier point. If that doesn't work either, copy your original file back in and let us know here!

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