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Still getting Line 516 Crash


Myranda

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This was fine Wednesday night, then come Thursday, I got a JSON error. Managed to get that to go away, only for the error to mutate into a Line 516 error.

 

unknown.png

 

Like so. Haven't been able to get it fixed. Tried everything. Best thing is, I'm the only one -in our house- that cannot connect to the server. Tried everything. Full re-install, no mods, DNS changes and troubleshooting, cookies, VPNs, you name it.

Starting to think something is messed up at a Third Party level or something. :c

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Whenever I try to join a server the same error seems to appear. I tried so much already and I can't seem to fix it. 
I updated my driver, reinstalled the game several times.. and SO MUCH more. Please someone help.

LowLevelFatalError [File:F:\build\Gen2DLCNew\Engine\Source\Runtime\Engine\Private\NetConnection.cpp] [Line: 516] 
UNetConnection::ValidateSendBuffer: Out.IsError() == true. NumBits: 4046, NumBytes: 506, MaxBits: 4096


VERSION: 340.16 
KERNELBASE.dll!UnknownFunction (0x00007ffc87b94f69) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff639081036) + 0 bytes [f:\build\gen2dlcnew\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!UNetConnection::ValidateSendBuffer() (0x00007ff63990ecc5) + 0 bytes [f:\build\gen2dlcnew\engine\source\runtime\engine\private\netconnection.cpp:518]
ShooterGame.exe!UNetConnection::WriteBitsToSendBuffer() (0x00007ff63990edf7) + 0 bytes [f:\build\gen2dlcnew\engine\source\runtime\engine\private\netconnection.cpp:1399]
ShooterGame.exe!UNetConnection::SendRawBunch() (0x00007ff6399025dd) + 57 bytes [f:\build\gen2dlcnew\engine\source\runtime\engine\private\netconnection.cpp:1528]
ShooterGame.exe!UControlChannel::Tick() (0x00007ff6397a0e8f) + 0 bytes [f:\build\gen2dlcnew\engine\source\runtime\engine\private\datachannel.cpp:1232]
ShooterGame.exe!UNetConnection::Tick() (0x00007ff63990c5de) + 0 bytes [f:\build\gen2dlcnew\engine\source\runtime\engine\private\netconnection.cpp:1782]
ShooterGame.exe!UNetDriver::TickFlush() (0x00007ff63990cda8) + 0 bytes [f:\build\gen2dlcnew\engine\source\runtime\engine\private\networkdriver.cpp:353]
ShooterGame.exe!USteamNetDriver::TickFlush() (0x00007ff63a52fdfe) + 0 bytes [f:\build\gen2dlcnew\engine\source\runtime\online\onlinesubsystemsteam\private\steamnetdriver.cpp:199]
ShooterGame.exe!UPendingNetGame::Tick() (0x00007ff6399552a7) + 0 bytes [f:\build\gen2dlcnew\engine\source\runtime\engine\private\pendingnetgame.cpp:554]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff639ab82ad) + 0 bytes [f:\build\gen2dlcnew\engine\source\runtime\engine\private\unrealengine.cpp:9206]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff639843c85) + 0 bytes [f:\build\gen2dlcnew\engine\source\runtime\engine\private\gameengine.cpp:1156]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff637104da4) + 0 bytes [f:\build\gen2dlcnew\engine\source\runtime\launch\private\launchengineloop.cpp:2647]
ShooterGame.exe!GuardedMain() (0x00007ff6370ffedc) + 0 bytes [f:\build\gen2dlcnew\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff6370fff2a) + 5 bytes [f:\build\gen2dlcnew\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff6371056ac) + 17 bytes [f:\build\gen2dlcnew\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff63a8df04d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffc89217034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc89fe2651) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc89fe2651) + 0 bytes [UnknownFile:0]
 

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  • SincerelyMel changed the title to LowLevelFatalError 516 whenever trying to join any server? (Steam, PC)
  • 4 months later...

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