Zadira Posted January 6, 2022 Share Posted January 6, 2022 I got this error on Lost Island. We are playing on an unofficial server. This seems to be happening more and more to us. Anyone know what is causing it? Fatal error! VERSION: 342.2 PhysX3_x64.dll!physx::Sq::BucketPrunerCore::removeObject() (0x00007fff3c8c1f9e) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:675] PhysX3_x64.dll!physx::Sq::BucketPrunerCore::updateObject() (0x00007fff3c8c20f5) + 16 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:723] PhysX3_x64.dll!physx::Sq::ExtendedBucketPruner::updateObject() (0x00007fff3c8c9e53) + 15 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqextendedbucketpruner.cpp:226] PhysX3_x64.dll!physx::Sq::AABBPruner::updateObjects() (0x00007fff3c8b835d) + 27 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:155] PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushShapes() (0x00007fff3c8b70e1) + 129 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqscenequerymanager.cpp:450] PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushUpdates() (0x00007fff3c8b6ad7) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqscenequerymanager.cpp:459] PhysX3_x64.dll!physx::NpSceneQueries::multiQuery<physx::PxRaycastHit>() (0x00007fff3c7fee44) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:740] PhysX3_x64.dll!physx::NpSceneQueries::raycast() (0x00007fff3c7fe401) + 65 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:90] ShooterGame.exe!RaycastSingle() (0x00007ff7c3daf505) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\collision\physxcollision.cpp:915] ShooterGame.exe!UWorld::LineTraceSingle() (0x00007ff7c3dac4b5) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\collision\worldcollision.cpp:92] ShooterGame.exe!FAnimNode_GroundBones::AlignGroundBoneChain() (0x00007ff7c3d13a79) + 112 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:184] ShooterGame.exe!FAnimNode_GroundBones::EvaluateBoneTransforms() (0x00007ff7c3d254f2) + 26 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:508] ShooterGame.exe!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() (0x00007ff7c3d276f8) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnodeskeletalcontrolbase.cpp:57] ShooterGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00007ff7c3d2229b) + 36 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32] ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff7c3d220a6) + 39 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:137] ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff7c3d220a6) + 39 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:137] ShooterGame.exe!FAnimNode_ApplyAdditive::Evaluate() (0x00007ff7c3d21d1e) + 33 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnode_applyadditive.cpp:42] ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff7c3d220a6) + 39 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:137] ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff7c3d228d6) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnodebase.cpp:188] ShooterGame.exe!UAnimInstance::EvaluateAnimation() (0x00007ff7c3d229a8) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animinstance.cpp:494] ShooterGame.exe!USkeletalMeshComponent::EvaluateAnimation() (0x00007ff7c3b723d6) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1206] ShooterGame.exe!USkeletalMeshComponent::ParallelAnimationEvaluation() (0x00007ff7c3b8509a) + 90 bytes [f:\build\lostisland\engine\source\runtime\engine\classes\components\skeletalmeshcomponent.h:1623] ShooterGame.exe!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() (0x00007ff7c3b72cfd) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\public\async\taskgraphinterfaces.h:876] ShooterGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff7c31ca093) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\async\taskgraph.cpp:1257] ShooterGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff7c31caf1e) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\async\taskgraph.cpp:1150] ShooterGame.exe!FTaskThreadBase::Run() (0x00007ff7c31d18db) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\async\taskgraph.cpp:622] ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff7c327c316) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff7c3277818) + 8 bytes [f:\build\lostisland\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007fff7f4e7034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fff80c42651) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fff80c42651) + 0 bytes [UnknownFile:0] Crash in runnable thread TaskGraphThreadNP 1 Link to comment Share on other sites More sharing options...
Zadira Posted January 6, 2022 Author Share Posted January 6, 2022 Both time that this happened, I was swinging my camera, right to left very quickly. Now I am worried about doing anything on Lost Island. I am trying my best not to swing my camera but it is very difficult. Link to comment Share on other sites More sharing options...
Zadira Posted January 9, 2022 Author Share Posted January 9, 2022 It happened again. I was in the swamp on Lost Island, swung my camera from right to left and got the fatel error. This is making my game unplayable. 😕 Link to comment Share on other sites More sharing options...
Larkfields Posted January 9, 2022 Share Posted January 9, 2022 Have you tried validating your games files? Link to comment Share on other sites More sharing options...
Zadira Posted January 9, 2022 Author Share Posted January 9, 2022 Yes, I validated my files first thing. There is something off about Lost Island. I have played so many maps over time but this one feels different. Link to comment Share on other sites More sharing options...
Larkfields Posted January 9, 2022 Share Posted January 9, 2022 I think PhysX3_x64.dll is an NVidia file, so you could also check that your graphics drivers are up to date. Link to comment Share on other sites More sharing options...
Larkfields Posted January 9, 2022 Share Posted January 9, 2022 Having said that, I'm using NVidia's driver version 456.71 without a problem on Lost Island. Link to comment Share on other sites More sharing options...
Zadira Posted January 9, 2022 Author Share Posted January 9, 2022 Yes, I keep my drivers updated. I just checked and it says I have the latest driver. It is a problem with Lost Island. My daughter also is crashing and I have seen multiple people say the same thing. We just need to help the developers understand so they know how to fix the problems. Link to comment Share on other sites More sharing options...
Migol Posted January 10, 2022 Share Posted January 10, 2022 Getting the same error, but not on lost isle (even though it says lost isle in the error in places)...this is just trying to log in, period! Tried Genesis 2 several times as well as the island, this error occurs before I'm in game even. Link to comment Share on other sites More sharing options...
Zadira Posted January 15, 2022 Author Share Posted January 15, 2022 Another error. It happened again. Camera going right to left. Fatal error! VERSION: 342.2 PhysX3_x64.dll!physx::Sq::BucketPrunerCore::removeObject() (0x00007ffc50df1f9e) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:675] PhysX3_x64.dll!physx::Sq::BucketPrunerCore::updateObject() (0x00007ffc50df20f5) + 16 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:723] PhysX3_x64.dll!physx::Sq::ExtendedBucketPruner::updateObject() (0x00007ffc50df9e53) + 15 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqextendedbucketpruner.cpp:226] PhysX3_x64.dll!physx::Sq::AABBPruner::updateObjects() (0x00007ffc50de835d) + 27 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:155] PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushShapes() (0x00007ffc50de70e1) + 129 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqscenequerymanager.cpp:450] PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushUpdates() (0x00007ffc50de6ad7) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqscenequerymanager.cpp:459] PhysX3_x64.dll!physx::NpSceneQueries::multiQuery<physx::PxRaycastHit>() (0x00007ffc50d2ee44) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:740] PhysX3_x64.dll!physx::NpSceneQueries::raycast() (0x00007ffc50d2e401) + 65 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:90] ShooterGame.exe!RaycastSingle() (0x00007ff69fa5f505) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\collision\physxcollision.cpp:915] ShooterGame.exe!UWorld::LineTraceSingle() (0x00007ff69fa5c4b5) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\collision\worldcollision.cpp:92] ShooterGame.exe!FAnimNode_GroundBones::AlignGroundBoneChain() (0x00007ff69f9c3a79) + 112 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:184] ShooterGame.exe!FAnimNode_GroundBones::EvaluateBoneTransforms() (0x00007ff69f9d54f2) + 26 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:508] ShooterGame.exe!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() (0x00007ff69f9d76f8) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnodeskeletalcontrolbase.cpp:57] ShooterGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00007ff69f9d229b) + 36 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32] ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff69f9d20a6) + 39 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:137] ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff69f9d20a6) + 39 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:137] ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff69f9d28d6) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnodebase.cpp:188] ShooterGame.exe!FAnimNode_ApplyAdditive::Evaluate() (0x00007ff69f9d1e39) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnode_applyadditive.cpp:51] ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff69f9d20a6) + 39 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:137] ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff69f9d28d6) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnodebase.cpp:188] ShooterGame.exe!UAnimInstance::EvaluateAnimation() (0x00007ff69f9d29a8) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animinstance.cpp:494] ShooterGame.exe!USkeletalMeshComponent::EvaluateAnimation() (0x00007ff69f8223d6) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1206] ShooterGame.exe!USkeletalMeshComponent::ParallelAnimationEvaluation() (0x00007ff69f83509a) + 90 bytes [f:\build\lostisland\engine\source\runtime\engine\classes\components\skeletalmeshcomponent.h:1623] ShooterGame.exe!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() (0x00007ff69f822cfd) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\public\async\taskgraphinterfaces.h:876] ShooterGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff69ee7a093) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\async\taskgraph.cpp:1257] ShooterGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff69ee7af1e) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\async\taskgraph.cpp:1150] ShooterGame.exe!FTaskThreadBase::Run() (0x00007ff69ee818db) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\async\taskgraph.cpp:622] ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff69ef2c316) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff69ef27818) + 8 bytes [f:\build\lostisland\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ffca3257034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffca4842651) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffca4842651) + 0 bytes [UnknownFile:0] Crash in runnable thread TaskGraphThreadNP 0 Link to comment Share on other sites More sharing options...
JusttheThing Posted January 29, 2022 Share Posted January 29, 2022 Having this same error even when trying to play on the island, it has to do with lost island itself as if you go to reviews same people have the problem. Validating and updating nvidia has done nothing to help so I've had to uninstall ark and I'll see if that does anything Link to comment Share on other sites More sharing options...
mohammadrock Posted April 23, 2022 Share Posted April 23, 2022 i've been having this problem for several days, i tried to delete lost island just cuz i could play on ragnarok it doesn't even let me start the game mine says this Fatal error! VERSION: 345.3 ShooterGame.exe!UObject::CallFunction() (0x00007ff65ffcc11a) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:372] ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff65ffdfc9c) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431] ShooterGame.exe!UObject::ProcessInternal() (0x00007ff65ffe040f) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGame.exe!UObject::CallFunction() (0x00007ff65ffcc562) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509] ShooterGame.exe!UObject::ProcessInternal() (0x00007ff65ffe040f) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGame.exe!UObject::CallFunction() (0x00007ff65ffcc562) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509] ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff65ffdfc9c) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431] ShooterGame.exe!UObject::ProcessInternal() (0x00007ff65ffe040f) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGame.exe!UFunction::Invoke() (0x00007ff65ffaa4fc) + 6 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822] ShooterGame.exe!UObject::ProcessEvent() (0x00007ff65ffe0128) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] ShooterGame.exe!AActor::ProcessEvent() (0x00007ff6605c2dd0) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\actor.cpp:647] ShooterGame.exe!AActor::BeginPlay() (0x00007ff6605a341b) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\actor.cpp:2753] ShooterGame.exe!APrimalTargetableActor::BeginPlay() (0x00007ff65e9f2fe3) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primaltargetableactor.cpp:79] ShooterGame.exe!APrimalStructure::BeginPlay() (0x00007ff65e826ef3) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalstructure.cpp:241] ShooterGame.exe!UWorld::LoadFromFile() (0x00007ff660994a6a) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\world.cpp:6776] ShooterGame.exe!AShooterGameMode::LoadWorld() (0x00007ff65ed47117) + 2606 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2658] ShooterGame.exe!AShooterGameMode::InitGame() (0x00007ff65ecfb7d7) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1461] ShooterGame.exe!UWorld::InitializeActorsForPlay() (0x00007ff660992348) + 43 bytes [f:\build\lostisland\engine\source\runtime\engine\private\world.cpp:3243] ShooterGame.exe!UEngine::LoadMap() (0x00007ff66095632e) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:10371] ShooterGame.exe!UEngine::Browse() (0x00007ff660936ef1) + 43 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:9028] ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff66096ae3e) + 60 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:9200] ShooterGame.exe!UGameEngine::Tick() (0x00007ff6606f5815) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\gameengine.cpp:1156] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff65df85494) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launchengineloop.cpp:2647] ShooterGame.exe!GuardedMain() (0x00007ff65df8040c) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff65df8045a) + 5 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff65df85e0c) + 17 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:213] ShooterGame.exe!__tmainCRTStartup() (0x00007ff661792dad) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffce30d7034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffce3c22651) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffce3c22651) + 0 bytes [UnknownFile:0] Crash in runnable thread SlateLoadingThread Link to comment Share on other sites More sharing options...
Error982 Posted April 30, 2022 Share Posted April 30, 2022 That is also what happens to me Link to comment Share on other sites More sharing options...
MMaas Posted May 26, 2022 Share Posted May 26, 2022 If it makes you feel better: My PS5 is suffering a lot of crashes lately. In the past most were kind of predictable and seem inventory related or when visiting too many busy bases. Lately they just happen when (dis)mounting, wich is also causing camera movement. Might be related. Link to comment Share on other sites More sharing options...
WhiskersM22 Posted February 10, 2023 Share Posted February 10, 2023 I fixed it by uninstalling ark and reinstalling ark and then I downloaded the dlcs manually from the store page (I am on steam.) Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.