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Lost Island Fatal Error


Zadira

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I got this error on Lost Island. We are playing on an unofficial server.  This seems to be happening more and more to us. :( 
Anyone know what is causing it?

 

Fatal error!

VERSION: 342.2 
PhysX3_x64.dll!physx::Sq::BucketPrunerCore::removeObject() (0x00007fff3c8c1f9e) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:675]
PhysX3_x64.dll!physx::Sq::BucketPrunerCore::updateObject() (0x00007fff3c8c20f5) + 16 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:723]
PhysX3_x64.dll!physx::Sq::ExtendedBucketPruner::updateObject() (0x00007fff3c8c9e53) + 15 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqextendedbucketpruner.cpp:226]
PhysX3_x64.dll!physx::Sq::AABBPruner::updateObjects() (0x00007fff3c8b835d) + 27 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:155]
PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushShapes() (0x00007fff3c8b70e1) + 129 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqscenequerymanager.cpp:450]
PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushUpdates() (0x00007fff3c8b6ad7) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqscenequerymanager.cpp:459]
PhysX3_x64.dll!physx::NpSceneQueries::multiQuery<physx::PxRaycastHit>() (0x00007fff3c7fee44) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:740]
PhysX3_x64.dll!physx::NpSceneQueries::raycast() (0x00007fff3c7fe401) + 65 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:90]
ShooterGame.exe!RaycastSingle() (0x00007ff7c3daf505) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\collision\physxcollision.cpp:915]
ShooterGame.exe!UWorld::LineTraceSingle() (0x00007ff7c3dac4b5) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\collision\worldcollision.cpp:92]
ShooterGame.exe!FAnimNode_GroundBones::AlignGroundBoneChain() (0x00007ff7c3d13a79) + 112 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:184]
ShooterGame.exe!FAnimNode_GroundBones::EvaluateBoneTransforms() (0x00007ff7c3d254f2) + 26 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:508]
ShooterGame.exe!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() (0x00007ff7c3d276f8) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnodeskeletalcontrolbase.cpp:57]
ShooterGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00007ff7c3d2229b) + 36 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff7c3d220a6) + 39 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:137]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff7c3d220a6) + 39 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:137]
ShooterGame.exe!FAnimNode_ApplyAdditive::Evaluate() (0x00007ff7c3d21d1e) + 33 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnode_applyadditive.cpp:42]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff7c3d220a6) + 39 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:137]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff7c3d228d6) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!UAnimInstance::EvaluateAnimation() (0x00007ff7c3d229a8) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animinstance.cpp:494]
ShooterGame.exe!USkeletalMeshComponent::EvaluateAnimation() (0x00007ff7c3b723d6) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1206]
ShooterGame.exe!USkeletalMeshComponent::ParallelAnimationEvaluation() (0x00007ff7c3b8509a) + 90 bytes [f:\build\lostisland\engine\source\runtime\engine\classes\components\skeletalmeshcomponent.h:1623]
ShooterGame.exe!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() (0x00007ff7c3b72cfd) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\public\async\taskgraphinterfaces.h:876]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff7c31ca093) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\async\taskgraph.cpp:1257]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff7c31caf1e) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\async\taskgraph.cpp:1150]
ShooterGame.exe!FTaskThreadBase::Run() (0x00007ff7c31d18db) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\async\taskgraph.cpp:622]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff7c327c316) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff7c3277818) + 8 bytes [f:\build\lostisland\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007fff7f4e7034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff80c42651) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff80c42651) + 0 bytes [UnknownFile:0]

Crash in runnable thread TaskGraphThreadNP 1

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Another error. It happened again.  Camera going right to left.
 

Fatal error!

VERSION: 342.2 
PhysX3_x64.dll!physx::Sq::BucketPrunerCore::removeObject() (0x00007ffc50df1f9e) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:675]
PhysX3_x64.dll!physx::Sq::BucketPrunerCore::updateObject() (0x00007ffc50df20f5) + 16 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:723]
PhysX3_x64.dll!physx::Sq::ExtendedBucketPruner::updateObject() (0x00007ffc50df9e53) + 15 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqextendedbucketpruner.cpp:226]
PhysX3_x64.dll!physx::Sq::AABBPruner::updateObjects() (0x00007ffc50de835d) + 27 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:155]
PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushShapes() (0x00007ffc50de70e1) + 129 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqscenequerymanager.cpp:450]
PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushUpdates() (0x00007ffc50de6ad7) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqscenequerymanager.cpp:459]
PhysX3_x64.dll!physx::NpSceneQueries::multiQuery<physx::PxRaycastHit>() (0x00007ffc50d2ee44) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:740]
PhysX3_x64.dll!physx::NpSceneQueries::raycast() (0x00007ffc50d2e401) + 65 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:90]
ShooterGame.exe!RaycastSingle() (0x00007ff69fa5f505) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\collision\physxcollision.cpp:915]
ShooterGame.exe!UWorld::LineTraceSingle() (0x00007ff69fa5c4b5) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\collision\worldcollision.cpp:92]
ShooterGame.exe!FAnimNode_GroundBones::AlignGroundBoneChain() (0x00007ff69f9c3a79) + 112 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:184]
ShooterGame.exe!FAnimNode_GroundBones::EvaluateBoneTransforms() (0x00007ff69f9d54f2) + 26 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:508]
ShooterGame.exe!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() (0x00007ff69f9d76f8) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnodeskeletalcontrolbase.cpp:57]
ShooterGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00007ff69f9d229b) + 36 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff69f9d20a6) + 39 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:137]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff69f9d20a6) + 39 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:137]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff69f9d28d6) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_ApplyAdditive::Evaluate() (0x00007ff69f9d1e39) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnode_applyadditive.cpp:51]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff69f9d20a6) + 39 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:137]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff69f9d28d6) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!UAnimInstance::EvaluateAnimation() (0x00007ff69f9d29a8) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animinstance.cpp:494]
ShooterGame.exe!USkeletalMeshComponent::EvaluateAnimation() (0x00007ff69f8223d6) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1206]
ShooterGame.exe!USkeletalMeshComponent::ParallelAnimationEvaluation() (0x00007ff69f83509a) + 90 bytes [f:\build\lostisland\engine\source\runtime\engine\classes\components\skeletalmeshcomponent.h:1623]
ShooterGame.exe!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() (0x00007ff69f822cfd) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\public\async\taskgraphinterfaces.h:876]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff69ee7a093) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\async\taskgraph.cpp:1257]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff69ee7af1e) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\async\taskgraph.cpp:1150]
ShooterGame.exe!FTaskThreadBase::Run() (0x00007ff69ee818db) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\async\taskgraph.cpp:622]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff69ef2c316) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff69ef27818) + 8 bytes [f:\build\lostisland\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffca3257034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffca4842651) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffca4842651) + 0 bytes [UnknownFile:0]

Crash in runnable thread TaskGraphThreadNP 0

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  • 2 weeks later...
  • 2 months later...

i've been having this problem for several days, i tried to delete lost island just cuz i could play on ragnarok it doesn't even let me start the game 

mine says this

Fatal error!

VERSION: 345.3 
ShooterGame.exe!UObject::CallFunction() (0x00007ff65ffcc11a) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:372]
ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff65ffdfc9c) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff65ffe040f) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff65ffcc562) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff65ffe040f) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff65ffcc562) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff65ffdfc9c) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff65ffe040f) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff65ffaa4fc) + 6 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff65ffe0128) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff6605c2dd0) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\actor.cpp:647]
ShooterGame.exe!AActor::BeginPlay() (0x00007ff6605a341b) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\actor.cpp:2753]
ShooterGame.exe!APrimalTargetableActor::BeginPlay() (0x00007ff65e9f2fe3) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primaltargetableactor.cpp:79]
ShooterGame.exe!APrimalStructure::BeginPlay() (0x00007ff65e826ef3) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalstructure.cpp:241]
ShooterGame.exe!UWorld::LoadFromFile() (0x00007ff660994a6a) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\world.cpp:6776]
ShooterGame.exe!AShooterGameMode::LoadWorld() (0x00007ff65ed47117) + 2606 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2658]
ShooterGame.exe!AShooterGameMode::InitGame() (0x00007ff65ecfb7d7) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1461]
ShooterGame.exe!UWorld::InitializeActorsForPlay() (0x00007ff660992348) + 43 bytes [f:\build\lostisland\engine\source\runtime\engine\private\world.cpp:3243]
ShooterGame.exe!UEngine::LoadMap() (0x00007ff66095632e) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:10371]
ShooterGame.exe!UEngine::Browse() (0x00007ff660936ef1) + 43 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:9028]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff66096ae3e) + 60 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:9200]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff6606f5815) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\gameengine.cpp:1156]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff65df85494) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launchengineloop.cpp:2647]
ShooterGame.exe!GuardedMain() (0x00007ff65df8040c) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff65df8045a) + 5 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff65df85e0c) + 17 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff661792dad) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffce30d7034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffce3c22651) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffce3c22651) + 0 bytes [UnknownFile:0]

Crash in runnable thread SlateLoadingThread

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Archived

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