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Ark crash with an Errormessage containing "Summerbash 2021"


JKU

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After the recent update (version 338.41) I cannot play the game. My hardware meets the game's requirements, but the game always crashes during the loadingscreen for "PrimalGame_Data_BP". It gives me an Error message that says:

LowLevelFatalError [File F:\build\SummerBash2021\Source\Runtime\CoreUObject\Private\UObject\Linkerload.cpp] [Line:3921]

Bad name index-164130927/14189 etc.

Is anyone sharing this problem or does anyone know how to solve it?

Thanks in advance!

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So any news ? Got the same problem, I tried verifying three times, shutting down steam, reinstalling steam, running as administrator and still get the same error. I removed all my mods in the mods folder, unsubscribed from every mod but now I can't even start a Local singleplayer with the same crash error. What is this?? 

 

 

ERROR:

Assertion failed: Ar != NULL [File:F:\build\SummerBash2021\Engine\Source\Runtime\CoreUObject\Private\Serialization\BulkData.cpp] [Line: 1235] 
Attempted to load bulk data from an invalid filename 'D:/SteamLibrary/steamapps/common/ARK/ShooterGame/Content/Mods/Ragnarok/Custom_Assets/Clutter/DryGrass/DryGrass_Atlas_Billboards_BC.uasset'.


VERSION: 338.41 
KERNELBASE.dll!UnknownFunction (0x00007ff9c69a466c) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff635c3dd08) + 159 bytes [f:\build\summerbash2021\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff635c2aca8) + 117 bytes [f:\build\summerbash2021\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!FUntypedBulkData::LoadDataIntoMemory() (0x00007ff635cb6ad1) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\serialization\bulkdata.cpp:1238]
ShooterGame.exe!FUntypedBulkData::GetCopy() (0x00007ff635cabd27) + 14 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\serialization\bulkdata.cpp:378]
ShooterGame.exe!FTexturePlatformData::TryLoadMips() (0x00007ff636634296) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\engine\private\texturederiveddata.cpp:1133]
ShooterGame.exe!FTexture2DResource::FTexture2DResource() (0x00007ff636615489) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\engine\private\texture2d.cpp:1262]
ShooterGame.exe!UTexture2D::CreateResource() (0x00007ff63661c522) + 33 bytes [f:\build\summerbash2021\engine\source\runtime\engine\private\texture2d.cpp:974]
ShooterGame.exe!UTexture2D::UpdateResourceW() (0x00007ff636635a29) + 39 bytes [f:\build\summerbash2021\engine\source\runtime\engine\private\texture2d.cpp:525]
ShooterGame.exe!UTexture::PostLoad() (0x00007ff63662e724) + 75 bytes [f:\build\summerbash2021\engine\source\runtime\engine\private\texture2d.cpp:478]
ShooterGame.exe!UObject::ConditionalPostLoad() (0x00007ff635cd79ba) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\obj.cpp:786]
ShooterGame.exe!UMaterialInstance::PostLoad() (0x00007ff636823ce6) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\engine\private\materials\materialinstance.cpp:2201]
ShooterGame.exe!UObject::ConditionalPostLoad() (0x00007ff635cd79ba) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\obj.cpp:786]
ShooterGame.exe!EndLoad() (0x00007ff635cfcc7a) + 8 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1151]
ShooterGame.exe!LoadPackage() (0x00007ff635d0297f) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:854]
ShooterGame.exe!UEngine::LoadMap() (0x00007ff63665f376) + 43 bytes [f:\build\summerbash2021\engine\source\runtime\engine\private\unrealengine.cpp:10181]
ShooterGame.exe!UEngine::Browse() (0x00007ff6366401e1) + 43 bytes [f:\build\summerbash2021\engine\source\runtime\engine\private\unrealengine.cpp:9014]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff6366742ee) + 60 bytes [f:\build\summerbash2021\engine\source\runtime\engine\private\unrealengine.cpp:9186]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff6363ff835) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\engine\private\gameengine.cpp:1156]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff633cc51e4) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\launch\private\launchengineloop.cpp:2647]
ShooterGame.exe!GuardedMain() (0x00007ff633cc018c) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff633cc01da) + 5 bytes [f:\build\summerbash2021\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff633cc5aec) + 17 bytes [f:\build\summerbash2021\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff637499f0d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff9c86654e0) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9c918485b) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9c918485b) + 0 bytes [UnknownFile:0]
 

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